plushmium: the fermichem that creates sentient plushies (#12450)

* create plushie mob and chem

* better plush

* sentience

* fixes

* more fixes

* spelling error

* okay this works better

* more work on sentiency

* fixes

* further fixes

* revert plush storage changes, add splash effect

* fix icons

* undo a change that i guess isnt needed

* remove spaces

* plushies are now space immune

* make warning text more clear

* dont give them more health than bears?

* give them 0/1 stamina damage

* bugfix

* squeak when attacked

* small refactor
This commit is contained in:
Timothy Teakettle
2020-06-09 11:21:18 +01:00
committed by GitHub
parent 26ef2c6812
commit 3692323615
5 changed files with 139 additions and 3 deletions
+3 -3
View File
@@ -436,13 +436,13 @@ GLOBAL_LIST_INIT(valid_plushie_paths, valid_plushie_paths())
/obj/item/toy/plush/random/Initialize()
var/newtype
var/list/snowflake_list = CONFIG_GET(keyed_list/snowflake_plushies)
/// If there are no snowflake plushies we'll default to base plush, so we grab from the valid list
if (snowflake_list.len)
newtype = prob(CONFIG_GET(number/snowflake_plushie_prob)) ? /obj/item/toy/plush/random_snowflake : pick(GLOB.valid_plushie_paths)
else
else
newtype = pick(GLOB.valid_plushie_paths)
new newtype(loc)
return INITIALIZE_HINT_QDEL
@@ -0,0 +1,79 @@
//simplemob plushie that can be controlled by players
/mob/living/simple_animal/pet/plushie
name = "Plushie"
desc = "A living plushie!"
icon = 'icons/obj/plushes.dmi'
icon_state = "debug"
icon_living = "debug"
icon_dead = "debug"
speak_emote = list("squeaks")
maxHealth = 50
health = 50
density = FALSE
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
mob_size = MOB_SIZE_TINY
mob_biotypes = MOB_ORGANIC
verb_say = "squeaks"
verb_ask = "squeaks inquisitively"
verb_exclaim = "squeaks intensely"
verb_yell = "squeaks intensely"
attack_sound = 'sound/items/toysqueak1.ogg'
attacked_sound = 'sound/items/toysqueak1.ogg'
melee_damage_type = STAMINA
melee_damage_lower = 0
melee_damage_upper = 1
attack_verb_continuous = "squeaks"
attack_verb_simple = "squeak"
deathmessage = "lets out a faint squeak as the glint in its eyes disappears"
footstep_type = FOOTSTEP_MOB_BAREFOOT
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
pressure_resistance = 200
/mob/living/simple_animal/pet/plushie/ComponentInitialize()
. = ..()
AddElement(/datum/element/mob_holder, "plushie")
//shell that lets people turn into the plush or poll for ghosts
/obj/item/toy/plushie_shell
name = "Plushie Shell"
desc = "A plushie. Its eyes seem to be staring right back at you. Something isn't quite right."
icon = 'icons/obj/plushes.dmi'
icon_state = "debug"
var/obj/item/toy/plush/stored_plush = null
//attacking yourself transfers your mind into the plush!
/obj/item/toy/plushie_shell/attack_self(mob/user)
if(user.mind)
var/safety = alert(user, "The plushie is staring back at you intensely, it seems cursed! (Permanently become a plushie)", "Hugging this is a bad idea.", "Hug it!", "Cancel")
if(safety == "Cancel" || !in_range(src, user))
return
to_chat(user, "<span class='userdanger'>You hug the strange plushie. You fool.</span>")
//setup the mob
var/mob/living/simple_animal/pet/plushie/new_plushie = new /mob/living/simple_animal/pet/plushie/(user.loc)
new_plushie.icon = src.icon
new_plushie.icon_living = src.icon_state
new_plushie.icon_dead = src.icon_state
new_plushie.icon_state = src.icon_state
new_plushie.name = src.name
//make the mob sentient
user.mind.transfer_to(new_plushie)
//add sounds to mob
new_plushie.AddComponent(/datum/component/squeak, stored_plush.squeak_override)
if(length(stored_plush.squeak_override) > 0)
new_plushie.attack_sound = stored_plush.squeak_override[1]
new_plushie.attacked_sound = stored_plush.squeak_override[1]
//take care of the user's old body and the old shell
user.dust(drop_items = TRUE)
qdel(src)
//low regen over time
/mob/living/simple_animal/pet/plushie/Life()
if(stat)
return
if(health < maxHealth)
heal_overall_damage(5) //Decent life regen, they're not able to hurt anyone so this shouldn't be an issue (butterbear for reference has 10 regen)
@@ -159,6 +159,35 @@
log_reagent("FERMICHEM: [M] ckey: [M.key]'s tongue has been made permanent")
////////////////////////////////////////////////////////////////////////////////////////////////////
// PLUSHMIUM
///////////////////////////////////////////////////////////////////////////////////////////////////
//A chemical you can spray on plushies to turn them into a 'shell'
//Hugging the plushie turns yourself into the plushie!
/datum/reagent/fermi/plushmium
name = "Plushmium"
description = "A strange chemical, seeming almost fluffy, if it were not for it being a liquid. Known to have a strange effect on plushies."
color = "#fbcbd7"
taste_description = "the soft feeling of a plushie"
pH = 5
value = 50
can_synth = TRUE
/datum/reagent/fermi/plushmium/reaction_obj(obj/O, reac_volume)
if(istype(O, /obj/item/toy/plush) && reac_volume >= 5)
O.loc.visible_message("<span class='warning'>The plushie seems to be staring back at you.</span>")
var/obj/item/toy/plushie_shell/new_shell = new /obj/item/toy/plushie_shell(O.loc)
new_shell.name = O.name
new_shell.icon = O.icon
new_shell.icon_state = O.icon_state
new_shell.stored_plush = O
O.forceMove(new_shell)
//Extra interaction for which spraying it on an existing sentient plushie aheals them, so they can be revived!
/datum/reagent/fermi/plushmium/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
if(istype(M, /mob/living/simple_animal/pet/plushie) && reac_volume >= 1)
M.revive(full_heal = 1, admin_revive = 1)
///////////////////////////////////////////////////////////////////////////////////////////////
//Nanite removal
//Writen by Trilby!! Embellsished a little by me.
@@ -480,6 +480,33 @@
RateUpLim = 15
FermiChem = TRUE
/datum/chemical_reaction/fermi/plushmium // done
name = "Plushification serum"
id = /datum/reagent/fermi/plushmium
results = list(/datum/reagent/fermi/plushmium = 5)
required_reagents = list(/datum/reagent/medicine/strange_reagent = 5, /datum/reagent/drug/happiness = 3, /datum/reagent/blood = 10, /datum/reagent/consumable/laughter = 5, /datum/reagent/toxin/bad_food = 6)
//mix_message = ""
//FermiChem vars:
OptimalTempMin = 400
OptimalTempMax = 666
ExplodeTemp = 800
OptimalpHMin = 2
OptimalpHMax = 5
ReactpHLim = 6
//CatalystFact = 0 //To do 1
CurveSharpT = 8
CurveSharppH = 0.5
ThermicConstant = -2
HIonRelease = -0.1
RateUpLim = 2
FermiChem = TRUE
FermiExplode = TRUE
PurityMin = 0.6
/datum/chemical_reaction/fermi/plushmium/FermiExplode(datum/reagents, var/atom/my_atom, volume, temp, pH)
new /obj/item/toy/plush/random(get_turf(my_atom))
my_atom.visible_message("<span class='warning'>The reaction suddenly zaps, creating a plushie!</b></span>")
my_atom.reagents.clear_reagents()
/datum/chemical_reaction/fermi/basic_buffer/FermiFinish(datum/reagents/holder, atom/my_atom) //might need this
var/datum/reagent/fermi/basic_buffer/Fb = locate(/datum/reagent/fermi/basic_buffer) in my_atom.reagents.reagent_list
+1
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@@ -2519,6 +2519,7 @@
#include "code\modules\mob\living\simple_animal\friendly\panda.dm"
#include "code\modules\mob\living\simple_animal\friendly\penguin.dm"
#include "code\modules\mob\living\simple_animal\friendly\pet.dm"
#include "code\modules\mob\living\simple_animal\friendly\plushie.dm"
#include "code\modules\mob\living\simple_animal\friendly\sloth.dm"
#include "code\modules\mob\living\simple_animal\friendly\snake.dm"
#include "code\modules\mob\living\simple_animal\friendly\drone\_drone.dm"