Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit833
This commit is contained in:
@@ -8,12 +8,6 @@
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/// Levels
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#define SKILL_PROGRESSION_LEVEL 4
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/// Max value of skill for numerical skills
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#define SKILL_NUMERICAL_MAX 100
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/// Min value of skill for numerical skills
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#define SKILL_NUMERICAL_MIN 0
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// Standard values for job starting skills
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#define STARTING_SKILL_SURGERY_MEDICAL 35 //out of SKILL_NUMERICAL_MAX
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@@ -26,6 +20,13 @@
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#define DEF_SKILL_GAIN 1
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#define SKILL_GAIN_SURGERY_PER_STEP 0.25
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#define STD_USE_TOOL_MULT 1
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#define EASY_USE_TOOL_MULT 0.75
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#define TRIVIAL_USE_TOOL_MULT 0.5
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#define BARE_USE_TOOL_MULT 0.25
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//multiplier of the difference of max_value and min_value. Mostly for balance purposes between numerical and level-based skills.
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#define STD_NUM_SKILL_ITEM_GAIN_MULTI 0.002
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//An extra point for each few seconds of delay when using a tool. Before the multiplier.
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#define SKILL_GAIN_DELAY_DIVISOR 3 SECONDS
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@@ -123,7 +123,7 @@
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if(totitemdamage)
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totitemdamage = user.mind.item_action_skills_mod(I, totitemdamage, I.skill_difficulty, SKILL_ATTACK_OBJ, bad_trait)
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for(var/skill in I.used_skills)
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if(!(I.used_skills[skill] & SKILL_TRAIN_ATTACK_OBJ))
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if(!(SKILL_TRAIN_ATTACK_OBJ in I.used_skills[skill]))
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continue
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user.mind.auto_gain_experience(skill, I.skill_gain)
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@@ -192,9 +192,10 @@
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if(.)
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. = user.mind.item_action_skills_mod(I, ., I.skill_difficulty, SKILL_ATTACK_MOB, bad_trait)
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for(var/skill in I.used_skills)
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if(!(I.used_skills[skill] & SKILL_TRAIN_ATTACK_MOB))
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if(!(SKILL_TRAIN_ATTACK_MOB in I.used_skills[skill]))
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continue
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user.mind.auto_gain_experience(skill, I.skill_gain)
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var/datum/skill/S = GLOB.skill_datums[skill]
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user.mind.auto_gain_experience(skill, I.skill_gain*S.item_skill_gain_multi)
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// Proximity_flag is 1 if this afterattack was called on something adjacent, in your square, or on your person.
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// Click parameters is the params string from byond Click() code, see that documentation.
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@@ -102,9 +102,8 @@
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//stops TK grabs being equipped anywhere but into hands
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/obj/item/tk_grab/equipped(mob/user, slot)
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if(slot == SLOT_HANDS)
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return
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return ..()
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qdel(src)
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return
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/obj/item/tk_grab/examine(user)
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if (focus)
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@@ -25,4 +25,23 @@
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/datum/config_entry/string/medal_hub_address
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/datum/config_entry/string/medal_hub_password
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protection = CONFIG_ENTRY_HIDDEN
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protection = CONFIG_ENTRY_HIDDEN
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/datum/config_entry/keyed_list/cross_server_bunker_override
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key_mode = KEY_MODE_TEXT
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value_mode = VALUE_MODE_TEXT
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protection = CONFIG_ENTRY_LOCKED
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/datum/config_entry/keyed_list/cross_server_bunker_override/ValidateAndSet(str_val)
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. = ..()
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if(.)
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var/list/newv = list()
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for(var/I in config_entry_value)
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newv[replacetext(I, "+", " ")] = config_entry_value[I]
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config_entry_value = newv
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/datum/config_entry/keyed_list/cross_server_bunker_override/ValidateListEntry(key_name, key_value)
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return key_value != "byond:\\address:port" && ..()
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/datum/config_entry/flag/allow_cross_server_bunker_override
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protection = CONFIG_ENTRY_LOCKED
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@@ -1,4 +1,4 @@
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k// PARTS //
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// PARTS //
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/obj/item/weaponcrafting
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icon = 'icons/obj/improvised.dmi'
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@@ -8,61 +8,33 @@ k// PARTS //
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custom_materials = list(/datum/material/wood = MINERAL_MATERIAL_AMOUNT * 6)
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icon_state = "riflestock"
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||||
|
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/obj/item/weaponcrafting/durathread_string
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||||
name = "durathread string"
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desc = "A long piece of durathread with some resemblance to cable coil."
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||||
/obj/item/weaponcrafting/string
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||||
name = "wound thread"
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desc = "A long piece of thread with some resemblance to cable coil."
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icon_state = "durastring"
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////////////////////////////////
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// KAT IMPROVISED WEAPON PARTS//
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// IMPROVISED WEAPON PARTS//
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////////////////////////////////
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/obj/item/weaponcrafting/improvised_parts
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name = "Eerie bunch of coloured dots."
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desc = "You feel the urge to report to Central that the parent type of guncrafting, which should never appear in this reality, has appeared. Whatever that means."
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name = "Debug Improvised Gun Part"
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desc = "A badly coded gun part. You should report coders if you see this."
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icon = 'icons/obj/guns/gun_parts.dmi'
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icon_state = "palette"
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// BARRELS
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/obj/item/weaponcrafting/improvised_parts/barrel_rifle
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name = "rifle barrel"
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desc = "A pipe with a diameter just the right size to fire 7.62 rounds out of."
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icon_state = "barrel_rifle"
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||||
|
||||
/obj/item/weaponcrafting/improvised_parts/barrel_shotgun
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name = "shotgun barrel"
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desc = "A twenty bore shotgun barrel."
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icon_state = "barrel_shotgun"
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/obj/item/weaponcrafting/improvised_parts/barrel_pistol
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name = "pistol barrel"
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desc = "A pipe with a small diameter and some holes finely cut into it. It fits .32 ACP bullets. Probably."
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icon_state = "barrel_pistol"
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w_class = WEIGHT_CLASS_SMALL
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// RECEIVERS
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/obj/item/weaponcrafting/improvised_parts/rifle_receiver
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name = "bolt action receiver"
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desc = "A crudely constructed receiver to create an improvised bolt-action breechloaded rifle. It's generic enough to modify to create other rifles, potentially."
|
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name = "rifle receiver"
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||||
desc = "A crudely constructed receiver to create an improvised bolt-action breechloaded rifle." // removed some text implying that the item had more uses than it does
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||||
icon_state = "receiver_rifle"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
/obj/item/weaponcrafting/improvised_parts/pistol_receiver
|
||||
name = "pistol receiver"
|
||||
desc = "A receiver to connect house and connects all the parts to make an improvised pistol."
|
||||
icon_state = "receiver_pistol"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
/obj/item/weaponcrafting/improvised_parts/laser_receiver
|
||||
name = "energy emitter assembly"
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||||
desc = "A mixture of components haphazardly wired together to form an energy emitter."
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||||
icon_state = "laser_assembly"
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||||
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/obj/item/weaponcrafting/improvised_parts/shotgun_receiver
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||||
name = "break-action assembly"
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desc = "An improvised receiver to create a break-action breechloaded shotgun. Parts of this are still useful if you want to make another type of shotgun, however."
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name = "shotgun reciever"
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desc = "An improvised receiver to create a break-action breechloaded shotgun." // removed some text implying that the item had more uses than it does
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||||
icon_state = "receiver_shotgun"
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||||
w_class = WEIGHT_CLASS_SMALL
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||||
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@@ -78,15 +50,3 @@ k// PARTS //
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||||
name = "wooden firearm body"
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desc = "A crudely fashioned wooden body to help keep higher calibre improvised weapons from blowing themselves apart."
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icon_state = "wooden_body"
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||||
/obj/item/weaponcrafting/improvised_parts/wooden_grip
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name = "wooden pistol grip"
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desc = "A nice wooden grip hollowed out for pistol magazines."
|
||||
icon_state = "wooden_pistolgrip"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
/obj/item/weaponcrafting/improvised_parts/makeshift_lens
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||||
name = "makeshift focusing lens"
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||||
desc = "A properly made lens made with actual glassworking tools would perform much better, but this will have to do."
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||||
icon_state = "focusing_lens"
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||||
w_class = WEIGHT_CLASS_TINY
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@@ -103,7 +103,7 @@
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||||
/datum/crafting_recipe/bone_bow
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||||
name = "Bone Bow"
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||||
result = /obj/item/gun/ballistic/bow/ashen
|
||||
time = 200
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||||
time = 120 // 80+120 = 200
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||||
always_availible = FALSE
|
||||
reqs = list(/obj/item/stack/sheet/bone = 8,
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||||
/obj/item/stack/sheet/sinew = 4)
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||||
@@ -112,7 +112,7 @@
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/datum/crafting_recipe/bow_tablet
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||||
name = "Sandstone Bow Making Manual"
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||||
result = /obj/item/book/granter/crafting_recipe/bone_bow
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||||
time = 600 //Scribing
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||||
time = 200 //Scribing // don't care
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||||
always_availible = FALSE
|
||||
reqs = list(/obj/item/stack/rods = 1,
|
||||
/obj/item/stack/sheet/mineral/sandstone = 4)
|
||||
|
||||
@@ -192,8 +192,8 @@
|
||||
result = /obj/item/gun/ballistic/bow/pipe
|
||||
reqs = list(/obj/item/pipe = 5,
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||||
/obj/item/stack/sheet/plastic = 15,
|
||||
/obj/item/weaponcrafting/durathread_string = 5)
|
||||
time = 450
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||||
/obj/item/weaponcrafting/string = 5)
|
||||
time = 150
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_WEAPON
|
||||
|
||||
@@ -248,10 +248,10 @@
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_WEAPON
|
||||
|
||||
/datum/crafting_recipe/ishotgun
|
||||
/datum/crafting_recipe/ishotgun // smaller and more versatile gun requires some better materials
|
||||
name = "Improvised Shotgun"
|
||||
result = /obj/item/gun/ballistic/revolver/doublebarrel/improvised
|
||||
reqs = list(/obj/item/weaponcrafting/improvised_parts/barrel_shotgun = 1,
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||||
reqs = list(/obj/item/pipe = 2, // putting a large amount of meaningless timegates by forcing people to turn base resources into upgraded resources kinda sucks
|
||||
/obj/item/weaponcrafting/improvised_parts/shotgun_receiver = 1,
|
||||
/obj/item/weaponcrafting/improvised_parts/trigger_assembly = 1,
|
||||
/obj/item/weaponcrafting/improvised_parts/wooden_body = 1,
|
||||
@@ -262,10 +262,10 @@
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_WEAPON
|
||||
|
||||
/datum/crafting_recipe/irifle
|
||||
/datum/crafting_recipe/irifle // larger and less versatile gun, but a bit easier to make
|
||||
name = "Improvised Rifle (7.62mm)"
|
||||
result = /obj/item/gun/ballistic/shotgun/boltaction/improvised
|
||||
reqs = list(/obj/item/weaponcrafting/improvised_parts/barrel_rifle = 1,
|
||||
reqs = list(/obj/item/pipe = 2, // above
|
||||
/obj/item/weaponcrafting/improvised_parts/rifle_receiver = 1,
|
||||
/obj/item/weaponcrafting/improvised_parts/trigger_assembly = 1,
|
||||
/obj/item/weaponcrafting/improvised_parts/wooden_body = 1,
|
||||
@@ -276,49 +276,6 @@
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_WEAPON
|
||||
|
||||
/datum/crafting_recipe/ipistol
|
||||
name = "Improvised Pistol (.32)"
|
||||
result = /obj/item/gun/ballistic/automatic/pistol/improvised/nomag
|
||||
reqs = list(/obj/item/weaponcrafting/improvised_parts/barrel_pistol = 1,
|
||||
/obj/item/weaponcrafting/improvised_parts/pistol_receiver = 1,
|
||||
/obj/item/weaponcrafting/improvised_parts/trigger_assembly = 1,
|
||||
/obj/item/weaponcrafting/improvised_parts/wooden_grip = 1,
|
||||
/obj/item/stack/sheet/plastic = 15,
|
||||
/obj/item/stack/sheet/plasteel = 1)
|
||||
tools = list(TOOL_SCREWDRIVER, TOOL_WELDER, TOOL_WIRECUTTER)
|
||||
time = 100
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_WEAPON
|
||||
|
||||
/datum/crafting_recipe/ilaser
|
||||
name = "Improvised Energy Gun"
|
||||
result = /obj/item/gun/energy/e_gun/old/improvised
|
||||
reqs = list(/obj/item/weaponcrafting/improvised_parts/laser_receiver = 1,
|
||||
/obj/item/weaponcrafting/improvised_parts/trigger_assembly = 1,
|
||||
/obj/item/weaponcrafting/improvised_parts/makeshift_lens = 1,
|
||||
/obj/item/stock_parts/cell = 1,
|
||||
/obj/item/stack/sheet/metal = 10,
|
||||
/obj/item/stack/sheet/plasteel = 5,
|
||||
/obj/item/stack/cable_coil = 10)
|
||||
tools = list(TOOL_SCREWDRIVER)
|
||||
time = 100
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_WEAPON
|
||||
|
||||
/datum/crafting_recipe/ilaser/upgraded
|
||||
name = "Improvised Energy Gun Upgrade"
|
||||
result = /obj/item/gun/energy/e_gun/old/improvised/upgraded
|
||||
reqs = list(/obj/item/gun/energy/e_gun/old/improvised = 1,
|
||||
/obj/item/glasswork/glass_base/lens = 1,
|
||||
/obj/item/stock_parts/capacitor/quadratic = 2,
|
||||
/obj/item/stock_parts/micro_laser/ultra = 1,
|
||||
/obj/item/stock_parts/cell/bluespace = 1,
|
||||
/obj/item/stack/cable_coil = 5)
|
||||
tools = list(TOOL_SCREWDRIVER, TOOL_MULTITOOL)
|
||||
time = 100
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_WEAPON
|
||||
|
||||
//////////////////
|
||||
///AMMO CRAFTING//
|
||||
//////////////////
|
||||
@@ -326,9 +283,9 @@
|
||||
/datum/crafting_recipe/arrow
|
||||
name = "Arrow"
|
||||
result = /obj/item/ammo_casing/caseless/arrow/wood
|
||||
time = 30
|
||||
time = 5 // these only do 15 damage
|
||||
reqs = list(/obj/item/stack/sheet/mineral/wood = 1,
|
||||
/obj/item/stack/sheet/durathread = 1,
|
||||
/obj/item/stack/sheet/cloth = 1,
|
||||
/obj/item/stack/rods = 1) // 1 metal sheet = 2 rods = 2 arrows
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_AMMO
|
||||
@@ -336,7 +293,7 @@
|
||||
/datum/crafting_recipe/bone_arrow
|
||||
name = "Bone Arrow"
|
||||
result = /obj/item/ammo_casing/caseless/arrow/bone
|
||||
time = 30
|
||||
time = 5
|
||||
always_availible = FALSE
|
||||
reqs = list(/obj/item/stack/sheet/bone = 1,
|
||||
/obj/item/stack/sheet/sinew = 1,
|
||||
@@ -348,7 +305,7 @@
|
||||
name = "Ashen Arrow"
|
||||
result = /obj/item/ammo_casing/caseless/arrow/ash
|
||||
tools = list(TOOL_WELDER)
|
||||
time = 30
|
||||
time = 10 // 1.5 seconds minimum per actually worthwhile arrow excluding interface lag
|
||||
always_availible = FALSE
|
||||
reqs = list(/obj/item/ammo_casing/caseless/arrow/wood = 1)
|
||||
category = CAT_WEAPONRY
|
||||
@@ -442,92 +399,28 @@
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_AMMO
|
||||
|
||||
/datum/crafting_recipe/m32acp
|
||||
name = ".32ACP Empty Magazine"
|
||||
result = /obj/item/ammo_box/magazine/m32acp/empty
|
||||
reqs = list(/obj/item/stack/sheet/metal = 3,
|
||||
/obj/item/stack/sheet/plasteel = 1,
|
||||
/obj/item/stack/packageWrap = 1)
|
||||
tools = list(TOOL_WELDER,TOOL_SCREWDRIVER)
|
||||
time = 5
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_AMMO
|
||||
|
||||
////////////////////
|
||||
// PARTS CRAFTING //
|
||||
////////////////////
|
||||
|
||||
// BARRELS
|
||||
|
||||
/datum/crafting_recipe/rifle_barrel
|
||||
name = "Improvised Rifle Barrel"
|
||||
result = /obj/item/weaponcrafting/improvised_parts/barrel_rifle
|
||||
reqs = list(/obj/item/pipe = 2)
|
||||
tools = list(TOOL_WELDER,TOOL_SAW)
|
||||
time = 150
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_PARTS
|
||||
|
||||
/datum/crafting_recipe/shotgun_barrel
|
||||
name = "Improvised Shotgun Barrel"
|
||||
result = /obj/item/weaponcrafting/improvised_parts/barrel_shotgun
|
||||
reqs = list(/obj/item/pipe = 2)
|
||||
tools = list(TOOL_WELDER,TOOL_SAW)
|
||||
time = 150
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_PARTS
|
||||
|
||||
/datum/crafting_recipe/pistol_barrel
|
||||
name = "Improvised Pistol Barrel"
|
||||
result = /obj/item/weaponcrafting/improvised_parts/barrel_pistol
|
||||
reqs = list(/obj/item/pipe = 1,
|
||||
/obj/item/stack/sheet/plasteel = 1)
|
||||
tools = list(TOOL_WELDER,TOOL_SAW)
|
||||
time = 150
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_PARTS
|
||||
|
||||
// RECEIVERS
|
||||
|
||||
/datum/crafting_recipe/rifle_receiver
|
||||
name = "Improvised Rifle Receiver"
|
||||
result = /obj/item/weaponcrafting/improvised_parts/rifle_receiver
|
||||
reqs = list(/obj/item/stack/sheet/metal = 10,
|
||||
/obj/item/stack/sheet/plasteel = 1)
|
||||
reqs = list(/obj/item/stack/sheet/metal = 15) // you can carry multiple shotguns
|
||||
tools = list(TOOL_SCREWDRIVER, TOOL_WELDER)
|
||||
time = 50
|
||||
time = 25
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_PARTS
|
||||
|
||||
/datum/crafting_recipe/shotgun_receiver
|
||||
name = "Improvised Shotgun Receiver"
|
||||
result = /obj/item/weaponcrafting/improvised_parts/shotgun_receiver
|
||||
reqs = list(/obj/item/stack/sheet/metal = 10,
|
||||
/obj/item/stack/sheet/plasteel = 1)
|
||||
tools = list(TOOL_SCREWDRIVER, TOOL_WELDER) // Dual wielding has been removed, plasteel is a soft timesink to obtain for most to make mass production harder.
|
||||
time = 50
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_PARTS
|
||||
|
||||
/datum/crafting_recipe/pistol_receiver
|
||||
name = "Improvised Pistol Receiver"
|
||||
result = /obj/item/weaponcrafting/improvised_parts/pistol_receiver
|
||||
reqs = list(/obj/item/stack/sheet/metal = 5,
|
||||
/obj/item/stack/sheet/plasteel = 1)
|
||||
tools = list(TOOL_SCREWDRIVER, TOOL_WELDER, TOOL_SAW)
|
||||
time = 50
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_PARTS
|
||||
|
||||
/datum/crafting_recipe/laser_receiver
|
||||
name = "Energy Weapon Assembly"
|
||||
result = /obj/item/weaponcrafting/improvised_parts/laser_receiver
|
||||
reqs = list(/obj/item/stack/sheet/metal = 10,
|
||||
/obj/item/stock_parts/capacitor = 2,
|
||||
/obj/item/stock_parts/micro_laser = 1,
|
||||
/obj/item/assembly/prox_sensor = 1)
|
||||
tools = list(TOOL_SCREWDRIVER, TOOL_MULTITOOL, TOOL_WELDER) // Prox sensor and multitool for the circuit board, welder for extremely ghetto soldering.
|
||||
time = 150
|
||||
reqs = list(/obj/item/stack/sheet/metal = 15,
|
||||
/obj/item/stack/sheet/plasteel = 1) // requires access or hacking since shotgun is better
|
||||
tools = list(TOOL_SCREWDRIVER, TOOL_WELDER)
|
||||
time = 25
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_PARTS
|
||||
|
||||
@@ -539,16 +432,6 @@
|
||||
reqs = list(/obj/item/stack/sheet/metal = 3,
|
||||
/obj/item/assembly/igniter = 1)
|
||||
tools = list(TOOL_SCREWDRIVER, TOOL_WELDER)
|
||||
time = 150
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_PARTS
|
||||
|
||||
/datum/crafting_recipe/makeshift_lens
|
||||
name = "Makeshift Lens"
|
||||
result = /obj/item/weaponcrafting/improvised_parts/makeshift_lens
|
||||
reqs = list(/obj/item/stack/sheet/metal = 1,
|
||||
/obj/item/stack/sheet/glass = 2)
|
||||
tools = list(TOOL_WELDER) // Glassmaking lets you make non-makeshift lenses.
|
||||
time = 50
|
||||
time = 25
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_PARTS
|
||||
|
||||
@@ -58,12 +58,10 @@
|
||||
var/datum/martial_art/boxing/style = new
|
||||
|
||||
/obj/item/clothing/gloves/boxing/equipped(mob/user, slot)
|
||||
if(!ishuman(user))
|
||||
return
|
||||
if(slot == SLOT_GLOVES)
|
||||
. = ..()
|
||||
if(ishuman(user) && slot == SLOT_GLOVES)
|
||||
var/mob/living/carbon/human/H = user
|
||||
style.teach(H,TRUE)
|
||||
return
|
||||
|
||||
/obj/item/clothing/gloves/boxing/dropped(mob/user)
|
||||
. = ..()
|
||||
|
||||
@@ -196,9 +196,8 @@
|
||||
var/datum/martial_art/krav_maga/style = new
|
||||
|
||||
/obj/item/clothing/gloves/krav_maga/equipped(mob/user, slot)
|
||||
if(!ishuman(user))
|
||||
return
|
||||
if(slot == SLOT_GLOVES)
|
||||
. = ..()
|
||||
if(ishuman(user) && slot == SLOT_GLOVES)
|
||||
var/mob/living/carbon/human/H = user
|
||||
style.teach(H,1)
|
||||
|
||||
|
||||
@@ -377,7 +377,7 @@
|
||||
var/turf/ST = null
|
||||
var/falling = 0
|
||||
var/damage = damage_roll(A,D)
|
||||
|
||||
|
||||
for (var/obj/O in oview(1, A))
|
||||
if (O.density == 1)
|
||||
if (O == A)
|
||||
@@ -472,12 +472,10 @@
|
||||
var/datum/martial_art/wrestling/style = new
|
||||
|
||||
/obj/item/storage/belt/champion/wrestling/equipped(mob/user, slot)
|
||||
if(!ishuman(user))
|
||||
return
|
||||
if(slot == SLOT_BELT)
|
||||
. = ..()
|
||||
if(ishuman(user) && slot == SLOT_BELT)
|
||||
var/mob/living/carbon/human/H = user
|
||||
style.teach(H,1)
|
||||
return
|
||||
|
||||
/obj/item/storage/belt/champion/wrestling/dropped(mob/user)
|
||||
. = ..()
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
. = list()
|
||||
.["playername"] = owner.name
|
||||
.["see_skill_mods"] = see_skill_mods
|
||||
.["admin"] = check_rights(R_DEBUG)
|
||||
.["admin"] = check_rights(R_DEBUG, FALSE)
|
||||
|
||||
/datum/skill_holder/ui_act(action, params)
|
||||
. = ..()
|
||||
|
||||
@@ -33,6 +33,10 @@ GLOBAL_LIST_INIT_TYPED(skill_datums, /datum/skill, init_skill_datums())
|
||||
var/base_multiplier = 1
|
||||
/// Value added to the base multiplier depending on overall competency compared to maximum value/level.
|
||||
var/competency_multiplier = 1
|
||||
/// Experience gain multiplier gained from using items.
|
||||
var/item_skill_gain_multi = 1
|
||||
/// Skill gain quantisation
|
||||
var/skill_gain_quantisation = 0.1
|
||||
/// A list of ways this skill can affect or be affected through actions and skill modifiers.
|
||||
var/list/skill_traits = list(SKILL_SANITY, SKILL_INTELLIGENCE)
|
||||
/// Index of this skill in the UI
|
||||
@@ -108,6 +112,10 @@ GLOBAL_LIST_INIT_TYPED(skill_datums, /datum/skill, init_skill_datums())
|
||||
/// Min value of this skill
|
||||
var/min_value = 0
|
||||
|
||||
/datum/skill/numerical/New()
|
||||
..()
|
||||
skill_gain_quantisation = item_skill_gain_multi = item_skill_gain_multi * (max_value - min_value) * STD_NUM_SKILL_ITEM_GAIN_MULTI
|
||||
|
||||
/datum/skill/numerical/sanitize_value(new_value)
|
||||
return clamp(new_value, min_value, max_value)
|
||||
|
||||
|
||||
@@ -91,10 +91,10 @@
|
||||
CRASH("Invalid set_skill_value call. Use skill typepaths.") //until a time when we somehow need text ids for dynamic skills, I'm enforcing this.
|
||||
var/datum/skill/S = GLOB.skill_datums[skill]
|
||||
value = S.sanitize_value(value)
|
||||
skill_holder.need_static_data_update = TRUE
|
||||
if(!isnull(value))
|
||||
LAZYINITLIST(skill_holder.skills)
|
||||
S.set_skill_value(skill_holder, value, src, silent)
|
||||
skill_holder.need_static_data_update = TRUE
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
@@ -120,11 +120,9 @@
|
||||
CRASH("You cannot auto increment a non numerical(experience skill!")
|
||||
var/current = get_skill_value(skill, FALSE)
|
||||
var/affinity = get_skill_affinity(skill)
|
||||
var/target_value = current + (value * affinity)
|
||||
if(maximum)
|
||||
target_value = min(target_value, maximum)
|
||||
if(target_value == maximum) //no more experience to gain, early return.
|
||||
return
|
||||
var/target_value = round(current + (value * affinity), S.skill_gain_quantisation)
|
||||
if(maximum && target_value >= maximum) //no more experience to gain, early return.
|
||||
return
|
||||
boost_skill_value_to(skill, target_value, silent, current)
|
||||
|
||||
/**
|
||||
|
||||
@@ -74,6 +74,25 @@
|
||||
for(var/client/C in GLOB.clients)
|
||||
C.AnnouncePR(final_composed)
|
||||
|
||||
/datum/world_topic/auto_bunker_passthrough
|
||||
keyword = "auto_bunker_override"
|
||||
require_comms_key = TRUE
|
||||
|
||||
/datum/world_topic/auto_bunker_passthrough/Run(list/input)
|
||||
if(!CONFIG_GET(flag/allow_cross_server_bunker_override))
|
||||
return "Function Disabled"
|
||||
var/ckeytobypass = input["ckey"]
|
||||
var/is_new_ckey = !(ckey(ckeytobypass) in GLOB.bunker_passthrough)
|
||||
var/sender = input["source"] || "UNKNOWN"
|
||||
GLOB.bunker_passthrough |= ckey(ckeytobypass)
|
||||
GLOB.bunker_passthrough[ckey(ckeytobypass)] = world.realtime
|
||||
SSpersistence.SavePanicBunker() //we can do this every time, it's okay
|
||||
if(!is_new_ckey)
|
||||
log_admin("AUTO BUNKER: [ckeytobypass] given access (incoming comms from [sender]).")
|
||||
message_admins("AUTO BUNKER: [ckeytobypass] given access (incoming comms from [sender]).")
|
||||
send2irc("Panic Bunker", "AUTO BUNKER: [ckeytobypass] given access (incoming comms from [sender]).")
|
||||
return "Success"
|
||||
|
||||
/datum/world_topic/ahelp_relay
|
||||
keyword = "Ahelp"
|
||||
require_comms_key = TRUE
|
||||
|
||||
@@ -666,28 +666,18 @@
|
||||
lootcount = 1
|
||||
spawn_on_turf = FALSE
|
||||
loot = list("" = 50,
|
||||
/obj/item/weaponcrafting/improvised_parts/barrel_rifle = 10,
|
||||
/obj/item/weaponcrafting/improvised_parts/barrel_shotgun = 5,
|
||||
/obj/item/weaponcrafting/improvised_parts/barrel_pistol = 5,
|
||||
/obj/item/weaponcrafting/improvised_parts/rifle_receiver = 10,
|
||||
/obj/item/weaponcrafting/improvised_parts/shotgun_receiver = 3,
|
||||
/obj/item/weaponcrafting/improvised_parts/pistol_receiver = 3,
|
||||
/obj/item/weaponcrafting/improvised_parts/laser_receiver = 1,
|
||||
/obj/item/weaponcrafting/improvised_parts/trigger_assembly = 10,
|
||||
/obj/item/weaponcrafting/improvised_parts/makeshift_lens = 3,
|
||||
/obj/item/weaponcrafting/improvised_parts/rifle_receiver = 13,
|
||||
/obj/item/weaponcrafting/improvised_parts/shotgun_receiver = 13,
|
||||
/obj/item/weaponcrafting/improvised_parts/trigger_assembly = 12,
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/weapon_parts
|
||||
name = "random weapon parts spawner 25%"
|
||||
name = "random weapon parts spawner 20%"
|
||||
lootcount = 1
|
||||
spawn_on_turf = FALSE
|
||||
loot = list("" = 75,
|
||||
/obj/item/weaponcrafting/improvised_parts/barrel_rifle = 5,
|
||||
/obj/item/weaponcrafting/improvised_parts/barrel_pistol = 5,
|
||||
loot = list("" = 80,
|
||||
/obj/item/weaponcrafting/improvised_parts/rifle_receiver = 5,
|
||||
/obj/item/weaponcrafting/improvised_parts/pistol_receiver = 2,
|
||||
/obj/item/weaponcrafting/improvised_parts/trigger_assembly = 5,
|
||||
/obj/item/weaponcrafting/improvised_parts/makeshift_lens = 3,
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/ammo
|
||||
@@ -695,8 +685,6 @@
|
||||
lootcount = 1
|
||||
spawn_on_turf = FALSE
|
||||
loot = list("" = 25,
|
||||
/obj/item/ammo_box/c32mm = 15,
|
||||
/obj/item/ammo_box/r32mm = 15,
|
||||
/obj/item/ammo_box/magazine/wt550m9 = 1,
|
||||
/obj/item/ammo_casing/shotgun/buckshot = 7,
|
||||
/obj/item/ammo_casing/shotgun/rubbershot = 7,
|
||||
@@ -709,8 +697,6 @@
|
||||
lootcount = 1
|
||||
spawn_on_turf = FALSE
|
||||
loot = list("" = 50,
|
||||
/obj/item/ammo_box/c32mm = 7,
|
||||
/obj/item/ammo_box/r32mm = 7,
|
||||
/obj/item/ammo_box/magazine/wt550m9 = 2,
|
||||
/obj/item/ammo_casing/shotgun/buckshot = 10,
|
||||
/obj/item/ammo_casing/shotgun/rubbershot = 10,
|
||||
|
||||
@@ -68,6 +68,7 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
|
||||
var/click_delay = CLICK_CD_MELEE
|
||||
|
||||
var/slot_flags = 0 //This is used to determine on which slots an item can fit.
|
||||
var/current_equipped_slot
|
||||
pass_flags = PASSTABLE
|
||||
pressure_resistance = 4
|
||||
var/obj/item/master = null
|
||||
@@ -179,6 +180,11 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
|
||||
if(damtype == "brute")
|
||||
hitsound = "swing_hit"
|
||||
|
||||
if(used_skills)
|
||||
for(var/path in used_skills)
|
||||
var/datum/skill/S = GLOB.skill_datums[path]
|
||||
LAZYADD(used_skills[path], S.skill_traits)
|
||||
|
||||
/obj/item/Destroy()
|
||||
item_flags &= ~DROPDEL //prevent reqdels
|
||||
if(ismob(loc))
|
||||
@@ -315,6 +321,10 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
|
||||
return
|
||||
if(anchored)
|
||||
return
|
||||
if(loc == user && current_equipped_slot && current_equipped_slot != SLOT_HANDS)
|
||||
if(current_equipped_slot in user.check_obscured_slots())
|
||||
to_chat(src, "<span class='warning'>You are unable to unequip that while wearing other garments over it!</span>")
|
||||
return FALSE
|
||||
|
||||
if(resistance_flags & ON_FIRE)
|
||||
var/mob/living/carbon/C = user
|
||||
@@ -336,7 +346,7 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
|
||||
C.update_damage_overlays()
|
||||
return
|
||||
|
||||
if(acid_level > 20 && !ismob(loc))// so we can still remove the clothes on us that have acid.
|
||||
if(acid_level > 20 && ismob(loc))// so we can still remove the clothes on us that have acid.
|
||||
var/mob/living/carbon/C = user
|
||||
if(istype(C))
|
||||
if(!C.gloves || (!(C.gloves.resistance_flags & (UNACIDABLE|ACID_PROOF))))
|
||||
@@ -379,6 +389,11 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
|
||||
return
|
||||
if(anchored)
|
||||
return
|
||||
if(loc == user && current_equipped_slot && current_equipped_slot != SLOT_HANDS)
|
||||
if(current_equipped_slot in user.check_obscured_slots())
|
||||
to_chat(src, "<span class='warning'>You are unable to unequip that while wearing other garments over it!</span>")
|
||||
return FALSE
|
||||
|
||||
|
||||
SEND_SIGNAL(loc, COMSIG_TRY_STORAGE_TAKE, src, user.loc, TRUE)
|
||||
|
||||
@@ -423,6 +438,7 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
|
||||
|
||||
/obj/item/proc/dropped(mob/user)
|
||||
SHOULD_CALL_PARENT(TRUE)
|
||||
current_equipped_slot = null
|
||||
for(var/X in actions)
|
||||
var/datum/action/A = X
|
||||
A.Remove(user)
|
||||
@@ -470,7 +486,9 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
|
||||
// for items that can be placed in multiple slots
|
||||
// note this isn't called during the initial dressing of a player
|
||||
/obj/item/proc/equipped(mob/user, slot)
|
||||
SHOULD_CALL_PARENT(TRUE)
|
||||
. = SEND_SIGNAL(src, COMSIG_ITEM_EQUIPPED, user, slot)
|
||||
current_equipped_slot = slot
|
||||
if(!(. & COMPONENT_NO_GRANT_ACTIONS))
|
||||
for(var/X in actions)
|
||||
var/datum/action/A = X
|
||||
@@ -835,7 +853,7 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
|
||||
|
||||
// Called when a mob tries to use the item as a tool.
|
||||
// Handles most checks.
|
||||
/obj/item/proc/use_tool(atom/target, mob/living/user, delay, amount=0, volume=0, datum/callback/extra_checks, skill_gain_mult = 1, max_level = INFINITY)
|
||||
/obj/item/proc/use_tool(atom/target, mob/living/user, delay, amount=0, volume=0, datum/callback/extra_checks, skill_gain_mult = STD_USE_TOOL_MULT)
|
||||
// No delay means there is no start message, and no reason to call tool_start_check before use_tool.
|
||||
// Run the start check here so we wouldn't have to call it manually.
|
||||
if(!delay && !tool_start_check(user, amount))
|
||||
@@ -880,7 +898,8 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
|
||||
for(var/skill in used_skills)
|
||||
if(!(SKILL_TRAINING_TOOL in used_skills[skill]))
|
||||
continue
|
||||
user.mind.auto_gain_experience(skill, gain*skill_gain_mult, GET_STANDARD_LVL(max_level))
|
||||
var/datum/skill/S = GLOB.skill_datums[skill]
|
||||
user.mind.auto_gain_experience(skill, gain*skill_gain_mult*S.item_skill_gain_multi)
|
||||
|
||||
return TRUE
|
||||
|
||||
|
||||
@@ -794,6 +794,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
reagents.clear_reagents()
|
||||
|
||||
/obj/item/clothing/mask/vape/equipped(mob/user, slot)
|
||||
. = ..()
|
||||
if(slot == SLOT_WEAR_MASK)
|
||||
if(!screw)
|
||||
to_chat(user, "<span class='notice'>You start puffing on the vape.</span>")
|
||||
|
||||
@@ -97,7 +97,7 @@
|
||||
to_chat(user, "<span class='notice'>You add [A] to the [initial(name)] assembly.</span>")
|
||||
|
||||
else if(stage == EMPTY && istype(I, /obj/item/stack/cable_coil))
|
||||
if (I.use_tool(src, user, 0, 1, max_level = JOB_SKILL_BASIC))
|
||||
if (I.use_tool(src, user, 0, 1, skill_gain_mult = TRIVIAL_USE_TOOL_MULT))
|
||||
det_time = 50 // In case the cable_coil was removed and readded.
|
||||
stage_change(WIRED)
|
||||
to_chat(user, "<span class='notice'>You rig the [initial(name)] assembly.</span>")
|
||||
|
||||
@@ -355,6 +355,7 @@
|
||||
emaggedhitdamage = 0
|
||||
|
||||
/obj/item/borg/lollipop/equipped()
|
||||
. = ..()
|
||||
check_amount()
|
||||
|
||||
/obj/item/borg/lollipop/dropped(mob/user)
|
||||
|
||||
@@ -69,7 +69,7 @@ GLOBAL_LIST_INIT(glass_recipes, list ( \
|
||||
if (get_amount() < 1 || CC.get_amount() < 5)
|
||||
to_chat(user, "<span class='warning>You need five lengths of coil and one sheet of glass to make wired glass!</span>")
|
||||
return
|
||||
CC.use_tool(src, user, 0, 5, max_level = JOB_SKILL_BASIC)
|
||||
CC.use_tool(src, user, 0, 5, skill_gain_mult = TRIVIAL_USE_TOOL_MULT)
|
||||
use(1)
|
||||
to_chat(user, "<span class='notice'>You attach wire to the [name].</span>")
|
||||
var/obj/item/stack/light_w/new_tile = new(user.loc)
|
||||
|
||||
@@ -240,9 +240,8 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
|
||||
new /datum/stack_recipe("pew (right)", /obj/structure/chair/pew/right, 3, one_per_turf = TRUE, on_floor = TRUE),\
|
||||
)),
|
||||
null, \
|
||||
new/datum/stack_recipe("wooden firearm body", /obj/item/weaponcrafting/improvised_parts/wooden_body, 10, time = 40), \
|
||||
new/datum/stack_recipe("rifle stock", /obj/item/weaponcrafting/stock, 10, time = 40), \
|
||||
new/datum/stack_recipe("pistol grip", /obj/item/weaponcrafting/improvised_parts/wooden_grip, 5, time = 40), \
|
||||
new/datum/stack_recipe("wooden firearm body", /obj/item/weaponcrafting/improvised_parts/wooden_body, 10, time = 20), \
|
||||
new/datum/stack_recipe("rifle stock", /obj/item/weaponcrafting/stock, 10, time = 20), \
|
||||
new/datum/stack_recipe("rolling pin", /obj/item/kitchen/rollingpin, 2, time = 30), \
|
||||
new/datum/stack_recipe("wooden bucket", /obj/item/reagent_containers/glass/bucket/wood, 2, time = 30), \
|
||||
new/datum/stack_recipe("wooden buckler", /obj/item/shield/riot/buckler, 20, time = 40), \
|
||||
@@ -382,6 +381,7 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
|
||||
new/datum/stack_recipe("chemistry bag", /obj/item/storage/bag/chemistry, 4), \
|
||||
new/datum/stack_recipe("bio bag", /obj/item/storage/bag/bio, 4), \
|
||||
null, \
|
||||
new/datum/stack_recipe("string", /obj/item/weaponcrafting/string, 1, time = 10), \
|
||||
new/datum/stack_recipe("improvised gauze", /obj/item/stack/medical/gauze/improvised, 1, 2, 6), \
|
||||
new/datum/stack_recipe("rag", /obj/item/reagent_containers/rag, 1), \
|
||||
new/datum/stack_recipe("towel", /obj/item/reagent_containers/rag/towel, 3), \
|
||||
@@ -429,7 +429,6 @@ GLOBAL_LIST_INIT(durathread_recipes, list ( \
|
||||
new/datum/stack_recipe("durathread beret", /obj/item/clothing/head/beret/durathread, 2, time = 40), \
|
||||
new/datum/stack_recipe("durathread beanie", /obj/item/clothing/head/beanie/durathread, 2, time = 40), \
|
||||
new/datum/stack_recipe("durathread bandana", /obj/item/clothing/mask/bandana/durathread, 1, time = 25), \
|
||||
new/datum/stack_recipe("durathread string", /obj/item/weaponcrafting/durathread_string, 1, time = 40), \
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/durathread
|
||||
|
||||
@@ -207,18 +207,18 @@
|
||||
cig_position++
|
||||
|
||||
/obj/item/storage/fancy/cigarettes/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
||||
if(!ismob(M))
|
||||
return
|
||||
if(M != user || !istype(M))
|
||||
return ..()
|
||||
var/obj/item/clothing/mask/cigarette/cig = locate(/obj/item/clothing/mask/cigarette) in contents
|
||||
if(cig)
|
||||
if(M == user && contents.len > 0 && !user.wear_mask)
|
||||
if(!user.wear_mask && !(SLOT_WEAR_MASK in M.check_obscured_slots()))
|
||||
var/obj/item/clothing/mask/cigarette/W = cig
|
||||
SEND_SIGNAL(src, COMSIG_TRY_STORAGE_TAKE, W, M)
|
||||
M.equip_to_slot_if_possible(W, SLOT_WEAR_MASK)
|
||||
contents -= W
|
||||
to_chat(user, "<span class='notice'>You take \a [W] out of the pack.</span>")
|
||||
else
|
||||
..()
|
||||
return ..()
|
||||
else
|
||||
to_chat(user, "<span class='notice'>There are no [icon_type]s left in the pack.</span>")
|
||||
|
||||
|
||||
@@ -1,47 +0,0 @@
|
||||
/obj/item/hatchet/saw
|
||||
name = "handsaw"
|
||||
desc = "A very sharp handsaw, it's compact."
|
||||
icon = 'icons/obj/tools.dmi'
|
||||
icon_state = "saw"
|
||||
item_state = "sawhandle_greyscale"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/kitchen_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/kitchen_righthand.dmi'
|
||||
tool_behaviour = TOOL_SAW
|
||||
force = 10
|
||||
throwforce = 8
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
custom_materials = list(/datum/material/iron = 5000)
|
||||
attack_verb = list("sawed", "sliced", "cut")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
sharpness = IS_SHARP
|
||||
var/random_color = TRUE //code taken from screwdrivers.dm; cool handles are cool.
|
||||
var/static/list/saw_colors = list(
|
||||
"blue" = rgb(24, 97, 213),
|
||||
"red" = rgb(255, 0, 0),
|
||||
"pink" = rgb(213, 24, 141),
|
||||
"brown" = rgb(160, 82, 18),
|
||||
"green" = rgb(14, 127, 27),
|
||||
"cyan" = rgb(24, 162, 213),
|
||||
"yellow" = rgb(255, 165, 0)
|
||||
)
|
||||
|
||||
/obj/item/hatchet/saw/Initialize()
|
||||
. = ..()
|
||||
if(random_color)
|
||||
icon_state = "sawhandle_greyscale"
|
||||
var/our_color = pick(saw_colors)
|
||||
add_atom_colour(saw_colors[our_color], FIXED_COLOUR_PRIORITY)
|
||||
update_icon()
|
||||
if(prob(75))
|
||||
pixel_y = rand(-8, 8)
|
||||
|
||||
/obj/item/hatchet/saw/update_overlays()
|
||||
. = ..()
|
||||
if(!random_color) //icon override
|
||||
return
|
||||
var/mutable_appearance/base_overlay = mutable_appearance(icon, "sawblade")
|
||||
base_overlay.appearance_flags = RESET_COLOR
|
||||
. += base_overlay
|
||||
|
||||
// END
|
||||
@@ -450,8 +450,7 @@
|
||||
sharpness = IS_BLUNT
|
||||
|
||||
/obj/item/dualsaber/toy/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/two_handed, wieldsound='sound/weapons/saberon.ogg', unwieldsound='sound/weapons/saberoff.ogg')
|
||||
AddComponent(/datum/component/two_handed, force_unwielded=0, force_wielded=0, wieldsound='sound/weapons/saberon.ogg', unwieldsound='sound/weapons/saberoff.ogg')
|
||||
|
||||
/obj/item/dualsaber/toy/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
return BLOCK_NONE
|
||||
@@ -469,9 +468,8 @@
|
||||
slowdown_wielded = 0
|
||||
sharpness = IS_BLUNT
|
||||
|
||||
/obj/item/dualsaber/toy/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/two_handed, wieldsound='sound/weapons/saberon.ogg', unwieldsound='sound/weapons/saberoff.ogg')
|
||||
/obj/item/dualsaber/hypereutactic/toy/ComponentInitialize()
|
||||
AddComponent(/datum/component/two_handed, force_unwielded=0, force_wielded=0, wieldsound='sound/weapons/saberon.ogg', unwieldsound='sound/weapons/saberoff.ogg')
|
||||
|
||||
/obj/item/dualsaber/hypereutactic/toy/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
return BLOCK_NONE
|
||||
|
||||
@@ -108,8 +108,7 @@
|
||||
|
||||
//Life, Stat, Hud Updates, and Say
|
||||
/mob/living/simple_animal/revenant/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
. = ..()
|
||||
if(stasis)
|
||||
return
|
||||
if(revealed && essence <= 0)
|
||||
|
||||
@@ -189,6 +189,8 @@
|
||||
if(!ishuman(user) || !user.mind || (user.mind in SSticker.mode.wizards))
|
||||
to_chat(user, "<span class='warning'>You feel the magic of the dice is restricted to ordinary humans! You should leave it alone.</span>")
|
||||
user.dropItemToGround(src)
|
||||
return
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/item/dice/d20/fate/proc/effect(var/mob/living/carbon/human/user,roll)
|
||||
|
||||
@@ -19,6 +19,8 @@
|
||||
///Next tick to reset the total message counter
|
||||
var/total_count_reset = 0
|
||||
var/ircreplyamount = 0
|
||||
/// last time they tried to do an autobunker auth
|
||||
var/autobunker_last_try = 0
|
||||
|
||||
/////////
|
||||
//OTHER//
|
||||
|
||||
37
code/modules/client/verbs/autobunker.dm
Normal file
37
code/modules/client/verbs/autobunker.dm
Normal file
@@ -0,0 +1,37 @@
|
||||
/client/verb/bunker_auto_authorize()
|
||||
set name = "Auto Authorize Panic Bunker"
|
||||
set desc = "Authorizes your account in the panic bunker of any servers connected to this function."
|
||||
set category = "OOC"
|
||||
|
||||
if(autobunker_last_try + 5 SECONDS > world.time)
|
||||
to_chat(src, "<span class='danger'>Function on cooldown, try again in 5 seconds.</span>")
|
||||
return
|
||||
autobunker_last_try = world.time
|
||||
|
||||
world.send_cross_server_bunker_overrides(key, src)
|
||||
|
||||
/world/proc/send_cross_server_bunker_overrides(key, client/C)
|
||||
var/comms_key = CONFIG_GET(string/comms_key)
|
||||
if(!comms_key)
|
||||
return
|
||||
var/list/message = list()
|
||||
message["ckey"] = key
|
||||
message["source"] = "[CONFIG_GET(string/cross_comms_name)]"
|
||||
message["key"] = comms_key
|
||||
message["auto_bunker_override"] = TRUE
|
||||
var/list/servers = CONFIG_GET(keyed_list/cross_server_bunker_override)
|
||||
if(!length(servers))
|
||||
to_chat(C, "<span class='boldwarning'>AUTOBUNKER: No servers are configured to receive from this one.</span>")
|
||||
return
|
||||
log_admin("[key] ([key_name(C)]) has initiated an autobunker authentication with linked servers.")
|
||||
for(var/name in servers)
|
||||
var/returned = world.Export("[servers[name]]?[list2params(message)]")
|
||||
switch(returned)
|
||||
if("Bad Key")
|
||||
to_chat(C, "<span class='boldwarning'>AUTOBuNKER: [name] failed to authenticate with this server.</span>")
|
||||
if("Function Disabled")
|
||||
to_chat(C, "<span class='boldwarning'>AUTOBUNKER: [name] has autobunker receive disabled.</span>")
|
||||
if("Success")
|
||||
to_chat(C, "<span class='boldwarning'>AUTOBUNKER: Successfully authenticated with [name]. Panic bunker bypass granted to [key].</span>.")
|
||||
else
|
||||
to_chat(C, "<span class='boldwarning'>AUTOBUNKER: Unknown error ([name]).</span>")
|
||||
@@ -23,14 +23,15 @@
|
||||
if(iscarbon(target) && proximity)
|
||||
var/mob/living/carbon/C = target
|
||||
var/mob/living/carbon/U = user
|
||||
var/success = C.equip_to_slot_if_possible(new /obj/item/clothing/gloves/color/yellow/sprayon, ITEM_SLOT_GLOVES, TRUE, TRUE)
|
||||
var/success = C.equip_to_slot_if_possible(new /obj/item/clothing/gloves/color/yellow/sprayon, ITEM_SLOT_GLOVES, TRUE, TRUE, clothing_check = TRUE)
|
||||
if(success)
|
||||
if(C == user)
|
||||
C.visible_message("<span class='notice'>[U] sprays their hands with glittery rubber!</span>")
|
||||
else
|
||||
C.visible_message("<span class='warning'>[U] sprays glittery rubber on the hands of [C]!</span>")
|
||||
else
|
||||
C.visible_message("<span class='warning'>The rubber fails to stick to [C]'s hands!</span>")
|
||||
user.visible_message("<span class='warning'>The rubber fails to stick to [C]'s hands!</span>",
|
||||
"<span class='warning'>The rubber fails to stick to [C]'s [(SLOT_GLOVES in C.check_obscured_slots()) ? "unexposed" : ""] hands!</span>")
|
||||
|
||||
qdel(src)
|
||||
|
||||
|
||||
@@ -164,7 +164,7 @@
|
||||
RemoveHelmet()
|
||||
..()
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/proc/RemoveHelmet()
|
||||
/obj/item/clothing/suit/space/hardsuit/proc/RemoveHelmet(message = TRUE)
|
||||
if(!helmet)
|
||||
return
|
||||
suittoggled = FALSE
|
||||
@@ -174,16 +174,18 @@
|
||||
helmet.attack_self(H)
|
||||
H.transferItemToLoc(helmet, src, TRUE)
|
||||
H.update_inv_wear_suit()
|
||||
to_chat(H, "<span class='notice'>The helmet on the hardsuit disengages.</span>")
|
||||
if(message)
|
||||
to_chat(H, "<span class='notice'>The helmet on the hardsuit disengages.</span>")
|
||||
playsound(src.loc, 'sound/mecha/mechmove03.ogg', 50, 1)
|
||||
else
|
||||
helmet.forceMove(src)
|
||||
return TRUE
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/dropped(mob/user)
|
||||
..()
|
||||
RemoveHelmet()
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/proc/ToggleHelmet()
|
||||
/obj/item/clothing/suit/space/hardsuit/proc/ToggleHelmet(message = TRUE)
|
||||
var/mob/living/carbon/human/H = loc
|
||||
if(!helmettype)
|
||||
return
|
||||
@@ -192,15 +194,19 @@
|
||||
if(!suittoggled)
|
||||
if(ishuman(src.loc))
|
||||
if(H.wear_suit != src)
|
||||
to_chat(H, "<span class='warning'>You must be wearing [src] to engage the helmet!</span>")
|
||||
if(message)
|
||||
to_chat(H, "<span class='warning'>You must be wearing [src] to engage the helmet!</span>")
|
||||
return
|
||||
if(H.head)
|
||||
to_chat(H, "<span class='warning'>You're already wearing something on your head!</span>")
|
||||
if(message)
|
||||
to_chat(H, "<span class='warning'>You're already wearing something on your head!</span>")
|
||||
return
|
||||
else if(H.equip_to_slot_if_possible(helmet,SLOT_HEAD,0,0,1))
|
||||
to_chat(H, "<span class='notice'>You engage the helmet on the hardsuit.</span>")
|
||||
if(message)
|
||||
to_chat(H, "<span class='notice'>You engage the helmet on the hardsuit.</span>")
|
||||
suittoggled = TRUE
|
||||
H.update_inv_wear_suit()
|
||||
playsound(src.loc, 'sound/mecha/mechmove03.ogg', 50, 1)
|
||||
return TRUE
|
||||
else
|
||||
RemoveHelmet()
|
||||
return RemoveHelmet(message)
|
||||
|
||||
@@ -46,4 +46,4 @@
|
||||
icon_state = "lewdcap"
|
||||
item_state = "lewdcap"
|
||||
can_adjust = FALSE
|
||||
mutantrace_variation = USE_TAUR_CLIP_MASK
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|USE_TAUR_CLIP_MASK
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
icon_state = "cmoturtle"
|
||||
item_state = "w_suit"
|
||||
alt_covers_chest = TRUE
|
||||
mutantrace_variation = USE_TAUR_CLIP_MASK
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|USE_TAUR_CLIP_MASK
|
||||
|
||||
/obj/item/clothing/under/rank/medical/geneticist
|
||||
desc = "It's made of a special fiber that gives special protection against biohazards. It has a genetics rank stripe on it."
|
||||
|
||||
@@ -392,7 +392,7 @@
|
||||
|
||||
/datum/plant_gene/trait/battery/on_attackby(obj/item/reagent_containers/food/snacks/grown/G, obj/item/I, mob/user)
|
||||
if(istype(I, /obj/item/stack/cable_coil))
|
||||
if(I.use_tool(src, user, 0, 5, max_level = JOB_SKILL_EXPERT))
|
||||
if(I.use_tool(src, user, 0, 5, skill_gain_mult = TRIVIAL_USE_TOOL_MULT))
|
||||
to_chat(user, "<span class='notice'>You add some cable to [G] and slide it inside the battery encasing.</span>")
|
||||
var/obj/item/stock_parts/cell/potato/pocell = new /obj/item/stock_parts/cell/potato(user.loc)
|
||||
pocell.icon_state = G.icon_state
|
||||
|
||||
@@ -390,7 +390,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
|
||||
to_chat(user, "<span class='warning'>There already is a string attached to this coin!</span>")
|
||||
return
|
||||
|
||||
if (W.use_tool(src, user, 0, 1, max_level = JOB_SKILL_BASIC))
|
||||
if (W.use_tool(src, user, 0, 1, skill_gain_mult = BARE_USE_TOOL_MULT))
|
||||
add_overlay("coin_string_overlay")
|
||||
string_attached = 1
|
||||
to_chat(user, "<span class='notice'>You attach a string to the coin.</span>")
|
||||
|
||||
@@ -1,5 +0,0 @@
|
||||
/mob/living/carbon/alien/humanoid/doUnEquip(obj/item/I)
|
||||
. = ..()
|
||||
if(!. || !I)
|
||||
return
|
||||
|
||||
@@ -88,6 +88,7 @@
|
||||
Die()
|
||||
|
||||
/obj/item/clothing/mask/facehugger/equipped(mob/M)
|
||||
. = ..()
|
||||
Attach(M)
|
||||
|
||||
/obj/item/clothing/mask/facehugger/Crossed(atom/target)
|
||||
@@ -254,7 +255,7 @@
|
||||
return FALSE
|
||||
if(AmBloodsucker(M))
|
||||
return FALSE
|
||||
|
||||
|
||||
if(ismonkey(M))
|
||||
return 1
|
||||
|
||||
|
||||
@@ -227,25 +227,27 @@
|
||||
SEND_SIGNAL(src, COMSIG_CARBON_EMBED_RIP, I, L)
|
||||
return
|
||||
if(href_list["toggle_helmet"])
|
||||
var/hardsuit_head = head && istype(head, /obj/item/clothing/head/helmet/space/hardsuit)
|
||||
if(!istype(head, /obj/item/clothing/head/helmet/space/hardsuit))
|
||||
return
|
||||
var/obj/item/clothing/head/helmet/space/hardsuit/hardsuit_head = head
|
||||
visible_message("<span class='danger'>[usr] tries to [hardsuit_head ? "retract" : "extend"] [src]'s helmet.</span>", \
|
||||
"<span class='userdanger'>[usr] tries to [hardsuit_head ? "retract" : "extend"] [src]'s helmet.</span>", \
|
||||
target = usr, target_message = "<span class='danger'>You try to [hardsuit_head ? "retract" : "extend"] [src]'s helmet.</span>")
|
||||
if(!do_mob(usr, src, POCKET_STRIP_DELAY))
|
||||
if(!do_mob(usr, src, hardsuit_head ? head.strip_delay : POCKET_STRIP_DELAY))
|
||||
return
|
||||
visible_message("<span class='danger'>[usr] [hardsuit_head ? "retract" : "extend"] [src]'s helmet</span>", \
|
||||
"<span class='userdanger'>[usr] [hardsuit_head ? "retract" : "extend"] [src]'s helmet</span>", \
|
||||
target = usr, target_message = "<span class='danger'>You [hardsuit_head ? "retract" : "extend"] [src]'s helmet.</span>")
|
||||
if(!istype(wear_suit, /obj/item/clothing/suit/space/hardsuit))
|
||||
if(!istype(wear_suit, /obj/item/clothing/suit/space/hardsuit) || (hardsuit_head ? (!head || head != hardsuit_head) : head))
|
||||
return
|
||||
var/obj/item/clothing/suit/space/hardsuit/hardsuit = wear_suit //This should be an hardsuit given all our checks
|
||||
hardsuit.ToggleHelmet()
|
||||
if(hardsuit.ToggleHelmet(FALSE))
|
||||
visible_message("<span class='danger'>[usr] [hardsuit_head ? "retract" : "extend"] [src]'s helmet</span>", \
|
||||
"<span class='userdanger'>[usr] [hardsuit_head ? "retract" : "extend"] [src]'s helmet</span>", \
|
||||
target = usr, target_message = "<span class='danger'>You [hardsuit_head ? "retract" : "extend"] [src]'s helmet.</span>")
|
||||
return
|
||||
if(href_list["item"])
|
||||
var/slot = text2num(href_list["item"])
|
||||
if(slot in check_obscured_slots())
|
||||
to_chat(usr, "<span class='warning'>You can't reach that! Something is covering it.</span>")
|
||||
return
|
||||
return
|
||||
if(href_list["pockets"])
|
||||
var/strip_mod = 1
|
||||
var/strip_silence = FALSE
|
||||
|
||||
@@ -315,7 +315,7 @@
|
||||
if (getFireLoss() > 0 || getToxLoss() > 0)
|
||||
if(src == user)
|
||||
to_chat(user, "<span class='notice'>You start fixing yourself...</span>")
|
||||
if(!W.use_tool(src, user, 50, 1, max_level = JOB_SKILL_TRAINED))
|
||||
if(!W.use_tool(src, user, 50, 1, skill_gain_mult = TRIVIAL_USE_TOOL_MULT))
|
||||
to_chat(user, "<span class='warning'>You need more cable to repair [src]!</span>")
|
||||
return
|
||||
adjustFireLoss(-10)
|
||||
|
||||
@@ -227,7 +227,7 @@ mob/visible_message(message, self_message, blind_message, vision_distance = DEFA
|
||||
var/obj/item/W = get_active_held_item()
|
||||
|
||||
if(istype(W))
|
||||
if(equip_to_slot_if_possible(W, slot, FALSE, FALSE, FALSE, TRUE))
|
||||
if(equip_to_slot_if_possible(W, slot, FALSE, FALSE, FALSE, FALSE, TRUE))
|
||||
return TRUE
|
||||
|
||||
if(!W)
|
||||
|
||||
@@ -118,7 +118,7 @@
|
||||
return
|
||||
|
||||
if(istype(W, /obj/item/stack/cable_coil))
|
||||
if(W.use_tool(src, user, 0, 1, max_level = JOB_SKILL_TRAINED))
|
||||
if(W.use_tool(src, user, 0, 1, skill_gain_mult = TRIVIAL_USE_TOOL_MULT))
|
||||
icon_state = "[fixture_type]-construct-stage2"
|
||||
stage = 2
|
||||
user.visible_message("[user.name] adds wires to [src].", \
|
||||
|
||||
@@ -51,17 +51,3 @@
|
||||
desc = "A .50AE bullet casing."
|
||||
caliber = ".50"
|
||||
projectile_type = /obj/item/projectile/bullet/a50AE
|
||||
|
||||
// .32 ACP (Improvised Pistol)
|
||||
|
||||
/obj/item/ammo_casing/c32acp
|
||||
name = ".32 bullet casing"
|
||||
desc = "A .32 bullet casing."
|
||||
caliber = "c32acp"
|
||||
projectile_type = /obj/item/projectile/bullet/c32acp
|
||||
|
||||
/obj/item/ammo_casing/r32acp
|
||||
name = ".32 rubber bullet casing"
|
||||
desc = "A .32 rubber bullet casing."
|
||||
caliber = "c32acp"
|
||||
projectile_type = /obj/item/projectile/bullet/r32acp
|
||||
|
||||
@@ -12,15 +12,6 @@
|
||||
e_cost = 200
|
||||
select_name = "kill"
|
||||
|
||||
/obj/item/ammo_casing/energy/lasergun/improvised
|
||||
projectile_type = /obj/item/projectile/beam/weak/improvised
|
||||
e_cost = 200
|
||||
select_name = "kill"
|
||||
|
||||
/obj/item/ammo_casing/energy/lasergun/improvised/upgraded
|
||||
projectile_type = /obj/item/projectile/beam/weak
|
||||
e_cost = 100
|
||||
|
||||
/obj/item/ammo_casing/energy/laser/hos
|
||||
e_cost = 100
|
||||
|
||||
|
||||
@@ -55,18 +55,6 @@
|
||||
desc = "Designed to quickly reload revolvers. These rounds are manufactured within extremely tight tolerances, making them easy to show off trickshots with."
|
||||
ammo_type = /obj/item/ammo_casing/c38/match
|
||||
|
||||
/obj/item/ammo_box/c32mm
|
||||
name = "ammo box (.32 acp)"
|
||||
desc = "Lethal .32 acp bullets, there's forty in the box."
|
||||
ammo_type = /obj/item/ammo_casing/c32acp
|
||||
max_ammo = 40
|
||||
|
||||
/obj/item/ammo_box/r32mm
|
||||
name = "ammo box (rubber .32 acp)"
|
||||
desc = "Non-lethal .32 acp bullets, there's forty in the box."
|
||||
ammo_type = /obj/item/ammo_casing/r32acp
|
||||
max_ammo = 40
|
||||
|
||||
/obj/item/ammo_box/c9mm
|
||||
name = "ammo box (9mm)"
|
||||
icon_state = "9mmbox"
|
||||
|
||||
@@ -66,15 +66,3 @@
|
||||
caliber = ".50"
|
||||
max_ammo = 7
|
||||
multiple_sprites = 1
|
||||
|
||||
/obj/item/ammo_box/magazine/m32acp
|
||||
name = "pistol magazine (.32)"
|
||||
desc = "A crudely construction pistol magazine that holds .32 ACP rounds. It looks like it can only fit eight bullets."
|
||||
icon_state = "32acp"
|
||||
ammo_type = /obj/item/ammo_casing/c32acp
|
||||
caliber = "c32acp"
|
||||
max_ammo = 8
|
||||
multiple_sprites = 2
|
||||
|
||||
/obj/item/ammo_box/magazine/m32acp/empty
|
||||
start_empty = 1
|
||||
|
||||
@@ -59,7 +59,7 @@
|
||||
|
||||
/obj/item/gun/ballistic/bow/pipe
|
||||
name = "pipe bow"
|
||||
desc = "Some sort of pipe made projectile weapon made of a durathread string and lots of bending. Used to fire arrows."
|
||||
desc = "Some sort of pipe-based projectile weapon made of string and lots of bending. Used to fire arrows."
|
||||
icon_state = "pipebow"
|
||||
item_state = "pipebow"
|
||||
force = 0
|
||||
force = 2
|
||||
|
||||
@@ -156,19 +156,3 @@
|
||||
name = "Syndicate Anti Tank Pistol"
|
||||
desc = "A massively impractical and silly monstrosity of a pistol that fires .50 calliber rounds. The recoil is likely to dislocate a variety of joints without proper bracing."
|
||||
pin = /obj/item/firing_pin/implant/pindicate
|
||||
|
||||
////////////Improvised Pistol////////////
|
||||
|
||||
/obj/item/gun/ballistic/automatic/pistol/improvised
|
||||
name = "Improvised Pistol"
|
||||
desc = "An improvised pocket-sized pistol that fires .32 calibre rounds. It looks incredibly flimsy."
|
||||
icon_state = "ipistol"
|
||||
item_state = "pistol"
|
||||
mag_type = /obj/item/ammo_box/magazine/m32acp
|
||||
fire_delay = 7.5
|
||||
can_suppress = FALSE
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
spread = 15 // Keep the spread between 15 and 20. This hardlocks it into being a mid-range pistol, the magazine size means you're allowed to miss. Fills the mid-range niche that slugs/rifle and buckshot doesn't fill.
|
||||
|
||||
/obj/item/gun/ballistic/automatic/pistol/improvised/nomag
|
||||
spawnwithmagazine = FALSE // For crafting as you shouldn't get eight bullets for free otherwise people will reaper reload.
|
||||
|
||||
@@ -319,11 +319,11 @@
|
||||
|
||||
/obj/item/gun/ballistic/revolver/doublebarrel/improvised
|
||||
name = "improvised shotgun"
|
||||
desc = "A shoddy break-action breechloaded shotgun. Its lacklustre construction will probably result in it hurting people less than a normal shotgun."
|
||||
desc = "A shoddy break-action breechloaded shotgun. Its lacklustre construction shows in its lesser effectiveness."
|
||||
icon_state = "ishotgun"
|
||||
item_state = "shotgun"
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
weapon_weight = WEAPON_MEDIUM
|
||||
weapon_weight = WEAPON_MEDIUM // prevents shooting 2 at once, but doesn't require 2 hands
|
||||
force = 10
|
||||
slot_flags = null
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/shot/improvised
|
||||
@@ -331,12 +331,11 @@
|
||||
unique_reskin = null
|
||||
projectile_damage_multiplier = 0.9
|
||||
var/slung = FALSE
|
||||
weapon_weight = WEAPON_HEAVY
|
||||
|
||||
/obj/item/gun/ballistic/revolver/doublebarrel/improvised/attackby(obj/item/A, mob/user, params)
|
||||
..()
|
||||
if(istype(A, /obj/item/stack/cable_coil) && !sawn_off)
|
||||
if(A.use_tool(src, user, 0, 10, max_level = JOB_SKILL_BASIC))
|
||||
if(A.use_tool(src, user, 0, 10, skill_gain_mult = EASY_USE_TOOL_MULT))
|
||||
slot_flags = ITEM_SLOT_BACK
|
||||
to_chat(user, "<span class='notice'>You tie the lengths of cable to the shotgun, making a sling.</span>")
|
||||
slung = TRUE
|
||||
@@ -358,7 +357,7 @@
|
||||
|
||||
/obj/item/gun/ballistic/revolver/doublebarrel/improvised/sawn
|
||||
name = "sawn-off improvised shotgun"
|
||||
desc = "The barrel and stock have been sawn and filed down; it can fit in backpacks. You still need two hands to fire this, if you value unbroken wrists."
|
||||
desc = "The barrel and stock have been sawn and filed down; it can fit in backpacks. You wont want to shoot two of these at once if you value your wrists."
|
||||
icon_state = "ishotgun"
|
||||
item_state = "gun"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
|
||||
@@ -156,7 +156,7 @@
|
||||
/obj/item/gun/ballistic/shotgun/boltaction/improvised/attackby(obj/item/A, mob/user, params)
|
||||
..()
|
||||
if(istype(A, /obj/item/stack/cable_coil) && !sawn_off)
|
||||
if(A.use_tool(src, user, 0, 10, max_level = JOB_SKILL_BASIC))
|
||||
if(A.use_tool(src, user, 0, 10, skill_gain_mult = EASY_USE_TOOL_MULT))
|
||||
slot_flags = ITEM_SLOT_BACK
|
||||
to_chat(user, "<span class='notice'>You tie the lengths of cable to the rifle, making a sling.</span>")
|
||||
slung = TRUE
|
||||
|
||||
@@ -240,20 +240,3 @@
|
||||
chambered.BB.damage *= 5
|
||||
|
||||
process_fire(target, user, TRUE, params)
|
||||
|
||||
////////////////
|
||||
// IMPROVISED //
|
||||
////////////////
|
||||
|
||||
/obj/item/gun/energy/e_gun/old/improvised
|
||||
name = "improvised energy rifle"
|
||||
desc = "A crude imitation of an energy gun. It works, however the beams are poorly focused and most of the energy is wasted before it reaches the target. Welp, it still burns things."
|
||||
icon_state = "improvised"
|
||||
ammo_x_offset = 1
|
||||
shaded_charge = 1
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/lasergun/improvised)
|
||||
|
||||
/obj/item/gun/energy/e_gun/old/improvised/upgraded
|
||||
name = "makeshift energy rifle"
|
||||
desc = "The new lens and upgraded parts gives this a higher capacity and more energy output, however, the shoddy construction still leaves it inferior to Nanotrasen's own energy weapons."
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/lasergun/improvised/upgraded)
|
||||
|
||||
@@ -39,9 +39,6 @@
|
||||
/obj/item/projectile/beam/weak
|
||||
damage = 15
|
||||
|
||||
/obj/item/projectile/beam/weak/improvised
|
||||
damage = 10
|
||||
|
||||
/obj/item/projectile/beam/weak/penetrator
|
||||
armour_penetration = 50
|
||||
|
||||
|
||||
@@ -48,15 +48,3 @@
|
||||
L.Sleeping(300)
|
||||
else
|
||||
L.adjustStaminaLoss(25)
|
||||
|
||||
// .32 ACP (Improvised Pistol)
|
||||
|
||||
/obj/item/projectile/bullet/c32acp
|
||||
name = ".32 bullet"
|
||||
damage = 13
|
||||
|
||||
/obj/item/projectile/bullet/r32acp
|
||||
name = ".32 rubber bullet"
|
||||
damage = 3
|
||||
eyeblur = 1
|
||||
stamina = 20
|
||||
|
||||
@@ -132,8 +132,8 @@
|
||||
"<span class='userdanger'>You're covered in boiling oil!</span>")
|
||||
M.emote("scream")
|
||||
playsound(M, 'sound/machines/fryer/deep_fryer_emerge.ogg', 25, TRUE)
|
||||
var/oil_damage = (holder.chem_temp / fry_temperature) * 0.33 //Damage taken per unit
|
||||
M.adjustFireLoss(min(35, oil_damage * reac_volume)) //Damage caps at 35
|
||||
var/oil_damage = max((holder.chem_temp / fry_temperature) * 0.33,1) //Damage taken per unit
|
||||
M.adjustFireLoss(oil_damage * max(reac_volume,20)) //Damage caps at 20
|
||||
else
|
||||
..()
|
||||
return TRUE
|
||||
@@ -866,4 +866,4 @@
|
||||
taste_mult = 2
|
||||
taste_description = "fizzy sweetness"
|
||||
value = REAGENT_VALUE_COMMON
|
||||
|
||||
|
||||
|
||||
@@ -30,14 +30,6 @@
|
||||
build_path = /obj/item/ammo_box/c38
|
||||
category = list("initial", "Security")
|
||||
|
||||
/datum/design/r32acp
|
||||
name = "Rubber Pistol Bullet (.32)"
|
||||
id = "r32acp"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(/datum/material/iron = 250)
|
||||
build_path = /obj/item/ammo_casing/r32acp
|
||||
category = list("initial", "Security")
|
||||
|
||||
/////////////////
|
||||
///Hacked Gear //
|
||||
/////////////////
|
||||
@@ -206,22 +198,3 @@
|
||||
build_path = /obj/item/clothing/head/foilhat
|
||||
category = list("hacked", "Misc")
|
||||
|
||||
/datum/design/c32acp
|
||||
name = "Pistol Bullet (.32)"
|
||||
id = "c32acp"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(/datum/material/iron = 500)
|
||||
build_path = /obj/item/ammo_casing/c32acp
|
||||
category = list("hacked", "Security")
|
||||
|
||||
/////////////////
|
||||
// Magazines //
|
||||
/////////////////
|
||||
|
||||
/datum/design/m32acp
|
||||
name = "Empty .32 Magazine"
|
||||
id = "m32acp"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(/datum/material/iron = 10000)
|
||||
build_path = /obj/item/ammo_box/magazine/m32acp/empty
|
||||
category = list("hacked", "Security")
|
||||
|
||||
@@ -289,11 +289,3 @@
|
||||
materials = list(/datum/material/iron = 6500, /datum/material/glass = 50)
|
||||
build_path = /obj/item/weaponcrafting/improvised_parts/trigger_assembly
|
||||
category = list("initial", "Misc")
|
||||
|
||||
/datum/design/focusing_lens
|
||||
name = "Makeshift Lens"
|
||||
id = "makeshift_lens"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(/datum/material/iron = 2000, /datum/material/glass = 4000)
|
||||
build_path = /obj/item/weaponcrafting/improvised_parts/makeshift_lens
|
||||
category = list("initial", "Misc")
|
||||
|
||||
@@ -158,11 +158,3 @@
|
||||
materials = list(/datum/material/iron = 150, /datum/material/glass = 150)
|
||||
build_path = /obj/item/geiger_counter
|
||||
category = list("initial", "Tools")
|
||||
|
||||
/datum/design/saw
|
||||
name = "Hand Saw"
|
||||
id = "handsaw"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(/datum/material/iron = 500)
|
||||
build_path = /obj/item/hatchet/saw
|
||||
category = list("initial", "Tools")
|
||||
|
||||
@@ -50,6 +50,17 @@
|
||||
-->
|
||||
<div class="commit sansserif">
|
||||
|
||||
<h2 class="date">04 July 2020</h2>
|
||||
<h3 class="author">Sonic121x updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">crushed Soldry sodacan</li>
|
||||
<li class="rscadd">digitigrade version of chief medical officer's turtleneck and captain's female formal outfit.</li>
|
||||
</ul>
|
||||
<h3 class="author">silicons updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="refactor">blood_DNA["color"] is now a single variable instead of a list</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">03 July 2020</h2>
|
||||
<h3 class="author">Arturlang updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
|
||||
@@ -26232,3 +26232,10 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
|
||||
- tweak: Witchhunter hat no longer obscures mask ears ,eyes, face and mouth
|
||||
timothyteakettle:
|
||||
- bugfix: bloodpacks initialise correctly now
|
||||
2020-07-04:
|
||||
Sonic121x:
|
||||
- rscadd: crushed Soldry sodacan
|
||||
- rscadd: digitigrade version of chief medical officer's turtleneck and captain's
|
||||
female formal outfit.
|
||||
silicons:
|
||||
- refactor: blood_DNA["color"] is now a single variable instead of a list
|
||||
|
||||
4
html/changelogs/AutoChangeLog-pr-12593.yml
Normal file
4
html/changelogs/AutoChangeLog-pr-12593.yml
Normal file
@@ -0,0 +1,4 @@
|
||||
author: "silicons"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "auto bunker override verb has been added"
|
||||
4
html/changelogs/AutoChangeLog-pr-12658.yml
Normal file
4
html/changelogs/AutoChangeLog-pr-12658.yml
Normal file
@@ -0,0 +1,4 @@
|
||||
author: "timothyteakettle"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "cooking oil is now far less lethal, requiring a higher volume of the reagent to deal more damage"
|
||||
7
html/changelogs/AutoChangeLog-pr-12660.yml
Normal file
7
html/changelogs/AutoChangeLog-pr-12660.yml
Normal file
@@ -0,0 +1,7 @@
|
||||
author: "Yakumo Chen, kappa-sama"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscdel: "Removes improvised handguns"
|
||||
- rscdel: "removed handsaws, improvised gun barrels (you can use atmos pipes again)"
|
||||
- balance: "Guncrafting is less time and resource intensive"
|
||||
- tweak: "Item names in guncrafting are user-friendly."
|
||||
6
html/changelogs/AutoChangeLog-pr-12662.yml
Normal file
6
html/changelogs/AutoChangeLog-pr-12662.yml
Normal file
@@ -0,0 +1,6 @@
|
||||
author: "kappa-sama"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "cloth string to replace durathread string"
|
||||
- rscdel: "durathread string"
|
||||
- balance: "All bows and arrows have had crafting times significantly reduced, coming out at up to 6 times faster crafting speeds. Improvised bows no longer require durathread; instead, they use cloth materials."
|
||||
4
html/changelogs/AutoChangeLog-pr-12677.yml
Normal file
4
html/changelogs/AutoChangeLog-pr-12677.yml
Normal file
@@ -0,0 +1,4 @@
|
||||
author: "Ghommie"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "You can now actually gain wiring experience from using cable coils."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "silicons"
|
||||
delete-after: True
|
||||
changes:
|
||||
- refactor: "blood_DNA[\"color\"] is now a single variable instead of a list"
|
||||
4
html/changelogs/AutoChangeLog-pr-12685.yml
Normal file
4
html/changelogs/AutoChangeLog-pr-12685.yml
Normal file
@@ -0,0 +1,4 @@
|
||||
author: "Ghommie"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Opening the View Skill Panel shouldn't trigger messages about insufficient admin priviledges anymore."
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 261 KiB After Width: | Height: | Size: 264 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 27 KiB After Width: | Height: | Size: 27 KiB |
@@ -1150,7 +1150,6 @@
|
||||
#include "code\game\objects\items\tanks\tanks.dm"
|
||||
#include "code\game\objects\items\tanks\watertank.dm"
|
||||
#include "code\game\objects\items\tools\crowbar.dm"
|
||||
#include "code\game\objects\items\tools\saw.dm"
|
||||
#include "code\game\objects\items\tools\screwdriver.dm"
|
||||
#include "code\game\objects\items\tools\weldingtool.dm"
|
||||
#include "code\game\objects\items\tools\wirecutters.dm"
|
||||
@@ -1805,6 +1804,7 @@
|
||||
#include "code\modules\client\preferences_toggles.dm"
|
||||
#include "code\modules\client\preferences_vr.dm"
|
||||
#include "code\modules\client\verbs\aooc.dm"
|
||||
#include "code\modules\client\verbs\autobunker.dm"
|
||||
#include "code\modules\client\verbs\etips.dm"
|
||||
#include "code\modules\client\verbs\looc.dm"
|
||||
#include "code\modules\client\verbs\minimap.dm"
|
||||
@@ -2415,7 +2415,6 @@
|
||||
#include "code\modules\mob\living\carbon\alien\humanoid\death.dm"
|
||||
#include "code\modules\mob\living\carbon\alien\humanoid\humanoid.dm"
|
||||
#include "code\modules\mob\living\carbon\alien\humanoid\humanoid_defense.dm"
|
||||
#include "code\modules\mob\living\carbon\alien\humanoid\inventory.dm"
|
||||
#include "code\modules\mob\living\carbon\alien\humanoid\life.dm"
|
||||
#include "code\modules\mob\living\carbon\alien\humanoid\queen.dm"
|
||||
#include "code\modules\mob\living\carbon\alien\humanoid\update_icons.dm"
|
||||
|
||||
Reference in New Issue
Block a user