Merge pull request #11874 from Ghommie/Ghommie-cit682
General taur visuals refactor and other things.
This commit is contained in:
@@ -548,8 +548,10 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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//Underwear, Undershirts & Socks
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if(!(NO_UNDERWEAR in species_traits))
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if(H.socks && !H.hidden_socks && H.get_num_legs(FALSE) >= 2)
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var/datum/sprite_accessory/taur/TA
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if(mutant_bodyparts["taur"] && H.dna.features["taur"])
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TA = GLOB.taur_list[H.dna.features["taur"]]
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if(!(TA?.hide_legs) && H.socks && !H.hidden_socks && H.get_num_legs(FALSE) >= 2)
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if(H.saved_socks)
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H.socks = H.saved_socks
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H.saved_socks = ""
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@@ -582,7 +584,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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var/state = "[T.icon_state][((DIGITIGRADE in species_traits) && T.has_digitigrade) ? "_d" : ""]"
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var/mutable_appearance/MA
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if(H.dna.species.sexes && H.dna.features["body_model"] == FEMALE)
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MA = wear_female_version(state, T.icon, BODY_LAYER)
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MA = wear_alpha_masked_version(state, T.icon, BODY_LAYER, FEMALE_UNIFORM_TOP)
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else
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MA = mutable_appearance(T.icon, state, -BODY_LAYER)
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if(T.has_color)
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@@ -597,21 +599,17 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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/datum/species/proc/handle_mutant_bodyparts(mob/living/carbon/human/H, forced_colour)
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var/list/bodyparts_to_add = mutant_bodyparts.Copy()
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var/list/relevent_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER, BODY_FRONT_LAYER, BODY_TAUR_LAYER)
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var/list/standing = list()
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H.remove_overlay(BODY_BEHIND_LAYER)
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H.remove_overlay(BODY_ADJ_LAYER)
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H.remove_overlay(BODY_ADJ_UPPER_LAYER)
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H.remove_overlay(BODY_FRONT_LAYER)
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//CITADEL EDIT - Do not forget to add this to relevent_layers list just above too!
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H.remove_overlay(BODY_TAUR_LAYER)
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//END EDIT
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if(!mutant_bodyparts)
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return
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var/obj/item/bodypart/head/HD = H.get_bodypart(BODY_ZONE_HEAD)
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var/tauric = H.dna.features["taur"] && H.dna.features["taur"] != "None"
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var/tauric = mutant_bodyparts["taur"] && H.dna.features["taur"] && H.dna.features["taur"] != "None"
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if(mutant_bodyparts["tail_lizard"])
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if((H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR)) || tauric)
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@@ -742,95 +740,105 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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if(!bodyparts_to_add)
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return
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var/list/relevant_layers = list()
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var/list/dna_feature_as_text_string = list()
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for(var/bodypart in bodyparts_to_add)
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var/datum/sprite_accessory/S
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switch(bodypart)
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if("tail_lizard")
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S = GLOB.tails_list_lizard[H.dna.features["tail_lizard"]]
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if("waggingtail_lizard")
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S = GLOB.animated_tails_list_lizard[H.dna.features["tail_lizard"]]
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if("tail_human")
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S = GLOB.tails_list_human[H.dna.features["tail_human"]]
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if("waggingtail_human")
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S = GLOB.animated_tails_list_human[H.dna.features["tail_human"]]
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if("spines")
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S = GLOB.spines_list[H.dna.features["spines"]]
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if("waggingspines")
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S = GLOB.animated_spines_list[H.dna.features["spines"]]
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if("snout")
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S = GLOB.snouts_list[H.dna.features["snout"]]
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if("frills")
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S = GLOB.frills_list[H.dna.features["frills"]]
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if("horns")
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S = GLOB.horns_list[H.dna.features["horns"]]
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if("ears")
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S = GLOB.ears_list[H.dna.features["ears"]]
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if("body_markings")
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S = GLOB.body_markings_list[H.dna.features["body_markings"]]
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if("wings")
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S = GLOB.wings_list[H.dna.features["wings"]]
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if("wingsopen")
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S = GLOB.wings_open_list[H.dna.features["wings"]]
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if("deco_wings")
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S = GLOB.deco_wings_list[H.dna.features["deco_wings"]]
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if("legs")
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S = GLOB.legs_list[H.dna.features["legs"]]
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if("insect_wings")
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S = GLOB.insect_wings_list[H.dna.features["insect_wings"]]
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if("insect_fluff")
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S = GLOB.insect_fluffs_list[H.dna.features["insect_fluff"]]
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if("insect_markings")
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S = GLOB.insect_markings_list[H.dna.features["insect_markings"]]
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if("caps")
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S = GLOB.caps_list[H.dna.features["caps"]]
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if("ipc_screen")
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S = GLOB.ipc_screens_list[H.dna.features["ipc_screen"]]
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if("ipc_antenna")
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S = GLOB.ipc_antennas_list[H.dna.features["ipc_antenna"]]
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if("mam_tail")
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S = GLOB.mam_tails_list[H.dna.features["mam_tail"]]
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if("mam_waggingtail")
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S = GLOB.mam_tails_animated_list[H.dna.features["mam_tail"]]
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if("mam_body_markings")
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S = GLOB.mam_body_markings_list[H.dna.features["mam_body_markings"]]
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if("mam_ears")
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S = GLOB.mam_ears_list[H.dna.features["mam_ears"]]
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if("mam_snouts")
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S = GLOB.mam_snouts_list[H.dna.features["mam_snouts"]]
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if("taur")
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S = GLOB.taur_list[H.dna.features["taur"]]
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if("xenodorsal")
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S = GLOB.xeno_dorsal_list[H.dna.features["xenodorsal"]]
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if("xenohead")
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S = GLOB.xeno_head_list[H.dna.features["xenohead"]]
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if("xenotail")
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S = GLOB.xeno_tail_list[H.dna.features["xenotail"]]
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if(!S || S.icon_state == "none")
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continue
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for(var/L in S.relevant_layers)
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LAZYADD(relevant_layers["[L]"], S)
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if(!S.mutant_part_string)
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dna_feature_as_text_string[S] = bodypart
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var/static/list/layer_text = list("[BODY_BEHIND_LAYER]" = "BEHIND", "[BODY_ADJ_LAYER]" = "ADJ", \
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"[BODY_ADJ_UPPER_LAYER]" = "ADJUP", "[BODY_FRONT_LAYER]" = "FRONT")
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var/g = (H.dna.features["body_model"] == FEMALE) ? "f" : "m"
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var/list/colorlist = list()
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var/husk = HAS_TRAIT(H, TRAIT_HUSK)
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colorlist += husk ? ReadRGB("#a3a3a3") :ReadRGB("[H.dna.features["mcolor"]]0")
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colorlist += husk ? ReadRGB("#a3a3a3") :ReadRGB("[H.dna.features["mcolor2"]]0")
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colorlist += husk ? ReadRGB("#a3a3a3") : ReadRGB("[H.dna.features["mcolor3"]]0")
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colorlist += list(0,0,0, hair_alpha)
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for(var/index in 1 to colorlist.len)
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colorlist[index] /= 255
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for(var/layer in relevent_layers)
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var/layertext = mutant_bodyparts_layertext(layer)
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for(var/bodypart in bodyparts_to_add)
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var/datum/sprite_accessory/S
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switch(bodypart)
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if("tail_lizard")
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S = GLOB.tails_list_lizard[H.dna.features["tail_lizard"]]
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if("waggingtail_lizard")
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S = GLOB.animated_tails_list_lizard[H.dna.features["tail_lizard"]]
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if("tail_human")
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S = GLOB.tails_list_human[H.dna.features["tail_human"]]
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if("waggingtail_human")
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S = GLOB.animated_tails_list_human[H.dna.features["tail_human"]]
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if("spines")
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S = GLOB.spines_list[H.dna.features["spines"]]
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if("waggingspines")
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S = GLOB.animated_spines_list[H.dna.features["spines"]]
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if("snout")
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S = GLOB.snouts_list[H.dna.features["snout"]]
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if("frills")
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S = GLOB.frills_list[H.dna.features["frills"]]
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if("horns")
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S = GLOB.horns_list[H.dna.features["horns"]]
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if("ears")
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S = GLOB.ears_list[H.dna.features["ears"]]
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if("body_markings")
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S = GLOB.body_markings_list[H.dna.features["body_markings"]]
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if("wings")
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S = GLOB.wings_list[H.dna.features["wings"]]
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if("wingsopen")
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S = GLOB.wings_open_list[H.dna.features["wings"]]
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if("deco_wings")
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S = GLOB.deco_wings_list[H.dna.features["deco_wings"]]
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if("legs")
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S = GLOB.legs_list[H.dna.features["legs"]]
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if("insect_wings")
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S = GLOB.insect_wings_list[H.dna.features["insect_wings"]]
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if("insect_fluff")
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S = GLOB.insect_fluffs_list[H.dna.features["insect_fluff"]]
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if("insect_markings")
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S = GLOB.insect_markings_list[H.dna.features["insect_markings"]]
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if("caps")
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S = GLOB.caps_list[H.dna.features["caps"]]
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if("ipc_screen")
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S = GLOB.ipc_screens_list[H.dna.features["ipc_screen"]]
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if("ipc_antenna")
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S = GLOB.ipc_antennas_list[H.dna.features["ipc_antenna"]]
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if("mam_tail")
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S = GLOB.mam_tails_list[H.dna.features["mam_tail"]]
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if("mam_waggingtail")
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S = GLOB.mam_tails_animated_list[H.dna.features["mam_tail"]]
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if("mam_body_markings")
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S = GLOB.mam_body_markings_list[H.dna.features["mam_body_markings"]]
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if("mam_ears")
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S = GLOB.mam_ears_list[H.dna.features["mam_ears"]]
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if("mam_snouts")
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S = GLOB.mam_snouts_list[H.dna.features["mam_snouts"]]
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if("taur")
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S = GLOB.taur_list[H.dna.features["taur"]]
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if("xenodorsal")
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S = GLOB.xeno_dorsal_list[H.dna.features["xenodorsal"]]
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if("xenohead")
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S = GLOB.xeno_head_list[H.dna.features["xenohead"]]
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if("xenotail")
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S = GLOB.xeno_tail_list[H.dna.features["xenotail"]]
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if(!S || S.icon_state == "none")
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continue
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var/mutable_appearance/accessory_overlay = mutable_appearance(S.icon, layer = -layer)
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accessory_overlay.color = null //just because. reee.
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//A little rename so we don't have to use tail_lizard or tail_human when naming the sprites.
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if(bodypart == "tail_lizard" || bodypart == "tail_human" || bodypart == "mam_tail" || bodypart == "xenotail")
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bodypart = "tail"
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if(bodypart == "mam_waggingtail" || bodypart == "waggingtail_human" || bodypart == "waggingtail_lizard")
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bodypart = "tailwag"
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if(bodypart == "mam_ears" || bodypart == "ears")
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bodypart = "ears"
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if(bodypart == "mam_snouts" || bodypart == "snout")
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bodypart = "snout"
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if(bodypart == "xenohead")
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bodypart = "xhead"
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if(bodypart == "insect_wings" || bodypart == "deco_wings")
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bodypart = "insect_wings"
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for(var/layer in relevant_layers)
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var/list/standing = list()
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var/layertext = layer_text[layer]
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if(!layertext) //shouldn't happen
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stack_trace("invalid layer '[layer]' found in the list of relevant layers on species.handle_mutant_bodyparts().")
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continue
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var/layernum = text2num(layer)
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for(var/bodypart in relevant_layers[layer])
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var/datum/sprite_accessory/S = bodypart
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var/mutable_appearance/accessory_overlay = mutable_appearance(S.icon, layer = -layernum)
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bodypart = S.mutant_part_string || dna_feature_as_text_string[S]
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if(S.gender_specific)
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accessory_overlay.icon_state = "[g]_[bodypart]_[S.icon_state]_[layertext]"
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@@ -840,16 +848,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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if(S.center)
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accessory_overlay = center_image(accessory_overlay, S.dimension_x, S.dimension_y)
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var/list/colorlist = list()
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colorlist.Cut()
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colorlist += ReadRGB("[H.dna.features["mcolor"]]0")
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colorlist += ReadRGB("[H.dna.features["mcolor2"]]0")
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colorlist += ReadRGB("[H.dna.features["mcolor3"]]0")
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colorlist += list(0,0,0, hair_alpha)
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for(var/index=1, index<=colorlist.len, index++)
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colorlist[index] = colorlist[index]/255
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if(!HAS_TRAIT(H, TRAIT_HUSK))
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if(!husk)
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if(!forced_colour)
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switch(S.color_src)
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if(SKINTONE)
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@@ -894,14 +893,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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if(bodypart == "tail")
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accessory_overlay.icon_state = "m_tail_husk_[layertext]"
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if(S.color_src == MATRIXED)
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var/list/husklist = list()
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husklist += ReadRGB("#a3a3a3")
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husklist += ReadRGB("#a3a3a3")
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husklist += ReadRGB("#a3a3a3")
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husklist += list(0,0,0, hair_alpha)
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for(var/index=1, index<=husklist.len, index++)
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husklist[index] = husklist[index]/255
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accessory_overlay.color = husklist
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accessory_overlay.color = colorlist
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if(OFFSET_MUTPARTS in H.dna.species.offset_features)
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accessory_overlay.pixel_x += H.dna.species.offset_features[OFFSET_MUTPARTS][1]
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@@ -910,7 +902,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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standing += accessory_overlay
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if(S.extra) //apply the extra overlay, if there is one
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var/mutable_appearance/extra_accessory_overlay = mutable_appearance(S.icon, layer = -layer)
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var/mutable_appearance/extra_accessory_overlay = mutable_appearance(S.icon, layer = -layernum)
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if(S.gender_specific)
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extra_accessory_overlay.icon_state = "[g]_[bodypart]_extra_[S.icon_state]_[layertext]"
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else
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@@ -957,7 +949,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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standing += extra_accessory_overlay
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if(S.extra2) //apply the extra overlay, if there is one
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var/mutable_appearance/extra2_accessory_overlay = mutable_appearance(S.icon, layer = -layer)
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var/mutable_appearance/extra2_accessory_overlay = mutable_appearance(S.icon, layer = -layernum)
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if(S.gender_specific)
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extra2_accessory_overlay.icon_state = "[g]_[bodypart]_extra2_[S.icon_state]_[layertext]"
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else
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@@ -998,13 +990,12 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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standing += extra2_accessory_overlay
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H.overlays_standing[layer] = standing.Copy()
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standing = list()
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H.overlays_standing[layernum] = standing
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H.apply_overlay(BODY_BEHIND_LAYER)
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H.apply_overlay(BODY_ADJ_LAYER)
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H.apply_overlay(BODY_ADJ_UPPER_LAYER)
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H.apply_overlay(BODY_FRONT_LAYER)
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H.apply_overlay(BODY_TAUR_LAYER) // CITADEL EDIT
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/*
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@@ -1016,21 +1007,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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outfit_important_for_life= new()
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outfit_important_for_life.equip(human_to_equip)
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//This exists so sprite accessories can still be per-layer without having to include that layer's
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//number in their sprite name, which causes issues when those numbers change.
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/datum/species/proc/mutant_bodyparts_layertext(layer)
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switch(layer)
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if(BODY_BEHIND_LAYER)
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return "BEHIND"
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if(BODY_ADJ_LAYER)
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return "ADJ"
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if(BODY_FRONT_LAYER)
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return "FRONT"
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//CITADEL EDIT
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if(BODY_TAUR_LAYER)
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return "TAUR"
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//END EDIT
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/* TODO: Snowflake trail marks
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// Impliments different trails for species depending on if they're wearing shoes.
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/datum/species/proc/get_move_trail(var/mob/living/carbon/human/H)
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@@ -129,16 +129,18 @@ There are several things that need to be remembered:
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alt_worn = U.anthro_mob_worn_overlay || 'icons/mob/clothing/uniform_digi.dmi'
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variant_flag |= STYLE_DIGITIGRADE
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var/mask
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if(dna.species.mutant_bodyparts["taur"])
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var/datum/sprite_accessory/taur/T = GLOB.taur_list[dna.features["taur"]]
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var/clip_flag = U.mutantrace_variation & T?.hide_legs
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if(clip_flag)
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variant_flag |= clip_flag
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mask = T.alpha_mask_state
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var/mutable_appearance/uniform_overlay
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if(dna && dna.species.sexes)
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var/G = (dna.features["body_model"] == FEMALE) ? "f" : "m"
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if(G == "f" && U.fitted != NO_FEMALE_UNIFORM)
|
||||
uniform_overlay = U.build_worn_icon(UNIFORM_LAYER, alt_worn, FALSE, U.fitted, target_overlay, variant_flag, FALSE)
|
||||
|
||||
if(!uniform_overlay)
|
||||
uniform_overlay = U.build_worn_icon( UNIFORM_LAYER, alt_worn, FALSE, NO_FEMALE_UNIFORM, target_overlay, variant_flag, FALSE)
|
||||
|
||||
var/gendered = (dna?.species.sexes && dna.features["body_model"] == FEMALE) ? U.fitted : NO_FEMALE_UNIFORM
|
||||
uniform_overlay = U.build_worn_icon( UNIFORM_LAYER, alt_worn, FALSE, gendered, target_overlay, variant_flag, FALSE, mask)
|
||||
|
||||
if(OFFSET_UNIFORM in dna.species.offset_features)
|
||||
uniform_overlay.pixel_x += dna.species.offset_features[OFFSET_UNIFORM][1]
|
||||
@@ -269,6 +271,11 @@ There are several things that need to be remembered:
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_SHOES]
|
||||
inv.update_icon()
|
||||
|
||||
if(dna.species.mutant_bodyparts["taur"])
|
||||
var/datum/sprite_accessory/taur/T = GLOB.taur_list[dna.features["taur"]]
|
||||
if(T?.hide_legs) //If only they actually made shoes unwearable. Please don't making cosmetics, guys.
|
||||
return
|
||||
|
||||
if(shoes)
|
||||
var/obj/item/clothing/shoes/S = shoes
|
||||
shoes.screen_loc = ui_shoes //move the item to the appropriate screen loc
|
||||
@@ -514,12 +521,17 @@ There are several things that need to be remembered:
|
||||
overlays_standing[BACK_LAYER] = back_overlay
|
||||
apply_overlay(BACK_LAYER)
|
||||
|
||||
/proc/wear_female_version(t_color, icon, layer, type)
|
||||
var/index = "[t_color]-[icon]"
|
||||
var/icon/female_clothing_icon = GLOB.female_clothing_icons[index]
|
||||
if(!female_clothing_icon) //Create standing/laying icons if they don't exist
|
||||
generate_female_clothing(index,t_color,icon,type)
|
||||
return mutable_appearance(GLOB.female_clothing_icons[index], layer = -layer)
|
||||
/proc/wear_alpha_masked_version(state, icon, layer, female, alpha_mask)
|
||||
var/mask = "-[alpha_mask]"
|
||||
if(islist(alpha_mask))
|
||||
mask = "-"
|
||||
for(var/t in alpha_mask)
|
||||
mask += t
|
||||
var/index = "[state]-[icon]-[female][mask]"
|
||||
. = GLOB.alpha_masked_worn_icons[index]
|
||||
if(!.) //Create standing/laying icons if they don't exist
|
||||
. = generate_alpha_masked_clothing(index,state,icon,female,alpha_mask)
|
||||
return mutable_appearance(., layer = -layer)
|
||||
|
||||
/mob/living/carbon/human/proc/get_overlays_copy(list/unwantedLayers)
|
||||
var/list/out = new
|
||||
@@ -574,10 +586,12 @@ generate/load female uniform sprites matching all previously decided variables
|
||||
|
||||
style_flags: mutant race appearance flags, mostly used for worn_overlays()
|
||||
|
||||
alpha_mask: a text string or list of text, the actual icons are stored in a global list and associated with said text string(s).
|
||||
|
||||
use_mob_overlay_icon: if FALSE, it will always use the default_icon_file even if mob_overlay_icon is present.
|
||||
|
||||
*/
|
||||
/obj/item/proc/build_worn_icon(default_layer = 0, default_icon_file = null, isinhands = FALSE, femaleuniform = NO_FEMALE_UNIFORM, override_state, style_flags = NONE, use_mob_overlay_icon = TRUE)
|
||||
/obj/item/proc/build_worn_icon(default_layer = 0, default_icon_file = null, isinhands = FALSE, femaleuniform = NO_FEMALE_UNIFORM, override_state, style_flags = NONE, use_mob_overlay_icon = TRUE, alpha_mask)
|
||||
|
||||
var/t_state
|
||||
t_state = override_state || item_state || icon_state
|
||||
@@ -597,8 +611,8 @@ use_mob_overlay_icon: if FALSE, it will always use the default_icon_file even if
|
||||
layer2use = default_layer
|
||||
|
||||
var/mutable_appearance/standing
|
||||
if(femaleuniform)
|
||||
standing = wear_female_version(t_state,file2use,layer2use,femaleuniform)
|
||||
if(femaleuniform || alpha_mask)
|
||||
standing = wear_alpha_masked_version(t_state, file2use, layer2use, femaleuniform, alpha_mask)
|
||||
if(!standing)
|
||||
standing = mutable_appearance(file2use, t_state, -layer2use)
|
||||
|
||||
@@ -661,19 +675,17 @@ use_mob_overlay_icon: if FALSE, it will always use the default_icon_file even if
|
||||
|
||||
. += "-[dna.features["body_model"]]"
|
||||
|
||||
|
||||
var/is_taur = FALSE
|
||||
if(dna.species.mutant_bodyparts["taur"] && dna.features["taur"] != "None")
|
||||
is_taur = TRUE
|
||||
|
||||
if(dna.species.mutant_bodyparts["taur"])
|
||||
var/datum/sprite_accessory/taur/T = GLOB.taur_list[dna.features["taur"]]
|
||||
if(T?.hide_legs)
|
||||
is_taur = TRUE
|
||||
|
||||
var/static/list/leg_day = typecacheof(list(/obj/item/bodypart/r_leg, /obj/item/bodypart/l_leg))
|
||||
for(var/X in bodyparts)
|
||||
var/obj/item/bodypart/BP = X
|
||||
|
||||
if(istype(BP, /obj/item/bodypart/r_leg) || istype(BP, /obj/item/bodypart/l_leg))
|
||||
if(is_taur)
|
||||
continue
|
||||
|
||||
if(is_taur && leg_day[BP.type])
|
||||
continue
|
||||
|
||||
. += "-[BP.body_zone]"
|
||||
if(BP.status == BODYPART_ORGANIC)
|
||||
|
||||
@@ -203,6 +203,12 @@
|
||||
|
||||
remove_overlay(BODYPARTS_LAYER)
|
||||
|
||||
var/is_taur = FALSE
|
||||
if(dna?.species.mutant_bodyparts["taur"])
|
||||
var/datum/sprite_accessory/taur/T = GLOB.taur_list[dna.features["taur"]]
|
||||
if(T?.hide_legs)
|
||||
is_taur = TRUE
|
||||
|
||||
for(var/X in bodyparts)
|
||||
var/obj/item/bodypart/BP = X
|
||||
BP.update_limb()
|
||||
@@ -213,9 +219,12 @@
|
||||
return
|
||||
|
||||
//GENERATE NEW LIMBS
|
||||
var/static/list/leg_day = typecacheof(list(/obj/item/bodypart/r_leg, /obj/item/bodypart/l_leg))
|
||||
var/list/new_limbs = list()
|
||||
for(var/X in bodyparts)
|
||||
var/obj/item/bodypart/BP = X
|
||||
if(is_taur && leg_day[BP.type])
|
||||
continue
|
||||
new_limbs += BP.get_limb_icon()
|
||||
if(new_limbs.len)
|
||||
overlays_standing[BODYPARTS_LAYER] = new_limbs
|
||||
|
||||
Reference in New Issue
Block a user