less rng reliant this is way better

This commit is contained in:
Timothy Teakettle
2020-07-25 19:56:46 +01:00
parent 4d397bd8ae
commit 3a894f79d0
+1 -1
View File
@@ -355,7 +355,7 @@
else
damage = min(damage, WOUND_MAX_CONSIDERED_DAMAGE)
var/base_roll = rand(1, round(damage ** WOUND_DAMAGE_EXPONENT))
var/base_roll = rand(max(damage/2.5,15), round(damage ** 1.3))
var/injury_roll = base_roll
injury_roll += check_woundings_mods(woundtype, damage, wound_bonus, bare_wound_bonus)
var/list/wounds_checking = GLOB.global_wound_types[woundtype]