Updates to tgstation commit 78e471d
This commit is contained in:
@@ -60,3 +60,5 @@
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var/next_hallucination = 0
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var/cpr_time = 1 //CPR cooldown.
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var/damageoverlaytemp = 0
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var/drunkenness = 0 //Overall drunkenness - check handle_alcohol() in life.dm for effects
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@@ -44,7 +44,6 @@
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var/name_override //For temporary visible name changes
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var/drunkenness = 0 //Overall drunkenness - check handle_alcohol() in life.dm for effects
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var/datum/personal_crafting/handcrafting
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var/datum/physiology/physiology
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@@ -339,108 +339,8 @@
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// Tissues die without blood circulation
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adjustBruteLoss(2)
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/*
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Alcohol Poisoning Chart
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Note that all higher effects of alcohol poisoning will inherit effects for smaller amounts (i.e. light poisoning inherts from slight poisoning)
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In addition, severe effects won't always trigger unless the drink is poisonously strong
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All effects don't start immediately, but rather get worse over time; the rate is affected by the imbiber's alcohol tolerance
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0: Non-alcoholic
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1-10: Barely classifiable as alcohol - occassional slurring
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11-20: Slight alcohol content - slurring
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21-30: Below average - imbiber begins to look slightly drunk
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31-40: Just below average - no unique effects
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41-50: Average - mild disorientation, imbiber begins to look drunk
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51-60: Just above average - disorientation, vomiting, imbiber begins to look heavily drunk
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61-70: Above average - small chance of blurry vision, imbiber begins to look smashed
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71-80: High alcohol content - blurry vision, imbiber completely shitfaced
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81-90: Extremely high alcohol content - light brain damage, passing out
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91-100: Dangerously toxic - swift death
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*/
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#define BALLMER_POINTS 5
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GLOBAL_LIST_INIT(ballmer_good_msg, list("Hey guys, what if we rolled out a bluespace wiring system so mice can't destroy the powergrid anymore?",
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"Hear me out here. What if, and this is just a theory, we made R&D controllable from our PDAs?",
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"I'm thinking we should roll out a git repository for our research under the AGPLv3 license so that we can share it among the other stations freely.",
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"I dunno about you guys, but IDs and PDAs being separate is clunky as fuck. Maybe we should merge them into a chip in our arms? That way they can't be stolen easily.",
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"Why the fuck aren't we just making every pair of shoes into galoshes? We have the technology."))
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GLOBAL_LIST_INIT(ballmer_windows_me_msg, list("Yo man, what if, we like, uh, put a webserver that's automatically turned on with default admin passwords into every PDA?",
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"So like, you know how we separate our codebase from the master copy that runs on our consumer boxes? What if we merged the two and undid the separation between codebase and server?",
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"Dude, radical idea: H.O.N.K mechs but with no bananium required.",
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"Best idea ever: Disposal pipes instead of hallways."))
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/mob/living/carbon/human/handle_status_effects()
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..()
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if(drunkenness)
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drunkenness = max(drunkenness - (drunkenness * 0.04), 0)
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if(drunkenness >= 6)
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if(prob(25))
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slurring += 2
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jitteriness = max(jitteriness - 3, 0)
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if(has_trait(TRAIT_DRUNK_HEALING))
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adjustBruteLoss(-0.12, FALSE)
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adjustFireLoss(-0.06, FALSE)
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if(drunkenness >= 11 && slurring < 5)
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slurring += 1.2
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if(mind && (mind.assigned_role == "Scientist" || mind.assigned_role == "Research Director"))
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if(SSresearch.science_tech)
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if(drunkenness >= 12.9 && drunkenness <= 13.8)
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drunkenness = round(drunkenness, 0.01)
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var/ballmer_percent = 0
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if(drunkenness == 13.35) // why run math if I dont have to
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ballmer_percent = 1
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else
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ballmer_percent = (-abs(drunkenness - 13.35) / 0.9) + 1
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if(prob(5))
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say(pick(GLOB.ballmer_good_msg))
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SSresearch.science_tech.add_point_list(list(TECHWEB_POINT_TYPE_GENERIC = BALLMER_POINTS * ballmer_percent))
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if(drunkenness > 26) // by this point you're into windows ME territory
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if(prob(5))
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SSresearch.science_tech.remove_point_list(list(TECHWEB_POINT_TYPE_GENERIC = BALLMER_POINTS))
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say(pick(GLOB.ballmer_windows_me_msg))
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if(drunkenness >= 41)
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if(prob(25))
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confused += 2
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Dizzy(10)
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if(has_trait(TRAIT_DRUNK_HEALING)) // effects stack with lower tiers
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adjustBruteLoss(-0.3, FALSE)
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adjustFireLoss(-0.15, FALSE)
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if(drunkenness >= 51)
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if(prob(5))
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confused += 10
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vomit()
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Dizzy(25)
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if(drunkenness >= 61)
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if(prob(50))
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blur_eyes(5)
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if(has_trait(TRAIT_DRUNK_HEALING))
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adjustBruteLoss(-0.4, FALSE)
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adjustFireLoss(-0.2, FALSE)
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if(drunkenness >= 71)
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blur_eyes(5)
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if(drunkenness >= 81)
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adjustToxLoss(0.2)
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if(prob(5) && !stat)
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to_chat(src, "<span class='warning'>Maybe you should lie down for a bit...</span>")
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if(drunkenness >= 91)
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adjustBrainLoss(0.4, 60)
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if(prob(20) && !stat)
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if(SSshuttle.emergency.mode == SHUTTLE_DOCKED && is_station_level(z)) //QoL mainly
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to_chat(src, "<span class='warning'>You're so tired... but you can't miss that shuttle...</span>")
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else
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to_chat(src, "<span class='warning'>Just a quick nap...</span>")
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Sleeping(900)
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if(drunkenness >= 101)
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adjustToxLoss(4) //Let's be honest you shouldn't be alive by now
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#undef THERMAL_PROTECTION_HEAD
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#undef THERMAL_PROTECTION_CHEST
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@@ -325,6 +325,36 @@
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M.adjustBruteLoss(5)
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nutrition += 10
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/*
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Alcohol Poisoning Chart
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Note that all higher effects of alcohol poisoning will inherit effects for smaller amounts (i.e. light poisoning inherts from slight poisoning)
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In addition, severe effects won't always trigger unless the drink is poisonously strong
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All effects don't start immediately, but rather get worse over time; the rate is affected by the imbiber's alcohol tolerance
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0: Non-alcoholic
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1-10: Barely classifiable as alcohol - occassional slurring
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11-20: Slight alcohol content - slurring
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21-30: Below average - imbiber begins to look slightly drunk
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31-40: Just below average - no unique effects
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41-50: Average - mild disorientation, imbiber begins to look drunk
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51-60: Just above average - disorientation, vomiting, imbiber begins to look heavily drunk
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61-70: Above average - small chance of blurry vision, imbiber begins to look smashed
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71-80: High alcohol content - blurry vision, imbiber completely shitfaced
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81-90: Extremely high alcohol content - light brain damage, passing out
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91-100: Dangerously toxic - swift death
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*/
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#define BALLMER_POINTS 5
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GLOBAL_LIST_INIT(ballmer_good_msg, list("Hey guys, what if we rolled out a bluespace wiring system so mice can't destroy the powergrid anymore?",
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"Hear me out here. What if, and this is just a theory, we made R&D controllable from our PDAs?",
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"I'm thinking we should roll out a git repository for our research under the AGPLv3 license so that we can share it among the other stations freely.",
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"I dunno about you guys, but IDs and PDAs being separate is clunky as fuck. Maybe we should merge them into a chip in our arms? That way they can't be stolen easily.",
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"Why the fuck aren't we just making every pair of shoes into galoshes? We have the technology."))
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GLOBAL_LIST_INIT(ballmer_windows_me_msg, list("Yo man, what if, we like, uh, put a webserver that's automatically turned on with default admin passwords into every PDA?",
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"So like, you know how we separate our codebase from the master copy that runs on our consumer boxes? What if we merged the two and undid the separation between codebase and server?",
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"Dude, radical idea: H.O.N.K mechs but with no bananium required.",
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"Best idea ever: Disposal pipes instead of hallways."))
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//this updates all special effects: stun, sleeping, knockdown, druggy, stuttering, etc..
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/mob/living/carbon/handle_status_effects()
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..()
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@@ -404,6 +434,77 @@
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if(hallucination)
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handle_hallucinations()
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if(drunkenness)
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drunkenness = max(drunkenness - (drunkenness * 0.04), 0)
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if(drunkenness >= 6)
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if(prob(25))
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slurring += 2
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jitteriness = max(jitteriness - 3, 0)
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if(has_trait(TRAIT_DRUNK_HEALING))
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adjustBruteLoss(-0.12, FALSE)
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adjustFireLoss(-0.06, FALSE)
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if(drunkenness >= 11 && slurring < 5)
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slurring += 1.2
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if(mind && (mind.assigned_role == "Scientist" || mind.assigned_role == "Research Director"))
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if(SSresearch.science_tech)
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if(drunkenness >= 12.9 && drunkenness <= 13.8)
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drunkenness = round(drunkenness, 0.01)
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var/ballmer_percent = 0
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if(drunkenness == 13.35) // why run math if I dont have to
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ballmer_percent = 1
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else
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ballmer_percent = (-abs(drunkenness - 13.35) / 0.9) + 1
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if(prob(5))
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say(pick(GLOB.ballmer_good_msg))
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SSresearch.science_tech.add_point_list(list(TECHWEB_POINT_TYPE_GENERIC = BALLMER_POINTS * ballmer_percent))
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if(drunkenness > 26) // by this point you're into windows ME territory
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if(prob(5))
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SSresearch.science_tech.remove_point_list(list(TECHWEB_POINT_TYPE_GENERIC = BALLMER_POINTS))
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say(pick(GLOB.ballmer_windows_me_msg))
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if(drunkenness >= 41)
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if(prob(25))
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confused += 2
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Dizzy(10)
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if(has_trait(TRAIT_DRUNK_HEALING)) // effects stack with lower tiers
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adjustBruteLoss(-0.3, FALSE)
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adjustFireLoss(-0.15, FALSE)
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if(drunkenness >= 51)
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if(prob(5))
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confused += 10
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vomit()
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Dizzy(25)
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if(drunkenness >= 61)
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if(prob(50))
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blur_eyes(5)
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if(has_trait(TRAIT_DRUNK_HEALING))
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adjustBruteLoss(-0.4, FALSE)
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adjustFireLoss(-0.2, FALSE)
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if(drunkenness >= 71)
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blur_eyes(5)
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if(drunkenness >= 81)
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adjustToxLoss(0.2)
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if(prob(5) && !stat)
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to_chat(src, "<span class='warning'>Maybe you should lie down for a bit...</span>")
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if(drunkenness >= 91)
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adjustBrainLoss(0.4, 60)
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if(prob(20) && !stat)
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if(SSshuttle.emergency.mode == SHUTTLE_DOCKED && is_station_level(z)) //QoL mainly
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to_chat(src, "<span class='warning'>You're so tired... but you can't miss that shuttle...</span>")
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else
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to_chat(src, "<span class='warning'>Just a quick nap...</span>")
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Sleeping(900)
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if(drunkenness >= 101)
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adjustToxLoss(4) //Let's be honest you shouldn't be alive by now
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//used in human and monkey handle_environment()
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/mob/living/carbon/proc/natural_bodytemperature_stabilization()
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var/body_temperature_difference = BODYTEMP_NORMAL - bodytemperature
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@@ -220,7 +220,7 @@
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return TRUE
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if(target && target.stat == CONSCIOUS) // make sure target exists
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if(Adjacent(target) && isturf(target.loc)) // if right next to perp
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if(Adjacent(target) && isturf(target.loc) && !IsDeadOrIncap()) // if right next to perp
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// check if target has a weapon
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var/obj/item/W
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@@ -330,7 +330,7 @@
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return(gain)
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/mob/living/narsie_act()
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if(status_flags & GODMODE)
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if(status_flags & GODMODE || QDELETED(src))
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return
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if(is_servant_of_ratvar(src) && !stat)
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@@ -96,8 +96,11 @@
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// Return to the Core.
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/mob/living/silicon/ai/proc/view_core()
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current = null
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if(istype(current,/obj/machinery/holopad))
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var/obj/machinery/holopad/H = current
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H.clear_holo(src)
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else
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current = null
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cameraFollow = null
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unset_machine()
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@@ -111,7 +111,7 @@
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taste_description = "french cuisine"
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taste_mult = 1.3
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/datum/reagent/toxin/leaper_venom/on_mob_life(mob/living/M)
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/datum/reagent/toxin/leaper_venom/on_mob_life(mob/living/carbon/M)
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if(volume >= 10)
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M.adjustToxLoss(5, 0)
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..()
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