Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into ventcrawling-refactor-fix2
This commit is contained in:
@@ -73,6 +73,14 @@
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name = "Beehive 2"
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icon_state = "hair_beehive2"
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/datum/sprite_accessory/hair/belenko
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name = "Beleneko"
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icon_state = "hair_belenko"
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/datum/sprite_accessory/hair/belenkotied
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name = "Belenko (Tied)"
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icon_state = "hair_belenkotied"
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/datum/sprite_accessory/hair/belle
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name = "Belle"
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icon_state = "hair_belle"
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@@ -325,6 +333,10 @@
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name = "Flow Hair"
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icon_state = "hair_f"
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/datum/sprite_accessory/hair/fluffy
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name = "Fluffy"
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icon_state = "hair_fluffy"
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/datum/sprite_accessory/hair/fringetail
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name = "Fringe Tail"
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icon_state = "hair_fringetail"
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@@ -607,6 +619,10 @@
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name = "Ponytail (Side) 4"
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icon_state = "hair_sidetail4"
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/datum/sprite_accessory/hair/sharptail
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name = "Ponytail (Sharp)"
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icon_state = "hair_sharptail"
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/datum/sprite_accessory/hair/spikytail
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name = "Ponytail (Spiky)"
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icon_state = "hair_spikyponytail"
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@@ -711,6 +727,26 @@
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name = "Skinhead"
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icon_state = "hair_skinhead"
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/datum/sprite_accessory/hair/simple
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name = "Simple"
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icon_state = "hair_simple"
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/datum/sprite_accessory/hair/skrellvshort
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name = "Skrell Replicant (Very Short)"
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icon_state = "hair_skrellvshort"
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/datum/sprite_accessory/hair/skrellshort
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name = "Skrell Replicant (Short)"
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icon_state = "hair_skrellshort"
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/datum/sprite_accessory/hair/skrell
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name = "Skrell Replicant (Average)"
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icon_state = "hair_skrell"
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/datum/sprite_accessory/hair/skrelllong
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name = "Skrell Replicant (Long)"
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icon_state = "hair_skrelllong"
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/datum/sprite_accessory/hair/sleaze
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name = "Sleaze"
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icon_state = "hair_sleaze"
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@@ -556,7 +556,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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var/list/dest = list() //List of possible destinations (mobs)
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var/target = null //Chosen target.
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dest += getpois(mobs_only=1) //Fill list, prompt user with list
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dest += getpois(mobs_only = TRUE) //Fill list, prompt user with list
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target = input("Please, select a player!", "Jump to Mob", null, null) as null|anything in dest
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if (!target)//Make sure we actually have a target
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@@ -893,7 +893,9 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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if (!eye_name)
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return
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var/mob/mob_eye = creatures[eye_name]
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do_observe(creatures[eye_name])
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/mob/dead/observer/proc/do_observe(mob/mob_eye)
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//Istype so we filter out points of interest that are not mobs
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if(client && mob_eye && istype(mob_eye))
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client.eye = mob_eye
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@@ -1,5 +1,6 @@
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/datum/orbit_menu
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var/mob/dead/observer/owner
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var/auto_observe = FALSE
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/datum/orbit_menu/New(mob/dead/observer/new_owner)
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if(!istype(new_owner))
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@@ -10,6 +11,7 @@
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return GLOB.observer_state
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/datum/orbit_menu/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if (!ui)
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ui = new(user, src, "Orbit")
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ui.open()
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@@ -18,15 +20,35 @@
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if (..())
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return
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if (action == "orbit")
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var/ref = params["ref"]
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var/atom/movable/poi = (locate(ref) in GLOB.mob_list) || (locate(ref) in GLOB.poi_list)
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if (poi != null)
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switch(action)
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if ("orbit")
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var/ref = params["ref"]
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var/atom/movable/poi = (locate(ref) in GLOB.mob_list) || (locate(ref) in GLOB.poi_list)
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if (poi == null)
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. = TRUE
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return
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owner.ManualFollow(poi)
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owner.reset_perspective(null)
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if (auto_observe)
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owner.do_observe(poi)
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. = TRUE
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if ("refresh")
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update_static_data(owner, ui)
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. = TRUE
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if ("toggle_observe")
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auto_observe = !auto_observe
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if (auto_observe && owner.orbit_target)
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owner.do_observe(owner.orbit_target)
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else
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owner.reset_perspective(null)
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/datum/orbit_menu/ui_data(mob/user)
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var/list/data = list()
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data["auto_observe"] = auto_observe
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return data
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/datum/orbit_menu/ui_static_data(mob/user)
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var/list/data = list()
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var/list/alive = list()
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var/list/antagonists = list()
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var/list/dead = list()
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@@ -34,7 +56,7 @@
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var/list/misc = list()
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var/list/npcs = list()
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var/list/pois = getpois(skip_mindless = 1)
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var/list/pois = getpois(skip_mindless = TRUE, specify_dead_role = FALSE)
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for (var/name in pois)
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var/list/serialized = list()
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serialized["name"] = name
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@@ -80,7 +102,7 @@
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data["npcs"] = npcs
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return data
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/datum/orbit_menu/ui_assets()
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. = ..() || list()
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. += get_asset_datum(/datum/asset/simple/orbit)
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@@ -938,43 +938,43 @@
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admin_ticket_log(src, msg)
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/mob/living/carbon/human/MouseDrop_T(mob/living/target, mob/living/user)
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if(pulling == target && grab_state >= GRAB_AGGRESSIVE && stat == CONSCIOUS)
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var/GS_needed = istype(target, /mob/living/silicon/pai)? GRAB_PASSIVE : GRAB_AGGRESSIVE
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if(pulling == target && grab_state >= GS_needed && stat == CONSCIOUS)
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//If they dragged themselves and we're currently aggressively grabbing them try to piggyback
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if(user == target && can_piggyback(target))
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piggyback(target)
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return
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//If you dragged them to you and you're aggressively grabbing try to fireman carry them
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else if(user != target)
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else if(user == src)
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if(user.a_intent == INTENT_GRAB)
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fireman_carry(target)
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return
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. = ..()
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//src is the user that will be carrying, target is the mob to be carried
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/mob/living/carbon/human/proc/can_piggyback(mob/living/carbon/target)
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return (istype(target) && target.stat == CONSCIOUS)
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/mob/living/carbon/human/proc/can_piggyback(mob/living/target)
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return (iscarbon(target) || ispAI(target)) && target.stat == CONSCIOUS
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/mob/living/carbon/human/proc/can_be_firemanned(mob/living/carbon/target)
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return (ishuman(target) && !CHECK_MOBILITY(target, MOBILITY_STAND))
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return (ishuman(target) && !CHECK_MOBILITY(target, MOBILITY_STAND)) || ispAI(target)
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/mob/living/carbon/human/proc/fireman_carry(mob/living/carbon/target)
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var/carrydelay = 50 //if you have latex you are faster at grabbing
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var/skills_space = "" //cobby told me to do this
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if(HAS_TRAIT(src, TRAIT_QUICKER_CARRY))
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carrydelay = 30
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skills_space = "expertly"
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skills_space = "expertly "
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else if(HAS_TRAIT(src, TRAIT_QUICK_CARRY))
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carrydelay = 40
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skills_space = "quickly"
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skills_space = "quickly "
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if(can_be_firemanned(target) && !incapacitated(FALSE, TRUE))
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visible_message("<span class='notice'>[src] starts [skills_space] lifting [target] onto their back..</span>",
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visible_message("<span class='notice'>[src] starts [skills_space]lifting [target] onto their back..</span>",
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//Joe Medic starts quickly/expertly lifting Grey Tider onto their back..
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"<span class='notice'>[carrydelay < 35 ? "Using your gloves' nanochips, you" : "You"] [skills_space] start to lift [target] onto your back[carrydelay == 40 ? ", while assisted by the nanochips in your gloves.." : "..."]</span>")
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"<span class='notice'>[carrydelay < 35 ? "Using your gloves' nanochips, you" : "You"] [skills_space]start to lift [target] onto your back[carrydelay == 40 ? ", while assisted by the nanochips in your gloves.." : "..."]</span>")
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//(Using your gloves' nanochips, you/You) ( /quickly/expertly) start to lift Grey Tider onto your back(, while assisted by the nanochips in your gloves../...)
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if(do_after(src, carrydelay, TRUE, target))
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//Second check to make sure they're still valid to be carried
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if(can_be_firemanned(target) && !incapacitated(FALSE, TRUE))
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target.set_resting(FALSE, TRUE)
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buckle_mob(target, TRUE, TRUE, 90, 1, 0, TRUE)
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return
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visible_message("<span class='warning'>[src] fails to fireman carry [target]!")
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@@ -992,13 +992,13 @@
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if(target.incapacitated(FALSE, TRUE) || incapacitated(FALSE, TRUE))
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target.visible_message("<span class='warning'>[target] can't hang onto [src]!</span>")
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return
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buckle_mob(target, TRUE, TRUE, FALSE, 1, 2, FALSE)
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buckle_mob(target, TRUE, TRUE, 0, 1, 2, FALSE)
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else
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visible_message("<span class='warning'>[target] fails to climb onto [src]!</span>")
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else
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to_chat(target, "<span class='warning'>You can't piggyback ride [src] right now!</span>")
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/mob/living/carbon/human/buckle_mob(mob/living/target, force = FALSE, check_loc = TRUE, lying_buckle = FALSE, hands_needed = 0, target_hands_needed = 0, fireman = FALSE)
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/mob/living/carbon/human/buckle_mob(mob/living/target, force = FALSE, check_loc = TRUE, lying_buckle = 0, hands_needed = 0, target_hands_needed = 0, fireman = FALSE)
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if(!force)//humans are only meant to be ridden through piggybacking and special cases
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return
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if(!is_type_in_typecache(target, can_ride_typecache))
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@@ -1010,6 +1010,9 @@
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riding_datum.ride_check_rider_restrained = TRUE
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if(buckled_mobs && ((target in buckled_mobs) || (buckled_mobs.len >= max_buckled_mobs)) || buckled)
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return
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if(istype(target, /mob/living/silicon/pai))
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hands_needed = 1
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target_hands_needed = 0
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var/equipped_hands_self
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var/equipped_hands_target
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if(hands_needed)
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@@ -71,7 +71,7 @@
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var/list/datum/bioware = list()
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var/creamed = FALSE //to use with creampie overlays
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var/static/list/can_ride_typecache = typecacheof(list(/mob/living/carbon/human, /mob/living/simple_animal/slime, /mob/living/simple_animal/parrot))
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var/static/list/can_ride_typecache = typecacheof(list(/mob/living/carbon/human, /mob/living/simple_animal/slime, /mob/living/simple_animal/parrot, /mob/living/silicon/pai))
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var/lastpuke = 0
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var/account_id
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var/last_fire_update
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@@ -30,10 +30,7 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //
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/datum/species/dwarf/on_species_gain(mob/living/carbon/C, datum/species/old_species)
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. = ..()
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var/dwarf_hair = pick("Beard (Dwarf)", "Beard (Very Long)", "Beard (Long)") //beard roullette
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var/mob/living/carbon/human/H = C
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H.facial_hair_style = dwarf_hair
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H.update_hair()
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H.AddElement(/datum/element/dwarfism, COMSIG_SPECIES_LOSS, src)
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RegisterSignal(C, COMSIG_MOB_SAY, .proc/handle_speech) //We register handle_speech is being used.
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@@ -143,6 +143,10 @@
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custom_holoform.Grant(src)
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emitter_next_use = world.time + 10 SECONDS
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/mob/living/silicon/pai/deployed/Initialize()
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. = ..()
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fold_out(TRUE)
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/mob/living/silicon/pai/ComponentInitialize()
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. = ..()
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if(possible_chassis[chassis])
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