This commit is contained in:
LetterJay
2017-11-09 01:20:52 -06:00
parent ea44e4a1d9
commit 3b2948f5e8
270 changed files with 1 additions and 11870 deletions
File diff suppressed because it is too large Load Diff
@@ -1,8 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- rscadd: "Firing most guns will now cause your screen to shake subtly."
- rscadd: "Being hit by melee weapons with a force over 10 will now cause subtle screenshake"
- rscadd: "Hitting someone with a melee weapon with a force over 10 will now cause subtle screenshake"
- rscadd: "Hitting an object with a melee weapon with a force over 20 will now cause subtle screenshake"
- rscadd: "Added two options to the Game Settings menu: Screen Shake and Damage Screen Shake. Screen Shake controls (most) screenshake in the game, and allows you to set the percentage of screenshake from most sources, or simply turn it off entirely. Damage Screen Shake controls the screenshake when you get hit by weapons, and has three settings, on, off, and only when down. The defaults are 100%, and only when down, respectively."
@@ -1,5 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- rscadd: "Ported Crew Objectives from Goon, featuring objectives from both Goon and old Hippie."
- rscadd: "Ported Miscreants from Goon. They will appear based on the server's configuration."
@@ -1,8 +0,0 @@
author: "Toriate"
delete-after: True
changes:
- rscadd: "Adds Spinfusors, ordered from cargo, security locked crate"
- rscadd: "Adds the X9 Assault Rifle, adminspawn only"
- rscadd: "Adds the Magpistol, made in science, non-lethal by default, unlocked slightly later than the AEG"
- rscadd: "Adds the Foam Force Magpistol and Magfoam, made in autolathes"
- soundadd: "adds the Magpistol's firing sound"
@@ -1,7 +0,0 @@
author: "Poojawa"
delete-after: True
changes:
- tweak: "Flightsuits require power cells now to function"
- tweak: "Flightsuit HUDs reduced to AI standards rather than full advanced."
- tweak: "Suits will heavily drain while in gravity, but not much without it."
- tweak: "Swap batteries via clicking on your suit with one."
@@ -1,4 +0,0 @@
author: "JJRcop"
delete-after: True
changes:
- rscadd: "Suiciding with a ballistic gun now actually blows your brain out."
@@ -1,6 +0,0 @@
author: "Daniel0Mclovin"
delete-after: True
changes:
- rscadd: "Podpeople to roundstart"
- tweak: "Modified podpeople heatmod from 1.25 to 1.5"
- tweak: "plant-b-gone now does roughly 7 damage per tick on podpeople"
@@ -1,4 +0,0 @@
author: "Improvedname"
delete-after: True
changes:
- tweak: "You can now rename holy weapons"
@@ -1,4 +0,0 @@
author: "More Robust Than You"
delete-after: True
changes:
- rscadd: "Implant Chairs now also support organs"
@@ -1,4 +0,0 @@
author: "Arianya"
delete-after: True
changes:
- balance: "Lesser ash drakes no longer drop ash drake hide when butchered."
@@ -1,4 +0,0 @@
author: "Pubby"
delete-after: True
changes:
- rscadd: "Bluespace pipes to atmospherics, which create a single pipenet with all bluespace pipes in existence."
@@ -1,5 +0,0 @@
author: "ShizCalev"
delete-after: True
changes:
- bugfix: "You now have to be holding a weapon to affix a suppressor to it."
- balance: "Attaching a suppressor to a weapon will now make it slightly larger, as is logical."
@@ -1,4 +0,0 @@
author: "Naksu"
delete-after: True
changes:
- bugfix: "Fixed jump boots breaking if used when you can't jump, such as when inside a sleeper."
@@ -1,4 +0,0 @@
author: "Improvedname"
delete-after: True
changes:
- rscadd: "Adds racial equality to color burgers"
@@ -1,4 +0,0 @@
author: "Xhuis"
delete-after: True
changes:
- experiment: "Clockcult has received a very large overhaul."
@@ -1,4 +0,0 @@
author: "Naksu"
delete-after: True
changes:
- bugfix: "Syndicate MMIs will now properly transfer their laws to newly-constructed AIs"
@@ -1,5 +0,0 @@
author: "GLA Coding"
delete-after: True
changes:
- tweak: "Cells must now be installed in mechs when being constructed, this step is always before the application of internal armor."
- bugfix: "Combat mechs now get stats upgrades from their scanning modules and capacitors"
-15
View File
@@ -1,15 +0,0 @@
author: "Toriate"
delete-after: True
changes:
- rscadd: "Adds Magrifles, RnD"
- rscadd: "Adds Modular Pistols, reskinnable stetchkins available only in a bundle"
- rscadd: "Adds Bundle category for regular traitor uplink"
- rscadd: "Adds Flechette Launcher, nukeop exclusive, unique variant available in bundle"
- rscadd: "Adds 10mm Soporific rounds"
- rscadd: "adds Foam X9 assault rifle, adminspawn"
- bugfix: "Anti Tank Pistol no longer refundable"
- wip: "Adds Hyper-Burst Rifle, adminspawn only weapon, intended for nukeops"
- soundadd: "added Magrifle sounds"
- soundadd: "added Hyper-Burst Rifle sounds"
- imageadd: "added 6 alternative sprites for 10mm pistols, includes suppressed sprites"
- spellcheck: "Anti Tank Pistol description fixed"
@@ -1,4 +0,0 @@
author: "Robustin"
delete-after: True
changes:
- tweak: "Revheads no longer spawn with chameleon glasses or a spraycan, instead they will start with a cybernetic security HUD implanted into their eyes."
@@ -1,4 +0,0 @@
author: "ShizCalev"
delete-after: True
changes:
- tweak: "The mining vendor will now provide more verbose feedback about your interactions."
@@ -1,4 +0,0 @@
author: "CitadelStationBot"
delete-after: True
changes:
- tweak: "Wizard cannot cast spoken or whispered spells while mute"
@@ -1,4 +0,0 @@
author: "RandomMarine"
delete-after: True
changes:
- imageadd: "Air tanks (o2+n2) now have a different appearance from oxygen tanks."
@@ -1,5 +0,0 @@
author: "Augustfox"
delete-after: True
changes:
- tweak: "Reordered hair in a semi-alphabetized list for easier use in character creation."
- tweak: "Alphabetized facial hair for easier use in character creation."
@@ -1,5 +0,0 @@
author: "Xhuis"
delete-after: True
changes:
- rscadd: "Ian has recently communed with unspeakable horrors and may now be warped by their power if Nar-Sie passes near them."
- rscadd: "In order to fight back against their ancient foe Ian, Poly has struck a bargain with Ratvar and will be transformed into a machine by their presence."
@@ -1,6 +0,0 @@
author: "XDTM"
delete-after: True
changes:
- rscadd: "Nurse spiders can now set a directive that will be seen by their spiderlings, when they get controlled by a player."
- rscadd: "Spiders' actions are now action buttons instead of verbs."
- rscadd: "Wrapping stuff in a cocoon is now a targeted action!"
@@ -1,4 +0,0 @@
author: "CitadelStationBot"
delete-after: True
changes:
- rscadd: "The syndicate have recently begun sending agents to extract vital research information from Nanotrasen."
@@ -1,4 +0,0 @@
author: "CitadelStationBot"
delete-after: True
changes:
- spellcheck: "You can now find out if an item uses alt-clicking by examining it."
@@ -1,4 +0,0 @@
author: "CitadelStationBot"
delete-after: True
changes:
- rscadd: "Paperwork now uses Markdown instead of BBCode, see the writing help for changes."
@@ -1,4 +0,0 @@
author: "Raeschen"
delete-after: True
changes:
- tweak: "Changed MIN_AGE to 18"
@@ -1,4 +0,0 @@
author: "Antur"
delete-after: True
changes:
- bugfix: "Liches will no longer lose their spells when reviving."
@@ -1,4 +0,0 @@
author: "Naksu"
delete-after: True
changes:
- bugfix: "Removed some of the free lag"
@@ -1,4 +0,0 @@
author: "More Robust Than You"
delete-after: True
changes:
- bugfix: "Fixes cogscarab sprites not updating"
@@ -1,5 +0,0 @@
author: "Robustin"
delete-after: True
changes:
- rscadd: "Blood cultists can now create a unique bastard sword at their forge"
- rscdel: "Blood cultists can no longer obtain a hardsuit from the forge"
@@ -1,4 +0,0 @@
author: "CitadelStationBot"
delete-after: True
changes:
- rscadd: "You can now see construction/deconstruction hints when examining airlocks."
@@ -1,4 +0,0 @@
author: "Qbopper"
delete-after: True
changes:
- tweak: "Moved a locker blocking an airlock in Toxins maintenance."
@@ -1,4 +0,0 @@
author: "Naksu"
delete-after: True
changes:
- bugfix: "Updates to station name are now reflected on Cargo's stock exchange computers."
@@ -1,4 +0,0 @@
author: "MrDoomBringer"
delete-after: True
changes:
- rscadd: "Nanotrasen, as part of their new Employee Retention program, has encouraged more station point-makery by adding the \"Cargo Tech of the Shift\"! The award is located in a lockbox in the Quartermaster's locker."
@@ -1,5 +0,0 @@
author: "CitadelStationBot"
delete-after: True
changes:
- bugfix: "The rarely utilized secret satchel item persistence system has been fixed and made more lenient."
- rscadd: "In case you forgot how it works: if you find or buy secret satchels, put an item in them, and then bury them under tiles on the station you or someone else can find them again in a future round with the item still there! Free satchels can often be found hiding around the station, so get to burying!"
@@ -1,5 +0,0 @@
author: "XDTM"
delete-after: True
changes:
- bugfix: "Fixed a bug where Viral Aggressive Metabolism caused viruses to be cured instantly."
- bugfix: "Fixed a bug where viruses' symptoms would all instantly activate on infection."
@@ -1,4 +0,0 @@
author: "Joan"
delete-after: True
changes:
- bugfix: "Fixes Vanguard never stunning for more than 2 seconds."
@@ -1,4 +0,0 @@
author: "Toriate"
delete-after: True
changes:
- balance: "10mm Soporific bullets now have a threshold of 60 stamina damage, up from 40, and deal 25 with each shot, down from 50"
@@ -1,4 +0,0 @@
author: "Toriate"
delete-after: True
changes:
- spellcheck: "uplink description for soporific magazines now correctly says at least three shots are needed, rather than two"
@@ -1,5 +0,0 @@
author: "CitadelStationBot"
delete-after: True
changes:
- rscadd: "Wormhole event wormholes now actually teleport you."
- bugfix: "portals now actually teleport on click."
@@ -1,4 +0,0 @@
author: "Thefastfoodguy"
delete-after: True
changes:
- bugfix: "Antimatter shielding that can't find a control unit won't delete itself anymore"
@@ -1,4 +0,0 @@
author: "Thefastfoodguy"
delete-after: True
changes:
- bugfix: "Silicons can no longer take brain damage"
@@ -1,6 +0,0 @@
author: "Shock Collars"
delete-after: True
changes:
- rscadd: "Added Shock Collars to hacked autolathes."
- imageadd: "On character sprites, credit to Toriate"
- imageadd: "Object sprite, credit to Toriate"
@@ -1,4 +0,0 @@
author: "Kor"
delete-after: True
changes:
- bugfix: "You can now tell when someone is in soft crit by examining them."
@@ -1,4 +0,0 @@
author: "Naksu"
delete-after: True
changes:
- bugfix: "Bees now come with reduced amounts of free lag"
@@ -1,4 +0,0 @@
author: "More Robust Than You"
delete-after: True
changes:
- balance: "Blobs now take damage from particle accelerators"
@@ -1,4 +0,0 @@
author: "CitadelStationBot"
delete-after: True
changes:
- balance: "The detectives gun has been restored from a system change that nerfed knockdown in general. We need to have a serious discussion about anti revolver hate in this community."
@@ -1,4 +0,0 @@
author: "XDTM"
delete-after: True
changes:
- rscadd: "The CMO now has an advanced health analyzer in his closet! It can give more precise readings on the non-standard damage types."
@@ -1,4 +0,0 @@
author: "Kor"
delete-after: True
changes:
- rscadd: "Nightmares now have mutant hearts and brains, with their own special properties when consumed or implanted in mobs. Experiment!"
@@ -1,4 +0,0 @@
author: "Daniel0Mclovin"
delete-after: True
changes:
- tweak: "Modify health regeneration from 0.05 to 0.75"
@@ -1,4 +0,0 @@
author: "Naksu"
delete-after: True
changes:
- bugfix: "Gutlunches will now once again look for gibs to eat."
@@ -1,4 +0,0 @@
author: "Raeschen"
delete-after: True
changes:
- rscadd: "FTL Milky Way added to music"
@@ -1,4 +0,0 @@
author: "CitadelStationBot"
delete-after: True
changes:
- spellcheck: "Beds, chairs, closets, grilles, lattices, catwalks, tables, racks, floors, plating and bookcases now show hints about constructing/deconstructing them."
@@ -1,4 +0,0 @@
author: "ShizCalev"
delete-after: True
changes:
- bugfix: "You now have to unbuckle a player PRIOR to shaking them up off a bed or resin nest."
@@ -1,4 +0,0 @@
author: "Naksu"
delete-after: True
changes:
- balance: "Pyrosium and cryostylane now react at ludicrous speeds."
@@ -1,4 +0,0 @@
author: "ShizCalev"
delete-after: True
changes:
- soundadd: "Space ninja energy katanas now make a swish when drawn!"
@@ -1,4 +0,0 @@
author: "ShizCalev"
delete-after: True
changes:
- bugfix: "Wizards will now have the correct name when attacked with Envy's knife!"
@@ -1,4 +0,0 @@
author: "CitadelStationBot"
delete-after: True
changes:
- tweak: "The PDA default font has been switched from \"eye bleed\" to old-style monospace. Check your preference."
@@ -1,7 +0,0 @@
author: "Kevak/Neri"
delete-after: True
changes:
- rscadd: "Readds Cult Hardsuits. or more specifically, makes cult forges be able to make hardsuits. They never got removed from the code."
- tweak: "Cultforge uses Option instead of Choice. (Aka ye get a menu instead of three buttons)"
- balance: "Cultforge can make hardsuits again."
- bugfix: "Fixed Cultforge procs, Slightly cleaner code."
@@ -1,4 +0,0 @@
author: "RandomMarine"
delete-after: True
changes:
- bugfix: "Simple mobs should no longer experience severe hud/lighting glitches when reconnecting."
@@ -1,4 +0,0 @@
author: "JJRcop"
delete-after: True
changes:
- tweak: "Admin volume slider moved to its own menu for better visibility."
@@ -1,4 +0,0 @@
author: "Xhuis and Y0SH1_M4S73R"
delete-after: True
changes:
- bugfix: "Servants of Ratvar now spawn in as the actual race set on their preferences, with plasmamen getting the gear they need to not immediately die."
@@ -1,4 +0,0 @@
author: "CitadelStationBot"
delete-after: True
changes:
- bugfix: "Jaunters equipped on the belt slot will save you from chasms again."
@@ -1,4 +0,0 @@
author: "CitadelStationBot"
delete-after: True
changes:
- rscadd: "Wigs are now available in AutoDrobe"
@@ -1,7 +0,0 @@
author: "XDTM"
delete-after: True
changes:
- rscadd: "Added the H.E.C.K. suit, a guaranteed loot frop from Bubblegum."
- rscadd: "The H.E.C.K. suit is fully fire (and ash) proof, and has very good melee armor."
- rscadd: "H.E.C.K. suits can also be painted with spraycans, to fully customize your experience."
- rscadd: "Despite spending centuries inside a demon king, H.E.C.K. suits are most definitely safe."
@@ -1,5 +0,0 @@
author: "Kevak/Neri"
delete-after: True
changes:
- bugfix: "Fixed plasmaman organsprites being missing"
- imageadd: "Plasmaman organ sprites added. Credit to Toriate for the sprites"
@@ -1,4 +0,0 @@
author: "Robustin"
delete-after: True
changes:
- bugfix: "Emotes (e.g. spinning and flipping) will now properly check for consciousness, restraints, etc. when appropriate."
@@ -1,4 +0,0 @@
author: "Naksu"
delete-after: True
changes:
- tweak: "Made atmos tiny bit faster"
@@ -1,6 +0,0 @@
author: "Joan"
delete-after: True
changes:
- balance: "Ocular Warden base damage per second changed from 12.5 to 15."
- bugfix: "Ocular Wardens no longer count themselves when checking for dense objects, which decreased their overall damage by 15%."
- balance: "Ocular Wardens now only reduce their damage by 10% per dense object, and only do so once per turf. However, dense turfs now reduce their damage with the same 10% penalty."
@@ -1,4 +0,0 @@
author: "OneCrew"
delete-after: True
changes:
- tweak: "Renamed all the OneHuman text to OneCrew. OneCrew still has the same spawning ID so no map changes are required."
@@ -1,5 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- rscadd: "Added a maintenance bar to Boxstation. It has a kinkmate. It has booze. It has a table for Dare Dice."
- rscadd: "Also added dorms to maintenance in the place of boxstation's default maint bar."
@@ -1,4 +0,0 @@
author: "Xhuis"
delete-after: True
changes:
- bugfix: "Runed metal and brass are no longer invisible."
-10
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@@ -1,10 +0,0 @@
author: "Toriate"
delete-after: True
changes:
- rscadd: "Added foam Magrifles"
- rscadd: "Added foam Stealth Pistols"
- rscadd: "Added toy Hyper Burst Rifles"
- rscadd: "Added toy ray gun"
- tweak: "foam X9s now available in autolathe"
- soundadd: "added raygun noises"
- imageadd: "added all the sprites for all those toys"
@@ -1,4 +0,0 @@
author: "CitadelStationBot"
delete-after: True
changes:
- imageadd: "Changed the drop, throw, pull and resist icons."
@@ -1,4 +0,0 @@
author: "CitadelStationBot"
delete-after: True
changes:
- bugfix: "Wood is no longer invisible"
@@ -1,4 +0,0 @@
author: "Kor"
delete-after: True
changes:
- rscadd: "Nightmares now have a chance to spawn via event."
@@ -1,6 +0,0 @@
author: "CitadelStationBot"
delete-after: True
changes:
- tweak: "The MC will now reduce tick rate during high populations to keep it from fighting with byond for processing time.
config: Added config options to control MC tick rate
admin: Admins can no longer manually control the mc's tick rate by editing the MC's processing value, instead you will have to edit the config datum's values for high/low pop tick rates."
@@ -1,5 +0,0 @@
author: "CitadelStationBot"
delete-after: True
changes:
- bugfix: "Fixed a rare case where creating a one tank bomb would result in a broken object"
- bugfix: "Fixed many cases where forced item drops could be avoided by not having an item in your active hand"
@@ -1,4 +0,0 @@
author: "Kor and JJRcop"
delete-after: True
changes:
- rscadd: "Added vampires. They will be available as a roundstart race during the Halloween holiday event."
@@ -1,4 +0,0 @@
author: "Naksu"
delete-after: True
changes:
- bugfix: "Tweaks to atmos performance"
@@ -1,4 +0,0 @@
author: "Y0SH1_M4S73R"
delete-after: True
changes:
- balance: "Gygax overdrive consumes at least 100 power per step"
@@ -1,9 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- tweak: "Crew objectives are now more clearly stated to be assigned by Nanotrasen."
- tweak: "You can now opt out of being a miscreant in your preferences"
- tweak: "Round end objective display is a lot more readable"
- tweak: "Crew objectives and miscreant objectives now have more emphasis on being optional"
- tweak: "Space suits are a much rarer target for the pwrgame objective"
- rscdel: "Got rid of the departmental clothing objective"
@@ -1,6 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- rscadd: "Added kinkmates to Delta in the gambling den (replacing the cigarette vendor), abandoned theatre (replacing a plant), and the abandoned theatre backstage in port bow maintenance."
- rscadd: "Added kinkmates to Meta in the abandoned bar, maintenance storage room (replacing an easel), and in maintenance right below science (also replacing an easel)."
- tweak: "Made the atmos pipes in maint dorms hidden."
@@ -1,4 +0,0 @@
author: "Robustin"
delete-after: True
changes:
- bugfix: "Neutering a disease symptom now produces a unique ID that will ensure the PANDEMIC machine copies it properly."
@@ -1,4 +0,0 @@
author: "spessmenart"
delete-after: True
changes:
- imageadd: "The captains sabre no longer looks like a rapier."
@@ -1,4 +0,0 @@
author: "ninjanomnom"
delete-after: True
changes:
- bugfix: "Shuttles no longer rotate ghosts of players who prefer directionless sprites"
@@ -1,4 +0,0 @@
author: "ninjanomnom"
delete-after: True
changes:
- bugfix: "Buckled mobs when on a rotating shuttle should now rotate correctly"
@@ -1,4 +0,0 @@
author: "Robustin"
delete-after: True
changes:
- tweak: "Abandoned Airlocks will no longer be deleted when their turf is changed to a wall."
@@ -1,4 +0,0 @@
author: "Xhuis"
delete-after: True
changes:
- bugfix: "Ocular wardens no longer have a burning hatred for revenants and won't attack their corpse endlessly anymore."
@@ -1,4 +0,0 @@
author: "Frozenguy5"
delete-after: True
changes:
- bugfix: "C20r damage upped from 20 to 30 (used to be 30 before an ammo cleanup in the code)"
-13
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@@ -1,13 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- rscadd: "Readded maint bar and maint dorms from my previous map edit PR"
- rscadd: "Added an Abandoned Cafe to Boxstation, right above the new Clown and Mime offices."
- tweak: "Cit's maintenance bar is now all access."
- tweak: "The kitchen's deep fryers have been moved into the kitchen's island counter, just as the deep fryer was on old Hippie."
- tweak: "Recreated several changes from old Hippie's Boxstation. They are as follows."
- rscadd: "Added Clown and Mime offices to Boxstation. The Clown and Mime will now spawn there instead of the Theatre."
- tweak: "There is now a maintenance tunnel connecting the Captain's office to the meeting room."
- tweak: "The Gravity Generator has been moved to Engineering, and the Vault has been moved to the Gravity Generator's former place."
- tweak: "Added an extra airlock on the west side of the bar."
- tweak: "Added an extra airlock on the west side of Bar Storage, connecting it with the rest of the bar."
@@ -1,4 +0,0 @@
author: "XDTM"
delete-after: True
changes:
- bugfix: "Internals now properly work if set to 0 pressure, and will prevent breathing gas from the external atmosphere."
@@ -1,4 +0,0 @@
author: "XDTM"
delete-after: True
changes:
- bugfix: "Viral Aggressive Metabolism is now properly inactive when neutered."
@@ -1,9 +0,0 @@
author: "XDTM"
delete-after: True
changes:
- rscadd: "Blood and vomit pools can now spread the diseases of the mob that made them! Cover your feet properly to avoid infection."
- rscadd: "Virus severity now changes the color of the disease HUD icon, scaling from green to red to flashing black-red."
- tweak: "Contact-based diseases no longer spread by simply standing near other people; it requires interaction like touching or attacking. Bumping against people/swapping with help intent still counts as touching."
- tweak: "Advanced viruses now have another infection type, \"Fluids\"; it's between blood and skin contact, and will only be transmitted through fluid contact."
- rscdel: "Two \"hidden\" infection types have been removed. Overall this means that making a virus airborne is a little bit easier."
- bugfix: "Species who cannot breathe can no longer be infected by breathing."
@@ -1,4 +0,0 @@
author: "Naksu"
delete-after: True
changes:
- bugfix: "Fixes to door/airlock deletion routines."
@@ -1,4 +0,0 @@
author: "improvedname"
delete-after: True
changes:
- bugfix: "9mm doesn't longer appear in traitor surplus crates"
@@ -1,4 +0,0 @@
author: "Robustin"
delete-after: True
changes:
- tweak: "Tesla movement is now completely random."

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