The Update (#241)
* auto vote runtime error fix * part 1 * adds a wolf pai sprite modified fox sprite that doesn't make your eyes bleed * missed a painful sprite * part 2 * ptwhatever * save * conflict resolution pt1 * conflict resolution pt2 * almost done with the preferences shit * fixes missing arousal HUD * file rename * even more * keep the panic commits coming * forgot one * wew, gonna go make some small changes * s o o n * LOOC admin and player toggles * fixed backpacks and taurs clipping on the preview * fixed penis length saving * typo fix * arousal fix * icon tuning * final
This commit is contained in:
@@ -36,6 +36,8 @@
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adjustCloneLoss(damage * hit_percent)
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if(STAMINA)
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adjustStaminaLoss(damage * hit_percent)
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if(AROUSAL)
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adjustArousalLoss(damage * hit_percent)
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return 1
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@@ -28,6 +28,9 @@
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if (notransform)
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return
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//citadel code
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if(stat != DEAD)
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handle_arousal()
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if(..()) //not dead
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for(var/datum/mutation/human/HM in dna.mutations)
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@@ -269,6 +269,7 @@
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standing += img_eyes
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//Underwear, Undershirts & Socks
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/*This will be refactored at a later date
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if(H.underwear)
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var/datum/sprite_accessory/underwear/underwear = underwear_list[H.underwear]
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if(underwear)
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@@ -286,11 +287,13 @@
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var/datum/sprite_accessory/socks/socks = socks_list[H.socks]
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if(socks)
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standing += image("icon"=socks.icon, "icon_state"="[socks.icon_state]", "layer"=-BODY_LAYER)
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*/
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if(standing.len)
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H.overlays_standing[BODY_LAYER] = standing
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H.apply_overlay(BODY_LAYER)
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//citadel code
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handle_genitals(H)
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handle_mutant_bodyparts(H)
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/datum/species/proc/handle_mutant_bodyparts(mob/living/carbon/human/H, forced_colour)
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@@ -392,9 +395,9 @@
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bodyparts_to_add -= "mam_ears"
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if("taur" in mutant_bodyparts)
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if(!H.dna.features["taur"] || H.dna.features["taur"] == "None" || !H.dna.features["mam_tail"] == "None" || !H.dna.features["mam_waggingtail"] == "None")
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if(!H.dna.features["taur"] || H.dna.features["taur"] == "None")
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bodyparts_to_add -= "taur"
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else
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//Digitigrade legs are stuck in the phantom zone between true limbs and mutant bodyparts. Mainly it just needs more agressive updating than most limbs.
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var/update_needed = FALSE
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@@ -265,8 +265,11 @@ There are several things that need to be remembered:
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if(hud_used.inventory_shown) //if the inventory is open
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client.screen += shoes //add it to client's screen
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update_observer_view(shoes,1)
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var/image/standing = shoes.build_worn_icon(state = shoes.icon_state, default_layer = SHOES_LAYER, default_icon_file = 'icons/mob/feet.dmi')
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overlays_standing[SHOES_LAYER] = standing
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if("taur" in dna.species.mutant_bodyparts)
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switch(dna.features["taur"])
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if(!"Naga" || "None")
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var/image/standing = shoes.build_worn_icon(state = shoes.icon_state, default_layer = SHOES_LAYER, default_icon_file = 'icons/mob/feet.dmi')
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overlays_standing[SHOES_LAYER] = standing
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apply_overlay(SHOES_LAYER)
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@@ -224,6 +224,9 @@
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/mob/living/carbon/proc/update_body_parts()
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//CHECK FOR UPDATE
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var/oldkey = icon_render_key
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var/istaur = 0
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if("taur" in dna.species.mutant_bodyparts && dna.features["taur"] != "None")
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istaur = 1
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icon_render_key = generate_icon_render_key()
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if(oldkey == icon_render_key)
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return
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@@ -232,6 +235,8 @@
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for(var/X in bodyparts)
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var/obj/item/bodypart/BP = X
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if(istaur && (istype(BP, /obj/item/bodypart/r_leg) || istype(BP, /obj/item/bodypart/l_leg)) )
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continue
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BP.update_limb()
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//LOAD ICONS
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@@ -5,9 +5,6 @@
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gender = gender_override
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else
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gender = pick(MALE,FEMALE)
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underwear = random_underwear(gender)
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undershirt = random_undershirt(gender)
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socks = random_socks()
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skin_tone = random_skin_tone()
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hair_style = random_hair_style(gender)
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facial_hair_style = random_facial_hair_style(gender)
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@@ -17,12 +14,16 @@
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if(!pref_species)
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var/rando_race = pick(config.roundstart_races)
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pref_species = new rando_race()
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backbag = 1
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features = random_features()
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age = rand(AGE_MIN,AGE_MAX)
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/datum/preferences/proc/update_preview_icon()
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/datum/preferences/proc/update_preview_icon(nude=FALSE)
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// Silicons only need a very basic preview since there is no customization for them.
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var/wide_icon = 0
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var/stamp_x = 0
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var/stamp_y = 1
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if(features["taur"] != "None")
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wide_icon = 1
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if(job_engsec_high)
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switch(job_engsec_high)
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if(AI)
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@@ -41,45 +42,56 @@
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// Determine what job is marked as 'High' priority, and dress them up as such.
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var/datum/job/previewJob
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var/highRankFlag = job_civilian_high | job_medsci_high | job_engsec_high
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if(!nude)
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if(job_civilian_low & ASSISTANT)
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previewJob = SSjob.GetJob("Assistant")
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else if(highRankFlag)
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var/highDeptFlag
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if(job_civilian_high)
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highDeptFlag = CIVILIAN
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else if(job_medsci_high)
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highDeptFlag = MEDSCI
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else if(job_engsec_high)
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highDeptFlag = ENGSEC
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if(job_civilian_low & ASSISTANT)
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previewJob = SSjob.GetJob("Assistant")
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else if(highRankFlag)
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var/highDeptFlag
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if(job_civilian_high)
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highDeptFlag = CIVILIAN
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else if(job_medsci_high)
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highDeptFlag = MEDSCI
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else if(job_engsec_high)
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highDeptFlag = ENGSEC
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for(var/datum/job/job in SSjob.occupations)
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if(job.flag == highRankFlag && job.department_flag == highDeptFlag)
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previewJob = job
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break
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for(var/datum/job/job in SSjob.occupations)
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if(job.flag == highRankFlag && job.department_flag == highDeptFlag)
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previewJob = job
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break
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if(previewJob)
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mannequin.job = previewJob.title
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previewJob.equip(mannequin, TRUE)
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CHECK_TICK
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preview_icon = icon('icons/effects/effects.dmi', "nothing")
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preview_icon.Scale(48+32, 16+32)
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preview_icon.Scale((112), (32))
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CHECK_TICK
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mannequin.setDir(NORTH)
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var/icon/stamp = getFlatIcon(mannequin)
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if(wide_icon)
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stamp_x = 16
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else
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stamp_x = 32
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CHECK_TICK
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preview_icon.Blend(stamp, ICON_OVERLAY, 25, 17)
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preview_icon.Blend(stamp, ICON_OVERLAY, stamp_x, stamp_y)
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CHECK_TICK
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mannequin.setDir(WEST)
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stamp = getFlatIcon(mannequin)
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if(wide_icon)
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stamp_x = 48
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else
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stamp_x = 64
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CHECK_TICK
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preview_icon.Blend(stamp, ICON_OVERLAY, 1, 9)
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preview_icon.Blend(stamp, ICON_OVERLAY, stamp_x, stamp_y)
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CHECK_TICK
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mannequin.setDir(SOUTH)
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stamp = getFlatIcon(mannequin)
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if(wide_icon)
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stamp_x = -15
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else
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stamp_x = 1
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CHECK_TICK
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preview_icon.Blend(stamp, ICON_OVERLAY, 49, 1)
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preview_icon.Blend(stamp, ICON_OVERLAY, stamp_x, stamp_y)
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CHECK_TICK
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preview_icon.Scale(preview_icon.Width() * 2, preview_icon.Height() * 2) // Scaling here to prevent blurring in the browser.
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CHECK_TICK
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