Update ark_of_the_clockwork_justicar.dm
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@@ -65,22 +65,11 @@
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/obj/structure/destructible/clockwork/massive/celestial_gateway/Destroy()
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STOP_PROCESSING(SSprocessing, src)
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<<<<<<< HEAD
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if(!purpose_fulfilled)
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var/area/gate_area = get_area(src)
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hierophant_message("<span class='large_brass'><b>An Ark of the Clockwork Justicar has fallen at [gate_area.map_name]!</b></span>")
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sound_to_playing_players(channel = CHANNEL_JUSTICAR_ARK, S = sound(null, 0))
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var/was_stranded = SSshuttle.emergency.mode == SHUTTLE_STRANDED
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SSshuttle.clearHostileEnvironment(src)
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if(!was_stranded && !purpose_fulfilled)
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priority_announce("Massive energy anomaly no longer on short-range scanners.","Anomaly Alert")
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=======
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SSshuttle.clearHostileEnvironment(src)
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if(!purpose_fulfilled && istype(SSticker.mode, /datum/game_mode/clockwork_cult))
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hierophant_message("<span class='bold large_brass'>The Ark has fallen!</span>")
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sound_to_playing_players(null, channel = CHANNEL_JUSTICAR_ARK)
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SSticker.force_ending = TRUE //rip
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>>>>>>> 59e7559... Clockwork cult rework: Post-merge micro-patch (#31044)
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if(glow)
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qdel(glow)
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glow = null
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