it is now harder to deal wounds

This commit is contained in:
Timothy Teakettle
2020-07-26 18:54:57 +01:00
parent 75c40f6d93
commit 36d6246bc1
4 changed files with 9 additions and 9 deletions
+2 -2
View File
@@ -1,5 +1,5 @@
#define WOUND_DAMAGE_EXPONENT 1.3
#define WOUND_DAMAGE_EXPONENT 1.225
/// an attack must do this much damage after armor in order to roll for being a wound (incremental pressure damage need not apply)
#define WOUND_MINIMUM_DAMAGE 5
@@ -31,7 +31,7 @@
#define WOUND_DETERMINATION_LOSS 7.5
/// the max amount of determination you can have
#define WOUND_DETERMINATION_MAX 10
#define WOUND_DETERMINATION_MAX 10c
/// set wound_bonus on an item or attack to this to disable checking wounding for the attack
#define CANT_WOUND -100
+3 -3
View File
@@ -193,7 +193,7 @@
severity = WOUND_SEVERITY_MODERATE
viable_zones = list(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
interaction_efficiency_penalty = 1.5
limp_slowdown = 3
limp_slowdown = 1.5
threshold_minimum = 45
threshold_penalty = 15
treatable_tool = TOOL_BONESET
@@ -294,7 +294,7 @@
severity = WOUND_SEVERITY_SEVERE
interaction_efficiency_penalty = 2
limp_slowdown = 6
limp_slowdown = 4
threshold_minimum = 70
threshold_penalty = 30
treatable_by = list(/obj/item/stack/sticky_tape/surgical, /obj/item/stack/medical/bone_gel)
@@ -314,7 +314,7 @@
severity = WOUND_SEVERITY_CRITICAL
interaction_efficiency_penalty = 4
limp_slowdown = 9
limp_slowdown = 6
sound_effect = 'sound/effects/wounds/crack2.ogg'
threshold_minimum = 125
threshold_penalty = 50
@@ -175,7 +175,7 @@ Contains:
icon_state = "hardsuit0-ert_commander"
item_state = "hardsuit0-ert_commander"
hardsuit_type = "ert_commander"
armor = list("melee" = 65, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 80. "wound" = 30)
armor = list("melee" = 65, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 80, "wound" = 30)
strip_delay = 130
brightness_on = 7
resistance_flags = ACID_PROOF
@@ -492,7 +492,7 @@ Contains:
icon_state = "syndicate-orange"
item_state = "syndicate-orange"
slowdown = 2
armor = list("melee" = 5, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 0, "acid" = 0), "wound" = 5
armor = list("melee" = 5, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 0, "acid" = 0, "wound" = 5)
strip_delay = 65
/obj/item/clothing/suit/space/fragile/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
+2 -2
View File
@@ -248,8 +248,8 @@
sharpness = SHARP_EDGED
tool_behaviour = TOOL_SAW
toolspeed = 1
wound_bonus = 10
bare_wound_bonus = 15
wound_bonus = 5
bare_wound_bonus = 10
/obj/item/circular_saw/Initialize()
. = ..()