population locked uplink items use current population

yay?
This commit is contained in:
Timothy Teakettle
2020-04-06 17:34:34 +01:00
parent faf199fc35
commit 3b322b9f7c
+12 -1
View File
@@ -27,6 +27,7 @@ GLOBAL_LIST_EMPTY(uplinks)
var/datum/ui_state/checkstate
var/compact_mode = FALSE
var/debug = FALSE
var/saved_player_population = 0
/datum/component/uplink/Initialize(_owner, _lockable = TRUE, _enabled = FALSE, datum/game_mode/_gamemode, starting_tc = 20, datum/ui_state/_checkstate, datum/traitor_class/traitor_class)
if(!isitem(parent))
@@ -68,6 +69,7 @@ GLOBAL_LIST_EMPTY(uplinks)
if(!lockable)
active = TRUE
locked = FALSE
saved_player_population = GLOB.joined_player_list.len
/datum/component/uplink/InheritComponent(datum/component/uplink/U)
lockable |= U.lockable
@@ -118,6 +120,13 @@ GLOBAL_LIST_EMPTY(uplinks)
active = TRUE
if(user)
ui_interact(user)
//update the saved population
previous_player_population = saved_player_population
saved_player_population = GLOB.joined_player_list.len
//if population has changed, update uplink items
if(saved_player_population != current_player_population)
uplink_items = get_uplink_items(gamemode, TRUE, allow_restricted, filters)
// an unlocked uplink blocks also opening the PDA or headset menu
return COMPONENT_NO_INTERACT
@@ -190,7 +199,9 @@ GLOBAL_LIST_EMPTY(uplinks)
if(item in buyable_items)
var/datum/uplink_item/I = buyable_items[item]
MakePurchase(usr, I)
//check to make sure people cannot buy items when the player pop is below the requirement
if(saved_player_population >= I.player_minimum)
MakePurchase(usr, I)
. = TRUE
if("lock")
active = FALSE