Automatic changelog compile [ci skip]

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Changelogs
2021-06-23 00:22:43 +00:00
parent 5fd65bb772
commit 37207416e1
4 changed files with 28 additions and 26 deletions
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<div class="commit sansserif">
<h2 class="date">23 June 2021</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">A bunch of small nanite things should be less wonky</li>
<li class="bugfix">Slimes are no longer immune to vomiting (undocumented change from a previous PR)</li>
<li class="bugfix">Fruit wine exists again.</li>
<li class="code_imp">Airlock hacking no longer sleeps.</li>
<li class="code_imp">The clockwork gateway deconstruction no longer sleeps.</li>
<li class="code_imp">Teslium reactions and Holywater booms no longer sleep.</li>
<li class="code_imp">Slime timestop no longer sleeps.</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">inelastic exports no longer uselessly do exponential functions</li>
</ul>
<h2 class="date">22 June 2021</h2>
<h3 class="author">bunny232 updated:</h3>
<ul class="changes bgimages16">
@@ -621,18 +637,6 @@
<li class="balance">triple fire breath for the lava swoop only happens below half health now</li>
<li class="bugfix">The arena attack not making safespots when you fight it in a mech</li>
</ul>
<h2 class="date">21 April 2021</h2>
<h3 class="author">necromanceranne updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Stun batons (not police batons/telebatons) no longer knockdown on leftclick.</li>
<li class="balance">Stun batons apply a knockdown and tase effect on right click, but once every few seconds (they still don't disarm). They are vulnerable to a shove disarm briefly, however. Standard batons have a cooldown of 5 seconds. Stun prods have a cooldown of 7 seconds.</li>
<li class="balance">Taser resistance prevents the knockdown, so any chem that grants this (like adrenals) protects you from this knockdown.</li>
<li class="balance">Stun batons apply a stagger when they hit someone, preventing sprinting for a few seconds.</li>
<li class="balance">Stun batons respect melee armor for their stamina damage, but their cells, based on max charge, grant armor penetration. For every 1000 charge, they gain 1 armor pen. (Roundstart batons have 15 pen, just fyi)</li>
<li class="balance">Shoves can disarm you of any item, not just guns.</li>
<li class="bugfix">Removes a duplicate trait definition for TRAIT_NICE_SHOT.</li>
</ul>
</div>
<b>GoonStation 13 Development Team</b>
+12
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@@ -29548,3 +29548,15 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- bugfix: Adds a missing win door to meta xenobiology pen 6
silicons:
- bugfix: no more doubleroasting
2021-06-23:
DeltaFire15:
- bugfix: A bunch of small nanite things should be less wonky
- bugfix: Slimes are no longer immune to vomiting (undocumented change from a previous
PR)
- bugfix: Fruit wine exists again.
- code_imp: Airlock hacking no longer sleeps.
- code_imp: The clockwork gateway deconstruction no longer sleeps.
- code_imp: Teslium reactions and Holywater booms no longer sleep.
- code_imp: Slime timestop no longer sleeps.
Putnam3145:
- bugfix: inelastic exports no longer uselessly do exponential functions
@@ -1,4 +0,0 @@
author: "Putnam3145"
delete-after: True
changes:
- bugfix: "inelastic exports no longer uselessly do exponential functions"
@@ -1,10 +0,0 @@
author: "DeltaFire15"
delete-after: True
changes:
- bugfix: "A bunch of small nanite things should be less wonky"
- bugfix: "Slimes are no longer immune to vomiting (undocumented change from a previous PR)"
- bugfix: "Fruit wine exists again."
- code_imp: "Airlock hacking no longer sleeps."
- code_imp: "The clockwork gateway deconstruction no longer sleeps."
- code_imp: "Teslium reactions and Holywater booms no longer sleep."
- code_imp: "Slime timestop no longer sleeps."