oh jesus fuck its all gone wrong
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@@ -164,6 +164,7 @@
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#define TRAIT_NO_MIDROUND_ANTAG "no-midround-antag" //can't be turned into an antag by random events
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#define TRAIT_PUGILIST "pugilist" //This guy punches people for a living
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#define TRAIT_KI_VAMPIRE "ki-vampire" //when someone with this trait rolls maximum damage on a punch and stuns the target, they regain some stamina and do clone damage
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#define TRAIT_MAULER "mauler" // this guy punches the shit out of people to hurt them, not to drain their stamina
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#define TRAIT_PASSTABLE "passtable"
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#define TRAIT_GIANT "giant"
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#define TRAIT_DWARF "dwarf"
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@@ -683,16 +683,18 @@
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cold_protection = ARMS|HANDS
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min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
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max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
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enhancement = 15 // it's not an armblade but it's Violence, alright
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armor = list("melee" = 20, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 35, "bio" = 35, "rad" = 35, "fire" = 0, "acid" = 0)
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enhancement = 15 // first, do harm. all of it. all of the harm. just fuck em up.
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var/wound_enhancement = 20
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inherited_trait = TRAIT_CHUNKYFINGERS // dummy thicc bone hands
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secondary_trait = TRAIT_STRONG_GRABBER // grab them and then punch their head off
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var/tertiary_trait = TRAIT_MAULER // stamina damage? no thanks, bro
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var/fasthands = TRUE
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/obj/item/clothing/gloves/fingerless/pugilist/bone/examine(mob/user)
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. = ..()
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. += " [src] are throwing [fasthands ? "fast, precise strikes" : "crippling, damaging blows"]."
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. += " Alt-click them to change between rapid strikes and strong blows."
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. += "[src] are attacking with [fasthands ? "fast, precise strikes" : "crippling, damaging blows"]."
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. += "Alt-click them to change between rapid strikes and strong blows."
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/obj/item/clothing/gloves/fingerless/pugilist/bone/AltClick(mob/user)
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. = ..()
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@@ -701,14 +703,9 @@
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enhancement = initial(enhancement)
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wound_enhancement = initial(enhancement)
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else
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enhancement = initial(enhancement) * 3 // punch the head off a man
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wound_enhancement = initial(enhancement) * 3 // do it do it do it do it
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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if(locate(src) in H.gloves)
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src.dropped(H)
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src.equipped(H, SLOT_GLOVES)
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to_chat(user, "<span class='notice'>With [src], you are now throwing [fasthands ? "fast, precise strikes" : "crippling, damaging blows"].</span>")
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enhancement = initial(enhancement) * 2 // punch the head off a man
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wound_enhancement = initial(enhancement) * 2 // do it do it do it do it
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to_chat(user, "<span class='notice'>With [src], you are now attacking with [fasthands ? "fast, precise strikes" : "crippling, damaging blows"].</span>")
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/obj/item/clothing/gloves/fingerless/pugilist/bone/Initialize()
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. = ..()
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@@ -719,10 +716,12 @@
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if(slot == SLOT_GLOVES)
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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ADD_TRAIT(H, tertiary_trait, GLOVE_TRAIT)
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H.dna.species.punchwoundbonus += wound_enhancement
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/obj/item/clothing/gloves/fingerless/pugilist/bone/dropped(mob/user)
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. = ..()
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REMOVE_TRAIT(user, tertiary_trait, GLOVE_TRAIT)
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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H.dna.species.punchwoundbonus -= wound_enhancement
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@@ -1422,7 +1422,11 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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target.apply_damage(damage*1.5, attack_type, affecting, armor_block, wound_bonus = punchwoundbonus)
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target.apply_damage(damage*0.5, STAMINA, affecting, armor_block)
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log_combat(user, target, "kicked")
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else//other attacks deal full raw damage + 2x in stamina damage
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else if(HAS_TRAIT(user, TRAIT_MAULER)) // mauler punches deal 1.2x raw damage + 0.8x stam damage
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target.apply_damage(damage*1.2, attack_type, affecting, armor_block, wound_bonus = punchwoundbonus)
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target.apply_damage(damage*0.8, STAMINA, affecting, armor_block)
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log_combat(user, target, "punched (mauler)")
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else //other attacks deal full raw damage + 2x in stamina damage
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target.apply_damage(damage, attack_type, affecting, armor_block, wound_bonus = punchwoundbonus)
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target.apply_damage(damage*2, STAMINA, affecting, armor_block)
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log_combat(user, target, "punched")
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