Automatic changelog compile [ci skip]
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<div class="commit sansserif">
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<h2 class="date">23 June 2021</h2>
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<h3 class="author">DeltaFire15 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">A bunch of small nanite things should be less wonky</li>
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<li class="bugfix">Slimes are no longer immune to vomiting (undocumented change from a previous PR)</li>
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<li class="bugfix">Fruit wine exists again.</li>
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<li class="code_imp">Airlock hacking no longer sleeps.</li>
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<li class="code_imp">The clockwork gateway deconstruction no longer sleeps.</li>
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<li class="code_imp">Teslium reactions and Holywater booms no longer sleep.</li>
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<li class="code_imp">Slime timestop no longer sleeps.</li>
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</ul>
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<h3 class="author">Putnam3145 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">inelastic exports no longer uselessly do exponential functions</li>
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</ul>
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<h2 class="date">22 June 2021</h2>
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<h3 class="author">bunny232 updated:</h3>
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<ul class="changes bgimages16">
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@@ -621,18 +637,6 @@
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<li class="balance">triple fire breath for the lava swoop only happens below half health now</li>
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<li class="bugfix">The arena attack not making safespots when you fight it in a mech</li>
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</ul>
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<h2 class="date">21 April 2021</h2>
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<h3 class="author">necromanceranne updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">Stun batons (not police batons/telebatons) no longer knockdown on leftclick.</li>
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<li class="balance">Stun batons apply a knockdown and tase effect on right click, but once every few seconds (they still don't disarm). They are vulnerable to a shove disarm briefly, however. Standard batons have a cooldown of 5 seconds. Stun prods have a cooldown of 7 seconds.</li>
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<li class="balance">Taser resistance prevents the knockdown, so any chem that grants this (like adrenals) protects you from this knockdown.</li>
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<li class="balance">Stun batons apply a stagger when they hit someone, preventing sprinting for a few seconds.</li>
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<li class="balance">Stun batons respect melee armor for their stamina damage, but their cells, based on max charge, grant armor penetration. For every 1000 charge, they gain 1 armor pen. (Roundstart batons have 15 pen, just fyi)</li>
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<li class="balance">Shoves can disarm you of any item, not just guns.</li>
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<li class="bugfix">Removes a duplicate trait definition for TRAIT_NICE_SHOT.</li>
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</ul>
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</div>
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<b>GoonStation 13 Development Team</b>
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@@ -29548,3 +29548,15 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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- bugfix: Adds a missing win door to meta xenobiology pen 6
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silicons:
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- bugfix: no more doubleroasting
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2021-06-23:
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DeltaFire15:
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- bugfix: A bunch of small nanite things should be less wonky
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- bugfix: Slimes are no longer immune to vomiting (undocumented change from a previous
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PR)
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- bugfix: Fruit wine exists again.
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- code_imp: Airlock hacking no longer sleeps.
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- code_imp: The clockwork gateway deconstruction no longer sleeps.
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- code_imp: Teslium reactions and Holywater booms no longer sleep.
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- code_imp: Slime timestop no longer sleeps.
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Putnam3145:
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- bugfix: inelastic exports no longer uselessly do exponential functions
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@@ -1,4 +0,0 @@
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author: "Putnam3145"
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delete-after: True
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changes:
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- bugfix: "inelastic exports no longer uselessly do exponential functions"
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@@ -1,10 +0,0 @@
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author: "DeltaFire15"
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delete-after: True
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changes:
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- bugfix: "A bunch of small nanite things should be less wonky"
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- bugfix: "Slimes are no longer immune to vomiting (undocumented change from a previous PR)"
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- bugfix: "Fruit wine exists again."
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- code_imp: "Airlock hacking no longer sleeps."
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- code_imp: "The clockwork gateway deconstruction no longer sleeps."
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- code_imp: "Teslium reactions and Holywater booms no longer sleep."
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- code_imp: "Slime timestop no longer sleeps."
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