it is now harder to deal wounds

This commit is contained in:
Timothy Teakettle
2020-07-26 18:54:57 +01:00
parent 75c40f6d93
commit 36d6246bc1
4 changed files with 9 additions and 9 deletions
@@ -175,7 +175,7 @@ Contains:
icon_state = "hardsuit0-ert_commander"
item_state = "hardsuit0-ert_commander"
hardsuit_type = "ert_commander"
armor = list("melee" = 65, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 80. "wound" = 30)
armor = list("melee" = 65, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 80, "wound" = 30)
strip_delay = 130
brightness_on = 7
resistance_flags = ACID_PROOF
@@ -492,7 +492,7 @@ Contains:
icon_state = "syndicate-orange"
item_state = "syndicate-orange"
slowdown = 2
armor = list("melee" = 5, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 0, "acid" = 0), "wound" = 5
armor = list("melee" = 5, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 0, "acid" = 0, "wound" = 5)
strip_delay = 65
/obj/item/clothing/suit/space/fragile/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
+2 -2
View File
@@ -248,8 +248,8 @@
sharpness = SHARP_EDGED
tool_behaviour = TOOL_SAW
toolspeed = 1
wound_bonus = 10
bare_wound_bonus = 15
wound_bonus = 5
bare_wound_bonus = 10
/obj/item/circular_saw/Initialize()
. = ..()