Some antag fixes. (#35690)
* Removes misleading comment * Fixes devil ascension visible in lobby * Fixes nuke op reinforcements. * ADVANCED COPYPASTE * Missed this one.
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CitadelStationBot
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@@ -9,13 +9,13 @@ GLOBAL_LIST_EMPTY(stealthminID) //reference list with IDs that store ckeys,
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//Since it didn't really belong in any other category, I'm putting this here
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//This is for procs to replace all the goddamn 'in world's that are chilling around the code
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GLOBAL_LIST_EMPTY(player_list) //all mobs **with clients attached**. Excludes /mob/dead/new_player
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GLOBAL_LIST_EMPTY(player_list) //all mobs **with clients attached**.
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GLOBAL_LIST_EMPTY(mob_list) //all mobs, including clientless
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GLOBAL_LIST_EMPTY(mob_directory) //mob_id -> mob
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GLOBAL_LIST_EMPTY(mob_directory) //mob_id -> mob
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GLOBAL_LIST_EMPTY(alive_mob_list) //all alive mobs, including clientless. Excludes /mob/dead/new_player
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GLOBAL_LIST_EMPTY(drones_list)
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GLOBAL_LIST_EMPTY(dead_mob_list) //all dead mobs, including clientless. Excludes /mob/dead/new_player
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GLOBAL_LIST_EMPTY(joined_player_list) //all clients that have joined the game at round-start or as a latejoin.
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GLOBAL_LIST_EMPTY(joined_player_list) //all clients that have joined the game at round-start or as a latejoin.
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GLOBAL_LIST_EMPTY(silicon_mobs) //all silicon mobs
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GLOBAL_LIST_EMPTY(mob_living_list) //all instances of /mob/living and subtypes
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GLOBAL_LIST_EMPTY(carbon_list) //all instances of /mob/living/carbon and subtypes, notably does not contain brains or simple animals
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