Merge branch 'master' into ninjasarecum
@@ -15,6 +15,7 @@
|
||||
#define BLOCK_Z_IN_UP (1<<12) // Should this object block z uprise from below?
|
||||
#define SHOVABLE_ONTO (1<<13)//called on turf.shove_act() to consider whether an object should have a niche effect (defined in their own shove_act()) when someone is pushed onto it, or do a sanity CanPass() check.
|
||||
#define EXAMINE_SKIP (1<<14) /// Makes the Examine proc not read out this item.
|
||||
#define IN_STORAGE (1<<15) //is this item in the storage item, such as backpack? used for tooltips
|
||||
|
||||
/// Integrity defines for clothing (not flags but close enough)
|
||||
#define CLOTHING_PRISTINE 0 // We have no damage on the clothing
|
||||
|
||||
@@ -155,10 +155,10 @@
|
||||
|
||||
//LAVALAND
|
||||
#define LAVALAND_EQUIPMENT_EFFECT_PRESSURE 50 //what pressure you have to be under to increase the effect of equipment meant for lavaland
|
||||
#define LAVALAND_DEFAULT_ATMOS "o2=14;n2=23;TEMP=300"
|
||||
#define LAVALAND_DEFAULT_ATMOS "LAVALAND_ATMOS"
|
||||
|
||||
//SNOSTATION
|
||||
#define ICEMOON_DEFAULT_ATMOS "o2=17;n2=63;TEMP=180"
|
||||
#define ICEMOON_DEFAULT_ATMOS "ICEMOON_ATMOS"
|
||||
|
||||
//ATMOSIA GAS MONITOR TAGS
|
||||
#define ATMOS_GAS_MONITOR_INPUT_O2 "o2_in"
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
#define FOOTSTEP_LAVA "lava"
|
||||
#define FOOTSTEP_MEAT "meat"
|
||||
#define FOOTSTEP_RUST "rust"
|
||||
#define FOOTSTEP_CATWALK "catwalk"
|
||||
|
||||
//barefoot sounds
|
||||
#define FOOTSTEP_WOOD_BAREFOOT "woodbarefoot"
|
||||
@@ -94,6 +95,12 @@ GLOBAL_LIST_INIT(footstep, list(
|
||||
'sound/effects/footstep/lava3.ogg'), 100, 0),
|
||||
FOOTSTEP_MEAT = list(list(
|
||||
'sound/effects/meatslap.ogg'), 100, 0),
|
||||
FOOTSTEP_CATWALK = list(list(
|
||||
'sound/effects/footstep/catwalk1.ogg',
|
||||
'sound/effects/footstep/catwalk2.ogg',
|
||||
'sound/effects/footstep/catwalk3.ogg',
|
||||
'sound/effects/footstep/catwalk4.ogg',
|
||||
'sound/effects/footstep/catwalk5.ogg'), 100, 1),
|
||||
FOOTSTEP_RUST = list(list(
|
||||
'sound/effects/footstep/rustystep1.ogg'), 100, 0)
|
||||
))
|
||||
|
||||
@@ -64,8 +64,9 @@
|
||||
#define GAS_PIPE_VISIBLE_LAYER 2.47
|
||||
#define GAS_FILTER_LAYER 2.48
|
||||
#define GAS_PUMP_LAYER 2.49
|
||||
|
||||
#define LOW_OBJ_LAYER 2.5
|
||||
///catwalk overlay of /turf/open/floor/plating/plating_catwalk
|
||||
#define CATWALK_LAYER 2.51
|
||||
#define LOW_SIGIL_LAYER 2.52
|
||||
#define SIGIL_LAYER 2.54
|
||||
#define HIGH_SIGIL_LAYER 2.56
|
||||
|
||||
@@ -347,3 +347,7 @@
|
||||
// / Breathing types. Lungs can access either by these or by a string, which will be considered a gas ID.
|
||||
#define BREATH_OXY /datum/breathing_class/oxygen
|
||||
#define BREATH_PLASMA /datum/breathing_class/plasma
|
||||
|
||||
//Gremlins
|
||||
#define NPC_TAMPER_ACT_FORGET 1 //Don't try to tamper with this again
|
||||
#define NPC_TAMPER_ACT_NOMSG 2 //Don't produce a visible message
|
||||
|
||||
@@ -0,0 +1,61 @@
|
||||
#define MAXIMUM_MARKOV_LENGTH 25000
|
||||
|
||||
/proc/markov_chain(var/text, var/order = 4, var/length = 250)
|
||||
if(!text || order < 0 || order > 20 || length < 1 || length > MAXIMUM_MARKOV_LENGTH)
|
||||
return
|
||||
|
||||
var/table = markov_table(text, order)
|
||||
var/markov = markov_text(length, table, order)
|
||||
return markov
|
||||
|
||||
/proc/markov_table(var/text, var/look_forward = 4)
|
||||
if(!text)
|
||||
return
|
||||
var/list/table = list()
|
||||
|
||||
for(var/i = 1, i <= length(text), i++)
|
||||
var/char = copytext(text, i, look_forward+i)
|
||||
if(!table[char])
|
||||
table[char] = list()
|
||||
|
||||
for(var/i = 1, i <= (length(text) - look_forward), i++)
|
||||
var/char_index = copytext(text, i, look_forward+i)
|
||||
var/char_count = copytext(text, i+look_forward, (look_forward*2)+i)
|
||||
|
||||
if(table[char_index][char_count])
|
||||
table[char_index][char_count]++
|
||||
else
|
||||
table[char_index][char_count] = 1
|
||||
|
||||
return table
|
||||
|
||||
/proc/markov_text(var/length = 250, var/table, var/look_forward = 4)
|
||||
if(!table)
|
||||
return
|
||||
var/char = pick(table)
|
||||
var/o = char
|
||||
|
||||
for(var/i = 0, i <= (length / look_forward), i++)
|
||||
var/newchar = markov_weighted_char(table[char])
|
||||
|
||||
if(newchar)
|
||||
char = newchar
|
||||
o += "[newchar]"
|
||||
else
|
||||
char = pick(table)
|
||||
|
||||
return o
|
||||
|
||||
/proc/markov_weighted_char(var/list/array)
|
||||
if(!array || !array.len)
|
||||
return
|
||||
|
||||
var/total = 0
|
||||
for(var/i in array)
|
||||
total += array[i]
|
||||
var/r = rand(1, total)
|
||||
for(var/i in array)
|
||||
var/weight = array[i]
|
||||
if(r <= weight)
|
||||
return i
|
||||
r -= weight
|
||||
@@ -71,6 +71,7 @@ GLOBAL_LIST_INIT(bitfields, list(
|
||||
"DROPDEL" = DROPDEL,
|
||||
"NOBLUDGEON" = NOBLUDGEON,
|
||||
"ABSTRACT" = ABSTRACT,
|
||||
"IN_STORAGE" = IN_STORAGE,
|
||||
"ITEM_CAN_BLOCK" = ITEM_CAN_BLOCK,
|
||||
"ITEM_CAN_PARRY" = ITEM_CAN_PARRY
|
||||
),
|
||||
|
||||
@@ -112,7 +112,6 @@ GLOBAL_LIST_INIT(maintenance_loot, list(
|
||||
/obj/item/storage/box/marshmallow = 2,
|
||||
/obj/item/clothing/gloves/tackler/offbrand = 1,
|
||||
/obj/item/stack/sticky_tape = 1,
|
||||
/obj/effect/spawner/lootdrop/grille_or_trash = 15,
|
||||
"" = 3
|
||||
))
|
||||
|
||||
|
||||
@@ -141,11 +141,29 @@
|
||||
/atom/movable/screen/inventory/MouseEntered()
|
||||
..()
|
||||
add_overlays()
|
||||
//Apply the outline affect
|
||||
add_stored_outline()
|
||||
|
||||
/atom/movable/screen/inventory/MouseExited()
|
||||
..()
|
||||
cut_overlay(object_overlays)
|
||||
object_overlays.Cut()
|
||||
remove_stored_outline()
|
||||
|
||||
/atom/movable/screen/inventory/proc/add_stored_outline()
|
||||
if(hud?.mymob && slot_id)
|
||||
var/obj/item/inv_item = hud.mymob.get_item_by_slot(slot_id)
|
||||
if(inv_item)
|
||||
if(hud?.mymob.incapacitated())
|
||||
inv_item.apply_outline(COLOR_RED_GRAY)
|
||||
else
|
||||
inv_item.apply_outline()
|
||||
|
||||
/atom/movable/screen/inventory/proc/remove_stored_outline()
|
||||
if(hud?.mymob && slot_id)
|
||||
var/obj/item/inv_item = hud.mymob.get_item_by_slot(slot_id)
|
||||
if(inv_item)
|
||||
inv_item.remove_outline()
|
||||
|
||||
/atom/movable/screen/inventory/update_icon_state()
|
||||
if(!icon_empty)
|
||||
|
||||
@@ -37,7 +37,8 @@ SUBSYSTEM_DEF(air)
|
||||
|
||||
//atmos singletons
|
||||
var/list/gas_reactions = list()
|
||||
|
||||
var/list/atmos_gen
|
||||
var/list/planetary = list() //auxmos already caches static planetary mixes but could be convenient to do so here too
|
||||
//Special functions lists
|
||||
var/list/turf/open/high_pressure_delta = list()
|
||||
|
||||
@@ -61,6 +62,8 @@ SUBSYSTEM_DEF(air)
|
||||
var/share_max_steps = 3
|
||||
// Excited group processing will try to equalize groups with total pressure difference less than this amount.
|
||||
var/excited_group_pressure_goal = 1
|
||||
// If this is set to 0, monstermos won't process planet atmos
|
||||
var/planet_equalize_enabled = 0
|
||||
|
||||
/datum/controller/subsystem/air/stat_entry(msg)
|
||||
msg += "C:{"
|
||||
@@ -473,6 +476,20 @@ SUBSYSTEM_DEF(air)
|
||||
|
||||
return pipe_init_dirs_cache[type]["[dir]"]
|
||||
|
||||
/datum/controller/subsystem/air/proc/generate_atmos()
|
||||
atmos_gen = list()
|
||||
for(var/T in subtypesof(/datum/atmosphere))
|
||||
var/datum/atmosphere/atmostype = T
|
||||
atmos_gen[initial(atmostype.id)] = new atmostype
|
||||
|
||||
/datum/controller/subsystem/air/proc/preprocess_gas_string(gas_string)
|
||||
if(!atmos_gen)
|
||||
generate_atmos()
|
||||
if(!atmos_gen[gas_string])
|
||||
return gas_string
|
||||
var/datum/atmosphere/mix = atmos_gen[gas_string]
|
||||
return mix.gas_string
|
||||
|
||||
#undef SSAIR_PIPENETS
|
||||
#undef SSAIR_ATMOSMACHINERY
|
||||
#undef SSAIR_EXCITEDGROUPS
|
||||
|
||||
@@ -0,0 +1,60 @@
|
||||
/datum/atmosphere
|
||||
var/gas_string
|
||||
var/id
|
||||
|
||||
var/list/base_gases // A list of gases to always have
|
||||
var/list/normal_gases // A list of allowed gases:base_amount
|
||||
var/list/restricted_gases // A list of allowed gases like normal_gases but each can only be selected a maximum of one time
|
||||
var/restricted_chance = 10 // Chance per iteration to take from restricted gases
|
||||
|
||||
var/minimum_pressure
|
||||
var/maximum_pressure
|
||||
|
||||
var/minimum_temp
|
||||
var/maximum_temp
|
||||
|
||||
/datum/atmosphere/New()
|
||||
generate_gas_string()
|
||||
|
||||
/datum/atmosphere/proc/generate_gas_string()
|
||||
var/list/spicy_gas = restricted_gases.Copy()
|
||||
var/target_pressure = rand(minimum_pressure, maximum_pressure)
|
||||
var/pressure_scale = target_pressure / maximum_pressure
|
||||
|
||||
// First let's set up the gasmix and base gases for this template
|
||||
// We make the string from a gasmix in this proc because gases need to calculate their pressure
|
||||
var/datum/gas_mixture/gasmix = new
|
||||
gasmix.set_temperature(rand(minimum_temp, maximum_temp))
|
||||
for(var/i in base_gases)
|
||||
gasmix.set_moles(i, base_gases[i])
|
||||
|
||||
// Now let the random choices begin
|
||||
var/gastype
|
||||
var/amount
|
||||
while(gasmix.return_pressure() < target_pressure)
|
||||
if(!prob(restricted_chance) || !length(spicy_gas))
|
||||
gastype = pick(normal_gases)
|
||||
amount = normal_gases[gastype]
|
||||
else
|
||||
gastype = pick(spicy_gas)
|
||||
amount = spicy_gas[gastype]
|
||||
spicy_gas -= gastype //You can only pick each restricted gas once
|
||||
|
||||
amount *= rand(50, 200) / 100 // Randomly modifes the amount from half to double the base for some variety
|
||||
amount *= pressure_scale // If we pick a really small target pressure we want roughly the same mix but less of it all
|
||||
amount = CEILING(amount, 0.1)
|
||||
|
||||
gasmix.adjust_moles(gastype, amount)
|
||||
|
||||
// That last one put us over the limit, remove some of it
|
||||
if(gasmix.return_pressure() > target_pressure)
|
||||
var/moles_to_remove = (1 - target_pressure / gasmix.return_pressure()) * gasmix.total_moles()
|
||||
gasmix.adjust_moles(gastype, -moles_to_remove)
|
||||
gasmix.set_moles(gastype, FLOOR(gasmix.get_moles(gastype), 0.1))
|
||||
|
||||
// Now finally lets make that string
|
||||
var/list/gas_string_builder = list()
|
||||
for(var/id in gasmix.get_gases())
|
||||
gas_string_builder += "[id]=[gasmix.get_moles(id)]"
|
||||
gas_string_builder += "TEMP=[gasmix.return_temperature()]"
|
||||
gas_string = gas_string_builder.Join(";")
|
||||
@@ -0,0 +1,52 @@
|
||||
// Atmos types used for planetary airs
|
||||
/datum/atmosphere/lavaland
|
||||
id = LAVALAND_DEFAULT_ATMOS
|
||||
|
||||
base_gases = list(
|
||||
GAS_O2=5,
|
||||
GAS_N2=10,
|
||||
)
|
||||
normal_gases = list(
|
||||
GAS_O2=10,
|
||||
GAS_N2=10,
|
||||
GAS_CO2=10,
|
||||
)
|
||||
restricted_gases = list(
|
||||
GAS_PLASMA=0.1,
|
||||
GAS_BZ=1.2,
|
||||
GAS_METHANE=1.0,
|
||||
GAS_METHYL_BROMIDE=0.1,
|
||||
)
|
||||
restricted_chance = 30
|
||||
|
||||
minimum_pressure = HAZARD_LOW_PRESSURE + 10
|
||||
maximum_pressure = LAVALAND_EQUIPMENT_EFFECT_PRESSURE - 1
|
||||
|
||||
minimum_temp = BODYTEMP_COLD_DAMAGE_LIMIT + 1
|
||||
maximum_temp = 350
|
||||
|
||||
/datum/atmosphere/icemoon
|
||||
id = ICEMOON_DEFAULT_ATMOS
|
||||
|
||||
base_gases = list(
|
||||
GAS_O2=5,
|
||||
GAS_N2=10,
|
||||
)
|
||||
normal_gases = list(
|
||||
GAS_O2=10,
|
||||
GAS_N2=10,
|
||||
GAS_CO2=10,
|
||||
)
|
||||
restricted_gases = list(
|
||||
GAS_PLASMA=0.1,
|
||||
GAS_METHANE=1.0,
|
||||
GAS_METHYL_BROMIDE=0.1,
|
||||
)
|
||||
restricted_chance = 10
|
||||
|
||||
minimum_pressure = HAZARD_LOW_PRESSURE + 10
|
||||
maximum_pressure = LAVALAND_EQUIPMENT_EFFECT_PRESSURE - 1
|
||||
|
||||
minimum_temp = 180
|
||||
maximum_temp = 180
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
//This file is for glass working types of things!
|
||||
|
||||
/obj/item/glasswork
|
||||
name = "This is a bug report it!"
|
||||
desc = "Failer to code. Contact your local bug remover..."
|
||||
name = "this is a bug!"
|
||||
desc = "Uh oh, the coders did a fucky wucky! Contact your local code monkey and tell them about this!"
|
||||
icon = 'icons/obj/glassworks.dmi'
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
force = 1
|
||||
@@ -11,45 +11,45 @@
|
||||
tool_behaviour = null
|
||||
|
||||
/obj/item/glasswork/glasskit
|
||||
name = "Glass working tools"
|
||||
desc = "A lovely belt of most the tools you will need to shape, mold, and refine glass into more advanced shapes."
|
||||
name = "glasswork tools"
|
||||
desc = "A set of most the tools you will need to shape, mold, and refine glass into more advanced shapes."
|
||||
icon_state = "glass_tools"
|
||||
tool_behaviour = TOOL_GLASS_CUT //Cutting takes 20 ticks
|
||||
|
||||
/obj/item/glasswork/blowing_rod
|
||||
name = "Glass working blow rod"
|
||||
desc = "A hollow metal stick made for glass blowing."
|
||||
name = "glassblowing rod"
|
||||
desc = "A hollow metal rod made for blowing glass."
|
||||
icon_state = "blowing_rods_unused"
|
||||
tool_behaviour = TOOL_BLOW //Rods take 5 ticks
|
||||
|
||||
/obj/item/glasswork/glass_base //Welding takes 30 ticks
|
||||
name = "Glass fodder sheet"
|
||||
desc = "A sheet of glass set aside for glass working"
|
||||
name = "glass fodder sheet"
|
||||
desc = "A sheet of glass set aside for glass working."
|
||||
icon_state = "glass_base"
|
||||
var/next_step = null
|
||||
var/rod = /obj/item/glasswork/blowing_rod
|
||||
|
||||
/obj/item/tea_plate
|
||||
name = "Tea Plate"
|
||||
name = "tea saucer"
|
||||
desc = "A polished plate for a tea cup. How fancy!"
|
||||
icon = 'icons/obj/glass_ware.dmi'
|
||||
icon_state = "tea_plate"
|
||||
|
||||
/obj/item/tea_cup
|
||||
name = "Tea Cup"
|
||||
desc = "A glass cup made for fake tea!"
|
||||
name = "tea cup"
|
||||
desc = "A glass cup made for sipping tea!"
|
||||
icon = 'icons/obj/glass_ware.dmi'
|
||||
icon_state = "tea_plate"
|
||||
|
||||
//////////////////////Chem Disk/////////////////////
|
||||
//Two Steps //
|
||||
//Sells for 300 cr, takes 10 glass shets //
|
||||
//Usefull for chem spliting //
|
||||
//Useful for chem spliting //
|
||||
////////////////////////////////////////////////////
|
||||
|
||||
/obj/item/glasswork/glass_base/dish
|
||||
name = "Glass fodder sheet"
|
||||
desc = "A set of glass sheets set aside for glass working, this one is ideal for a small glass dish. Needs to be cut with some tools."
|
||||
name = "glass fodder sheet (dish)"
|
||||
desc = "A set of glass sheets set aside for glass working. This one is ideal for a small glass dish. It needs to be cut with some glassworking tools."
|
||||
next_step = /obj/item/glasswork/glass_base/dish_part1
|
||||
|
||||
/obj/item/glasswork/glass_base/dish/attackby(obj/item/I, mob/user, params)
|
||||
@@ -60,8 +60,8 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/dish_part1
|
||||
name = "Half chem dish sheet"
|
||||
desc = "A sheet of glass cut in half, looks like it still needs some more cutting down"
|
||||
name = "half glass fodder sheet (dish)"
|
||||
desc = "A sheet of glass cut in half. It looks like it still needs some more cutting down."
|
||||
icon_state = "glass_base_half"
|
||||
next_step = /obj/item/reagent_containers/glass/beaker/glass_dish
|
||||
|
||||
@@ -75,12 +75,12 @@
|
||||
//////////////////////Lens//////////////////////////
|
||||
//Six Steps //
|
||||
//Sells for 1600 cr, takes 15 glass shets //
|
||||
//Usefull for selling and later crafting //
|
||||
//Useful for selling and later crafting //
|
||||
////////////////////////////////////////////////////
|
||||
|
||||
/obj/item/glasswork/glass_base/glass_lens
|
||||
name = "Glass fodder sheet"
|
||||
desc = "A set of glass sheets set aside for glass working, this one is ideal for a small glass lens. Needs to be cut with some tools."
|
||||
name = "glass fodder sheet (lens)"
|
||||
desc = "A set of glass sheets set aside for glass working. This one is ideal for a glass lens. It needs to be cut with some glassworking tools."
|
||||
next_step = /obj/item/glasswork/glass_base/glass_lens_part1
|
||||
|
||||
/obj/item/glasswork/glass_base/glass_lens/attackby(obj/item/I, mob/user, params)
|
||||
@@ -91,8 +91,8 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/glass_lens_part1
|
||||
name = "Glass fodder sheet"
|
||||
desc = "Cut glass ready to be heated. Needs to be heated with some tools."
|
||||
name = "half glass fodder sheet (lens)"
|
||||
desc = "Cut glass ready to be heated with something very hot."
|
||||
icon_state = "glass_base_half"
|
||||
next_step = /obj/item/glasswork/glass_base/glass_lens_part2
|
||||
|
||||
@@ -104,8 +104,8 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/glass_lens_part2
|
||||
name = "Glass fodder sheet"
|
||||
desc = "Cut glass that has been heated. Needs to be heated more with some tools."
|
||||
name = "heated half glass fodder sheet (lens)"
|
||||
desc = "Cut glass that has been heated once already and is ready to be heated again."
|
||||
icon_state = "glass_base_heat"
|
||||
next_step = /obj/item/glasswork/glass_base/glass_lens_part3
|
||||
|
||||
@@ -117,8 +117,8 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/glass_lens_part3
|
||||
name = "Glass fodder sheet"
|
||||
desc = "Cut glass that has been heated into a blob of hot glass. Needs to be placed onto a blow tube."
|
||||
name = "heated glass blob (lens)"
|
||||
desc = "Cut glass that has been heated into a blob. It needs to be attached to a glassblowing rod."
|
||||
icon_state = "glass_base_molding"
|
||||
next_step = /obj/item/glasswork/glass_base/glass_lens_part4
|
||||
|
||||
@@ -131,8 +131,8 @@
|
||||
qdel(I)
|
||||
|
||||
/obj/item/glasswork/glass_base/glass_lens_part4
|
||||
name = "Glass fodder sheet"
|
||||
desc = "Cut glass that has been heated into a blob of hot glass. Needs to be cut off onto a blow tube."
|
||||
name = "glassblowing rod (lens)"
|
||||
desc = "A hollow metal rod made for blowing glass. There is a blob of shapen glass at the end of it that needs to be cut off with some glassworking tools."
|
||||
icon_state = "blowing_rods_inuse"
|
||||
next_step = /obj/item/glasswork/glass_base/glass_lens_part5
|
||||
|
||||
@@ -145,8 +145,8 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/glass_lens_part5
|
||||
name = "Unpolished glass lens"
|
||||
desc = "A small unpolished glass lens. Could be polished with some cloth."
|
||||
name = "unpolished glass lens"
|
||||
desc = "An unpolished glass lens. It needs to be polished with some dry cloth."
|
||||
icon = 'icons/obj/glass_ware.dmi'
|
||||
icon_state = "glass_optics"
|
||||
next_step = /obj/item/glasswork/glass_base/glass_lens_part6
|
||||
@@ -159,8 +159,8 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/glass_lens_part6
|
||||
name = "Unrefined glass lens"
|
||||
desc = "A small polished glass lens. Just needs to be refined with some sandstone."
|
||||
name = "unrefined glass lens"
|
||||
desc = "A polished glass lens. It needs to be refined with some sandstone."
|
||||
icon = 'icons/obj/glass_ware.dmi'
|
||||
icon_state = "glass_optics"
|
||||
next_step = /obj/item/glasswork/glass_base/lens
|
||||
@@ -174,12 +174,12 @@
|
||||
//////////////////////Spouty Flask//////////////////
|
||||
//Four Steps //
|
||||
//Sells for 1200 cr, takes 20 glass shets //
|
||||
//Usefull for selling and chemical things //
|
||||
//Useful for selling and chemical things //
|
||||
////////////////////////////////////////////////////
|
||||
|
||||
/obj/item/glasswork/glass_base/spouty
|
||||
name = "Glass fodder sheet"
|
||||
desc = "A set of glass sheets set aside for glass working, this one is ideal for a spout beaker. Needs to be cut with some tools."
|
||||
name = "Glass fodder sheet (spout)"
|
||||
desc = "A set of glass sheets set aside for glass working. This one is ideal for a spouty flask. It needs to heated with something very hot."
|
||||
next_step = /obj/item/glasswork/glass_base/spouty_part2
|
||||
|
||||
/obj/item/glasswork/glass_base/spouty/attackby(obj/item/I, mob/user, params)
|
||||
@@ -190,8 +190,8 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/spouty_part2
|
||||
name = "Glass fodder sheet"
|
||||
desc = "Cut glass that has been heated. Needs to be heated with some tools."
|
||||
name = "glass fodder sheet (spout)"
|
||||
desc = "Cut glass ready to be heated with something very hot."
|
||||
icon_state = "glass_base_half"
|
||||
next_step = /obj/item/glasswork/glass_base/spouty_part3
|
||||
|
||||
@@ -203,8 +203,8 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/spouty_part3
|
||||
name = "Glass fodder sheet"
|
||||
desc = "Cut glass that has been heated into a blob of hot glass. Needs to be placed onto a blow tube."
|
||||
name = "heated glass blob (spout)"
|
||||
desc = "Cut glass that has been heated into a blob. It needs to be attached to a glassblowing rod."
|
||||
icon_state = "glass_base_molding"
|
||||
next_step = /obj/item/glasswork/glass_base/spouty_part4
|
||||
|
||||
@@ -217,8 +217,8 @@
|
||||
qdel(I)
|
||||
|
||||
/obj/item/glasswork/glass_base/spouty_part4
|
||||
name = "Glass fodder sheet"
|
||||
desc = "Cut glass that has been heated into a blob of hot glass. Needs to be cut off onto a blow tube."
|
||||
name = "glassblowing rod (spout)"
|
||||
desc = "A hollow metal rod made for blowing glass. There is a blob of shapen glass at the end of it that needs to be cut off with some glassworking tools."
|
||||
icon_state = "blowing_rods_inuse"
|
||||
next_step = /obj/item/reagent_containers/glass/beaker/flask/spouty
|
||||
|
||||
@@ -233,12 +233,12 @@
|
||||
//////////////////////Small Bulb Flask//////////////
|
||||
//Two Steps //
|
||||
//Sells for 600 cr, takes 5 glass shets //
|
||||
//Usefull for selling and chemical things //
|
||||
//Useful for selling and chemical things //
|
||||
////////////////////////////////////////////////////
|
||||
|
||||
/obj/item/glasswork/glass_base/flask_small
|
||||
name = "Glass fodder sheet"
|
||||
desc = "A set of glass sheets set aside for glass working, this one is ideal for a small flask. Needs to be heated with some tools."
|
||||
name = "glass fodder sheet (small flask)"
|
||||
desc = "A set of glass sheets set aside for glass working. This one is ideal for a small flask. It needs to heated with something very hot."
|
||||
next_step = /obj/item/glasswork/glass_base/flask_small_part1
|
||||
|
||||
/obj/item/glasswork/glass_base/flask_small/attackby(obj/item/I, mob/user, params)
|
||||
@@ -249,8 +249,8 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/flask_small_part1
|
||||
name = "Metled glass"
|
||||
desc = "A blob of metled glass, this one is ideal for a small flask. Needs to be blown with some tools."
|
||||
name = "heated glass blob (small flask)"
|
||||
desc = "Glass that has been heated into a blob. It needs to be attached to a glassblowing rod."
|
||||
icon_state = "glass_base_molding"
|
||||
next_step = /obj/item/glasswork/glass_base/flask_small_part2
|
||||
|
||||
@@ -263,8 +263,8 @@
|
||||
qdel(I)
|
||||
|
||||
/obj/item/glasswork/glass_base/flask_small_part2
|
||||
name = "Metled glass"
|
||||
desc = "A blob of metled glass on the end of a blowing rod. Needs to be cut off with some tools."
|
||||
name = "glassblowing rod (small flask)"
|
||||
desc = "A hollow metal rod made for blowing glass. There is a blob of shapen glass at the end of it that needs to be cut off with some glassworking tools."
|
||||
icon_state = "blowing_rods_inuse"
|
||||
next_step = /obj/item/reagent_containers/glass/beaker/flask
|
||||
|
||||
@@ -279,12 +279,12 @@
|
||||
//////////////////////Large Bulb Flask//////////////
|
||||
//Two Steps //
|
||||
//Sells for 1000 cr, takes 15 glass shets //
|
||||
//Usefull for selling and chemical things //
|
||||
//Useful for selling and chemical things //
|
||||
////////////////////////////////////////////////////
|
||||
|
||||
/obj/item/glasswork/glass_base/flask_large
|
||||
name = "Glass fodder sheet"
|
||||
desc = "A set of glass sheets set aside for glass working, this one is ideal for a large flask. Needs to be heated with some tools."
|
||||
name = "glass fodder sheet (large flask)"
|
||||
desc = "A set of glass sheets set aside for glass working. This one is ideal for a large flask. It needs to heated with something very hot."
|
||||
next_step = /obj/item/glasswork/glass_base/flask_large_part1
|
||||
|
||||
/obj/item/glasswork/glass_base/flask_large/attackby(obj/item/I, mob/user, params)
|
||||
@@ -295,8 +295,8 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/flask_large_part1
|
||||
name = "Metled glass"
|
||||
desc = "A blob of metled glass, this one is ideal for a large flask. Needs to be blown with some tools."
|
||||
name = "heated glass blob (large flask)"
|
||||
desc = "Glass that has been heated into a blob. It needs to be attached to a glassblowing rod."
|
||||
icon_state = "glass_base_molding"
|
||||
next_step = /obj/item/glasswork/glass_base/flask_large_part2
|
||||
|
||||
@@ -309,8 +309,8 @@
|
||||
qdel(I)
|
||||
|
||||
/obj/item/glasswork/glass_base/flask_large_part2
|
||||
name = "Metled glass"
|
||||
desc = "A blob of metled glass on the end of a blowing rod. Needs to be cut off with some tools."
|
||||
name = "glassblowing rod (small flask)"
|
||||
desc = "A hollow metal rod made for blowing glass. There is a blob of shapen glass at the end of it that needs to be cut off with some glassworking tools."
|
||||
icon_state = "blowing_rods_inuse"
|
||||
next_step = /obj/item/reagent_containers/glass/beaker/flask/large
|
||||
|
||||
@@ -325,12 +325,12 @@
|
||||
//////////////////////Tea Plates////////////////////
|
||||
//Three Steps //
|
||||
//Sells for 1000 cr, takes 5 glass shets //
|
||||
//Usefull for selling and chemical things //
|
||||
//Useful for selling and chemical things //
|
||||
////////////////////////////////////////////////////
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_plate
|
||||
name = "Glass fodder sheet"
|
||||
desc = "A set of glass sheets set aside for glass working, this one is ideal for a tea plate, how fancy! Needs to be heated with some tools."
|
||||
name = "glass fodder sheet (tea saucer)"
|
||||
desc = "A set of glass sheets set aside for glass working. This one is ideal for a tea saucer. It needs to heated with something very hot."
|
||||
next_step = /obj/item/glasswork/glass_base/tea_plate1
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_plate/attackby(obj/item/I, mob/user, params)
|
||||
@@ -341,8 +341,8 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_plate1
|
||||
name = "Metled glass"
|
||||
desc = "A blob of metled glass, this one is ideal for a tea plate. Needs to be blown with some tools."
|
||||
name = "heated glass blob (tea saucer)"
|
||||
desc = "Glass that has been heated into a blob. It needs to be attached to a glassblowing rod."
|
||||
icon_state = "glass_base_molding"
|
||||
next_step = /obj/item/glasswork/glass_base/tea_plate2
|
||||
|
||||
@@ -355,8 +355,8 @@
|
||||
qdel(I)
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_plate2
|
||||
name = "Metled glass"
|
||||
desc = "A blob of metled glass on the end of a blowing rod. Needs to be cut off with some tools."
|
||||
name = "glassblowing rod (tea saucer)"
|
||||
desc = "A hollow metal rod made for blowing glass. There is a blob of shapen glass at the end of it that needs to be cut off with some glassworking tools."
|
||||
icon_state = "blowing_rods_inuse"
|
||||
next_step = /obj/item/glasswork/glass_base/tea_plate3
|
||||
|
||||
@@ -369,8 +369,8 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_plate3
|
||||
name = "Disk of glass"
|
||||
desc = "A disk of glass that can be cant be used for much. Needs to be polished with some cloth."
|
||||
name = "unpolished glass saucer (tea saucer)"
|
||||
desc = "An unpolished glass saucer. It needs to be polished with some dry cloth."
|
||||
icon_state = "glass_base_half"
|
||||
next_step = /obj/item/tea_plate
|
||||
|
||||
@@ -384,12 +384,12 @@
|
||||
//////////////////////Tea Cup///////////////////////
|
||||
//Four Steps //
|
||||
//Sells for 1600 cr, takes 6 glass shets //
|
||||
//Usefull for selling and chemical things //
|
||||
//Useful for selling and chemical things //
|
||||
////////////////////////////////////////////////////
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_cup
|
||||
name = "Glass fodder sheet"
|
||||
desc = "A set of glass sheets set aside for glass working, this one is ideal for a tea cup, how fancy! Needs to be heated with some tools."
|
||||
name = "glass fodder sheet (tea cup)"
|
||||
desc = "A set of glass sheets set aside for glass working. This one is ideal for a tea cup. It needs to heated with something very hot."
|
||||
next_step = /obj/item/glasswork/glass_base/tea_cup1
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_cup/attackby(obj/item/I, mob/user, params)
|
||||
@@ -400,8 +400,8 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_cup1
|
||||
name = "Metled glass"
|
||||
desc = "A blob of metled glass, this one is ideal for a tea cup. Needs to be blown with some tools."
|
||||
name = "heated glass blob (tea cup)"
|
||||
desc = "Glass that has been heated into a blob. It needs to be attached to a glassblowing rod."
|
||||
icon_state = "glass_base_molding"
|
||||
next_step = /obj/item/glasswork/glass_base/tea_cup2
|
||||
|
||||
@@ -414,8 +414,8 @@
|
||||
qdel(I)
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_cupe2
|
||||
name = "Metled glass"
|
||||
desc = "A blob of metled glass on the end of a blowing rod. Needs to be cut off with some tools."
|
||||
name = "glassblowing rod (tea cup)"
|
||||
desc = "A hollow metal rod made for blowing glass. There is a blob of shapen glass at the end of it that needs to be cut off with some glassworking tools."
|
||||
icon_state = "blowing_rods_inuse"
|
||||
next_step = /obj/item/glasswork/glass_base/tea_cup3
|
||||
|
||||
@@ -428,8 +428,8 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_cup3
|
||||
name = "Disk of glass"
|
||||
desc = "A bowl of glass that can be cant be used for much. Needs to be polished with some cloth."
|
||||
name = "unpolished glass cup (tea cup)"
|
||||
desc = "An unpolished glass cup. It needs to be polished with some dry cloth."
|
||||
icon_state = "glass_base_half"
|
||||
next_step = /obj/item/glasswork/glass_base/tea_cup4
|
||||
|
||||
@@ -441,8 +441,8 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_cup4
|
||||
name = "Disk of glass"
|
||||
desc = "A bowl of polished glass that can be cant be used for much. Needs some more glass to make a handle."
|
||||
name = "polished glass cup (tea cup)"
|
||||
desc = "A polished glass cup. It needs some extra glass to form a handle."
|
||||
icon_state = "glass_base_half"
|
||||
next_step = /obj/item/tea_cup
|
||||
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
//This file is for crafting using a lens!
|
||||
|
||||
/obj/item/glasswork/glass_base/lens
|
||||
name = "Optical lens"
|
||||
desc = "Good for selling or crafting, by itself its useless"
|
||||
name = "optical lens"
|
||||
desc = "A glass lens. Useless by itself, but may prove useful in making something with a focus."
|
||||
icon = 'icons/obj/glass_ware.dmi'
|
||||
icon_state = "glass_optics"
|
||||
|
||||
//Laser pointers - 2600
|
||||
/obj/item/glasswork/glass_base/laserpointer_shell
|
||||
name = "Laser pointer assembly"
|
||||
desc = "Good for selling or crafting, by itself its useless. Needs a power capactor."
|
||||
name = "laser pointer assembly"
|
||||
desc = "An empty hull of a laser pointer. It's missing a capacitor."
|
||||
icon_state = "laser_case"
|
||||
icon = 'icons/obj/glass_ware.dmi'
|
||||
next_step = /obj/item/glasswork/glass_base/laserpointer_shell_1
|
||||
@@ -21,8 +21,8 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/laserpointer_shell_1
|
||||
name = "Laser pointer assembly"
|
||||
desc = "Good for selling or crafting, by itself its useless. Needs a glass lens."
|
||||
name = "powered laser pointer assembly"
|
||||
desc = "A laser pointer hull with a capacitor inside of it. It's missing a lens."
|
||||
icon_state = "laser_wire"
|
||||
icon_state = "laser_case"
|
||||
next_step = /obj/item/glasswork/glass_base/laserpointer_shell_2
|
||||
@@ -34,8 +34,8 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/laserpointer_shell_2
|
||||
name = "Laser pointer assembly"
|
||||
desc = "Good for selling or crafting, by itself its useless. Needs to be screwed together."
|
||||
name = "near-complete laser pointer assembly"
|
||||
desc = "A laser pointer hull with a capacitor and a lens inside of it. It needs to be screwed together."
|
||||
icon_state = "laser_wire"
|
||||
icon_state = "laser_case"
|
||||
next_step = /obj/item/laser_pointer/blue/handmade
|
||||
@@ -50,8 +50,8 @@
|
||||
//NERD SHIT - 5000
|
||||
|
||||
/obj/item/glasswork/glass_base/glasses_frame
|
||||
name = "Glasses Frame"
|
||||
desc = "Good for crafting a pare of glasses, by itself its useless. Just add a pare of lens."
|
||||
name = "glasses frame"
|
||||
desc = "A pair of glasses without the lenses. You could probably add them yourself, though."
|
||||
icon = 'icons/obj/glass_ware.dmi'
|
||||
icon_state = "frames"
|
||||
next_step = /obj/item/glasswork/glass_base/glasses_frame_1
|
||||
@@ -64,8 +64,8 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/glasses_frame_1
|
||||
name = "Glasses Frame"
|
||||
desc = "Good for crafting a pare of glasses, by itself its useless. Just add a the other lens."
|
||||
name = "glasses frame"
|
||||
desc = "A pair of shoddily-assembled glasses with only one lens. You could probably add the second one yourself, though."
|
||||
icon = 'icons/obj/glass_ware.dmi'
|
||||
icon_state = "frames_1"
|
||||
next_step = /obj/item/glasswork/glass_base/glasses_frame_2
|
||||
@@ -78,8 +78,8 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/glasses_frame_2
|
||||
name = "Glasses Frame"
|
||||
desc = "Good for crafting a pare of glasses, by itself its useless. Just adjust the pices into the frame with a screwdriver."
|
||||
name = "glasses frame"
|
||||
desc = "A pair of hastily-assembled unfitted glasses with both lenses intact. Use a screwdriver to fit them."
|
||||
icon = 'icons/obj/glass_ware.dmi'
|
||||
icon_state = "frames_2"
|
||||
next_step = /obj/item/glasswork/glasses
|
||||
@@ -92,7 +92,7 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glasses
|
||||
name = "Handmade Glasses"
|
||||
desc = "Handmade glasses that have not been polished at all making them useless. Selling them could still be worth a few credits."
|
||||
name = "handmade glasses"
|
||||
desc = "A pair of poorly-assembled glasses clearly produced by someone with no qualifications in making glasses. They're smudged, ugly, and don't even fit you. They might be worth some money, though."
|
||||
icon = 'icons/obj/glass_ware.dmi'
|
||||
icon_state = "frames_2"
|
||||
|
||||
@@ -135,6 +135,8 @@
|
||||
var/obj/item/I = AM
|
||||
var/mob/M = parent.loc
|
||||
I.dropped(M)
|
||||
I.item_flags &= ~IN_STORAGE
|
||||
I.remove_outline()
|
||||
if(new_location)
|
||||
AM.forceMove(new_location) // exited comsig will handle removal reset.
|
||||
//We don't want to call this if the item is being destroyed
|
||||
@@ -180,6 +182,7 @@
|
||||
I.forceMove(parent.drop_location())
|
||||
return FALSE
|
||||
I.on_enter_storage(master)
|
||||
I.item_flags |= IN_STORAGE
|
||||
refresh_mob_views()
|
||||
I.mouse_opacity = MOUSE_OPACITY_OPAQUE //So you can click on the area around the item to equip it, instead of having to pixel hunt
|
||||
if(M)
|
||||
|
||||
@@ -423,6 +423,9 @@
|
||||
var/atom/A = parent
|
||||
if(ismob(M)) //all the check for item manipulation are in other places, you can safely open any storages as anything and its not buggy, i checked
|
||||
A.add_fingerprint(M)
|
||||
if(istype(A, /obj/item))
|
||||
var/obj/item/I = A
|
||||
I.remove_outline() //Removes the outline when we drag
|
||||
if(!over_object)
|
||||
return FALSE
|
||||
if(ismecha(M.loc)) // stops inventory actions in a mech
|
||||
|
||||
@@ -329,3 +329,15 @@
|
||||
to_chat(L, "<span class='warning'>You need an attachable assembly!</span>")
|
||||
|
||||
#undef MAXIMUM_EMP_WIRES
|
||||
|
||||
//gremlins
|
||||
/datum/wires/proc/npc_tamper(mob/living/L)
|
||||
if(!wires.len)
|
||||
return
|
||||
|
||||
var/wire_to_screw = pick(wires)
|
||||
|
||||
if(is_color_cut(wire_to_screw) || prob(50)) //CutWireColour() proc handles both cutting and mending wires. If the wire is already cut, always mend it back. Otherwise, 50% to cut it and 50% to pulse it
|
||||
cut(wire_to_screw)
|
||||
else
|
||||
pulse(wire_to_screw, L)
|
||||
|
||||
@@ -191,6 +191,7 @@
|
||||
var/x2 = x1
|
||||
work_squares(y2, x2) //Work squares while in this loop so there's less load
|
||||
reset_board = FALSE
|
||||
CHECK_TICK
|
||||
|
||||
web += "<table>" //Start setting up the html table
|
||||
web += "<tbody>"
|
||||
@@ -235,6 +236,7 @@
|
||||
web += "<td>[MINESWEEPERIMG(7)]</td>"
|
||||
if(19)
|
||||
web += "<td>[MINESWEEPERIMG(8)]</td>"
|
||||
CHECK_TICK
|
||||
web += "</tr>"
|
||||
web += "</table>"
|
||||
web += "</tbody>"
|
||||
|
||||
@@ -146,6 +146,9 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
|
||||
var/list/grind_results //A reagent list containing the reagents this item produces when ground up in a grinder - this can be an empty list to allow for reagent transferring only
|
||||
var/list/juice_results //A reagent list containing blah blah... but when JUICED in a grinder!
|
||||
|
||||
//the outline filter on hover
|
||||
var/outline_filter
|
||||
|
||||
/* Our block parry data. Should be set in init, or something if you are using it.
|
||||
* This won't be accessed without ITEM_CAN_BLOCK or ITEM_CAN_PARRY so do not set it unless you have to to save memory.
|
||||
* If you decide it's a good idea to leave this unset while turning the flags on, you will runtime. Enjoy.
|
||||
@@ -175,6 +178,12 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
|
||||
if(force_string)
|
||||
item_flags |= FORCE_STRING_OVERRIDE
|
||||
|
||||
if(istype(loc, /obj/item/storage))
|
||||
item_flags |= IN_STORAGE
|
||||
|
||||
if(istype(loc, /obj/item/robot_module))
|
||||
item_flags |= IN_INVENTORY
|
||||
|
||||
if(!hitsound)
|
||||
if(damtype == "fire")
|
||||
hitsound = 'sound/items/welder.ogg'
|
||||
@@ -373,6 +382,7 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
|
||||
if(!allow_attack_hand_drop(user) || !user.temporarilyRemoveItemFromInventory(src))
|
||||
return
|
||||
|
||||
remove_outline()
|
||||
pickup(user)
|
||||
add_fingerprint(user)
|
||||
if(!user.put_in_active_hand(src, FALSE, FALSE))
|
||||
@@ -443,6 +453,7 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
|
||||
qdel(src)
|
||||
item_flags &= ~IN_INVENTORY
|
||||
SEND_SIGNAL(src, COMSIG_ITEM_DROPPED,user)
|
||||
remove_outline()
|
||||
// if(!silent)
|
||||
// playsound(src, drop_sound, DROP_SOUND_VOLUME, ignore_walls = FALSE)
|
||||
user?.update_equipment_speed_mods()
|
||||
@@ -867,18 +878,49 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
|
||||
openToolTip(user,src,params,title = name,content = "[desc]<br><b>Force:</b> [force_string]",theme = "")
|
||||
|
||||
/obj/item/MouseEntered(location, control, params)
|
||||
if((item_flags & IN_INVENTORY) && usr.client.prefs.enable_tips && !QDELETED(src))
|
||||
SEND_SIGNAL(src, COMSIG_ITEM_MOUSE_ENTER, location, control, params)
|
||||
if((item_flags & IN_INVENTORY || item_flags & IN_STORAGE) && usr.client.prefs.enable_tips && !QDELETED(src) || isobserver(usr))
|
||||
var/timedelay = usr.client.prefs.tip_delay/100
|
||||
var/user = usr
|
||||
tip_timer = addtimer(CALLBACK(src, .proc/openTip, location, control, params, user), timedelay, TIMER_STOPPABLE)//timer takes delay in deciseconds, but the pref is in milliseconds. dividing by 100 converts it.
|
||||
var/mob/living/L = usr
|
||||
if(istype(L) && L.incapacitated())
|
||||
apply_outline(COLOR_RED_GRAY)
|
||||
else
|
||||
apply_outline()
|
||||
|
||||
/obj/item/MouseDrop(atom/over, src_location, over_location, src_control, over_control, params)
|
||||
. = ..()
|
||||
remove_outline()
|
||||
|
||||
/obj/item/MouseExited(location,control,params)
|
||||
SEND_SIGNAL(src, COMSIG_ITEM_MOUSE_EXIT, location, control, params)
|
||||
deltimer(tip_timer)//delete any in-progress timer if the mouse is moved off the item before it finishes
|
||||
closeToolTip(usr)
|
||||
remove_outline()
|
||||
|
||||
/obj/item/MouseEntered(location,control,params)
|
||||
SEND_SIGNAL(src, COMSIG_ITEM_MOUSE_ENTER, location, control, params)
|
||||
/obj/item/proc/apply_outline(colour = null)
|
||||
if(!(item_flags & IN_INVENTORY || item_flags & IN_STORAGE) || QDELETED(src))
|
||||
return
|
||||
if(usr.client)
|
||||
if(!usr.client.prefs.outline_enabled)
|
||||
return
|
||||
if(!colour)
|
||||
if(usr.client)
|
||||
colour = usr.client.prefs.outline_color
|
||||
if(!colour)
|
||||
colour = COLOR_BLUE_GRAY
|
||||
else
|
||||
colour = COLOR_BLUE_GRAY
|
||||
if(outline_filter)
|
||||
filters -= outline_filter
|
||||
outline_filter = filter(type="outline", size=1, color=colour)
|
||||
filters += outline_filter
|
||||
|
||||
/obj/item/proc/remove_outline()
|
||||
if(outline_filter)
|
||||
filters -= outline_filter
|
||||
outline_filter = null
|
||||
|
||||
// Called when a mob tries to use the item as a tool.
|
||||
// Handles most checks.
|
||||
|
||||
@@ -3,6 +3,7 @@ GLOBAL_LIST_INIT(rod_recipes, list ( \
|
||||
new/datum/stack_recipe("table frame", /obj/structure/table_frame, 2, time = 10, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("scooter frame", /obj/item/scooter_frame, 10, time = 25, one_per_turf = 0), \
|
||||
new/datum/stack_recipe("railing", /obj/structure/railing, 3, time = 18, window_checks = TRUE), \
|
||||
new/datum/stack_recipe("catwalk tile", /obj/item/stack/tile/catwalk, 1, 4, 20), \
|
||||
))
|
||||
|
||||
/obj/item/stack/rods
|
||||
|
||||
@@ -555,3 +555,10 @@
|
||||
color = "#92661A"
|
||||
turf_type = /turf/open/floor/bronze
|
||||
custom_materials = list(/datum/material/bronze = 250)
|
||||
|
||||
/obj/item/stack/tile/catwalk
|
||||
name = "catwalk tile"
|
||||
singular_name = "catwalk floor tile"
|
||||
desc = "Flooring that shows its contents underneath. Engineers love it!"
|
||||
icon_state = "catwalk_tile"
|
||||
turf_type = /turf/open/floor/plating/catwalk_floor
|
||||
|
||||
@@ -0,0 +1,44 @@
|
||||
/**
|
||||
* ## catwalk flooring
|
||||
*
|
||||
* They show what's underneath their catwalk flooring (pipes and the like)
|
||||
* you can crowbar it to interact with the underneath stuff without destroying the tile...
|
||||
* unless you want to!
|
||||
*/
|
||||
/turf/open/floor/plating/catwalk_floor
|
||||
icon = 'icons/turf/floors/catwalk_plating.dmi'
|
||||
icon_state = "catwalk_below"
|
||||
floor_tile = /obj/item/stack/tile/catwalk
|
||||
name = "catwalk floor"
|
||||
desc = "Flooring that shows its contents underneath. Engineers love it!"
|
||||
baseturfs = /turf/open/floor/plating
|
||||
footstep = FOOTSTEP_CATWALK
|
||||
barefootstep = FOOTSTEP_CATWALK
|
||||
clawfootstep = FOOTSTEP_CATWALK
|
||||
heavyfootstep = FOOTSTEP_CATWALK
|
||||
var/covered = TRUE
|
||||
|
||||
/turf/open/floor/plating/catwalk_floor/Initialize()
|
||||
. = ..()
|
||||
layer = CATWALK_LAYER
|
||||
update_icon(UPDATE_OVERLAYS)
|
||||
|
||||
/turf/open/floor/plating/catwalk_floor/update_overlays()
|
||||
. = ..()
|
||||
var/static/catwalk_overlay
|
||||
if(isnull(catwalk_overlay))
|
||||
catwalk_overlay = iconstate2appearance(icon, "catwalk_above")
|
||||
if(covered)
|
||||
. += catwalk_overlay
|
||||
|
||||
/turf/open/floor/plating/catwalk_floor/screwdriver_act(mob/living/user, obj/item/tool)
|
||||
. = ..()
|
||||
covered = !covered
|
||||
to_chat(user, span_notice("[!covered ? "You removed the cover!" : "You added the cover!"]"))
|
||||
update_icon(UPDATE_OVERLAYS)
|
||||
|
||||
/turf/open/floor/plating/catwalk_floor/pry_tile(obj/item/crowbar, mob/user, silent)
|
||||
if(covered)
|
||||
to_chat(user, span_notice("You need to remove the cover first!"))
|
||||
return FALSE
|
||||
. = ..()
|
||||
@@ -129,13 +129,12 @@
|
||||
/mob/living/simple_animal/slaughter/proc/release_victims()
|
||||
if(!consumed_mobs)
|
||||
return
|
||||
|
||||
var/turf/T = get_turf(src)
|
||||
if(!T)
|
||||
T = find_safe_turf()
|
||||
for(var/mob/living/M in consumed_mobs)
|
||||
if(!M)
|
||||
continue
|
||||
var/turf/T = find_safe_turf()
|
||||
if(!T)
|
||||
T = get_turf(src)
|
||||
M.forceMove(T)
|
||||
|
||||
/mob/living/simple_animal/slaughter/proc/refresh_consumed_buff()
|
||||
@@ -263,12 +262,12 @@
|
||||
if(!consumed_mobs)
|
||||
return
|
||||
|
||||
var/turf/T = get_turf(src)
|
||||
if(!T)
|
||||
T = find_safe_turf()
|
||||
for(var/mob/living/M in consumed_mobs)
|
||||
if(!M)
|
||||
continue
|
||||
var/turf/T = find_safe_turf()
|
||||
if(!T)
|
||||
T = get_turf(src)
|
||||
continue
|
||||
M.forceMove(T)
|
||||
if(M.revive(full_heal = TRUE, admin_revive = TRUE))
|
||||
M.grab_ghost(force = TRUE)
|
||||
|
||||
@@ -157,6 +157,8 @@
|
||||
id = GAS_METHANE
|
||||
specific_heat = 30
|
||||
name = "Methane"
|
||||
powerloss_inhibition = 1
|
||||
heat_resistance = 3
|
||||
breath_results = GAS_METHYL_BROMIDE
|
||||
fire_products = list(GAS_CO2 = 1, GAS_H2O = 2)
|
||||
fire_burn_rate = 0.5
|
||||
@@ -177,6 +179,8 @@
|
||||
id = GAS_METHYL_BROMIDE
|
||||
specific_heat = 42
|
||||
name = "Methyl Bromide"
|
||||
powermix = 1
|
||||
heat_penalty = -1
|
||||
flags = GAS_FLAG_DANGEROUS
|
||||
breath_alert_info = list(
|
||||
not_enough_alert = list(
|
||||
|
||||
@@ -32,6 +32,11 @@
|
||||
if(!blocks_air)
|
||||
air = new(2500,src)
|
||||
air.copy_from_turf(src)
|
||||
if(planetary_atmos && !(initial_gas_mix in SSair.planetary))
|
||||
var/datum/gas_mixture/mix = new
|
||||
mix.parse_gas_string(initial_gas_mix)
|
||||
mix.mark_immutable()
|
||||
SSair.planetary[initial_gas_mix] = mix
|
||||
update_air_ref(planetary_atmos ? 1 : 2)
|
||||
. = ..()
|
||||
|
||||
|
||||
@@ -261,6 +261,8 @@ we use a hook instead
|
||||
return 1
|
||||
|
||||
/datum/gas_mixture/parse_gas_string(gas_string)
|
||||
gas_string = SSair.preprocess_gas_string(gas_string)
|
||||
|
||||
var/list/gas = params2list(gas_string)
|
||||
if(gas["TEMP"])
|
||||
var/temp = text2num(gas["TEMP"])
|
||||
|
||||
@@ -648,7 +648,7 @@
|
||||
//Replace miasma with oxygen
|
||||
var/cleaned_air = min(air.get_moles(GAS_MIASMA), 20 + (air.return_temperature() - FIRE_MINIMUM_TEMPERATURE_TO_EXIST - 70) / 20)
|
||||
air.adjust_moles(GAS_MIASMA, -cleaned_air)
|
||||
air.adjust_moles(GAS_O2, cleaned_air)
|
||||
air.adjust_moles(GAS_METHANE, cleaned_air)
|
||||
|
||||
//Possibly burning a bit of organic matter through maillard reaction, so a *tiny* bit more heat would be understandable
|
||||
air.set_temperature(air.return_temperature() + cleaned_air * 0.002)
|
||||
|
||||
@@ -172,15 +172,13 @@ GLOBAL_LIST_EMPTY(gateway_destinations)
|
||||
/// bumper object, the thing that starts actual teleport
|
||||
var/obj/effect/gateway_portal_bumper/portal
|
||||
/// Visual object for handling the viscontents
|
||||
/// DISABLED DUE TO BYOND BUG CAUSING STACK OVERFLOWS OF ANY HUMAN INSTANTIATION NEAR AN ACTIVATED GATEWAY.
|
||||
/// Probably due to it referencing each other through the gateway (there's a deep loop, maybe BYOND isn't catching something when it usually would)
|
||||
// var/obj/effect/gateway_portal_effect/portal_visuals
|
||||
var/obj/effect/gateway_portal_effect/portal_visuals
|
||||
|
||||
/obj/machinery/gateway/Initialize()
|
||||
generate_destination()
|
||||
update_icon()
|
||||
// portal_visuals = new
|
||||
// vis_contents += portal_visuals
|
||||
portal_visuals = new
|
||||
vis_contents += portal_visuals
|
||||
return ..()
|
||||
|
||||
/obj/machinery/gateway/proc/generate_destination()
|
||||
@@ -197,7 +195,7 @@ GLOBAL_LIST_EMPTY(gateway_destinations)
|
||||
if(use_power == ACTIVE_POWER_USE)
|
||||
use_power = IDLE_POWER_USE
|
||||
update_icon()
|
||||
// portal_visuals.reset_visuals()
|
||||
portal_visuals.reset_visuals()
|
||||
|
||||
/obj/machinery/gateway/process()
|
||||
if((stat & (NOPOWER)) && use_power)
|
||||
@@ -205,12 +203,6 @@ GLOBAL_LIST_EMPTY(gateway_destinations)
|
||||
deactivate()
|
||||
return
|
||||
|
||||
/obj/machinery/gateway/update_icon_state()
|
||||
if(target)
|
||||
icon_state = "on_old"
|
||||
else
|
||||
icon_state = "portal_frame"
|
||||
|
||||
/obj/machinery/gateway/safe_throw_at(atom/target, range, speed, mob/thrower, spin = TRUE, diagonals_first = FALSE, datum/callback/callback, force = MOVE_FORCE_STRONG, gentle = FALSE)
|
||||
return
|
||||
|
||||
@@ -223,7 +215,7 @@ GLOBAL_LIST_EMPTY(gateway_destinations)
|
||||
return
|
||||
target = D
|
||||
target.activate(destination)
|
||||
// portal_visuals.setup_visuals(target)
|
||||
portal_visuals.setup_visuals(target)
|
||||
generate_bumper()
|
||||
use_power = ACTIVE_POWER_USE
|
||||
update_icon()
|
||||
@@ -365,6 +357,8 @@ GLOBAL_LIST_EMPTY(gateway_destinations)
|
||||
|
||||
animate(get_filter("portal_ripple"), time = 1.3 SECONDS, loop = -1, easing = LINEAR_EASING, radius = 32)
|
||||
|
||||
var/turf/center_turf = our_destination.get_target_turf()
|
||||
/// DISABLED DUE TO BYOND BUG CAUSING STACK OVERFLOWS OF ANY HUMAN INSTANTIATION NEAR AN ACTIVATED GATEWAY.
|
||||
/// Probably due to it referencing each other through the gateway (there's a deep loop, maybe BYOND isn't catching something when it usually would)
|
||||
//var/turf/center_turf = our_destination.get_target_turf()
|
||||
|
||||
vis_contents += block(locate(center_turf.x - 1, center_turf.y - 1, center_turf.z), locate(center_turf.x + 1, center_turf.y + 1, center_turf.z))
|
||||
//vis_contents += block(locate(center_turf.x - 1, center_turf.y - 1, center_turf.z), locate(center_turf.x + 1, center_turf.y + 1, center_turf.z))
|
||||
|
||||
@@ -60,6 +60,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
//autocorrected this round, not that you'd need to check that.
|
||||
|
||||
var/UI_style = null
|
||||
var/outline_enabled = TRUE
|
||||
var/outline_color = COLOR_BLUE_GRAY
|
||||
var/buttons_locked = FALSE
|
||||
var/hotkeys = FALSE
|
||||
|
||||
@@ -774,6 +776,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
dat += "<table><tr><td width='340px' height='300px' valign='top'>"
|
||||
dat += "<h2>General Settings</h2>"
|
||||
dat += "<b>UI Style:</b> <a href='?_src_=prefs;task=input;preference=ui'>[UI_style]</a><br>"
|
||||
dat += "<b>Outline:</b> <a href='?_src_=prefs;preference=outline_enabled'>[outline_enabled ? "Enabled" : "Disabled"]</a><br>"
|
||||
dat += "<b>Outline Color:</b> <span style='border:1px solid #161616; background-color: [outline_color];'> </span> <a href='?_src_=prefs;preference=outline_color'>Change</a><BR>"
|
||||
dat += "<b>tgui Monitors:</b> <a href='?_src_=prefs;preference=tgui_lock'>[(tgui_lock) ? "Primary" : "All"]</a><br>"
|
||||
dat += "<b>tgui Style:</b> <a href='?_src_=prefs;preference=tgui_fancy'>[(tgui_fancy) ? "Fancy" : "No Frills"]</a><br>"
|
||||
dat += "<b>Show Runechat Chat Bubbles:</b> <a href='?_src_=prefs;preference=chat_on_map'>[chat_on_map ? "Enabled" : "Disabled"]</a><br>"
|
||||
@@ -2706,6 +2710,12 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
buttons_locked = !buttons_locked
|
||||
if("tgui_fancy")
|
||||
tgui_fancy = !tgui_fancy
|
||||
if("outline_enabled")
|
||||
outline_enabled = !outline_enabled
|
||||
if("outline_color")
|
||||
var/pickedOutlineColor = input(user, "Choose your outline color.", "General Preference", outline_color) as color|null
|
||||
if(pickedOutlineColor)
|
||||
outline_color = pickedOutlineColor
|
||||
if("tgui_lock")
|
||||
tgui_lock = !tgui_lock
|
||||
if("winflash")
|
||||
|
||||
@@ -45,6 +45,9 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
if(current_version < 46) //If you remove this, remove force_reset_keybindings() too.
|
||||
force_reset_keybindings_direct(TRUE)
|
||||
addtimer(CALLBACK(src, .proc/force_reset_keybindings), 30) //No mob available when this is run, timer allows user choice.
|
||||
if(current_version < 30)
|
||||
outline_enabled = TRUE
|
||||
outline_color = COLOR_BLUE_GRAY
|
||||
|
||||
/datum/preferences/proc/update_character(current_version, savefile/S)
|
||||
if(current_version < 19)
|
||||
@@ -377,6 +380,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
S["ooccolor"] >> ooccolor
|
||||
S["lastchangelog"] >> lastchangelog
|
||||
S["UI_style"] >> UI_style
|
||||
S["outline_color"] >> outline_color
|
||||
S["outline_enabled"] >> outline_enabled
|
||||
S["hotkeys"] >> hotkeys
|
||||
S["chat_on_map"] >> chat_on_map
|
||||
S["max_chat_length"] >> max_chat_length
|
||||
@@ -555,6 +560,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
WRITE_FILE(S["ooccolor"], ooccolor)
|
||||
WRITE_FILE(S["lastchangelog"], lastchangelog)
|
||||
WRITE_FILE(S["UI_style"], UI_style)
|
||||
WRITE_FILE(S["outline_enabled"], outline_enabled)
|
||||
WRITE_FILE(S["outline_color"], outline_color)
|
||||
WRITE_FILE(S["hotkeys"], hotkeys)
|
||||
WRITE_FILE(S["chat_on_map"], chat_on_map)
|
||||
WRITE_FILE(S["max_chat_length"], max_chat_length)
|
||||
|
||||
@@ -27,13 +27,27 @@
|
||||
if(prob(low_threat_perc))
|
||||
severity = "low; the supermatter should return to normal operation shortly."
|
||||
else
|
||||
severity = "medium; the supermatter should return to normal operation, but check NT CIMS to ensure this."
|
||||
severity = "medium; the supermatter should return to normal operation, but regardless, check if the emitters may need to be turned off temporarily."
|
||||
else
|
||||
severity = "high; if the supermatter's cooling is not fortified, coolant may need to be added."
|
||||
severity = "high; the emitters likely need to be turned off, and if the supermatter's cooling loop is not fortified, pre-cooled gas may need to be added."
|
||||
if(100000 to INFINITY)
|
||||
severity = "extreme; emergency action is likely to be required even if coolant loop is fine."
|
||||
severity = "extreme; emergency action is likely to be required even if coolant loop is fine. Turn off the emitters and make sure the loop is properly cooling gases."
|
||||
if(power > 20000 || prob(round(power/200)))
|
||||
priority_announce("Supermatter surge detected. Estimated severity is [severity]", "Anomaly Alert")
|
||||
|
||||
/datum/round_event/supermatter_surge/start()
|
||||
GLOB.main_supermatter_engine.matter_power += power
|
||||
var/obj/machinery/power/supermatter_crystal/supermatter = GLOB.main_supermatter_engine
|
||||
var/power_proportion = supermatter.powerloss_inhibitor/2 // what % of the power goes into matter power, at most 50%
|
||||
// we reduce the proportion that goes into actual matter power based on powerloss inhibitor
|
||||
// primarily so the supermatter doesn't tesla the instant these happen
|
||||
supermatter.matter_power += power * power_proportion
|
||||
var/datum/gas_mixture/methane_puff = new
|
||||
var/selected_gas = pick(4;GAS_CO2, 10;GAS_METHANE, 4;GAS_H2O, 1;GAS_BZ, 1;GAS_METHYL_BROMIDE)
|
||||
methane_puff.set_moles(selected_gas, 500)
|
||||
methane_puff.set_temperature(500)
|
||||
var/energy_ratio = (power * 500 * (1-power_proportion)) / methane_puff.thermal_energy()
|
||||
if(energy_ratio < 1) // energy output we want is lower than current energy, reduce the amount of gas we puff out
|
||||
methane_puff.set_moles(GAS_METHANE, energy_ratio * 500)
|
||||
else // energy output we want is higher than current energy, increase its actual heat
|
||||
methane_puff.set_temperature(energy_ratio * 500)
|
||||
supermatter.assume_air(methane_puff)
|
||||
|
||||
@@ -542,6 +542,20 @@
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
matrixed_sections = MATRIX_RED_GREEN
|
||||
|
||||
/datum/sprite_accessory/tails/human/takahiro_kitsune
|
||||
name = "Takahiro Kitsune Tails" //takahiro had five tails i just wanted to follow the 'T' naming convention vs. tamamo and triple
|
||||
icon_state = "7sune"
|
||||
color_src = MATRIXED
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
matrixed_sections = MATRIX_RED_GREEN
|
||||
|
||||
/datum/sprite_accessory/tails_animated/human/takahiro_kitsune
|
||||
name = "Takahiro Kitsune Tails"
|
||||
icon_state = "7sune"
|
||||
color_src = MATRIXED
|
||||
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
|
||||
matrixed_sections = MATRIX_RED_GREEN
|
||||
|
||||
/datum/sprite_accessory/tails/human/tentacle
|
||||
name = "Tentacle"
|
||||
icon_state = "tentacle"
|
||||
|
||||
@@ -98,6 +98,16 @@
|
||||
qdel(bigcheese)
|
||||
evolve()
|
||||
return
|
||||
for(var/obj/item/trash/garbage in range(1, src))
|
||||
if(prob(2))
|
||||
qdel(garbage)
|
||||
evolve_plague()
|
||||
return
|
||||
for(var/obj/effect/decal/cleanable/blood/gibs/leftovers in range(1, src))
|
||||
if(prob(2))
|
||||
qdel(leftovers)
|
||||
evolve_plague()
|
||||
return
|
||||
|
||||
/**
|
||||
*Checks the mouse cap, if it's above the cap, doesn't spawn a mouse. If below, spawns a mouse and adds it to cheeserats.
|
||||
@@ -123,6 +133,13 @@
|
||||
mind.transfer_to(regalrat)
|
||||
qdel(src)
|
||||
|
||||
/mob/living/simple_animal/mouse/proc/evolve_plague()
|
||||
var/mob/living/simple_animal/hostile/plaguerat = new /mob/living/simple_animal/hostile/plaguerat(loc)
|
||||
visible_message("<span class='warning'>[src] devours the food! He rots into something worse!</span>")
|
||||
if(mind)
|
||||
mind.transfer_to(plaguerat)
|
||||
qdel(src)
|
||||
|
||||
/*
|
||||
* Mouse types
|
||||
*/
|
||||
@@ -169,3 +186,16 @@ GLOBAL_VAR(tom_existed)
|
||||
/obj/item/reagent_containers/food/snacks/deadmouse/on_grind()
|
||||
reagents.clear_reagents()
|
||||
|
||||
/mob/living/simple_animal/mouse/proc/miasma(datum/gas_mixture/environment, check_temp = FALSE)
|
||||
if(isturf(src.loc) && isopenturf(src.loc))
|
||||
var/turf/open/ST = src.loc
|
||||
var/miasma_moles = ST.air.get_moles(GAS_MIASMA)
|
||||
if(prob(5) && miasma_moles >= 5)
|
||||
evolve_plague()
|
||||
else if(miasma_moles >= 20)
|
||||
evolve_plague()
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/mouse/handle_environment(datum/gas_mixture/environment)
|
||||
. = ..()
|
||||
miasma()
|
||||
|
||||
@@ -0,0 +1,253 @@
|
||||
#define GREMLIN_VENT_CHANCE 1.75
|
||||
|
||||
//Gremlins
|
||||
//Small monsters that don't attack humans or other animals. Instead they mess with electronics, computers and machinery
|
||||
|
||||
//List of objects that gremlins can't tamper with (because nobody coded an interaction for it)
|
||||
//List starts out empty. Whenever a gremlin finds a machine that it couldn't tamper with, the machine's type is added here, and all machines of such type are ignored from then on (NOT SUBTYPES)
|
||||
GLOBAL_LIST(bad_gremlin_items)
|
||||
|
||||
/mob/living/simple_animal/hostile/gremlin
|
||||
name = "gremlin"
|
||||
desc = "This tiny creature finds great joy in discovering and using technology. Nothing excites it more than pushing random buttons on a computer to see what it might do."
|
||||
icon = 'icons/mob/mob.dmi'
|
||||
icon_state = "gremlin"
|
||||
icon_living = "gremlin"
|
||||
icon_dead = "gremlin_dead"
|
||||
|
||||
var/in_vent = FALSE
|
||||
|
||||
health = 20
|
||||
maxHealth = 20
|
||||
search_objects = 3 //Completely ignore mobs
|
||||
|
||||
//Tampering is handled by the 'npc_tamper()' obj proc
|
||||
wanted_objects = list(
|
||||
/obj/machinery,
|
||||
/obj/item/reagent_containers/food,
|
||||
/obj/structure/sink
|
||||
)
|
||||
|
||||
var/obj/machinery/atmospherics/components/unary/vent_pump/entry_vent
|
||||
var/obj/machinery/atmospherics/components/unary/vent_pump/exit_vent
|
||||
|
||||
dextrous = TRUE
|
||||
possible_a_intents = list(INTENT_HELP, INTENT_GRAB, INTENT_DISARM, INTENT_HARM)
|
||||
faction = list("meme", "gremlin")
|
||||
speed = 0.5
|
||||
gold_core_spawnable = 2
|
||||
unique_name = TRUE
|
||||
|
||||
//Ensure gremlins don't attack other mobs
|
||||
melee_damage_upper = 0
|
||||
melee_damage_lower = 0
|
||||
attack_sound = null
|
||||
obj_damage = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
|
||||
//List of objects that we don't even want to try to tamper with
|
||||
//Subtypes of these are calculated too
|
||||
var/list/unwanted_objects = list(/obj/machinery/atmospherics/pipe, /turf, /obj/structure) //ensure gremlins dont try to fuck with walls / normal pipes / glass / etc
|
||||
|
||||
var/min_next_vent = 0
|
||||
|
||||
//Amount of ticks spent pathing to the target. If it gets above a certain amount, assume that the target is unreachable and stop
|
||||
var/time_chasing_target = 0
|
||||
|
||||
//If you're going to make gremlins slower, increase this value - otherwise gremlins will abandon their targets too early
|
||||
var/max_time_chasing_target = 2
|
||||
|
||||
var/next_eat = 0
|
||||
|
||||
//Last 20 heard messages are remembered by gremlins, and will be used to generate messages for comms console tampering, etc...
|
||||
var/list/hear_memory = list()
|
||||
var/const/max_hear_memory = 20
|
||||
|
||||
/mob/living/simple_animal/hostile/gremlin/Initialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/ventcrawling, given_tier = VENTCRAWLER_ALWAYS)
|
||||
access_card = new /obj/item/card/id(src)
|
||||
var/datum/job/captain/C = new /datum/job/captain
|
||||
access_card.access = C.get_access()
|
||||
|
||||
/mob/living/simple_animal/hostile/gremlin/AttackingTarget()
|
||||
var/is_hungry = world.time >= next_eat || prob(25)
|
||||
if(istype(target, /obj/item/reagent_containers/food) && is_hungry) //eat food if we're hungry or bored
|
||||
visible_message("<span class='danger'>[src] hungrily devours [target]!</span>")
|
||||
playsound(src, 'sound/items/eatfood.ogg', 50, 1)
|
||||
qdel(target)
|
||||
LoseTarget()
|
||||
next_eat = world.time + rand(700, 3000) //anywhere from 70 seconds to 5 minutes until the gremlin is hungry again
|
||||
return
|
||||
if(istype(target, /obj))
|
||||
var/obj/M = target
|
||||
tamper(M)
|
||||
if(prob(50)) //50% chance to move to the next machine
|
||||
LoseTarget()
|
||||
|
||||
/mob/living/simple_animal/hostile/gremlin/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, list/spans, message_mode)
|
||||
. = ..()
|
||||
if(message)
|
||||
hear_memory.Insert(1, raw_message)
|
||||
if(hear_memory.len > max_hear_memory)
|
||||
hear_memory.Cut(hear_memory.len)
|
||||
|
||||
/mob/living/simple_animal/hostile/gremlin/proc/generate_markov_input()
|
||||
var/result = ""
|
||||
|
||||
for(var/memory in hear_memory)
|
||||
result += memory + " "
|
||||
|
||||
return result
|
||||
|
||||
/mob/living/simple_animal/hostile/gremlin/proc/generate_markov_chain()
|
||||
return markov_chain(generate_markov_input(), rand(2,5), rand(100,700)) //The numbers are chosen arbitarily
|
||||
|
||||
/mob/living/simple_animal/hostile/gremlin/proc/tamper(obj/M)
|
||||
switch(M.npc_tamper_act(src))
|
||||
if(NPC_TAMPER_ACT_FORGET)
|
||||
visible_message(pick(
|
||||
"<span class='notice'>\The [src] plays around with \the [M], but finds it rather boring.</span>",
|
||||
"<span class='notice'>\The [src] tries to think of some more ways to screw \the [M] up, but fails miserably.</span>",
|
||||
"<span class='notice'>\The [src] decides to ignore \the [M], and starts looking for something more fun.</span>"))
|
||||
|
||||
LAZYADD(GLOB.bad_gremlin_items,M.type)
|
||||
return FALSE
|
||||
if(NPC_TAMPER_ACT_NOMSG)
|
||||
//Don't create a visible message
|
||||
return TRUE
|
||||
|
||||
else
|
||||
visible_message(pick(
|
||||
"<span class='danger'>\The [src]'s eyes light up as \he tampers with \the [M].</span>",
|
||||
"<span class='danger'>\The [src] twists some knobs around on \the [M] and bursts into laughter!</span>",
|
||||
"<span class='danger'>\The [src] presses a few buttons on \the [M] and giggles mischievously.</span>",
|
||||
"<span class='danger'>\The [src] rubs its hands devilishly and starts messing with \the [M].</span>",
|
||||
"<span class='danger'>\The [src] turns a small valve on \the [M].</span>"))
|
||||
|
||||
//Add a clue for detectives to find. The clue is only added if no such clue already existed on that machine
|
||||
return TRUE
|
||||
|
||||
/mob/living/simple_animal/hostile/gremlin/CanAttack(atom/new_target)
|
||||
if(LAZYFIND(GLOB.bad_gremlin_items,new_target.type))
|
||||
return FALSE
|
||||
if(is_type_in_list(new_target, unwanted_objects))
|
||||
return FALSE
|
||||
if(istype(new_target, /obj/machinery))
|
||||
var/obj/machinery/M = new_target
|
||||
if(M.stat) //Unpowered or broken
|
||||
return FALSE
|
||||
else if(istype(new_target, /obj/machinery/door/firedoor))
|
||||
var/obj/machinery/door/firedoor/F = new_target
|
||||
//Only tamper with firelocks that are closed, opening them!
|
||||
if(!F.density)
|
||||
return FALSE
|
||||
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/gremlin/death(gibbed)
|
||||
walk(src,0)
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/gremlin/Life()
|
||||
. = ..()
|
||||
if(!health || stat == DEAD)
|
||||
return
|
||||
//Don't try to path to one target for too long. If it takes longer than a certain amount of time, assume it can't be reached and find a new one
|
||||
if(!client) //don't do this shit if there's a client, they're capable of ventcrawling manually
|
||||
if(in_vent)
|
||||
target = null
|
||||
if(entry_vent && get_dist(src, entry_vent) <= 1)
|
||||
var/list/vents = list()
|
||||
var/datum/pipeline/entry_vent_parent = entry_vent.parents[1]
|
||||
for(var/obj/machinery/atmospherics/components/unary/vent_pump/temp_vent in entry_vent_parent.other_atmosmch)
|
||||
vents += temp_vent
|
||||
if(!vents.len)
|
||||
entry_vent = null
|
||||
in_vent = FALSE
|
||||
return
|
||||
exit_vent = pick(vents)
|
||||
visible_message("<span class='notice'>[src] crawls into the ventilation ducts!</span>")
|
||||
|
||||
loc = exit_vent
|
||||
var/travel_time = round(get_dist(loc, exit_vent.loc) / 2)
|
||||
addtimer(CALLBACK(src, .proc/exit_vents), travel_time) //come out at exit vent in 2 to 20 seconds
|
||||
|
||||
|
||||
if(world.time > min_next_vent && !entry_vent && !in_vent && prob(GREMLIN_VENT_CHANCE)) //small chance to go into a vent
|
||||
for(var/obj/machinery/atmospherics/components/unary/vent_pump/v in view(7,src))
|
||||
if(!v.welded)
|
||||
entry_vent = v
|
||||
in_vent = TRUE
|
||||
walk_to(src, entry_vent)
|
||||
break
|
||||
if(!target)
|
||||
time_chasing_target = 0
|
||||
else
|
||||
if(++time_chasing_target > max_time_chasing_target)
|
||||
LoseTarget()
|
||||
time_chasing_target = 0
|
||||
. = ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/gremlin/EscapeConfinement()
|
||||
if(istype(loc, /obj) && CanAttack(loc)) //If we're inside a machine, screw with it
|
||||
var/obj/M = loc
|
||||
tamper(M)
|
||||
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/gremlin/proc/exit_vents()
|
||||
if(!exit_vent || exit_vent.welded)
|
||||
loc = entry_vent
|
||||
entry_vent = null
|
||||
return
|
||||
loc = exit_vent.loc
|
||||
entry_vent = null
|
||||
exit_vent = null
|
||||
in_vent = FALSE
|
||||
var/area/new_area = get_area(loc)
|
||||
message_admins("[src] came out at [new_area][ADMIN_JMP(loc)]!")
|
||||
if(new_area)
|
||||
new_area.Entered(src)
|
||||
visible_message("<span class='notice'>[src] climbs out of the ventilation ducts!</span>")
|
||||
min_next_vent = world.time + 900 //90 seconds between ventcrawls
|
||||
|
||||
//This allows player-controlled gremlins to tamper with machinery
|
||||
/mob/living/simple_animal/hostile/gremlin/UnarmedAttack(var/atom/A)
|
||||
if(istype(A, /obj/machinery) || istype(A, /obj/structure))
|
||||
tamper(A)
|
||||
if(istype(target, /obj/item/reagent_containers/food)) //eat food
|
||||
visible_message("<span class='danger'>[src] hungrily devours [target]!</span>", "<span class='danger'>You hungrily devour [target]!</span>")
|
||||
playsound(src, 'sound/items/eatfood.ogg', 50, 1)
|
||||
qdel(target)
|
||||
LoseTarget()
|
||||
next_eat = world.time + rand(700, 3000) //anywhere from 70 seconds to 5 minutes until the gremlin is hungry again
|
||||
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/gremlin/IsAdvancedToolUser()
|
||||
return 1
|
||||
|
||||
/mob/living/simple_animal/hostile/gremlin/proc/divide()
|
||||
//Health is halved and then reduced by 2. A new gremlin is spawned with the same health as the parent
|
||||
//Need to have at least 6 health for this, otherwise resulting health would be less than 1
|
||||
if(health < 7.5)
|
||||
return
|
||||
|
||||
visible_message("<span class='notice'>\The [src] splits into two!</span>")
|
||||
var/mob/living/simple_animal/hostile/gremlin/G = new /mob/living/simple_animal/hostile/gremlin(get_turf(src))
|
||||
|
||||
if(mind)
|
||||
mind.transfer_to(G)
|
||||
|
||||
health = round(health * 0.5) - 2
|
||||
maxHealth = health
|
||||
resize *= 0.9
|
||||
|
||||
G.health = health
|
||||
G.maxHealth = maxHealth
|
||||
|
||||
/mob/living/simple_animal/hostile/gremlin/traitor
|
||||
health = 85
|
||||
maxHealth = 85
|
||||
gold_core_spawnable = 0
|
||||
@@ -0,0 +1,214 @@
|
||||
/obj/proc/npc_tamper_act(mob/living/L)
|
||||
return NPC_TAMPER_ACT_FORGET
|
||||
|
||||
/obj/machinery/atmospherics/components/binary/passive_gate/npc_tamper_act(mob/living/L)
|
||||
if(prob(50)) //Turn on/off
|
||||
on = !on
|
||||
investigate_log("was turned [on ? "on" : "off"] by [key_name(L)]", INVESTIGATE_ATMOS)
|
||||
else //Change pressure
|
||||
target_pressure = rand(0, MAX_OUTPUT_PRESSURE)
|
||||
investigate_log("was set to [target_pressure] kPa by [key_name(L)]", INVESTIGATE_ATMOS)
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/atmospherics/components/binary/pump/npc_tamper_act(mob/living/L)
|
||||
if(prob(50)) //Turn on/off
|
||||
on = !on
|
||||
investigate_log("was turned [on ? "on" : "off"] by [key_name(L)]", INVESTIGATE_ATMOS)
|
||||
else //Change pressure
|
||||
target_pressure = rand(0, MAX_OUTPUT_PRESSURE)
|
||||
investigate_log("was set to [target_pressure] kPa by [key_name(L)]", INVESTIGATE_ATMOS)
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/atmospherics/components/binary/volume_pump/npc_tamper_act(mob/living/L)
|
||||
if(prob(50)) //Turn on/off
|
||||
on = !on
|
||||
investigate_log("was turned [on ? "on" : "off"] by [key_name(L)]", INVESTIGATE_ATMOS)
|
||||
else //Change pressure
|
||||
transfer_rate = rand(0, MAX_TRANSFER_RATE)
|
||||
investigate_log("was set to [transfer_rate] L/s by [key_name(L)]", INVESTIGATE_ATMOS)
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/atmospherics/components/binary/valve/npc_tamper_act(mob/living/L)
|
||||
attack_hand(L)
|
||||
|
||||
/obj/machinery/space_heater/npc_tamper_act(mob/living/L)
|
||||
var/list/choose_modes = list("standby", "heat", "cool")
|
||||
if(prob(50))
|
||||
choose_modes -= mode
|
||||
mode = pick(choose_modes)
|
||||
else
|
||||
on = !on
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/shield_gen/npc_tamper_act(mob/living/L)
|
||||
attack_hand(L)
|
||||
|
||||
/obj/machinery/firealarm/npc_tamper_act(mob/living/L)
|
||||
alarm()
|
||||
|
||||
/obj/machinery/airalarm/npc_tamper_act(mob/living/L)
|
||||
if(panel_open)
|
||||
wires.npc_tamper(L)
|
||||
else
|
||||
panel_open = !panel_open
|
||||
|
||||
/obj/machinery/ignition_switch/npc_tamper_act(mob/living/L)
|
||||
attack_hand(L)
|
||||
|
||||
/obj/machinery/flasher_button/npc_tamper_act(mob/living/L)
|
||||
attack_hand(L)
|
||||
|
||||
/obj/machinery/crema_switch/npc_tamper_act(mob/living/L)
|
||||
attack_hand(L)
|
||||
|
||||
/obj/machinery/camera/npc_tamper_act(mob/living/L)
|
||||
if(!panel_open)
|
||||
panel_open = !panel_open
|
||||
if(wires)
|
||||
wires.npc_tamper(L)
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/npc_tamper_act(mob/living/L)
|
||||
if(prob(50))
|
||||
if(beaker)
|
||||
beaker.forceMove(loc)
|
||||
beaker = null
|
||||
else
|
||||
if(occupant)
|
||||
if(state_open)
|
||||
if (close_machine() == usr)
|
||||
on = TRUE
|
||||
else
|
||||
open_machine()
|
||||
|
||||
/obj/machinery/door_control/npc_tamper_act(mob/living/L)
|
||||
attack_hand(L)
|
||||
|
||||
/obj/machinery/door/airlock/npc_tamper_act(mob/living/L)
|
||||
//Open the firelocks as well, otherwise they block the way for our gremlin which isn't fun
|
||||
for(var/obj/machinery/door/firedoor/F in get_turf(src))
|
||||
if(F.density)
|
||||
F.npc_tamper_act(L)
|
||||
|
||||
if(prob(40)) //40% - mess with wires
|
||||
if(!panel_open)
|
||||
panel_open = !panel_open
|
||||
if(wires)
|
||||
wires.npc_tamper(L)
|
||||
else //60% - just open it
|
||||
open()
|
||||
|
||||
/obj/machinery/gibber/npc_tamper_act(mob/living/L)
|
||||
attack_hand(L)
|
||||
|
||||
/obj/machinery/light_switch/npc_tamper_act(mob/living/L)
|
||||
attack_hand(L)
|
||||
|
||||
/obj/machinery/turretid/npc_tamper_act(mob/living/L)
|
||||
enabled = rand(0, 1)
|
||||
lethal = rand(0, 1)
|
||||
updateTurrets()
|
||||
|
||||
/obj/machinery/vending/npc_tamper_act(mob/living/L)
|
||||
if(!panel_open)
|
||||
panel_open = !panel_open
|
||||
if(wires)
|
||||
wires.npc_tamper(L)
|
||||
|
||||
/obj/machinery/shower/npc_tamper_act(mob/living/L)
|
||||
attack_hand(L)
|
||||
|
||||
|
||||
/obj/machinery/deepfryer/npc_tamper_act(mob/living/L)
|
||||
//Deepfry a random nearby item
|
||||
var/list/pickable_items = list()
|
||||
|
||||
for(var/obj/item/I in range(1, L))
|
||||
pickable_items.Add(I)
|
||||
|
||||
if(!pickable_items.len)
|
||||
return
|
||||
|
||||
var/obj/item/I = pick(pickable_items)
|
||||
|
||||
attackby(I, L) //shove the item in, even if it can't be deepfried normally
|
||||
|
||||
/obj/machinery/power/apc/npc_tamper_act(mob/living/L)
|
||||
if(!panel_open)
|
||||
panel_open = !panel_open
|
||||
if(wires)
|
||||
wires.npc_tamper(L)
|
||||
|
||||
/obj/machinery/power/rad_collector/npc_tamper_act(mob/living/L)
|
||||
attack_hand(L)
|
||||
|
||||
/obj/machinery/power/emitter/npc_tamper_act(mob/living/L)
|
||||
attack_hand(L)
|
||||
|
||||
/obj/machinery/particle_accelerator/control_box/npc_tamper_act(mob/living/L)
|
||||
if(!panel_open)
|
||||
panel_open = !panel_open
|
||||
if(wires)
|
||||
wires.npc_tamper(L)
|
||||
|
||||
/obj/machinery/computer/communications/npc_tamper_act(mob/living/user)
|
||||
if(!authenticated)
|
||||
if(prob(20)) //20% chance to log in
|
||||
authenticated = TRUE
|
||||
|
||||
else //Already logged in
|
||||
if(prob(50)) //50% chance to log off
|
||||
authenticated = FALSE
|
||||
else if(istype(user, /mob/living/simple_animal/hostile/gremlin)) //make a hilarious public message
|
||||
var/mob/living/simple_animal/hostile/gremlin/G = user
|
||||
var/result = G.generate_markov_chain()
|
||||
|
||||
if(result)
|
||||
if(prob(85))
|
||||
SScommunications.make_announcement(G, FALSE, result)
|
||||
var/turf/T = get_turf(G)
|
||||
log_say("[key_name(usr)] ([ADMIN_JMP(T)]) has made a captain announcement: [result]")
|
||||
message_admins("[key_name_admin(G)] has made a captain announcement.", 1)
|
||||
else
|
||||
if(SSshuttle.emergency.mode == SHUTTLE_IDLE)
|
||||
SSshuttle.requestEvac(G, result)
|
||||
else if(SSshuttle.emergency.mode == SHUTTLE_ESCAPE)
|
||||
SSshuttle.cancelEvac(G)
|
||||
|
||||
/obj/machinery/button/door/npc_tamper_act(mob/living/L)
|
||||
attack_hand(L)
|
||||
|
||||
/obj/machinery/sleeper/npc_tamper_act(mob/living/L)
|
||||
if(prob(75))
|
||||
inject_chem(pick(available_chems))
|
||||
else
|
||||
if(state_open)
|
||||
close_machine()
|
||||
else
|
||||
open_machine()
|
||||
|
||||
/obj/machinery/power/smes/npc_tamper_act(mob/living/L)
|
||||
if(prob(50)) //mess with input
|
||||
input_level = rand(0, input_level_max)
|
||||
else //mess with output
|
||||
output_level = rand(0, output_level_max)
|
||||
|
||||
/obj/machinery/syndicatebomb/npc_tamper_act(mob/living/L) //suicide bomber gremlins
|
||||
if(!open_panel)
|
||||
open_panel = !open_panel
|
||||
if(wires)
|
||||
wires.npc_tamper(L)
|
||||
|
||||
/obj/machinery/computer/bank_machine/npc_tamper_act(mob/living/L)
|
||||
siphoning = !siphoning
|
||||
|
||||
/obj/machinery/computer/slot_machine/npc_tamper_act(mob/living/L)
|
||||
spin(L)
|
||||
|
||||
/obj/structure/sink/npc_tamper_act(mob/living/L)
|
||||
if(istype(L, /mob/living/simple_animal/hostile/gremlin))
|
||||
visible_message("<span class='danger'>\The [L] climbs into \the [src] and turns the faucet on!</span>")
|
||||
|
||||
var/mob/living/simple_animal/hostile/gremlin/G = L
|
||||
G.divide()
|
||||
|
||||
return NPC_TAMPER_ACT_NOMSG
|
||||
@@ -0,0 +1,44 @@
|
||||
/datum/round_event_control/gremlin
|
||||
name = "Spawn Gremlins"
|
||||
typepath = /datum/round_event/gremlin
|
||||
weight = 15
|
||||
max_occurrences = 2
|
||||
earliest_start = 20 MINUTES
|
||||
min_players = 5
|
||||
|
||||
|
||||
|
||||
/datum/round_event/gremlin
|
||||
var/static/list/acceptable_spawns = list("xeno_spawn", "generic event spawn", "blobstart", "Assistant")
|
||||
|
||||
/datum/round_event/gremlin/announce()
|
||||
priority_announce("Bioscans indicate that some gremlins entered through the vents. Deal with them!", "Gremlin Alert", 'sound/announcer/classic/attention.ogg')
|
||||
|
||||
/datum/round_event/gremlin/start()
|
||||
|
||||
var/list/spawn_locs = list()
|
||||
|
||||
for(var/obj/effect/landmark/L in GLOB.landmarks_list)
|
||||
if(isturf(L.loc) && !isspaceturf(L.loc))
|
||||
if(L.name in acceptable_spawns)
|
||||
spawn_locs += L.loc
|
||||
if(!spawn_locs.len) //If we can't find any gremlin spawns, try the xeno spawns
|
||||
for(var/obj/effect/landmark/L in GLOB.landmarks_list)
|
||||
if(isturf(L.loc))
|
||||
switch(L.name)
|
||||
if("Assistant")
|
||||
spawn_locs += L.loc
|
||||
if(!spawn_locs.len) //If we can't find THAT, then just give up and cry
|
||||
return MAP_ERROR
|
||||
|
||||
var/gremlins_to_spawn = rand(2,5)
|
||||
var/list/gremlin_areas = list()
|
||||
for(var/i = 0, i <= gremlins_to_spawn, i++)
|
||||
var/spawnat = pick(spawn_locs)
|
||||
spawn_locs -= spawnat
|
||||
gremlin_areas += get_area(spawnat)
|
||||
new /mob/living/simple_animal/hostile/gremlin(spawnat)
|
||||
var/grems = gremlin_areas.Join(", ")
|
||||
message_admins("Gremlins have been spawned at the areas: [grems]")
|
||||
log_game("Gremlins have been spawned at the areas: [grems]")
|
||||
return SUCCESSFUL_SPAWN
|
||||
@@ -0,0 +1,131 @@
|
||||
/mob/living/simple_animal/hostile/plaguerat
|
||||
name = "plague rat"
|
||||
desc = "A large decaying rat. It spreads its filth and emits a putrid odor to create more of its kind."
|
||||
icon_state = "plaguerat"
|
||||
icon_living = "plaguerat"
|
||||
icon_dead = "plaguerat_dead"
|
||||
speak = list("Skree!","SKREEE!","Squeak?")
|
||||
speak_emote = list("squeaks")
|
||||
emote_hear = list("Hisses.")
|
||||
emote_see = list("runs in a circle.", "stands on its hind legs.")
|
||||
gender = NEUTER
|
||||
speak_chance = 1
|
||||
turns_per_move = 5
|
||||
maxHealth = 15
|
||||
health = 15
|
||||
see_in_dark = 6
|
||||
obj_damage = 10
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 1)
|
||||
response_help_continuous = "glares at"
|
||||
response_help_simple = "glare at"
|
||||
response_disarm_continuous = "skoffs at"
|
||||
response_disarm_simple = "skoff at"
|
||||
response_harm_continuous = "slashes"
|
||||
response_harm_simple = "slash"
|
||||
melee_damage_lower = 5
|
||||
melee_damage_upper = 7
|
||||
attack_verb_continuous = "slashes"
|
||||
attack_verb_simple = "slash"
|
||||
attack_sound = 'sound/weapons/punch1.ogg'
|
||||
faction = list("rat")
|
||||
density = FALSE
|
||||
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
|
||||
mob_size = MOB_SIZE_TINY
|
||||
mob_biotypes = MOB_ORGANIC|MOB_BEAST
|
||||
var/datum/action/cooldown/scavenge
|
||||
var/last_spawn_time = 0
|
||||
///Number assigned to rats and mice, checked when determining infighting.
|
||||
|
||||
/mob/living/simple_animal/hostile/plaguerat/Initialize()
|
||||
. = ..()
|
||||
SSmobs.cheeserats += src
|
||||
AddComponent(/datum/component/swarming)
|
||||
AddElement(/datum/element/ventcrawling, given_tier = VENTCRAWLER_ALWAYS)
|
||||
scavenge = new /datum/action/cooldown/scavenge
|
||||
scavenge.Grant(src)
|
||||
|
||||
/mob/living/simple_animal/hostile/plaguerat/Destroy()
|
||||
SSmobs.cheeserats -= src
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/plaguerat/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
if(isopenturf(loc))
|
||||
var/turf/open/T = src.loc
|
||||
if(T.air)
|
||||
T.atmos_spawn_air("miasma=5;TEMP=293.15")
|
||||
if(prob(40))
|
||||
scavenge.Trigger()
|
||||
if(prob(50))
|
||||
var/turf/open/floor/F = get_turf(src)
|
||||
if(istype(F) && !F.intact)
|
||||
var/obj/structure/cable/C = locate() in F
|
||||
if(C && C.avail())
|
||||
visible_message("<span class='warning'>[src] chews through the [C]. It looks unharmed!</span>")
|
||||
playsound(src, 'sound/effects/sparks2.ogg', 100, TRUE)
|
||||
C.deconstruct()
|
||||
for(var/obj/O in range(1,src))
|
||||
if(istype(O, /obj/item/trash) || istype(O, /obj/effect/decal/cleanable/blood/gibs))
|
||||
qdel(O)
|
||||
be_fruitful()
|
||||
|
||||
/mob/living/simple_animal/hostile/plaguerat/CanAttack(atom/the_target)
|
||||
if(istype(the_target,/mob/living/simple_animal))
|
||||
var/mob/living/A = the_target
|
||||
if(istype(the_target, /mob/living/simple_animal/hostile/plaguerat) && A.stat == CONSCIOUS)
|
||||
var/mob/living/simple_animal/hostile/plaguerat/R = the_target
|
||||
if(R.faction_check_mob(src, TRUE))
|
||||
return FALSE
|
||||
else
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
/**
|
||||
*Checks the mouse cap, if it's above the cap, doesn't spawn a mouse. If below, spawns a mouse and adds it to cheeserats.
|
||||
*/
|
||||
|
||||
/mob/living/simple_animal/hostile/plaguerat/proc/be_fruitful()
|
||||
var/cap = CONFIG_GET(number/ratcap)
|
||||
if(LAZYLEN(SSmobs.cheeserats) >= cap)
|
||||
visible_message("<span class='warning'>[src] gnaws into its food, [cap] rats are now on the station!</span>")
|
||||
return
|
||||
var/mob/living/newmouse = new /mob/living/simple_animal/hostile/plaguerat(loc)
|
||||
SSmobs.cheeserats += newmouse
|
||||
visible_message("<span class='notice'>[src] gnaws into its food, attracting another rat!</span>")
|
||||
|
||||
/**
|
||||
*Creates a chance to spawn more trash or gibs to repopulate. Otherwise, spawns a corpse or dirt.
|
||||
*/
|
||||
|
||||
/datum/action/cooldown/scavenge
|
||||
name = "Scavenge"
|
||||
desc = "Spread the plague, scavenge for trash and fresh meat to reproduce."
|
||||
icon_icon = 'icons/mob/actions/actions_animal.dmi'
|
||||
background_icon_state = "bg_clock"
|
||||
button_icon_state = "coffer"
|
||||
cooldown_time = 50
|
||||
|
||||
/datum/action/cooldown/scavenge/Trigger()
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
var/turf/T = get_turf(owner)
|
||||
var/loot = rand(1,100)
|
||||
switch(loot)
|
||||
if(1 to 3)
|
||||
var/pickedtrash = pick(GLOB.ratking_trash)
|
||||
to_chat(owner, "<span class='notice'>Excellent, you find more trash to spread your filth!</span>")
|
||||
new /obj/effect/decal/cleanable/dirt(T)
|
||||
new pickedtrash(T)
|
||||
if(4 to 6)
|
||||
to_chat(owner, "<span class='notice'>You find blood and gibs to feed your young!</span>")
|
||||
new /obj/effect/decal/cleanable/blood/gibs(T)
|
||||
new /obj/effect/decal/cleanable/blood/(T)
|
||||
if(7 to 18)
|
||||
to_chat(owner, "<span class='notice'>A corpse rises from the ground. Best to leave it alone.</span>")
|
||||
new /obj/effect/mob_spawn/human/corpse/assistant(T)
|
||||
if(19 to 100)
|
||||
to_chat(owner, "<span class='notice'>Drat. Nothing.</span>")
|
||||
new /obj/effect/decal/cleanable/dirt(T)
|
||||
StartCooldown()
|
||||
@@ -109,7 +109,7 @@
|
||||
continue
|
||||
playsound(src, 'sound/effects/splat.ogg', 50, TRUE)
|
||||
visible_message("<span class='danger'>[src] vomits up [consumed_mob]!</span>")
|
||||
consumed_mob.forceMove(loc)
|
||||
consumed_mob.forceMove(get_turf(src))
|
||||
consumed_mob.Paralyze(50)
|
||||
if((rifts_charged == 3 || (SSshuttle.emergency.mode == SHUTTLE_DOCKED && rifts_charged > 0)) && !objective_complete)
|
||||
victory()
|
||||
@@ -123,6 +123,7 @@
|
||||
to_chat(src, "<span class='boldwarning'>You've failed to summon the rift in a timely manner! You're being pulled back from whence you came!</span>")
|
||||
destroy_rifts()
|
||||
playsound(src, 'sound/magic/demon_dies.ogg', 100, TRUE)
|
||||
empty_contents()
|
||||
QDEL_NULL(src)
|
||||
|
||||
/mob/living/simple_animal/hostile/space_dragon/AttackingTarget()
|
||||
@@ -351,7 +352,7 @@
|
||||
*/
|
||||
/mob/living/simple_animal/hostile/space_dragon/proc/empty_contents()
|
||||
for(var/atom/movable/AM in src)
|
||||
AM.forceMove(loc)
|
||||
AM.forceMove(get_turf(src))
|
||||
if(prob(90))
|
||||
step(AM, pick(GLOB.alldirs))
|
||||
|
||||
@@ -529,7 +530,7 @@
|
||||
/obj/structure/carp_rift
|
||||
name = "carp rift"
|
||||
desc = "A rift akin to the ones space carp use to travel long distances."
|
||||
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 100, BOMB = 50, BIO = 100, RAD = 100, FIRE = 100, ACID = 100)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 100, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
|
||||
max_integrity = 300
|
||||
icon = 'icons/obj/carp_rift.dmi'
|
||||
icon_state = "carp_rift_carpspawn"
|
||||
@@ -636,7 +637,7 @@
|
||||
icon_state = "carp_rift_charged"
|
||||
light_color = LIGHT_COLOR_YELLOW
|
||||
update_light()
|
||||
armor = list(MELEE = 100, BULLET = 100, LASER = 100, ENERGY = 100, BOMB = 100, BIO = 100, RAD = 100, FIRE = 100, ACID = 100)
|
||||
armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
|
||||
resistance_flags = INDESTRUCTIBLE
|
||||
dragon.rifts_charged += 1
|
||||
if(dragon.rifts_charged != 3 && !dragon.objective_complete)
|
||||
|
||||
@@ -238,6 +238,7 @@
|
||||
|
||||
if(istype(W))
|
||||
if(equip_to_slot_if_possible(W, slot, FALSE, FALSE, FALSE, FALSE, TRUE))
|
||||
W.apply_outline()
|
||||
return TRUE
|
||||
|
||||
if(!W)
|
||||
|
||||
@@ -39,7 +39,8 @@
|
||||
#define DAMAGE_INCREASE_MULTIPLIER 0.25
|
||||
|
||||
|
||||
#define THERMAL_RELEASE_MODIFIER 5 //Higher == less heat released during reaction, not to be confused with the above values
|
||||
#define THERMAL_RELEASE_MODIFIER 350 //Higher == more heat released during reaction, not to be confused with the above values
|
||||
#define THERMAL_RELEASE_CAP_MODIFIER 250 //Higher == lower cap on how much heat can be released per tick--currently 1.3x old value
|
||||
#define PLASMA_RELEASE_MODIFIER 750 //Higher == less plasma released by reaction
|
||||
#define OXYGEN_RELEASE_MODIFIER 325 //Higher == less oxygen released at high temperature/power
|
||||
|
||||
@@ -500,7 +501,8 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
|
||||
powerloss_dynamic_scaling = clamp(powerloss_dynamic_scaling + clamp(powerloss_inhibition_gas - powerloss_dynamic_scaling, -0.02, 0.02), 0, 1)
|
||||
else
|
||||
powerloss_dynamic_scaling = clamp(powerloss_dynamic_scaling - 0.05, 0, 1)
|
||||
//Ranges from 0 to 1(1-(value between 0 and 1 * ranges from 1 to 1.5(mol / 500)))
|
||||
//Ranges from 0 to 1 (1-(value between 0 and 1 * ranges from 1 to 1.5(mol / 500)))
|
||||
//0 means full inhibition, 1 means no inhibition
|
||||
//We take the mol count, and scale it to be our inhibitor
|
||||
powerloss_inhibitor = clamp(1-(powerloss_dynamic_scaling * clamp(combined_gas/POWERLOSS_INHIBITION_MOLE_BOOST_THRESHOLD, 1, 1.5)), 0, 1)
|
||||
|
||||
@@ -536,15 +538,19 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
|
||||
//Power * 0.55 * a value between 1 and 0.8
|
||||
var/device_energy = power * REACTION_POWER_MODIFIER
|
||||
|
||||
removed.set_temperature(removed.return_temperature() + ((device_energy * dynamic_heat_modifier) / THERMAL_RELEASE_MODIFIER))
|
||||
//We don't want our output to be too hot
|
||||
removed.set_temperature(max(0, min(removed.return_temperature(), 2500 * dynamic_heat_modifier)))
|
||||
var/effective_temperature = min(removed.return_temperature(), 2500 * dynamic_heat_modifier)
|
||||
|
||||
var/max_temp_increase = effective_temperature + ((device_energy * dynamic_heat_modifier) / THERMAL_RELEASE_CAP_MODIFIER)
|
||||
//Calculate how much gas to release
|
||||
//Varies based on power and gas content
|
||||
removed.adjust_moles(GAS_PLASMA, max((device_energy * dynamic_heat_modifier) / PLASMA_RELEASE_MODIFIER, 0))
|
||||
//Varies based on power, gas content, and heat
|
||||
removed.adjust_moles(GAS_O2, max(((device_energy + removed.return_temperature() * dynamic_heat_modifier) - T0C) / OXYGEN_RELEASE_MODIFIER, 0))
|
||||
removed.adjust_moles(GAS_O2, max(((device_energy + effective_temperature * dynamic_heat_modifier) - T0C) / OXYGEN_RELEASE_MODIFIER, 0))
|
||||
|
||||
if(removed.return_temperature() < max_temp_increase)
|
||||
removed.adjust_heat(device_energy * dynamic_heat_modifier * THERMAL_RELEASE_MODIFIER)
|
||||
removed.set_temperature(min(removed.return_temperature(), max_temp_increase))
|
||||
|
||||
|
||||
if(produces_gas)
|
||||
env.merge(removed)
|
||||
|
||||
@@ -54,7 +54,8 @@
|
||||
|
||||
var/SA_para_min = 1 //nitrous values
|
||||
var/SA_sleep_min = 5
|
||||
var/BZ_trip_balls_min = 1 //BZ gas
|
||||
var/BZ_trip_balls_min = 0.1 //BZ gas
|
||||
var/BZ_brain_damage_min = 1
|
||||
var/gas_stimulation_min = 0.002 //Nitryl and Stimulum
|
||||
|
||||
var/cold_message = "your face freezing and an icicle forming"
|
||||
@@ -269,13 +270,13 @@
|
||||
// BZ
|
||||
|
||||
var/bz_pp = PP(breath, GAS_BZ)
|
||||
if(bz_pp > BZ_trip_balls_min)
|
||||
if(bz_pp > BZ_brain_damage_min)
|
||||
H.hallucination += 10
|
||||
H.reagents.add_reagent(/datum/reagent/bz_metabolites,5)
|
||||
if(prob(33))
|
||||
H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 3, 150)
|
||||
|
||||
else if(bz_pp > 0.01)
|
||||
else if(bz_pp > BZ_trip_balls_min)
|
||||
H.hallucination += 5
|
||||
H.reagents.add_reagent(/datum/reagent/bz_metabolites,1)
|
||||
|
||||
@@ -476,7 +477,7 @@
|
||||
)
|
||||
SA_para_min = 30
|
||||
SA_sleep_min = 50
|
||||
BZ_trip_balls_min = 30
|
||||
BZ_brain_damage_min = 30
|
||||
emp_vulnerability = 3
|
||||
|
||||
cold_level_1_threshold = 200
|
||||
@@ -509,8 +510,29 @@
|
||||
heat_level_2_threshold = 600 // up 200 from level 1, 1000 is silly but w/e for level 3
|
||||
|
||||
/obj/item/organ/lungs/ashwalker/populate_gas_info()
|
||||
// humans usually breathe 21 but require 16/17, so 80% - 1, which is more lenient but it's fine
|
||||
#define SAFE_THRESHOLD_RATIO 0.8
|
||||
var/datum/gas_mixture/breath = SSair.planetary[LAVALAND_DEFAULT_ATMOS] // y'all know
|
||||
var/pressure = breath.return_pressure()
|
||||
var/total_moles = breath.total_moles()
|
||||
for(var/id in breath.get_gases())
|
||||
var/this_pressure = PP(breath, id)
|
||||
var/req_pressure = (this_pressure * SAFE_THRESHOLD_RATIO) - 1
|
||||
if(req_pressure > 0)
|
||||
gas_min[id] = req_pressure
|
||||
if(id in gas_max)
|
||||
gas_max[id] += this_pressure
|
||||
var/bz = breath.get_moles(GAS_BZ)
|
||||
if(bz)
|
||||
BZ_trip_balls_min += bz
|
||||
BZ_brain_damage_min += bz
|
||||
|
||||
gas_max[GAS_N2] = PP(breath, GAS_N2) + 5
|
||||
var/o2_pp = PP(breath, GAS_O2)
|
||||
safe_breath_min = 0.3 * o2_pp
|
||||
safe_breath_max = 1.3 * o2_pp
|
||||
..()
|
||||
gas_max[GAS_N2] = 28
|
||||
#undef SAFE_THRESHOLD_RATIO
|
||||
|
||||
/obj/item/organ/lungs/slime
|
||||
name = "vacuole"
|
||||
|
||||
@@ -50,6 +50,58 @@
|
||||
-->
|
||||
<div class="commit sansserif">
|
||||
|
||||
<h2 class="date">28 August 2021</h2>
|
||||
<h3 class="author">DeltaFire15 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Demons now drop bodies on their own tile instead of scattering them across the station. tweak: Space dragon content ejection is now slightly safer.</li>
|
||||
<li class="bugfix">Space dragons no longer delete their contents if they die due to timeout, ejecting them instead.</li>
|
||||
<li class="bugfix">Carp rifts created by space dragons now have their armor work correctly.</li>
|
||||
</ul>
|
||||
<h3 class="author">Putnam3145 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="config">Planetary monstermos can now be disabled with varedit</li>
|
||||
<li class="rscadd">Lavaland/ice planet atmos is no longer a preset gas mixture and varies per round</li>
|
||||
</ul>
|
||||
<h3 class="author">keronshb updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Ports Inventory Outlines</li>
|
||||
<li class="imageadd">Re-adds the old glue sprite</li>
|
||||
<li class="rscadd">Adds Plague Rats</li>
|
||||
<li class="rscadd">Gives Plague Rat spawn conditions for regular mice</li>
|
||||
<li class="imageadd">Plague Rat sprite</li>
|
||||
<li class="rscadd">Gremlin</li>
|
||||
<li class="imageadd">Gremlin sprites</li>
|
||||
</ul>
|
||||
<h3 class="author">zeroisthebiggay updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscdel">grilles as maintenance loot</li>
|
||||
<li class="rscadd">sevensune tail from hyperstation</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">26 August 2021</h2>
|
||||
<h3 class="author">keronshb updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Adds catwalk floors</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">24 August 2021</h2>
|
||||
<h3 class="author">BlueWildrose updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="balance">MK ultra explosions (failures at making MKultra) are gone, and replaced with a gas that just causes a bunch of status effects to you.</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">23 August 2021</h2>
|
||||
<h3 class="author">zeroisthebiggay updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="spellcheck">i hate the grammarchrist</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">22 August 2021</h2>
|
||||
<h3 class="author">zeroisthebiggay updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="spellcheck">trillby can't spell pair</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">20 August 2021</h2>
|
||||
<h3 class="author">EmeraldSundisk updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
@@ -423,114 +475,6 @@
|
||||
<li class="rscadd">Carrots are good for your eyes - but eyes are also good for your carrots. Adds the googly eyes trait to walkingshrooms (Oculary Mimicry)</li>
|
||||
<li class="imageadd">Googly Eyes - they make everything better.</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">25 June 2021</h2>
|
||||
<h3 class="author">MrJWhit updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Adds two missing decals to the 5x5 SM.</li>
|
||||
</ul>
|
||||
<h3 class="author">brokenOculus updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">pillbottles and syringesare now printable from the medbay protolathe, shiftstart. Hyposprays are now printable in medbay lathe under advanced biotech.</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">24 June 2021</h2>
|
||||
<h3 class="author">WanderingFox95 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">An announcement to let players know the Cat Surgeon has come to visit.</li>
|
||||
<li class="balance">Upped the Volume of his spawn noise and lowered the spawn weight slightly.</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">23 June 2021</h2>
|
||||
<h3 class="author">DeltaFire15 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">A bunch of small nanite things should be less wonky</li>
|
||||
<li class="bugfix">Slimes are no longer immune to vomiting (undocumented change from a previous PR)</li>
|
||||
<li class="bugfix">Fruit wine exists again.</li>
|
||||
<li class="code_imp">Airlock hacking no longer sleeps.</li>
|
||||
<li class="code_imp">The clockwork gateway deconstruction no longer sleeps.</li>
|
||||
<li class="code_imp">Teslium reactions and Holywater booms no longer sleep.</li>
|
||||
<li class="code_imp">Slime timestop no longer sleeps.</li>
|
||||
</ul>
|
||||
<h3 class="author">Putnam3145 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">inelastic exports no longer uselessly do exponential functions</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">22 June 2021</h2>
|
||||
<h3 class="author">bunny232 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Adds a missing win door to meta xenobiology pen 6</li>
|
||||
</ul>
|
||||
<h3 class="author">silicons updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">no more doubleroasting</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">21 June 2021</h2>
|
||||
<h3 class="author">silicons updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">glowshroom scaling</li>
|
||||
</ul>
|
||||
<h3 class="author">timothyteakettle updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">vore is 0.1% less shitcode</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">20 June 2021</h2>
|
||||
<h3 class="author">Arturlang updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Port's TG's nanite storage modification programs from the bepis</li>
|
||||
<li class="bugfix">Fixes infective nanite progreams not syncing cloud ID.</li>
|
||||
<li class="rscadd">Add's off icons for nanite machinery</li>
|
||||
<li class="bugfix">Fixes antitox nanites runtiming on simplemobs</li>
|
||||
<li class="rscadd">Updates the nanite dermal button icon set</li>
|
||||
<li class="rscadd">Adds the ability to select the logic for nanite rules</li>
|
||||
<li class="bugfix">Nanite programs with triggers won't ignore rules.</li>
|
||||
<li class="bugfix">Coagluating nanite program research no longer has the wrong name tweak: Nanite program's have better descriptions now tweak: Nanite subdermal ID's now also include pulled ID's for simplemobs</li>
|
||||
<li class="bugfix">Nanite voice sensors should properly work now.</li>
|
||||
<li class="bugfix">Fixes nanite comm remote, now they should actually work</li>
|
||||
</ul>
|
||||
<h3 class="author">EmeraldSundisk updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Adds ColorMates to Snow Taxi tweak: Slight adjustments near the arrival shuttle landing zone</li>
|
||||
<li class="rscdel">Removes an undesired corporate entity</li>
|
||||
</ul>
|
||||
<h3 class="author">Nanotrasen Structual Engineering Division updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Added lables to the atmos tanks on Metastation.</li>
|
||||
<li class="rscadd">Adjusted Pubbystation's emitter room wall layout to prevent light-breakage on startup of emitters.</li>
|
||||
<li class="rscdel">Removed frestanding sink and showers from Metastation science airlock, and Deltastation Xenobio. Added an emergency shower next to the kill room.</li>
|
||||
<li class="bugfix">Removed a leftover pipe in Metastation security hallway.</li>
|
||||
</ul>
|
||||
<h3 class="author">bunny232 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Pressure tanks other then air tanks start with gas!</li>
|
||||
</ul>
|
||||
<h3 class="author">keronshb updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Adds the Space Dragon midround event</li>
|
||||
<li class="soundadd">Space Dragon sounds</li>
|
||||
<li class="imageadd">Space Dragon + effects</li>
|
||||
<li class="code_imp">Added Spacewalk trait</li>
|
||||
<li class="code_imp">Gibs the original owner if they are turned into a Space Dragon with the traitor panel</li>
|
||||
<li class="admin">logging for Space Dragon creation</li>
|
||||
</ul>
|
||||
<h3 class="author">kiwedespars updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">a downside to wheely heelies ((made it actually detrimental))</li>
|
||||
</ul>
|
||||
<h3 class="author">zeroisthebiggay updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="imageadd">beltslot sprites for various items</li>
|
||||
<li class="imageadd">resprite for telebaton</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">19 June 2021</h2>
|
||||
<h3 class="author">keronshb updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Ling Bone Gauntlets work again</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<b>GoonStation 13 Development Team</b>
|
||||
|
||||
@@ -29838,3 +29838,38 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
|
||||
- imageadd: They even come with 10 different fillstates!
|
||||
- imageadd: Better Shark Tails, dodododododo~
|
||||
- rscadd: The old ones are now listed as carp tails.
|
||||
2021-08-22:
|
||||
zeroisthebiggay:
|
||||
- spellcheck: trillby can't spell pair
|
||||
2021-08-23:
|
||||
zeroisthebiggay:
|
||||
- spellcheck: i hate the grammarchrist
|
||||
2021-08-24:
|
||||
BlueWildrose:
|
||||
- balance: MK ultra explosions (failures at making MKultra) are gone, and replaced
|
||||
with a gas that just causes a bunch of status effects to you.
|
||||
2021-08-26:
|
||||
keronshb:
|
||||
- rscadd: Adds catwalk floors
|
||||
2021-08-28:
|
||||
DeltaFire15:
|
||||
- bugfix: 'Demons now drop bodies on their own tile instead of scattering them across
|
||||
the station. tweak: Space dragon content ejection is now slightly safer.'
|
||||
- bugfix: Space dragons no longer delete their contents if they die due to timeout,
|
||||
ejecting them instead.
|
||||
- bugfix: Carp rifts created by space dragons now have their armor work correctly.
|
||||
Putnam3145:
|
||||
- config: Planetary monstermos can now be disabled with varedit
|
||||
- rscadd: Lavaland/ice planet atmos is no longer a preset gas mixture and varies
|
||||
per round
|
||||
keronshb:
|
||||
- rscadd: Ports Inventory Outlines
|
||||
- imageadd: Re-adds the old glue sprite
|
||||
- rscadd: Adds Plague Rats
|
||||
- rscadd: Gives Plague Rat spawn conditions for regular mice
|
||||
- imageadd: Plague Rat sprite
|
||||
- rscadd: Gremlin
|
||||
- imageadd: Gremlin sprites
|
||||
zeroisthebiggay:
|
||||
- rscdel: grilles as maintenance loot
|
||||
- rscadd: sevensune tail from hyperstation
|
||||
|
||||
|
Before Width: | Height: | Size: 416 KiB After Width: | Height: | Size: 421 KiB |
|
Before Width: | Height: | Size: 302 KiB After Width: | Height: | Size: 305 KiB |
|
Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 12 KiB |
|
Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 18 KiB |
|
Before Width: | Height: | Size: 32 KiB After Width: | Height: | Size: 33 KiB |
|
After Width: | Height: | Size: 396 B |
@@ -266,55 +266,20 @@ Creating a chem with a low purity will make you permanently fall in love with so
|
||||
//Creates a gas cloud when the reaction blows up, causing everyone in it to fall in love with someone/something while it's in their system.
|
||||
/datum/reagent/fermi/enthrallExplo//Created in a gas cloud when it explodes
|
||||
name = "Gaseous MKUltra"
|
||||
description = "A forbidden deep red gas that overwhelms a foreign body, causing the person they next lay their eyes on to become more interesting. Studies have shown that people are 66% more likely to make friends with this in the air. Produced when MKUltra explodes."
|
||||
description = "A deep red gas that when taken into a body, the recipient will experience a high and reduced control in their body for as long as it is in their system. Produced when MKUltra explodes."
|
||||
color = "#2C051A" // rgb: , 0, 255
|
||||
metabolization_rate = 0.1
|
||||
taste_description = "synthetic chocolate, a base tone of alcohol, and high notes of roses."
|
||||
metabolization_rate = 1
|
||||
taste_description = "extremely bitter chocolate"
|
||||
chemical_flags = REAGENT_DONOTSPLIT
|
||||
can_synth = FALSE
|
||||
var/mob/living/carbon/love
|
||||
var/lewd = FALSE
|
||||
|
||||
/datum/reagent/fermi/enthrallExplo/on_mob_life(mob/living/carbon/M)//Love gas, only affects while it's in your system,Gives a positive moodlet if close, gives brain damagea and a negative moodlet if not close enough.
|
||||
if(HAS_TRAIT(M, TRAIT_MINDSHIELD))
|
||||
return ..()
|
||||
if(!M.has_status_effect(STATUS_EFFECT_INLOVE))
|
||||
var/list/seen = (M.fov_view(M.client?.view || world.view) - M) | viewers(M.client?.view || world.view, M)
|
||||
for(var/victim in seen)
|
||||
if((isanimal(victim)) || (!isliving(victim)))
|
||||
seen -= victim
|
||||
if(!length(seen))
|
||||
return
|
||||
love = pick(seen)
|
||||
M.apply_status_effect(STATUS_EFFECT_INLOVE, love)
|
||||
lewd = (M.client?.prefs.cit_toggles & HYPNO) && (love.client?.prefs.cit_toggles & HYPNO)
|
||||
to_chat(M, "[(lewd?"<span class='love'>":"<span class='warning'>")][(lewd?"You develop a sudden crush on [love], your heart beginning to race as you look upon them with new eyes.":"You suddenly feel like making friends with [love].")] You feel strangely drawn towards them.</span>")
|
||||
log_reagent("FERMICHEM: [M] ckey: [M.key] has temporarily bonded with [love] ckey: [love.key]")
|
||||
SSblackbox.record_feedback("tally", "fermi_chem", 1, "Times people have bonded")
|
||||
else
|
||||
if(get_dist(M, love) < 8)
|
||||
var/message = "[(lewd?"I'm next to my crush..! Eee!":"I'm making friends with [love]!")]"
|
||||
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "InLove", /datum/mood_event/InLove, message)
|
||||
SEND_SIGNAL(M, COMSIG_CLEAR_MOOD_EVENT, "MissingLove")
|
||||
else
|
||||
var/message = "[(lewd?"I can't keep my crush off my mind, I need to see them again!":"I really want to make friends with [love]!")]"
|
||||
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "MissingLove", /datum/mood_event/MissingLove, message)
|
||||
SEND_SIGNAL(M, COMSIG_CLEAR_MOOD_EVENT, "InLove")
|
||||
if(prob(5))
|
||||
M.Stun(10)
|
||||
M.emote("whimper")//does this exist?
|
||||
to_chat(M, "[(lewd?"<span class='love'>":"<span class='warning'>")] You're overcome with a desire to see [love].</span>")
|
||||
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 0.5)//I found out why everyone was so damaged!
|
||||
..()
|
||||
|
||||
/datum/reagent/fermi/enthrallExplo/on_mob_delete(mob/living/carbon/M)
|
||||
if(HAS_TRAIT(M, TRAIT_MINDSHIELD))
|
||||
return ..()
|
||||
M.remove_status_effect(STATUS_EFFECT_INLOVE)
|
||||
SEND_SIGNAL(M, COMSIG_CLEAR_MOOD_EVENT, "InLove")
|
||||
SEND_SIGNAL(M, COMSIG_CLEAR_MOOD_EVENT, "MissingLove")
|
||||
to_chat(M, "[(lewd?"<span class='love'>":"<span class='warning'>")]Your feelings for [love] suddenly vanish!")
|
||||
log_reagent("FERMICHEM: [M] ckey: [M.key] is no longer in temp bond")
|
||||
/datum/reagent/fermi/enthrallExplo/on_mob_life(mob/living/carbon/M) //Drug them, jitter them, dizzy them, confuse them
|
||||
M.Dizzy(5)
|
||||
M.Jitter(5)
|
||||
M.set_drugginess(15)
|
||||
if(!M.confused)
|
||||
M.confused = 1
|
||||
M.confused = max(M.confused, 20)
|
||||
..()
|
||||
|
||||
/datum/reagent/fermi/proc/FallInLove(mob/living/carbon/Lover, mob/living/carbon/Love)
|
||||
|
||||
@@ -344,8 +344,13 @@
|
||||
E.creatorID = B.data["ckey"]
|
||||
|
||||
/datum/chemical_reaction/fermi/enthrall/FermiExplode(datum/reagents/R0, var/atom/my_atom, volume, temp, pH)
|
||||
var/turf/T = get_turf(my_atom)
|
||||
var/datum/reagents/R = new/datum/reagents(1000)
|
||||
var/datum/effect_system/smoke_spread/chem/s = new()
|
||||
R.add_reagent(/datum/reagent/fermi/enthrallExplo, volume)
|
||||
s.set_up(R, volume/2, T)
|
||||
s.start()
|
||||
R0.clear_reagents()
|
||||
..()
|
||||
|
||||
/datum/chemical_reaction/fermi/hatmium // done
|
||||
name = "Hat growth serum"
|
||||
|
||||
|
Before Width: | Height: | Size: 75 KiB After Width: | Height: | Size: 77 KiB |
@@ -178,6 +178,7 @@
|
||||
#include "code\__HELPERS\icon_smoothing.dm"
|
||||
#include "code\__HELPERS\icons.dm"
|
||||
#include "code\__HELPERS\level_traits.dm"
|
||||
#include "code\__HELPERS\markov.dm"
|
||||
#include "code\__HELPERS\lighting.dm"
|
||||
#include "code\__HELPERS\matrices.dm"
|
||||
#include "code\__HELPERS\mobs.dm"
|
||||
@@ -461,6 +462,9 @@
|
||||
#include "code\datums\achievements\misc_scores.dm"
|
||||
#include "code\datums\achievements\skill_achievements.dm"
|
||||
#include "code\datums\actions\beam_rifle.dm"
|
||||
#include "code\datums\actions\ninja.dm"
|
||||
#include "code\datums\atmosphere\_atmosphere.dm"
|
||||
#include "code\datums\atmosphere\planetary.dm"
|
||||
#include "code\datums\brain_damage\brain_trauma.dm"
|
||||
#include "code\datums\brain_damage\hypnosis.dm"
|
||||
#include "code\datums\brain_damage\imaginary_friend.dm"
|
||||
@@ -1388,6 +1392,7 @@
|
||||
#include "code\game\turfs\closed.dm"
|
||||
#include "code\game\turfs\open.dm"
|
||||
#include "code\game\turfs\turf.dm"
|
||||
#include "code\game\turfs\open\floor\catwalk_plating.dm"
|
||||
#include "code\game\turfs\simulated\chasm.dm"
|
||||
#include "code\game\turfs\simulated\dirtystation.dm"
|
||||
#include "code\game\turfs\simulated\floor.dm"
|
||||
@@ -2788,6 +2793,9 @@
|
||||
#include "code\modules\mob\living\simple_animal\friendly\drone\say.dm"
|
||||
#include "code\modules\mob\living\simple_animal\friendly\drone\verbs.dm"
|
||||
#include "code\modules\mob\living\simple_animal\friendly\drone\visuals_icons.dm"
|
||||
#include "code\modules\mob\living\simple_animal\gremlin\gremlin.dm"
|
||||
#include "code\modules\mob\living\simple_animal\gremlin\gremlin_act.dm"
|
||||
#include "code\modules\mob\living\simple_animal\gremlin\gremlin_event.dm"
|
||||
#include "code\modules\mob\living\simple_animal\guardian\guardian.dm"
|
||||
#include "code\modules\mob\living\simple_animal\guardian\types\assassin.dm"
|
||||
#include "code\modules\mob\living\simple_animal\guardian\types\charger.dm"
|
||||
@@ -2824,6 +2832,7 @@
|
||||
#include "code\modules\mob\living\simple_animal\hostile\nanotrasen.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\netherworld.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\pirate.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\plaguerat.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\regalrat.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\russian.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\sharks.dm"
|
||||
|
||||