Merge pull request #9679 from Ghommie/Ghommie-cit302
Ports "Replaces the rpg loot datum with a component and makes some suffixes have real effects" & co
This commit is contained in:
@@ -157,6 +157,10 @@
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// /mob/living/carbon signals
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#define COMSIG_CARBON_SOUNDBANG "carbon_soundbang" //from base of mob/living/carbon/soundbang_act(): (list(intensity))
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// /mob/living/simple_animal/hostile signals
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#define COMSIG_HOSTILE_ATTACKINGTARGET "hostile_attackingtarget"
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#define COMPONENT_HOSTILE_NO_ATTACK 1
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// /obj signals
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#define COMSIG_OBJ_DECONSTRUCT "obj_deconstruct" //from base of obj/deconstruct(): (disassembled)
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#define COMSIG_OBJ_BREAK "obj_break" //from base of /obj/obj_break(): (damage_flag)
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@@ -206,6 +210,9 @@
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// /obj/item/pen signals
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#define COMSIG_PEN_ROTATED "pen_rotated" //called after rotation in /obj/item/pen/attack_self(): (rotation, mob/living/carbon/user)
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// /obj/item/projectile signals (sent to the firer)
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#define COMSIG_PROJECTILE_ON_HIT "projectile_on_hit" // from base of /obj/item/projectile/proc/on_hit(): (atom/movable/firer, atom/target, Angle)
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#define COMSIG_PROJECTILE_BEFORE_FIRE "projectile_before_fire" // from base of /obj/item/projectile/proc/fire(): (obj/item/projectile, atom/original_target)
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// /mob/living/carbon/human signals
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#define COMSIG_HUMAN_MELEE_UNARMED_ATTACK "human_melee_unarmed_attack" //from mob/living/carbon/human/UnarmedAttack(): (atom/target)
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@@ -0,0 +1,5 @@
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#define AFFIX_PREFIX (1 << 0)
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#define AFFIX_SUFFIX (1 << 1)
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#define AFFIX_GOOD (1 << 0)
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#define AFFIX_EVIL (1 << 1)
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@@ -219,6 +219,10 @@ GLOBAL_LIST_INIT(pointed_types, typecacheof(list(
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#define isbodypart(A) (istype(A, /obj/item/bodypart))
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#define isprojectile(A) (istype(A, /obj/item/projectile))
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#define isgun(A) (istype(A, /obj/item/gun))
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//Assemblies
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#define isassembly(O) (istype(O, /obj/item/assembly))
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@@ -0,0 +1,45 @@
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/datum/component/bane
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dupe_mode = COMPONENT_DUPE_ALLOWED
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var/mobtype
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var/speciestype
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var/damage_multiplier
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/datum/component/bane/Initialize(mobtype, damage_multiplier=1)
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if(!isitem(parent))
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return COMPONENT_INCOMPATIBLE
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if(ispath(mobtype, /mob/living))
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src.mobtype = mobtype
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else if(ispath(mobtype, /datum/species))
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speciestype = mobtype
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else
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return COMPONENT_INCOMPATIBLE
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src.damage_multiplier = damage_multiplier
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/datum/component/bane/RegisterWithParent()
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if(speciestype)
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RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/speciesCheck)
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else
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RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/mobCheck)
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/datum/component/bane/UnregisterFromParent()
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UnregisterSignal(parent, COMSIG_ITEM_AFTERATTACK)
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/datum/component/bane/proc/speciesCheck(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
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if(!is_species(target, speciestype))
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return
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activate(source, target, user)
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/datum/component/bane/proc/mobCheck(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
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if(!istype(target, mobtype))
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return
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activate(source, target, user)
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/datum/component/bane/proc/activate(obj/item/source, mob/living/target, mob/attacker)
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if(attacker.a_intent != INTENT_HARM)
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return
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var/extra_damage = max(0, source.force * damage_multiplier)
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target.apply_damage(extra_damage, source.damtype, attacker.zone_selected)
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@@ -0,0 +1,140 @@
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/datum/component/fantasy
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dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
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var/quality
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var/canFail
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var/announce
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var/originalName
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var/list/affixes
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var/list/appliedComponents
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var/static/list/affixListing
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/datum/component/fantasy/Initialize(quality, list/affixes = list(), canFail=FALSE, announce=FALSE)
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if(!isitem(parent))
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return COMPONENT_INCOMPATIBLE
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src.quality = quality || randomQuality()
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src.canFail = canFail
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src.announce = announce
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src.affixes = affixes
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appliedComponents = list()
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randomAffixes()
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/datum/component/fantasy/Destroy()
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unmodify()
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affixes = null
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return ..()
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/datum/component/fantasy/RegisterWithParent()
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var/obj/item/master = parent
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originalName = master.name
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modify()
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/datum/component/fantasy/UnregisterFromParent()
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unmodify()
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/datum/component/fantasy/InheritComponent(datum/component/fantasy/newComp, original, list/arguments)
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unmodify()
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if(newComp)
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quality += newComp.quality
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canFail = newComp.canFail
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announce = newComp.announce
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else
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arguments.len = 5 // This is done to replicate what happens when an arglist smaller than the necessary arguments is given
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quality += arguments[1]
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canFail = arguments[4] || canFail
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announce = arguments[5] || announce
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modify()
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/datum/component/fantasy/proc/randomQuality()
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var/quality = pick(1;15, 2;14, 2;13, 2;12, 3;11, 3;10, 3;9, 4;8, 4;7, 4;6, 5;5, 5;4, 5;3, 6;2, 6;1, 6;0)
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if(prob(50))
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quality = -quality
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return quality
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/datum/component/fantasy/proc/randomAffixes(force)
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if(!affixListing)
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affixListing = list()
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for(var/T in subtypesof(/datum/fantasy_affix))
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var/datum/fantasy_affix/affix = new T
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affixListing[affix] = affix.weight
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if(length(affixes))
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if(!force)
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return
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affixes = list()
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var/alignment
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if(quality >= 0)
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alignment |= AFFIX_GOOD
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if(quality <= 0)
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alignment |= AFFIX_EVIL
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var/usedSlots = NONE
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for(var/i in 1 to max(1, abs(quality))) // We want at least 1 affix applied
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var/datum/fantasy_affix/affix = pickweight(affixListing)
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if(affix.placement & usedSlots)
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continue
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if(!(affix.alignment & alignment))
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continue
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if(!affix.validate(src))
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continue
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affixes += affix
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usedSlots |= affix.placement
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/datum/component/fantasy/proc/modify()
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var/obj/item/master = parent
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master.force = max(0, master.force + quality)
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master.throwforce = max(0, master.throwforce + quality)
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master.armor = master.armor?.modifyAllRatings(quality)
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var/newName = originalName
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for(var/i in affixes)
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var/datum/fantasy_affix/affix = i
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newName = affix.apply(src, newName)
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if(quality != 0)
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newName = "[newName] [quality > 0 ? "+" : ""][quality]"
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if(canFail && prob((quality - 9)*10))
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var/turf/place = get_turf(parent)
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place.visible_message("<span class='danger'>[parent] <span class='blue'>violently glows blue</span> for a while, then evaporates.</span>")
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master.burn()
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return
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else if(announce)
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announce()
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master.name = newName
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/datum/component/fantasy/proc/unmodify()
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var/obj/item/master = parent
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for(var/i in affixes)
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var/datum/fantasy_affix/affix = i
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affix.remove(src)
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for(var/i in appliedComponents)
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qdel(i)
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master.force = max(0, master.force - quality)
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master.throwforce = max(0, master.throwforce - quality)
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master.armor = master.armor?.modifyAllRatings(-quality)
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master.name = originalName
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/datum/component/fantasy/proc/announce()
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var/turf/location = get_turf(parent)
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var/span
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var/effect_description
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if(quality >= 0)
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span = "<span class='notice'>"
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effect_description = "<span class='heavy_brass'>shimmering golden glow</span>"
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else
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span = "<span class='danger'>"
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effect_description = "<span class='bold'>mottled black glow</span>"
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location.visible_message("[span][originalName] is covered by a [effect_description] and then transforms into [parent]!</span>")
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@@ -0,0 +1,13 @@
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/datum/fantasy_affix
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var/placement // A bitflag of "slots" this affix takes up, for example pre/suffix
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var/alignment
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var/weight = 10
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// For those occasional affixes which only make sense in certain circumstances
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/datum/fantasy_affix/proc/validate(datum/component/fantasy/comp)
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return TRUE
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/datum/fantasy_affix/proc/apply(datum/component/fantasy/comp, newName)
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return newName
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/datum/fantasy_affix/proc/remove(datum/component/fantasy/comp)
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@@ -0,0 +1,68 @@
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/datum/fantasy_affix/cosmetic_prefixes
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placement = AFFIX_PREFIX
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alignment = AFFIX_GOOD | AFFIX_EVIL
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var/list/goodPrefixes
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var/list/badPrefixes
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/datum/fantasy_affix/cosmetic_prefixes/New()
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goodPrefixes = list(
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"greater",
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"major",
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"blessed",
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"superior",
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"empowered",
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"honed",
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"true",
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"glorious",
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"robust",
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)
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badPrefixes = list(
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"lesser",
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"minor",
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"blighted",
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"inferior",
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"enfeebled",
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"rusted",
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"unsteady",
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"tragic",
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"gimped",
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"cursed",
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)
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weight = (length(goodPrefixes) + length(badPrefixes)) * 10
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/datum/fantasy_affix/cosmetic_prefixes/apply(datum/component/fantasy/comp, newName)
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if(comp.quality > 0 || (comp.quality == 0 && prob(50)))
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return "[pick(goodPrefixes)] [newName]"
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else
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return "[pick(badPrefixes)] [newName]"
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/datum/fantasy_affix/tactical
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placement = AFFIX_PREFIX
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alignment = AFFIX_GOOD
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weight = 1 // Very powerful, no one should have such power
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/datum/fantasy_affix/tactical/apply(datum/component/fantasy/comp, newName)
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var/obj/item/master = comp.parent
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comp.appliedComponents += master.AddComponent(/datum/component/tactical)
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return "tactical [newName]"
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/datum/fantasy_affix/pyromantic
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placement = AFFIX_PREFIX
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alignment = AFFIX_GOOD
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/datum/fantasy_affix/pyromantic/apply(datum/component/fantasy/comp, newName)
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var/obj/item/master = comp.parent
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comp.appliedComponents += master.AddComponent(/datum/component/igniter, CLAMP(comp.quality, 1, 10))
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return "pyromantic [newName]"
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/datum/fantasy_affix/vampiric
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placement = AFFIX_PREFIX
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alignment = AFFIX_GOOD
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weight = 5
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/datum/fantasy_affix/vampiric/apply(datum/component/fantasy/comp, newName)
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var/obj/item/master = comp.parent
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comp.appliedComponents += master.AddComponent(/datum/component/lifesteal, comp.quality)
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return "vampiric [newName]"
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@@ -0,0 +1,170 @@
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/datum/fantasy_affix/cosmetic_suffixes
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placement = AFFIX_SUFFIX
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alignment = AFFIX_GOOD | AFFIX_EVIL
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var/list/goodSuffixes
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var/list/badSuffixes
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/datum/fantasy_affix/cosmetic_suffixes/New()
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goodSuffixes = list(
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"dexterity",
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"constitution",
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"intelligence",
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"wisdom",
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"charisma",
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"the forest",
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"the hills",
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"the plains",
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"the sea",
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"the sun",
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"the moon",
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"the void",
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"the world",
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"many secrets",
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"many tales",
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"many colors",
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"rending",
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"sundering",
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"the night",
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"the day",
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)
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badSuffixes = list(
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"draining",
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"burden",
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"discomfort",
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"awkwardness",
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"poor hygiene",
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"timidity",
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)
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weight = (length(goodSuffixes) + length(badSuffixes)) * 10
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/datum/fantasy_affix/cosmetic_suffixes/apply(datum/component/fantasy/comp, newName)
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if(comp.quality > 0 || (comp.quality == 0 && prob(50)))
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return "[newName] of [pick(goodSuffixes)]"
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else
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return "[newName] of [pick(badSuffixes)]"
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//////////// Good suffixes
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/datum/fantasy_affix/bane
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placement = AFFIX_SUFFIX
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alignment = AFFIX_GOOD
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weight = 20
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/datum/fantasy_affix/bane/apply(datum/component/fantasy/comp, newName)
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. = ..()
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// This is set up to be easy to add to these lists as I expect it will need modifications
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var/static/list/possible_mobtypes
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if(!possible_mobtypes)
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// The base list of allowed mob/species types
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possible_mobtypes = typecacheof(list(
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/mob/living/simple_animal,
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/mob/living/carbon,
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/datum/species,
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))
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// Some particular types to disallow if they're too broad/abstract
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possible_mobtypes -= list(
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/mob/living/simple_animal/hostile,
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)
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// Some types to remove them and their subtypes
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possible_mobtypes -= typecacheof(list(
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/mob/living/carbon/human/species,
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))
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var/mob/picked_mobtype = pick(possible_mobtypes)
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// This works even with the species picks since we're only accessing the name
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var/obj/item/master = comp.parent
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comp.appliedComponents += master.AddComponent(/datum/component/bane, picked_mobtype)
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return "[newName] of [initial(picked_mobtype.name)] slaying"
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/datum/fantasy_affix/summoning
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placement = AFFIX_SUFFIX
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alignment = AFFIX_GOOD
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weight = 5
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/datum/fantasy_affix/summoning/apply(datum/component/fantasy/comp, newName)
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. = ..()
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// This is set up to be easy to add to these lists as I expect it will need modifications
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var/static/list/possible_mobtypes
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if(!possible_mobtypes)
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// The base list of allowed mob/species types
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possible_mobtypes = typecacheof(list(
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/mob/living/simple_animal,
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/mob/living/carbon,
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/datum/species,
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))
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// Some particular types to disallow if they're too broad/abstract
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possible_mobtypes -= list(
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/mob/living/simple_animal/hostile,
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)
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// Some types to remove them and their subtypes
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possible_mobtypes -= typecacheof(list(
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/mob/living/carbon/human/species,
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/mob/living/simple_animal/hostile/megafauna,
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))
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var/mob/picked_mobtype = pick(possible_mobtypes)
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// This works even with the species picks since we're only accessing the name
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var/obj/item/master = comp.parent
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var/max_mobs = max(CEILING(comp.quality/2, 1), 1)
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var/spawn_delay = 300 - 30 * comp.quality
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comp.appliedComponents += master.AddComponent(/datum/component/summoning, list(picked_mobtype), 100, max_mobs, spawn_delay)
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return "[newName] of [initial(picked_mobtype.name)] summoning"
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/datum/fantasy_affix/shrapnel
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placement = AFFIX_SUFFIX
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alignment = AFFIX_GOOD
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/datum/fantasy_affix/shrapnel/validate(datum/component/fantasy/comp)
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if(isgun(comp.parent))
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return TRUE
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return FALSE
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/datum/fantasy_affix/shrapnel/apply(datum/component/fantasy/comp, newName)
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. = ..()
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// higher means more likely
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var/list/weighted_projectile_types = list(/obj/item/projectile/meteor = 1,
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/obj/item/projectile/energy/nuclear_particle = 1,
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/obj/item/projectile/beam/pulse = 1,
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/obj/item/projectile/bullet/honker = 15,
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/obj/item/projectile/temp = 15,
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/obj/item/projectile/ion = 15,
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/obj/item/projectile/magic/door = 15,
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/obj/item/projectile/magic/locker = 15,
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// /obj/item/projectile/magic/fetch = 15,
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/obj/item/projectile/beam/emitter = 15,
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// /obj/item/projectile/magic/flying = 15,
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/obj/item/projectile/energy/net = 15,
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/obj/item/projectile/bullet/incendiary/c9mm = 15,
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/obj/item/projectile/temp/hot = 15,
|
||||
/obj/item/projectile/beam/disabler = 15)
|
||||
|
||||
var/obj/item/projectile/picked_projectiletype = pickweight(weighted_projectile_types)
|
||||
|
||||
var/obj/item/master = comp.parent
|
||||
comp.appliedComponents += master.AddComponent(/datum/component/shrapnel, picked_projectiletype)
|
||||
return "[newName] of [initial(picked_projectiletype.name)] shrapnel"
|
||||
|
||||
/datum/fantasy_affix/strength
|
||||
placement = AFFIX_SUFFIX
|
||||
alignment = AFFIX_GOOD
|
||||
|
||||
/datum/fantasy_affix/strength/apply(datum/component/fantasy/comp, newName)
|
||||
. = ..()
|
||||
var/obj/item/master = comp.parent
|
||||
comp.appliedComponents += master.AddComponent(/datum/component/knockback, CEILING(comp.quality/2, 1), FLOOR(comp.quality/10, 1))
|
||||
return "[newName] of strength"
|
||||
|
||||
//////////// Bad suffixes
|
||||
|
||||
/datum/fantasy_affix/fool
|
||||
placement = AFFIX_SUFFIX
|
||||
alignment = AFFIX_EVIL
|
||||
|
||||
/datum/fantasy_affix/fool/apply(datum/component/fantasy/comp, newName)
|
||||
. = ..()
|
||||
var/obj/item/master = comp.parent
|
||||
comp.appliedComponents += master.AddComponent(/datum/component/squeak, list('sound/items/bikehorn.ogg'=1), 50)
|
||||
return "[newName] of the fool"
|
||||
@@ -0,0 +1,37 @@
|
||||
|
||||
/datum/component/igniter
|
||||
var/fire_stacks
|
||||
|
||||
/datum/component/igniter/Initialize(fire_stacks=1)
|
||||
if(!isitem(parent) && !ishostile(parent) && !isgun(parent) && !ismachinery(parent) && !isstructure(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
src.fire_stacks = fire_stacks
|
||||
|
||||
/datum/component/igniter/RegisterWithParent()
|
||||
if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc
|
||||
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
|
||||
else if(isitem(parent))
|
||||
RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/item_afterattack)
|
||||
else if(ishostile(parent))
|
||||
RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget)
|
||||
|
||||
/datum/component/igniter/UnregisterFromParent()
|
||||
UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
|
||||
|
||||
/datum/component/igniter/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
|
||||
if(!proximity_flag)
|
||||
return
|
||||
do_igniter(target)
|
||||
|
||||
/datum/component/igniter/proc/hostile_attackingtarget(mob/living/simple_animal/hostile/attacker, atom/target)
|
||||
do_igniter(target)
|
||||
|
||||
/datum/component/igniter/proc/projectile_hit(atom/fired_from, atom/movable/firer, atom/target, Angle)
|
||||
do_igniter(target)
|
||||
|
||||
/datum/component/igniter/proc/do_igniter(atom/target)
|
||||
if(isliving(target))
|
||||
var/mob/living/L = target
|
||||
L.adjust_fire_stacks(fire_stacks)
|
||||
L.IgniteMob()
|
||||
@@ -0,0 +1,44 @@
|
||||
/datum/component/knockback
|
||||
var/throw_distance
|
||||
var/throw_anchored
|
||||
|
||||
/datum/component/knockback/Initialize(throw_distance=1)
|
||||
if(!isitem(parent) && !ishostile(parent) && !isgun(parent) && !ismachinery(parent) && !isstructure(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
src.throw_distance = throw_distance
|
||||
src.throw_anchored = throw_anchored
|
||||
|
||||
/datum/component/knockback/RegisterWithParent()
|
||||
if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc
|
||||
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
|
||||
else if(isitem(parent))
|
||||
RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/item_afterattack)
|
||||
else if(ishostile(parent))
|
||||
RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget)
|
||||
|
||||
/datum/component/knockback/UnregisterFromParent()
|
||||
UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
|
||||
|
||||
/datum/component/knockback/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
|
||||
if(!proximity_flag)
|
||||
return
|
||||
do_knockback(target, user, get_dir(source, target))
|
||||
|
||||
/datum/component/knockback/proc/hostile_attackingtarget(mob/living/simple_animal/hostile/attacker, atom/target)
|
||||
do_knockback(target, attacker, get_dir(attacker, target))
|
||||
|
||||
/datum/component/knockback/proc/projectile_hit(atom/fired_from, atom/movable/firer, atom/target, Angle)
|
||||
do_knockback(target, null, angle2dir(Angle))
|
||||
|
||||
/datum/component/knockback/proc/do_knockback(atom/target, mob/thrower, throw_dir)
|
||||
if(!ismovableatom(target) || throw_dir == null)
|
||||
return
|
||||
var/atom/movable/throwee = target
|
||||
if(throwee.anchored && !throw_anchored)
|
||||
return
|
||||
if(throw_distance < 0)
|
||||
throw_dir = turn(throw_dir, 180)
|
||||
throw_distance *= -1
|
||||
var/atom/throw_target = get_edge_target_turf(throwee, throw_dir)
|
||||
throwee.safe_throw_at(throw_target, throw_distance, 1, thrower)
|
||||
@@ -0,0 +1,39 @@
|
||||
|
||||
/datum/component/lifesteal
|
||||
var/flat_heal // heals a constant amount every time a hit occurs
|
||||
var/static/list/damage_heal_order = list(BRUTE, BURN, OXY)
|
||||
|
||||
/datum/component/lifesteal/Initialize(flat_heal=0)
|
||||
if(!isitem(parent) && !ishostile(parent) && !isgun(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
src.flat_heal = flat_heal
|
||||
|
||||
/datum/component/lifesteal/RegisterWithParent()
|
||||
if(isgun(parent))
|
||||
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
|
||||
else if(isitem(parent))
|
||||
RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/item_afterattack)
|
||||
else if(ishostile(parent))
|
||||
RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget)
|
||||
|
||||
/datum/component/lifesteal/UnregisterFromParent()
|
||||
UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
|
||||
|
||||
/datum/component/lifesteal/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
|
||||
if(!proximity_flag)
|
||||
return
|
||||
do_lifesteal(user, target)
|
||||
|
||||
/datum/component/lifesteal/proc/hostile_attackingtarget(mob/living/simple_animal/hostile/attacker, atom/target)
|
||||
do_lifesteal(attacker, target)
|
||||
|
||||
/datum/component/lifesteal/proc/projectile_hit(atom/fired_from, atom/movable/firer, atom/target, Angle)
|
||||
do_lifesteal(firer, target)
|
||||
|
||||
/datum/component/lifesteal/proc/do_lifesteal(atom/heal_target, atom/damage_target)
|
||||
if(isliving(heal_target) && isliving(damage_target))
|
||||
var/mob/living/healing = heal_target
|
||||
var/mob/living/damaging = damage_target
|
||||
if(damaging.stat != DEAD)
|
||||
healing.heal_ordered_damage(flat_heal, damage_heal_order)
|
||||
@@ -0,0 +1,39 @@
|
||||
|
||||
/datum/component/shrapnel
|
||||
var/projectile_type
|
||||
var/radius // shoots a projectile for every turf on this radius from the hit target
|
||||
var/override_projectile_range
|
||||
|
||||
/datum/component/shrapnel/Initialize(projectile_type, radius=1, override_projectile_range)
|
||||
if(!isgun(parent) && !ismachinery(parent) && !isstructure(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
src.projectile_type = projectile_type
|
||||
src.radius = radius
|
||||
src.override_projectile_range = override_projectile_range
|
||||
|
||||
/datum/component/shrapnel/RegisterWithParent()
|
||||
if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc
|
||||
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
|
||||
|
||||
/datum/component/shrapnel/UnregisterFromParent()
|
||||
UnregisterSignal(parent, list(COMSIG_PROJECTILE_ON_HIT))
|
||||
|
||||
/datum/component/shrapnel/proc/projectile_hit(atom/fired_from, atom/movable/firer, atom/target, Angle)
|
||||
do_shrapnel(firer, target)
|
||||
|
||||
/datum/component/shrapnel/proc/do_shrapnel(mob/firer, atom/target)
|
||||
if(radius < 1)
|
||||
return
|
||||
var/turf/target_turf = get_turf(target)
|
||||
for(var/turf/shootat_turf in RANGE_TURFS(radius, target) - RANGE_TURFS(radius-1, target))
|
||||
var/obj/item/projectile/P = new projectile_type(target_turf)
|
||||
|
||||
//Shooting Code:
|
||||
P.range = radius+1
|
||||
if(override_projectile_range)
|
||||
P.range = override_projectile_range
|
||||
P.preparePixelProjectile(shootat_turf, target)
|
||||
P.firer = firer // don't hit ourself that would be really annoying
|
||||
P.permutated += target // don't hit the target we hit already with the flak
|
||||
P.fire()
|
||||
@@ -0,0 +1,69 @@
|
||||
|
||||
/datum/component/summoning
|
||||
var/list/mob_types = list()
|
||||
var/spawn_chance // chance for the mob to spawn on hit in percent
|
||||
var/max_mobs
|
||||
var/spawn_delay // delay in spawning between mobs (deciseconds)
|
||||
var/spawn_text
|
||||
var/spawn_sound
|
||||
var/list/faction
|
||||
|
||||
var/last_spawned_time = 0
|
||||
var/list/spawned_mobs = list()
|
||||
|
||||
/datum/component/summoning/Initialize(mob_types, spawn_chance=100, max_mobs=3, spawn_delay=100, spawn_text="appears out of nowhere", spawn_sound='sound/magic/summon_magic.ogg', faction)
|
||||
if(!isitem(parent) && !ishostile(parent) && !isgun(parent) && !ismachinery(parent) && !isstructure(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
src.mob_types = mob_types
|
||||
src.spawn_chance = spawn_chance
|
||||
src.max_mobs = max_mobs
|
||||
src.spawn_delay = spawn_delay
|
||||
src.spawn_text = spawn_text
|
||||
src.spawn_sound = spawn_sound
|
||||
src.faction = faction
|
||||
|
||||
/datum/component/summoning/RegisterWithParent()
|
||||
if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc
|
||||
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
|
||||
else if(isitem(parent))
|
||||
RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/item_afterattack)
|
||||
else if(ishostile(parent))
|
||||
RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget)
|
||||
|
||||
/datum/component/summoning/UnregisterFromParent()
|
||||
UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
|
||||
|
||||
/datum/component/summoning/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
|
||||
if(!proximity_flag)
|
||||
return
|
||||
do_spawn_mob(get_turf(target), user)
|
||||
|
||||
/datum/component/summoning/proc/hostile_attackingtarget(mob/living/simple_animal/hostile/attacker, atom/target)
|
||||
do_spawn_mob(get_turf(target), attacker)
|
||||
|
||||
/datum/component/summoning/proc/projectile_hit(atom/fired_from, atom/movable/firer, atom/target, Angle)
|
||||
do_spawn_mob(get_turf(target), firer)
|
||||
|
||||
/datum/component/summoning/proc/do_spawn_mob(atom/spawn_location, summoner)
|
||||
if(spawned_mobs.len >= max_mobs)
|
||||
return 0
|
||||
if(last_spawned_time > world.time)
|
||||
return 0
|
||||
if(!prob(spawn_chance))
|
||||
return 0
|
||||
last_spawned_time = world.time + spawn_delay
|
||||
var/chosen_mob_type = pick(mob_types)
|
||||
var/mob/living/simple_animal/L = new chosen_mob_type(spawn_location)
|
||||
if(ishostile(L))
|
||||
var/mob/living/simple_animal/hostile/H = L
|
||||
H.friends += summoner // do not attack our summon boy
|
||||
spawned_mobs += L
|
||||
if(faction != null)
|
||||
L.faction = faction
|
||||
RegisterSignal(L, COMSIG_MOB_DEATH, .proc/on_spawned_death) // so we can remove them from the list, etc (for mobs with corpses)
|
||||
playsound(spawn_location,spawn_sound, 50, 1)
|
||||
spawn_location.visible_message("<span class='danger'>[L] [spawn_text].</span>")
|
||||
|
||||
/datum/component/summoning/proc/on_spawned_death(mob/killed, gibbed)
|
||||
spawned_mobs -= killed
|
||||
@@ -0,0 +1,42 @@
|
||||
|
||||
/datum/component/tactical
|
||||
var/allowed_slot
|
||||
|
||||
/datum/component/tactical/Initialize(allowed_slot)
|
||||
if(!isitem(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
src.allowed_slot = allowed_slot
|
||||
|
||||
/datum/component/tactical/RegisterWithParent()
|
||||
RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/modify)
|
||||
RegisterSignal(parent, COMSIG_ITEM_DROPPED, .proc/unmodify)
|
||||
|
||||
/datum/component/tactical/UnregisterFromParent()
|
||||
UnregisterSignal(parent, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED))
|
||||
unmodify()
|
||||
|
||||
/datum/component/fantasy/Destroy()
|
||||
unmodify()
|
||||
return ..()
|
||||
|
||||
/datum/component/tactical/proc/modify(obj/item/source, mob/user, slot)
|
||||
if(allowed_slot && slot != allowed_slot)
|
||||
unmodify()
|
||||
return
|
||||
|
||||
var/obj/item/master = parent
|
||||
var/image/I = image(icon = master.icon, icon_state = master.icon_state, loc = user)
|
||||
I.copy_overlays(master)
|
||||
I.override = TRUE
|
||||
source.add_alt_appearance(/datum/atom_hud/alternate_appearance/basic/everyone, "sneaking_mission", I)
|
||||
I.layer = ABOVE_MOB_LAYER
|
||||
|
||||
/datum/component/tactical/proc/unmodify(obj/item/source, mob/user)
|
||||
var/obj/item/master = source || parent
|
||||
if(!user)
|
||||
if(!ismob(master.loc))
|
||||
return
|
||||
user = master.loc
|
||||
|
||||
user.remove_alt_appearance("sneaking_mission")
|
||||
@@ -562,6 +562,7 @@
|
||||
//Shooting Code:
|
||||
A.preparePixelProjectile(target, T)
|
||||
A.firer = src
|
||||
A.fired_from = src
|
||||
A.fire()
|
||||
return A
|
||||
|
||||
|
||||
@@ -97,9 +97,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
// non-clothing items
|
||||
var/datum/dog_fashion/dog_fashion = null
|
||||
|
||||
var/datum/rpg_loot/rpg_loot = null
|
||||
|
||||
|
||||
//Tooltip vars
|
||||
var/force_string //string form of an item's force. Edit this var only to set a custom force string
|
||||
var/last_force_string_check = 0
|
||||
@@ -124,7 +121,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
actions_types = null
|
||||
|
||||
if(GLOB.rpg_loot_items)
|
||||
rpg_loot = new(src)
|
||||
AddComponent(/datum/component/fantasy)
|
||||
|
||||
if(force_string)
|
||||
item_flags |= FORCE_STRING_OVERRIDE
|
||||
@@ -149,7 +146,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
m.temporarilyRemoveItemFromInventory(src, TRUE)
|
||||
for(var/X in actions)
|
||||
qdel(X)
|
||||
QDEL_NULL(rpg_loot)
|
||||
return ..()
|
||||
|
||||
/obj/item/proc/check_allowed_items(atom/target, not_inside, target_self)
|
||||
|
||||
@@ -430,7 +430,7 @@
|
||||
A.BB.nodamage = FALSE
|
||||
A.BB.speed = 0.5
|
||||
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
|
||||
A.fire_casing(target, user, params, 0, 0, null, 0)
|
||||
A.fire_casing(target, user, params, 0, 0, null, 0, src)
|
||||
user.visible_message("<span class='warning'>[user] blasts a flying lollipop at [target]!</span>")
|
||||
check_amount()
|
||||
|
||||
@@ -446,7 +446,7 @@
|
||||
A.BB.speed = 0.5
|
||||
A.BB.color = rgb(rand(0, 255), rand(0, 255), rand(0, 255))
|
||||
playsound(src.loc, 'sound/weapons/bulletflyby3.ogg', 50, 1)
|
||||
A.fire_casing(target, user, params, 0, 0, null, 0)
|
||||
A.fire_casing(target, user, params, 0, 0, null, 0, src)
|
||||
user.visible_message("<span class='warning'>[user] shoots a high-velocity gumball at [target]!</span>")
|
||||
check_amount()
|
||||
|
||||
|
||||
@@ -300,18 +300,9 @@
|
||||
throw_speed = 2
|
||||
throw_range = 4
|
||||
|
||||
|
||||
/obj/item/twohanded/required/kirbyplants/equipped(mob/living/user)
|
||||
var/image/I = image(icon = 'icons/obj/flora/plants.dmi' , icon_state = src.icon_state, loc = user)
|
||||
I.copy_overlays(src)
|
||||
I.override = 1
|
||||
add_alt_appearance(/datum/atom_hud/alternate_appearance/basic/everyone, "sneaking_mission", I)
|
||||
I.layer = ABOVE_MOB_LAYER
|
||||
..()
|
||||
|
||||
/obj/item/twohanded/required/kirbyplants/dropped(mob/living/user)
|
||||
..()
|
||||
user.remove_alt_appearance("sneaking_mission")
|
||||
/obj/item/twohanded/required/kirbyplants/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/tactical)
|
||||
|
||||
/obj/item/twohanded/required/kirbyplants/random
|
||||
icon = 'icons/obj/flora/_flora.dmi'
|
||||
|
||||
@@ -8,8 +8,11 @@
|
||||
/datum/round_event/wizard/rpgloot/start()
|
||||
var/upgrade_scroll_chance = 0
|
||||
for(var/obj/item/I in world)
|
||||
if(!istype(I.rpg_loot))
|
||||
I.rpg_loot = new(I)
|
||||
CHECK_TICK
|
||||
if(!(I.flags_1 & INITIALIZED_1))
|
||||
continue
|
||||
|
||||
I.AddComponent(/datum/component/fantasy)
|
||||
|
||||
if(istype(I, /obj/item/storage))
|
||||
var/obj/item/storage/S = I
|
||||
@@ -31,86 +34,20 @@
|
||||
|
||||
var/upgrade_amount = 1
|
||||
var/can_backfire = TRUE
|
||||
var/one_use = TRUE
|
||||
var/uses = 1
|
||||
|
||||
/obj/item/upgradescroll/afterattack(obj/item/target, mob/user , proximity)
|
||||
. = ..()
|
||||
if(!proximity || !istype(target))
|
||||
return
|
||||
|
||||
var/datum/rpg_loot/rpg_loot_datum = target.rpg_loot
|
||||
if(!istype(rpg_loot_datum))
|
||||
target.rpg_loot = rpg_loot_datum = new /datum/rpg_loot(target)
|
||||
target.AddComponent(/datum/component/fantasy, upgrade_amount, null, null, can_backfire, TRUE)
|
||||
|
||||
var/quality = rpg_loot_datum.quality
|
||||
|
||||
if(can_backfire && (quality > 9 && prob((quality - 9)*10)))
|
||||
to_chat(user, "<span class='danger'>[target] violently glows blue for a while, then evaporates.</span>")
|
||||
target.burn()
|
||||
else
|
||||
to_chat(user, "<span class='notice'>[target] glows blue and seems vaguely \"better\"!</span>")
|
||||
rpg_loot_datum.modify(upgrade_amount)
|
||||
|
||||
if(one_use)
|
||||
if(--uses <= 0)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/upgradescroll/unlimited
|
||||
name = "unlimited foolproof item fortification scroll"
|
||||
desc = "Somehow, this piece of paper can be applied to items to make them \"better\". This scroll is made from the tongues of dead paper wizards, and can be used an unlimited number of times, with no drawbacks."
|
||||
one_use = FALSE
|
||||
uses = INFINITY
|
||||
can_backfire = FALSE
|
||||
|
||||
/datum/rpg_loot
|
||||
var/positive_prefix = "okay"
|
||||
var/negative_prefix = "weak"
|
||||
var/suffix = "something profound"
|
||||
var/quality = 0
|
||||
|
||||
var/obj/item/attached
|
||||
var/original_name
|
||||
|
||||
/datum/rpg_loot/New(attached_item=null)
|
||||
attached = attached_item
|
||||
|
||||
randomise()
|
||||
|
||||
/datum/rpg_loot/Destroy()
|
||||
attached = null
|
||||
|
||||
/datum/rpg_loot/proc/randomise()
|
||||
var/static/list/prefixespositive = list("greater", "major", "blessed", "superior", "empowered", "honed", "true", "glorious", "robust")
|
||||
var/static/list/prefixesnegative = list("lesser", "minor", "blighted", "inferior", "enfeebled", "rusted", "unsteady", "tragic", "gimped")
|
||||
var/static/list/suffixes = list("orc slaying", "elf slaying", "corgi slaying", "strength", "dexterity", "constitution", "intelligence", "wisdom", "charisma", "the forest", "the hills", "the plains", "the sea", "the sun", "the moon", "the void", "the world", "the fool", "many secrets", "many tales", "many colors", "rending", "sundering", "the night", "the day")
|
||||
|
||||
var/new_quality = pick(1;15, 2;14, 2;13, 2;12, 3;11, 3;10, 3;9, 4;8, 4;7, 4;6, 5;5, 5;4, 5;3, 6;2, 6;1, 6;0)
|
||||
|
||||
suffix = pick(suffixes)
|
||||
positive_prefix = pick(prefixespositive)
|
||||
negative_prefix = pick(prefixesnegative)
|
||||
|
||||
if(prob(50))
|
||||
new_quality = -new_quality
|
||||
|
||||
modify(new_quality)
|
||||
|
||||
/datum/rpg_loot/proc/rename()
|
||||
var/obj/item/I = attached
|
||||
if(!original_name)
|
||||
original_name = I.name
|
||||
if(quality < 0)
|
||||
I.name = "[negative_prefix] [original_name] of [suffix] [quality]"
|
||||
else if(quality == 0)
|
||||
I.name = "[original_name] of [suffix]"
|
||||
else if(quality > 0)
|
||||
I.name = "[positive_prefix] [original_name] of [suffix] +[quality]"
|
||||
|
||||
/datum/rpg_loot/proc/modify(quality_mod)
|
||||
var/obj/item/I = attached
|
||||
quality += quality_mod
|
||||
|
||||
I.force = max(0,I.force + quality_mod)
|
||||
I.throwforce = max(0,I.throwforce + quality_mod)
|
||||
|
||||
I.armor = I.armor.modifyAllRatings(quality)
|
||||
|
||||
rename()
|
||||
|
||||
@@ -344,6 +344,7 @@
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/proc/AttackingTarget()
|
||||
SEND_SIGNAL(src, COMSIG_HOSTILE_ATTACKINGTARGET, target)
|
||||
in_melee = TRUE
|
||||
if(vore_active)
|
||||
if(isliving(target))
|
||||
@@ -426,12 +427,13 @@
|
||||
if(casingtype)
|
||||
var/obj/item/ammo_casing/casing = new casingtype(startloc)
|
||||
playsound(src, projectilesound, 100, 1)
|
||||
casing.fire_casing(targeted_atom, src, null, null, null, ran_zone())
|
||||
casing.fire_casing(targeted_atom, src, null, null, null, ran_zone(), src)
|
||||
else if(projectiletype)
|
||||
var/obj/item/projectile/P = new projectiletype(startloc)
|
||||
playsound(src, projectilesound, 100, 1)
|
||||
P.starting = startloc
|
||||
P.firer = src
|
||||
P.fired_from = src
|
||||
P.yo = targeted_atom.y - startloc.y
|
||||
P.xo = targeted_atom.x - startloc.x
|
||||
if(AIStatus != AI_ON)//Don't want mindless mobs to have their movement screwed up firing in space
|
||||
|
||||
@@ -199,6 +199,7 @@
|
||||
if(prob(35))
|
||||
sparks.start()
|
||||
P.firer = user ? user : src
|
||||
P.fired_from = src
|
||||
if(last_projectile_params)
|
||||
P.p_x = last_projectile_params[2]
|
||||
P.p_y = last_projectile_params[3]
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
/obj/item/ammo_casing/proc/fire_casing(atom/target, mob/living/user, params, distro, quiet, zone_override, spread)
|
||||
/obj/item/ammo_casing/proc/fire_casing(atom/target, mob/living/user, params, distro, quiet, zone_override, spread, atom/fired_from)
|
||||
distro += variance
|
||||
for (var/i = max(1, pellets), i > 0, i--)
|
||||
var/targloc = get_turf(target)
|
||||
ready_proj(target, user, quiet, zone_override)
|
||||
ready_proj(target, user, quiet, zone_override, fired_from)
|
||||
if(distro) //We have to spread a pixel-precision bullet. throw_proj was called before so angles should exist by now...
|
||||
if(randomspread)
|
||||
spread = round((rand() - 0.5) * distro)
|
||||
@@ -20,11 +20,12 @@
|
||||
update_icon()
|
||||
return 1
|
||||
|
||||
/obj/item/ammo_casing/proc/ready_proj(atom/target, mob/living/user, quiet, zone_override = "")
|
||||
/obj/item/ammo_casing/proc/ready_proj(atom/target, mob/living/user, quiet, zone_override = "", fired_from)
|
||||
if (!BB)
|
||||
return
|
||||
BB.original = target
|
||||
BB.firer = user
|
||||
BB.fired_from = fired_from
|
||||
if (zone_override)
|
||||
BB.def_zone = zone_override
|
||||
else
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
firing_effect_type = null
|
||||
heavy_metal = FALSE
|
||||
|
||||
/obj/item/ammo_casing/caseless/fire_casing(atom/target, mob/living/user, params, distro, quiet, zone_override, spread)
|
||||
/obj/item/ammo_casing/caseless/fire_casing(atom/target, mob/living/user, params, distro, quiet, zone_override, spread, atom/fired_from)
|
||||
if (..()) //successfully firing
|
||||
moveToNullspace()
|
||||
QDEL_NULL(src)
|
||||
|
||||
@@ -233,7 +233,7 @@
|
||||
else //Smart spread
|
||||
sprd = round((((rand_spr/burst_size) * iteration) - (0.5 + (rand_spr * 0.25))) * (randomized_gun_spread + randomized_bonus_spread), 1)
|
||||
|
||||
if(!chambered.fire_casing(target, user, params, ,suppressed, zone_override, sprd))
|
||||
if(!chambered.fire_casing(target, user, params, ,suppressed, zone_override, sprd, src))
|
||||
shoot_with_empty_chamber(user)
|
||||
firing_burst = FALSE
|
||||
return FALSE
|
||||
@@ -280,7 +280,7 @@
|
||||
to_chat(user, "<span class='notice'> [src] is lethally chambered! You don't want to risk harming anyone...</span>")
|
||||
return
|
||||
sprd = round((rand() - 0.5) * DUALWIELD_PENALTY_EXTRA_MULTIPLIER * (randomized_gun_spread + randomized_bonus_spread))
|
||||
if(!chambered.fire_casing(target, user, params, , suppressed, zone_override, sprd))
|
||||
if(!chambered.fire_casing(target, user, params, , suppressed, zone_override, sprd, src))
|
||||
shoot_with_empty_chamber(user)
|
||||
return
|
||||
else
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
resistance_flags = LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
var/def_zone = "" //Aiming at
|
||||
var/atom/movable/firer = null//Who shot it
|
||||
var/atom/fired_from = null // the atom that the projectile was fired from (gun, turret)
|
||||
var/suppressed = FALSE //Attack message
|
||||
var/candink = FALSE //Can this projectile play the dink sound when hitting the head?
|
||||
var/yo = null
|
||||
@@ -131,6 +132,8 @@
|
||||
return TRUE
|
||||
|
||||
/obj/item/projectile/proc/on_hit(atom/target, blocked = FALSE)
|
||||
if(fired_from)
|
||||
SEND_SIGNAL(fired_from, COMSIG_PROJECTILE_ON_HIT, firer, target, Angle)
|
||||
var/turf/target_loca = get_turf(target)
|
||||
|
||||
var/hitx
|
||||
@@ -356,6 +359,8 @@
|
||||
pixel_move(1, FALSE)
|
||||
|
||||
/obj/item/projectile/proc/fire(angle, atom/direct_target)
|
||||
if(fired_from)
|
||||
SEND_SIGNAL(fired_from, COMSIG_PROJECTILE_BEFORE_FIRE, src, original)
|
||||
//If no angle needs to resolve it from xo/yo!
|
||||
if(!log_override && firer && original)
|
||||
log_combat(firer, original, "fired at", src, "from [get_area_name(src, TRUE)]")
|
||||
|
||||
@@ -45,6 +45,7 @@
|
||||
#include "code\__DEFINES\donator_groupings.dm"
|
||||
#include "code\__DEFINES\events.dm"
|
||||
#include "code\__DEFINES\exports.dm"
|
||||
#include "code\__DEFINES\fantasy_affixes.dm"
|
||||
#include "code\__DEFINES\flags.dm"
|
||||
#include "code\__DEFINES\food.dm"
|
||||
#include "code\__DEFINES\footsteps.dm"
|
||||
@@ -344,6 +345,7 @@
|
||||
#include "code\datums\components\_component.dm"
|
||||
#include "code\datums\components\anti_magic.dm"
|
||||
#include "code\datums\components\armor_plate.dm"
|
||||
#include "code\datums\components\bane.dm"
|
||||
#include "code\datums\components\bouncy.dm"
|
||||
#include "code\datums\components\butchering.dm"
|
||||
#include "code\datums\components\caltrop.dm"
|
||||
@@ -357,9 +359,12 @@
|
||||
#include "code\datums\components\empprotection.dm"
|
||||
#include "code\datums\components\footstep.dm"
|
||||
#include "code\datums\components\forced_gravity.dm"
|
||||
#include "code\datums\components\igniter.dm"
|
||||
#include "code\datums\components\infective.dm"
|
||||
#include "code\datums\components\jousting.dm"
|
||||
#include "code\datums\components\knockback.dm"
|
||||
#include "code\datums\components\knockoff.dm"
|
||||
#include "code\datums\components\lifesteal.dm"
|
||||
#include "code\datums\components\lockon_aiming.dm"
|
||||
#include "code\datums\components\magnetic_catch.dm"
|
||||
#include "code\datums\components\material_container.dm"
|
||||
@@ -375,16 +380,23 @@
|
||||
#include "code\datums\components\remote_materials.dm"
|
||||
#include "code\datums\components\riding.dm"
|
||||
#include "code\datums\components\rotation.dm"
|
||||
#include "code\datums\components\shrapnel.dm"
|
||||
#include "code\datums\components\slippery.dm"
|
||||
#include "code\datums\components\spooky.dm"
|
||||
#include "code\datums\components\squeak.dm"
|
||||
#include "code\datums\components\stationloving.dm"
|
||||
#include "code\datums\components\summoning.dm"
|
||||
#include "code\datums\components\swarming.dm"
|
||||
#include "code\datums\components\tactical.dm"
|
||||
#include "code\datums\components\thermite.dm"
|
||||
#include "code\datums\components\uplink.dm"
|
||||
#include "code\datums\components\virtual_reality.dm"
|
||||
#include "code\datums\components\wearertargeting.dm"
|
||||
#include "code\datums\components\wet_floor.dm"
|
||||
#include "code\datums\components\fantasy\_fantasy.dm"
|
||||
#include "code\datums\components\fantasy\affix.dm"
|
||||
#include "code\datums\components\fantasy\prefixes.dm"
|
||||
#include "code\datums\components\fantasy\suffixes.dm"
|
||||
#include "code\datums\components\storage\storage.dm"
|
||||
#include "code\datums\components\storage\concrete\_concrete.dm"
|
||||
#include "code\datums\components\storage\concrete\bag_of_holding.dm"
|
||||
|
||||
Reference in New Issue
Block a user