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This commit is contained in:
@@ -74,6 +74,7 @@
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#define ADMIN_PUNISHMENT_MAZING "Puzzle"
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#define ADMIN_PUNISHMENT_PIE "Cream Pie"
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#define ADMIN_PUNISHMENT_CUSTOM_PIE "Custom Cream Pie"
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#define ADMIN_PUNISHMENT_SHOES "Knot Shoes"
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#define AHELP_ACTIVE 1
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#define AHELP_CLOSED 2
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@@ -305,6 +305,7 @@
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#define GRAB_PIXEL_SHIFT_NECK 16
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#define SLEEP_CHECK_DEATH(X) sleep(X); if(QDELETED(src) || stat == DEAD) return;
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#define INTERACTING_WITH(X, Y) (Y in X.do_afters)
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/// Field of vision defines.
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#define FOV_90_DEGREES 90
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@@ -166,6 +166,9 @@
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var/target_loc = target.loc
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LAZYADD(user.do_afters, target)
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LAZYADD(target.targeted_by, user)
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var/holding = user.get_active_held_item()
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var/datum/progressbar/progbar
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if (progress)
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@@ -184,6 +187,10 @@
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if(uninterruptible)
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continue
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if(!(target in user.do_afters))
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. = FALSE
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break
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if(drifting && !user.inertia_dir)
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drifting = 0
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user_loc = user.loc
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@@ -194,6 +201,9 @@
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if (progress)
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qdel(progbar)
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if(!QDELETED(target))
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LAZYREMOVE(user.do_afters, target)
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LAZYREMOVE(target.targeted_by, user)
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//some additional checks as a callback for for do_afters that want to break on losing health or on the mob taking action
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/mob/proc/break_do_after_checks(list/checked_health, check_clicks)
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@@ -216,6 +226,10 @@
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if(target && !isturf(target))
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Tloc = target.loc
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if(target)
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LAZYADD(user.do_afters, target)
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LAZYADD(target.targeted_by, user)
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var/atom/Uloc = user.loc
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var/drifting = 0
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@@ -260,6 +274,10 @@
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. = 0
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break
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if(target && !(target in user.do_afters))
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. = 0
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break
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if(needhand)
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//This might seem like an odd check, but you can still need a hand even when it's empty
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//i.e the hand is used to pull some item/tool out of the construction
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@@ -273,6 +291,10 @@
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if (progress)
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qdel(progbar)
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if(!QDELETED(target))
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LAZYREMOVE(user.do_afters, target)
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LAZYREMOVE(target.targeted_by, user)
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/mob/proc/do_after_coefficent() // This gets added to the delay on a do_after, default 1
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. = 1
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return
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@@ -291,6 +313,8 @@
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var/list/originalloc = list()
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for(var/atom/target in targets)
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originalloc[target] = target.loc
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LAZYADD(user.do_afters, target)
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LAZYADD(target.targeted_by, user)
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var/holding = user.get_active_held_item()
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var/datum/progressbar/progbar
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@@ -321,3 +345,9 @@
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break mainloop
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if(progbar)
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qdel(progbar)
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for(var/thing in targets)
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var/atom/target = thing
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if(!QDELETED(target))
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LAZYREMOVE(user.do_afters, target)
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LAZYREMOVE(target.targeted_by, user)
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@@ -70,6 +70,9 @@
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/// A luminescence-shifted value of the last color calculated for chatmessage overlays
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var/chat_color_darkened
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///Mobs that are currently do_after'ing this atom, to be cleared from on Destroy()
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var/list/targeted_by
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/atom/New(loc, ...)
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//atom creation method that preloads variables at creation
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if(GLOB.use_preloader && (src.type == GLOB._preloader.target_path))//in case the instanciated atom is creating other atoms in New()
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@@ -142,6 +145,11 @@
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LAZYCLEARLIST(overlays)
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LAZYCLEARLIST(priority_overlays)
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for(var/i in targeted_by)
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var/mob/M = i
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LAZYREMOVE(M.do_afters, src)
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targeted_by = null
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QDEL_NULL(light)
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return ..()
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@@ -1276,7 +1276,20 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
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if(!check_rights(R_ADMIN) || !check_rights(R_FUN))
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return
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var/list/punishment_list = list(ADMIN_PUNISHMENT_PIE, ADMIN_PUNISHMENT_CUSTOM_PIE, ADMIN_PUNISHMENT_FIREBALL, ADMIN_PUNISHMENT_LIGHTNING, ADMIN_PUNISHMENT_BRAINDAMAGE, ADMIN_PUNISHMENT_BSA, ADMIN_PUNISHMENT_GIB, ADMIN_PUNISHMENT_SUPPLYPOD_QUICK, ADMIN_PUNISHMENT_SUPPLYPOD, ADMIN_PUNISHMENT_MAZING, ADMIN_PUNISHMENT_ROD)
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var/list/punishment_list = list(
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ADMIN_PUNISHMENT_PIE,
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ADMIN_PUNISHMENT_CUSTOM_PIE,
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ADMIN_PUNISHMENT_FIREBALL,
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ADMIN_PUNISHMENT_LIGHTNING,
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ADMIN_PUNISHMENT_BRAINDAMAGE,
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ADMIN_PUNISHMENT_BSA,
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ADMIN_PUNISHMENT_GIB,
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ADMIN_PUNISHMENT_SUPPLYPOD_QUICK,
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ADMIN_PUNISHMENT_SUPPLYPOD,
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ADMIN_PUNISHMENT_MAZING,
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ADMIN_PUNISHMENT_ROD,
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ADMIN_PUNISHMENT_SHOES
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)
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var/punishment = input("Choose a punishment", "DIVINE SMITING") as null|anything in punishment_list
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@@ -1355,6 +1368,17 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
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A.reagents.add_reagent(chosen_id, amount)
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A.splat(target)
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if(ADMIN_PUNISHMENT_SHOES)
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if(!iscarbon(target))
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to_chat(usr,"<span class='warning'>This must be used on a carbon mob.</span>", confidential = TRUE)
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return
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var/mob/living/carbon/C = target
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var/obj/item/clothing/shoes/sick_kicks = C.shoes
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if(!sick_kicks?.can_be_tied)
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to_chat(usr,"<span class='warning'>[C] does not have knottable shoes!</span>", confidential = TRUE)
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return
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sick_kicks.adjust_laces(SHOES_KNOTTED)
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punish_log(target, punishment)
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/client/proc/punish_log(var/whom, var/punishment)
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@@ -125,7 +125,6 @@
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/obj/item/proc/negates_gravity()
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return FALSE
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/**
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* adjust_laces adjusts whether our shoes (assuming they can_be_tied) and tied, untied, or knotted
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*
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* In addition to setting the state, it will deal with getting rid of alerts if they exist, as well as registering and unregistering the stepping signals
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@@ -162,16 +161,23 @@
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* *
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* * user: who is the person interacting with the shoes?
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*/
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/obj/item/clothing/shoes/proc/handle_tying(mob/living/carbon/human/user)
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/obj/item/clothing/shoes/proc/handle_tying(mob/user)
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///our_guy here is the wearer, if one exists (and he must exist, or we don't care)
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var/mob/living/carbon/human/our_guy = loc
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if(!istype(our_guy))
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return
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if(!in_range(user, our_guy))
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to_chat(user, "<span class='warning'>You aren't close enough to interact with [src]'s laces!</span>")
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return
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if(user == loc && tied != SHOES_TIED) // if they're our own shoes, go tie-wards
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if(INTERACTING_WITH(user, our_guy))
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to_chat(user, "<span class='warning'>You're already interacting with [src]!</span>")
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return
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user.visible_message("<span class='notice'>[user] begins [tied ? "unknotting" : "tying"] the laces of [user.p_their()] [src.name].</span>", "<span class='notice'>You begin [tied ? "unknotting" : "tying"] the laces of your [src.name]...</span>")
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if(do_after(user, lace_time, needhand=TRUE, target=src))
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if(do_after(user, lace_time, needhand=TRUE, target=our_guy, extra_checks=CALLBACK(src, .proc/still_shoed, our_guy)))
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to_chat(user, "<span class='notice'>You [tied ? "unknot" : "tie"] the laces of your [src.name].</span>")
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if(tied == SHOES_UNTIED)
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adjust_laces(SHOES_TIED, user)
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@@ -179,36 +185,43 @@
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adjust_laces(SHOES_UNTIED, user)
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else // if they're someone else's shoes, go knot-wards
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if(user.mobility_flags & MOBILITY_STAND)
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var/mob/living/L = user
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if(istype(L) && (L.mobility_flags & MOBILITY_STAND))
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to_chat(user, "<span class='warning'>You must be on the floor to interact with [src]!</span>")
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return
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if(tied == SHOES_KNOTTED)
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to_chat(user, "<span class='warning'>The laces on [loc]'s [src.name] are already a hopelessly tangled mess!</span>")
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return
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if(INTERACTING_WITH(user, our_guy))
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to_chat(user, "<span class='warning'>You're already interacting with [src]!</span>")
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return
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var/mod_time = lace_time
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to_chat(user, "<span class='notice'>You quietly set to work [tied ? "untying" : "knotting"] [loc]'s [src.name]...</span>")
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if(HAS_TRAIT(user, TRAIT_CLUMSY)) // based clowns trained their whole lives for this
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mod_time *= 0.75
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if(do_after(user, mod_time, needhand=TRUE, target=src))
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if(do_after(user, mod_time, needhand=TRUE, target=our_guy, extra_checks=CALLBACK(src, .proc/still_shoed, our_guy)))
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to_chat(user, "<span class='notice'>You [tied ? "untie" : "knot"] the laces on [loc]'s [src.name].</span>")
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if(tied == SHOES_UNTIED)
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adjust_laces(SHOES_KNOTTED, user)
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else
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adjust_laces(SHOES_UNTIED, user)
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else // if one of us moved
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user.visible_message("<span class='danger'>[our_guy] stamps on [user]'s hand, mid-shoelace [tied ? "knotting" : "untying"]!</span>", "<span class='userdanger'>Ow! [our_guy] stamps on your hand!</span>", user)
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to_chat(our_guy, "<span class='userdanger'>You stamp on [user]'s hand! What the- they were [tied ? "knotting" : "untying"] your shoelaces!</span>")
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user.visible_message("<span class='danger'>[our_guy] stamps on [user]'s hand, mid-shoelace [tied ? "knotting" : "untying"]!</span>", "<span class='userdanger'>Ow! [our_guy] stamps on your hand!</span>", list(our_guy))
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to_chat(our_guy, "<span class='userdanger'>You stamp on [user]'s hand! What the- [user.p_they()] [user.p_were()] [tied ? "knotting" : "untying"] your shoelaces!</span>")
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user.emote("scream")
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var/obj/item/bodypart/ouchie = user.get_bodypart(pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM))
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if(ouchie)
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ouchie.receive_damage(15)
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user.Paralyze(5)
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if(istype(L))
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var/obj/item/bodypart/ouchie = L.get_bodypart(pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM))
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if(ouchie)
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ouchie.receive_damage(brute = 10, stamina = 40)
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L.Paralyze(10)
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/**
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* check_trip runs on each step to see if we fall over as a result of our lace status. Knotted laces are a guaranteed trip, while untied shoes are just a chance to stumble
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*/
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///checking to make sure we're still on the person we're supposed to be, for lacing do_after's
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/obj/item/clothing/shoes/proc/still_shoed(mob/living/carbon/our_guy)
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return (loc == our_guy)
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///check_trip runs on each step to see if we fall over as a result of our lace status. Knotted laces are a guaranteed trip, while untied shoes are just a chance to stumble
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/obj/item/clothing/shoes/proc/check_trip()
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var/mob/living/carbon/human/our_guy = loc
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if(!istype(our_guy)) // are they REALLY /our guy/?
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@@ -220,30 +233,35 @@
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our_guy.visible_message("<span class='danger'>[our_guy] trips on [our_guy.p_their()] knotted shoelaces and falls! What a klutz!</span>", "<span class='userdanger'>You trip on your knotted shoelaces and fall over!</span>")
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SEND_SIGNAL(our_guy, COMSIG_ADD_MOOD_EVENT, "trip", /datum/mood_event/tripped) // well we realized they're knotted now!
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our_alert = our_guy.throw_alert("shoealert", /obj/screen/alert/shoes/knotted)
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else if(tied == SHOES_UNTIED)
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var/wiser = TRUE // did we stumble and realize our laces are undone?
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switch(rand(1, 1000))
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if(1) // .1% chance to trip and fall over (note these are per step while our laces are undone)
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our_guy.Paralyze(5)
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our_guy.Knockdown(10)
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SEND_SIGNAL(our_guy, COMSIG_ADD_MOOD_EVENT, "trip", /datum/mood_event/tripped) // well we realized they're knotted now!
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our_guy.visible_message("<span class='danger'>[our_guy] trips on [our_guy.p_their()] untied shoelaces and falls! What a klutz!</span>", "<span class='userdanger'>You trip on your untied shoelaces and fall over!</span>")
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if(2 to 5) // .4% chance to stumble and lurch forward
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our_guy.throw_at(get_step(our_guy, our_guy.dir), 3, 2)
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to_chat(our_guy, "<span class='danger'>You stumble on your untied shoelaces and lurch forward!</span>")
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if(6 to 13) // .7% chance to stumble and fling what we're holding
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var/have_anything = FALSE
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for(var/obj/item/I in our_guy.held_items)
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have_anything = TRUE
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our_guy.accident(I)
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to_chat(our_guy, "<span class='danger'>You trip on your shoelaces a bit[have_anything ? ", flinging what you were holding" : ""]!</span>")
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if(14 to 25) // 1.3ish% chance to stumble and be a bit off balance (like being disarmed)
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to_chat(our_guy, "<span class='danger'>You stumble a bit on your untied shoelaces!</span>")
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if(!our_guy.has_movespeed_modifier(MOVESPEED_ID_SHOVE))
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our_guy.add_movespeed_modifier(MOVESPEED_ID_SHOVE, multiplicative_slowdown = SHOVE_SLOWDOWN_STRENGTH)
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if(!our_guy.has_movespeed_modifier(/datum/movespeed_modifier/shove))
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our_guy.add_movespeed_modifier(/datum/movespeed_modifier/shove)
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addtimer(CALLBACK(our_guy, /mob/living/carbon/human/proc/clear_shove_slowdown), SHOVE_SLOWDOWN_LENGTH)
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if(26 to 1000)
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wiser = FALSE
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if(wiser)
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SEND_SIGNAL(our_guy, COMSIG_ADD_MOOD_EVENT, "untied", /datum/mood_event/untied) // well we realized they're untied now!
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our_alert = our_guy.throw_alert("shoealert", /obj/screen/alert/shoes/untied)
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@@ -252,7 +270,7 @@
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/obj/item/clothing/shoes/attack_hand(mob/living/carbon/human/user)
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if(!istype(user))
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return ..()
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if(loc == user && tied != SHOES_TIED)
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if(loc == user && tied != SHOES_TIED && (user.mobility_flags & MOBILITY_USE))
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handle_tying(user)
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return
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..()
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@@ -260,10 +278,12 @@
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/obj/item/clothing/shoes/attack_self(mob/user)
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. = ..()
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if(INTERACTING_WITH(user, src))
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to_chat(user, "<span class='warning'>You're already interacting with [src]!</span>")
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return
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to_chat(user, "<span class='notice'>You begin [tied ? "untying" : "tying"] the laces on [src]...</span>")
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if(do_after(user, lace_time, needhand=TRUE, target=src))
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if(do_after(user, lace_time, needhand=TRUE, target=src,extra_checks=CALLBACK(src, .proc/still_shoed, user)))
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to_chat(user, "<span class='notice'>You [tied ? "untie" : "tie"] the laces on [src].</span>")
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if(tied == SHOES_UNTIED)
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adjust_laces(SHOES_TIED, user)
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else
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adjust_laces(SHOES_UNTIED, user)
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adjust_laces(tied ? SHOES_TIED : SHOES_UNTIED, user)
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@@ -296,7 +296,7 @@
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if (!strip_silence)
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to_chat(src, "<span class='warning'>You feel your [pocket_side] pocket being fumbled with!</span>")
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if(usr.canUseTopic(src, BE_CLOSE, NO_DEXTERY, null, FALSE)
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if(usr.canUseTopic(src, BE_CLOSE, NO_DEXTERY, null, FALSE))
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// separate from first canusetopic
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var/mob/living/user = usr
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if(istype(user) && href_list["shoes"] && (user.mobility_flags & MOBILITY_USE)) // we need to be on the ground, so we'll be a bit looser
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@@ -156,3 +156,6 @@
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var/typing_indicator_timerid
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/// Current state of our typing indicator. Used for cut overlay, DO NOT RUNTIME ASSIGN OTHER THAN FROM SHOW/CLEAR. Used to absolutely ensure we do not get stuck overlays.
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var/typing_indicator_current
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///For storing what do_after's someone has, in case we want to restrict them to only one of a certain do_after at a time
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var/list/do_afters
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