errors hooray

This commit is contained in:
Putnam
2019-11-08 15:53:19 -08:00
parent 9607eb4c57
commit 385789fc58
@@ -1,3 +1,6 @@
#define REVENANT_SPAWN_THRESHOLD 20
#define ABDUCTOR_MAX_TEAMS 4 // blame TG for not using the defines files
//////////////////////////////////////////////
// //
// MIDROUND RULESETS //
@@ -185,8 +188,7 @@
// E.control = src // can't be done! we just don't use events that require these, those can be from_ghost almost always
testing("[time2text(world.time, "hh:mm:ss")] [E.type]")
if(alertadmins)
deadchat_broadcast("<span class='deadsay'><b>[name]</b> has just been triggered by dynamic!</span>") //STOP ASSUMING IT'S BADMINS!
deadchat_broadcast("<span class='deadsay'><b>[name]</b> has just been triggered by dynamic!</span>")
log_game("Random Event triggering: [name] ([typepath])")
return E
@@ -530,7 +532,10 @@
var/list/spawn_locs = list()
/datum/dynamic_ruleset/midround/from_ghosts/revenant/ready()
if(dead_players < REVENANT_SPAWN_THRESHOLD)
var/deadMobs = 0
for(var/mob/M in GLOB.dead_mob_list)
deadMobs++
if(deadMobs < REVENANT_SPAWN_THRESHOLD)
message_admins("Dynamic attempted to spawn a revenant, but there were only [deadMobs]/[REVENANT_SPAWN_THRESHOLD] dead mobs.")
return FALSE
return ..()
@@ -549,15 +554,13 @@
for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
if(isturf(L.loc))
spawn_locs += L.loc
if(!spawn_locs.len) //If we can't find either, just spawn the revenant at the player's location
spawn_locs += get_turf(selected)
if(!spawn_locs.len) //If we can't find THAT, then just give up and cry
return FALSE
return ..()
/datum/dynamic_ruleset/midround/from_ghosts/revenant/generate_ruleset_body(mob/applicant)
var/mob/living/simple_animal/revenant/revvie = new(pick(spawn_locs))
selected.transfer_ckey(revvie, FALSE)
applicant.transfer_ckey(revvie, FALSE)
message_admins("[ADMIN_LOOKUPFLW(revvie)] has been made into a revenant by the midround ruleset.")
log_game("[key_name(revvie)] was spawned as a revenant by the midround ruleset.")
return revvie
@@ -632,11 +635,11 @@
if(1) // yeah this seems like a baffling anti-pattern but it's actually the best way to do this, shit you not
var/mob/living/carbon/human/agent = new_character
agent.mind.add_antag_datum(/datum/antagonist/abductor/agent, team)
log_game("[key_name(scientist)] has been selected as [T.name] abductor scientist.")
log_game("[key_name(agent)] has been selected as [team.name] abductor agent.")
if(2)
var/mob/living/carbon/human/scientist = new_character
scientist.mind.add_antag_datum(/datum/antagonist/abductor/scientist, team)
log_game("[key_name(agent)] has been selected as [T.name] abductor agent.")
log_game("[key_name(scientist)] has been selected as [team.name] abductor scientist.")
/datum/dynamic_ruleset/midround/from_ghosts/ninja
name = "Space Ninja"
@@ -650,6 +653,7 @@
requirements = list(101,101,101,90,80,70,60,50,40,30)
high_population_requirement = 30
var/list/spawn_locs = list()
var/spawn_loc
/datum/dynamic_ruleset/midround/from_ghosts/ninja/execute()
if(!spawn_loc)
@@ -764,3 +768,5 @@
requirements = list(101,100,90,80,70,60,50,50,50,50)
high_population_requirement = 50
#undef ABDUCTOR_MAX_TEAMS
#undef REVENANT_SPAWN_THRESHOLD