this is better
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@@ -272,7 +272,8 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
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righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
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slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK
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w_class = WEIGHT_CLASS_BULKY
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force = 9
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force = 7 //how much harm mode damage we do
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var/stamina_damage_increment = 4 //how much extra damage do we do when in non-harm mode
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throwforce = 10
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damtype = STAMINA
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attack_verb = list("whacked", "smacked", "struck")
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@@ -323,6 +324,8 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
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/obj/item/melee/bokken/Initialize()
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. = ..()
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AddElement(/datum/element/sword_point)
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if(!harm) //if initialised in non-harm mode, setup force accordingly
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force = force + stamina_damage_increment
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/obj/item/melee/bokken/attack_self(mob/user)
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harm = !harm
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