Hotfix for captain.
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@@ -324,6 +324,8 @@
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if(src.has_status_effect(/datum/status_effect/chem/enthrall))
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var/datum/status_effect/chem/enthrall/E = src.has_status_effect(/datum/status_effect/chem/enthrall)
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if(E.phase < 3)
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if(HAS_TRAIT(src, TRAIT_MINDSHIELD))
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to_chat(src, "<span class='notice'>Your mindshield prevents your mind from giving in!</span>")
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E.enthrallTally += 50
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to_chat(src, "<span class='notice'>You give into [E.master]'s influence.</span>")
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if (InCritical())
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@@ -288,7 +288,7 @@
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else
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to_chat(owner, "<span class='big velvet'><i>Your conciousness slips, as you feel more drawn to following [master].</i></span>")
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else if (resistanceTally > 150)
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else if (resistanceTally > 125)
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phase = -1
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to_chat(owner, "<span class='warning'><i>You break free of the influence in your mind, your thoughts suddenly turning lucid!</i></span>")
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if(DistApart < 10)
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@@ -200,6 +200,8 @@ Creating a chem with a low purity will make you permanently fall in love with so
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qdel(Vc)
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to_chat(M, "<span class='notice'><i>You feel your vocal chords tingle as your voice comes out in a more sultry tone.</span>")
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else
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if(M.mind.assigned_role == "Captain")
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return
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log_game("FERMICHEM: MKUltra: [creatorName], [creatorID], is enthralling [M.name], [M.ckey]")
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M.apply_status_effect(/datum/status_effect/chem/enthrall)
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log_game("FERMICHEM: [M] ckey: [M.key] has taken MKUltra")
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@@ -75,6 +75,7 @@
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description = "A strange substance that draws in a hat from the hat dimention."
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color = "#7c311a" // rgb: , 0, 255
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taste_description = "like jerky, whiskey and an off aftertaste of a crypt."
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metabolization_rate = 0.2
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overdose_threshold = 25
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DoNotSplit = TRUE
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pH = 4
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