Merge branch 'master' into random-engine
This commit is contained in:
@@ -700,10 +700,10 @@ GLOBAL_LIST_EMPTY(PDAs)
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U << browse(null, "window=pda")
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return
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/obj/item/pda/proc/remove_id()
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if(issilicon(usr) || !usr.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
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/obj/item/pda/proc/remove_id(mob/user)
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if(issilicon(user) || !user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
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return
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do_remove_id(usr)
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do_remove_id(user)
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/obj/item/pda/proc/do_remove_id(mob/user)
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if(!id)
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@@ -827,23 +827,23 @@ GLOBAL_LIST_EMPTY(PDAs)
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/obj/item/pda/proc/create_message(mob/living/U, obj/item/pda/P)
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send_message(U,list(P))
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/obj/item/pda/AltClick()
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/obj/item/pda/AltClick(mob/user)
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. = ..()
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if(id)
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remove_id()
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remove_id(user)
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playsound(src, 'sound/machines/terminal_eject_disc.ogg', 50, 1)
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else
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remove_pen()
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remove_pen(user)
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playsound(src, 'sound/machines/button4.ogg', 50, 1)
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return TRUE
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/obj/item/pda/CtrlClick()
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/obj/item/pda/CtrlClick(mob/user)
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..()
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if(isturf(loc)) //stops the user from dragging the PDA by ctrl-clicking it.
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return
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remove_pen()
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remove_pen(user)
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/obj/item/pda/verb/verb_toggle_light()
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set category = "Object"
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@@ -857,7 +857,7 @@ GLOBAL_LIST_EMPTY(PDAs)
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set src in usr
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if(id)
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remove_id()
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remove_id(usr)
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else
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to_chat(usr, "<span class='warning'>This PDA does not have an ID in it!</span>")
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@@ -896,7 +896,7 @@ GLOBAL_LIST_EMPTY(PDAs)
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/obj/item/pda/proc/id_check(mob/user, obj/item/card/id/I)
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if(!I)
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if(id && (src in user.contents))
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remove_id()
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remove_id(user)
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return TRUE
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else
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var/obj/item/card/id/C = user.get_active_held_item()
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@@ -814,3 +814,93 @@
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return
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else
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to_chat(user, "<span class='danger'>Your gripper cannot hold \the [target].</span>")
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/obj/item/weapon/gripper/mining
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name = "shelter capsule deployer"
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desc = "A simple grasping tool for carrying and deploying shelter capsules."
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icon_state = "gripper_mining"
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can_hold = list(
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/obj/item/survivalcapsule
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)
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/obj/item/weapon/gripper/mining/attack_self()
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if(wrapped)
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wrapped.forceMove(get_turf(wrapped))
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wrapped.attack_self()
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wrapped = null
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return
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/obj/item/gun/energy/plasmacutter/cyborg
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name = "cyborg plasma cutter"
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desc = "A basic variation of the plasma cutter, compressed into a cyborg chassis. Less effective than normal plasma cutters."
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force = 15
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ammo_type = list(/obj/item/ammo_casing/energy/plasma/weak)
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can_charge = FALSE
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selfcharge = EGUN_SELFCHARGE_BORG
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cell_type = /obj/item/stock_parts/cell/secborg
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charge_delay = 5
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/obj/item/cyborg_clamp
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name = "cyborg loading clamp"
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desc = "Equipment for supply cyborgs. Lifts objects and loads them into cargo. Will not carry living beings."
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icon = 'icons/mecha/mecha_equipment.dmi'
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icon_state = "mecha_clamp"
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tool_behaviour = TOOL_RETRACTOR
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item_flags = NOBLUDGEON
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flags_1 = NONE
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var/cargo_capacity = 8
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var/cargo = list()
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/obj/item/cyborg_clamp/attack(mob/M, mob/user, def_zone)
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return
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/obj/item/cyborg_clamp/afterattack(atom/movable/target, mob/user, proximity)
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. = ..()
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if(!proximity)
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return FALSE
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if(isobj(target))
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var/obj/O = target
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if(!O.anchored)
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if(contents.len < cargo_capacity)
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user.visible_message("[user] lifts [target] and starts to load it into its cargo compartment.")
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O.anchored = TRUE
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if(do_mob(user, O, 20))
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for(var/mob/chump in target.GetAllContents())
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to_chat(user, "<span class='warning'>Error: Living entity detected in [target]. Cannot load.</span>")
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O.anchored = initial(O.anchored)
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return
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for(var/obj/item/disk/nuclear/diskie in target.GetAllContents())
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to_chat(user, "<span class='warning'>Error: Nuclear class authorization device detected in [target]. Cannot load.</span>")
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O.anchored = initial(O.anchored)
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return
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if(contents.len < cargo_capacity) //check both before and after
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cargo += O
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O.forceMove(src)
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O.anchored = FALSE
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to_chat(user, "<span class='notice'>[target] successfully loaded.</span>")
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playsound(loc, 'sound/effects/bin_close.ogg', 50, 0)
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else
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to_chat(user, "<span class='warning'>Not enough room in cargo compartment! Maximum of [cargo_capacity] objects!</span>")
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O.anchored = initial(O.anchored)
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return
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else
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O.anchored = initial(O.anchored)
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else
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to_chat(user, "<span class='warning'>Not enough room in cargo compartment! Maximum of eight objects!</span>")
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else
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to_chat(user, "<span class='warning'>[target] is firmly secured!</span>")
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/obj/item/cyborg_clamp/attack_self(mob/user)
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var/obj/chosen_cargo = input(user, "Drop what?") as null|anything in cargo
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if(!chosen_cargo)
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return
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chosen_cargo.forceMove(get_turf(chosen_cargo))
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cargo -= chosen_cargo
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user.visible_message("[user] unloads [chosen_cargo] from its cargo.")
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playsound(loc, 'sound/effects/bin_close.ogg', 50, 0)
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/obj/item/card/id/miningborg
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name = "mining point card"
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desc = "A robotic ID strip used for claiming and transferring mining points. Must be held in an active slot to transfer points."
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access = list(ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MAILSORTING, ACCESS_MINERAL_STOREROOM)
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icon_state = "data_1"
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@@ -173,32 +173,64 @@
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R.module.basic_modules += S
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R.module.add_module(S, FALSE, TRUE)
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/obj/item/borg/upgrade/soh
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name = "mining cyborg satchel of holding"
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desc = "A satchel of holding replacement for mining cyborg's ore satchel module."
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/obj/item/borg/upgrade/premiumka
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name = "mining cyborg premium KA"
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desc = "A premium kinetic accelerator replacement for the mining module's standard kinetic accelerator."
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icon_state = "cyborg_upgrade3"
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require_module = 1
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module_type = list(/obj/item/robot_module/miner)
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/obj/item/borg/upgrade/soh/action(mob/living/silicon/robot/R)
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/obj/item/borg/upgrade/premiumka/action(mob/living/silicon/robot/R, user = usr)
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. = ..()
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if(.)
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for(var/obj/item/storage/bag/ore/cyborg/S in R.module)
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R.module.remove_module(S, TRUE)
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for(var/obj/item/gun/energy/kinetic_accelerator/cyborg/KA in R.module)
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for(var/obj/item/borg/upgrade/modkit/M in KA.modkits)
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M.uninstall(src)
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R.module.remove_module(KA, TRUE)
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var/obj/item/storage/bag/ore/holding/H = new /obj/item/storage/bag/ore/holding(R.module)
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R.module.basic_modules += H
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R.module.add_module(H, FALSE, TRUE)
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var/obj/item/gun/energy/kinetic_accelerator/premiumka/cyborg/PKA = new /obj/item/gun/energy/kinetic_accelerator/premiumka/cyborg(R.module)
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R.module.basic_modules += PKA
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R.module.add_module(PKA, FALSE, TRUE)
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/obj/item/borg/upgrade/soh/deactivate(mob/living/silicon/robot/R, user = usr)
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/obj/item/borg/upgrade/premiumka/deactivate(mob/living/silicon/robot/R, user = usr)
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. = ..()
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if (.)
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for(var/obj/item/storage/bag/ore/holding/H in R.module)
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R.module.remove_module(H, TRUE)
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for(var/obj/item/gun/energy/kinetic_accelerator/premiumka/cyborg/PKA in R.module)
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for(var/obj/item/borg/upgrade/modkit/M in PKA.modkits)
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M.uninstall(src)
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R.module.remove_module(PKA, TRUE)
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var/obj/item/storage/bag/ore/cyborg/S = new (R.module)
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R.module.basic_modules += S
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R.module.add_module(S, FALSE, TRUE)
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var/obj/item/gun/energy/kinetic_accelerator/cyborg/KA = new (R.module)
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R.module.basic_modules += KA
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R.module.add_module(KA, FALSE, TRUE)
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/obj/item/borg/upgrade/advcutter
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name = "mining cyborg advanced plasma cutter"
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desc = "An upgrade for the mining cyborgs plasma cutter, bringing it to advanced operation."
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icon_state = "cyborg_upgrade3"
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require_module = 1
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module_type = list(/obj/item/robot_module/miner)
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/obj/item/borg/upgrade/advcutter/action(mob/living/silicon/robot/R, user = usr)
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. = ..()
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if(.)
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for(var/obj/item/gun/energy/plasmacutter/cyborg/C in R.module)
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C.name = "advanced cyborg plasma cutter"
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C.desc = "An improved version of the cyborg plasma cutter. Baring functionality identical to the standard hand held version."
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C.icon_state = "adv_plasmacutter"
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for(var/obj/item/ammo_casing/energy/plasma/weak/L in C.ammo_type)
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L.projectile_type = /obj/item/projectile/plasma/adv
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/obj/item/borg/upgrade/advcutter/deactivate(mob/living/silicon/robot/R, user = usr)
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. = ..()
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if (.)
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for(var/obj/item/gun/energy/plasmacutter/cyborg/C in R.module)
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C.name = initial(name)
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C.desc = initial(desc)
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C.icon_state = initial(icon_state)
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for(var/obj/item/ammo_casing/energy/plasma/weak/L in C.ammo_type)
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L.projectile_type = initial(L.projectile_type)
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/obj/item/borg/upgrade/tboh
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name = "janitor cyborg trash bag of holding"
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@@ -110,6 +110,7 @@
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var/spam_protection = FALSE //If this is TRUE, the holder won't receive any messages when they fail to pick up ore through crossing it
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var/mob/listeningTo
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rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
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var/range = null
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/obj/item/storage/bag/ore/ComponentInitialize()
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. = ..()
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@@ -130,7 +131,8 @@
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/obj/item/storage/bag/ore/dropped()
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. = ..()
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UnregisterSignal(listeningTo, COMSIG_MOVABLE_MOVED)
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if(listeningTo)
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UnregisterSignal(listeningTo, COMSIG_MOVABLE_MOVED)
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listeningTo = null
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/obj/item/storage/bag/ore/proc/Pickup_ores(mob/living/user)
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@@ -141,12 +143,21 @@
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return
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if (istype(user.pulling, /obj/structure/ore_box))
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box = user.pulling
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if(issilicon(user))
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var/mob/living/silicon/robot/borgo = user
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for(var/obj/item/cyborg_clamp/C in borgo.module.modules)
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for(var/obj/structure/ore_box/B in C)
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box = B
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var/datum/component/storage/STR = GetComponent(/datum/component/storage)
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if(STR)
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for(var/A in tile)
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if (!is_type_in_typecache(A, STR.can_hold))
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continue
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if (box)
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if(range)
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for(var/obj/item/stack/ore/ore in range(range, user))
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user.transferItemToLoc(ore, box)
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user.transferItemToLoc(A, box)
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show_message = TRUE
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else if(SEND_SIGNAL(src, COMSIG_TRY_STORAGE_INSERT, A, user, TRUE))
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@@ -168,6 +179,7 @@
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/obj/item/storage/bag/ore/cyborg
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name = "cyborg mining satchel"
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range = 1
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/obj/item/storage/bag/ore/cyborg/ComponentInitialize()
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. = ..()
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@@ -88,6 +88,28 @@
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else
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return ..()
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/obj/structure/chair/alt_attack_hand(mob/living/user)
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if(Adjacent(user) && istype(user))
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if(!item_chair || !user.can_hold_items() || !has_buckled_mobs() || buckled_mobs.len > 1 || dir != user.dir || flags_1 & NODECONSTRUCT_1)
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return TRUE
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if(!user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
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to_chat(user, "<span class='warning'>You can't do that right now!</span>")
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return TRUE
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if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)
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to_chat(user, "<span class='warning'>You're too exhausted for that.</span>")
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return TRUE
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var/mob/living/poordude = buckled_mobs[1]
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if(!istype(poordude))
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return TRUE
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user.visible_message("<span class='notice'>[user] pulls [src] out from under [poordude].</span>", "<span class='notice'>You pull [src] out from under [poordude].</span>")
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var/C = new item_chair(loc)
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user.put_in_hands(C)
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poordude.Knockdown(20)//rip in peace
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user.adjustStaminaLoss(5)
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unbuckle_all_mobs(TRUE)
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qdel(src)
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return TRUE
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/obj/structure/chair/attack_tk(mob/user)
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if(!anchored || has_buckled_mobs() || !isturf(user.loc))
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..()
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@@ -22,7 +22,9 @@
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if(opened || move_delay || user.stat || user.IsStun() || user.IsKnockdown() || user.IsUnconscious() || !isturf(loc) || !has_gravity(loc))
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return
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move_delay = TRUE
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if(step(src, direction))
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var/oldloc = loc
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step(src, direction)
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if(oldloc != loc)
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addtimer(CALLBACK(src, .proc/ResetMoveDelay), (use_mob_movespeed ? user.movement_delay() : CONFIG_GET(number/movedelay/walk_delay)) * move_speed_multiplier)
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else
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ResetMoveDelay()
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@@ -237,6 +237,12 @@
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start_showpiece_type = /obj/item/clothing/mask/facehugger/lamarr
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req_access = list(ACCESS_RD)
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/obj/structure/displaycase/clown
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desc = "In the event of clown, honk glass."
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alert = TRUE
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start_showpiece_type = /obj/item/bikehorn
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req_access = list(ACCESS_CENT_GENERAL)
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/obj/structure/displaycase/trophy
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name = "trophy display case"
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desc = "Store your trophies of accomplishment in here, and they will stay forever."
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@@ -84,7 +84,7 @@
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/obj/structure/grille/attack_animal(mob/user)
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. = ..()
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if(!shock(user, 70))
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if(!shock(user, 70) && !QDELETED(src)) //Last hit still shocks but shouldn't deal damage to the grille)
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take_damage(rand(5,10), BRUTE, "melee", 1)
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/obj/structure/grille/attack_paw(mob/user)
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@@ -18,7 +18,7 @@
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// flags = CONDUCT_1
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/obj/structure/lattice/examine(mob/user)
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..()
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. = ..()
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. += deconstruction_hints(user)
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/obj/structure/lattice/proc/deconstruction_hints(mob/user)
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@@ -182,6 +182,17 @@
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else
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return ..()
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/obj/structure/table/alt_attack_hand(mob/user)
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if(user && Adjacent(user) && !user.incapacitated())
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user.setClickCooldown(CLICK_CD_MELEE)
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if(istype(user) && user.a_intent == INTENT_HARM)
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user.visible_message("<span class='warning'>[user] slams [user.p_their()] palms down on [src].</span>", "<span class='warning'>You slam your palms down on [src].</span>")
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playsound(src, 'sound/weapons/sonic_jackhammer.ogg', 50, 1)
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else
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user.visible_message("<span class='notice'>[user] slaps [user.p_their()] hands on [src].</span>", "<span class='notice'>You slap your hands on [src].</span>")
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playsound(src, 'sound/weapons/tap.ogg', 50, 1)
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user.do_attack_animation(src)
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return TRUE
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/obj/structure/table/deconstruct(disassembled = TRUE, wrench_disassembly = 0)
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if(!(flags_1 & NODECONSTRUCT_1))
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|
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Reference in New Issue
Block a user