Adds investigative logging for shooting the SM
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@@ -382,8 +382,8 @@
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if(!istype(L)) // We don't run process() when we are in space
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if(!istype(L)) // We don't run process() when we are in space
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return 0 // This stops people from being able to really power up the supermatter
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return 0 // This stops people from being able to really power up the supermatter
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// Then bring it inside to explode instantly upon landing on a valid turf.
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// Then bring it inside to explode instantly upon landing on a valid turf.
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if(!istype(Proj.firer, /obj/machinery/power/emitter))
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investigate_log("has been hit by [Proj] fired by [Proj.firer]", "supermatter")
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if(Proj.flag != "bullet")
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if(Proj.flag != "bullet")
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power += Proj.damage * config_bullet_energy
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power += Proj.damage * config_bullet_energy
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if(!has_been_powered)
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if(!has_been_powered)
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