@@ -116,7 +116,7 @@
|
||||
#define HYPNO (1<<7)
|
||||
#define NEVER_HYPNO (1<<8)
|
||||
#define NO_APHRO (1<<9)
|
||||
#define NO_ASS_SLAP (1<<9)
|
||||
#define NO_ASS_SLAP (1<<10)
|
||||
|
||||
#define TOGGLES_CITADEL (EATING_NOISES|DIGESTION_NOISES|BREAST_ENLARGEMENT|PENIS_ENLARGEMENT)
|
||||
|
||||
|
||||
@@ -169,6 +169,7 @@
|
||||
#define TRAIT_EMPATH "empath"
|
||||
#define TRAIT_FRIENDLY "friendly"
|
||||
#define TRAIT_CULT_EYES "cult_eyes"
|
||||
#define TRAIT_AUTO_CATCH_ITEM "auto_catch_item"
|
||||
#define TRAIT_CLOWN_MENTALITY "clown_mentality" // The future is now, clownman.
|
||||
#define TRAIT_FREESPRINT "free_sprinting"
|
||||
|
||||
|
||||
@@ -20,8 +20,6 @@
|
||||
else
|
||||
return "000"
|
||||
|
||||
#define UNDIE_COLORABLE(U) (U?.has_color)
|
||||
|
||||
/proc/random_underwear(gender)
|
||||
if(!GLOB.underwear_list.len)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/underwear/bottom, GLOB.underwear_list, GLOB.underwear_m, GLOB.underwear_f)
|
||||
|
||||
@@ -758,16 +758,6 @@ GLOBAL_LIST_INIT(can_embed_types, typecacheof(list(
|
||||
/obj/item/stack/rods,
|
||||
/obj/item/pipe)))
|
||||
|
||||
/proc/can_embed(obj/item/W)
|
||||
if(W.get_sharpness())
|
||||
return 1
|
||||
if(is_pointed(W))
|
||||
return 1
|
||||
|
||||
if(is_type_in_typecache(W, GLOB.can_embed_types))
|
||||
return 1
|
||||
|
||||
|
||||
/*
|
||||
Checks if that loc and dir has an item on the wall
|
||||
*/
|
||||
|
||||
@@ -115,5 +115,6 @@ GLOBAL_LIST_INIT(maintenance_loot, list(
|
||||
/obj/item/clothing/shoes/kindleKicks = 1,
|
||||
/obj/item/autosurgeon/penis = 1,
|
||||
/obj/item/autosurgeon/testicles = 1,
|
||||
/obj/item/storage/box/marshmallow = 2,
|
||||
"" = 3
|
||||
))
|
||||
|
||||
@@ -98,17 +98,19 @@
|
||||
take_damage(I.force, I.damtype, "melee", 1)
|
||||
|
||||
/mob/living/attacked_by(obj/item/I, mob/living/user)
|
||||
//CIT CHANGES START HERE - combatmode and resting checks
|
||||
var/totitemdamage = I.force
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/tempcarb = user
|
||||
if(!tempcarb.combatmode)
|
||||
totitemdamage *= 0.5
|
||||
if(user.resting)
|
||||
totitemdamage *= 0.5
|
||||
//CIT CHANGES END HERE
|
||||
if(user != src && check_shields(I, totitemdamage, "the [I.name]", MELEE_ATTACK, I.armour_penetration))
|
||||
return FALSE
|
||||
send_item_attack_message(I, user)
|
||||
if(I.force)
|
||||
//CIT CHANGES START HERE - combatmode and resting checks
|
||||
var/totitemdamage = I.force
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/tempcarb = user
|
||||
if(!tempcarb.combatmode)
|
||||
totitemdamage *= 0.5
|
||||
if(user.resting)
|
||||
totitemdamage *= 0.5
|
||||
//CIT CHANGES END HERE
|
||||
apply_damage(totitemdamage, I.damtype) //CIT CHANGE - replaces I.force with totitemdamage
|
||||
if(I.damtype == BRUTE && !HAS_TRAIT(src, TRAIT_NOMARROW))
|
||||
if(prob(33))
|
||||
|
||||
@@ -91,6 +91,8 @@
|
||||
var/obj/item/clothing/gloves/G = gloves
|
||||
if(istype(G) && G.Touch(A,0)) // for magic gloves
|
||||
return
|
||||
if (istype(glasses) && glasses.ranged_attack(src,A,mouseparams))
|
||||
return
|
||||
|
||||
for(var/datum/mutation/human/HM in dna.mutations)
|
||||
HM.on_ranged_attack(src, A, mouseparams)
|
||||
|
||||
@@ -150,7 +150,9 @@
|
||||
if(!.)
|
||||
return
|
||||
ADD_TRAIT(H, TRAIT_NOGUNS, RISING_BASS_TRAIT)
|
||||
ADD_TRAIT(H, TRAIT_AUTO_CATCH_ITEM, RISING_BASS_TRAIT)
|
||||
|
||||
/datum/martial_art/the_rising_bass/on_remove(mob/living/carbon/human/H)
|
||||
. = ..()
|
||||
REMOVE_TRAIT(H, TRAIT_NOGUNS, RISING_BASS_TRAIT)
|
||||
REMOVE_TRAIT(H, TRAIT_NOGUNS, RISING_BASS_TRAIT)
|
||||
REMOVE_TRAIT(H, TRAIT_AUTO_CATCH_ITEM, RISING_BASS_TRAIT)
|
||||
@@ -166,7 +166,7 @@
|
||||
|
||||
return FALSE
|
||||
|
||||
/atom/proc/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0)
|
||||
/atom/proc/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
|
||||
SEND_SIGNAL(src, COMSIG_ATOM_HULK_ATTACK, user)
|
||||
if(does_attack_animation)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
|
||||
@@ -515,10 +515,10 @@
|
||||
step(src, AM.dir)
|
||||
..()
|
||||
|
||||
/atom/movable/proc/safe_throw_at(atom/target, range, speed, mob/thrower, spin=TRUE, diagonals_first = FALSE, var/datum/callback/callback)
|
||||
return throw_at(target, range, speed, thrower, spin, diagonals_first, callback)
|
||||
/atom/movable/proc/safe_throw_at(atom/target, range, speed, mob/thrower, spin=TRUE, diagonals_first = FALSE, var/datum/callback/callback, messy_throw = TRUE)
|
||||
return throw_at(target, range, speed, thrower, spin, diagonals_first, callback, messy_throw)
|
||||
|
||||
/atom/movable/proc/throw_at(atom/target, range, speed, mob/thrower, spin=TRUE, diagonals_first = FALSE, var/datum/callback/callback) //If this returns FALSE then callback will not be called.
|
||||
/atom/movable/proc/throw_at(atom/target, range, speed, mob/thrower, spin=TRUE, diagonals_first = FALSE, var/datum/callback/callback, messy_throw = TRUE) //If this returns FALSE then callback will not be called.
|
||||
. = FALSE
|
||||
if (!target || speed <= 0)
|
||||
return
|
||||
|
||||
@@ -578,21 +578,22 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
itempush = 0 //too light to push anything
|
||||
return A.hitby(src, 0, itempush)
|
||||
|
||||
/obj/item/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback)
|
||||
/obj/item/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback, messy_throw = TRUE)
|
||||
thrownby = thrower
|
||||
callback = CALLBACK(src, .proc/after_throw, callback) //replace their callback with our own
|
||||
callback = CALLBACK(src, .proc/after_throw, callback, (spin && messy_throw)) //replace their callback with our own
|
||||
. = ..(target, range, speed, thrower, spin, diagonals_first, callback)
|
||||
|
||||
/obj/item/proc/after_throw(datum/callback/callback)
|
||||
/obj/item/proc/after_throw(datum/callback/callback, messy_throw)
|
||||
if (callback) //call the original callback
|
||||
. = callback.Invoke()
|
||||
throw_speed = initial(throw_speed) //explosions change this.
|
||||
item_flags &= ~IN_INVENTORY
|
||||
var/matrix/M = matrix(transform)
|
||||
M.Turn(rand(-170, 170))
|
||||
transform = M
|
||||
pixel_x = rand(-8, 8)
|
||||
pixel_y = rand(-8, 8)
|
||||
if(messy_throw)
|
||||
var/matrix/M = matrix(transform)
|
||||
M.Turn(rand(-170, 170))
|
||||
transform = M
|
||||
pixel_x = rand(-8, 8)
|
||||
pixel_y = rand(-8, 8)
|
||||
|
||||
/obj/item/proc/remove_item_from_storage(atom/newLoc) //please use this if you're going to snowflake an item out of a obj/item/storage
|
||||
if(!newLoc)
|
||||
|
||||
@@ -863,3 +863,205 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
|
||||
if(reagents && reagents.total_volume)
|
||||
hand_reagents()
|
||||
|
||||
///////////////
|
||||
/////BONGS/////
|
||||
///////////////
|
||||
|
||||
/obj/item/bong
|
||||
name = "bong"
|
||||
desc = "A water bong used for smoking dried plants."
|
||||
icon = 'icons/obj/bongs.dmi'
|
||||
icon_state = null
|
||||
item_state = null
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
light_color = "#FFCC66"
|
||||
var/icon_off = "bong"
|
||||
var/icon_on = "bong_lit"
|
||||
var/chem_volume = 100
|
||||
var/last_used_time //for cooldown
|
||||
var/firecharges = 0 //used for counting how many hits can be taken before the flame goes out
|
||||
var/list/list_reagents = list() //For the base reagents bongs could get
|
||||
|
||||
|
||||
/obj/item/bong/Initialize()
|
||||
. = ..()
|
||||
create_reagents(chem_volume, NO_REACT) // so it doesn't react until you light it
|
||||
reagents.add_reagent_list(list_reagents)
|
||||
icon_state = icon_off
|
||||
|
||||
/obj/item/bong/attackby(obj/item/O, mob/user, params)
|
||||
. = ..()
|
||||
//If we're using a dried plant..
|
||||
if(istype(O,/obj/item/reagent_containers/food/snacks))
|
||||
var/obj/item/reagent_containers/food/snacks/DP = O
|
||||
if (DP.dry)
|
||||
//Nothing if our bong is full
|
||||
if (reagents.holder_full())
|
||||
user.show_message("<span class='notice'>The bowl is full!</span>", MSG_VISUAL)
|
||||
return
|
||||
|
||||
//Transfer reagents and remove the plant
|
||||
user.show_message("<span class='notice'>You stuff the [DP] into the [src]'s bowl.</span>", MSG_VISUAL)
|
||||
DP.reagents.trans_to(src, 100)
|
||||
qdel(DP)
|
||||
return
|
||||
else
|
||||
user.show_message("<span class='warning'>[DP] must be dried first!</span>", MSG_VISUAL)
|
||||
return
|
||||
|
||||
if (O.get_temperature() <= 500)
|
||||
return
|
||||
if (reagents && reagents.total_volume) //if there's stuff in the bong
|
||||
var/lighting_text = O.ignition_effect(src, user)
|
||||
if(lighting_text)
|
||||
//Logic regarding igniting it on
|
||||
if (firecharges == 0)
|
||||
user.show_message("<span class='notice'>You light the [src] with the [O]!</span>", MSG_VISUAL)
|
||||
bongturnon()
|
||||
else
|
||||
user.show_message("<span class='notice'>You rekindle [src]'s flame with the [O]!</span>", MSG_VISUAL)
|
||||
|
||||
firecharges = 1
|
||||
return
|
||||
else
|
||||
user.show_message("<span warning='notice'>There's nothing to light up in the bowl.</span>", MSG_VISUAL)
|
||||
return
|
||||
|
||||
/obj/item/bong/CtrlShiftClick(mob/user) //empty reagents on alt click
|
||||
..()
|
||||
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
||||
return
|
||||
|
||||
if (reagents && reagents.total_volume)
|
||||
user.show_message("<span class='notice'>You empty the [src].</span>", MSG_VISUAL)
|
||||
reagents.clear_reagents()
|
||||
if(firecharges)
|
||||
firecharges = 0
|
||||
bongturnoff()
|
||||
else
|
||||
user.show_message("<span class='notice'>The [src] is already empty.</span>", MSG_VISUAL)
|
||||
|
||||
/obj/item/bong/AltClick(mob/user)
|
||||
..()
|
||||
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
||||
return
|
||||
|
||||
if(firecharges)
|
||||
firecharges = 0
|
||||
bongturnoff()
|
||||
user.show_message("<span class='notice'>You quench the flame.</span>", MSG_VISUAL)
|
||||
return TRUE
|
||||
|
||||
/obj/item/bong/examine(mob/user)
|
||||
. = ..()
|
||||
if(!reagents.total_volume)
|
||||
. += "<span class='notice'>The bowl is empty.</span>"
|
||||
else if (reagents.total_volume > 80)
|
||||
. += "<span class='notice'>The bowl is filled to the brim.</span>"
|
||||
else if (reagents.total_volume > 40)
|
||||
. += "<span class='notice'>The bowl has plenty weed in it.</span>"
|
||||
else
|
||||
. += "<span class='notice'>The bowl has some weed in it.</span>"
|
||||
|
||||
. += "<span class='notice'>Ctrl+Shift-click to empty.</span>"
|
||||
. += "<span class='notice'>Alt-click to extinguish.</span>"
|
||||
|
||||
/obj/item/bong/ignition_effect(atom/A, mob/user)
|
||||
if(firecharges)
|
||||
. = "<span class='notice'>[user] lights [A] off of the [src].</span>"
|
||||
else
|
||||
. = ""
|
||||
|
||||
/obj/item/bong/attack(mob/living/carbon/M, mob/living/carbon/user, obj/target)
|
||||
//if it's lit up, some stuff in the bowl and the user is a target, and we're not on cooldown
|
||||
|
||||
if (M != user)
|
||||
return ..()
|
||||
|
||||
if(user.is_mouth_covered(head_only = 1))
|
||||
to_chat(user, "<span class='warning'>Remove your headgear first.</span>")
|
||||
return ..()
|
||||
|
||||
if(user.is_mouth_covered(mask_only = 1))
|
||||
to_chat(user, "<span class='warning'>Remove your mask first.</span>")
|
||||
return ..()
|
||||
|
||||
if (!reagents.total_volume)
|
||||
to_chat(user, "<span class='warning'>There's nothing in the bowl.</span>")
|
||||
return ..()
|
||||
|
||||
if (!firecharges)
|
||||
to_chat(user, "<span class='warning'>You have to light it up first.</span>")
|
||||
return ..()
|
||||
|
||||
if (last_used_time + 30 >= world.time)
|
||||
return ..()
|
||||
var/hit_strength
|
||||
var/noise
|
||||
var/hittext = ""
|
||||
//if the intent is help then you take a small hit, else a big one
|
||||
if (user.a_intent == INTENT_HARM)
|
||||
hit_strength = 2
|
||||
noise = 100
|
||||
hittext = "big hit"
|
||||
else
|
||||
hit_strength = 1
|
||||
noise = 70
|
||||
hittext = "hit"
|
||||
//bubbling sound
|
||||
playsound(user.loc,'sound/effects/bonghit.ogg', noise, 1)
|
||||
|
||||
last_used_time = world.time
|
||||
|
||||
//message
|
||||
user.visible_message("<span class='notice'>[user] begins to take a [hittext] from the [src]!</span>", \
|
||||
"<span class='notice'>You begin to take a [hittext] from [src].</span>")
|
||||
|
||||
//we take a hit here, after an uninterrupted delay
|
||||
if(!do_after(user, 25, target = user))
|
||||
return
|
||||
if (!(reagents && reagents.total_volume))
|
||||
return
|
||||
|
||||
var/fraction = 12 * hit_strength
|
||||
|
||||
var/datum/effect_system/smoke_spread/chem/smoke_machine/s = new
|
||||
s.set_up(reagents, hit_strength, 18, user.loc)
|
||||
s.start()
|
||||
|
||||
reagents.reaction(user, INGEST, fraction)
|
||||
if(!reagents.trans_to(user, fraction))
|
||||
reagents.remove_any(fraction)
|
||||
|
||||
if (hit_strength == 2 && prob(15))
|
||||
user.emote("cough")
|
||||
user.adjustOxyLoss(15)
|
||||
|
||||
user.visible_message("<span class='notice'>[user] takes a [hittext] from the [src]!</span>", \
|
||||
"<span class='notice'>You take a [hittext] from [src].</span>")
|
||||
|
||||
firecharges = firecharges - 1
|
||||
if (!firecharges)
|
||||
bongturnoff()
|
||||
if (!reagents.total_volume)
|
||||
firecharges = 0
|
||||
bongturnoff()
|
||||
|
||||
|
||||
|
||||
/obj/item/bong/proc/bongturnon()
|
||||
icon_state = icon_on
|
||||
set_light(3, 0.8)
|
||||
|
||||
/obj/item/bong/proc/bongturnoff()
|
||||
icon_state = icon_off
|
||||
set_light(0, 0.0)
|
||||
|
||||
|
||||
|
||||
/obj/item/bong/coconut
|
||||
name = "coconut bong"
|
||||
icon_off = "coconut_bong"
|
||||
icon_on = "coconut_bong_lit"
|
||||
desc = "A water bong used for smoking dried plants. This one's made out of a coconut and some bamboo."
|
||||
@@ -216,10 +216,11 @@
|
||||
return
|
||||
else
|
||||
if(last_hit < world.time)
|
||||
if(target.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK))
|
||||
playsound(target, 'sound/weapons/genhit.ogg', 50, 1)
|
||||
return
|
||||
if(ishuman(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
if (H.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK))
|
||||
return
|
||||
if(check_martial_counter(H, user))
|
||||
return
|
||||
playsound(get_turf(src), 'sound/effects/woodhit.ogg', 75, 1, -1)
|
||||
|
||||
@@ -11,11 +11,9 @@
|
||||
var/charge_cost = 30
|
||||
|
||||
/obj/item/borg/stun/attack(mob/living/M, mob/living/user)
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(H.check_shields(src, 0, "[M]'s [name]", MELEE_ATTACK))
|
||||
playsound(M, 'sound/weapons/genhit.ogg', 50, 1)
|
||||
return FALSE
|
||||
if(M.check_shields(src, 0, "[M]'s [name]", MELEE_ATTACK))
|
||||
playsound(M, 'sound/weapons/genhit.ogg', 50, 1)
|
||||
return FALSE
|
||||
if(iscyborg(user))
|
||||
var/mob/living/silicon/robot/R = user
|
||||
if(!R.cell.use(charge_cost))
|
||||
|
||||
@@ -582,7 +582,7 @@
|
||||
|
||||
/obj/item/storage/belt/bandolier
|
||||
name = "bandolier"
|
||||
desc = "A bandolier for holding shotgun ammunition."
|
||||
desc = "A bandolier for holding ammunition."
|
||||
icon_state = "bandolier"
|
||||
item_state = "bandolier"
|
||||
|
||||
@@ -592,7 +592,7 @@
|
||||
STR.max_items = 18
|
||||
STR.display_numerical_stacking = TRUE
|
||||
STR.can_hold = typecacheof(list(
|
||||
/obj/item/ammo_casing/shotgun
|
||||
/obj/item/ammo_casing
|
||||
))
|
||||
|
||||
/obj/item/storage/belt/bandolier/durathread
|
||||
|
||||
@@ -1259,3 +1259,12 @@
|
||||
var/obj/item/stack/sheet/cardboard/I = new(user.drop_location())
|
||||
qdel(src)
|
||||
user.put_in_hands(I)
|
||||
|
||||
/obj/item/storage/box/marshmallow
|
||||
name = "box of marshmallows"
|
||||
desc = "A box of marshmallows."
|
||||
illustration = "marshmallow"
|
||||
|
||||
/obj/item/storage/box/marshmallow/PopulateContents()
|
||||
for (var/i in 1 to 5)
|
||||
new /obj/item/reagent_containers/food/snacks/marshmallow(src)
|
||||
@@ -168,11 +168,9 @@
|
||||
|
||||
|
||||
/obj/item/melee/baton/proc/baton_stun(mob/living/L, mob/user)
|
||||
if(ishuman(L))
|
||||
var/mob/living/carbon/human/H = L
|
||||
if(H.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK)) //No message; check_shields() handles that
|
||||
playsound(L, 'sound/weapons/genhit.ogg', 50, 1)
|
||||
return FALSE
|
||||
if(L.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK)) //No message; check_shields() handles that
|
||||
playsound(L, 'sound/weapons/genhit.ogg', 50, 1)
|
||||
return FALSE
|
||||
var/stunpwr = stunforce
|
||||
var/obj/item/stock_parts/cell/our_cell = get_cell()
|
||||
if(!our_cell)
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
|
||||
/obj/item/tele_iv/afterattack(atom/target, mob/user, proximity)
|
||||
. = ..()
|
||||
if(proximity|| isopenturf(target))
|
||||
if(proximity && isopenturf(target) && user.CanReach(target))
|
||||
deploy_iv(user, target)
|
||||
|
||||
/obj/item/tele_iv/proc/deploy_iv(mob/user, atom/location)
|
||||
|
||||
@@ -80,13 +80,12 @@
|
||||
SEND_SIGNAL(src, COMSIG_OBJ_SETANCHORED, anchorvalue)
|
||||
anchored = anchorvalue
|
||||
|
||||
/obj/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback)
|
||||
..()
|
||||
/obj/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback, messy_throw)
|
||||
. = ..()
|
||||
if(obj_flags & FROZEN)
|
||||
visible_message("<span class='danger'>[src] shatters into a million pieces!</span>")
|
||||
qdel(src)
|
||||
|
||||
|
||||
/obj/assume_air(datum/gas_mixture/giver)
|
||||
if(loc)
|
||||
return loc.assume_air(giver)
|
||||
|
||||
@@ -12,18 +12,12 @@
|
||||
new /obj/item/clothing/head/hardhat/white(src)
|
||||
new /obj/item/clothing/head/hardhat/weldhat/white(src)
|
||||
new /obj/item/clothing/gloves/color/yellow(src)
|
||||
new /obj/item/clothing/shoes/sneakers/brown(src)
|
||||
new /obj/item/tank/jetpack/suit(src)
|
||||
new /obj/item/cartridge/ce(src)
|
||||
new /obj/item/radio/headset/heads/ce(src)
|
||||
new /obj/item/storage/toolbox/mechanical(src)
|
||||
new /obj/item/clothing/suit/hazardvest(src)
|
||||
new /obj/item/megaphone/command(src)
|
||||
new /obj/item/areaeditor/blueprints(src)
|
||||
new /obj/item/airlock_painter(src)
|
||||
new /obj/item/holosign_creator/engineering(src)
|
||||
new /obj/item/clothing/mask/gas(src)
|
||||
new /obj/item/multitool(src)
|
||||
new /obj/item/assembly/flash/handheld(src)
|
||||
new /obj/item/clothing/glasses/meson/engine(src)
|
||||
new /obj/item/door_remote/chief_engineer(src)
|
||||
@@ -67,7 +61,7 @@
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/clothing/head/welding(src)
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/weldingtool(src)
|
||||
new /obj/item/weldingtool/largetank(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/engineering_personal
|
||||
name = "engineer's locker"
|
||||
@@ -84,7 +78,6 @@
|
||||
new /obj/item/clothing/glasses/meson/engine(src)
|
||||
new /obj/item/storage/box/emptysandbags(src)
|
||||
|
||||
|
||||
/obj/structure/closet/secure_closet/atmospherics
|
||||
name = "\proper atmospheric technician's locker"
|
||||
req_access = list(ACCESS_ATMOSPHERICS)
|
||||
@@ -103,3 +96,33 @@
|
||||
new /obj/item/clothing/head/hardhat/atmos(src)
|
||||
new /obj/item/clothing/glasses/meson/engine/tray(src)
|
||||
new /obj/item/extinguisher/advanced(src)
|
||||
|
||||
/*
|
||||
* Empty lockers
|
||||
* Some of the lockers are filled with junk, and sometimes its nice to just fill it with your own set-up for your own map gimmicks.
|
||||
*/
|
||||
|
||||
/obj/structure/closet/secure_closet/engineering_chief/empty
|
||||
|
||||
/obj/structure/closet/secure_closet/engineering_chief/empty/PopulateContents()
|
||||
return
|
||||
|
||||
/obj/structure/closet/secure_closet/engineering_electrical/empty
|
||||
|
||||
/obj/structure/closet/secure_closet/engineering_electrical/empty/PopulateContents()
|
||||
return
|
||||
|
||||
/obj/structure/closet/secure_closet/engineering_welding/empty
|
||||
|
||||
/obj/structure/closet/secure_closet/engineering_welding/empty/PopulateContents()
|
||||
return
|
||||
|
||||
/obj/structure/closet/secure_closet/engineering_personal/empty
|
||||
|
||||
/obj/structure/closet/secure_closet/engineering_personal/empty/PopulateContents()
|
||||
return
|
||||
|
||||
/obj/structure/closet/secure_closet/atmospherics/empty
|
||||
|
||||
/obj/structure/closet/secure_closet/atmospherics/empty/PopulateContents()
|
||||
return
|
||||
|
||||
@@ -30,11 +30,11 @@
|
||||
return
|
||||
|
||||
var/list/undergarment_choices = list("Underwear", "Underwear Color", "Undershirt", "Undershirt Color", "Socks", "Socks Color")
|
||||
if(!UNDIE_COLORABLE(GLOB.underwear_list[H.underwear]))
|
||||
if(!(GLOB.underwear_list[H.underwear]?.has_color))
|
||||
undergarment_choices -= "Underwear Color"
|
||||
if(!UNDIE_COLORABLE(GLOB.undershirt_list[H.undershirt]))
|
||||
if(!(GLOB.undershirt_list[H.undershirt]?.has_color))
|
||||
undergarment_choices -= "Undershirt Color"
|
||||
if(!UNDIE_COLORABLE(GLOB.socks_list[H.socks]))
|
||||
if(!(GLOB.socks_list[H.socks]?.has_color))
|
||||
undergarment_choices -= "Socks Color"
|
||||
|
||||
var/choice = input(H, "Underwear, Undershirt, or Socks?", "Changing") as null|anything in undergarment_choices
|
||||
|
||||
@@ -484,11 +484,9 @@
|
||||
|
||||
user.do_attack_animation(L)
|
||||
|
||||
if(ishuman(L))
|
||||
var/mob/living/carbon/human/H = L
|
||||
if(H.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK))
|
||||
playsound(H, 'sound/weapons/genhit.ogg', 50, TRUE)
|
||||
return FALSE
|
||||
if(L.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK))
|
||||
playsound(L, 'sound/weapons/genhit.ogg', 50, TRUE)
|
||||
return FALSE
|
||||
|
||||
switch (mode)
|
||||
if(BATON_STUN)
|
||||
|
||||
@@ -275,7 +275,7 @@
|
||||
// All done!
|
||||
if(convert_progress <= 0)
|
||||
// FAIL: Can't be Vassal
|
||||
if(!SSticker.mode.can_make_vassal(target, user, display_warning=FALSE) && HAS_TRAIT(target, TRAIT_MINDSHIELD)) // If I'm an unconvertable Antag ONLY
|
||||
if(!SSticker.mode.can_make_vassal(target, user, display_warning=FALSE) || HAS_TRAIT(target, TRAIT_MINDSHIELD)) // If I'm an unconvertable Antag ONLY
|
||||
to_chat(user, "<span class='danger'>[target] doesn't respond to your persuasion. It doesn't appear they can be converted to follow you, they either have a mindshield or their external loyalties are too difficult for you to break.<i>\[ALT+click to release\]</span>")
|
||||
convert_progress ++ // Pop it back up some. Avoids wasting Blood on a lost cause.
|
||||
// SUCCESS: All done!
|
||||
|
||||
@@ -722,13 +722,13 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
dat += "<table><tr><td width='340px' height='300px' valign='top'>"
|
||||
dat += "<h2>Clothing & Equipment</h2>"
|
||||
dat += "<b>Underwear:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=underwear;task=input'>[underwear]</a>"
|
||||
if(UNDIE_COLORABLE(GLOB.underwear_list[underwear]))
|
||||
if(GLOB.underwear_list[underwear]?.has_color)
|
||||
dat += "<b>Underwear Color:</b> <span style='border:1px solid #161616; background-color: #[undie_color];'> </span> <a href='?_src_=prefs;preference=undie_color;task=input'>Change</a><BR>"
|
||||
dat += "<b>Undershirt:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=undershirt;task=input'>[undershirt]</a>"
|
||||
if(UNDIE_COLORABLE(GLOB.undershirt_list[undershirt]))
|
||||
if(GLOB.undershirt_list[undershirt]?.has_color)
|
||||
dat += "<b>Undershirt Color:</b> <span style='border:1px solid #161616; background-color: #[shirt_color];'> </span> <a href='?_src_=prefs;preference=shirt_color;task=input'>Change</a><BR>"
|
||||
dat += "<b>Socks:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=socks;task=input'>[socks]</a>"
|
||||
if(UNDIE_COLORABLE(GLOB.socks_list[socks]))
|
||||
if(GLOB.socks_list[socks]?.has_color)
|
||||
dat += "<b>Socks Color:</b> <span style='border:1px solid #161616; background-color: #[socks_color];'> </span> <a href='?_src_=prefs;preference=socks_color;task=input'>Change</a><BR>"
|
||||
dat += "<b>Backpack:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=bag;task=input'>[backbag]</a>"
|
||||
dat += "<b>Jumpsuit:</b><BR><a href ='?_src_=prefs;preference=suit;task=input'>[jumpsuit_style]</a><BR>"
|
||||
|
||||
@@ -54,6 +54,9 @@
|
||||
H.blur_eyes(5)
|
||||
eyes.applyOrganDamage(5)
|
||||
|
||||
/obj/item/clothing/glasses/proc/ranged_attack(mob/living/carbon/human/user,atom/A, params)
|
||||
return FALSE
|
||||
|
||||
/obj/item/clothing/glasses/meson
|
||||
name = "optical meson scanner"
|
||||
desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting conditions."
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
/obj/item/clothing/glasses/hud/security/sunglasses/disablers
|
||||
name = "true stunglasses"
|
||||
desc = "Made for only the best of shitsec. Wear 'em like you're gonna robust all of those fuckers."
|
||||
var/beamtype = /obj/item/projectile/beam/disabler //change for adminbus
|
||||
|
||||
/obj/item/clothing/glasses/hud/security/sunglasses/disablers/ranged_attack(mob/living/carbon/human/user,atom/A, params)
|
||||
user.changeNext_move(CLICK_CD_RANGE)
|
||||
var/obj/item/projectile/beam/disabler/LE = new beamtype( loc )
|
||||
playsound(usr.loc, 'sound/weapons/taser2.ogg', 75, 1)
|
||||
LE.firer = src
|
||||
LE.def_zone = user.get_organ_target()
|
||||
LE.preparePixelProjectile(A, src, params)
|
||||
LE.fire()
|
||||
return TRUE
|
||||
//shamelessly copied
|
||||
@@ -358,3 +358,11 @@
|
||||
time = 100
|
||||
category = CAT_MISC
|
||||
always_availible = FALSE // Disabled til learned
|
||||
|
||||
/datum/crafting_recipe/coconut_bong
|
||||
name = "Coconut Bong"
|
||||
result = /obj/item/bong/coconut
|
||||
reqs = list(/obj/item/stack/sheet/mineral/bamboo = 2,
|
||||
/obj/item/reagent_containers/food/snacks/grown/coconut = 1)
|
||||
time = 70
|
||||
category = CAT_MISC
|
||||
@@ -609,4 +609,68 @@
|
||||
filling_color = "#ECA735"
|
||||
tastes = list("fried corn" = 1)
|
||||
foodtype = JUNKFOOD | FRIED
|
||||
dunkable = TRUE
|
||||
dunkable = TRUE
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/marshmallow
|
||||
name = "marshmallow"
|
||||
desc = "A marshmallow filled with fluffy marshmallow fluff."
|
||||
icon_state = "marshmallow"
|
||||
list_reagents = list("sugar" = 5, "nutriment" = 2)
|
||||
filling_color = "#fafafa"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
tastes = list("marshmallow" = 2)
|
||||
foodtype = SUGAR | JUNKFOOD
|
||||
var/burned = 0
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/marshmallow/attackby(obj/item/I, mob/user)
|
||||
switch (I.get_temperature())
|
||||
if (355 to 1500)
|
||||
if (prob(30))
|
||||
burnmallow()
|
||||
if (1500 to 2000)
|
||||
if (prob(50))
|
||||
burnmallow()
|
||||
else
|
||||
burnmallow(TRUE)
|
||||
if (2000 to 3000)
|
||||
if (prob(10))
|
||||
burnmallow()
|
||||
else
|
||||
burnmallow(TRUE)
|
||||
if (3000 to INFINITY)
|
||||
burnmallow(TRUE)
|
||||
return ..()
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/marshmallow/proc/burnmallow(reallyburned = FALSE)
|
||||
if (reallyburned && burned == 1)
|
||||
icon_state = "marshmallowrburned"
|
||||
else if (burned == 0)
|
||||
icon_state = "marshmallowburned"
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/marshmallow/examine(mob/user)
|
||||
. = ..()
|
||||
if (burned == 2)
|
||||
. += "It looks very burned."
|
||||
if (burned == 1)
|
||||
. += "It looks just right for eating!"
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/marshmallow/fire_act(temp,volume)
|
||||
switch (temp)
|
||||
if (355 to 1500)
|
||||
if (prob(30))
|
||||
burnmallow()
|
||||
if (1500 to 2000)
|
||||
if (prob(50))
|
||||
burnmallow()
|
||||
else
|
||||
burnmallow(TRUE)
|
||||
if (2000 to 3000)
|
||||
if (prob(10))
|
||||
burnmallow()
|
||||
else
|
||||
burnmallow(TRUE)
|
||||
if (3000 to 7000)
|
||||
burnmallow(TRUE)
|
||||
if (7000 to INFINITY)
|
||||
burn()
|
||||
..()
|
||||
|
||||
@@ -240,7 +240,7 @@
|
||||
dat += "</table>"
|
||||
else
|
||||
dat += "No trait-related genes detected in sample.<br>"
|
||||
if(can_insert && istype(disk.gene, /datum/plant_gene/trait))
|
||||
if(can_insert && istype(disk.gene, /datum/plant_gene/trait) && !seed.is_gene_forbidden(disk.gene.type))
|
||||
dat += "<a href='?src=[REF(src)];op=insert'>Insert: [disk.gene.get_name()]</a>"
|
||||
dat += "</div>"
|
||||
else
|
||||
|
||||
@@ -232,7 +232,7 @@
|
||||
/obj/item/reagent_containers/food/snacks/grown/cherry_bomb/proc/detonate()
|
||||
reagents.chem_temp = 1000 //Sets off the black powder
|
||||
reagents.handle_reactions()
|
||||
|
||||
|
||||
// Lavaland cactus
|
||||
|
||||
/obj/item/seeds/lavaland/cactus
|
||||
@@ -244,3 +244,279 @@
|
||||
product = /obj/item/reagent_containers/food/snacks/grown/ash_flora/cactus_fruit
|
||||
growing_icon = 'icons/obj/hydroponics/growing_fruits.dmi'
|
||||
growthstages = 2
|
||||
|
||||
|
||||
// Coconut
|
||||
/obj/item/seeds/coconut
|
||||
name = "pack of coconut seeds"
|
||||
desc = "They're seeds that grow into coconut palm trees."
|
||||
icon_state = "seed-coconut"
|
||||
species = "coconut"
|
||||
plantname = "Coconut Palm Tree"
|
||||
product = /obj/item/reagent_containers/food/snacks/grown/coconut
|
||||
lifespan = 50
|
||||
endurance = 30
|
||||
potency = 35
|
||||
growing_icon = 'icons/obj/hydroponics/growing.dmi'
|
||||
icon_dead = "coconut-dead"
|
||||
genes = list(/datum/plant_gene/trait/repeated_harvest)
|
||||
forbiddengenes = list(/datum/plant_gene/trait/squash, /datum/plant_gene/trait/stinging)
|
||||
reagents_add = list("coconutmilk" = 0.3)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/coconut
|
||||
seed = /obj/item/seeds/coconut
|
||||
name = "coconut"
|
||||
desc = "Hard shell of a nut containing delicious milk inside. Perhaps try using something sharp?"
|
||||
icon_state = "coconut"
|
||||
item_state = "coconut"
|
||||
possible_transfer_amounts = list(5, 10, 15, 20, 25, 30, 50)
|
||||
spillable = FALSE
|
||||
resistance_flags = ACID_PROOF
|
||||
volume = 150 //so it won't cut reagents despite having the capacity for them
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
force = 5
|
||||
throwforce = 5
|
||||
hitsound = 'sound/weapons/klonk.ogg'
|
||||
attack_verb = list("klonked", "donked", "bonked")
|
||||
var/opened = FALSE
|
||||
var/carved = FALSE
|
||||
var/chopped = FALSE
|
||||
var/straw = FALSE
|
||||
var/fused = FALSE
|
||||
var/fusedactive = FALSE
|
||||
var/defused = FALSE
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/coconut/Initialize(mapload, obj/item/seeds/new_seed)
|
||||
. = ..()
|
||||
var/newvolume = 50 + round(seed.potency,10)
|
||||
if (seed.get_gene(/datum/plant_gene/trait/maxchem))
|
||||
newvolume = newvolume + 50
|
||||
volume = newvolume
|
||||
reagents.maximum_volume = newvolume
|
||||
reagents.update_total()
|
||||
|
||||
transform *= TRANSFORM_USING_VARIABLE(40, 100) + 0.5 //temporary fix for size?
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/coconut/attack_self(mob/user)
|
||||
if (!opened)
|
||||
return
|
||||
|
||||
if(!possible_transfer_amounts.len)
|
||||
return
|
||||
var/i=0
|
||||
for(var/A in possible_transfer_amounts)
|
||||
i++
|
||||
if(A != amount_per_transfer_from_this)
|
||||
continue
|
||||
if(i<possible_transfer_amounts.len)
|
||||
amount_per_transfer_from_this = possible_transfer_amounts[i+1]
|
||||
else
|
||||
amount_per_transfer_from_this = possible_transfer_amounts[1]
|
||||
to_chat(user, "<span class='notice'>[src]'s transfer amount is now [amount_per_transfer_from_this] units.</span>")
|
||||
return
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/coconut/attackby(obj/item/W, mob/user, params)
|
||||
//DEFUSING NADE LOGIC
|
||||
if (W.tool_behaviour == TOOL_WIRECUTTER && fused)
|
||||
user.show_message("<span class='notice'>You cut the fuse!</span>", MSG_VISUAL)
|
||||
playsound(user, W.hitsound, 50, 1, -1)
|
||||
icon_state = "coconut_carved"
|
||||
desc = "A coconut. This one's got a hole in it."
|
||||
name = "coconut"
|
||||
defused = TRUE
|
||||
fused = FALSE
|
||||
fusedactive = FALSE
|
||||
if(!seed.get_gene(/datum/plant_gene/trait/glow))
|
||||
set_light(0, 0.0)
|
||||
return
|
||||
//IGNITING NADE LOGIC
|
||||
if(!fusedactive && fused)
|
||||
var/lighting_text = W.ignition_effect(src, user)
|
||||
if(lighting_text)
|
||||
user.visible_message("<span class='warning'>[user] ignites [src]'s fuse!</span>", "<span class='userdanger'>You ignite the [src]'s fuse!</span>")
|
||||
fusedactive = TRUE
|
||||
defused = FALSE
|
||||
playsound(src, 'sound/effects/fuse.ogg', 100, 0)
|
||||
message_admins("[ADMIN_LOOKUPFLW(user)] ignited a coconut bomb for detonation at [ADMIN_VERBOSEJMP(user)] [pretty_string_from_reagent_list(reagents.reagent_list)]")
|
||||
log_game("[key_name(user)] primed a coconut grenade for detonation at [AREACOORD(user)].")
|
||||
addtimer(CALLBACK(src, .proc/prime), 5 SECONDS)
|
||||
icon_state = "coconut_grenade_active"
|
||||
desc = "RUN!"
|
||||
if(!seed.get_gene(/datum/plant_gene/trait/glow))
|
||||
light_color = "#FFCC66" //for the fuse
|
||||
set_light(3, 0.8)
|
||||
return
|
||||
|
||||
//ADDING A FUSE, NADE LOGIC
|
||||
if (istype(W,/obj/item/stack/sheet/cloth) || istype(W,/obj/item/stack/sheet/durathread))
|
||||
if (carved && !straw && !fused)
|
||||
user.show_message("<span class='notice'>You add a fuse to the coconut!</span>", 1)
|
||||
W.use(1)
|
||||
fused = TRUE
|
||||
icon_state = "coconut_grenade"
|
||||
desc = "A makeshift bomb made out of a coconut. You estimate the fuse is long enough for 5 seconds."
|
||||
name = "coconut bomb"
|
||||
return
|
||||
//ADDING STRAW LOGIC
|
||||
if (istype(W,/obj/item/stack/sheet/mineral/bamboo) && opened && !straw && fused)
|
||||
user.show_message("<span class='notice'>You add a bamboo straw to the coconut!</span>", 1)
|
||||
straw = TRUE
|
||||
W.use(1)
|
||||
icon_state += "_straw"
|
||||
desc = "You can already feel like you're on a tropical vacation."
|
||||
return
|
||||
//OPENING THE NUT LOGIC
|
||||
if (!carved && !chopped)
|
||||
var/screwdrivered = W.tool_behaviour == TOOL_SCREWDRIVER
|
||||
if(screwdrivered || W.sharpness)
|
||||
user.show_message("<span class='notice'>You [screwdrivered ? "make a hole in the coconut" : "slice the coconut open"]!</span>", 1)
|
||||
carved = TRUE
|
||||
opened = TRUE
|
||||
spillable = !screwdrivered
|
||||
reagent_flags = OPENCONTAINER
|
||||
ENABLE_BITFIELD(reagents.reagents_holder_flags, OPENCONTAINER)
|
||||
icon_state = screwdrivered ? "coconut_carved" : "coconut_chopped"
|
||||
desc = "A coconut. [screwdrivered ? "This one's got a hole in it" : "This one's sliced open, with all its delicious contents for your eyes to savour"]."
|
||||
playsound(user, W.hitsound, 50, 1, -1)
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/coconut/attack(mob/living/M, mob/user, obj/target)
|
||||
if(M && user.a_intent == INTENT_HARM && !spillable)
|
||||
var/obj/item/bodypart/affecting = user.zone_selected //Find what the player is aiming at
|
||||
if (affecting == BODY_ZONE_HEAD && prob(15))
|
||||
//smash the nut open
|
||||
var/armor_block = min(90, M.run_armor_check(affecting, "melee", null, null,armour_penetration)) // For normal attack damage
|
||||
M.apply_damage(force, BRUTE, affecting, armor_block)
|
||||
|
||||
//Sound
|
||||
playsound(user, hitsound, 100, 1, -1)
|
||||
|
||||
//Attack logs
|
||||
log_combat(user, M, "attacked", src)
|
||||
|
||||
//Display an attack message.
|
||||
if(M != user)
|
||||
M.visible_message("<span class='danger'>[user] has cracked open a [name] on [M]'s head!</span>", \
|
||||
"<span class='userdanger'>[user] has cracked open a [name] on [M]'s head!</span>")
|
||||
else
|
||||
user.visible_message("<span class='danger'>[M] cracks open a [name] on their [M.p_them()] head!</span>", \
|
||||
"<span class='userdanger'>[M] cracks open a [name] on [M.p_their()] head!</span>")
|
||||
|
||||
//The coconut breaks open so splash its reagents
|
||||
spillable = TRUE
|
||||
SplashReagents(M)
|
||||
|
||||
//Lastly we remove the nut
|
||||
qdel(src)
|
||||
else
|
||||
. = ..()
|
||||
return
|
||||
|
||||
if(fusedactive)
|
||||
return
|
||||
|
||||
if(!opened)
|
||||
return
|
||||
|
||||
if(!canconsume(M, user))
|
||||
return
|
||||
|
||||
if(!reagents || !reagents.total_volume)
|
||||
to_chat(user, "<span class='warning'>[src] is empty!</span>")
|
||||
return
|
||||
|
||||
if(user.a_intent == INTENT_HARM && spillable)
|
||||
var/R
|
||||
M.visible_message("<span class='danger'>[user] splashes the contents of [src] onto [M]!</span>", \
|
||||
"<span class='userdanger'>[user] splashes the contents of [src] onto [M]!</span>")
|
||||
if(reagents)
|
||||
for(var/datum/reagent/A in reagents.reagent_list)
|
||||
R += A.id + " ("
|
||||
R += num2text(A.volume) + "),"
|
||||
if(isturf(target) && reagents.reagent_list.len && thrownby)
|
||||
log_combat(thrownby, target, "splashed (thrown) [english_list(reagents.reagent_list)]")
|
||||
message_admins("[ADMIN_LOOKUPFLW(thrownby)] splashed (thrown) [english_list(reagents.reagent_list)] on [target] at [ADMIN_VERBOSEJMP(target)].")
|
||||
reagents.reaction(M, TOUCH)
|
||||
log_combat(user, M, "splashed", R)
|
||||
reagents.clear_reagents()
|
||||
else
|
||||
if(M != user)
|
||||
M.visible_message("<span class='danger'>[user] attempts to feed something to [M].</span>", \
|
||||
"<span class='userdanger'>[user] attempts to feed something to you.</span>")
|
||||
if(!do_mob(user, M))
|
||||
return
|
||||
if(!reagents || !reagents.total_volume)
|
||||
return // The drink might be empty after the delay, such as by spam-feeding
|
||||
M.visible_message("<span class='danger'>[user] feeds something to [M].</span>", "<span class='userdanger'>[user] feeds something to you.</span>")
|
||||
log_combat(user, M, "fed", reagents.log_list())
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You swallow a gulp of [src].</span>")
|
||||
var/fraction = min(5/reagents.total_volume, 1)
|
||||
reagents.reaction(M, INGEST, fraction)
|
||||
addtimer(CALLBACK(reagents, /datum/reagents.proc/trans_to, M, 5), 5)
|
||||
playsound(M.loc,'sound/items/drink.ogg', rand(10,50), 1)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/coconut/afterattack(obj/target, mob/user, proximity)
|
||||
. = ..()
|
||||
if(fusedactive)
|
||||
return
|
||||
|
||||
if((!proximity) || !check_allowed_items(target,target_self=1))
|
||||
return
|
||||
|
||||
if(target.is_refillable()) //Something like a glass. Player probably wants to transfer TO it.
|
||||
if(!reagents.total_volume)
|
||||
to_chat(user, "<span class='warning'>[src] is empty!</span>")
|
||||
return
|
||||
|
||||
if(target.reagents.holder_full())
|
||||
to_chat(user, "<span class='warning'>[target] is full.</span>")
|
||||
return
|
||||
|
||||
var/trans = reagents.trans_to(target, amount_per_transfer_from_this)
|
||||
to_chat(user, "<span class='notice'>You transfer [trans] unit\s of the solution to [target].</span>")
|
||||
|
||||
else if(target.is_drainable()) //A dispenser. Transfer FROM it TO us.
|
||||
if(!target.reagents.total_volume)
|
||||
to_chat(user, "<span class='warning'>[target] is empty and can't be refilled!</span>")
|
||||
return
|
||||
|
||||
if(reagents.holder_full())
|
||||
to_chat(user, "<span class='warning'>[src] is full.</span>")
|
||||
return
|
||||
|
||||
var/trans = target.reagents.trans_to(src, amount_per_transfer_from_this)
|
||||
to_chat(user, "<span class='notice'>You fill [src] with [trans] unit\s of the contents of [target].</span>")
|
||||
|
||||
else if(reagents.total_volume)
|
||||
if(user.a_intent == INTENT_HARM && spillable == TRUE)
|
||||
user.visible_message("<span class='danger'>[user] splashes the contents of [src] onto [target]!</span>", \
|
||||
"<span class='notice'>You splash the contents of [src] onto [target].</span>")
|
||||
reagents.reaction(target, TOUCH)
|
||||
reagents.clear_reagents()
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/coconut/dropped(mob/user)
|
||||
. = ..()
|
||||
transform *= TRANSFORM_USING_VARIABLE(40, 100) + 0.5 //temporary fix for size?
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/coconut/proc/prime()
|
||||
if (defused)
|
||||
return
|
||||
var/turf/T = get_turf(src)
|
||||
reagents.chem_temp = 1000
|
||||
//Disable seperated contents when the grenade primes
|
||||
if (seed.get_gene(/datum/plant_gene/trait/noreact))
|
||||
DISABLE_BITFIELD(reagents.reagents_holder_flags, NO_REACT)
|
||||
reagents.handle_reactions()
|
||||
log_game("Coconut bomb detonation at [AREACOORD(T)], location [loc]")
|
||||
qdel(src)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/coconut/ex_act(severity)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/coconut/deconstruct(disassembled = TRUE)
|
||||
if(!disassembled && fused)
|
||||
prime()
|
||||
if(!QDELETED(src))
|
||||
qdel(src)
|
||||
|
||||
@@ -27,6 +27,7 @@
|
||||
var/rarity = 0 // How rare the plant is. Used for giving points to cargo when shipping off to CentCom.
|
||||
var/list/mutatelist = list() // The type of plants that this plant can mutate into.
|
||||
var/list/genes = list() // Plant genes are stored here, see plant_genes.dm for more info.
|
||||
var/list/forbiddengenes = list()
|
||||
var/list/reagents_add = list()
|
||||
// A list of reagents to add to product.
|
||||
// Format: "reagent_id" = potency multiplier
|
||||
@@ -96,6 +97,10 @@
|
||||
S.reagents_add = reagents_add.Copy() // Faster than grabbing the list from genes.
|
||||
return S
|
||||
|
||||
obj/item/seeds/proc/is_gene_forbidden(typepath)
|
||||
return (typepath in forbiddengenes)
|
||||
|
||||
|
||||
/obj/item/seeds/proc/get_gene(typepath)
|
||||
return (locate(typepath) in genes)
|
||||
|
||||
@@ -448,7 +453,7 @@
|
||||
for(var/i in 1 to amount_random_traits)
|
||||
var/random_trait = pick((subtypesof(/datum/plant_gene/trait)-typesof(/datum/plant_gene/trait/plant_type)))
|
||||
var/datum/plant_gene/trait/T = new random_trait
|
||||
if(T.can_add(src))
|
||||
if(T.can_add(src) && !is_gene_forbidden(random_trait))
|
||||
genes += T
|
||||
else
|
||||
qdel(T)
|
||||
|
||||
@@ -74,4 +74,5 @@
|
||||
|
||||
/datum/sprite_accessory/underwear
|
||||
icon = 'icons/mob/underwear.dmi'
|
||||
var/has_color = FALSE
|
||||
var/has_color = FALSE
|
||||
var/has_digitigrade = FALSE
|
||||
@@ -2,6 +2,9 @@
|
||||
// Socks Definitions //
|
||||
///////////////////////
|
||||
|
||||
/datum/sprite_accessory/underwear/socks
|
||||
has_digitigrade = TRUE
|
||||
|
||||
/datum/sprite_accessory/underwear/socks/nude
|
||||
name = "Nude"
|
||||
icon_state = null
|
||||
|
||||
@@ -28,41 +28,49 @@
|
||||
name = "Boxers"
|
||||
icon_state = "boxers"
|
||||
has_color = TRUE
|
||||
has_digitigrade = TRUE
|
||||
gender = MALE
|
||||
|
||||
/datum/sprite_accessory/underwear/bottom/male_bee
|
||||
name = "Boxers - Bee"
|
||||
icon_state = "bee_shorts"
|
||||
has_digitigrade = TRUE
|
||||
gender = MALE
|
||||
|
||||
/datum/sprite_accessory/underwear/bottom/male_hearts
|
||||
name = "Boxers - Heart"
|
||||
icon_state = "boxers_heart"
|
||||
has_digitigrade = TRUE
|
||||
gender = MALE
|
||||
|
||||
/datum/sprite_accessory/underwear/bottom/male_stripe
|
||||
name = "Boxers - Striped"
|
||||
icon_state = "boxers_striped"
|
||||
has_digitigrade = TRUE
|
||||
gender = MALE
|
||||
|
||||
/datum/sprite_accessory/underwear/bottom/male_commie
|
||||
name = "Boxers - Striped Communist"
|
||||
icon_state = "boxers_commie"
|
||||
has_digitigrade = TRUE
|
||||
gender = MALE
|
||||
|
||||
/datum/sprite_accessory/underwear/bottom/male_usastripe
|
||||
name = "Boxers - Striped Freedom"
|
||||
icon_state = "boxers_assblastusa"
|
||||
has_digitigrade = TRUE
|
||||
gender = MALE
|
||||
|
||||
/datum/sprite_accessory/underwear/bottom/male_uk
|
||||
name = "Boxers - Striped UK"
|
||||
icon_state = "boxers_uk"
|
||||
has_digitigrade = TRUE
|
||||
gender = MALE
|
||||
|
||||
/datum/sprite_accessory/underwear/bottom/boxer_briefs
|
||||
name = "Boxer Briefs"
|
||||
icon_state = "boxer_briefs"
|
||||
has_digitigrade = TRUE
|
||||
has_color = TRUE
|
||||
|
||||
/datum/sprite_accessory/underwear/bottom/panties
|
||||
@@ -140,6 +148,7 @@
|
||||
/datum/sprite_accessory/underwear/bottom/longjon
|
||||
name = "Long John Bottoms"
|
||||
icon_state = "ljonb"
|
||||
has_digitigrade = TRUE
|
||||
has_color = TRUE
|
||||
|
||||
/datum/sprite_accessory/underwear/bottom/swimsuit_red
|
||||
|
||||
@@ -6,21 +6,21 @@
|
||||
return 2 //no ears
|
||||
|
||||
/mob/living/carbon/alien/hitby(atom/movable/AM, skipcatch, hitpush)
|
||||
..(AM, skipcatch = TRUE, hitpush = FALSE)
|
||||
return ..(AM, skipcatch = TRUE, hitpush = FALSE)
|
||||
|
||||
/mob/living/carbon/alien/can_embed(obj/item/I)
|
||||
return FALSE
|
||||
|
||||
/*Code for aliens attacking aliens. Because aliens act on a hivemind, I don't see them as very aggressive with each other.
|
||||
As such, they can either help or harm other aliens. Help works like the human help command while harm is a simple nibble.
|
||||
In all, this is a lot like the monkey code. /N
|
||||
*/
|
||||
/mob/living/carbon/alien/attack_alien(mob/living/carbon/alien/M)
|
||||
if(isturf(loc) && istype(loc.loc, /area/start))
|
||||
to_chat(M, "No attacking people at spawn, you jackass.")
|
||||
. = ..()
|
||||
if(!.) // the attack was blocked or was help/grab intent
|
||||
return
|
||||
|
||||
switch(M.a_intent)
|
||||
|
||||
if ("help")
|
||||
if (INTENT_HELP)
|
||||
if(!recoveringstam)
|
||||
resting = 0
|
||||
AdjustStun(-60)
|
||||
@@ -28,11 +28,7 @@ In all, this is a lot like the monkey code. /N
|
||||
AdjustUnconscious(-60)
|
||||
AdjustSleeping(-100)
|
||||
visible_message("<span class='notice'>[M.name] nuzzles [src] trying to wake [p_them()] up!</span>")
|
||||
|
||||
if ("grab")
|
||||
grabbedby(M)
|
||||
|
||||
else
|
||||
if(INTENT_DISARM, INTENT_HARM)
|
||||
if(health > 0)
|
||||
M.do_attack_animation(src, ATTACK_EFFECT_BITE)
|
||||
playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
|
||||
@@ -50,28 +46,31 @@ In all, this is a lot like the monkey code. /N
|
||||
|
||||
|
||||
/mob/living/carbon/alien/attack_hand(mob/living/carbon/human/M)
|
||||
if(..()) //to allow surgery to return properly.
|
||||
return 0
|
||||
|
||||
. = ..()
|
||||
if(.) //To allow surgery to return properly.
|
||||
return
|
||||
switch(M.a_intent)
|
||||
if("help")
|
||||
if(INTENT_HELP)
|
||||
help_shake_act(M)
|
||||
if("grab")
|
||||
if(INTENT_GRAB)
|
||||
grabbedby(M)
|
||||
if ("harm")
|
||||
if (INTENT_HARM)
|
||||
if(HAS_TRAIT(M, TRAIT_PACIFISM))
|
||||
to_chat(M, "<span class='notice'>You don't want to hurt [src]!</span>")
|
||||
return TRUE
|
||||
M.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
|
||||
return 1
|
||||
if("disarm")
|
||||
if(INTENT_DISARM)
|
||||
if(HAS_TRAIT(M, TRAIT_PACIFISM))
|
||||
to_chat(M, "<span class='notice'>You don't want to hurt [src]!</span>")
|
||||
return TRUE
|
||||
M.do_attack_animation(src, ATTACK_EFFECT_DISARM)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
/mob/living/carbon/alien/attack_paw(mob/living/carbon/monkey/M)
|
||||
if(..())
|
||||
if (stat != DEAD)
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
|
||||
apply_damage(rand(1, 3), BRUTE, affecting)
|
||||
. = ..()
|
||||
if(.) //successful monkey bite.
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
|
||||
apply_damage(rand(1, 3), BRUTE, affecting)
|
||||
|
||||
|
||||
/mob/living/carbon/alien/attack_animal(mob/living/simple_animal/M)
|
||||
@@ -93,13 +92,15 @@ In all, this is a lot like the monkey code. /N
|
||||
adjustStaminaLoss(damage)
|
||||
|
||||
/mob/living/carbon/alien/attack_slime(mob/living/simple_animal/slime/M)
|
||||
if(..()) //successful slime attack
|
||||
var/damage = rand(5, 35)
|
||||
if(M.is_adult)
|
||||
damage = rand(10, 40)
|
||||
adjustBruteLoss(damage)
|
||||
log_combat(M, src, "attacked")
|
||||
updatehealth()
|
||||
. = ..()
|
||||
if(!.) //unsuccessful slime attack
|
||||
return
|
||||
var/damage = rand(5, 35)
|
||||
if(M.is_adult)
|
||||
damage = rand(10, 40)
|
||||
adjustBruteLoss(damage)
|
||||
log_combat(M, src, "attacked")
|
||||
updatehealth()
|
||||
|
||||
/mob/living/carbon/alien/ex_act(severity, target, origin)
|
||||
if(origin && istype(origin, /datum/spacevine_mutation) && isvineimmune(src))
|
||||
|
||||
@@ -63,12 +63,7 @@
|
||||
if(A)
|
||||
if(isliving(A))
|
||||
var/mob/living/L = A
|
||||
var/blocked = FALSE
|
||||
if(ishuman(A))
|
||||
var/mob/living/carbon/human/H = A
|
||||
if(H.check_shields(src, 0, "the [name]", attack_type = LEAP_ATTACK))
|
||||
blocked = TRUE
|
||||
if(!blocked)
|
||||
if(!L.check_shields(src, 0, "the [name]", attack_type = LEAP_ATTACK))
|
||||
L.visible_message("<span class ='danger'>[src] pounces on [L]!</span>", "<span class ='userdanger'>[src] pounces on you!</span>")
|
||||
L.Knockdown(100)
|
||||
sleep(2)//Runtime prevention (infinite bump() calls on hulks)
|
||||
|
||||
@@ -5,9 +5,11 @@
|
||||
else
|
||||
..()
|
||||
|
||||
/mob/living/carbon/alien/humanoid/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0)
|
||||
/mob/living/carbon/alien/humanoid/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
|
||||
if(user.a_intent == INTENT_HARM)
|
||||
..(user, 1)
|
||||
. = ..(user, TRUE)
|
||||
if(.)
|
||||
return
|
||||
adjustBruteLoss(15)
|
||||
var/hitverb = "punched"
|
||||
if(mob_size < MOB_SIZE_LARGE)
|
||||
@@ -21,46 +23,46 @@
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/alien/humanoid/attack_hand(mob/living/carbon/human/M)
|
||||
if(..())
|
||||
switch(M.a_intent)
|
||||
if ("harm")
|
||||
var/damage = rand(1, 9)
|
||||
if (prob(90))
|
||||
playsound(loc, "punch", 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has punched [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has punched [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
if ((stat != DEAD) && (damage > 9 || prob(5)))//Regular humans have a very small chance of knocking an alien down.
|
||||
Unconscious(40)
|
||||
visible_message("<span class='danger'>[M] has knocked [src] down!</span>", \
|
||||
"<span class='userdanger'>[M] has knocked [src] down!</span>")
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
|
||||
apply_damage(damage, BRUTE, affecting)
|
||||
log_combat(M, src, "attacked")
|
||||
. = ..()
|
||||
if(.) //To allow surgery to return properly.
|
||||
return
|
||||
switch(M.a_intent)
|
||||
if (INTENT_HARM)
|
||||
var/damage = rand(1, 9)
|
||||
if (prob(90))
|
||||
playsound(loc, "punch", 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has punched [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has punched [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
if ((stat != DEAD) && (damage > 9 || prob(5)))//Regular humans have a very small chance of knocking an alien down.
|
||||
Unconscious(40)
|
||||
visible_message("<span class='danger'>[M] has knocked [src] down!</span>", \
|
||||
"<span class='userdanger'>[M] has knocked [src] down!</span>")
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
|
||||
apply_damage(damage, BRUTE, affecting)
|
||||
log_combat(M, src, "attacked")
|
||||
else
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has attempted to punch [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has attempted to punch [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
|
||||
if (INTENT_DISARM)
|
||||
if (!lying)
|
||||
if (prob(5))
|
||||
Unconscious(40)
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
log_combat(M, src, "pushed")
|
||||
visible_message("<span class='danger'>[M] has pushed down [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has pushed down [src]!</span>")
|
||||
else
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
visible_message("<span class='userdanger'>[M] has attempted to punch [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has attempted to punch [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
|
||||
if ("disarm")
|
||||
if (!lying)
|
||||
if (prob(5))
|
||||
Unconscious(40)
|
||||
if (prob(50))
|
||||
dropItemToGround(get_active_held_item())
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
log_combat(M, src, "pushed")
|
||||
visible_message("<span class='danger'>[M] has pushed down [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has pushed down [src]!</span>")
|
||||
visible_message("<span class='danger'>[M] has disarmed [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has disarmed [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
else
|
||||
if (prob(50))
|
||||
dropItemToGround(get_active_held_item())
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has disarmed [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has disarmed [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
else
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
visible_message("<span class='userdanger'>[M] has attempted to disarm [src]!</span>",\
|
||||
"<span class='userdanger'>[M] has attempted to disarm [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
|
||||
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has attempted to disarm [src]!</span>",\
|
||||
"<span class='userdanger'>[M] has attempted to disarm [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
|
||||
/mob/living/carbon/alien/humanoid/do_attack_animation(atom/A, visual_effect_icon, obj/item/used_item, no_effect)
|
||||
if(!no_effect && !visual_effect_icon)
|
||||
|
||||
@@ -1,26 +1,33 @@
|
||||
|
||||
|
||||
/mob/living/carbon/alien/larva/attack_hand(mob/living/carbon/human/M)
|
||||
if(..())
|
||||
var/damage = rand(1, 9)
|
||||
if (prob(90))
|
||||
playsound(loc, "punch", 25, 1, -1)
|
||||
log_combat(M, src, "attacked")
|
||||
visible_message("<span class='danger'>[M] has kicked [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has kicked [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
if ((stat != DEAD) && (damage > 4.9))
|
||||
Unconscious(rand(100,200))
|
||||
. = ..()
|
||||
if(. || M.a_intent == INTENT_HELP || M.a_intent == INTENT_GRAB)
|
||||
return
|
||||
var/damage = rand(1, 9)
|
||||
if (prob(90))
|
||||
playsound(loc, "punch", 25, 1, -1)
|
||||
log_combat(M, src, "attacked")
|
||||
visible_message("<span class='danger'>[M] has kicked [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has kicked [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
if ((stat != DEAD) && (damage > 4.9))
|
||||
Unconscious(rand(100,200))
|
||||
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
|
||||
apply_damage(damage, BRUTE, affecting)
|
||||
else
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has attempted to kick [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has attempted to kick [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
|
||||
apply_damage(damage, BRUTE, affecting)
|
||||
else
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has attempted to kick [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has attempted to kick [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
|
||||
/mob/living/carbon/alien/larva/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0)
|
||||
/mob/living/carbon/alien/larva/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
|
||||
if(user.a_intent == INTENT_HARM)
|
||||
..(user, 1)
|
||||
. = ..(user, TRUE)
|
||||
if(.)
|
||||
return
|
||||
playsound(loc, "punch", 25, 1, -1)
|
||||
visible_message("<span class='danger'>[user] has pummeled [src]!</span>", \
|
||||
"<span class='userdanger'>[user] has pummeled [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
adjustBruteLoss(5 + rand(1,9))
|
||||
new /datum/forced_movement(src, get_step_away(user,src, 30), 1)
|
||||
return 1
|
||||
|
||||
@@ -103,15 +103,17 @@
|
||||
new_xeno.notransform = 0
|
||||
new_xeno.invisibility = 0
|
||||
|
||||
var/mob/living/carbon/old_owner = owner
|
||||
if(kill_on_sucess) //ITS TOO LATE
|
||||
new_xeno.visible_message("<span class='danger'>[new_xeno] bursts out of [owner]!</span>", "<span class='userdanger'>You exit [owner], your previous host.</span>", "<span class='italics'>You hear organic matter ripping and tearing!</span>")
|
||||
owner.apply_damage(rand(100,300),BRUTE,zone,FALSE) //Random high damage to torso so health sensors don't metagame.
|
||||
owner.spill_organs(TRUE,FALSE,TRUE) //Lets still make the death gruesome and impossible to just simply defib someone.
|
||||
var/obj/item/bodypart/B = owner.get_bodypart(zone)
|
||||
B.drop_organs(owner) //Lets still make the death gruesome and impossible to just simply defib someone.
|
||||
owner.death(FALSE) //Just in case some freak occurance occurs where you somehow survive all your organs being removed from you and the 100-300 brute damage.
|
||||
else //When it is removed via surgery at a late stage, rather than forced.
|
||||
new_xeno.visible_message("<span class='danger'>[new_xeno] wriggles out of [owner]!</span>", "<span class='userdanger'>You exit [owner], your previous host.</span>")
|
||||
owner.adjustBruteLoss(40)
|
||||
owner.cut_overlay(overlay)
|
||||
old_owner.cut_overlay(overlay)
|
||||
qdel(src)
|
||||
|
||||
|
||||
|
||||
@@ -48,41 +48,42 @@
|
||||
if(affecting && affecting.dismemberable && affecting.get_damage() >= (affecting.max_damage - P.dismemberment))
|
||||
affecting.dismember(P.damtype)
|
||||
|
||||
/mob/living/carbon/proc/can_catch_item(skip_throw_mode_check)
|
||||
. = FALSE
|
||||
if(mind)
|
||||
if(mind.martial_art && mind.martial_art.dodge_chance == 100)
|
||||
return TRUE
|
||||
if(!skip_throw_mode_check && !in_throw_mode)
|
||||
/mob/living/carbon/catch_item(obj/item/I, skip_throw_mode_check = FALSE)
|
||||
. = ..()
|
||||
if(!HAS_TRAIT(src, TRAIT_AUTO_CATCH_ITEM) && !skip_throw_mode_check && !in_throw_mode)
|
||||
return
|
||||
if(get_active_held_item())
|
||||
if(get_active_held_item() || restrained())
|
||||
return
|
||||
if(restrained())
|
||||
return
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/hitby(atom/movable/AM, skipcatch, hitpush = TRUE, blocked = FALSE)
|
||||
if(!skipcatch) //ugly, but easy
|
||||
if(can_catch_item())
|
||||
if(istype(AM, /obj/item))
|
||||
var/obj/item/I = AM
|
||||
if (mind)
|
||||
if (mind.martial_art && mind.martial_art.dodge_chance == 100) //autocatch for rising bass
|
||||
if (get_active_held_item())
|
||||
visible_message("<span class='warning'>[I] falls to the ground as [src] chops it out of the air!</span>")
|
||||
return 1
|
||||
if(!in_throw_mode)
|
||||
throw_mode_on()
|
||||
if(isturf(I.loc))
|
||||
I.attack_hand(src)
|
||||
if(get_active_held_item() == I) //if our attack_hand() picks up the item...
|
||||
visible_message("<span class='warning'>[src] catches [I]!</span>") //catch that sucker!
|
||||
throw_mode_off()
|
||||
return 1
|
||||
..()
|
||||
I.attack_hand(src)
|
||||
if(get_active_held_item() == I) //if our attack_hand() picks up the item...
|
||||
visible_message("<span class='warning'>[src] catches [I]!</span>") //catch that sucker!
|
||||
throw_mode_off()
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/embed_item(obj/item/I)
|
||||
throw_alert("embeddedobject", /obj/screen/alert/embeddedobject)
|
||||
var/obj/item/bodypart/L = pick(bodyparts)
|
||||
L.embedded_objects |= I
|
||||
I.add_mob_blood(src)//it embedded itself in you, of course it's bloody!
|
||||
I.forceMove(src)
|
||||
L.receive_damage(I.w_class*I.embedding.embedded_impact_pain_multiplier)
|
||||
visible_message("<span class='danger'>[I] embeds itself in [src]'s [L.name]!</span>","<span class='userdanger'>[I] embeds itself in your [L.name]!</span>")
|
||||
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "embedded", /datum/mood_event/embedded)
|
||||
|
||||
/mob/living/carbon/attacked_by(obj/item/I, mob/living/user)
|
||||
//CIT CHANGES START HERE - combatmode and resting checks
|
||||
var/totitemdamage = I.force
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/tempcarb = user
|
||||
if(!tempcarb.combatmode)
|
||||
totitemdamage *= 0.5
|
||||
if(user.resting)
|
||||
totitemdamage *= 0.5
|
||||
if(!combatmode)
|
||||
totitemdamage *= 1.5
|
||||
//CIT CHANGES END HERE
|
||||
if(user != src && check_shields(I, totitemdamage, "the [I.name]", MELEE_ATTACK, I.armour_penetration))
|
||||
return FALSE
|
||||
var/obj/item/bodypart/affecting
|
||||
if(user == src)
|
||||
affecting = get_bodypart(check_zone(user.zone_selected)) //we're self-mutilating! yay!
|
||||
@@ -93,17 +94,6 @@
|
||||
SEND_SIGNAL(I, COMSIG_ITEM_ATTACK_ZONE, src, user, affecting)
|
||||
send_item_attack_message(I, user, affecting.name)
|
||||
if(I.force)
|
||||
//CIT CHANGES START HERE - combatmode and resting checks
|
||||
var/totitemdamage = I.force
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/tempcarb = user
|
||||
if(!tempcarb.combatmode)
|
||||
totitemdamage *= 0.5
|
||||
if(user.resting)
|
||||
totitemdamage *= 0.5
|
||||
if(!combatmode)
|
||||
totitemdamage *= 1.5
|
||||
//CIT CHANGES END HERE
|
||||
apply_damage(totitemdamage, I.damtype, affecting) //CIT CHANGE - replaces I.force with totitemdamage
|
||||
if(I.damtype == BRUTE && affecting.status == BODYPART_ORGANIC)
|
||||
var/basebloodychance = affecting.brute_dam + totitemdamage
|
||||
@@ -137,7 +127,9 @@
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/mob/living/carbon/attack_hand(mob/living/carbon/human/user)
|
||||
|
||||
. = ..()
|
||||
if(.) //was the attack blocked?
|
||||
return
|
||||
for(var/thing in diseases)
|
||||
var/datum/disease/D = thing
|
||||
if(D.spread_flags & DISEASE_SPREAD_CONTACT_SKIN)
|
||||
@@ -152,8 +144,7 @@
|
||||
if(user.a_intent == INTENT_HELP || user.a_intent == INTENT_DISARM)
|
||||
for(var/datum/surgery/S in surgeries)
|
||||
if(S.next_step(user, user.a_intent))
|
||||
return 1
|
||||
return 0
|
||||
return TRUE
|
||||
|
||||
|
||||
/mob/living/carbon/attack_paw(mob/living/carbon/monkey/M)
|
||||
@@ -173,7 +164,8 @@
|
||||
help_shake_act(M)
|
||||
return 0
|
||||
|
||||
if(..()) //successful monkey bite.
|
||||
. = ..()
|
||||
if(.) //successful monkey bite.
|
||||
for(var/thing in M.diseases)
|
||||
var/datum/disease/D = thing
|
||||
ForceContractDisease(D)
|
||||
@@ -181,26 +173,27 @@
|
||||
|
||||
|
||||
/mob/living/carbon/attack_slime(mob/living/simple_animal/slime/M)
|
||||
if(..()) //successful slime attack
|
||||
if(M.powerlevel > 0)
|
||||
var/stunprob = M.powerlevel * 7 + 10 // 17 at level 1, 80 at level 10
|
||||
if(prob(stunprob))
|
||||
M.powerlevel -= 3
|
||||
if(M.powerlevel < 0)
|
||||
M.powerlevel = 0
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
if(M.powerlevel > 0)
|
||||
var/stunprob = M.powerlevel * 7 + 10 // 17 at level 1, 80 at level 10
|
||||
if(prob(stunprob))
|
||||
M.powerlevel -= 3
|
||||
if(M.powerlevel < 0)
|
||||
M.powerlevel = 0
|
||||
|
||||
visible_message("<span class='danger'>The [M.name] has shocked [src]!</span>", \
|
||||
"<span class='userdanger'>The [M.name] has shocked [src]!</span>")
|
||||
visible_message("<span class='danger'>The [M.name] has shocked [src]!</span>", \
|
||||
"<span class='userdanger'>The [M.name] has shocked [src]!</span>")
|
||||
|
||||
do_sparks(5, TRUE, src)
|
||||
var/power = M.powerlevel + rand(0,3)
|
||||
Knockdown(power*20)
|
||||
if(stuttering < power)
|
||||
stuttering = power
|
||||
if (prob(stunprob) && M.powerlevel >= 8)
|
||||
adjustFireLoss(M.powerlevel * rand(6,10))
|
||||
updatehealth()
|
||||
return 1
|
||||
do_sparks(5, TRUE, src)
|
||||
var/power = M.powerlevel + rand(0,3)
|
||||
Knockdown(power*20)
|
||||
if(stuttering < power)
|
||||
stuttering = power
|
||||
if (prob(stunprob) && M.powerlevel >= 8)
|
||||
adjustFireLoss(M.powerlevel * rand(6,10))
|
||||
updatehealth()
|
||||
|
||||
/mob/living/carbon/proc/dismembering_strike(mob/living/attacker, dam_zone)
|
||||
if(!attacker.limb_destroyer)
|
||||
@@ -332,12 +325,12 @@
|
||||
|
||||
else
|
||||
return
|
||||
|
||||
|
||||
else if(check_zone(M.zone_selected) == "r_arm" || check_zone(M.zone_selected) == "l_arm")
|
||||
M.visible_message( \
|
||||
"<span class='notice'>[M] shakes [src]'s hand.</span>", \
|
||||
"<span class='notice'>You shake [src]'s hand.</span>", )
|
||||
|
||||
|
||||
else
|
||||
M.visible_message("<span class='notice'>[M] hugs [src] to make [p_them()] feel better!</span>", \
|
||||
"<span class='notice'>You hug [src] to make [p_them()] feel better!</span>")
|
||||
|
||||
@@ -67,66 +67,36 @@
|
||||
P.setAngle(rand(0, 360))//SHING
|
||||
return FALSE
|
||||
|
||||
if(!(P.original == src && P.firer == src)) //can't block or reflect when shooting yourself
|
||||
if(P.is_reflectable)
|
||||
if(check_reflect(def_zone)) // Checks if you've passed a reflection% check
|
||||
visible_message("<span class='danger'>The [P.name] gets reflected by [src]!</span>", \
|
||||
"<span class='userdanger'>The [P.name] gets reflected by [src]!</span>")
|
||||
// Find a turf near or on the original location to bounce to
|
||||
if(P.starting)
|
||||
var/new_x = P.starting.x + pick(0, 0, 0, 0, 0, -1, 1, -2, 2)
|
||||
var/new_y = P.starting.y + pick(0, 0, 0, 0, 0, -1, 1, -2, 2)
|
||||
var/turf/curloc = get_turf(src)
|
||||
return ..()
|
||||
|
||||
// redirect the projectile
|
||||
P.original = locate(new_x, new_y, P.z)
|
||||
P.starting = curloc
|
||||
P.firer = src
|
||||
P.yo = new_y - curloc.y
|
||||
P.xo = new_x - curloc.x
|
||||
var/new_angle_s = P.Angle + rand(120,240)
|
||||
while(new_angle_s > 180) // Translate to regular projectile degrees
|
||||
new_angle_s -= 360
|
||||
P.setAngle(new_angle_s)
|
||||
/mob/living/carbon/human/check_reflect(def_zone)
|
||||
if(wear_suit?.IsReflect(def_zone))
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
return -1 // complete projectile permutation
|
||||
|
||||
if(check_shields(P, P.damage, "the [P.name]", PROJECTILE_ATTACK, P.armour_penetration))
|
||||
P.on_hit(src, 100, def_zone)
|
||||
return 2
|
||||
|
||||
return (..(P , def_zone))
|
||||
|
||||
/mob/living/carbon/human/proc/check_reflect(def_zone) //Reflection checks for anything in your l_hand, r_hand, or wear_suit based on the reflection chance of the object
|
||||
if(wear_suit)
|
||||
if(wear_suit.IsReflect(def_zone) == 1)
|
||||
return 1
|
||||
for(var/obj/item/I in held_items)
|
||||
if(I.IsReflect(def_zone) == 1)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/human/proc/check_shields(atom/AM, var/damage, attack_text = "the attack", attack_type = MELEE_ATTACK, armour_penetration = 0)
|
||||
/mob/living/carbon/human/check_shields(atom/AM, damage, attack_text = "the attack", attack_type = MELEE_ATTACK, armour_penetration = 0)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
var/block_chance_modifier = round(damage / -3)
|
||||
|
||||
for(var/obj/item/I in held_items)
|
||||
if(!istype(I, /obj/item/clothing))
|
||||
var/final_block_chance = I.block_chance - (CLAMP((armour_penetration-I.armour_penetration)/2,0,100)) + block_chance_modifier //So armour piercing blades can still be parried by other blades, for example
|
||||
if(I.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type))
|
||||
return 1
|
||||
if(wear_suit)
|
||||
var/final_block_chance = wear_suit.block_chance - (CLAMP((armour_penetration-wear_suit.armour_penetration)/2,0,100)) + block_chance_modifier
|
||||
if(wear_suit.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type))
|
||||
return 1
|
||||
return TRUE
|
||||
if(w_uniform)
|
||||
var/final_block_chance = w_uniform.block_chance - (CLAMP((armour_penetration-w_uniform.armour_penetration)/2,0,100)) + block_chance_modifier
|
||||
if(w_uniform.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type))
|
||||
return 1
|
||||
return TRUE
|
||||
if(wear_neck)
|
||||
var/final_block_chance = wear_neck.block_chance - (CLAMP((armour_penetration-wear_neck.armour_penetration)/2,0,100)) + block_chance_modifier
|
||||
if(wear_neck.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type))
|
||||
return 1
|
||||
return 0
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living/carbon/human/can_embed(obj/item/I)
|
||||
if(I.get_sharpness() || is_pointed(I) || is_type_in_typecache(I, GLOB.can_embed_types))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living/carbon/human/proc/check_block()
|
||||
if(mind)
|
||||
@@ -135,39 +105,7 @@
|
||||
return FALSE
|
||||
|
||||
/mob/living/carbon/human/hitby(atom/movable/AM, skipcatch = FALSE, hitpush = TRUE, blocked = FALSE)
|
||||
if(dna && dna.species)
|
||||
var/spec_return = dna.species.spec_hitby(AM, src)
|
||||
if(spec_return)
|
||||
return spec_return
|
||||
var/obj/item/I
|
||||
var/throwpower = 30
|
||||
if(istype(AM, /obj/item))
|
||||
I = AM
|
||||
throwpower = I.throwforce
|
||||
if(I.thrownby == src) //No throwing stuff at yourself to trigger hit reactions
|
||||
return ..()
|
||||
if(check_shields(AM, throwpower, "\the [AM.name]", THROWN_PROJECTILE_ATTACK))
|
||||
hitpush = FALSE
|
||||
skipcatch = TRUE
|
||||
blocked = TRUE
|
||||
else if(I)
|
||||
if(I.throw_speed >= EMBED_THROWSPEED_THRESHOLD && !(mind.martial_art && mind.martial_art.dodge_chance == 100))
|
||||
if(can_embed(I))
|
||||
if(prob(I.embedding.embed_chance) && !HAS_TRAIT(src, TRAIT_PIERCEIMMUNE))
|
||||
throw_alert("embeddedobject", /obj/screen/alert/embeddedobject)
|
||||
var/obj/item/bodypart/L = pick(bodyparts)
|
||||
L.embedded_objects |= I
|
||||
I.add_mob_blood(src)//it embedded itself in you, of course it's bloody!
|
||||
I.forceMove(src)
|
||||
L.receive_damage(I.w_class*I.embedding.embedded_impact_pain_multiplier)
|
||||
visible_message("<span class='danger'>[I] embeds itself in [src]'s [L.name]!</span>","<span class='userdanger'>[I] embeds itself in your [L.name]!</span>")
|
||||
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "embedded", /datum/mood_event/embedded)
|
||||
hitpush = FALSE
|
||||
skipcatch = TRUE //can't catch the now embedded item
|
||||
if (mind)
|
||||
if (mind.martial_art && mind.martial_art.dodge_chance == 100)
|
||||
skipcatch = FALSE
|
||||
return ..()
|
||||
return dna?.species?.spec_hitby(AM, src) || ..()
|
||||
|
||||
/mob/living/carbon/human/grabbedby(mob/living/carbon/user, supress_message = 0)
|
||||
if(user == src && pulling && !pulling.anchored && grab_state >= GRAB_AGGRESSIVE && (HAS_TRAIT(src, TRAIT_FAT)) && ismonkey(pulling))
|
||||
@@ -201,12 +139,12 @@
|
||||
return dna.species.spec_attacked_by(I, user, affecting, a_intent, src)
|
||||
|
||||
|
||||
/mob/living/carbon/human/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0)
|
||||
/mob/living/carbon/human/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
|
||||
if(user.a_intent == INTENT_HARM)
|
||||
var/hulk_verb = pick("smash","pummel")
|
||||
if(check_shields(user, 15, "the [hulk_verb]ing"))
|
||||
. = ..(user, TRUE)
|
||||
if(.)
|
||||
return
|
||||
..(user, 1)
|
||||
var/hulk_verb = pick("smash","pummel")
|
||||
playsound(loc, user.dna.species.attack_sound, 25, 1, -1)
|
||||
var/message = "[user] has [hulk_verb]ed [src]!"
|
||||
visible_message("<span class='danger'>[message]</span>", \
|
||||
@@ -215,7 +153,8 @@
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/human/attack_hand(mob/user)
|
||||
if(..()) //to allow surgery to return properly.
|
||||
. = ..()
|
||||
if(.) //To allow surgery to return properly.
|
||||
return
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
@@ -227,8 +166,7 @@
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
if(M.a_intent == INTENT_HELP)
|
||||
..() //shaking
|
||||
return 0
|
||||
return ..() //shaking
|
||||
|
||||
if(M.a_intent == INTENT_DISARM) //Always drop item in hand, if no item, get stunned instead.
|
||||
var/obj/item/I = get_active_held_item()
|
||||
@@ -249,78 +187,69 @@
|
||||
if(can_inject(M, 1, affecting))//Thick suits can stop monkey bites.
|
||||
if(..()) //successful monkey bite, this handles disease contraction.
|
||||
var/damage = rand(1, 3)
|
||||
if(check_shields(M, damage, "the [M.name]"))
|
||||
return 0
|
||||
if(stat != DEAD)
|
||||
apply_damage(damage, BRUTE, affecting, run_armor_check(affecting, "melee"))
|
||||
apply_damage(damage, BRUTE, affecting, run_armor_check(affecting, "melee"))
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/human/attack_alien(mob/living/carbon/alien/humanoid/M)
|
||||
if(check_shields(M, 0, "the M.name"))
|
||||
visible_message("<span class='danger'>[M] attempted to touch [src]!</span>")
|
||||
return 0
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
if(M.a_intent == INTENT_HARM)
|
||||
if (w_uniform)
|
||||
w_uniform.add_fingerprint(M)
|
||||
var/damage = prob(90) ? 20 : 0
|
||||
if(!damage)
|
||||
playsound(loc, 'sound/weapons/slashmiss.ogg', 50, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has lunged at [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has lunged at [src]!</span>")
|
||||
return 0
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
var/armor_block = run_armor_check(affecting, "melee", null, null,10)
|
||||
|
||||
if(..())
|
||||
if(M.a_intent == INTENT_HARM)
|
||||
if (w_uniform)
|
||||
w_uniform.add_fingerprint(M)
|
||||
var/damage = prob(90) ? 20 : 0
|
||||
if(!damage)
|
||||
playsound(loc, 'sound/weapons/slashmiss.ogg', 50, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has lunged at [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has lunged at [src]!</span>")
|
||||
return 0
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
var/armor_block = run_armor_check(affecting, "melee", null, null,10)
|
||||
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has slashed at [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has slashed at [src]!</span>")
|
||||
log_combat(M, src, "attacked")
|
||||
if(!dismembering_strike(M, M.zone_selected)) //Dismemberment successful
|
||||
return 1
|
||||
apply_damage(damage, BRUTE, affecting, armor_block)
|
||||
|
||||
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has slashed at [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has slashed at [src]!</span>")
|
||||
log_combat(M, src, "attacked")
|
||||
if(!dismembering_strike(M, M.zone_selected)) //Dismemberment successful
|
||||
return 1
|
||||
apply_damage(damage, BRUTE, affecting, armor_block)
|
||||
|
||||
if(M.a_intent == INTENT_DISARM) //Always drop item in hand, if no item, get stun instead.
|
||||
var/obj/item/I = get_active_held_item()
|
||||
if(I && dropItemToGround(I))
|
||||
playsound(loc, 'sound/weapons/slash.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] disarmed [src]!</span>", \
|
||||
"<span class='userdanger'>[M] disarmed [src]!</span>")
|
||||
if(M.a_intent == INTENT_DISARM) //Always drop item in hand, if no item, get stun instead.
|
||||
var/obj/item/I = get_active_held_item()
|
||||
if(I && dropItemToGround(I))
|
||||
playsound(loc, 'sound/weapons/slash.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] disarmed [src]!</span>", \
|
||||
"<span class='userdanger'>[M] disarmed [src]!</span>")
|
||||
else
|
||||
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
|
||||
if(!lying) //CITADEL EDIT
|
||||
Knockdown(100, TRUE, FALSE, 30, 25)
|
||||
else
|
||||
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
|
||||
if(!lying) //CITADEL EDIT
|
||||
Knockdown(100, TRUE, FALSE, 30, 25)
|
||||
else
|
||||
Knockdown(100)
|
||||
log_combat(M, src, "tackled")
|
||||
visible_message("<span class='danger'>[M] has tackled down [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has tackled down [src]!</span>")
|
||||
|
||||
Knockdown(100)
|
||||
log_combat(M, src, "tackled")
|
||||
visible_message("<span class='danger'>[M] has tackled down [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has tackled down [src]!</span>")
|
||||
|
||||
/mob/living/carbon/human/attack_larva(mob/living/carbon/alien/larva/L)
|
||||
|
||||
if(..()) //successful larva bite.
|
||||
var/damage = rand(1, 3)
|
||||
if(check_shields(L, damage, "the [L.name]"))
|
||||
return 0
|
||||
if(stat != DEAD)
|
||||
L.amount_grown = min(L.amount_grown + damage, L.max_grown)
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(L.zone_selected))
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
var/armor_block = run_armor_check(affecting, "melee")
|
||||
apply_damage(damage, BRUTE, affecting, armor_block)
|
||||
. = ..()
|
||||
if(!.) //unsuccessful larva bite.
|
||||
return
|
||||
var/damage = rand(1, 3)
|
||||
if(stat != DEAD)
|
||||
L.amount_grown = min(L.amount_grown + damage, L.max_grown)
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(L.zone_selected))
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
var/armor_block = run_armor_check(affecting, "melee")
|
||||
apply_damage(damage, BRUTE, affecting, armor_block)
|
||||
|
||||
|
||||
/mob/living/carbon/human/attack_animal(mob/living/simple_animal/M)
|
||||
. = ..()
|
||||
if(.)
|
||||
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
|
||||
if(check_shields(M, damage, "the [M.name]", MELEE_ATTACK, M.armour_penetration))
|
||||
return FALSE
|
||||
var/dam_zone = dismembering_strike(M, pick(BODY_ZONE_CHEST, BODY_ZONE_PRECISE_L_HAND, BODY_ZONE_PRECISE_R_HAND, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
|
||||
if(!dam_zone) //Dismemberment successful
|
||||
return TRUE
|
||||
@@ -332,23 +261,22 @@
|
||||
|
||||
|
||||
/mob/living/carbon/human/attack_slime(mob/living/simple_animal/slime/M)
|
||||
if(..()) //successful slime attack
|
||||
var/damage = rand(5, 25)
|
||||
if(M.is_adult)
|
||||
damage = rand(10, 35)
|
||||
. = ..()
|
||||
if(!.) //unsuccessful slime attack
|
||||
return
|
||||
var/damage = rand(5, 25)
|
||||
if(M.is_adult)
|
||||
damage = rand(10, 35)
|
||||
|
||||
if(check_shields(M, damage, "the [M.name]"))
|
||||
return 0
|
||||
var/dam_zone = dismembering_strike(M, pick(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
|
||||
if(!dam_zone) //Dismemberment successful
|
||||
return 1
|
||||
|
||||
var/dam_zone = dismembering_strike(M, pick(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
|
||||
if(!dam_zone) //Dismemberment successful
|
||||
return 1
|
||||
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone))
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
var/armor_block = run_armor_check(affecting, "melee")
|
||||
apply_damage(damage, BRUTE, affecting, armor_block)
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone))
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
var/armor_block = run_armor_check(affecting, "melee")
|
||||
apply_damage(damage, BRUTE, affecting, armor_block)
|
||||
|
||||
/mob/living/carbon/human/mech_melee_attack(obj/mecha/M)
|
||||
if(M.occupant.a_intent == INTENT_HARM)
|
||||
|
||||
@@ -545,6 +545,20 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
|
||||
//Underwear, Undershirts & Socks
|
||||
if(!(NO_UNDERWEAR in species_traits))
|
||||
|
||||
if(H.socks && H.get_num_legs(FALSE) >= 2)
|
||||
if(H.hidden_socks)
|
||||
H.socks = "Nude"
|
||||
else
|
||||
H.socks = H.saved_socks
|
||||
var/datum/sprite_accessory/underwear/socks/S = GLOB.socks_list[H.socks]
|
||||
if(S)
|
||||
var/digilegs = ((DIGITIGRADE in species_traits) && S.has_digitigrade) ? "_d" : ""
|
||||
var/mutable_appearance/MA = mutable_appearance(S.icon, "[S.icon_state][digilegs]", -BODY_LAYER)
|
||||
if(S.has_color)
|
||||
MA.color = "#[H.socks_color]"
|
||||
standing += MA
|
||||
|
||||
if(H.underwear)
|
||||
if(H.hidden_underwear)
|
||||
H.underwear = "Nude"
|
||||
@@ -552,8 +566,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
H.underwear = H.saved_underwear
|
||||
var/datum/sprite_accessory/underwear/bottom/B = GLOB.underwear_list[H.underwear]
|
||||
if(B)
|
||||
var/mutable_appearance/MA = mutable_appearance(B.icon, B.icon_state, -BODY_LAYER)
|
||||
if(UNDIE_COLORABLE(B))
|
||||
var/digilegs = ((DIGITIGRADE in species_traits) && B.has_digitigrade) ? "_d" : ""
|
||||
var/mutable_appearance/MA = mutable_appearance(B.icon, "[B.icon_state][digilegs]", -BODY_LAYER)
|
||||
if(B.has_color)
|
||||
MA.color = "#[H.undie_color]"
|
||||
standing += MA
|
||||
|
||||
@@ -564,28 +579,16 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
H.undershirt = H.saved_undershirt
|
||||
var/datum/sprite_accessory/underwear/top/T = GLOB.undershirt_list[H.undershirt]
|
||||
if(T)
|
||||
var/state = "[T.icon_state][((DIGITIGRADE in species_traits) && T.has_digitigrade) ? "_d" : ""]"
|
||||
var/mutable_appearance/MA
|
||||
if(H.dna.species.sexes && H.gender == FEMALE)
|
||||
MA = wear_female_version(T.icon_state, T.icon, BODY_LAYER)
|
||||
MA = wear_female_version(state, T.icon, BODY_LAYER)
|
||||
else
|
||||
MA = mutable_appearance(T.icon, T.icon_state, -BODY_LAYER)
|
||||
if(UNDIE_COLORABLE(T))
|
||||
MA = mutable_appearance(T.icon, state, -BODY_LAYER)
|
||||
if(T.has_color)
|
||||
MA.color = "#[H.shirt_color]"
|
||||
standing += MA
|
||||
|
||||
if(H.socks && H.get_num_legs(FALSE) >= 2)
|
||||
if(H.hidden_socks)
|
||||
H.socks = "Nude"
|
||||
else
|
||||
H.socks = H.saved_socks
|
||||
var/datum/sprite_accessory/underwear/socks/S = GLOB.socks_list[H.socks]
|
||||
if(S)
|
||||
var/digilegs = (DIGITIGRADE in species_traits) ? "_d" : ""
|
||||
var/mutable_appearance/MA = mutable_appearance(S.icon, "[S.icon_state][digilegs]", -BODY_LAYER)
|
||||
if(UNDIE_COLORABLE(S))
|
||||
MA.color = "#[H.socks_color]"
|
||||
standing += MA
|
||||
|
||||
if(standing.len)
|
||||
H.overlays_standing[BODY_LAYER] = standing
|
||||
|
||||
@@ -1682,11 +1685,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
attacker_style = M.mind.martial_art
|
||||
if(attacker_style?.pacifism_check && HAS_TRAIT(M, TRAIT_PACIFISM)) // most martial arts are quite harmful, alas.
|
||||
attacker_style = null
|
||||
if((M != H) && M.a_intent != INTENT_HELP && H.check_shields(M, 0, M.name, attack_type = UNARMED_ATTACK))
|
||||
log_combat(M, H, "attempted to touch")
|
||||
H.visible_message("<span class='warning'>[M] attempted to touch [H]!</span>")
|
||||
return 0
|
||||
SEND_SIGNAL(M, COMSIG_MOB_ATTACK_HAND, M, H, attacker_style)
|
||||
switch(M.a_intent)
|
||||
if("help")
|
||||
help(M, H, attacker_style)
|
||||
|
||||
@@ -369,6 +369,23 @@
|
||||
retaliate(L)
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/monkey/attack_alien(mob/living/carbon/alien/humanoid/M)
|
||||
if(M.a_intent == INTENT_HARM && prob(MONKEY_RETALIATE_HARM_PROB))
|
||||
retaliate(M)
|
||||
else if(M.a_intent == INTENT_DISARM && prob(MONKEY_RETALIATE_DISARM_PROB))
|
||||
retaliate(M)
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/monkey/attack_larva(mob/living/carbon/alien/larva/L)
|
||||
if(L.a_intent == INTENT_HARM && prob(MONKEY_RETALIATE_HARM_PROB))
|
||||
retaliate(L)
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/monkey/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
|
||||
if(user.a_intent == INTENT_HARM && prob(MONKEY_RETALIATE_HARM_PROB))
|
||||
retaliate(user)
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/monkey/attack_paw(mob/living/L)
|
||||
if(L.a_intent == INTENT_HARM && prob(MONKEY_RETALIATE_HARM_PROB))
|
||||
retaliate(L)
|
||||
|
||||
@@ -6,37 +6,55 @@
|
||||
..()
|
||||
|
||||
/mob/living/carbon/monkey/attack_paw(mob/living/M)
|
||||
if(..()) //successful monkey bite.
|
||||
var/dam_zone = pick(BODY_ZONE_CHEST, BODY_ZONE_PRECISE_L_HAND, BODY_ZONE_PRECISE_R_HAND, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone))
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
if(M.limb_destroyer)
|
||||
dismembering_strike(M, affecting.body_zone)
|
||||
if(stat != DEAD)
|
||||
var/dmg = rand(1, 5)
|
||||
apply_damage(dmg, BRUTE, affecting)
|
||||
. = ..()
|
||||
if(!.) //unsuccessful monkey bite.
|
||||
return
|
||||
var/dam_zone = pick(BODY_ZONE_CHEST, BODY_ZONE_PRECISE_L_HAND, BODY_ZONE_PRECISE_R_HAND, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone))
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
if(M.limb_destroyer)
|
||||
dismembering_strike(M, affecting.body_zone)
|
||||
var/dmg = rand(1, 5)
|
||||
apply_damage(dmg, BRUTE, affecting)
|
||||
|
||||
/mob/living/carbon/monkey/attack_larva(mob/living/carbon/alien/larva/L)
|
||||
if(..()) //successful larva bite.
|
||||
var/damage = rand(1, 3)
|
||||
if(stat != DEAD)
|
||||
L.amount_grown = min(L.amount_grown + damage, L.max_grown)
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(L.zone_selected))
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
apply_damage(damage, BRUTE, affecting)
|
||||
. = ..()
|
||||
if(!.) //unsuccessful larva bite
|
||||
return
|
||||
var/damage = rand(1, 3)
|
||||
if(stat != DEAD)
|
||||
L.amount_grown = min(L.amount_grown + damage, L.max_grown)
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(L.zone_selected))
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
apply_damage(damage, BRUTE, affecting)
|
||||
|
||||
/mob/living/carbon/monkey/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
|
||||
. = ..(user, TRUE)
|
||||
if(.)
|
||||
return
|
||||
var/hulk_verb = pick("smash","pummel")
|
||||
playsound(loc, user.dna.species.attack_sound, 25, 1, -1)
|
||||
var/message = "[user] has [hulk_verb]ed [src]!"
|
||||
visible_message("<span class='danger'>[message]</span>", \
|
||||
"<span class='userdanger'>[message]</span>")
|
||||
adjustBruteLoss(15)
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/monkey/attack_hand(mob/living/carbon/human/M)
|
||||
if(..()) //To allow surgery to return properly.
|
||||
. = ..()
|
||||
if(.) //To allow surgery to return properly.
|
||||
return
|
||||
|
||||
switch(M.a_intent)
|
||||
if("help")
|
||||
if(INTENT_HELP)
|
||||
help_shake_act(M)
|
||||
if("grab")
|
||||
if(INTENT_GRAB)
|
||||
grabbedby(M)
|
||||
if("harm")
|
||||
if(INTENT_HARM)
|
||||
if(HAS_TRAIT(M, TRAIT_PACIFISM))
|
||||
to_chat(M, "<span class='notice'>You don't want to hurt [src]!</span>")
|
||||
return
|
||||
M.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
|
||||
if (prob(75))
|
||||
visible_message("<span class='danger'>[M] has punched [name]!</span>", \
|
||||
@@ -60,7 +78,7 @@
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has attempted to punch [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has attempted to punch [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
if("disarm")
|
||||
if(INTENT_DISARM)
|
||||
if(!IsUnconscious())
|
||||
M.do_attack_animation(src, ATTACK_EFFECT_DISARM)
|
||||
if (prob(25))
|
||||
@@ -74,50 +92,51 @@
|
||||
visible_message("<span class='danger'>[M] has disarmed [src]!</span>", "<span class='userdanger'>[M] has disarmed [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
|
||||
/mob/living/carbon/monkey/attack_alien(mob/living/carbon/alien/humanoid/M)
|
||||
if(..()) //if harm or disarm intent.
|
||||
if (M.a_intent == INTENT_HARM)
|
||||
if ((prob(95) && health > 0))
|
||||
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
|
||||
var/damage = rand(15, 30)
|
||||
if (damage >= 25)
|
||||
damage = rand(20, 40)
|
||||
if(AmountUnconscious() < 300)
|
||||
Unconscious(rand(200, 300))
|
||||
visible_message("<span class='danger'>[M] has wounded [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has wounded [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
else
|
||||
visible_message("<span class='danger'>[M] has slashed [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has slashed [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
|
||||
log_combat(M, src, "attacked")
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
if(!dismembering_strike(M, affecting.body_zone)) //Dismemberment successful
|
||||
return 1
|
||||
apply_damage(damage, BRUTE, affecting)
|
||||
|
||||
. = ..()
|
||||
if(!.) // the attack was blocked or was help/grab intent
|
||||
return
|
||||
if (M.a_intent == INTENT_HARM)
|
||||
if ((prob(95) && health > 0))
|
||||
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
|
||||
var/damage = rand(15, 30)
|
||||
if (damage >= 25)
|
||||
damage = rand(20, 40)
|
||||
if(AmountUnconscious() < 300)
|
||||
Unconscious(rand(200, 300))
|
||||
visible_message("<span class='danger'>[M] has wounded [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has wounded [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
else
|
||||
playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has attempted to lunge at [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has attempted to lunge at [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
visible_message("<span class='danger'>[M] has slashed [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has slashed [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
|
||||
if (M.a_intent == INTENT_DISARM)
|
||||
var/obj/item/I = null
|
||||
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
|
||||
if(prob(95))
|
||||
Knockdown(20)
|
||||
visible_message("<span class='danger'>[M] has tackled down [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has tackled down [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
|
||||
log_combat(M, src, "attacked")
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
if(!dismembering_strike(M, affecting.body_zone)) //Dismemberment successful
|
||||
return 1
|
||||
apply_damage(damage, BRUTE, affecting)
|
||||
|
||||
else
|
||||
playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has attempted to lunge at [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has attempted to lunge at [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
|
||||
else
|
||||
var/obj/item/I = null
|
||||
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
|
||||
if(prob(95))
|
||||
Knockdown(20)
|
||||
visible_message("<span class='danger'>[M] has tackled down [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has tackled down [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
else
|
||||
I = get_active_held_item()
|
||||
if(dropItemToGround(I))
|
||||
visible_message("<span class='danger'>[M] has disarmed [name]!</span>", "<span class='userdanger'>[M] has disarmed [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
else
|
||||
I = get_active_held_item()
|
||||
if(dropItemToGround(I))
|
||||
visible_message("<span class='danger'>[M] has disarmed [name]!</span>", "<span class='userdanger'>[M] has disarmed [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
else
|
||||
I = null
|
||||
log_combat(M, src, "disarmed", "[I ? " removing \the [I]" : ""]")
|
||||
updatehealth()
|
||||
|
||||
I = null
|
||||
log_combat(M, src, "disarmed", "[I ? " removing \the [I]" : ""]")
|
||||
updatehealth()
|
||||
|
||||
/mob/living/carbon/monkey/attack_animal(mob/living/simple_animal/M)
|
||||
. = ..()
|
||||
@@ -132,17 +151,19 @@
|
||||
apply_damage(damage, M.melee_damage_type, affecting)
|
||||
|
||||
/mob/living/carbon/monkey/attack_slime(mob/living/simple_animal/slime/M)
|
||||
if(..()) //successful slime attack
|
||||
var/damage = rand(5, 35)
|
||||
if(M.is_adult)
|
||||
damage = rand(20, 40)
|
||||
var/dam_zone = dismembering_strike(M, pick(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
|
||||
if(!dam_zone) //Dismemberment successful
|
||||
return 1
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone))
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
apply_damage(damage, BRUTE, affecting)
|
||||
. = ..()
|
||||
if(!.) //unsuccessful slime attack
|
||||
return
|
||||
var/damage = rand(5, 35)
|
||||
if(M.is_adult)
|
||||
damage = rand(20, 40)
|
||||
var/dam_zone = dismembering_strike(M, pick(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
|
||||
if(!dam_zone) //Dismemberment successful
|
||||
return 1
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone))
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
apply_damage(damage, BRUTE, affecting)
|
||||
|
||||
/mob/living/carbon/monkey/acid_act(acidpwr, acid_volume, bodyzone_hit)
|
||||
. = 1
|
||||
|
||||
@@ -36,7 +36,50 @@
|
||||
/mob/living/proc/on_hit(obj/item/projectile/P)
|
||||
return
|
||||
|
||||
/mob/living/proc/check_shields(atom/AM, damage, attack_text = "the attack", attack_type = MELEE_ATTACK, armour_penetration = 0)
|
||||
var/block_chance_modifier = round(damage / -3)
|
||||
for(var/obj/item/I in held_items)
|
||||
if(!istype(I, /obj/item/clothing))
|
||||
var/final_block_chance = I.block_chance - (CLAMP((armour_penetration-I.armour_penetration)/2,0,100)) + block_chance_modifier //So armour piercing blades can still be parried by other blades, for example
|
||||
if(I.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living/proc/check_reflect(def_zone) //Reflection checks for anything in your hands, based on the reflection chance of the object(s)
|
||||
for(var/obj/item/I in held_items)
|
||||
if(I.IsReflect(def_zone))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living/proc/reflect_bullet_check(obj/item/projectile/P, def_zone)
|
||||
if(P.is_reflectable && check_reflect(def_zone)) // Checks if you've passed a reflection% check
|
||||
visible_message("<span class='danger'>The [P.name] gets reflected by [src]!</span>", \
|
||||
"<span class='userdanger'>The [P.name] gets reflected by [src]!</span>")
|
||||
// Find a turf near or on the original location to bounce to
|
||||
if(P.starting)
|
||||
var/new_x = P.starting.x + pick(0, 0, 0, 0, 0, -1, 1, -2, 2)
|
||||
var/new_y = P.starting.y + pick(0, 0, 0, 0, 0, -1, 1, -2, 2)
|
||||
var/turf/curloc = get_turf(src)
|
||||
// redirect the projectile
|
||||
P.original = locate(new_x, new_y, P.z)
|
||||
P.starting = curloc
|
||||
P.firer = src
|
||||
P.yo = new_y - curloc.y
|
||||
P.xo = new_x - curloc.x
|
||||
var/new_angle_s = P.Angle + rand(120,240)
|
||||
while(new_angle_s > 180) // Translate to regular projectile degrees
|
||||
new_angle_s -= 360
|
||||
P.setAngle(new_angle_s)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living/bullet_act(obj/item/projectile/P, def_zone)
|
||||
if(P.original != src || P.firer != src) //try to block or reflect the bullet, can't do so when shooting oneself
|
||||
if(reflect_bullet_check(P, def_zone))
|
||||
return -1 // complete projectile permutation
|
||||
if(check_shields(P, P.damage, "the [P.name]", PROJECTILE_ATTACK, P.armour_penetration))
|
||||
P.on_hit(src, 100, def_zone)
|
||||
return 2
|
||||
var/armor = run_armor_check(def_zone, P.flag, null, null, P.armour_penetration, null)
|
||||
if(!P.nodamage)
|
||||
apply_damage(P.damage, P.damage_type, def_zone, armor)
|
||||
@@ -55,9 +98,32 @@
|
||||
else
|
||||
return 0
|
||||
|
||||
/mob/living/proc/catch_item(obj/item/I, skip_throw_mode_check = FALSE)
|
||||
return FALSE
|
||||
|
||||
/mob/living/proc/embed_item(obj/item/I)
|
||||
return
|
||||
|
||||
/mob/living/proc/can_embed(obj/item/I)
|
||||
return FALSE
|
||||
|
||||
/mob/living/hitby(atom/movable/AM, skipcatch, hitpush = TRUE, blocked = FALSE)
|
||||
if(istype(AM, /obj/item))
|
||||
var/obj/item/I = AM
|
||||
var/obj/item/I
|
||||
var/throwpower = 30
|
||||
if(isitem(AM))
|
||||
I = AM
|
||||
throwpower = I.throwforce
|
||||
if(check_shields(AM, throwpower, "\the [AM.name]", THROWN_PROJECTILE_ATTACK))
|
||||
hitpush = FALSE
|
||||
skipcatch = TRUE
|
||||
blocked = TRUE
|
||||
else if(I && I.throw_speed >= EMBED_THROWSPEED_THRESHOLD && can_embed(I, src) && prob(I.embedding.embed_chance) && !HAS_TRAIT(src, TRAIT_PIERCEIMMUNE) && (!HAS_TRAIT(src, TRAIT_AUTO_CATCH_ITEM) || incapacitated() || get_active_held_item()))
|
||||
embed_item(I)
|
||||
hitpush = FALSE
|
||||
skipcatch = TRUE //can't catch the now embedded item
|
||||
if(I)
|
||||
if(!skipcatch && isturf(I.loc) && catch_item(I))
|
||||
return TRUE
|
||||
var/zone = ran_zone(BODY_ZONE_CHEST, 65)//Hits a random part of the body, geared towards the chest
|
||||
var/dtype = BRUTE
|
||||
var/volume = I.get_volume_by_throwforce_and_or_w_class()
|
||||
@@ -214,6 +280,24 @@
|
||||
Move(user.loc)
|
||||
return 1
|
||||
|
||||
/mob/living/attack_hand(mob/user)
|
||||
..() //Ignoring parent return value here.
|
||||
SEND_SIGNAL(src, COMSIG_MOB_ATTACK_HAND, user)
|
||||
if((user != src) && user.a_intent != INTENT_HELP && check_shields(user, 0, user.name, attack_type = UNARMED_ATTACK))
|
||||
log_combat(user, src, "attempted to touch")
|
||||
visible_message("<span class='warning'>[user] attempted to touch [src]!</span>")
|
||||
return TRUE
|
||||
|
||||
/mob/living/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
|
||||
if(user.a_intent == INTENT_HARM)
|
||||
if(HAS_TRAIT(user, TRAIT_PACIFISM))
|
||||
to_chat(user, "<span class='notice'>You don't want to hurt [src]!</span>")
|
||||
return TRUE
|
||||
var/hulk_verb = pick("smash","pummel")
|
||||
if(user != src && check_shields(user, 15, "the [hulk_verb]ing"))
|
||||
return TRUE
|
||||
..()
|
||||
return FALSE
|
||||
|
||||
/mob/living/attack_slime(mob/living/simple_animal/slime/M)
|
||||
if(!SSticker.HasRoundStarted())
|
||||
@@ -229,6 +313,12 @@
|
||||
to_chat(M, "<span class='notice'>You don't want to hurt anyone!</span>")
|
||||
return FALSE
|
||||
|
||||
var/damage = rand(5, 35)
|
||||
if(M.is_adult)
|
||||
damage = rand(20, 40)
|
||||
if(check_shields(M, damage, "the [M.name]"))
|
||||
return FALSE
|
||||
|
||||
if (stat != DEAD)
|
||||
log_combat(M, src, "attacked")
|
||||
M.do_attack_animation(src)
|
||||
@@ -245,7 +335,8 @@
|
||||
if(HAS_TRAIT(M, TRAIT_PACIFISM))
|
||||
to_chat(M, "<span class='notice'>You don't want to hurt anyone!</span>")
|
||||
return FALSE
|
||||
|
||||
if(check_shields(M, rand(M.melee_damage_lower, M.melee_damage_upper), "the [M.name]", MELEE_ATTACK, M.armour_penetration))
|
||||
return FALSE
|
||||
if(M.attack_sound)
|
||||
playsound(loc, M.attack_sound, 50, 1, 1)
|
||||
M.do_attack_animation(src)
|
||||
@@ -256,10 +347,6 @@
|
||||
|
||||
|
||||
/mob/living/attack_paw(mob/living/carbon/monkey/M)
|
||||
if(isturf(loc) && istype(loc.loc, /area/start))
|
||||
to_chat(M, "No attacking people at spawn, you jackass.")
|
||||
return FALSE
|
||||
|
||||
if (M.a_intent == INTENT_HARM)
|
||||
if(HAS_TRAIT(M, TRAIT_PACIFISM))
|
||||
to_chat(M, "<span class='notice'>You don't want to hurt anyone!</span>")
|
||||
@@ -268,6 +355,8 @@
|
||||
if(M.is_muzzled() || (M.wear_mask && M.wear_mask.flags_cover & MASKCOVERSMOUTH))
|
||||
to_chat(M, "<span class='warning'>You can't bite with your mouth covered!</span>")
|
||||
return FALSE
|
||||
if(check_shields(M, 0, "the [M.name]"))
|
||||
return FALSE
|
||||
M.do_attack_animation(src, ATTACK_EFFECT_BITE)
|
||||
if (prob(75))
|
||||
log_combat(M, src, "attacked")
|
||||
@@ -282,15 +371,16 @@
|
||||
|
||||
/mob/living/attack_larva(mob/living/carbon/alien/larva/L)
|
||||
switch(L.a_intent)
|
||||
if("help")
|
||||
if(INTENT_HELP)
|
||||
visible_message("<span class='notice'>[L.name] rubs its head against [src].</span>")
|
||||
return FALSE
|
||||
|
||||
else
|
||||
if(HAS_TRAIT(L, TRAIT_PACIFISM))
|
||||
to_chat(L, "<span class='notice'>You don't want to hurt anyone!</span>")
|
||||
return
|
||||
|
||||
return FALSE
|
||||
if(L != src && check_shields(L, rand(1, 3), "the [L.name]"))
|
||||
return FALSE
|
||||
L.do_attack_animation(src)
|
||||
if(prob(90))
|
||||
log_combat(L, src, "attacked")
|
||||
@@ -301,24 +391,29 @@
|
||||
else
|
||||
visible_message("<span class='danger'>[L.name] has attempted to bite [src]!</span>", \
|
||||
"<span class='userdanger'>[L.name] has attempted to bite [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
return FALSE
|
||||
|
||||
/mob/living/attack_alien(mob/living/carbon/alien/humanoid/M)
|
||||
if((M != src) && M.a_intent != INTENT_HELP && check_shields(M, 0, "the [M.name]"))
|
||||
visible_message("<span class='danger'>[M] attempted to touch [src]!</span>")
|
||||
return FALSE
|
||||
switch(M.a_intent)
|
||||
if ("help")
|
||||
visible_message("<span class='notice'>[M] caresses [src] with its scythe like arm.</span>")
|
||||
if (INTENT_HELP)
|
||||
if(!isalien(src)) //I know it's ugly, but the alien vs alien attack_alien behaviour is a bit different.
|
||||
visible_message("<span class='notice'>[M] caresses [src] with its scythe like arm.</span>")
|
||||
return FALSE
|
||||
if ("grab")
|
||||
if (INTENT_GRAB)
|
||||
grabbedby(M)
|
||||
return FALSE
|
||||
if("harm")
|
||||
if(INTENT_HARM)
|
||||
if(HAS_TRAIT(M, TRAIT_PACIFISM))
|
||||
to_chat(M, "<span class='notice'>You don't want to hurt anyone!</span>")
|
||||
return FALSE
|
||||
M.do_attack_animation(src)
|
||||
if(!isalien(src))
|
||||
M.do_attack_animation(src)
|
||||
return TRUE
|
||||
if("disarm")
|
||||
M.do_attack_animation(src, ATTACK_EFFECT_DISARM)
|
||||
if(INTENT_DISARM)
|
||||
if(!isalien(src))
|
||||
M.do_attack_animation(src, ATTACK_EFFECT_DISARM)
|
||||
return TRUE
|
||||
|
||||
/mob/living/ex_act(severity, target, origin)
|
||||
|
||||
@@ -1,15 +1,9 @@
|
||||
|
||||
/mob/living/silicon/ai/attacked_by(obj/item/I, mob/living/user, def_zone)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return FALSE
|
||||
if(I.force && I.damtype != STAMINA && stat != DEAD) //only sparks if real damage is dealt.
|
||||
spark_system.start()
|
||||
return ..()
|
||||
|
||||
|
||||
/mob/living/silicon/ai/attack_alien(mob/living/carbon/alien/humanoid/M)
|
||||
if(!SSticker.HasRoundStarted())
|
||||
to_chat(M, "You cannot attack people before the game has started.")
|
||||
return
|
||||
..()
|
||||
|
||||
/mob/living/silicon/ai/attack_slime(mob/living/simple_animal/slime/user)
|
||||
return //immune to slimes
|
||||
|
||||
@@ -26,13 +26,14 @@
|
||||
fold_in(force = 1)
|
||||
Knockdown(200)
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/mob/living/silicon/pai/attack_hand(mob/living/carbon/human/user)
|
||||
switch(user.a_intent)
|
||||
if("help")
|
||||
if(INTENT_HELP)
|
||||
visible_message("<span class='notice'>[user] gently pats [src] on the head, eliciting an off-putting buzzing from its holographic field.</span>")
|
||||
if("disarm")
|
||||
if(INTENT_DISARM)
|
||||
visible_message("<span class='notice'>[user] boops [src] on the head!</span>")
|
||||
if("harm")
|
||||
if(INTENT_HARM)
|
||||
user.do_attack_animation(src)
|
||||
if (user.name == master)
|
||||
visible_message("<span class='notice'>Responding to its master's touch, [src] disengages its holochassis emitter, rapidly losing coherence.</span>")
|
||||
@@ -41,14 +42,19 @@
|
||||
if(user.put_in_hands(card))
|
||||
user.visible_message("<span class='notice'>[user] promptly scoops up [user.p_their()] pAI's card.</span>")
|
||||
else
|
||||
if(HAS_TRAIT(user, TRAIT_PACIFISM))
|
||||
to_chat(user, "<span class='notice'>You don't want to hurt [src]!</span>")
|
||||
return
|
||||
visible_message("<span class='danger'>[user] stomps on [src]!.</span>")
|
||||
take_holo_damage(2)
|
||||
else
|
||||
grabbedby(user)
|
||||
|
||||
/mob/living/silicon/pai/bullet_act(obj/item/projectile/Proj)
|
||||
if(Proj.stun)
|
||||
/mob/living/silicon/pai/bullet_act(obj/item/projectile/P, def_zone)
|
||||
if(P.stun)
|
||||
fold_in(force = TRUE)
|
||||
src.visible_message("<span class='warning'>The electrically-charged projectile disrupts [src]'s holomatrix, forcing [src] to fold in!</span>")
|
||||
. = ..(Proj)
|
||||
visible_message("<span class='warning'>The electrically-charged projectile disrupts [src]'s holomatrix, forcing [src] to fold in!</span>")
|
||||
. = ..()
|
||||
|
||||
/mob/living/silicon/pai/stripPanelUnequip(obj/item/what, mob/who, where) //prevents stripping
|
||||
to_chat(src, "<span class='warning'>Your holochassis stutters and warps intensely as you attempt to interact with the object, forcing you to cease lest the field fail.</span>")
|
||||
|
||||
@@ -13,7 +13,19 @@
|
||||
spark_system.start()
|
||||
return ..()
|
||||
|
||||
/mob/living/silicon/robot/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
|
||||
. = ..()
|
||||
if(.)
|
||||
spark_system.start()
|
||||
spawn(0)
|
||||
step_away(src,user,15)
|
||||
sleep(3)
|
||||
step_away(src,user,15)
|
||||
|
||||
/mob/living/silicon/robot/attack_alien(mob/living/carbon/alien/humanoid/M)
|
||||
. = ..()
|
||||
if(!.) // the attack was blocked or was help/grab intent
|
||||
return
|
||||
if (M.a_intent == INTENT_DISARM)
|
||||
if(!(lying))
|
||||
M.do_attack_animation(src, ATTACK_EFFECT_DISARM)
|
||||
@@ -30,24 +42,19 @@
|
||||
visible_message("<span class='danger'>[M] has forced back [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has forced back [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
playsound(loc, 'sound/weapons/pierce.ogg', 50, 1, -1)
|
||||
else
|
||||
..()
|
||||
return
|
||||
|
||||
/mob/living/silicon/robot/attack_slime(mob/living/simple_animal/slime/M)
|
||||
if(..()) //successful slime shock
|
||||
flash_act()
|
||||
var/stunprob = M.powerlevel * 7 + 10
|
||||
if(prob(stunprob) && M.powerlevel >= 8)
|
||||
adjustBruteLoss(M.powerlevel * rand(6,10))
|
||||
|
||||
var/damage = rand(1, 3)
|
||||
|
||||
. = ..()
|
||||
if(!.) //unsuccessful slime shock
|
||||
return
|
||||
var/stunprob = M.powerlevel * 7 + 10
|
||||
var/damage = M.powerlevel * rand(6,10)
|
||||
if(prob(stunprob) && M.powerlevel >= 8)
|
||||
flash_act(affect_silicon = TRUE) //my borg eyes!
|
||||
if(M.is_adult)
|
||||
damage = rand(20, 40)
|
||||
damage += rand(10, 20)
|
||||
else
|
||||
damage = rand(5, 35)
|
||||
damage = round(damage / 2) // borgs receive half damage
|
||||
damage += rand(2, 17)
|
||||
adjustBruteLoss(damage)
|
||||
updatehealth()
|
||||
|
||||
@@ -56,23 +63,17 @@
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/mob/living/silicon/robot/attack_hand(mob/living/carbon/human/user)
|
||||
add_fingerprint(user)
|
||||
if(opened && !wiresexposed && !issilicon(user))
|
||||
if(cell)
|
||||
cell.update_icon()
|
||||
cell.add_fingerprint(user)
|
||||
user.put_in_active_hand(cell)
|
||||
to_chat(user, "<span class='notice'>You remove \the [cell].</span>")
|
||||
cell = null
|
||||
update_icons()
|
||||
diag_hud_set_borgcell()
|
||||
if(opened && !wiresexposed && cell && !issilicon(user))
|
||||
cell.update_icon()
|
||||
cell.add_fingerprint(user)
|
||||
user.put_in_active_hand(cell)
|
||||
to_chat(user, "<span class='notice'>You remove \the [cell].</span>")
|
||||
cell = null
|
||||
update_icons()
|
||||
diag_hud_set_borgcell()
|
||||
|
||||
if(!opened)
|
||||
if(..()) // hulk attack
|
||||
spark_system.start()
|
||||
spawn(0)
|
||||
step_away(src,user,15)
|
||||
sleep(3)
|
||||
step_away(src,user,15)
|
||||
return ..()
|
||||
|
||||
/mob/living/silicon/robot/fire_act()
|
||||
if(!on_fire) //Silicons don't gain stacks from hotspots, but hotspots can ignite them
|
||||
@@ -182,9 +183,9 @@
|
||||
if (stat != DEAD)
|
||||
adjustBruteLoss(30)
|
||||
|
||||
/mob/living/silicon/robot/bullet_act(var/obj/item/projectile/Proj)
|
||||
..(Proj)
|
||||
/mob/living/silicon/robot/bullet_act(obj/item/projectile/P, def_zone)
|
||||
..()
|
||||
updatehealth()
|
||||
if(prob(75) && Proj.damage > 0)
|
||||
if(prob(75) && P.damage > 0)
|
||||
spark_system.start()
|
||||
return 2
|
||||
|
||||
@@ -6,7 +6,10 @@
|
||||
return 2
|
||||
|
||||
/mob/living/silicon/attack_alien(mob/living/carbon/alien/humanoid/M)
|
||||
if(..()) //if harm or disarm intent
|
||||
. = ..()
|
||||
if(!.) // the attack was blocked or was help/grab intent
|
||||
return
|
||||
if(M.a_intent == INTENT_HARM)
|
||||
var/damage = 20
|
||||
if (prob(90))
|
||||
log_combat(M, src, "attacked")
|
||||
@@ -49,34 +52,33 @@
|
||||
/mob/living/silicon/attack_paw(mob/living/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/mob/living/silicon/attack_larva(mob/living/carbon/alien/larva/L)
|
||||
if(L.a_intent == INTENT_HELP)
|
||||
visible_message("[L.name] rubs its head against [src].")
|
||||
|
||||
/mob/living/silicon/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0)
|
||||
/mob/living/silicon/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
|
||||
if(user.a_intent == INTENT_HARM)
|
||||
..(user, 1)
|
||||
. = ..(user, TRUE)
|
||||
if(.)
|
||||
return
|
||||
adjustBruteLoss(rand(10, 15))
|
||||
playsound(loc, "punch", 25, 1, -1)
|
||||
visible_message("<span class='danger'>[user] has punched [src]!</span>", \
|
||||
"<span class='userdanger'>[user] has punched [src]!</span>")
|
||||
return 1
|
||||
return 0
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/mob/living/silicon/attack_hand(mob/living/carbon/human/M)
|
||||
. = ..()
|
||||
if(.) //the attack was blocked
|
||||
return
|
||||
switch(M.a_intent)
|
||||
if ("help")
|
||||
if (INTENT_HELP)
|
||||
M.visible_message("[M] pets [src].", \
|
||||
"<span class='notice'>You pet [src].</span>")
|
||||
if("grab")
|
||||
if(INTENT_GRAB)
|
||||
grabbedby(M)
|
||||
else
|
||||
M.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
|
||||
playsound(src.loc, 'sound/effects/bang.ogg', 10, 1)
|
||||
visible_message("<span class='danger'>[M] punches [src], but doesn't leave a dent.</span>", \
|
||||
"<span class='warning'>[M] punches [src], but doesn't leave a dent.</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
return 0
|
||||
|
||||
/mob/living/silicon/attack_drone(mob/living/simple_animal/drone/M)
|
||||
if(M.a_intent == INTENT_HARM)
|
||||
@@ -108,19 +110,25 @@
|
||||
M.visible_message("<span class='boldwarning'>[M] is thrown off of [src]!</span>")
|
||||
flash_act(affect_silicon = 1)
|
||||
|
||||
/mob/living/silicon/bullet_act(obj/item/projectile/Proj)
|
||||
if((Proj.damage_type == BRUTE || Proj.damage_type == BURN))
|
||||
adjustBruteLoss(Proj.damage)
|
||||
if(prob(Proj.damage*1.5))
|
||||
/mob/living/silicon/bullet_act(obj/item/projectile/P, def_zone)
|
||||
if(P.original != src || P.firer != src) //try to block or reflect the bullet, can't do so when shooting oneself
|
||||
if(reflect_bullet_check(P, def_zone))
|
||||
return -1 // complete projectile permutation
|
||||
if(check_shields(P, P.damage, "the [P.name]", PROJECTILE_ATTACK, P.armour_penetration))
|
||||
P.on_hit(src, 100, def_zone)
|
||||
return 2
|
||||
if((P.damage_type == BRUTE || P.damage_type == BURN))
|
||||
adjustBruteLoss(P.damage)
|
||||
if(prob(P.damage*1.5))
|
||||
for(var/mob/living/M in buckled_mobs)
|
||||
M.visible_message("<span class='boldwarning'>[M] is knocked off of [src]!</span>")
|
||||
unbuckle_mob(M)
|
||||
M.Knockdown(40)
|
||||
if(Proj.stun || Proj.knockdown)
|
||||
if(P.stun || P.knockdown)
|
||||
for(var/mob/living/M in buckled_mobs)
|
||||
unbuckle_mob(M)
|
||||
M.visible_message("<span class='boldwarning'>[M] is knocked off of [src] by the [Proj]!</span>")
|
||||
Proj.on_hit(src)
|
||||
M.visible_message("<span class='boldwarning'>[M] is knocked off of [src] by the [P]!</span>")
|
||||
P.on_hit(src)
|
||||
return 2
|
||||
|
||||
/mob/living/silicon/flash_act(intensity = 1, override_blindness_check = 0, affect_silicon = 0, visual = 0, type = /obj/screen/fullscreen/flash/static)
|
||||
|
||||
@@ -1,20 +1,22 @@
|
||||
|
||||
|
||||
/mob/living/simple_animal/attack_hand(mob/living/carbon/human/M)
|
||||
..()
|
||||
. = ..()
|
||||
if(.) //the attack was blocked
|
||||
return
|
||||
switch(M.a_intent)
|
||||
if("help")
|
||||
if(INTENT_HELP)
|
||||
if (health > 0)
|
||||
visible_message("<span class='notice'>[M] [response_help] [src].</span>")
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
|
||||
if("grab")
|
||||
if(INTENT_GRAB)
|
||||
if(grab_state >= GRAB_AGGRESSIVE && isliving(pulling))
|
||||
vore_attack(M, pulling)
|
||||
else
|
||||
grabbedby(M)
|
||||
|
||||
if("harm", "disarm")
|
||||
if(INTENT_HARM, INTENT_DISARM)
|
||||
if(HAS_TRAIT(M, TRAIT_PACIFISM))
|
||||
to_chat(M, "<span class='notice'>You don't want to hurt [src]!</span>")
|
||||
return
|
||||
@@ -27,12 +29,11 @@
|
||||
updatehealth()
|
||||
return TRUE
|
||||
|
||||
/mob/living/simple_animal/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0)
|
||||
/mob/living/simple_animal/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
|
||||
if(user.a_intent == INTENT_HARM)
|
||||
if(HAS_TRAIT(user, TRAIT_PACIFISM))
|
||||
to_chat(user, "<span class='notice'>You don't want to hurt [src]!</span>")
|
||||
return FALSE
|
||||
..(user, 1)
|
||||
. = ..(user, TRUE)
|
||||
if(.)
|
||||
return
|
||||
playsound(loc, "punch", 25, 1, -1)
|
||||
visible_message("<span class='danger'>[user] has punched [src]!</span>", \
|
||||
"<span class='userdanger'>[user] has punched [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
@@ -40,32 +41,32 @@
|
||||
return TRUE
|
||||
|
||||
/mob/living/simple_animal/attack_paw(mob/living/carbon/monkey/M)
|
||||
if(..()) //successful monkey bite.
|
||||
if(stat != DEAD)
|
||||
var/damage = rand(1, 3)
|
||||
attack_threshold_check(damage)
|
||||
return 1
|
||||
. = ..()
|
||||
if(.) //successful larva bite
|
||||
var/damage = rand(1, 3)
|
||||
attack_threshold_check(damage)
|
||||
return 1
|
||||
if (M.a_intent == INTENT_HELP)
|
||||
if (health > 0)
|
||||
visible_message("<span class='notice'>[M.name] [response_help] [src].</span>")
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
|
||||
|
||||
/mob/living/simple_animal/attack_alien(mob/living/carbon/alien/humanoid/M)
|
||||
if(..()) //if harm or disarm intent.
|
||||
if(M.a_intent == INTENT_DISARM)
|
||||
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] [response_disarm] [name]!</span>", \
|
||||
"<span class='userdanger'>[M] [response_disarm] [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
log_combat(M, src, "disarmed")
|
||||
else
|
||||
var/damage = rand(15, 30)
|
||||
visible_message("<span class='danger'>[M] has slashed at [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has slashed at [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
|
||||
attack_threshold_check(damage)
|
||||
log_combat(M, src, "attacked")
|
||||
return 1
|
||||
. = ..()
|
||||
if(!.) // the attack was blocked or was help/grab intent
|
||||
return
|
||||
if(M.a_intent == INTENT_DISARM)
|
||||
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] [response_disarm] [name]!</span>", \
|
||||
"<span class='userdanger'>[M] [response_disarm] [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
log_combat(M, src, "disarmed")
|
||||
else
|
||||
var/damage = rand(15, 30)
|
||||
visible_message("<span class='danger'>[M] has slashed at [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has slashed at [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
|
||||
attack_threshold_check(damage)
|
||||
log_combat(M, src, "attacked")
|
||||
|
||||
/mob/living/simple_animal/attack_larva(mob/living/carbon/alien/larva/L)
|
||||
. = ..()
|
||||
@@ -82,7 +83,8 @@
|
||||
return attack_threshold_check(damage, M.melee_damage_type)
|
||||
|
||||
/mob/living/simple_animal/attack_slime(mob/living/simple_animal/slime/M)
|
||||
if(..()) //successful slime attack
|
||||
. = ..()
|
||||
if(.) //successful slime shock
|
||||
var/damage = rand(15, 25)
|
||||
if(M.is_adult)
|
||||
damage = rand(20, 35)
|
||||
|
||||
@@ -113,7 +113,7 @@ Maintenance panel panel is [open ? "opened" : "closed"]"},
|
||||
mode = BOT_HUNT
|
||||
|
||||
/mob/living/simple_animal/bot/honkbot/attack_hand(mob/living/carbon/human/H)
|
||||
if(H.a_intent == "harm")
|
||||
if(H.a_intent == INTENT_HARM)
|
||||
retaliate(H)
|
||||
addtimer(CALLBACK(src, .proc/react_buzz), 5)
|
||||
return ..()
|
||||
|
||||
@@ -232,9 +232,9 @@
|
||||
/mob/living/simple_animal/pet/cat/attack_hand(mob/living/carbon/human/M)
|
||||
. = ..()
|
||||
switch(M.a_intent)
|
||||
if("help")
|
||||
if(INTENT_HELP)
|
||||
wuv(1, M)
|
||||
if("harm")
|
||||
if(INTENT_HARM)
|
||||
wuv(-1, M)
|
||||
|
||||
/mob/living/simple_animal/pet/cat/proc/wuv(change, mob/M)
|
||||
@@ -290,7 +290,9 @@
|
||||
D.decorate_donut()
|
||||
|
||||
/mob/living/simple_animal/pet/cat/cak/attack_hand(mob/living/L)
|
||||
..()
|
||||
. = ..()
|
||||
if(.) //the attack was blocked
|
||||
return
|
||||
if(L.a_intent == INTENT_HARM && L.reagents && !stat)
|
||||
L.reagents.add_reagent("nutriment", 0.4)
|
||||
L.reagents.add_reagent("vitamin", 0.4)
|
||||
|
||||
@@ -643,9 +643,9 @@
|
||||
/mob/living/simple_animal/pet/dog/attack_hand(mob/living/carbon/human/M)
|
||||
. = ..()
|
||||
switch(M.a_intent)
|
||||
if("help")
|
||||
if(INTENT_HELP)
|
||||
wuv(1,M)
|
||||
if("harm")
|
||||
if(INTENT_HARM)
|
||||
wuv(-1,M)
|
||||
|
||||
/mob/living/simple_animal/pet/dog/proc/wuv(change, mob/M)
|
||||
|
||||
@@ -31,9 +31,9 @@
|
||||
|
||||
//picky up the drone c:
|
||||
/mob/living/simple_animal/drone/attack_hand(mob/user)
|
||||
..()
|
||||
if(user.a_intent == INTENT_HELP)
|
||||
mob_try_pickup(user)
|
||||
if(user.a_intent != INTENT_HELP)
|
||||
return ..() // TODO: convert picking up mobs into an element or component.
|
||||
mob_try_pickup(user)
|
||||
|
||||
/mob/living/simple_animal/drone/proc/try_reactivate(mob/living/user)
|
||||
var/mob/dead/observer/G = get_ghost()
|
||||
|
||||
@@ -54,10 +54,8 @@
|
||||
var/blocked = FALSE
|
||||
if(hasmatchingsummoner(A)) //if the summoner matches don't hurt them
|
||||
blocked = TRUE
|
||||
if(ishuman(A))
|
||||
var/mob/living/carbon/human/H = A
|
||||
if(H.check_shields(src, 90, "[name]", attack_type = THROWN_PROJECTILE_ATTACK))
|
||||
blocked = TRUE
|
||||
if(L.check_shields(src, 90, "[name]", attack_type = THROWN_PROJECTILE_ATTACK))
|
||||
blocked = TRUE
|
||||
if(!blocked)
|
||||
L.drop_all_held_items()
|
||||
L.visible_message("<span class='danger'>[src] slams into [L]!</span>", "<span class='userdanger'>[src] slams into you!</span>")
|
||||
|
||||
@@ -166,7 +166,9 @@
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/mushroom/attack_hand(mob/living/carbon/human/M)
|
||||
..()
|
||||
. = ..()
|
||||
if(.) // the attack was blocked
|
||||
return
|
||||
if(M.a_intent == INTENT_HARM)
|
||||
Bruise()
|
||||
|
||||
|
||||
@@ -253,33 +253,34 @@
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/slime/attack_slime(mob/living/simple_animal/slime/M)
|
||||
if(..()) //successful slime attack
|
||||
if(M == src)
|
||||
return
|
||||
if(buckled)
|
||||
Feedstop(silent = TRUE)
|
||||
visible_message("<span class='danger'>[M] pulls [src] off!</span>")
|
||||
return
|
||||
attacked += 5
|
||||
if(nutrition >= 100) //steal some nutrition. negval handled in life()
|
||||
nutrition -= (50 + (40 * M.is_adult))
|
||||
M.add_nutrition(50 + (40 * M.is_adult))
|
||||
if(health > 0)
|
||||
M.adjustBruteLoss(-10 + (-10 * M.is_adult))
|
||||
M.updatehealth()
|
||||
. = ..()
|
||||
if(!. || M == src) //unsuccessful slime shock
|
||||
return
|
||||
if(buckled)
|
||||
Feedstop(silent = TRUE)
|
||||
visible_message("<span class='danger'>[M] pulls [src] off!</span>")
|
||||
return
|
||||
attacked += 5
|
||||
if(nutrition >= 100) //steal some nutrition. negval handled in life()
|
||||
nutrition -= (50 + (40 * M.is_adult))
|
||||
M.add_nutrition(50 + (40 * M.is_adult))
|
||||
if(health > 0)
|
||||
M.adjustBruteLoss(-10 + (-10 * M.is_adult))
|
||||
M.updatehealth()
|
||||
|
||||
/mob/living/simple_animal/slime/attack_animal(mob/living/simple_animal/M)
|
||||
. = ..()
|
||||
if(.)
|
||||
attacked += 10
|
||||
|
||||
|
||||
/mob/living/simple_animal/slime/attack_paw(mob/living/carbon/monkey/M)
|
||||
if(..()) //successful monkey bite.
|
||||
. = ..()
|
||||
if(.)//successful monkey bite.
|
||||
attacked += 10
|
||||
|
||||
/mob/living/simple_animal/slime/attack_larva(mob/living/carbon/alien/larva/L)
|
||||
if(..()) //successful larva bite.
|
||||
. = ..()
|
||||
if(.) //successful larva bite.
|
||||
attacked += 10
|
||||
|
||||
/mob/living/simple_animal/slime/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0)
|
||||
@@ -321,9 +322,11 @@
|
||||
attacked += 10
|
||||
|
||||
/mob/living/simple_animal/slime/attack_alien(mob/living/carbon/alien/humanoid/M)
|
||||
if(..()) //if harm or disarm intent.
|
||||
attacked += 10
|
||||
discipline_slime(M)
|
||||
. = ..()
|
||||
if(!.) // the attack was blocked or was help/grab intent
|
||||
return
|
||||
attacked += 10
|
||||
discipline_slime(M)
|
||||
|
||||
|
||||
/mob/living/simple_animal/slime/attackby(obj/item/W, mob/living/user, params)
|
||||
|
||||
@@ -26,10 +26,9 @@ Contents:
|
||||
/obj/item/clothing/suit/space/space_ninja/proc/enable_signals()
|
||||
if(!affecting)
|
||||
return
|
||||
RegisterSignal(affecting, list(COMSIG_MOB_ITEM_ATTACK, COMSIG_MOB_ATTACK_RANGED, COMSIG_MOB_ATTACK_HAND, COMSIG_MOB_THROW, COMSIG_PARENT_ATTACKBY, COMSIG_MOVABLE_TELEPORTED, COMSIG_LIVING_GUN_PROCESS_FIRE), .proc/reduce_stealth)
|
||||
RegisterSignal(affecting, list(COMSIG_MOB_ITEM_ATTACK, COMSIG_MOB_ATTACK_RANGED, COMSIG_HUMAN_MELEE_UNARMED_ATTACK, COMSIG_MOB_ATTACK_HAND, COMSIG_MOB_THROW, COMSIG_PARENT_ATTACKBY, COMSIG_MOVABLE_TELEPORTED, COMSIG_LIVING_GUN_PROCESS_FIRE), .proc/reduce_stealth)
|
||||
RegisterSignal(affecting, COMSIG_MOVABLE_BUMP, .proc/bumping_stealth)
|
||||
|
||||
|
||||
/obj/item/clothing/suit/space/space_ninja/proc/reduce_stealth(datum/source)
|
||||
affecting.alpha = min(affecting.alpha + 40, 100)
|
||||
|
||||
@@ -42,7 +41,7 @@ Contents:
|
||||
return FALSE
|
||||
stealth = !stealth
|
||||
stealth_cooldown = world.time + 5 SECONDS
|
||||
UnregisterSignal(affecting, list(COMSIG_MOB_ITEM_ATTACK, COMSIG_MOB_ATTACK_RANGED, COMSIG_MOB_ATTACK_HAND, COMSIG_MOB_THROW, COMSIG_PARENT_ATTACKBY, COMSIG_MOVABLE_BUMP, COMSIG_MOVABLE_TELEPORTED, COMSIG_LIVING_GUN_PROCESS_FIRE))
|
||||
UnregisterSignal(affecting, list(COMSIG_MOB_ITEM_ATTACK, COMSIG_MOB_ATTACK_RANGED, COMSIG_HUMAN_MELEE_UNARMED_ATTACK, COMSIG_MOB_ATTACK_HAND, COMSIG_MOB_THROW, COMSIG_PARENT_ATTACKBY, COMSIG_MOVABLE_BUMP, COMSIG_MOVABLE_TELEPORTED, COMSIG_LIVING_GUN_PROCESS_FIRE))
|
||||
animate(affecting, alpha = 255, time = 3 SECONDS)
|
||||
affecting.visible_message("<span class='warning'>[affecting.name] appears from thin air!</span>", \
|
||||
"<span class='notice'>You are now visible.</span>")
|
||||
|
||||
@@ -102,7 +102,7 @@
|
||||
/obj/item/paperplane/throw_impact(atom/hit_atom)
|
||||
if(iscarbon(hit_atom))
|
||||
var/mob/living/carbon/C = hit_atom
|
||||
if(C.can_catch_item(TRUE))
|
||||
if(!C.get_active_held_item() && !C.restrained())
|
||||
var/datum/action/innate/origami/origami_action = locate() in C.actions
|
||||
if(origami_action?.active) //if they're a master of origami and have the ability turned on, force throwmode on so they'll automatically catch the plane.
|
||||
C.throw_mode_on()
|
||||
|
||||
@@ -260,7 +260,7 @@
|
||||
if(!amount)
|
||||
return
|
||||
vol_each = min(reagents.total_volume / amount, 50)
|
||||
var/name = stripped_input(usr,"Name:","Name your pill!", "[reagents.get_master_reagent_name()] ([vol_each]u)", MAX_NAME_LEN)
|
||||
var/name = html_decode(stripped_input(usr,"Name:","Name your pill!", "[reagents.get_master_reagent_name()] ([vol_each]u)", MAX_NAME_LEN))
|
||||
if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !issilicon(usr)))
|
||||
return
|
||||
var/obj/item/reagent_containers/pill/P
|
||||
@@ -287,7 +287,7 @@
|
||||
adjust_item_drop_location(P)
|
||||
reagents.trans_to(P,vol_each)
|
||||
else
|
||||
var/name = stripped_input(usr, "Name:", "Name your pack!", reagents.get_master_reagent_name(), MAX_NAME_LEN)
|
||||
var/name = html_decode(stripped_input(usr, "Name:", "Name your pack!", reagents.get_master_reagent_name(), MAX_NAME_LEN))
|
||||
if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !issilicon(usr)))
|
||||
return
|
||||
var/obj/item/reagent_containers/food/condiment/pack/P = new/obj/item/reagent_containers/food/condiment/pack(drop_location())
|
||||
@@ -313,7 +313,7 @@
|
||||
if(!amount)
|
||||
return
|
||||
vol_each = min(reagents.total_volume / amount, 40)
|
||||
var/name = stripped_input(usr,"Name:","Name your patch!", "[reagents.get_master_reagent_name()] ([vol_each]u)", MAX_NAME_LEN)
|
||||
var/name = html_decode(stripped_input(usr,"Name:","Name your patch!", "[reagents.get_master_reagent_name()] ([vol_each]u)", MAX_NAME_LEN))
|
||||
if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !issilicon(usr)))
|
||||
return
|
||||
var/obj/item/reagent_containers/pill/P
|
||||
@@ -331,7 +331,7 @@
|
||||
return
|
||||
|
||||
if(condi)
|
||||
var/name = stripped_input(usr, "Name:","Name your bottle!", (reagents.total_volume ? reagents.get_master_reagent_name() : " "), MAX_NAME_LEN)
|
||||
var/name = html_decode(stripped_input(usr, "Name:","Name your bottle!", (reagents.total_volume ? reagents.get_master_reagent_name() : " "), MAX_NAME_LEN))
|
||||
if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !issilicon(usr)))
|
||||
return
|
||||
var/obj/item/reagent_containers/food/condiment/P = new(drop_location())
|
||||
@@ -344,7 +344,7 @@
|
||||
if(text2num(many))
|
||||
amount_full = round(reagents.total_volume / 30)
|
||||
vol_part = ((reagents.total_volume*1000) % 30000) / 1000 //% operator doesn't support decimals.
|
||||
var/name = stripped_input(usr, "Name:","Name your bottle!", (reagents.total_volume ? reagents.get_master_reagent_name() : " "), MAX_NAME_LEN)
|
||||
var/name = html_decode(stripped_input(usr, "Name:","Name your bottle!", (reagents.total_volume ? reagents.get_master_reagent_name() : " "), MAX_NAME_LEN))
|
||||
if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !issilicon(usr)))
|
||||
return
|
||||
|
||||
@@ -372,7 +372,7 @@
|
||||
if(text2num(many))
|
||||
amount_full = round(reagents.total_volume / 60)
|
||||
vol_part = reagents.total_volume % 60
|
||||
var/name = stripped_input(usr, "Name:","Name your hypovial!", (reagents.total_volume ? reagents.get_master_reagent_name() : " "), MAX_NAME_LEN)
|
||||
var/name = html_decode(stripped_input(usr, "Name:","Name your hypovial!", (reagents.total_volume ? reagents.get_master_reagent_name() : " "), MAX_NAME_LEN))
|
||||
if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !issilicon(usr)))
|
||||
return
|
||||
|
||||
@@ -407,7 +407,7 @@
|
||||
return
|
||||
vol_each = min(reagents.total_volume / amount, 20)
|
||||
|
||||
var/name = stripped_input(usr,"Name:","Name your SmartDart!", "[reagents.get_master_reagent_name()] ([vol_each]u)", MAX_NAME_LEN)
|
||||
var/name = html_decode(stripped_input(usr,"Name:","Name your SmartDart!", "[reagents.get_master_reagent_name()] ([vol_each]u)", MAX_NAME_LEN))
|
||||
if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !issilicon(usr)))
|
||||
return
|
||||
|
||||
|
||||
@@ -247,6 +247,23 @@
|
||||
. = 1
|
||||
..()
|
||||
|
||||
/datum/reagent/consumable/coconutmilk
|
||||
name = "Coconut Milk"
|
||||
id = "coconutmilk"
|
||||
description = "A transparent white liquid extracted from coconuts. Rich in taste."
|
||||
color = "#DFDFDF" // rgb: 223, 223, 223
|
||||
taste_description = "sweet milk"
|
||||
quality = DRINK_GOOD
|
||||
glass_icon_state = "glass_white"
|
||||
glass_name = "glass of coconut milk"
|
||||
glass_desc = "White and nutritious goodness!"
|
||||
|
||||
/datum/reagent/consumable/coconutmilk/on_mob_life(mob/living/carbon/M)
|
||||
if(M.getBruteLoss() && prob(20))
|
||||
M.heal_bodypart_damage(2,0, 0)
|
||||
. = 1
|
||||
..()
|
||||
|
||||
/datum/reagent/consumable/cream
|
||||
name = "Cream"
|
||||
id = "cream"
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
/obj/item/seeds/chanter = 3,
|
||||
/obj/item/seeds/chili = 3,
|
||||
/obj/item/seeds/cocoapod = 3,
|
||||
/obj/item/seeds/coconut = 3,
|
||||
/obj/item/seeds/coffee = 3,
|
||||
/obj/item/seeds/cotton = 3,
|
||||
/obj/item/seeds/corn = 3,
|
||||
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "kevinz000"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "throwing things no longer makes them randomly turned as long as you aren't on harm intent"
|
||||
@@ -0,0 +1,5 @@
|
||||
author: "Ghommie"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Fixed missing digi versions fishnet sprites and wrong digitigrade left dir purple stockings sprite."
|
||||
- imageadd: "Add digitigrade versions for boxers and the long johns."
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "Seris02"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "disabler sechuds"
|
||||
@@ -0,0 +1,5 @@
|
||||
author: "Seris02"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "adds coconut"
|
||||
- rscadd: "adds a coconut bong"
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "Seris02"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "marshmallow"
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "Ghommie"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Chestbursters won't delete the host's brain somewhat anymore."
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "Trilbyspaceclone"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "allows bandoliers to hold any ammo type as long as it has a casing"
|
||||
@@ -0,0 +1,6 @@
|
||||
author: "KathrinBailey"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Empty engineering lockers for mappers."
|
||||
- rscadd: "Industrial welding tools to the engineer welding locker."
|
||||
- rscdel: "Removed the multitool, airlock painter, mechanical toolbox, brown sneakers, hazard vest and airlock painter from the CE's locker."
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "Trilbyspaceclone"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "rouge cases of #$39; in bottle/pill/patch/condiments"
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "kevinz000"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "telescopic iv drips now have the proper sanity checks for deployment."
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "Putnam3145"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "no ass slap is no longer the same thing as no aphro"
|
||||
@@ -0,0 +1,5 @@
|
||||
author: "Ghommie"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Refactored code to allow all living mobs to use shields and not only humans."
|
||||
- tweak: "Monkys will now retaliate against aliens attacking them (as if they even posed a threat to start with)."
|
||||
|
Before Width: | Height: | Size: 61 KiB After Width: | Height: | Size: 63 KiB |
|
Before Width: | Height: | Size: 51 KiB |
|
After Width: | Height: | Size: 1.5 KiB |
|
Before Width: | Height: | Size: 70 KiB After Width: | Height: | Size: 70 KiB |
|
Before Width: | Height: | Size: 70 KiB After Width: | Height: | Size: 72 KiB |
|
Before Width: | Height: | Size: 82 KiB After Width: | Height: | Size: 85 KiB |
|
Before Width: | Height: | Size: 25 KiB After Width: | Height: | Size: 25 KiB |
|
Before Width: | Height: | Size: 70 KiB After Width: | Height: | Size: 70 KiB |
@@ -424,12 +424,7 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
|
||||
if(A)
|
||||
if(isliving(A))
|
||||
var/mob/living/L = A
|
||||
var/blocked = 0
|
||||
if(ishuman(A))
|
||||
var/mob/living/carbon/human/H = A
|
||||
if(H.check_shields(0, "the [name]", src, attack_type = LEAP_ATTACK))
|
||||
blocked = 1
|
||||
if(!blocked)
|
||||
if(!L.check_shields(0, "the [name]", src, attack_type = LEAP_ATTACK))
|
||||
L.visible_message("<span class ='danger'>[src] pounces on [L]!</span>", "<span class ='userdanger'>[src] pounces on you!</span>")
|
||||
L.Knockdown(iscarbon(L) ? 60 : 45, override_stamdmg = CLAMP(pounce_stamloss, 0, pounce_stamloss_cap-L.getStaminaLoss())) // Temporary. If someone could rework how dogborg pounces work to accomodate for combat changes, that'd be nice.
|
||||
playsound(src, 'sound/weapons/Egloves.ogg', 50, 1)
|
||||
|
||||
@@ -1599,6 +1599,7 @@
|
||||
#include "code\modules\clothing\clothing.dm"
|
||||
#include "code\modules\clothing\ears\_ears.dm"
|
||||
#include "code\modules\clothing\glasses\_glasses.dm"
|
||||
#include "code\modules\clothing\glasses\disablerglasses.dm"
|
||||
#include "code\modules\clothing\glasses\engine_goggles.dm"
|
||||
#include "code\modules\clothing\glasses\hud.dm"
|
||||
#include "code\modules\clothing\glasses\phantomthief.dm"
|
||||
|
||||