it is now harder to deal wounds
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@@ -1,5 +1,5 @@
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#define WOUND_DAMAGE_EXPONENT 1.3
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#define WOUND_DAMAGE_EXPONENT 1.225
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/// an attack must do this much damage after armor in order to roll for being a wound (incremental pressure damage need not apply)
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#define WOUND_MINIMUM_DAMAGE 5
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@@ -31,7 +31,7 @@
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#define WOUND_DETERMINATION_LOSS 7.5
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/// the max amount of determination you can have
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#define WOUND_DETERMINATION_MAX 10
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#define WOUND_DETERMINATION_MAX 10c
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/// set wound_bonus on an item or attack to this to disable checking wounding for the attack
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#define CANT_WOUND -100
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@@ -193,7 +193,7 @@
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severity = WOUND_SEVERITY_MODERATE
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viable_zones = list(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
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interaction_efficiency_penalty = 1.5
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limp_slowdown = 3
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limp_slowdown = 1.5
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threshold_minimum = 45
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threshold_penalty = 15
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treatable_tool = TOOL_BONESET
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@@ -294,7 +294,7 @@
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severity = WOUND_SEVERITY_SEVERE
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interaction_efficiency_penalty = 2
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limp_slowdown = 6
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limp_slowdown = 4
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threshold_minimum = 70
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threshold_penalty = 30
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treatable_by = list(/obj/item/stack/sticky_tape/surgical, /obj/item/stack/medical/bone_gel)
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@@ -314,7 +314,7 @@
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severity = WOUND_SEVERITY_CRITICAL
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interaction_efficiency_penalty = 4
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limp_slowdown = 9
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limp_slowdown = 6
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sound_effect = 'sound/effects/wounds/crack2.ogg'
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threshold_minimum = 125
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threshold_penalty = 50
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@@ -175,7 +175,7 @@ Contains:
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icon_state = "hardsuit0-ert_commander"
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item_state = "hardsuit0-ert_commander"
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hardsuit_type = "ert_commander"
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armor = list("melee" = 65, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 80. "wound" = 30)
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armor = list("melee" = 65, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 80, "wound" = 30)
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strip_delay = 130
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brightness_on = 7
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resistance_flags = ACID_PROOF
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@@ -492,7 +492,7 @@ Contains:
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icon_state = "syndicate-orange"
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item_state = "syndicate-orange"
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slowdown = 2
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armor = list("melee" = 5, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 0, "acid" = 0), "wound" = 5
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armor = list("melee" = 5, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 0, "acid" = 0, "wound" = 5)
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strip_delay = 65
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/obj/item/clothing/suit/space/fragile/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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@@ -248,8 +248,8 @@
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sharpness = SHARP_EDGED
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tool_behaviour = TOOL_SAW
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toolspeed = 1
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wound_bonus = 10
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bare_wound_bonus = 15
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wound_bonus = 5
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bare_wound_bonus = 10
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/obj/item/circular_saw/Initialize()
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. = ..()
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