Merge branch 'master' into random-engine

This commit is contained in:
Putnam3145
2020-01-08 21:08:20 -08:00
committed by GitHub
106 changed files with 1224 additions and 483 deletions
@@ -236,7 +236,6 @@
if(!(M.config_tag in modes)) // ensure each mode is added only once
modes += M.config_tag
mode_names[M.config_tag] = M.name
probabilities[M.config_tag] = M.probability
mode_reports[M.config_tag] = M.generate_report()
if(probabilities[M.config_tag]>0)
mode_false_report_weight[M.config_tag] = M.false_report_weight
@@ -342,6 +341,9 @@
if(probabilities[M.config_tag]<=0)
qdel(M)
continue
if(M.config_tag in SSvote.stored_modetier_results && SSvote.stored_modetier_results[M.config_tag] < Get(/datum/config_entry/number/dropped_modes))
qdel(M)
continue
if(min_pop[M.config_tag])
M.required_players = min_pop[M.config_tag]
if(max_pop[M.config_tag])
@@ -0,0 +1,19 @@
/datum/config_entry/number/fail2topic_rate_limit
config_entry_value = 10 //deciseconds
/datum/config_entry/number/fail2topic_max_fails
config_entry_value = 5
/datum/config_entry/string/fail2topic_rule_name
config_entry_value = "_dd_fail2topic"
protection = CONFIG_ENTRY_LOCKED //affects physical server configuration, no touchies!!
/datum/config_entry/flag/fail2topic_enabled
config_entry_value = TRUE
/datum/config_entry/number/topic_max_size
config_entry_value = 8192
/datum/config_entry/keyed_list/topic_rate_limit_whitelist
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_FLAG
@@ -394,3 +394,9 @@
/datum/config_entry/flag/allow_clockwork_marauder_on_station
config_entry_value = TRUE
/datum/config_entry/flag/modetier_voting
config_entry_value = TRUE
/datum/config_entry/number/dropped_modes
config_entry_value = 3
+2 -2
View File
@@ -54,7 +54,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
var/static/restart_clear = 0
var/static/restart_timeout = 0
var/static/restart_count = 0
var/static/random_seed
//current tick limit, assigned before running a subsystem.
@@ -69,7 +69,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
if(!random_seed)
random_seed = (TEST_RUN_PARAMETER in world.params) ? 29051994 : rand(1, 1e9)
rand_seed(random_seed)
var/list/_subsystems = list()
subsystems = _subsystems
if (Master != src)
+3 -1
View File
@@ -155,6 +155,8 @@
if(SS_SLEEPING)
state = SS_PAUSING
/datum/controller/subsystem/proc/subsystem_log(msg)
return log_subsystem(name, msg)
//used to initialize the subsystem AFTER the map has loaded
/datum/controller/subsystem/Initialize(start_timeofday)
@@ -162,7 +164,7 @@
var/time = (REALTIMEOFDAY - start_timeofday) / 10
var/msg = "Initialized [name] subsystem within [time] second[time == 1 ? "" : "s"]!"
to_chat(world, "<span class='boldannounce'>[msg]</span>")
log_world(msg)
log_subsystem("INIT", msg)
return time
//hook for printing stats to the "MC" statuspanel for admins to see performance and related stats etc.
+113
View File
@@ -0,0 +1,113 @@
SUBSYSTEM_DEF(fail2topic)
name = "Fail2Topic"
init_order = INIT_ORDER_FAIL2TOPIC
flags = SS_BACKGROUND
runlevels = ALL
var/list/rate_limiting = list()
var/list/fail_counts = list()
var/list/active_bans = list()
var/rate_limit
var/max_fails
var/rule_name
var/enabled = FALSE
/datum/controller/subsystem/fail2topic/Initialize(timeofday)
rate_limit = CONFIG_GET(number/fail2topic_rate_limit)
max_fails = CONFIG_GET(number/fail2topic_max_fails)
rule_name = CONFIG_GET(string/fail2topic_rule_name)
enabled = CONFIG_GET(flag/fail2topic_enabled)
DropFirewallRule() // Clear the old bans if any still remain
if (world.system_type == UNIX && enabled)
enabled = FALSE
subsystem_log("DISABLED - UNIX systems are not supported.")
if(!enabled)
flags |= SS_NO_FIRE
can_fire = FALSE
return ..()
/datum/controller/subsystem/fail2topic/fire()
while (rate_limiting.len)
var/ip = rate_limiting[1]
var/last_attempt = rate_limiting[ip]
if (world.time - last_attempt > rate_limit)
rate_limiting -= ip
fail_counts -= ip
if (MC_TICK_CHECK)
return
/datum/controller/subsystem/fail2topic/Shutdown()
DropFirewallRule()
/datum/controller/subsystem/fail2topic/proc/IsRateLimited(ip)
var/last_attempt = rate_limiting[ip]
var/static/datum/config_entry/keyed_list/topic_rate_limit_whitelist/cached_whitelist_entry
if(!istype(cached_whitelist_entry))
cached_whitelist_entry = CONFIG_GET(keyed_list/topic_rate_limit_whitelist)
if(istype(cached_whitelist_entry))
if(cached_whitelist_entry.config_entry_value[ip])
return FALSE
if (active_bans[ip])
return TRUE
rate_limiting[ip] = world.time
if (isnull(last_attempt))
return FALSE
if (world.time - last_attempt > rate_limit)
fail_counts -= ip
return FALSE
else
var/failures = fail_counts[ip]
if (isnull(failures))
fail_counts[ip] = 1
return TRUE
else if (failures > max_fails)
BanFromFirewall(ip)
return TRUE
else
fail_counts[ip] = failures + 1
return TRUE
/datum/controller/subsystem/fail2topic/proc/BanFromFirewall(ip)
if (!enabled)
return
active_bans[ip] = world.time
fail_counts -= ip
rate_limiting -= ip
. = shell("netsh advfirewall firewall add rule name=\"[rule_name]\" dir=in interface=any action=block remoteip=[ip]")
if (.)
subsystem_log("Failed to ban [ip]. Exit code: [.].")
else if (isnull(.))
subsystem_log("Failed to invoke shell to ban [ip].")
else
subsystem_log("Banned [ip].")
/datum/controller/subsystem/fail2topic/proc/DropFirewallRule()
if (!enabled)
return
active_bans = list()
. = shell("netsh advfirewall firewall delete rule name=\"[rule_name]\"")
if (.)
subsystem_log("Failed to drop firewall rule. Exit code: [.].")
else if (isnull(.))
subsystem_log("Failed to invoke shell for firewall rule drop.")
else
subsystem_log("Firewall rule dropped.")
+9 -2
View File
@@ -221,6 +221,12 @@ SUBSYSTEM_DEF(ticker)
var/init_start = world.timeofday
//Create and announce mode
var/list/datum/game_mode/runnable_modes
if(SSvote.mode && (SSvote.mode == "roundtype" || SSvote.mode == "dynamic" || SSvote.mode == "mode tiers"))
SSvote.result()
SSpersistence.SaveSavedVotes()
for(var/client/C in SSvote.voting)
C << browse(null, "window=vote;can_close=0")
SSvote.reset()
if(GLOB.master_mode == "random" || GLOB.master_mode == "secret")
runnable_modes = config.get_runnable_modes()
@@ -484,9 +490,10 @@ SUBSYSTEM_DEF(ticker)
SSticker.modevoted = TRUE
var/dynamic = CONFIG_GET(flag/dynamic_voting)
if(dynamic)
SSvote.initiate_vote("dynamic","server",hideresults=TRUE,votesystem=SCORE_VOTING,forced=TRUE,vote_time = 2 MINUTES)
SSvote.initiate_vote("dynamic","server",hideresults=TRUE,votesystem=SCORE_VOTING,forced=TRUE,vote_time = 20 MINUTES)
else
SSvote.initiate_vote("roundtype","server",hideresults=TRUE,votesystem=PLURALITY_VOTING,forced=TRUE, vote_time = 2 MINUTES)
SSvote.initiate_vote("roundtype","server",hideresults=TRUE,votesystem=PLURALITY_VOTING,forced=TRUE, \
vote_time = (CONFIG_GET(flag/modetier_voting) ? 1 MINUTES : 20 MINUTES))
/datum/controller/subsystem/ticker/Recover()
current_state = SSticker.current_state
+39 -3
View File
@@ -15,6 +15,7 @@ SUBSYSTEM_DEF(vote)
var/vote_system = PLURALITY_VOTING
var/question = null
var/list/choices = list()
var/list/scores = list()
var/list/choice_descs = list() // optional descriptions
var/list/voted = list()
var/list/voting = list()
@@ -26,6 +27,8 @@ SUBSYSTEM_DEF(vote)
var/list/stored_gamemode_votes = list() //Basically the last voted gamemode is stored here for end-of-round use.
var/list/stored_modetier_results = list() // The aggregated tier list of the modes available in secret.
/datum/controller/subsystem/vote/fire() //called by master_controller
if(mode)
if(end_time < world.time)
@@ -33,7 +36,8 @@ SUBSYSTEM_DEF(vote)
SSpersistence.SaveSavedVotes()
for(var/client/C in voting)
C << browse(null, "window=vote;can_close=0")
reset()
if(end_time < world.time) // result() can change this
reset()
else if(next_pop < world.time)
var/datum/browser/client_popup
for(var/client/C in voting)
@@ -54,6 +58,7 @@ SUBSYSTEM_DEF(vote)
choice_descs.Cut()
voted.Cut()
voting.Cut()
scores.Cut()
obfuscated = FALSE //CIT CHANGE - obfuscated votes
remove_action_buttons()
@@ -116,10 +121,8 @@ SUBSYSTEM_DEF(vote)
var/opposite_pref = d[j][i]
if(pref_number>opposite_pref)
p[i][j] = d[i][j]
p[j][i] = 0
else
p[i][j] = 0
p[j][i] = d[i][j]
for(var/i in 1 to choices.len)
for(var/j in 1 to choices.len)
if(i != j)
@@ -180,6 +183,22 @@ SUBSYSTEM_DEF(vote)
score.Cut(median_pos,median_pos+1)
choices[score_name]++
/datum/controller/subsystem/vote/proc/calculate_scores(var/blackbox_text)
var/list/scores_by_choice = list()
for(var/choice in choices)
scores_by_choice[choice] = list()
for(var/ckey in voted)
var/list/this_vote = voted[ckey]
for(var/choice in this_vote)
sorted_insert(scores_by_choice[choice],this_vote[choice],/proc/cmp_numeric_asc)
var/middle_score = round(GLOB.vote_score_options.len/2,1)
for(var/score_name in scores_by_choice)
var/list/score = scores_by_choice[score_name]
for(var/S in score)
scores[score_name] += S-middle_score
SSblackbox.record_feedback("nested tally","voting",scores[score_name],list(blackbox_text,"Total scores",score_name))
/datum/controller/subsystem/vote/proc/announce_result()
var/vote_title_text
var/text
@@ -234,6 +253,8 @@ SUBSYSTEM_DEF(vote)
var/admintext = "Obfuscated results"
if(vote_system == RANKED_CHOICE_VOTING)
admintext += "\nIt should be noted that this is not a raw tally of votes (impossible in ranked choice) but the score determined by the schulze method of voting, so the numbers will look weird!"
else if(vote_system == SCORE_VOTING)
admintext += "\nIt should be noted that this is not a raw tally of votes but the number of runoffs done by majority judgement!"
for(var/i=1,i<=choices.len,i++)
var/votes = choices[choices[i]]
admintext += "\n<b>[choices[i]]:</b> [votes]"
@@ -252,6 +273,12 @@ SUBSYSTEM_DEF(vote)
SSticker.save_mode(.)
message_admins("The gamemode has been voted for, and has been changed to: [GLOB.master_mode]")
log_admin("Gamemode has been voted for and switched to: [GLOB.master_mode].")
if(CONFIG_GET(flag/modetier_voting))
reset()
started_time = 0
initiate_vote("mode tiers","server",hideresults=FALSE,votesystem=RANKED_CHOICE_VOTING,forced=TRUE, vote_time = 30 MINUTES)
to_chat(world,"<b>The vote will end right as the round starts.</b>")
return .
if("restart")
if(. == "Restart Round")
restart = 1
@@ -262,6 +289,8 @@ SUBSYSTEM_DEF(vote)
restart = 1
else
GLOB.master_mode = .
if("mode tiers")
stored_modetier_results = choices.Copy()
if("dynamic")
if(SSticker.current_state > GAME_STATE_PREGAME)//Don't change the mode if the round already started.
return message_admins("A vote has tried to change the gamemode, but the game has already started. Aborting.")
@@ -382,6 +411,13 @@ SUBSYSTEM_DEF(vote)
choices |= M
if("roundtype") //CIT CHANGE - adds the roundstart secret/extended vote
choices.Add("secret", "extended")
if("mode tiers")
var/list/modes_to_add = config.votable_modes
var/list/probabilities = CONFIG_GET(keyed_list/probability)
for(var/tag in modes_to_add)
if(probabilities[tag] <= 0)
modes_to_add -= tag
choices.Add(modes_to_add)
if("dynamic")
for(var/T in config.storyteller_cache)
var/datum/dynamic_storyteller/S = T