Merge pull request #9097 from lolman360/durathread

Adds durathread.
This commit is contained in:
kevinz000
2019-08-18 23:37:07 -07:00
committed by GitHub
38 changed files with 337 additions and 14 deletions

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@@ -201,6 +201,7 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
new/datum/stack_recipe("dresser", /obj/structure/dresser, 10, time = 15, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("picture frame", /obj/item/wallframe/picture, 1, time = 10),\
new/datum/stack_recipe("display case chassis", /obj/structure/displaycase_chassis, 5, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("loom", /obj/structure/loom, 10, time = 15, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("wooden buckler", /obj/item/shield/riot/buckler, 20, time = 40), \
new/datum/stack_recipe("apiary", /obj/structure/beebox, 40, time = 50),\
new/datum/stack_recipe("tiki mask", /obj/item/clothing/mask/gas/tiki_mask, 2), \
@@ -278,6 +279,31 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
/obj/item/stack/sheet/cloth/ten
amount = 10
//Durathread fuck slash-asterisk comments
GLOBAL_LIST_INIT(durathread_recipes, list ( \
new/datum/stack_recipe("durathread jumpsuit", /obj/item/clothing/under/durathread, 4, time = 40),
new/datum/stack_recipe("durathread beret", /obj/item/clothing/head/beret/durathread, 2, time = 40), \
new/datum/stack_recipe("durathread beanie", /obj/item/clothing/head/beanie/durathread, 2, time = 40), \
new/datum/stack_recipe("durathread bandana", /obj/item/clothing/mask/bandana/durathread, 1, time = 25), \
))
/obj/item/stack/sheet/durathread
name = "durathread"
desc = "A fabric sown from incredibly durable threads, known for its usefulness in armor production."
singular_name = "durathread roll"
icon_state = "sheet-durathread"
item_state = "sheet-cloth"
resistance_flags = FLAMMABLE
force = 0
throwforce = 0
merge_type = /obj/item/stack/sheet/durathread
/obj/item/stack/sheet/durathread/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.durathread_recipes
return ..()
/*
* Cardboard
*/
@@ -603,3 +629,29 @@ new /datum/stack_recipe("paper frame door", /obj/structure/mineral_door/paperfra
amount = 20
/obj/item/stack/sheet/paperframes/fifty
amount = 50
//durathread and cotton raw
/obj/item/stack/sheet/cotton
name = "raw cotton bundle"
desc = "A bundle of raw cotton ready to be spun on the loom."
singular_name = "raw cotton ball"
icon_state = "sheet-cotton"
is_fabric = TRUE
resistance_flags = FLAMMABLE
force = 0
throwforce = 0
merge_type = /obj/item/stack/sheet/cotton
pull_effort = 30
loom_result = /obj/item/stack/sheet/cloth
/obj/item/stack/sheet/cotton/durathread
name = "raw durathread bundle"
desc = "A bundle of raw durathread ready to be spun on the loom."
singular_name = "raw durathread ball"
icon_state = "sheet-durathreadraw"
merge_type = /obj/item/stack/sheet/cotton/durathread
pull_effort = 70
loom_result = /obj/item/stack/sheet/durathread

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@@ -12,4 +12,7 @@
novariants = FALSE
var/perunit = MINERAL_MATERIAL_AMOUNT
var/sheettype = null //this is used for girders in the creation of walls/false walls
var/point_value = 0 //turn-in value for the gulag stacker - loosely relative to its rarity.
var/point_value = 0 //turn-in value for the gulag stacker - loosely relative to its rarity
var/is_fabric = FALSE //is this a valid material for the loom?
var/loom_result //result from pulling on the loom
var/pull_effort = 0 //amount of delay when pulling on the loom

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@@ -383,6 +383,14 @@
icon_state = "duffel-eng"
item_state = "duffel-eng"
/obj/item/storage/backpack/duffelbag/durathread
name = "durathread duffel bag"
desc = "A lightweight duffel bag made out of durathread."
icon_state = "duffel-durathread"
item_state = "duffel-durathread"
resistance_flags = FIRE_PROOF
slowdown = 0
/obj/item/storage/backpack/duffelbag/drone
name = "drone duffel bag"
desc = "A large duffel bag for holding tools and hats."

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@@ -431,6 +431,48 @@
GET_COMPONENT(STR, /datum/component/storage)
STR.max_items = 6
/obj/item/storage/belt/durathread
name = "durathread toolbelt"
desc = "A toolbelt made out of durathread, it seems resistant enough to hold even big tools like an RCD, it also has higher capacity."
icon_state = "webbing-durathread"
item_state = "webbing-durathread"
resistance_flags = FIRE_PROOF
/obj/item/storage/belt/durathread/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 14
STR.max_combined_w_class = 32
STR.max_w_class = WEIGHT_CLASS_NORMAL
STR.can_hold = typecacheof(list(
/obj/item/crowbar,
/obj/item/screwdriver,
/obj/item/weldingtool,
/obj/item/wirecutters,
/obj/item/wrench,
/obj/item/multitool,
/obj/item/flashlight,
/obj/item/stack/cable_coil,
/obj/item/t_scanner,
/obj/item/analyzer,
/obj/item/geiger_counter,
/obj/item/extinguisher/mini,
/obj/item/radio,
/obj/item/clothing/gloves,
/obj/item/holosign_creator/atmos,
/obj/item/holosign_creator/engineering,
/obj/item/forcefield_projector,
/obj/item/assembly/signaler,
/obj/item/lightreplacer,
/obj/item/rcd_ammo,
/obj/item/construction/rcd,
/obj/item/pipe_dispenser,
/obj/item/stack/rods,
/obj/item/stack/tile/plasteel,
/obj/item/grenade/chem_grenade/metalfoam,
/obj/item/grenade/chem_grenade/smart_metal_foam
))
/obj/item/storage/belt/grenade
name = "grenadier belt"
desc = "A belt for holding grenades."
@@ -551,6 +593,22 @@
/obj/item/ammo_casing/shotgun
))
/obj/item/storage/belt/bandolier/durathread
name = "durathread bandolier"
desc = "An double stacked bandolier made out of durathread."
icon_state = "bandolier-durathread"
item_state = "bandolier-durathread"
resistance_flags = FIRE_PROOF
/obj/item/storage/belt/bandolier/durathread/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_items = 32
STR.display_numerical_stacking = TRUE
STR.can_hold = typecacheof(list(
/obj/item/ammo_casing
))
/obj/item/storage/belt/medolier
name = "medolier"
desc = "A medical bandolier for holding smartdarts."

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@@ -0,0 +1,21 @@
//Loom, turns raw cotton and durathread into their respective fabrics.
/obj/structure/loom
name = "loom"
desc = "A simple device used to weave cloth and other thread-based fabrics together into usable material."
icon = 'icons/obj/hydroponics/equipment.dmi'
icon_state = "loom"
density = TRUE
anchored = TRUE
/obj/structure/loom/attackby(obj/item/stack/sheet/W, mob/user)
if(W.is_fabric && W.amount > 1)
user.show_message("<span class='notice'>You start weaving the [W.name] through the loom..</span>", 1)
if(W.use_tool(src, user, W.pull_effort))
new W.loom_result(drop_location())
user.show_message("<span class='notice'>You weave the [W.name] into a workable fabric.</span>", 1)
W.amount = (W.amount - 2)
if(W.amount < 1)
qdel(W)
else
user.show_message("<span class='notice'>You need a valid fabric and at least 2 of said fabric before using this.</span>", 1)

View File

@@ -74,4 +74,13 @@
icon_state = "beaniestripedgreen"
item_color = "beaniestripedgreen"
/obj/item/clothing/head/beanie/durathread
name = "durathread beanie"
desc = "A beanie made from durathread, its resilient fibres provide some protection to the wearer."
icon_state = "beaniedurathread"
item_color = null
armor = list("melee" = 25, "bullet" = 10, "laser" = 20,"energy" = 10, "bomb" = 30, "bio" = 15, "rad" = 20, "fire" = 100, "acid" = 50)
//No dog fashion sprites yet :( poor Ian can't be dope like the rest of us yet

View File

@@ -336,3 +336,11 @@
for(var/X in actions)
var/datum/action/A = X
A.UpdateButtonIcon()
/obj/item/clothing/head/helmet/durathread
name = "makeshift helmet"
desc = "A hardhat with strips of leather and durathread for additional blunt protection."
icon_state = "durathread"
item_state = "durathread"
armor = list("melee" = 25, "bullet" = 10, "laser" = 20,"energy" = 10, "bomb" = 30, "bio" = 15, "rad" = 20, "fire" = 100, "acid" = 50)

View File

@@ -279,6 +279,13 @@
desc = "This headwear shows off your Cargonian leadership"
icon_state = "qmberet"
/obj/item/clothing/head/beret/durathread
name = "durathread beret"
desc = "A beret made from durathread, its resilient fibres provide some protection to the wearer."
icon_state = "beretdurathread"
item_color = null
armor = list("melee" = 25, "bullet" = 10, "laser" = 20,"energy" = 10, "bomb" = 30, "bio" = 15, "rad" = 20, "fire" = 100, "acid" = 50)
#undef DRILL_DEFAULT
#undef DRILL_SHOUTING
#undef DRILL_YELLING

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@@ -313,3 +313,9 @@
message = replacetextEx(message,regex(capitalize(key),"g"), "[capitalize(value)]")
message = replacetextEx(message,regex(key,"g"), "[value]")
speech_args[SPEECH_MESSAGE] = trim(message)
/obj/item/clothing/mask/bandana/durathread
name = "durathread bandana"
desc = "A bandana made from durathread, you wish it would provide some protection to its wearer, but it's far too thin..."
icon_state = "banddurathread"

View File

@@ -238,3 +238,14 @@
/obj/item/clothing/suit/armor/riot/knight/red
icon_state = "knight_red"
item_state = "knight_red"
/obj/item/clothing/suit/armor/vest/durathread
name = "makeshift vest"
desc = "A vest made of durathread with strips of leather acting as trauma plates."
icon_state = "durathread"
item_state = "durathread"
strip_delay = 60
equip_delay_other = 40
max_integrity = 200
resistance_flags = FLAMMABLE
armor = list("melee" = 20, "bullet" = 10, "laser" = 30, "energy" = 5, "bomb" = 15, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 50)

View File

@@ -718,3 +718,12 @@
icon_state = "gear_harness"
item_state = "gear_harness" //We dont use golem do to being a item, item without faces making it default to error suit sprites.
body_parts_covered = CHEST|GROIN
/obj/item/clothing/under/durathread
name = "durathread jumpsuit"
desc = "A jumpsuit made from durathread, its resilient fibres provide some protection to the wearer."
icon_state = "durathread"
item_state = "durathread"
item_color = "durathread"
can_adjust = FALSE
armor = list("melee" = 10, "laser" = 10, "fire" = 40, "acid" = 10, "bomb" = 5)

View File

@@ -675,12 +675,12 @@
/datum/crafting_recipe/femur_breaker
name = "Femur Breaker"
result = /obj/structure/femur_breaker
time = 150
time = 150
reqs = list(/obj/item/stack/sheet/metal = 20,
/obj/item/stack/cable_coil = 30)
tools = list(TOOL_SCREWDRIVER, TOOL_WRENCH, TOOL_WELDER)
category = CAT_MISC
/datum/crafting_recipe/lizardhat
name = "Lizard Cloche Hat"
result = /obj/item/clothing/head/lizard
@@ -895,3 +895,44 @@
time = 150 //It's a gun
category = CAT_WEAPONRY
subcategory = CAT_WEAPON
/datum/crafting_recipe/durathread_duffelbag
name = "Durathread Dufflebag"
result = /obj/item/storage/backpack/duffelbag/durathread
reqs = list(/obj/item/stack/sheet/durathread = 7,
/obj/item/stack/sheet/leather = 3)
time = 70
category = CAT_CLOTHING
/datum/crafting_recipe/durathread_toolbelt
name = "Durathread Toolbelt"
result = /obj/item/storage/belt/durathread
reqs = list(/obj/item/stack/sheet/durathread = 5,
/obj/item/stack/sheet/leather = 1)
time = 30
category = CAT_CLOTHING
/datum/crafting_recipe/durathread_bandolier
name = "Durathread Bandolier"
result = /obj/item/storage/belt/bandolier/durathread
reqs = list(/obj/item/stack/sheet/durathread = 6,
/obj/item/stack/sheet/leather = 2)
time = 50
category = CAT_CLOTHING
/datum/crafting_recipe/durathread_helmet
name = "Makeshift Durathread Helmet"
result = /obj/item/clothing/head/helmet/durathread
reqs = list(/obj/item/stack/sheet/durathread = 4,
/obj/item/stack/sheet/leather = 2)
time = 30
category = CAT_CLOTHING
/datum/crafting_recipe/durathread_vest
name = "Makeshift Durathread Armour"
result = /obj/item/clothing/suit/armor/vest/durathread
reqs = list(/obj/item/stack/sheet/durathread = 6,
/obj/item/stack/sheet/leather = 3)
time = 50
category = CAT_CLOTHING

View File

@@ -337,7 +337,7 @@
name = "Chocolate Strawberry"
reqs = list(
/obj/item/reagent_containers/food/snacks/chocolatebar = 1,
/obj/item/reagent_containers/food/snacks/grown/strawberries = 1
/obj/item/reagent_containers/food/snacks/grown/strawberry = 1
)
result = /obj/item/reagent_containers/food/snacks/chocolatestrawberry
subcategory = CAT_MISCFOOD

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@@ -329,7 +329,7 @@ datum/crafting_recipe/food/donut/meat
name = "Strawberry cherry cupcake"
reqs = list(
/obj/item/reagent_containers/food/snacks/pastrybase = 1,
/obj/item/reagent_containers/food/snacks/grown/strawberries = 1
/obj/item/reagent_containers/food/snacks/grown/strawberry = 1
)
result = /obj/item/reagent_containers/food/snacks/strawberrycupcake
subcategory = CAT_PASTRY

View File

@@ -164,7 +164,7 @@
name = "Strawberry pie"
reqs = list(
/obj/item/reagent_containers/food/snacks/pie/plain = 1,
/obj/item/reagent_containers/food/snacks/grown/strawberries = 1
/obj/item/reagent_containers/food/snacks/grown/strawberry = 1
)
result = /obj/item/reagent_containers/food/snacks/pie/strawberrypie
subcategory = CAT_PIE

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@@ -217,20 +217,20 @@
distill_reagent = "cognac"
// Strawberry
/obj/item/seeds/strawberries
name = "pack of strawberrie seeds"
desc = "These seeds grow into strawberries vines."
/obj/item/seeds/strawberry
name = "pack of strawberry seeds"
desc = "These seeds grow into strawberry vines."
icon_state = "seed-strawberry"
species = "strawberry"
plantname = "Strawberry Vine"
product = /obj/item/reagent_containers/food/snacks/grown/strawberries
product = /obj/item/reagent_containers/food/snacks/grown/strawberry
reagents_add = list("vitamin" = 0.07, "nutriment" = 0.1, "sugar" = 0.2)
mutatelist = list()
/obj/item/reagent_containers/food/snacks/grown/strawberries
seed = /obj/item/seeds/strawberries
/obj/item/reagent_containers/food/snacks/grown/strawberry
seed = /obj/item/seeds/strawberry
name = "strawberry"
icon_state = "strawberries"
icon_state = "strawberry"
filling_color = "#7FFF00"
tastes = list("strawberries" = 1)
wine_power = 20

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@@ -0,0 +1,79 @@
/obj/item/seeds/cotton
name = "pack of cotton seeds"
desc = "A pack of seeds that'll grow into a cotton plant. Assistants make good free labor if neccesary."
icon_state = "seed-cotton"
species = "cotton"
plantname = "Cotton"
icon_harvest = "cotton-harvest"
product = /obj/item/grown/cotton
lifespan = 35
endurance = 25
maturation = 15
production = 1
yield = 2
potency = 50
growthstages = 3
growing_icon = 'icons/obj/hydroponics/growing.dmi'
icon_dead = "cotton-dead"
mutatelist = list(/obj/item/seeds/cotton/durathread)
/obj/item/grown/cotton
seed = /obj/item/seeds/cotton
name = "cotton bundle"
desc = "A fluffy bundle of cotton."
icon_state = "cotton"
force = 0
throwforce = 0
w_class = WEIGHT_CLASS_TINY
throw_speed = 2
throw_range = 3
attack_verb = list("pomfed")
var/cotton_type = /obj/item/stack/sheet/cotton
var/cotton_name = "raw cotton"
/obj/item/grown/cotton/attack_self(mob/user)
user.show_message("<span class='notice'>You pull some [cotton_name] out of the [name]!</span>", 1)
var/seed_modifier = 0
if(seed)
seed_modifier = round(seed.potency / 25)
var/obj/item/stack/cotton = new cotton_type(user.loc, 1 + seed_modifier)
var/old_cotton_amount = cotton.amount
for(var/obj/item/stack/ST in user.loc)
if(ST != cotton && istype(ST, cotton_type) && ST.amount < ST.max_amount)
ST.attackby(cotton, user)
if(cotton.amount > old_cotton_amount)
to_chat(user, "<span class='notice'>You add the newly-formed [cotton_name] to the stack. It now contains [cotton.amount] [cotton_name].</span>")
qdel(src)
//reinforced mutated variant
/obj/item/seeds/cotton/durathread
name = "pack of durathread seeds"
desc = "A pack of seeds that'll grow into an extremely durable thread that could easily rival plasteel if woven properly."
icon_state = "seed-durathread"
species = "durathread"
plantname = "Durathread"
icon_harvest = "durathread-harvest"
product = /obj/item/grown/cotton/durathread
lifespan = 80
endurance = 50
maturation = 15
production = 1
yield = 2
potency = 50
growthstages = 3
growing_icon = 'icons/obj/hydroponics/growing.dmi'
icon_dead = "cotton-dead"
/obj/item/grown/cotton/durathread
seed = /obj/item/seeds/cotton/durathread
name = "durathread bundle"
desc = "A tough bundle of durathread, good luck unraveling this."
icon_state = "durathread"
force = 5
throwforce = 5
w_class = WEIGHT_CLASS_NORMAL
throw_speed = 2
throw_range = 3
attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
cotton_type = /obj/item/stack/sheet/cotton/durathread
cotton_name = "raw durathread"

View File

@@ -25,6 +25,7 @@
slot_flags = ITEM_SLOT_HEAD
filling_color = "#FF6347"
bitesize_mod = 3
tastes = list("sesame seeds" = 1)
foodtype = VEGETABLES | GROSS
distill_reagent = "vermouth"
@@ -43,6 +44,7 @@
name = "lily"
desc = "A beautiful orange flower."
icon_state = "lily"
tastes = list("pelts " = 1)
filling_color = "#FFA500"
// Geranium
@@ -61,6 +63,7 @@
desc = "A beautiful blue flower."
icon_state = "geranium"
filling_color = "#008B8B"
tastes = list("pelts " = 1)
// Harebell
/obj/item/seeds/harebell
@@ -86,6 +89,7 @@
name = "harebell"
desc = "\"I'll sweeten thy sad grave: thou shalt not lack the flower that's like thy face, pale primrose, nor the azured hare-bell, like thy veins; no, nor the leaf of eglantine, whom not to slander, out-sweeten'd not thy breath.\""
icon_state = "harebell"
tastes = list("salt" = 1)
slot_flags = ITEM_SLOT_HEAD
filling_color = "#E6E6FA"
bitesize_mod = 3
@@ -123,6 +127,7 @@
w_class = WEIGHT_CLASS_TINY
throw_speed = 1
throw_range = 3
tastes = list("seeds" = 1)
/obj/item/grown/sunflower/attack(mob/M, mob/user)
to_chat(M, "<font color='green'><b> [user] smacks you with a sunflower!</font><font color='yellow'><b>FLOWER POWER<b></font>")
@@ -153,6 +158,7 @@
filling_color = "#E6E6FA"
bitesize_mod = 2
distill_reagent = "absinthe" //It's made from flowers.
tastes = list("glowbugs" = 1)
// Novaflower
/obj/item/seeds/sunflower/novaflower
@@ -184,6 +190,7 @@
throw_range = 3
attack_verb = list("roasted", "scorched", "burned")
grind_results = list("capsaicin" = 0, "condensedcapsaicin" = 0)
tastes = list("cooked sunflower" = 1)
/obj/item/grown/novaflower/add_juice()
..()

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@@ -7,6 +7,7 @@
icon = 'icons/obj/hydroponics/harvest.dmi'
resistance_flags = FLAMMABLE
var/obj/item/seeds/seed = null // type path, gets converted to item on New(). It's safe to assume it's always a seed item.
var/tastes = list("indescribable" = 1) //Stops runtimes. Grown are un-eatable anyways so if you do then its a bug
/obj/item/grown/Initialize(newloc, obj/item/seeds/new_seed)
. = ..()

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@@ -15,6 +15,7 @@
/obj/item/seeds/chili = 3,
/obj/item/seeds/cocoapod = 3,
/obj/item/seeds/coffee = 3,
/obj/item/seeds/cotton = 3,
/obj/item/seeds/corn = 3,
/obj/item/seeds/eggplant = 3,
/obj/item/seeds/grape = 3,
@@ -33,7 +34,7 @@
/obj/item/seeds/soya = 3,
/obj/item/seeds/sugarcane = 3,
/obj/item/seeds/sunflower = 3,
/obj/item/seeds/strawberries = 3,
/obj/item/seeds/strawberry = 3,
/obj/item/seeds/tea = 3,
/obj/item/seeds/tobacco = 3,
/obj/item/seeds/tomato = 3,

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@@ -991,6 +991,7 @@
#include "code\game\objects\structures\ladders.dm"
#include "code\game\objects\structures\lattice.dm"
#include "code\game\objects\structures\life_candle.dm"
#include "code\game\objects\structures\loom.dm"
#include "code\game\objects\structures\manned_turret.dm"
#include "code\game\objects\structures\memorial.dm"
#include "code\game\objects\structures\mineral_doors.dm"
@@ -1718,6 +1719,7 @@
#include "code\modules\hydroponics\grown\citrus.dm"
#include "code\modules\hydroponics\grown\cocoa_vanilla.dm"
#include "code\modules\hydroponics\grown\corn.dm"
#include "code\modules\hydroponics\grown\cotton.dm"
#include "code\modules\hydroponics\grown\eggplant.dm"
#include "code\modules\hydroponics\grown\flowers.dm"
#include "code\modules\hydroponics\grown\grass_carpet.dm"