Funny actions
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@@ -43,6 +43,14 @@
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/obj/item/pneumatic_cannon/proc/init_charge() //wrapper so it can be vv'd easier
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START_PROCESSING(SSobj, src)
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/obj/item/pneumatic_cannon/DoRevenantThrowEffects(atom/target)
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var/target
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var/list/possible_targets = range(3,src)
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target = pick(possible_targets)
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if(target)
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discharge = TRUE
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Fire(null, target)
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/obj/item/pneumatic_cannon/process()
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if(++charge_tick >= charge_ticks && charge_type)
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fill_with_type(charge_type, charge_amount)
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@@ -134,21 +142,29 @@
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Fire(user, target)
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/obj/item/pneumatic_cannon/proc/Fire(mob/living/user, var/atom/target)
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if(!istype(user) && !target)
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if(!target)
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return
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if(user)
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if(!isliving(user))
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return
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var/discharge = 0
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if(!can_trigger_gun(user))
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return
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if(!loadedItems || !loadedWeightClass)
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to_chat(user, "<span class='warning'>\The [src] has nothing loaded.</span>")
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if(user)
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to_chat(user, "<span class='warning'>\The [src] has nothing loaded.</span>")
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return
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if(!tank && checktank)
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to_chat(user, "<span class='warning'>\The [src] can't fire without a source of gas.</span>")
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if(user)
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to_chat(user, "<span class='warning'>\The [src] can't fire without a source of gas.</span>")
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return
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if(tank && !tank.air_contents.remove(gasPerThrow * pressureSetting))
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to_chat(user, "<span class='warning'>\The [src] lets out a weak hiss and doesn't react!</span>")
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if(user)
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to_chat(user, "<span class='warning'>\The [src] lets out a weak hiss and doesn't react!</span>")
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else
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visible_message(src, "<span class='warning'>\The [src] lets out a weak hiss and doesn't react!</span>")
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return
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if(HAS_TRAIT(user, TRAIT_CLUMSY) && prob(75) && clumsyCheck && iscarbon(user))
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if(user && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(75) && clumsyCheck && iscarbon(user))
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var/mob/living/carbon/C = user
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C.visible_message("<span class='warning'>[C] loses [C.p_their()] grip on [src], causing it to go off!</span>", "<span class='userdanger'>[src] slips out of your hands and goes off!</span>")
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C.dropItemToGround(src, TRUE)
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@@ -157,15 +173,19 @@
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else
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var/list/possible_targets = range(3,src)
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target = pick(possible_targets)
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discharge = 1
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discharge = TRUE
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if(!discharge)
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user.visible_message("<span class='danger'>[user] fires \the [src]!</span>", \
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"<span class='danger'>You fire \the [src]!</span>")
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log_combat(user, target, "fired at", src)
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if(user)
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log_combat(user, target, "fired at", src)
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var/turf/T = get_target(target, get_turf(src))
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playsound(src, 'sound/weapons/sonic_jackhammer.ogg', 50, 1)
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fire_items(T, user)
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if(pressureSetting >= 3 && iscarbon(user))
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playsound(src, 'sound/weapons/sonic_jackhammer.ogg', 50, TRUE)
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if(user)
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fire_items(T, user)
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else
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fire_items(T)
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if(user && pressureSetting >= 3 && iscarbon(user))
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var/mob/living/carbon/C = user
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C.visible_message("<span class='warning'>[C] is thrown down by the force of the cannon!</span>", "<span class='userdanger'>[src] slams into your shoulder, knocking you down!")
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C.DefaultCombatKnockdown(60)
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