FINALLY modularizes Polychromic Clothes AND modernizes all polychromic code! (#5269)
* FINALLY AFTER 2 MONTHS WOOOOOOOOOOOOOOO * Updates all polychromic code This makes the default argument of all polychromic color input menus the last chosen color.
This commit is contained in:
committed by
Poojawa
parent
faf0c5f020
commit
389e6de8f5
+19
-19
@@ -1004,49 +1004,49 @@ obj/item/projectile/bullet/c10mm/soporific
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switch(choice)
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if("Frame Color")
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var/frame_color_input = input(usr,"Choose Frame Color") as color|null
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var/frame_color_input = input(usr,"","Choose Frame Color",frame_color) as color|null
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if(frame_color_input)
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frame_color = sanitize_hexcolor(frame_color_input, desired_format=6, include_crunch=1)
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update_icon()
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if("Receiver Color")
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var/receiver_color_input = input(usr,"Choose Receiver Color") as color|null
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var/receiver_color_input = input(usr,"","Choose Receiver Color",receiver_color) as color|null
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if(receiver_color_input)
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receiver_color = sanitize_hexcolor(receiver_color_input, desired_format=6, include_crunch=1)
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update_icon()
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if("Body Color")
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var/body_color_input = input(usr,"Choose Body Color") as color|null
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var/body_color_input = input(usr,"","Choose Body Color",body_color) as color|null
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if(body_color_input)
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body_color = sanitize_hexcolor(body_color_input, desired_format=6, include_crunch=1)
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update_icon()
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if("Barrel Color")
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var/barrel_color_input = input(usr,"Choose Barrel Color") as color|null
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var/barrel_color_input = input(usr,"","Choose Barrel Color",barrel_color) as color|null
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if(barrel_color_input)
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barrel_color = sanitize_hexcolor(barrel_color_input, desired_format=6, include_crunch=1)
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update_icon()
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if("Barrel Tip Color")
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var/tip_color_input = input(usr,"Choose Barrel Tip Color") as color|null
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var/tip_color_input = input(usr,"","Choose Barrel Tip Color",tip_color) as color|null
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if(tip_color_input)
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tip_color = sanitize_hexcolor(tip_color_input, desired_format=6, include_crunch=1)
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update_icon()
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if("Grip Light Color")
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var/grip_color_input = input(usr,"Choose Grip Light Color") as color|null
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var/grip_color_input = input(usr,"","Choose Grip Light Color",grip_color) as color|null
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if(grip_color_input)
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grip_color = sanitize_hexcolor(grip_color_input, desired_format=6, include_crunch=1)
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update_icon()
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if("Light Color")
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var/energy_color_input = input(usr,"Choose Light Color") as color|null
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var/energy_color_input = input(usr,"","Choose Light Color",energy_color) as color|null
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if(energy_color_input)
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energy_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)
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update_icon()
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if("Arm Color")
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var/arm_color_input = input(usr,"Choose Arm Color") as color|null
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var/arm_color_input = input(usr,"","Choose Arm Color",arm_color) as color|null
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if(arm_color_input)
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arm_color = sanitize_hexcolor(arm_color_input, desired_format=6, include_crunch=1)
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update_icon()
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@@ -1183,7 +1183,6 @@ obj/item/gun/energy/e_gun/cx
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ammo_type = list(/obj/item/ammo_casing/energy/disabler, /obj/item/ammo_casing/energy/laser)
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flight_x_offset = 15
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flight_y_offset = 10
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actions_types = list(/datum/action/item_action/pick_color)
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var/body_color = "#252528"
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obj/item/gun/energy/e_gun/cx/update_icon()
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@@ -1197,16 +1196,17 @@ obj/item/gun/energy/e_gun/cx/update_icon()
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var/mob/M = loc
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M.update_inv_hands()
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obj/item/gun/energy/e_gun/cx/ui_action_click(mob/user, var/datum/action/A)
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if(istype(A, /datum/action/item_action/pick_color))
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if(alert("Are you sure you want to repaint your gun?", "Confirm Repaint", "Yes", "No") == "Yes")
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var/body_color_input = input(usr,"Choose Body Color") as color|null
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if(body_color_input)
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body_color = sanitize_hexcolor(body_color_input, desired_format=6, include_crunch=1)
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obj/item/gun/energy/e_gun/cx/AltClick(mob/living/user)
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if(!in_range(src, user)) //Basic checks to prevent abuse
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return
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if(user.incapacitated() || !istype(user))
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to_chat(user, "<span class='warning'>You can't do that right now!</span>")
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return
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if(alert("Are you sure you want to repaint your gun?", "Confirm Repaint", "Yes", "No") == "Yes")
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var/body_color_input = input(usr,"","Choose Body Color",body_color) as color|null
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if(body_color_input)
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body_color = sanitize_hexcolor(body_color_input, desired_format=6, include_crunch=1)
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update_icon()
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A.UpdateButtonIcon()
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else
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..()
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obj/item/gun/energy/e_gun/cx/worn_overlays(isinhands, icon_file)
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. = ..()
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@@ -1262,7 +1262,7 @@ obj/item/gun/energy/e_gun/cx/worn_overlays(isinhands, icon_file)
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to_chat(user, "<span class='warning'>You can't do that right now!</span>")
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return
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if(alert("Are you sure you want to recolor your gun?", "Confirm Repaint", "Yes", "No") == "Yes")
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var/body_color_input = input(usr,"Choose Shroud Color") as color|null
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var/body_color_input = input(usr,"","Choose Shroud Color",body_color) as color|null
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if(body_color_input)
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body_color = sanitize_hexcolor(body_color_input, desired_format=6, include_crunch=1)
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update_icon()
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@@ -32,7 +32,7 @@
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to_chat(user, "<span class='warning'>You can't do that right now!</span>")
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return
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if(alert("Are you sure you want to recolor your id?", "Confirm Repaint", "Yes", "No") == "Yes")
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var/energy_color_input = input(usr,"Choose Energy Color") as color|null
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var/energy_color_input = input(usr,"","Choose Energy Color",id_color) as color|null
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if(energy_color_input)
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id_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)
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update_icon()
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@@ -83,7 +83,7 @@
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return
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if(alert("Are you sure you want to recolor your blade?", "Confirm Repaint", "Yes", "No") == "Yes")
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var/energy_color_input = input(usr,"Choose Energy Color") as color|null
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var/energy_color_input = input(usr,"","Choose Energy Color",light_color) as color|null
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if(energy_color_input)
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light_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)
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update_icon()
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@@ -165,7 +165,7 @@
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return
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if(alert("Are you sure you want to recolor your blade?", "Confirm Repaint", "Yes", "No") == "Yes")
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var/energy_color_input = input(usr,"Choose Energy Color") as color|null
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var/energy_color_input = input(usr,"","Choose Energy Color",light_color) as color|null
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if(energy_color_input)
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light_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)
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update_icon()
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@@ -282,7 +282,7 @@
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return
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if(alert("Are you sure you want to recolor your blade?", "Confirm Repaint", "Yes", "No") == "Yes")
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var/energy_color_input = input(usr,"Choose Energy Color") as color|null
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var/energy_color_input = input(usr,"","Choose Energy Color",light_color) as color|null
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if(energy_color_input)
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light_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)
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update_icon()
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@@ -0,0 +1,5 @@
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/obj/structure/closet/athletic_mixed/PopulateContents()
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..()
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new /obj/item/clothing/under/polychromic/shortpants(src)
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new /obj/item/clothing/under/polychromic/shortpants(src)
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new /obj/item/clothing/under/polychromic/shortpants(src)
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@@ -0,0 +1,33 @@
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/obj/structure/closet/wardrobe/mixed/PopulateContents()
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if(prob(40))
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new /obj/item/clothing/suit/jacket(src)
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if(prob(40))
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new /obj/item/clothing/suit/jacket(src)
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new /obj/item/clothing/under/polychromic/jumpsuit(src)
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new /obj/item/clothing/under/polychromic/jumpsuit(src)
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new /obj/item/clothing/under/polychromic/jumpsuit(src)
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new /obj/item/clothing/under/polychromic/shirt(src)
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new /obj/item/clothing/under/polychromic/shirt(src)
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new /obj/item/clothing/under/polychromic/shirt(src)
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new /obj/item/clothing/under/polychromic/kilt(src)
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new /obj/item/clothing/under/polychromic/kilt(src)
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new /obj/item/clothing/under/polychromic/kilt(src)
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new /obj/item/clothing/under/polychromic/skirt(src)
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new /obj/item/clothing/under/polychromic/skirt(src)
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new /obj/item/clothing/under/polychromic/skirt(src)
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new /obj/item/clothing/under/polychromic/shorts(src)
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new /obj/item/clothing/under/polychromic/shorts(src)
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new /obj/item/clothing/under/polychromic/shorts(src)
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new /obj/item/clothing/mask/bandana/red(src)
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new /obj/item/clothing/mask/bandana/red(src)
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new /obj/item/clothing/mask/bandana/blue(src)
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new /obj/item/clothing/mask/bandana/blue(src)
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new /obj/item/clothing/mask/bandana/gold(src)
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new /obj/item/clothing/mask/bandana/gold(src)
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new /obj/item/clothing/shoes/sneakers/black(src)
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new /obj/item/clothing/shoes/sneakers/brown(src)
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new /obj/item/clothing/shoes/sneakers/white(src)
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if(prob(30))
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new /obj/item/clothing/suit/hooded/wintercoat(src)
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new /obj/item/clothing/shoes/winterboots(src)
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return
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+58
-74
@@ -1,14 +1,28 @@
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/obj/item/clothing/under/polychromic
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Polychromic Clothes: //
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// //
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// Polychromic clothes simply consist of 4 sprites: A base, unrecoloured sprite, and up to 3 greyscaled sprites. //
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// In order to add more polychromic clothes, simply create a base sprite, and up to 3 recolourable overlays for it, //
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// and then name them as follows: [name], [name]-primary, [name]-secondary, [name]-tertiary. The sprites should //
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// ideally be in 'modular_citadel/icons/polyclothes/item/uniform.dmi' and 'modular_citadel/icons/polyclothes/mob/uniform.dmi' for the //
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// worn sprites. After that, copy paste the code from any of the example clothes beneath the giant mass of procs and //
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// change the names around. [name] should go in BOTH icon_state and item_color. You can preset colors and disable //
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// any overlays using the self-explainatory vars. //
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// //
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// -Tori //
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/obj/item/clothing/under/polychromic //This is the parent object. DO NOT copy paste this and its vars if you want to make something new.
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name = "polychromic suit"
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desc = "For when you want to show off your horrible colour coordination skills."
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icon = 'modular_citadel/icons/polyclothes/item/uniform.dmi'
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icon_override = 'modular_citadel/icons/polyclothes/mob/uniform.dmi'
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alternate_worn_icon = 'modular_citadel/icons/polyclothes/mob/uniform.dmi' //To make human/update_icon.dm read worn sprites from here.
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icon_state = "polysuit"
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item_color = "polysuit"
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item_state = "sl_suit"
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can_adjust = FALSE
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item_color = "polysuit" //The item color is used to select its mob icon
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item_state = "sl_suit" //Inhand sprites. Would be an arse to make one for all the clothes. Should probably be standardized to rainbow.
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can_adjust = FALSE //to prevent you from "wearing it casually"
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var/hasprimary = TRUE
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var/hasprimary = TRUE //These vars allow you to choose which overlays a clothing has
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var/hassecondary = TRUE
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var/hastertiary = TRUE
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@@ -18,63 +32,55 @@
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/obj/item/clothing/under/polychromic/update_icon()
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..()
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cut_overlays()
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if(hasprimary)
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var/mutable_appearance/primary_overlay = mutable_appearance('modular_citadel/icons/polyclothes/item/uniform.dmi', "[item_color]-primary")
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primary_overlay.color = primary_color
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add_overlay(primary_overlay)
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cut_overlays() //prevents the overlays from infinitely stacking
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if(hasprimary) //Checks if the overlay is enabled
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var/mutable_appearance/primary_overlay = mutable_appearance('modular_citadel/icons/polyclothes/item/uniform.dmi', "[item_color]-primary") //Automagically picks overlays
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primary_overlay.color = primary_color //Colors the greyscaled overlay
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add_overlay(primary_overlay) //Applies the coloured overlay onto the item sprite. but NOT the mob sprite.
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if(hassecondary)
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var/mutable_appearance/secondary_overlay = mutable_appearance('modular_citadel/icons/polyclothes/item/uniform.dmi', "[item_color]-secondary")
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secondary_overlay.color = secondary_color
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add_overlay(secondary_overlay)
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if(hastertiary)
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var/mutable_appearance/tertiary_overlay = mutable_appearance('modular_citadel/icons/polyclothes/item/uniform.dmi', "[item_color]-tertiary")
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tertiary_overlay.color = tertiary_color
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add_overlay(tertiary_overlay)
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/obj/item/clothing/under/polychromic/AltClick(mob/living/user)
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if(!in_range(src, user)) //Basic checks to prevent abuse
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return
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if(user.incapacitated() || !istype(user))
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to_chat(user, "<span class='warning'>You can't do that right now!</span>")
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return
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if(!in_range(src, user))
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return
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if(user.incapacitated() || !istype(user) || !in_range(src, user))
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return
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var/choice = input(user,"polychromic thread options", "Clothing Recolor") in list("Primary Color","Secondary Color","Tertiary Color","*CANCEL*")
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switch(choice)
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var/choice = input(user,"polychromic thread options", "Clothing Recolor") as null|anything in list("[hasprimary ? "Primary Color" : ""]", "[hassecondary ? "Secondary Color" : ""]", "[hastertiary ? "Tertiary Color" : ""]") //generates a list depending on the enabled overlays
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switch(choice) //Lets the list's options actually lead to something
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if("Primary Color")
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var/primary_color_input = input(usr,"Choose Primary Color") as color|null
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if(primary_color_input)
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primary_color = sanitize_hexcolor(primary_color_input, desired_format=6, include_crunch=1)
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update_icon()
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user.update_inv_w_uniform()
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var/primary_color_input = input(usr,"","Choose Primary Color",primary_color) as color|null //color input menu, the "|null" adds a cancel button to it.
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if(primary_color_input) //Checks if the color selected is NULL, rejects it if it is NULL.
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primary_color = sanitize_hexcolor(primary_color_input, desired_format=6, include_crunch=1) //formats the selected color properly
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update_icon() //updates the item icon
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user.update_inv_w_uniform() //updates the worn icon
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if("Secondary Color")
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var/secondary_color_input = input(usr,"Choose Secondary Color") as color|null
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var/secondary_color_input = input(usr,"","Choose Secondary Color",secondary_color) as color|null
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if(secondary_color_input)
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secondary_color = sanitize_hexcolor(secondary_color_input, desired_format=6, include_crunch=1)
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update_icon()
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user.update_inv_w_uniform()
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if("Tertiary Color")
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var/tertiary_color_input = input(usr,"Choose Tertiary Color") as color|null
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var/tertiary_color_input = input(usr,"","Choose Tertiary Color",tertiary_color) as color|null
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if(tertiary_color_input)
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tertiary_color = sanitize_hexcolor(tertiary_color_input, desired_format=6, include_crunch=1)
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update_icon()
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user.update_inv_w_uniform()
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/obj/item/clothing/under/polychromic/worn_overlays(isinhands, icon_file)
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/obj/item/clothing/under/polychromic/worn_overlays(isinhands, icon_file) //this is where the main magic happens
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. = ..()
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if(!isinhands)
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if(hasprimary)
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var/mutable_appearance/primary_worn = mutable_appearance('modular_citadel/icons/polyclothes/mob/uniform.dmi', "[item_color]-primary")
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primary_worn.color = primary_color
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. += primary_worn
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if(!isinhands) //prevents the worn sprites from showing up if you're just holding them
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if(hasprimary) //checks if overlays are enabled
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var/mutable_appearance/primary_worn = mutable_appearance('modular_citadel/icons/polyclothes/mob/uniform.dmi', "[item_color]-primary") //automagical sprite selection
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primary_worn.color = primary_color //colors the overlay
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. += primary_worn //adds the overlay onto the buffer list to draw on the mob sprite.
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if(hassecondary)
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var/mutable_appearance/secondary_worn = mutable_appearance('modular_citadel/icons/polyclothes/mob/uniform.dmi', "[item_color]-secondary")
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secondary_worn.color = secondary_color
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@@ -86,13 +92,13 @@
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/obj/item/clothing/under/polychromic/examine(mob/user)
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..()
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to_chat(user, "<span class='notice'>Alt-click to recolor it.</span>")
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to_chat(user, "<span class='notice'>Alt-click to recolor it.</span>") // so people don't "OOC how do you use polychromic clothes????"
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/obj/item/clothing/under/polychromic/Initialize()
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..()
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update_icon()
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update_icon() //Applies the overlays and default colors onto the clothes on spawn.
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/obj/item/clothing/under/polychromic/shirt
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/obj/item/clothing/under/polychromic/shirt //COPY PASTE THIS TO MAKE A NEW THING
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name = "polychromic button-up shirt"
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desc = "A fancy button-up shirt made with polychromic threads."
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icon_state = "polysuit"
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@@ -157,38 +163,16 @@
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secondary_color = "#808080"
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tertiary_color = "#FF3535"
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//replaces the jumpsuit contents of the mixed wardrobe
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/obj/structure/closet/wardrobe/mixed/PopulateContents()
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if(prob(40))
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new /obj/item/clothing/suit/jacket(src)
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if(prob(40))
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new /obj/item/clothing/suit/jacket(src)
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new /obj/item/clothing/under/polychromic/jumpsuit(src)
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new /obj/item/clothing/under/polychromic/jumpsuit(src)
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new /obj/item/clothing/under/polychromic/jumpsuit(src)
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new /obj/item/clothing/under/polychromic/shirt(src)
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new /obj/item/clothing/under/polychromic/shirt(src)
|
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new /obj/item/clothing/under/polychromic/shirt(src)
|
||||
new /obj/item/clothing/under/polychromic/kilt(src)
|
||||
new /obj/item/clothing/under/polychromic/kilt(src)
|
||||
new /obj/item/clothing/under/polychromic/kilt(src)
|
||||
new /obj/item/clothing/under/polychromic/skirt(src)
|
||||
new /obj/item/clothing/under/polychromic/skirt(src)
|
||||
new /obj/item/clothing/under/polychromic/skirt(src)
|
||||
new /obj/item/clothing/under/polychromic/shorts(src)
|
||||
new /obj/item/clothing/under/polychromic/shorts(src)
|
||||
new /obj/item/clothing/under/polychromic/shorts(src)
|
||||
new /obj/item/clothing/mask/bandana/red(src)
|
||||
new /obj/item/clothing/mask/bandana/red(src)
|
||||
new /obj/item/clothing/mask/bandana/blue(src)
|
||||
new /obj/item/clothing/mask/bandana/blue(src)
|
||||
new /obj/item/clothing/mask/bandana/gold(src)
|
||||
new /obj/item/clothing/mask/bandana/gold(src)
|
||||
new /obj/item/clothing/shoes/sneakers/black(src)
|
||||
new /obj/item/clothing/shoes/sneakers/brown(src)
|
||||
new /obj/item/clothing/shoes/sneakers/white(src)
|
||||
if(prob(30))
|
||||
new /obj/item/clothing/suit/hooded/wintercoat(src)
|
||||
new /obj/item/clothing/shoes/winterboots(src)
|
||||
return
|
||||
/obj/item/clothing/under/polychromic/shortpants
|
||||
name = "polychromic athletic shorts"
|
||||
desc = "95% Polychrome, 5% Spandex!"
|
||||
icon_state = "polyshortpants"
|
||||
item_color = "polyshortpants"
|
||||
item_state = "rainbow"
|
||||
hasprimary = TRUE
|
||||
hassecondary = TRUE
|
||||
hastertiary = FALSE
|
||||
primary_color = "#FFFFFF" //RGB in hexcode
|
||||
secondary_color = "#F08080"
|
||||
gender = PLURAL //Because shortS
|
||||
body_parts_covered = GROIN //Because there's no shirt included
|
||||
@@ -141,7 +141,7 @@
|
||||
return
|
||||
|
||||
if(alert("Are you sure you want to recolor your armor stripes?", "Confirm Repaint", "Yes", "No") == "Yes")
|
||||
var/energy_color_input = input(usr,"Choose Energy Color") as color|null
|
||||
var/energy_color_input = input(usr,"","Choose Energy Color",energy_color) as color|null
|
||||
if(energy_color_input)
|
||||
energy_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)
|
||||
user.update_inv_wear_suit()
|
||||
|
||||
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|
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+5
-3
@@ -2505,7 +2505,6 @@
|
||||
#include "modular_citadel\citadel_ghostrole_spawners.dm"
|
||||
#include "modular_citadel\cydonian_armor.dm"
|
||||
#include "modular_citadel\dresscode_values.dm"
|
||||
#include "modular_citadel\polychromic_clothes.dm"
|
||||
#include "modular_citadel\simplemob_vore_values.dm"
|
||||
#include "modular_citadel\code\init.dm"
|
||||
#include "modular_citadel\code\__HELPERS\lists.dm"
|
||||
@@ -2521,17 +2520,19 @@
|
||||
#include "modular_citadel\code\game\machinery\Sleeper.dm"
|
||||
#include "modular_citadel\code\game\objects\ids.dm"
|
||||
#include "modular_citadel\code\game\objects\items\handcuffs.dm"
|
||||
#include "modular_citadel\code\game\objects\items\circuitboards\machine_circuitboards.dm"
|
||||
#include "modular_citadel\code\game\objects\items\stunsword.dm"
|
||||
#include "modular_citadel\code\game\objects\items\circuitboards\machine_circuitboards.dm"
|
||||
#include "modular_citadel\code\game\objects\items\devices\aicard.dm"
|
||||
#include "modular_citadel\code\game\objects\items\devices\PDA\PDA.dm"
|
||||
#include "modular_citadel\code\game\objects\items\devices\radio\shockcollar.dm"
|
||||
#include "modular_citadel\code\game\objects\items\melee\eutactic_blades.dm"
|
||||
#include "modular_citadel\code\game\objects\structures\beds_chairs\sofa.dm"
|
||||
#include "modular_citadel\code\game\objects\structures\crates_lockers\closets\fitness.dm"
|
||||
#include "modular_citadel\code\game\objects\structures\crates_lockers\closets\wardrobe.dm"
|
||||
#include "modular_citadel\code\modules\admin\admin.dm"
|
||||
#include "modular_citadel\code\modules\admin\holder2.dm"
|
||||
#include "modular_citadel\code\modules\admin\secrets.dm"
|
||||
#include "modular_citadel\code\modules\admin\topic.dm"
|
||||
#include "modular_citadel\code\game\objects\structures\beds_chairs\sofa.dm"
|
||||
#include "modular_citadel\code\modules\cargo\console.dm"
|
||||
#include "modular_citadel\code\modules\cargo\packs.dm"
|
||||
#include "modular_citadel\code\modules\client\client_procs.dm"
|
||||
@@ -2554,6 +2555,7 @@
|
||||
#include "modular_citadel\code\modules\client\loadout\uniform.dm"
|
||||
#include "modular_citadel\code\modules\client\verbs\who.dm"
|
||||
#include "modular_citadel\code\modules\clothing\under.dm"
|
||||
#include "modular_citadel\code\modules\clothing\under\polychromic_clothes.dm"
|
||||
#include "modular_citadel\code\modules\clothing\under\turtlenecks.dm"
|
||||
#include "modular_citadel\code\modules\crafting\recipes.dm"
|
||||
#include "modular_citadel\code\modules\mentor\follow.dm"
|
||||
|
||||
Reference in New Issue
Block a user