Adds investigative logging for shooting the SM

This commit is contained in:
CitadelStationBot
2017-04-17 09:46:12 -05:00
parent 21827263f5
commit 3bbda287c9

View File

@@ -382,8 +382,8 @@
if(!istype(L)) // We don't run process() when we are in space
return 0 // This stops people from being able to really power up the supermatter
// Then bring it inside to explode instantly upon landing on a valid turf.
if(!istype(Proj.firer, /obj/machinery/power/emitter))
investigate_log("has been hit by [Proj] fired by [Proj.firer]", "supermatter")
if(Proj.flag != "bullet")
power += Proj.damage * config_bullet_energy
if(!has_been_powered)