Reverts sneaky pandas
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@@ -1,20 +0,0 @@
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/mob/living/simple_animal/pet/redpanda
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name = "Red panda"
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desc = "It's a red panda."
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icon = 'icons/mob/pets.dmi'
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icon_state = "red_panda"
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icon_living = "red_panda"
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icon_dead = "dead_panda"
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speak = list("Churip","Chuuriip","Cheep-cheep","Chiteurp","squueeaacipt")
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speak_emote = list("chirps", "huff-quacks")
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emote_hear = list("squeak-chrips.", "huff-squacks.")
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emote_see = list("shakes its head.", "rolls about.")
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speak_chance = 1
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turns_per_move = 5
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see_in_dark = 6
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butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 3)
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response_help = "pets"
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response_disarm = "gently pushes aside"
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response_harm = "kicks"
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gold_core_spawnable = FRIENDLY_SPAWN
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do_footstep = TRUE
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@@ -81,7 +81,7 @@
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CurveSharpT = 1.5 // How sharp the temperature exponential curve is (to the power of value)
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CurveSharppH = 3 // How sharp the pH exponential curve is (to the power of value)
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ThermicConstant = 10 //Temperature change per 1u produced
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HIonRelease = -0.01 //pH change per 1u reaction
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HIonRelease = -0.02 //pH change per 1u reaction
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RateUpLim = 3 //Optimal/max rate possible if all conditions are perfect
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FermiChem = TRUE//If the chemical uses the Fermichem reaction mechanics
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FermiExplode = FALSE //If the chemical explodes in a special way
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@@ -2105,7 +2105,6 @@
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#include "code\modules\mob\living\simple_animal\friendly\gondola.dm"
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#include "code\modules\mob\living\simple_animal\friendly\lizard.dm"
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#include "code\modules\mob\living\simple_animal\friendly\mouse.dm"
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#include "code\modules\mob\living\simple_animal\friendly\panda.dm"
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#include "code\modules\mob\living\simple_animal\friendly\penguin.dm"
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#include "code\modules\mob\living\simple_animal\friendly\pet.dm"
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#include "code\modules\mob\living\simple_animal\friendly\sloth.dm"
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