it is now harder to deal wounds
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@@ -1,5 +1,5 @@
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#define WOUND_DAMAGE_EXPONENT 1.3
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#define WOUND_DAMAGE_EXPONENT 1.225
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/// an attack must do this much damage after armor in order to roll for being a wound (incremental pressure damage need not apply)
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#define WOUND_MINIMUM_DAMAGE 5
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@@ -31,7 +31,7 @@
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#define WOUND_DETERMINATION_LOSS 7.5
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/// the max amount of determination you can have
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#define WOUND_DETERMINATION_MAX 10
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#define WOUND_DETERMINATION_MAX 10c
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/// set wound_bonus on an item or attack to this to disable checking wounding for the attack
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#define CANT_WOUND -100
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