Removes revenant blight's shabby tox damage in favor of negative mood effects, and necropolis curse if not cured.

This commit is contained in:
Ghommie
2019-09-22 18:42:47 +02:00
parent b7221d0b39
commit 3d0cb39e91
5 changed files with 46 additions and 26 deletions
+3 -3
View File
@@ -358,7 +358,7 @@
else
new /obj/effect/temp_visual/bleed(get_turf(owner))
/mob/living/proc/apply_necropolis_curse(set_curse)
/mob/living/proc/apply_necropolis_curse(set_curse, duration = 10 MINUTES)
var/datum/status_effect/necropolis_curse/C = has_status_effect(STATUS_EFFECT_NECROPOLIS_CURSE)
if(!set_curse)
set_curse = pick(CURSE_BLINDING, CURSE_SPAWNING, CURSE_WASTING, CURSE_GRASPING)
@@ -366,11 +366,11 @@
apply_status_effect(STATUS_EFFECT_NECROPOLIS_CURSE, set_curse)
else
C.apply_curse(set_curse)
C.duration += 3000 //additional curses add 5 minutes
C.duration += duration * 0.5 //additional curses add half their duration
/datum/status_effect/necropolis_curse
id = "necrocurse"
duration = 6000 //you're cursed for 10 minutes have fun
duration = 10 MINUTES //you're cursed for 10 minutes have fun
tick_interval = 50
alert_type = null
var/curse_flags = NONE