I have no idea why the brain doesn't decay, but this seems to fix it.

This commit is contained in:
Fermi
2019-09-28 07:26:59 +01:00
parent d44fbd3fb1
commit 391af0f946
2 changed files with 3 additions and 2 deletions

View File

@@ -10,7 +10,7 @@
organ_flags = ORGAN_VITAL
attack_verb = list("attacked", "slapped", "whacked")
///The brain's organ variables are significantly more different than the other organs, with half the decay rate for balance reasons, and twice the maxHealth
decay_factor = STANDARD_ORGAN_DECAY / 2 //30 minutes of decaying to result in a fully damaged brain, since a fast decay rate would be unfun gameplay-wise
decay_factor = STANDARD_ORGAN_DECAY / 4 //30 minutes of decaying to result in a fully damaged brain, since a fast decay rate would be unfun gameplay-wise
maxHealth = BRAIN_DAMAGE_DEATH
low_threshold = 45
@@ -251,6 +251,7 @@
/obj/item/organ/brain/on_death()
if(damage <= BRAIN_DAMAGE_DEATH) //rip
brain_death = FALSE
applyOrganDamage(maxHealth * decay_factor)
/obj/item/organ/brain/applyOrganDamage(var/d, var/maximum = maxHealth)

View File

@@ -6,7 +6,7 @@
slot = ORGAN_SLOT_HEART
healing_factor = STANDARD_ORGAN_HEALING
decay_factor = 5 * STANDARD_ORGAN_DECAY //designed to fail about 5 minutes after death
decay_factor = 4 * STANDARD_ORGAN_DECAY //designed to fail about 5 minutes after death
low_threshold_passed = "<span class='info'>Prickles of pain appear then die out from within your chest...</span>"
high_threshold_passed = "<span class='warning'>Something inside your chest hurts, and the pain isn't subsiding. You notice yourself breathing far faster than before.</span>"