Fixing cyborg camera interaction for real
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@@ -17,13 +17,7 @@
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network += lowertext(i)
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/obj/machinery/computer/security/check_eye(mob/user)
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if(CHECK_BITFIELD(stat, NOPOWER|BROKEN) || is_blind(user) || !in_view_range(user, src) || !user.canUseTopic(src, !issilicon(user), FALSE))
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user.unset_machine()
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return
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if(!(user in watchers))
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user.unset_machine()
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return
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if(!watchers[user])
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if(!can_interact(user) || !(user in watchers) || !watchers[user])
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user.unset_machine()
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return
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var/obj/machinery/camera/C = watchers[user]
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@@ -41,55 +35,50 @@
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M.unset_machine() //to properly reset the view of the users if the console is deleted.
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return ..()
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/obj/machinery/computer/security/attack_hand(mob/user)
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/obj/machinery/computer/security/can_interact(mob/user)
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if(is_blind(user) || !in_view_range(user, src))
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return FALSE
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return ..()
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/obj/machinery/computer/security/interact(mob/user, special_state)
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. = ..()
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if(.)
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return
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if(stat)
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if (ismob(user) && !isliving(user)) // ghosts don't need cameras
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return
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if (!network)
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throw EXCEPTION("No camera network")
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CRASH("No camera network")
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user.unset_machine()
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return
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return FALSE
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if (!(islist(network)))
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throw EXCEPTION("Camera network is not a list")
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CRASH("Camera network is not a list")
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user.unset_machine()
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return
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if(..())
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user.unset_machine()
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return
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return FALSE
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var/list/camera_list = get_available_cameras()
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if(!(user in watchers))
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for(var/Num in camera_list)
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var/obj/machinery/camera/CAM = camera_list[Num]
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if(istype(CAM))
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if(CAM.can_use())
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watchers[user] = CAM //let's give the user the first usable camera, and then let him change to the camera he wants.
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break
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if(istype(CAM) && CAM.can_use())
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watchers[user] = CAM //let's give the user the first usable camera, and then let him change to the camera he wants.
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break
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if(!(user in watchers))
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user.unset_machine() // no usable camera on the network, we disconnect the user from the computer.
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return
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return FALSE
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playsound(src, 'sound/machines/terminal_prompt.ogg', 25, 0)
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use_camera_console(user)
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/obj/machinery/computer/security/proc/use_camera_console(mob/user)
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var/list/camera_list = get_available_cameras()
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var/t = input(user, "Which camera should you change to?") as null|anything in camera_list
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if(user.machine != src) //while we were choosing we got disconnected from our computer or are using another machine.
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if(!src || user.machine != src) //while we were choosing we got disconnected from our computer or are using another machine.
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return
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if(!t)
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if(!t || t == "Cancel")
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user.unset_machine()
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playsound(src, 'sound/machines/terminal_off.ogg', 25, 0)
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return
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var/obj/machinery/camera/C = camera_list[t]
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if(t == "Cancel")
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user.unset_machine()
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playsound(src, 'sound/machines/terminal_off.ogg', 25, 0)
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return
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if(!C || !C.can_use() || CHECK_BITFIELD(stat, NOPOWER|BROKEN) || is_blind(user) || !in_view_range(user, src) || !user.canUseTopic(src, !issilicon(user), FALSE))
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if(!C || !C.can_use() || !can_interact(user))
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user.unset_machine()
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return FALSE
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