Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into ventcrawling-refactor-fix2
@@ -263,7 +263,7 @@ Turf and target are separate in case you want to teleport some distance from a t
|
||||
return .
|
||||
|
||||
//Returns a list of all items of interest with their name
|
||||
/proc/getpois(mobs_only=0,skip_mindless=0)
|
||||
/proc/getpois(mobs_only = FALSE, skip_mindless = FALSE, specify_dead_role = TRUE)
|
||||
var/list/mobs = sortmobs()
|
||||
var/list/namecounts = list()
|
||||
var/list/pois = list()
|
||||
@@ -277,7 +277,7 @@ Turf and target are separate in case you want to teleport some distance from a t
|
||||
|
||||
if(M.real_name && M.real_name != M.name)
|
||||
name += " \[[M.real_name]\]"
|
||||
if(M.stat == DEAD)
|
||||
if(M.stat == DEAD && specify_dead_role)
|
||||
if(isobserver(M))
|
||||
name += " \[ghost\]"
|
||||
else
|
||||
|
||||
@@ -274,7 +274,7 @@ GLOBAL_LIST_INIT(redacted_strings, list("\[REDACTED\]", "\[CLASSIFIED\]", "\[ARC
|
||||
GLOBAL_LIST_INIT(wisdoms, world.file2list("strings/wisdoms.txt"))
|
||||
|
||||
//LANGUAGE CHARACTER CUSTOMIZATION
|
||||
GLOBAL_LIST_INIT(speech_verbs, list("default","says","gibbers", "states", "chitters", "chimpers", "declares", "bellows", "buzzes" ,"beeps", "chirps", "clicks", "hisses" ,"poofs" , "puffs", "rattles", "mewls" ,"barks", "blorbles", "squeaks", "squawks", "flutters", "warbles"))
|
||||
GLOBAL_LIST_INIT(speech_verbs, list("default","says","gibbers", "states", "chitters", "chimpers", "declares", "bellows", "buzzes" ,"beeps", "chirps", "clicks", "hisses" ,"poofs" , "puffs", "rattles", "mewls" ,"barks", "blorbles", "squeaks", "squawks", "flutters", "warbles", "caws", "gekkers", "clucks"))
|
||||
GLOBAL_LIST_INIT(roundstart_tongues, list("default","human tongue" = /obj/item/organ/tongue, "lizard tongue" = /obj/item/organ/tongue/lizard, "skeleton tongue" = /obj/item/organ/tongue/bone, "fly tongue" = /obj/item/organ/tongue/fly, "ipc tongue" = /obj/item/organ/tongue/robot/ipc, "xeno tongue" = /obj/item/organ/tongue/alien))
|
||||
|
||||
//SPECIES BODYPART LISTS
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||||
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||||
@@ -146,9 +146,11 @@
|
||||
if(!istype(A) || !get_turf(A) || A == src)
|
||||
return
|
||||
|
||||
orbit_target = A
|
||||
return A.AddComponent(/datum/component/orbiter, src, radius, clockwise, rotation_speed, rotation_segments, pre_rotation)
|
||||
|
||||
/atom/movable/proc/stop_orbit(datum/component/orbiter/orbits)
|
||||
orbit_target = null
|
||||
return // We're just a simple hook
|
||||
|
||||
/atom/proc/transfer_observers_to(atom/target)
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
qdel(src)
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||||
|
||||
/datum/component/riding/proc/vehicle_mob_buckle(datum/source, mob/living/M, force)
|
||||
handle_vehicle_offsets()
|
||||
handle_vehicle_offsets(M.buckled?.dir)
|
||||
|
||||
/datum/component/riding/proc/handle_vehicle_layer(dir)
|
||||
var/atom/movable/AM = parent
|
||||
|
||||
@@ -11,6 +11,8 @@
|
||||
var/antag_removal_text // Text will be given to the quirk holder if they get an antag that has it blacklisted.
|
||||
var/mood_quirk = FALSE //if true, this quirk affects mood and is unavailable if moodlets are disabled
|
||||
var/mob_trait //if applicable, apply and remove this mob trait
|
||||
/// should we immediately call on_spawn or add a timer to trigger
|
||||
var/on_spawn_immediate = TRUE
|
||||
var/mob/living/quirk_holder
|
||||
|
||||
/datum/quirk/New(mob/living/quirk_mob, spawn_effects)
|
||||
@@ -26,7 +28,10 @@
|
||||
START_PROCESSING(SSquirks, src)
|
||||
add()
|
||||
if(spawn_effects)
|
||||
on_spawn()
|
||||
if(on_spawn_immediate)
|
||||
on_spawn()
|
||||
else
|
||||
addtimer(CALLBACK(src, .proc/on_spawn), 0)
|
||||
addtimer(CALLBACK(src, .proc/post_add), 30)
|
||||
|
||||
/datum/quirk/Destroy()
|
||||
|
||||
@@ -184,6 +184,7 @@ GLOBAL_LIST_EMPTY(family_heirlooms)
|
||||
gain_text = null // Handled by trauma.
|
||||
lose_text = null
|
||||
medical_record_text = "Patient has an untreatable impairment in motor function in the lower extremities."
|
||||
on_spawn_immediate = FALSE
|
||||
|
||||
/datum/quirk/paraplegic/add()
|
||||
var/datum/brain_trauma/severe/paralysis/paraplegic/T = new()
|
||||
|
||||
@@ -99,6 +99,9 @@
|
||||
///Mobs that are currently do_after'ing this atom, to be cleared from on Destroy()
|
||||
var/list/targeted_by
|
||||
|
||||
///Reference to atom being orbited
|
||||
var/atom/orbit_target
|
||||
|
||||
/**
|
||||
* Called when an atom is created in byond (built in engine proc)
|
||||
*
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
circuit = /obj/item/circuitboard/machine/cell_charger
|
||||
pass_flags = PASSTABLE
|
||||
var/obj/item/stock_parts/cell/charging = null
|
||||
var/charge_rate = 500
|
||||
var/recharge_coeff = 1
|
||||
|
||||
/obj/machinery/cell_charger/update_overlays()
|
||||
. += ..()
|
||||
@@ -28,9 +28,10 @@
|
||||
. = ..()
|
||||
. += "There's [charging ? "a" : "no"] cell in the charger."
|
||||
if(charging)
|
||||
. += "Current charge: [round(charging.percent(), 1)]%."
|
||||
var/obj/item/stock_parts/cell/C = charging.get_cell()
|
||||
. += "Current charge: [C.percent()]%."
|
||||
if(in_range(user, src) || isobserver(user))
|
||||
. += "<span class='notice'>The status display reads: Charge rate at <b>[charge_rate]J</b> per cycle.</span>"
|
||||
. += "<span class='notice'>The status display reads: Charge rate at <b>[recharge_coeff*10]J</b> per cycle.</span>"
|
||||
|
||||
/obj/machinery/cell_charger/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/stock_parts/cell) && !panel_open)
|
||||
@@ -122,17 +123,18 @@
|
||||
charging.emp_act(severity)
|
||||
|
||||
/obj/machinery/cell_charger/RefreshParts()
|
||||
charge_rate = 500
|
||||
for(var/obj/item/stock_parts/capacitor/C in component_parts)
|
||||
charge_rate *= C.rating
|
||||
recharge_coeff = C.rating
|
||||
|
||||
/obj/machinery/cell_charger/process()
|
||||
if(!charging || !anchored || (stat & (BROKEN|NOPOWER)))
|
||||
return
|
||||
|
||||
if(charging.percent() >= 100)
|
||||
return
|
||||
use_power(charge_rate)
|
||||
charging.give(charge_rate) //this is 2558, efficient batteries exist
|
||||
if(charging)
|
||||
var/obj/item/stock_parts/cell/C = charging.get_cell()
|
||||
if(C)
|
||||
if(C.charge < C.maxcharge)
|
||||
C.give(C.chargerate * recharge_coeff)
|
||||
use_power(250 * recharge_coeff)
|
||||
|
||||
update_icon()
|
||||
|
||||
@@ -393,6 +393,27 @@
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||||
spark_system.start() //creates some sparks because they look cool
|
||||
qdel(cover) //deletes the cover - no need on keeping it there!
|
||||
|
||||
//turret healing
|
||||
/obj/machinery/porta_turret/examine(mob/user)
|
||||
. = ..()
|
||||
if(obj_integrity < max_integrity)
|
||||
. += "<span class='notice'>[src] is damaged, use a lit welder to fix it.</span>"
|
||||
|
||||
/obj/machinery/porta_turret/welder_act(mob/living/user, obj/item/I)
|
||||
. = TRUE
|
||||
if(cover && obj_integrity < max_integrity)
|
||||
if(!I.tool_start_check(user, amount=0))
|
||||
return
|
||||
user.visible_message("[user] is welding the turret.", \
|
||||
"<span class='notice'>You begin repairing the turret...</span>", \
|
||||
"<span class='italics'>You hear welding.</span>")
|
||||
if(I.use_tool(src, user, 40, volume=50))
|
||||
obj_integrity = max_integrity
|
||||
user.visible_message("[user.name] has repaired [src].", \
|
||||
"<span class='notice'>You finish repairing the turret.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>The turret doesn't need repairing.</span>")
|
||||
|
||||
/obj/machinery/porta_turret/process()
|
||||
//the main machinery process
|
||||
if(cover == null && anchored) //if it has no cover and is anchored
|
||||
|
||||
@@ -63,7 +63,7 @@
|
||||
name = "advanced fire extinguisher"
|
||||
desc = "Used to stop thermonuclear fires from spreading inside your engine."
|
||||
icon_state = "foam_extinguisher0"
|
||||
//item_state = "foam_extinguisher" needs sprite
|
||||
item_state = "foam_extinguisher"
|
||||
dog_fashion = null
|
||||
chem = /datum/reagent/firefighting_foam
|
||||
tanktype = /obj/structure/reagent_dispensers/foamtank
|
||||
|
||||
@@ -113,12 +113,6 @@
|
||||
to_chat(src, "<span class='danger'>Error: Use the admin IRC/Discord channel, nerd.</span>", confidential = TRUE)
|
||||
return
|
||||
|
||||
//clean the message if it's not sent by a high-rank admin
|
||||
if(!check_rights(R_SERVER|R_DEBUG,0)||external)//no sending html to the poor bots
|
||||
msg = sanitize(copytext_char(msg, 1, MAX_MESSAGE_LEN))
|
||||
if(!msg)
|
||||
return
|
||||
|
||||
else
|
||||
//get message text, limit it's length.and clean/escape html
|
||||
if(!msg)
|
||||
@@ -133,11 +127,16 @@
|
||||
else
|
||||
if(holder)
|
||||
to_chat(src, "<span class='danger'>Error: Admin-PM: Client not found.</span>", confidential = TRUE)
|
||||
to_chat(src, "<span class='danger'><b>Message not sent:</b></span><br>[msg]", confidential = TRUE)
|
||||
to_chat(src, "<span class='danger'><b>Message not sent:</b></span><br>[sanitize(msg)]", confidential = TRUE)
|
||||
if(recipient_ticket)
|
||||
recipient_ticket.AddInteraction("<b>No client found, message not sent:</b><br>[msg]")
|
||||
return
|
||||
else
|
||||
//clean the message if it's not sent by a high-rank admin
|
||||
if(!check_rights(R_SERVER|R_DEBUG,0)||external)//no sending html to the poor bots
|
||||
msg = sanitize(copytext_char(msg, 1, MAX_MESSAGE_LEN))
|
||||
if(!msg)
|
||||
return
|
||||
current_ticket.MessageNoRecipient(msg)
|
||||
return
|
||||
|
||||
@@ -149,6 +148,12 @@
|
||||
if(src.handle_spam_prevention(msg,MUTE_ADMINHELP))
|
||||
return
|
||||
|
||||
//clean the message if it's not sent by a high-rank admin
|
||||
if(!check_rights(R_SERVER|R_DEBUG,0)||external)//no sending html to the poor bots
|
||||
msg = sanitize(copytext_char(msg, 1, MAX_MESSAGE_LEN))
|
||||
if(!msg)
|
||||
return
|
||||
|
||||
var/rawmsg = msg
|
||||
|
||||
if(holder)
|
||||
|
||||
@@ -166,15 +166,10 @@
|
||||
icon_state = "sweater_uglyxmas"
|
||||
item_state = "sweater_uglyxmas"
|
||||
|
||||
/obj/item/clothing/accessory/sweater/uglyxmas
|
||||
name = "ugly xmas sweater"
|
||||
icon_state = "sweater_uglyxmas"
|
||||
item_state = "sweater_uglyxmas"
|
||||
|
||||
/obj/item/clothing/accessory/sweater/flower
|
||||
name = "flower sweater"
|
||||
icon_state = "sweater_uglyxmas"
|
||||
item_state = "sweater_uglyxmas"
|
||||
icon_state = "sweater_flower"
|
||||
item_state = "sweater_flower"
|
||||
|
||||
////////////////
|
||||
//Suit Jackets//
|
||||
@@ -223,6 +218,11 @@
|
||||
icon_state = "turtleneck_red"
|
||||
item_state = "turtleneck_red"
|
||||
|
||||
/obj/item/clothing/accessory/turtleneck/comfy
|
||||
name = "comfy turtleneck"
|
||||
icon_state = "turtleneck_comfy"
|
||||
item_state = "turtleneck_comfy"
|
||||
|
||||
/obj/item/clothing/accessory/turtleneck/tactifool
|
||||
name = "black sweaterneck"
|
||||
desc = "Extra fool. Extra cool."
|
||||
|
||||
@@ -137,6 +137,10 @@
|
||||
//Shooting Code:
|
||||
A.preparePixelProjectile(target, src)
|
||||
A.fire()
|
||||
if(ismob(loc.loc))
|
||||
installed_gun.shoot_live_shot(loc.loc)
|
||||
else
|
||||
installed_gun.shoot_live_shot() //Shitcode, but we don't have much of a choice
|
||||
log_attack("[assembly] [REF(assembly)] has fired [installed_gun].")
|
||||
return A
|
||||
|
||||
|
||||
@@ -522,7 +522,7 @@
|
||||
max_charges = 1
|
||||
item_flags = NEEDS_PERMIT | NOBLUDGEON
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
force = 18
|
||||
force = 15
|
||||
|
||||
/obj/item/ammo_casing/magic/hook
|
||||
name = "hook"
|
||||
@@ -536,11 +536,11 @@
|
||||
icon_state = "hook"
|
||||
icon = 'icons/obj/lavaland/artefacts.dmi'
|
||||
pass_flags = PASSTABLE
|
||||
damage = 25
|
||||
armour_penetration = 100
|
||||
damage = 15
|
||||
armour_penetration = 10
|
||||
knockdown = 5
|
||||
damage_type = BRUTE
|
||||
hitsound = 'sound/effects/splat.ogg'
|
||||
knockdown = 30
|
||||
var/chain
|
||||
|
||||
/obj/item/projectile/hook/fire(setAngle)
|
||||
|
||||
@@ -73,6 +73,14 @@
|
||||
name = "Beehive 2"
|
||||
icon_state = "hair_beehive2"
|
||||
|
||||
/datum/sprite_accessory/hair/belenko
|
||||
name = "Beleneko"
|
||||
icon_state = "hair_belenko"
|
||||
|
||||
/datum/sprite_accessory/hair/belenkotied
|
||||
name = "Belenko (Tied)"
|
||||
icon_state = "hair_belenkotied"
|
||||
|
||||
/datum/sprite_accessory/hair/belle
|
||||
name = "Belle"
|
||||
icon_state = "hair_belle"
|
||||
@@ -325,6 +333,10 @@
|
||||
name = "Flow Hair"
|
||||
icon_state = "hair_f"
|
||||
|
||||
/datum/sprite_accessory/hair/fluffy
|
||||
name = "Fluffy"
|
||||
icon_state = "hair_fluffy"
|
||||
|
||||
/datum/sprite_accessory/hair/fringetail
|
||||
name = "Fringe Tail"
|
||||
icon_state = "hair_fringetail"
|
||||
@@ -607,6 +619,10 @@
|
||||
name = "Ponytail (Side) 4"
|
||||
icon_state = "hair_sidetail4"
|
||||
|
||||
/datum/sprite_accessory/hair/sharptail
|
||||
name = "Ponytail (Sharp)"
|
||||
icon_state = "hair_sharptail"
|
||||
|
||||
/datum/sprite_accessory/hair/spikytail
|
||||
name = "Ponytail (Spiky)"
|
||||
icon_state = "hair_spikyponytail"
|
||||
@@ -711,6 +727,26 @@
|
||||
name = "Skinhead"
|
||||
icon_state = "hair_skinhead"
|
||||
|
||||
/datum/sprite_accessory/hair/simple
|
||||
name = "Simple"
|
||||
icon_state = "hair_simple"
|
||||
|
||||
/datum/sprite_accessory/hair/skrellvshort
|
||||
name = "Skrell Replicant (Very Short)"
|
||||
icon_state = "hair_skrellvshort"
|
||||
|
||||
/datum/sprite_accessory/hair/skrellshort
|
||||
name = "Skrell Replicant (Short)"
|
||||
icon_state = "hair_skrellshort"
|
||||
|
||||
/datum/sprite_accessory/hair/skrell
|
||||
name = "Skrell Replicant (Average)"
|
||||
icon_state = "hair_skrell"
|
||||
|
||||
/datum/sprite_accessory/hair/skrelllong
|
||||
name = "Skrell Replicant (Long)"
|
||||
icon_state = "hair_skrelllong"
|
||||
|
||||
/datum/sprite_accessory/hair/sleaze
|
||||
name = "Sleaze"
|
||||
icon_state = "hair_sleaze"
|
||||
|
||||
@@ -556,7 +556,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
var/list/dest = list() //List of possible destinations (mobs)
|
||||
var/target = null //Chosen target.
|
||||
|
||||
dest += getpois(mobs_only=1) //Fill list, prompt user with list
|
||||
dest += getpois(mobs_only = TRUE) //Fill list, prompt user with list
|
||||
target = input("Please, select a player!", "Jump to Mob", null, null) as null|anything in dest
|
||||
|
||||
if (!target)//Make sure we actually have a target
|
||||
@@ -893,7 +893,9 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
if (!eye_name)
|
||||
return
|
||||
|
||||
var/mob/mob_eye = creatures[eye_name]
|
||||
do_observe(creatures[eye_name])
|
||||
|
||||
/mob/dead/observer/proc/do_observe(mob/mob_eye)
|
||||
//Istype so we filter out points of interest that are not mobs
|
||||
if(client && mob_eye && istype(mob_eye))
|
||||
client.eye = mob_eye
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
/datum/orbit_menu
|
||||
var/mob/dead/observer/owner
|
||||
var/auto_observe = FALSE
|
||||
|
||||
/datum/orbit_menu/New(mob/dead/observer/new_owner)
|
||||
if(!istype(new_owner))
|
||||
@@ -10,6 +11,7 @@
|
||||
return GLOB.observer_state
|
||||
|
||||
/datum/orbit_menu/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if (!ui)
|
||||
ui = new(user, src, "Orbit")
|
||||
ui.open()
|
||||
@@ -18,15 +20,35 @@
|
||||
if (..())
|
||||
return
|
||||
|
||||
if (action == "orbit")
|
||||
var/ref = params["ref"]
|
||||
var/atom/movable/poi = (locate(ref) in GLOB.mob_list) || (locate(ref) in GLOB.poi_list)
|
||||
if (poi != null)
|
||||
switch(action)
|
||||
if ("orbit")
|
||||
var/ref = params["ref"]
|
||||
var/atom/movable/poi = (locate(ref) in GLOB.mob_list) || (locate(ref) in GLOB.poi_list)
|
||||
if (poi == null)
|
||||
. = TRUE
|
||||
return
|
||||
owner.ManualFollow(poi)
|
||||
owner.reset_perspective(null)
|
||||
if (auto_observe)
|
||||
owner.do_observe(poi)
|
||||
. = TRUE
|
||||
if ("refresh")
|
||||
update_static_data(owner, ui)
|
||||
. = TRUE
|
||||
if ("toggle_observe")
|
||||
auto_observe = !auto_observe
|
||||
if (auto_observe && owner.orbit_target)
|
||||
owner.do_observe(owner.orbit_target)
|
||||
else
|
||||
owner.reset_perspective(null)
|
||||
|
||||
/datum/orbit_menu/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
data["auto_observe"] = auto_observe
|
||||
return data
|
||||
|
||||
/datum/orbit_menu/ui_static_data(mob/user)
|
||||
var/list/data = list()
|
||||
var/list/alive = list()
|
||||
var/list/antagonists = list()
|
||||
var/list/dead = list()
|
||||
@@ -34,7 +56,7 @@
|
||||
var/list/misc = list()
|
||||
var/list/npcs = list()
|
||||
|
||||
var/list/pois = getpois(skip_mindless = 1)
|
||||
var/list/pois = getpois(skip_mindless = TRUE, specify_dead_role = FALSE)
|
||||
for (var/name in pois)
|
||||
var/list/serialized = list()
|
||||
serialized["name"] = name
|
||||
@@ -80,7 +102,7 @@
|
||||
data["npcs"] = npcs
|
||||
|
||||
return data
|
||||
|
||||
|
||||
/datum/orbit_menu/ui_assets()
|
||||
. = ..() || list()
|
||||
. += get_asset_datum(/datum/asset/simple/orbit)
|
||||
|
||||
@@ -938,43 +938,43 @@
|
||||
admin_ticket_log(src, msg)
|
||||
|
||||
/mob/living/carbon/human/MouseDrop_T(mob/living/target, mob/living/user)
|
||||
if(pulling == target && grab_state >= GRAB_AGGRESSIVE && stat == CONSCIOUS)
|
||||
var/GS_needed = istype(target, /mob/living/silicon/pai)? GRAB_PASSIVE : GRAB_AGGRESSIVE
|
||||
if(pulling == target && grab_state >= GS_needed && stat == CONSCIOUS)
|
||||
//If they dragged themselves and we're currently aggressively grabbing them try to piggyback
|
||||
if(user == target && can_piggyback(target))
|
||||
piggyback(target)
|
||||
return
|
||||
//If you dragged them to you and you're aggressively grabbing try to fireman carry them
|
||||
else if(user != target)
|
||||
else if(user == src)
|
||||
if(user.a_intent == INTENT_GRAB)
|
||||
fireman_carry(target)
|
||||
return
|
||||
. = ..()
|
||||
|
||||
//src is the user that will be carrying, target is the mob to be carried
|
||||
/mob/living/carbon/human/proc/can_piggyback(mob/living/carbon/target)
|
||||
return (istype(target) && target.stat == CONSCIOUS)
|
||||
/mob/living/carbon/human/proc/can_piggyback(mob/living/target)
|
||||
return (iscarbon(target) || ispAI(target)) && target.stat == CONSCIOUS
|
||||
|
||||
/mob/living/carbon/human/proc/can_be_firemanned(mob/living/carbon/target)
|
||||
return (ishuman(target) && !CHECK_MOBILITY(target, MOBILITY_STAND))
|
||||
return (ishuman(target) && !CHECK_MOBILITY(target, MOBILITY_STAND)) || ispAI(target)
|
||||
|
||||
/mob/living/carbon/human/proc/fireman_carry(mob/living/carbon/target)
|
||||
var/carrydelay = 50 //if you have latex you are faster at grabbing
|
||||
var/skills_space = "" //cobby told me to do this
|
||||
if(HAS_TRAIT(src, TRAIT_QUICKER_CARRY))
|
||||
carrydelay = 30
|
||||
skills_space = "expertly"
|
||||
skills_space = "expertly "
|
||||
else if(HAS_TRAIT(src, TRAIT_QUICK_CARRY))
|
||||
carrydelay = 40
|
||||
skills_space = "quickly"
|
||||
skills_space = "quickly "
|
||||
if(can_be_firemanned(target) && !incapacitated(FALSE, TRUE))
|
||||
visible_message("<span class='notice'>[src] starts [skills_space] lifting [target] onto their back..</span>",
|
||||
visible_message("<span class='notice'>[src] starts [skills_space]lifting [target] onto their back..</span>",
|
||||
//Joe Medic starts quickly/expertly lifting Grey Tider onto their back..
|
||||
"<span class='notice'>[carrydelay < 35 ? "Using your gloves' nanochips, you" : "You"] [skills_space] start to lift [target] onto your back[carrydelay == 40 ? ", while assisted by the nanochips in your gloves.." : "..."]</span>")
|
||||
"<span class='notice'>[carrydelay < 35 ? "Using your gloves' nanochips, you" : "You"] [skills_space]start to lift [target] onto your back[carrydelay == 40 ? ", while assisted by the nanochips in your gloves.." : "..."]</span>")
|
||||
//(Using your gloves' nanochips, you/You) ( /quickly/expertly) start to lift Grey Tider onto your back(, while assisted by the nanochips in your gloves../...)
|
||||
if(do_after(src, carrydelay, TRUE, target))
|
||||
//Second check to make sure they're still valid to be carried
|
||||
if(can_be_firemanned(target) && !incapacitated(FALSE, TRUE))
|
||||
target.set_resting(FALSE, TRUE)
|
||||
buckle_mob(target, TRUE, TRUE, 90, 1, 0, TRUE)
|
||||
return
|
||||
visible_message("<span class='warning'>[src] fails to fireman carry [target]!")
|
||||
@@ -992,13 +992,13 @@
|
||||
if(target.incapacitated(FALSE, TRUE) || incapacitated(FALSE, TRUE))
|
||||
target.visible_message("<span class='warning'>[target] can't hang onto [src]!</span>")
|
||||
return
|
||||
buckle_mob(target, TRUE, TRUE, FALSE, 1, 2, FALSE)
|
||||
buckle_mob(target, TRUE, TRUE, 0, 1, 2, FALSE)
|
||||
else
|
||||
visible_message("<span class='warning'>[target] fails to climb onto [src]!</span>")
|
||||
else
|
||||
to_chat(target, "<span class='warning'>You can't piggyback ride [src] right now!</span>")
|
||||
|
||||
/mob/living/carbon/human/buckle_mob(mob/living/target, force = FALSE, check_loc = TRUE, lying_buckle = FALSE, hands_needed = 0, target_hands_needed = 0, fireman = FALSE)
|
||||
/mob/living/carbon/human/buckle_mob(mob/living/target, force = FALSE, check_loc = TRUE, lying_buckle = 0, hands_needed = 0, target_hands_needed = 0, fireman = FALSE)
|
||||
if(!force)//humans are only meant to be ridden through piggybacking and special cases
|
||||
return
|
||||
if(!is_type_in_typecache(target, can_ride_typecache))
|
||||
@@ -1010,6 +1010,9 @@
|
||||
riding_datum.ride_check_rider_restrained = TRUE
|
||||
if(buckled_mobs && ((target in buckled_mobs) || (buckled_mobs.len >= max_buckled_mobs)) || buckled)
|
||||
return
|
||||
if(istype(target, /mob/living/silicon/pai))
|
||||
hands_needed = 1
|
||||
target_hands_needed = 0
|
||||
var/equipped_hands_self
|
||||
var/equipped_hands_target
|
||||
if(hands_needed)
|
||||
|
||||
@@ -71,7 +71,7 @@
|
||||
var/list/datum/bioware = list()
|
||||
|
||||
var/creamed = FALSE //to use with creampie overlays
|
||||
var/static/list/can_ride_typecache = typecacheof(list(/mob/living/carbon/human, /mob/living/simple_animal/slime, /mob/living/simple_animal/parrot))
|
||||
var/static/list/can_ride_typecache = typecacheof(list(/mob/living/carbon/human, /mob/living/simple_animal/slime, /mob/living/simple_animal/parrot, /mob/living/silicon/pai))
|
||||
var/lastpuke = 0
|
||||
var/account_id
|
||||
var/last_fire_update
|
||||
|
||||
@@ -30,10 +30,7 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //
|
||||
|
||||
/datum/species/dwarf/on_species_gain(mob/living/carbon/C, datum/species/old_species)
|
||||
. = ..()
|
||||
var/dwarf_hair = pick("Beard (Dwarf)", "Beard (Very Long)", "Beard (Long)") //beard roullette
|
||||
var/mob/living/carbon/human/H = C
|
||||
H.facial_hair_style = dwarf_hair
|
||||
H.update_hair()
|
||||
H.AddElement(/datum/element/dwarfism, COMSIG_SPECIES_LOSS, src)
|
||||
RegisterSignal(C, COMSIG_MOB_SAY, .proc/handle_speech) //We register handle_speech is being used.
|
||||
|
||||
|
||||
@@ -143,6 +143,10 @@
|
||||
custom_holoform.Grant(src)
|
||||
emitter_next_use = world.time + 10 SECONDS
|
||||
|
||||
/mob/living/silicon/pai/deployed/Initialize()
|
||||
. = ..()
|
||||
fold_out(TRUE)
|
||||
|
||||
/mob/living/silicon/pai/ComponentInitialize()
|
||||
. = ..()
|
||||
if(possible_chassis[chassis])
|
||||
|
||||
@@ -175,7 +175,7 @@
|
||||
if("PRG_edit")
|
||||
if(!computer || !authenticated || !target_id_card)
|
||||
return
|
||||
var/new_name = params["name"]
|
||||
var/new_name = reject_bad_name(params["name"])
|
||||
if(!new_name)
|
||||
return
|
||||
target_id_card.registered_name = new_name
|
||||
@@ -190,7 +190,7 @@
|
||||
return
|
||||
|
||||
if(target == "Custom")
|
||||
var/custom_name = params["custom_name"]
|
||||
var/custom_name = reject_bad_name(params["custom_name"])
|
||||
if(custom_name)
|
||||
target_id_card.assignment = custom_name
|
||||
target_id_card.update_label()
|
||||
|
||||
@@ -12,3 +12,7 @@
|
||||
|
||||
/datum/movespeed_modifier/reagent/nitryl
|
||||
multiplicative_slowdown = -1
|
||||
|
||||
/datum/movespeed_modifier/reagent/meth
|
||||
multiplicative_slowdown = -0.5
|
||||
absolute_max_tiles_per_second = 11
|
||||
|
||||
@@ -504,6 +504,14 @@
|
||||
glass_desc = "Don't cry, Don't raise your eye, It's only nuclear wasteland."
|
||||
value = REAGENT_VALUE_COMMON
|
||||
|
||||
/datum/reagent/consumable/nuka_cola/on_mob_metabolize(mob/living/carbon/M)
|
||||
M.add_movespeed_modifier(/datum/movespeed_modifier/reagent/meth)
|
||||
return ..()
|
||||
|
||||
/datum/reagent/consumable/nuka_cola/on_mob_end_metabolize(mob/living/carbon/M)
|
||||
M.remove_movespeed_modifier(/datum/movespeed_modifier/reagent/meth)
|
||||
return ..()
|
||||
|
||||
/datum/reagent/consumable/nuka_cola/on_mob_life(mob/living/carbon/M)
|
||||
M.Jitter(20)
|
||||
M.set_drugginess(30)
|
||||
|
||||
@@ -174,11 +174,13 @@
|
||||
ADD_TRAIT(L, TRAIT_IGNOREDAMAGESLOWDOWN, type)
|
||||
L.update_movespeed()
|
||||
ADD_TRAIT(L, TRAIT_TASED_RESISTANCE, type)
|
||||
L.add_movespeed_modifier(/datum/movespeed_modifier/reagent/meth)
|
||||
|
||||
/datum/reagent/drug/methamphetamine/on_mob_end_metabolize(mob/living/L)
|
||||
REMOVE_TRAIT(L, TRAIT_IGNOREDAMAGESLOWDOWN, type)
|
||||
L.update_movespeed()
|
||||
REMOVE_TRAIT(L, TRAIT_TASED_RESISTANCE, type)
|
||||
L.remove_movespeed_modifier(/datum/movespeed_modifier/reagent/meth)
|
||||
..()
|
||||
|
||||
/datum/reagent/drug/methamphetamine/on_mob_life(mob/living/carbon/M)
|
||||
|
||||
@@ -404,6 +404,7 @@
|
||||
on_mob.set_light(1, 1, current_color_string)
|
||||
|
||||
/obj/effect/abstract/eye_lighting
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
var/obj/item/organ/eyes/robotic/glow/parent
|
||||
|
||||
/obj/effect/abstract/eye_lighting/Initialize()
|
||||
|
||||
@@ -102,6 +102,7 @@
|
||||
along with slurred speech, aggression, and the ability to infect others with this agent."
|
||||
item = /obj/item/storage/box/syndie_kit/romerol
|
||||
cost = 25
|
||||
player_minimum = 25
|
||||
cant_discount = TRUE
|
||||
exclude_modes = list(/datum/game_mode/nuclear)
|
||||
|
||||
|
||||
@@ -34,7 +34,6 @@
|
||||
/obj/item/clothing/under/costume/kilt = 3,
|
||||
/obj/item/clothing/under/misc/overalls = 3,
|
||||
/obj/item/clothing/under/suit/sl = 3,
|
||||
/obj/item/clothing/under/sweater = 3,
|
||||
/obj/item/clothing/accessory/sweater = 3,
|
||||
/obj/item/clothing/accessory/sweater/pink = 3,
|
||||
/obj/item/clothing/accessory/sweater/heart = 3,
|
||||
@@ -45,9 +44,11 @@
|
||||
/obj/item/clothing/accessory/sweater/flower = 3,
|
||||
/obj/item/clothing/accessory/turtleneck = 2,
|
||||
/obj/item/clothing/accessory/turtleneck/red = 2,
|
||||
/obj/item/clothing/accessory/turtleneck/comfy = 2,
|
||||
/obj/item/clothing/accessory/turtleneck/tactifool = 2,
|
||||
/obj/item/clothing/accessory/turtleneck/tactifool/green = 2,
|
||||
/obj/item/clothing/accessory/turtleneck/tactifool/blue = 2,
|
||||
/obj/item/clothing/under/sweater = 3,
|
||||
/obj/item/clothing/under/sweater/black = 3,
|
||||
/obj/item/clothing/under/sweater/purple = 3,
|
||||
/obj/item/clothing/under/sweater/green = 3,
|
||||
|
||||
@@ -675,3 +675,6 @@ TURF_DIRT_THRESHOLD 100
|
||||
|
||||
## Default alpha of dirt on spawn
|
||||
DIRT_ALPHA_STARTING 127
|
||||
|
||||
## Allows pAI custom holoforms
|
||||
PAI_CUSTOM_HOLOFORMS
|
||||
|
||||
@@ -50,6 +50,68 @@
|
||||
-->
|
||||
<div class="commit sansserif">
|
||||
|
||||
<h2 class="date">03 February 2021</h2>
|
||||
<h3 class="author">Hatterhat updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">The green energy sabre's sprite now respects proper handedness.</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">02 February 2021</h2>
|
||||
<h3 class="author">silicons updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">pais can now be carried around piggybacking/fireman</li>
|
||||
<li class="balance">Meth and Nuka Cola once again, speed you up.</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">31 January 2021</h2>
|
||||
<h3 class="author">Putnam3145 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="balance">fermichem explosion EMPs don't cover the entire station</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">30 January 2021</h2>
|
||||
<h3 class="author">timothyteakettle updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">adds 'clucks', 'caws' and 'gekkers' to the speech verb list</li>
|
||||
</ul>
|
||||
<h3 class="author">zeroisthebiggay updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">some more FUCKING hairs</li>
|
||||
<li class="imageadd">uncodersprites the advanced extinguisher</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">29 January 2021</h2>
|
||||
<h3 class="author">MrJWhit updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Ported the QM, Captain, CMO, and HoS cloaks from beestation.</li>
|
||||
<li class="rscdel">Removes excess air alarms from boxstation</li>
|
||||
</ul>
|
||||
<h3 class="author">TripleShades updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">fixes engineering secure storage being the wrong area because I fucked that up previously my bad</li>
|
||||
<li class="bugfix">removes funny extra light switch under right surgery table in surgery oops</li>
|
||||
<li class="rscadd">Added chairs to the corpse launch viewing area</li>
|
||||
<li class="rscadd">Small garden plot for flowers for parity with other station Chapels</li>
|
||||
<li class="rscadd">Plain Bible to glass tables in Chapel</li>
|
||||
<li class="rscadd">Candles and Matchbox to glass tables in Chapel</li>
|
||||
<li class="rscadd">More glass tables, with a chaplain figure and another spare bible.</li>
|
||||
<li class="rscadd">Bookcase to Box Chapel for parity with other station Chapels</li>
|
||||
<li class="rscadd">Minimoog to Box Chapel as substitute for a church organ</li>
|
||||
<li class="rscadd">Holy department sign just below Chapel change: Expanded the corpse launching area to feel less congested change: Added windows to the corpse launch so you can look inside I guess? change: Moved flowers and burial garments to the corner next to the corpse launcher change: Box Chaplain's office door is moved over one change: Confessional is now connected to Chaplain's office for parity with other station Chapels change: Moved coffins over to old confessional location change: Box Chapel now has pews instead of stools change: Box Chapel Confessional is now lit instead of being nearly pitch black remove: Two coffins from Chapel</li>
|
||||
</ul>
|
||||
<h3 class="author">timothyteakettle updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">the miner bedsheet will now increment its progress when you redeem points from the ORM</li>
|
||||
<li class="rscadd">you can add custom names and descriptions to item's on the loadout now</li>
|
||||
</ul>
|
||||
<h3 class="author">zeroisthebiggay updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">roundstart aesthetic sterile masks and roundstart paper masks</li>
|
||||
<li class="rscadd">more accessory slot items</li>
|
||||
<li class="rscadd">cowbell necklace happy 2021</li>
|
||||
<li class="rscadd">shibari ropes & torn pantyhose</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">28 January 2021</h2>
|
||||
<h3 class="author">silicons updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
|
||||
@@ -28319,3 +28319,52 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
|
||||
silicons:
|
||||
- rscadd: colormates can now paint some mobs.
|
||||
- bugfix: 1 dev explosions shouldn't delete brains anymore
|
||||
2021-01-29:
|
||||
MrJWhit:
|
||||
- tweak: Ported the QM, Captain, CMO, and HoS cloaks from beestation.
|
||||
- rscdel: Removes excess air alarms from boxstation
|
||||
TripleShades:
|
||||
- bugfix: fixes engineering secure storage being the wrong area because I fucked
|
||||
that up previously my bad
|
||||
- bugfix: removes funny extra light switch under right surgery table in surgery
|
||||
oops
|
||||
- rscadd: Added chairs to the corpse launch viewing area
|
||||
- rscadd: Small garden plot for flowers for parity with other station Chapels
|
||||
- rscadd: Plain Bible to glass tables in Chapel
|
||||
- rscadd: Candles and Matchbox to glass tables in Chapel
|
||||
- rscadd: More glass tables, with a chaplain figure and another spare bible.
|
||||
- rscadd: Bookcase to Box Chapel for parity with other station Chapels
|
||||
- rscadd: Minimoog to Box Chapel as substitute for a church organ
|
||||
- rscadd: 'Holy department sign just below Chapel change: Expanded the corpse launching
|
||||
area to feel less congested change: Added windows to the corpse launch so you
|
||||
can look inside I guess? change: Moved flowers and burial garments to the corner
|
||||
next to the corpse launcher change: Box Chaplain''s office door is moved over
|
||||
one change: Confessional is now connected to Chaplain''s office for parity with
|
||||
other station Chapels change: Moved coffins over to old confessional location
|
||||
change: Box Chapel now has pews instead of stools change: Box Chapel Confessional
|
||||
is now lit instead of being nearly pitch black remove: Two coffins from Chapel'
|
||||
timothyteakettle:
|
||||
- bugfix: the miner bedsheet will now increment its progress when you redeem points
|
||||
from the ORM
|
||||
- rscadd: you can add custom names and descriptions to item's on the loadout now
|
||||
zeroisthebiggay:
|
||||
- rscadd: roundstart aesthetic sterile masks and roundstart paper masks
|
||||
- rscadd: more accessory slot items
|
||||
- rscadd: cowbell necklace happy 2021
|
||||
- rscadd: shibari ropes & torn pantyhose
|
||||
2021-01-30:
|
||||
timothyteakettle:
|
||||
- rscadd: adds 'clucks', 'caws' and 'gekkers' to the speech verb list
|
||||
zeroisthebiggay:
|
||||
- rscadd: some more FUCKING hairs
|
||||
- imageadd: uncodersprites the advanced extinguisher
|
||||
2021-01-31:
|
||||
Putnam3145:
|
||||
- balance: fermichem explosion EMPs don't cover the entire station
|
||||
2021-02-02:
|
||||
silicons:
|
||||
- rscadd: pais can now be carried around piggybacking/fireman
|
||||
- balance: Meth and Nuka Cola once again, speed you up.
|
||||
2021-02-03:
|
||||
Hatterhat:
|
||||
- bugfix: The green energy sabre's sprite now respects proper handedness.
|
||||
|
||||
@@ -1,22 +0,0 @@
|
||||
author: "TripleShades"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "fixes engineering secure storage being the wrong area because I fucked that up previously my bad"
|
||||
- bugfix: "removes funny extra light switch under right surgery table in surgery oops"
|
||||
- rscadd: "Added chairs to the corpse launch viewing area"
|
||||
- rscadd: "Small garden plot for flowers for parity with other station Chapels"
|
||||
- rscadd: "Plain Bible to glass tables in Chapel"
|
||||
- rscadd: "Candles and Matchbox to glass tables in Chapel"
|
||||
- rscadd: "More glass tables, with a chaplain figure and another spare bible."
|
||||
- rscadd: "Bookcase to Box Chapel for parity with other station Chapels"
|
||||
- rscadd: "Minimoog to Box Chapel as substitute for a church organ"
|
||||
- rscadd: "Holy department sign just below Chapel
|
||||
change: Expanded the corpse launching area to feel less congested
|
||||
change: Added windows to the corpse launch so you can look inside I guess?
|
||||
change: Moved flowers and burial garments to the corner next to the corpse launcher
|
||||
change: Box Chaplain's office door is moved over one
|
||||
change: Confessional is now connected to Chaplain's office for parity with other station Chapels
|
||||
change: Moved coffins over to old confessional location
|
||||
change: Box Chapel now has pews instead of stools
|
||||
change: Box Chapel Confessional is now lit instead of being nearly pitch black
|
||||
remove: Two coffins from Chapel"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "timothyteakettle"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "you can add custom names and descriptions to item's on the loadout now"
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "shellspeed1"
|
||||
delete-after: True
|
||||
changes:
|
||||
- balance: "There actually needs to be people for zombies to happen now."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "zeroisthebiggay"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "roundstart aesthetic sterile masks and roundstart paper masks"
|
||||
@@ -1,6 +0,0 @@
|
||||
author: "zeroisthebiggay"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "more accessory slot items"
|
||||
- rscadd: "cowbell necklace happy 2021"
|
||||
- rscadd: "shibari ropes & torn pantyhose"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "timothyteakettle"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "the miner bedsheet will now increment its progress when you redeem points from the ORM"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "MrJWhit"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Ported the QM, Captain, CMO, and HoS cloaks from beestation."
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "SmArtKar"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "The orbit menu now has an Auto-Observe button! No more sifting through the lame observe menu to snoop in people's backpacks! Also, orbit menu now refreshes."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "MrJWhit"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscdel: "Removes excess air alarms from boxstation"
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "SmArtKar"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "KAs are no longer getting broken when fired by a circuit"
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "keronshb"
|
||||
delete-after: True
|
||||
changes:
|
||||
- balance: "Makes cell chargers, charge faster."
|
||||
@@ -0,0 +1,6 @@
|
||||
author: "keronshb"
|
||||
delete-after: True
|
||||
changes:
|
||||
- balance: "Force and damage > 15 from 18/25"
|
||||
- balance: "Knockdown put down to 5 from 30"
|
||||
- balance: "Armor pen down to 10 from 100."
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "timothyteakettle"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "dwarf facial hair is no longer randomised"
|
||||
|
Before Width: | Height: | Size: 27 KiB After Width: | Height: | Size: 27 KiB |
|
Before Width: | Height: | Size: 153 KiB After Width: | Height: | Size: 160 KiB |
|
Before Width: | Height: | Size: 22 KiB After Width: | Height: | Size: 23 KiB |
|
Before Width: | Height: | Size: 24 KiB After Width: | Height: | Size: 24 KiB |
|
Before Width: | Height: | Size: 34 KiB After Width: | Height: | Size: 34 KiB |
|
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 16 KiB |
|
Before Width: | Height: | Size: 125 KiB After Width: | Height: | Size: 125 KiB |
@@ -15,6 +15,18 @@
|
||||
name = "Black beret"
|
||||
path = /obj/item/clothing/head/beret/black
|
||||
|
||||
/datum/gear/head/redberet
|
||||
name = "Red beret"
|
||||
path = /obj/item/clothing/head/beret
|
||||
|
||||
/datum/gear/head/purpleberet
|
||||
name = "Purple beret"
|
||||
path = /obj/item/clothing/head/beret/purple
|
||||
|
||||
/datum/gear/head/blueberet
|
||||
name = "Blue beret"
|
||||
path = /obj/item/clothing/head/beret/blue
|
||||
|
||||
/datum/gear/head/flatcap
|
||||
name = "Flat cap"
|
||||
path = /obj/item/clothing/head/flatcap
|
||||
|
||||
@@ -93,9 +93,8 @@
|
||||
e.set_up(round((volume/28)*(pH-9)), T, 0, 0)
|
||||
e.start()
|
||||
|
||||
if(!ImpureTot == 0) //If impure, v.small emp (0.6 or less)
|
||||
ImpureTot *= volume
|
||||
empulse(T, volume, 1)
|
||||
if(ImpureTot) //If impure, v.small emp (0.6 or less)
|
||||
empulse(T, ImpureTot, 1)
|
||||
|
||||
my_atom.reagents.clear_reagents() //just in case
|
||||
return
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
import { createSearch } from 'common/string';
|
||||
import { multiline } from 'common/string';
|
||||
import { resolveAsset } from '../assets';
|
||||
import { useBackend, useLocalState } from '../backend';
|
||||
import { Box, Button, Flex, Icon, Input, Section } from '../components';
|
||||
import { Box, Button, Divider, Flex, Icon, Input, Section } from '../components';
|
||||
import { Window } from '../layouts';
|
||||
|
||||
const PATTERN_DESCRIPTOR = / \[(?:ghost|dead)\]$/;
|
||||
const PATTERN_NUMBER = / \(([0-9]+)\)$/;
|
||||
|
||||
const searchFor = searchText => createSearch(searchText, thing => thing.name);
|
||||
@@ -43,7 +43,7 @@ const BasicSection = (props, context) => {
|
||||
{things.map(thing => (
|
||||
<Button
|
||||
key={thing.name}
|
||||
content={thing.name.replace(PATTERN_DESCRIPTOR, "")}
|
||||
content={thing.name}
|
||||
onClick={() => act("orbit", {
|
||||
ref: thing.ref,
|
||||
})} />
|
||||
@@ -82,6 +82,7 @@ export const Orbit = (props, context) => {
|
||||
const {
|
||||
alive,
|
||||
antagonists,
|
||||
auto_observe,
|
||||
dead,
|
||||
ghosts,
|
||||
misc,
|
||||
@@ -140,6 +141,27 @@ export const Orbit = (props, context) => {
|
||||
onInput={(_, value) => setSearchText(value)}
|
||||
onEnter={(_, value) => orbitMostRelevant(value)} />
|
||||
</Flex.Item>
|
||||
<Flex.Item>
|
||||
<Divider vertical />
|
||||
</Flex.Item>
|
||||
<Flex.Item>
|
||||
<Button
|
||||
inline
|
||||
color="transparent"
|
||||
tooltip={multiline`Toggle Auto-Observe. When active, you'll
|
||||
see the UI / full inventory of whoever you're orbiting. Neat!`}
|
||||
tooltipPosition="bottom-left"
|
||||
selected={auto_observe}
|
||||
icon={auto_observe ? "toggle-on" : "toggle-off"}
|
||||
onClick={() => act("toggle_observe")} />
|
||||
<Button
|
||||
inline
|
||||
color="transparent"
|
||||
tooltip="Refresh"
|
||||
tooltipPosition="bottom-left"
|
||||
icon="sync-alt"
|
||||
onClick={() => act("refresh")} />
|
||||
</Flex.Item>
|
||||
</Flex>
|
||||
</Section>
|
||||
{antagonists.length > 0 && (
|
||||
@@ -161,7 +183,7 @@ export const Orbit = (props, context) => {
|
||||
</Section>
|
||||
)}
|
||||
|
||||
<Section title="Alive">
|
||||
<Section title={`Alive - (${alive.length})`}>
|
||||
{alive
|
||||
.filter(searchFor(searchText))
|
||||
.sort(compareNumberedText)
|
||||
@@ -174,7 +196,7 @@ export const Orbit = (props, context) => {
|
||||
</Section>
|
||||
|
||||
<BasicSection
|
||||
title="Ghosts"
|
||||
title={`Ghosts - (${ghosts.length})`}
|
||||
source={ghosts}
|
||||
searchText={searchText}
|
||||
/>
|
||||
|
||||