This commit is contained in:
Ghommie
2019-06-12 20:31:24 +02:00
parent 516b71ed7e
commit 368267f53d
+18 -9
View File
@@ -46,11 +46,14 @@
/obj/item/melee/baton/loaded //this one starts with a cell pre-installed.
preload_cell_type = /obj/item/stock_parts/cell/high
/obj/item/melee/baton/proc/deductcharge(chrgdeductamt, chargecheck = TRUE, obj/item/stock_parts/cell/external_cell)
if(!cell && !external_cell)
/obj/item/melee/baton/proc/deductcharge(chrgdeductamt, chargecheck = TRUE)
var/obj/item/stock_parts/cell/copper_top = cell
if(iscyborg(loc))
var/mob/living/silicon/robot/R = loc
copper_top = R.cell
if(!copper_top)
switch_status(FALSE, TRUE)
return FALSE
var/obj/item/stock_parts/cell/copper_top = external_cell ? external_cell : cell
//Note this value returned is significant, as it will determine
//if a stun is applied or not
. = copper_top.use(chrgdeductamt)
@@ -165,15 +168,21 @@
playsound(L, 'sound/weapons/genhit.ogg', 50, 1)
return FALSE
var/stunpwr = stunforce
var/stuncharge = cell.charge
var/obj/item/stock_parts/cell/external_cell
var/obj/item/stock_parts/cell/our_cell = cell
if(iscyborg(loc))
var/mob/living/silicon/robot/R = loc
external_cell = R.cell
if(!deductcharge(hitcost, FALSE, external_cell))
stunpwr *= round(stuncharge/hitcost, 0.1)
if(stunpwr < stunforce * STUNBATON_CHARGE_LENIENCY)
our_cell = R.cell
if(!our_cell)
return FALSE
var/stuncharge = our_cell.charge
deductcharge(hitcost, FALSE)
if(stuncharge < hitcost)
if(stuncharge < hitcost * STUNBATON_CHARGE_LENIENCY)
L.visible_message("<span class='warning'>[user] has prodded [L] with [src]. Luckily it din't have enough charge left.</span>", \
"<span class='warning'>[user] has prodded you with [src]. Luckily it din't have enough charge left.</span>")
return FALSE
stunpwr *= round(stuncharge/hitcost, 0.1)
L.Knockdown(stunpwr)
L.adjustStaminaLoss(stunpwr*0.1, affected_zone = (istype(user) ? user.zone_selected : BODY_ZONE_CHEST))//CIT CHANGE - makes stunbatons deal extra staminaloss. Todo: make this also deal pain when pain gets implemented.