Update obj_flags.dm

This commit is contained in:
LetterJay
2018-05-13 10:17:36 -05:00
committed by GitHub
parent e1fef511cf
commit 37f972dc6c
-3
View File
@@ -19,8 +19,6 @@
#define IN_INVENTORY (1<<1) //is this item equipped into an inventory slot or hand of a mob? used for tooltips
#define FORCE_STRING_OVERRIDE (1<<2) // used for tooltips
#define NEEDS_PERMIT (1<<3) //Used by security bots to determine if this item is safe for public use.
<<<<<<< HEAD
=======
#define SLOWS_WHILE_IN_HAND (1<<4)
#define NO_MAT_REDEMPTION (1<<5) // Stops you from putting things like an RCD or other items into an ORM or protolathe for materials.
@@ -32,4 +30,3 @@
#define MASKINTERNALS (1<<3) // mask allows internals
#define NOSLIP (1<<4) //prevents from slipping on wet floors, in space etc
#define THICKMATERIAL (1<<5) //prevents syringes, parapens and hypos if the external suit or helmet (if targeting head) has this flag. Example: space suits, biosuit, bombsuits, thick suits that cover your body.
>>>>>>> ccf8fc5... Kills off three more flags from flags_2 (#37529)