plushmium: the fermichem that creates sentient plushies (#12450)
* create plushie mob and chem * better plush * sentience * fixes * more fixes * spelling error * okay this works better * more work on sentiency * fixes * further fixes * revert plush storage changes, add splash effect * fix icons * undo a change that i guess isnt needed * remove spaces * plushies are now space immune * make warning text more clear * dont give them more health than bears? * give them 0/1 stamina damage * bugfix * squeak when attacked * small refactor
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//simplemob plushie that can be controlled by players
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/mob/living/simple_animal/pet/plushie
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name = "Plushie"
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desc = "A living plushie!"
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icon = 'icons/obj/plushes.dmi'
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icon_state = "debug"
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icon_living = "debug"
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icon_dead = "debug"
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speak_emote = list("squeaks")
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maxHealth = 50
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health = 50
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density = FALSE
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pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
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mob_size = MOB_SIZE_TINY
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mob_biotypes = MOB_ORGANIC
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verb_say = "squeaks"
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verb_ask = "squeaks inquisitively"
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verb_exclaim = "squeaks intensely"
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verb_yell = "squeaks intensely"
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attack_sound = 'sound/items/toysqueak1.ogg'
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attacked_sound = 'sound/items/toysqueak1.ogg'
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melee_damage_type = STAMINA
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melee_damage_lower = 0
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melee_damage_upper = 1
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attack_verb_continuous = "squeaks"
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attack_verb_simple = "squeak"
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deathmessage = "lets out a faint squeak as the glint in its eyes disappears"
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footstep_type = FOOTSTEP_MOB_BAREFOOT
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atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
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minbodytemp = 0
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pressure_resistance = 200
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/mob/living/simple_animal/pet/plushie/ComponentInitialize()
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. = ..()
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AddElement(/datum/element/mob_holder, "plushie")
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//shell that lets people turn into the plush or poll for ghosts
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/obj/item/toy/plushie_shell
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name = "Plushie Shell"
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desc = "A plushie. Its eyes seem to be staring right back at you. Something isn't quite right."
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icon = 'icons/obj/plushes.dmi'
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icon_state = "debug"
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var/obj/item/toy/plush/stored_plush = null
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//attacking yourself transfers your mind into the plush!
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/obj/item/toy/plushie_shell/attack_self(mob/user)
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if(user.mind)
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var/safety = alert(user, "The plushie is staring back at you intensely, it seems cursed! (Permanently become a plushie)", "Hugging this is a bad idea.", "Hug it!", "Cancel")
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if(safety == "Cancel" || !in_range(src, user))
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return
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to_chat(user, "<span class='userdanger'>You hug the strange plushie. You fool.</span>")
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//setup the mob
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var/mob/living/simple_animal/pet/plushie/new_plushie = new /mob/living/simple_animal/pet/plushie/(user.loc)
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new_plushie.icon = src.icon
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new_plushie.icon_living = src.icon_state
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new_plushie.icon_dead = src.icon_state
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new_plushie.icon_state = src.icon_state
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new_plushie.name = src.name
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//make the mob sentient
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user.mind.transfer_to(new_plushie)
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//add sounds to mob
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new_plushie.AddComponent(/datum/component/squeak, stored_plush.squeak_override)
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if(length(stored_plush.squeak_override) > 0)
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new_plushie.attack_sound = stored_plush.squeak_override[1]
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new_plushie.attacked_sound = stored_plush.squeak_override[1]
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//take care of the user's old body and the old shell
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user.dust(drop_items = TRUE)
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qdel(src)
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//low regen over time
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/mob/living/simple_animal/pet/plushie/Life()
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if(stat)
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return
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if(health < maxHealth)
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heal_overall_damage(5) //Decent life regen, they're not able to hurt anyone so this shouldn't be an issue (butterbear for reference has 10 regen)
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