i was suggested to try this
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@@ -19,13 +19,13 @@
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switch(damagetype)
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if(BRUTE)
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if(BP)
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if(damage > 0 ? BP.receive_damage(damage_amount, forced = forced) : BP.heal_damage(abs(damage_amount, forced = forced), 0))
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if(damage > 0 ? BP.receive_damage(damage_amount) : BP.heal_damage(abs(damage_amount), 0))
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update_damage_overlays()
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else //no bodypart, we deal damage with a more general method.
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adjustBruteLoss(damage_amount, forced = forced)
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if(BURN)
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if(BP)
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if(damage > 0 ? BP.receive_damage(0, damage_amount, forced = forced) : BP.heal_damage(0, abs(damage_amount, forced = forced)))
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if(damage > 0 ? BP.receive_damage(0, damage_amount) : BP.heal_damage(0, abs(damage_amount)))
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update_damage_overlays()
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else
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adjustFireLoss(damage_amount, forced = forced)
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@@ -37,7 +37,7 @@
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adjustCloneLoss(damage_amount, forced = forced)
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if(STAMINA)
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if(BP)
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if(damage > 0 ? BP.receive_damage(0, 0, damage_amount, forced = forced) : BP.heal_damage(0, 0, abs(damage_amount, forced = forced)))
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if(damage > 0 ? BP.receive_damage(0, 0, damage_amount) : BP.heal_damage(0, 0, abs(damage_amount)))
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update_damage_overlays()
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else
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adjustStaminaLoss(damage_amount, forced = forced)
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