Merge branch 'master' into upstream-merge-27379
This commit is contained in:
@@ -419,13 +419,18 @@
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set desc="Restarts the world immediately"
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if (!usr.client.holder)
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return
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var/confirm = alert("Restart the game world?", "Restart", "Yes", "Cancel")
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if(confirm == "Cancel")
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return
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if(confirm == "Yes")
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SSticker.delay_end = 0
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var/list/options = list("Regular Restart", "Hard Restart (No Delay/Feeback Reason)", "Hardest Restart (No actions, just reboot)")
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var result = input(usr, "Select reboot method", "World Reboot", options[1]) as null|anything in options
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if(result)
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SSblackbox.add_details("admin_verb","Reboot World") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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world.Reboot("Initiated by [usr.client.holder.fakekey ? "Admin" : usr.key].", "end_error", "admin reboot - by [usr.key] [usr.client.holder.fakekey ? "(stealth)" : ""]", 10)
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switch(result)
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if("Regular Restart")
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SSticker.Reboot("Initiated by [usr.client.holder.fakekey ? "Admin" : usr.key].", "end_error", "admin reboot - by [usr.key] [usr.client.holder.fakekey ? "(stealth)" : ""]", 10)
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if("Hard Restart (No Delay, No Feeback Reason)")
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world.Reboot()
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if("Hardest Restart (No actions, just reboot)")
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world.Reboot(fast_track = TRUE)
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/datum/admins/proc/end_round()
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set category = "Server"
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@@ -81,7 +81,6 @@ GLOBAL_LIST_INIT(admin_verbs_fun, list(
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/client/proc/drop_dynex_bomb,
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/client/proc/cinematic,
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/client/proc/one_click_antag,
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/client/proc/send_space_ninja,
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/client/proc/cmd_admin_add_freeform_ai_law,
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/client/proc/object_say,
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/client/proc/toggle_random_events,
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@@ -200,7 +199,6 @@ GLOBAL_LIST_INIT(admin_verbs_hideable, list(
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/client/proc/get_dynex_power,
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/client/proc/set_dynex_scale,
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/client/proc/cinematic,
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/client/proc/send_space_ninja,
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/client/proc/cmd_admin_add_freeform_ai_law,
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/client/proc/cmd_admin_create_centcom_report,
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/client/proc/cmd_change_command_name,
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@@ -60,7 +60,7 @@
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message_admins("[key_name_admin(ghost)] has taken control of ([key_name_admin(body)])")
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body.ghostize(0)
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body.key = ghost.key
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new /obj/effect/overlay/temp/gravpush(get_turf(body))
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new /obj/effect/temp_visual/gravpush(get_turf(body))
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/obj/effect/fun_balloon/sentience/emergency_shuttle
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name = "shuttle sentience fun balloon"
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@@ -79,7 +79,7 @@
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/obj/effect/fun_balloon/scatter/effect()
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for(var/mob/living/M in range(effect_range, get_turf(src)))
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var/turf/T = find_safe_turf()
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new /obj/effect/overlay/temp/gravpush(get_turf(M))
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new /obj/effect/temp_visual/gravpush(get_turf(M))
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M.forceMove(T)
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to_chat(M, "<span class='notice'>Pop!</span>")
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@@ -1206,7 +1206,7 @@
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message_admins("<span class='adminnotice'>[key_name_admin(usr)] set the mode as [GLOB.master_mode].</span>")
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to_chat(world, "<span class='adminnotice'><b>The mode is now: [GLOB.master_mode]</b></span>")
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Game() // updates the main game menu
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world.save_mode(GLOB.master_mode)
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SSticker.save_mode(GLOB.master_mode)
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.(href, list("c_mode"=1))
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else if(href_list["f_secret2"])
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@@ -52,10 +52,7 @@
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if(!check_rights(R_SOUNDS))
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return
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if(SSticker)
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SSticker.round_end_sound = fcopy_rsc(S)
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else
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return
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SSticker.SetRoundEndSound(S)
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log_admin("[key_name(src)] set the round end sound to [S]")
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message_admins("[key_name_admin(src)] set the round end sound to [S]")
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@@ -387,9 +387,8 @@ Traitors and the like can also be revived with the previous role mostly intact.
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for(var/obj/effect/landmark/L in GLOB.landmarks_list)
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if(L.name=="carpspawn")
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ninja_spawn += L
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new_character.equip_space_ninja()
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new_character.internal = new_character.s_store
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new_character.update_internals_hud_icon(1)
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var/datum/antagonist/ninja/ninjadatum = new_character.mind.has_antag_datum(ANTAG_DATUM_NINJA)
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ninjadatum.equip_space_ninja()
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if(ninja_spawn.len)
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var/obj/effect/landmark/ninja_spawn_here = pick(ninja_spawn)
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new_character.loc = ninja_spawn_here.loc
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@@ -172,11 +172,11 @@
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/obj/item/device/assembly/flash/cyborg/attack(mob/living/M, mob/user)
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..()
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new /obj/effect/overlay/temp/borgflash(get_turf(src))
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new /obj/effect/temp_visual/borgflash(get_turf(src))
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/obj/item/device/assembly/flash/cyborg/attack_self(mob/user)
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..()
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new /obj/effect/overlay/temp/borgflash(get_turf(src))
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new /obj/effect/temp_visual/borgflash(get_turf(src))
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/obj/item/device/assembly/flash/cyborg/attackby(obj/item/weapon/W, mob/user, params)
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return
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@@ -76,7 +76,6 @@
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/datum/gas_reaction/freon/react(datum/gas_mixture/air, turf/open/location)
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. = NO_REACTION
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if(location && location.freon_gas_act())
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air.gases["freon"][MOLES] -= MOLES_PLASMA_VISIBLE
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. = REACTING
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//water vapor: puts out fires?
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@@ -433,7 +433,7 @@
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/obj/item/projectile/beam/ctf/red
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icon_state = "laser"
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impact_effect_type = /obj/effect/overlay/temp/impact_effect/red_laser
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impact_effect_type = /obj/effect/temp_visual/impact_effect/red_laser
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// BLUE TEAM GUNS
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@@ -448,7 +448,7 @@
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/obj/item/projectile/beam/ctf/blue
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icon_state = "bluelaser"
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impact_effect_type = /obj/effect/overlay/temp/impact_effect/blue_laser
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impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser
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/datum/outfit/ctf
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name = "CTF"
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@@ -672,3 +672,7 @@ GLOBAL_LIST(external_rsc_urls)
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CRASH("change_view called without argument.")
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view = new_size
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/client/proc/AnnouncePR(announcement)
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if(prefs && prefs.chat_toggles & CHAT_PULLR)
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to_chat(src, announcement)
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@@ -18,7 +18,7 @@
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/obj/item/clothing/under/syndicate/sniper
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name = "Tactical turtleneck suit"
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desc = "A double seamed tactical turtleneck disguised as a civillian grade silk suit. Intended for the most formal operator. The collar is really sharp"
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desc = "A double seamed tactical turtleneck disguised as a civilian grade silk suit. Intended for the most formal operator. The collar is really sharp"
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icon_state = "really_black_suit"
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item_state = "bl_suit"
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item_color = "black_suit"
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@@ -33,6 +33,7 @@
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var/process_edge_turfs = FALSE //Don't do this either unless it's absolutely necessary, you can just track what things are inside manually or on the initial setup.
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var/setup_edge_turfs = FALSE //Setup edge turfs/all field turfs. Set either or both to ON when you need it, it's defaulting to off unless you do to save CPU.
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var/setup_field_turfs = FALSE
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var/use_host_turf = FALSE //For fields from items carried on mobs to check turf instead of loc...
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var/list/turf/field_turfs = list()
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var/list/turf/edge_turfs = list()
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@@ -90,8 +91,19 @@
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for(var/turf/T in field_turfs)
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cleanup_field_turf(T)
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/datum/proximity_monitor/advanced/proc/check_movement()
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if(!use_host_turf)
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if(host.loc != last_host_loc)
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last_host_loc = host.loc
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return TRUE
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else
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if(get_turf(host) != last_host_loc)
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last_host_loc = get_turf(host)
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return TRUE
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return FALSE
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/datum/proximity_monitor/advanced/proc/recalculate_field(ignore_movement_check = FALSE) //Call every time the field moves (done automatically if you use update_center) or a setup specification is changed.
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if(!(ignore_movement_check || ((host.loc != last_host_loc) && (field_shape != FIELD_NO_SHAPE))))
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if(!(ignore_movement_check || check_movement()) && (field_shape != FIELD_NO_SHAPE))
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return
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update_new_turfs()
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var/list/turf/needs_setup = field_turfs_new.Copy()
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@@ -173,7 +185,6 @@
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/datum/proximity_monitor/advanced/proc/update_new_turfs()
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if(!istype(host))
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return FALSE
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last_host_loc = host.loc
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var/turf/center = get_turf(host)
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field_turfs_new = list()
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edge_turfs_new = list()
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@@ -15,9 +15,11 @@
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var/static/image/southwest_corner = image('icons/effects/fields.dmi', icon_state = "projectile_dampen_southwest")
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var/static/image/northeast_corner = image('icons/effects/fields.dmi', icon_state = "projectile_dampen_northeast")
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var/static/image/southeast_corner = image('icons/effects/fields.dmi', icon_state = "projectile_dampen_southeast")
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var/static/image/generic_edge = image('icons/effects/fields.dmi', icon_state = "projectile_dampen_generic")
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var/obj/item/borg/projectile_dampen/projector = null
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var/list/obj/item/projectile/tracked
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var/list/obj/item/projectile/staging
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use_host_turf = TRUE
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/datum/proximity_monitor/advanced/peaceborg_dampener/New()
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tracked = list()
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@@ -71,6 +73,8 @@
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return southeast_corner
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if(SOUTHWEST)
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return southwest_corner
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else
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return generic_edge
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/datum/proximity_monitor/advanced/peaceborg_dampener/proc/capture_projectile(obj/item/projectile/P, track_projectile = TRUE)
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if(P in tracked)
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@@ -7,6 +7,7 @@
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alpha = 0
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invisibility = INVISIBILITY_ABSTRACT
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flags = ABSTRACT|ON_BORDER
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mouse_opacity = 0
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var/datum/proximity_monitor/advanced/parent = null
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||||
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||||
/obj/effect/abstract/proximity_checker/advanced/Initialize(mapload, _monitor)
|
||||
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@@ -2,7 +2,8 @@
|
||||
|
||||
#define BAD_ZLEVEL 1
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||||
#define BAD_AREA 2
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#define ZONE_SET 3
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#define BAD_COORDS 3
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#define ZONE_SET 4
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|
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/area/shuttle/auxillary_base
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name = "Auxillary Base"
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@@ -149,6 +150,9 @@ interface with the mining shuttle at the landing site if a mobile beacon is also
|
||||
if(T.z != ZLEVEL_MINING)
|
||||
return BAD_ZLEVEL
|
||||
var/colony_radius = max(base_dock.width, base_dock.height)*0.5
|
||||
if(T.x - colony_radius < 1 || T.x + colony_radius >= world.maxx || T.y - colony_radius < 1 || T.y + colony_radius >= world.maxx)
|
||||
return BAD_COORDS //Avoid dropping the base too close to map boundaries, as it results in parts of it being left in space
|
||||
|
||||
var/list/area_counter = get_areas_in_range(colony_radius, T)
|
||||
if(area_counter.len > 1) //Avoid smashing ruins unless you are inside a really big one
|
||||
return BAD_AREA
|
||||
@@ -195,6 +199,7 @@ interface with the mining shuttle at the landing site if a mobile beacon is also
|
||||
if(!do_after(user, 50, target = user)) //You get a few seconds to cancel if you do not want to drop there.
|
||||
setting = FALSE
|
||||
return
|
||||
setting = FALSE
|
||||
|
||||
var/turf/T = get_turf(user)
|
||||
var/obj/machinery/computer/auxillary_base/AB
|
||||
@@ -212,6 +217,8 @@ interface with the mining shuttle at the landing site if a mobile beacon is also
|
||||
to_chat(user, "<span class='warning'>This uplink can only be used in a designed mining zone.</span>")
|
||||
if(BAD_AREA)
|
||||
to_chat(user, "<span class='warning'>Unable to acquire a targeting lock. Find an area clear of stuctures or entirely within one.</span>")
|
||||
if(BAD_COORDS)
|
||||
to_chat(user, "<span class='warning'>Location is too close to the edge of the station's scanning range. Move several paces away and try again.</span>")
|
||||
if(ZONE_SET)
|
||||
qdel(src)
|
||||
|
||||
@@ -347,4 +354,5 @@ obj/docking_port/stationary/public_mining_dock/onShuttleMove()
|
||||
|
||||
#undef BAD_ZLEVEL
|
||||
#undef BAD_AREA
|
||||
#undef BAD_COORDS
|
||||
#undef ZONE_SET
|
||||
@@ -447,10 +447,10 @@
|
||||
minerals += M
|
||||
if(minerals.len)
|
||||
for(var/turf/closed/mineral/M in minerals)
|
||||
var/obj/effect/overlay/temp/mining_overlay/C = new /obj/effect/overlay/temp/mining_overlay(M)
|
||||
var/obj/effect/temp_visual/mining_overlay/C = new /obj/effect/temp_visual/mining_overlay(M)
|
||||
C.icon_state = M.scan_state
|
||||
|
||||
/obj/effect/overlay/temp/mining_overlay
|
||||
/obj/effect/temp_visual/mining_overlay
|
||||
layer = FLASH_LAYER
|
||||
icon = 'icons/turf/smoothrocks.dmi'
|
||||
anchored = 1
|
||||
@@ -529,6 +529,7 @@
|
||||
return ..()
|
||||
|
||||
/obj/item/projectile/destabilizer/on_hit(atom/target, blocked = 0)
|
||||
|
||||
if(isliving(target))
|
||||
var/mob/living/L = target
|
||||
var/datum/status_effect/crusher_mark/CM = L.apply_status_effect(STATUS_EFFECT_CRUSHERMARK)
|
||||
@@ -538,6 +539,7 @@
|
||||
var/turf/closed/mineral/M = target_turf
|
||||
new /obj/effect/overlay/temp/kinetic_blast(M)
|
||||
M.gets_drilled(firer)
|
||||
|
||||
..()
|
||||
|
||||
/obj/item/weapon/twohanded/required/mining_hammer/afterattack(atom/target, mob/user, proximity_flag)
|
||||
@@ -559,7 +561,7 @@
|
||||
var/datum/status_effect/crusher_mark/CM = L.has_status_effect(STATUS_EFFECT_CRUSHERMARK)
|
||||
if(!CM || CM.hammer_synced != src || !L.remove_status_effect(STATUS_EFFECT_CRUSHERMARK))
|
||||
return
|
||||
new /obj/effect/overlay/temp/kinetic_blast(get_turf(L))
|
||||
new /obj/effect/temp_visual/kinetic_blast(get_turf(L))
|
||||
var/backstab_dir = get_dir(user, L)
|
||||
var/def_check = L.getarmor(type = "bomb")
|
||||
if((user.dir & backstab_dir) && (L.dir & backstab_dir))
|
||||
@@ -568,6 +570,7 @@
|
||||
else
|
||||
L.apply_damage(50, BRUTE, blocked = def_check)
|
||||
|
||||
|
||||
/obj/item/weapon/twohanded/required/mining_hammer/proc/Recharge()
|
||||
if(!charged)
|
||||
charged = TRUE
|
||||
|
||||
@@ -673,7 +673,7 @@
|
||||
if(!istype(T))
|
||||
return
|
||||
if(!istype(T, turf_type))
|
||||
var/obj/effect/overlay/temp/lavastaff/L = new /obj/effect/overlay/temp/lavastaff(T)
|
||||
var/obj/effect/temp_visual/lavastaff/L = new /obj/effect/temp_visual/lavastaff(T)
|
||||
L.alpha = 0
|
||||
animate(L, alpha = 255, time = create_delay)
|
||||
user.visible_message("<span class='danger'>[user] points [src] at [T]!</span>")
|
||||
@@ -696,7 +696,7 @@
|
||||
timer = world.time + reset_cooldown
|
||||
playsound(T,'sound/magic/Fireball.ogg', 200, 1)
|
||||
|
||||
/obj/effect/overlay/temp/lavastaff
|
||||
/obj/effect/temp_visual/lavastaff
|
||||
icon_state = "lavastaff_warn"
|
||||
duration = 50
|
||||
|
||||
@@ -821,9 +821,7 @@
|
||||
timer = world.time + cooldown_time
|
||||
if(isliving(target) && chaser_timer <= world.time) //living and chasers off cooldown? fire one!
|
||||
chaser_timer = world.time + chaser_cooldown
|
||||
var/obj/effect/overlay/temp/hierophant/chaser/C = new(get_turf(user), user, target, chaser_speed, friendly_fire_check)
|
||||
C.damage = 30
|
||||
C.monster_damage_boost = FALSE
|
||||
new /obj/effect/temp_visual/hierophant/chaser(get_turf(user), user, target, chaser_speed, friendly_fire_check)
|
||||
add_logs(user, target, "fired a chaser at", src)
|
||||
else
|
||||
INVOKE_ASYNC(src, .proc/cardinal_blasts, T, user) //otherwise, just do cardinal blast
|
||||
@@ -878,7 +876,7 @@
|
||||
if(do_after(user, 50, target = user) && !beacon)
|
||||
var/turf/T = get_turf(user)
|
||||
playsound(T,'sound/magic/Blind.ogg', 200, 1, -4)
|
||||
new /obj/effect/overlay/temp/hierophant/telegraph/teleport(T, user)
|
||||
new /obj/effect/temp_visual/hierophant/telegraph/teleport(T, user)
|
||||
beacon = new/obj/effect/hierophant(T)
|
||||
user.update_action_buttons_icon()
|
||||
user.visible_message("<span class='hierophant_warning'>[user] places a strange machine beneath [user.p_their()] feet!</span>", \
|
||||
@@ -905,8 +903,8 @@
|
||||
timer = world.time + 50
|
||||
INVOKE_ASYNC(src, .proc/prepare_icon_update)
|
||||
beacon.icon_state = "hierophant_tele_on"
|
||||
var/obj/effect/overlay/temp/hierophant/telegraph/edge/TE1 = new /obj/effect/overlay/temp/hierophant/telegraph/edge(user.loc)
|
||||
var/obj/effect/overlay/temp/hierophant/telegraph/edge/TE2 = new /obj/effect/overlay/temp/hierophant/telegraph/edge(beacon.loc)
|
||||
var/obj/effect/temp_visual/hierophant/telegraph/edge/TE1 = new /obj/effect/temp_visual/hierophant/telegraph/edge(user.loc)
|
||||
var/obj/effect/temp_visual/hierophant/telegraph/edge/TE2 = new /obj/effect/temp_visual/hierophant/telegraph/edge(beacon.loc)
|
||||
if(do_after(user, 40, target = user) && user && beacon)
|
||||
var/turf/T = get_turf(beacon)
|
||||
var/turf/source = get_turf(user)
|
||||
@@ -918,8 +916,8 @@
|
||||
INVOKE_ASYNC(src, .proc/prepare_icon_update)
|
||||
beacon.icon_state = "hierophant_tele_off"
|
||||
return
|
||||
new /obj/effect/overlay/temp/hierophant/telegraph(T, user)
|
||||
new /obj/effect/overlay/temp/hierophant/telegraph(source, user)
|
||||
new /obj/effect/temp_visual/hierophant/telegraph(T, user)
|
||||
new /obj/effect/temp_visual/hierophant/telegraph(source, user)
|
||||
playsound(T,'sound/magic/Wand_Teleport.ogg', 200, 1)
|
||||
playsound(source,'sound/machines/AirlockOpen.ogg', 200, 1)
|
||||
if(!do_after(user, 3, target = user) || !user || !beacon || QDELETED(beacon)) //no walking away shitlord
|
||||
@@ -940,13 +938,13 @@
|
||||
beacon.icon_state = "hierophant_tele_off"
|
||||
return
|
||||
add_logs(user, beacon, "teleported self from ([source.x],[source.y],[source.z]) to")
|
||||
new /obj/effect/overlay/temp/hierophant/telegraph/teleport(T, user)
|
||||
new /obj/effect/overlay/temp/hierophant/telegraph/teleport(source, user)
|
||||
new /obj/effect/temp_visual/hierophant/telegraph/teleport(T, user)
|
||||
new /obj/effect/temp_visual/hierophant/telegraph/teleport(source, user)
|
||||
for(var/t in RANGE_TURFS(1, T))
|
||||
var/obj/effect/overlay/temp/hierophant/blast/B = new /obj/effect/overlay/temp/hierophant/blast(t, user, TRUE) //No friendly fire, this is a utility tool
|
||||
var/obj/effect/temp_visual/hierophant/blast/B = new /obj/effect/temp_visual/hierophant/blast(t, user, TRUE) //blasts produced will not hurt allies
|
||||
B.damage = 30
|
||||
for(var/t in RANGE_TURFS(1, source))
|
||||
var/obj/effect/overlay/temp/hierophant/blast/B = new /obj/effect/overlay/temp/hierophant/blast(t, user, TRUE)
|
||||
var/obj/effect/temp_visual/hierophant/blast/B = new /obj/effect/temp_visual/hierophant/blast(t, user, TRUE) //but absolutely will hurt enemies
|
||||
B.damage = 30
|
||||
for(var/mob/living/L in range(1, source))
|
||||
INVOKE_ASYNC(src, .proc/teleport_mob, source, L, T, user) //regardless, take all mobs near us along
|
||||
@@ -991,10 +989,10 @@
|
||||
/obj/item/weapon/hierophant_club/proc/cardinal_blasts(turf/T, mob/living/user) //fire cardinal cross blasts with a delay
|
||||
if(!T)
|
||||
return
|
||||
new /obj/effect/overlay/temp/hierophant/telegraph/cardinal(T, user)
|
||||
new /obj/effect/temp_visual/hierophant/telegraph/cardinal(T, user)
|
||||
playsound(T,'sound/effects/bin_close.ogg', 200, 1)
|
||||
sleep(2)
|
||||
new /obj/effect/overlay/temp/hierophant/blast(T, user, friendly_fire_check)
|
||||
new /obj/effect/temp_visual/hierophant/blast(T, user, friendly_fire_check)
|
||||
for(var/d in GLOB.cardinal)
|
||||
INVOKE_ASYNC(src, .proc/blast_wall, T, d, user)
|
||||
|
||||
@@ -1007,18 +1005,15 @@
|
||||
for(var/i in 1 to range)
|
||||
if(!J)
|
||||
return
|
||||
var/obj/effect/overlay/temp/hierophant/blast/B = new(J, user, friendly_fire_check)
|
||||
B.damage = 30
|
||||
B.monster_damage_boost = FALSE
|
||||
new /obj/effect/temp_visual/hierophant/blast(J, user, friendly_fire_check)
|
||||
previousturf = J
|
||||
J = get_step(previousturf, dir)
|
||||
|
||||
/obj/item/weapon/hierophant_club/proc/aoe_burst(turf/T, mob/living/user) //make a 3x3 blast around a target
|
||||
if(!T)
|
||||
return
|
||||
new /obj/effect/overlay/temp/hierophant/telegraph(T, user)
|
||||
new /obj/effect/temp_visual/hierophant/telegraph(T, user)
|
||||
playsound(T,'sound/effects/bin_close.ogg', 200, 1)
|
||||
sleep(2)
|
||||
for(var/t in RANGE_TURFS(1, T))
|
||||
var/obj/effect/overlay/temp/hierophant/blast/B = new(t, user, friendly_fire_check)
|
||||
B.damage = 15 //keeps monster damage boost due to lower damage
|
||||
new /obj/effect/temp_visual/hierophant/blast(t, user, friendly_fire_check)
|
||||
|
||||
@@ -300,31 +300,47 @@
|
||||
//Door
|
||||
/obj/machinery/door/airlock/survival_pod
|
||||
name = "airlock"
|
||||
icon = 'icons/obj/doors/airlocks/survival/horizontal/survival.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/survival/horizontal/survival_overlays.dmi'
|
||||
icon = 'icons/obj/doors/airlocks/survival/survival.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/survival/survival_overlays.dmi'
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_pod
|
||||
opacity = 0
|
||||
glass = 1
|
||||
var/expected_dir = SOUTH //we visually turn when shuttle rotated, but need to not turn for any other reason
|
||||
|
||||
/obj/machinery/door/airlock/survival_pod/setDir(direction)
|
||||
direction = expected_dir
|
||||
..()
|
||||
|
||||
/obj/machinery/door/airlock/survival_pod/shuttleRotate(rotation)
|
||||
expected_dir = angle2dir(rotation+dir2angle(dir))
|
||||
..()
|
||||
|
||||
/obj/machinery/door/airlock/survival_pod/vertical
|
||||
icon = 'icons/obj/doors/airlocks/survival/vertical/survival.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/survival/vertical/survival_overlays.dmi'
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_pod/vertical
|
||||
dir = EAST
|
||||
expected_dir = EAST
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_pod
|
||||
name = "pod airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/survival/horizontal/survival.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/survival/horizontal/survival_overlays.dmi'
|
||||
icon = 'icons/obj/doors/airlocks/survival/survival.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/survival/survival_overlays.dmi'
|
||||
airlock_type = /obj/machinery/door/airlock/survival_pod
|
||||
anchored = 1
|
||||
state = 1
|
||||
mineral = "glass"
|
||||
material = "glass"
|
||||
var/expected_dir = SOUTH
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_pod/setDir(direction)
|
||||
direction = expected_dir
|
||||
..()
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_pod/shuttleRotate(rotation)
|
||||
expected_dir = angle2dir(rotation+dir2angle(dir))
|
||||
..()
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_pod/vertical
|
||||
icon = 'icons/obj/doors/airlocks/survival/vertical/survival.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/survival/vertical/survival_overlays.dmi'
|
||||
airlock_type = /obj/machinery/door/airlock/survival_pod/vertical
|
||||
dir = EAST
|
||||
expected_dir = EAST
|
||||
|
||||
//Table
|
||||
/obj/structure/table/survival_pod
|
||||
|
||||
@@ -5,10 +5,10 @@
|
||||
new /obj/effect/gibspawner/xenobodypartless(loc,viruses)
|
||||
|
||||
/mob/living/carbon/alien/gib_animation()
|
||||
new /obj/effect/overlay/temp/gib_animation(loc, "gibbed-a")
|
||||
new /obj/effect/temp_visual/gib_animation(loc, "gibbed-a")
|
||||
|
||||
/mob/living/carbon/alien/spawn_dust()
|
||||
new /obj/effect/decal/remains/xeno(loc)
|
||||
|
||||
/mob/living/carbon/alien/dust_animation()
|
||||
new /obj/effect/overlay/temp/dust_animation(loc, "dust-a")
|
||||
new /obj/effect/temp_visual/dust_animation(loc, "dust-a")
|
||||
|
||||
@@ -13,10 +13,10 @@
|
||||
new /obj/effect/gibspawner/larvabodypartless(loc,viruses)
|
||||
|
||||
/mob/living/carbon/alien/larva/gib_animation()
|
||||
new /obj/effect/overlay/temp/gib_animation(loc, "gibbed-l")
|
||||
new /obj/effect/temp_visual/gib_animation(loc, "gibbed-l")
|
||||
|
||||
/mob/living/carbon/alien/larva/spawn_dust()
|
||||
new /obj/effect/decal/remains/xeno(loc)
|
||||
|
||||
/mob/living/carbon/alien/larva/dust_animation()
|
||||
new /obj/effect/overlay/temp/dust_animation(loc, "dust-l")
|
||||
new /obj/effect/temp_visual/dust_animation(loc, "dust-l")
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
/mob/living/carbon/human/gib_animation()
|
||||
new /obj/effect/overlay/temp/gib_animation(loc, "gibbed-h")
|
||||
new /obj/effect/temp_visual/gib_animation(loc, "gibbed-h")
|
||||
|
||||
/mob/living/carbon/human/dust_animation()
|
||||
new /obj/effect/overlay/temp/dust_animation(loc, "dust-h")
|
||||
new /obj/effect/temp_visual/dust_animation(loc, "dust-h")
|
||||
|
||||
/mob/living/carbon/human/spawn_gibs(with_bodyparts)
|
||||
if(with_bodyparts)
|
||||
|
||||
@@ -664,7 +664,7 @@
|
||||
return
|
||||
|
||||
invisibility = INVISIBILITY_MAXIMUM //disappear before the animation
|
||||
new /obj/effect/overlay/temp/mummy_animation(get_turf(src))
|
||||
new /obj/effect/temp_visual/mummy_animation(get_turf(src))
|
||||
if(cloth_golem.revive(full_heal = TRUE, admin_revive = TRUE))
|
||||
cloth_golem.grab_ghost() //won't pull if it's a suicide
|
||||
sleep(20)
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/mob/living/carbon/monkey/gib_animation()
|
||||
new /obj/effect/overlay/temp/gib_animation(loc, "gibbed-m")
|
||||
new /obj/effect/temp_visual/gib_animation(loc, "gibbed-m")
|
||||
|
||||
/mob/living/carbon/monkey/dust_animation()
|
||||
new /obj/effect/overlay/temp/dust_animation(loc, "dust-m")
|
||||
new /obj/effect/temp_visual/dust_animation(loc, "dust-m")
|
||||
|
||||
@@ -797,9 +797,6 @@
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/proc/update_stamina()
|
||||
return
|
||||
|
||||
/mob/living/carbon/human/update_stamina()
|
||||
if(staminaloss)
|
||||
var/total_health = (health - staminaloss)
|
||||
if(total_health <= HEALTH_THRESHOLD_CRIT && !stat)
|
||||
@@ -808,6 +805,9 @@
|
||||
setStaminaLoss(health - 2)
|
||||
update_health_hud()
|
||||
|
||||
/mob/living/carbon/alien/update_stamina()
|
||||
return
|
||||
|
||||
/mob/living/proc/owns_soul()
|
||||
if(mind)
|
||||
return mind.soulOwner == mind
|
||||
|
||||
@@ -1,361 +1,370 @@
|
||||
|
||||
/mob/living/proc/run_armor_check(def_zone = null, attack_flag = "melee", absorb_text = null, soften_text = null, armour_penetration, penetrated_text)
|
||||
var/armor = getarmor(def_zone, attack_flag)
|
||||
|
||||
//the if "armor" check is because this is used for everything on /living, including humans
|
||||
if(armor && armour_penetration)
|
||||
armor = max(0, armor - armour_penetration)
|
||||
if(penetrated_text)
|
||||
to_chat(src, "<span class='userdanger'>[penetrated_text]</span>")
|
||||
else
|
||||
to_chat(src, "<span class='userdanger'>Your armor was penetrated!</span>")
|
||||
else if(armor >= 100)
|
||||
if(absorb_text)
|
||||
to_chat(src, "<span class='userdanger'>[absorb_text]</span>")
|
||||
else
|
||||
to_chat(src, "<span class='userdanger'>Your armor absorbs the blow!</span>")
|
||||
else if(armor > 0)
|
||||
if(soften_text)
|
||||
to_chat(src, "<span class='userdanger'>[soften_text]</span>")
|
||||
else
|
||||
to_chat(src, "<span class='userdanger'>Your armor softens the blow!</span>")
|
||||
return armor
|
||||
|
||||
|
||||
/mob/living/proc/getarmor(def_zone, type)
|
||||
return 0
|
||||
|
||||
//this returns the mob's protection against eye damage (number between -1 and 2)
|
||||
/mob/living/proc/get_eye_protection()
|
||||
return 0
|
||||
|
||||
//this returns the mob's protection against ear damage (0:no protection; 1: some ear protection; 2: has no ears)
|
||||
/mob/living/proc/get_ear_protection()
|
||||
return 0
|
||||
|
||||
/mob/living/proc/on_hit(obj/item/projectile/P)
|
||||
return
|
||||
|
||||
/mob/living/bullet_act(obj/item/projectile/P, def_zone)
|
||||
var/armor = run_armor_check(def_zone, P.flag, "","",P.armour_penetration)
|
||||
if(!P.nodamage)
|
||||
apply_damage(P.damage, P.damage_type, def_zone, armor)
|
||||
if(P.dismemberment)
|
||||
check_projectile_dismemberment(P, def_zone)
|
||||
return P.on_hit(src, armor)
|
||||
|
||||
/mob/living/proc/check_projectile_dismemberment(obj/item/projectile/P, def_zone)
|
||||
return 0
|
||||
|
||||
/obj/item/proc/get_volume_by_throwforce_and_or_w_class()
|
||||
if(throwforce && w_class)
|
||||
return Clamp((throwforce + w_class) * 5, 30, 100)// Add the item's throwforce to its weight class and multiply by 5, then clamp the value between 30 and 100
|
||||
else if(w_class)
|
||||
return Clamp(w_class * 8, 20, 100) // Multiply the item's weight class by 8, then clamp the value between 20 and 100
|
||||
else
|
||||
return 0
|
||||
|
||||
/mob/living/hitby(atom/movable/AM, skipcatch, hitpush = 1, blocked = 0)
|
||||
if(istype(AM, /obj/item))
|
||||
var/obj/item/I = AM
|
||||
var/zone = ran_zone("chest", 65)//Hits a random part of the body, geared towards the chest
|
||||
var/dtype = BRUTE
|
||||
var/volume = I.get_volume_by_throwforce_and_or_w_class()
|
||||
if(istype(I,/obj/item/weapon)) //If the item is a weapon...
|
||||
var/obj/item/weapon/W = I
|
||||
dtype = W.damtype
|
||||
|
||||
if (W.throwforce > 0) //If the weapon's throwforce is greater than zero...
|
||||
if (W.throwhitsound) //...and throwhitsound is defined...
|
||||
playsound(loc, W.throwhitsound, volume, 1, -1) //...play the weapon's throwhitsound.
|
||||
else if(W.hitsound) //Otherwise, if the weapon's hitsound is defined...
|
||||
playsound(loc, W.hitsound, volume, 1, -1) //...play the weapon's hitsound.
|
||||
else if(!W.throwhitsound) //Otherwise, if throwhitsound isn't defined...
|
||||
playsound(loc, 'sound/weapons/genhit.ogg',volume, 1, -1) //...play genhit.ogg.
|
||||
|
||||
else if(!I.throwhitsound && I.throwforce > 0) //Otherwise, if the item doesn't have a throwhitsound and has a throwforce greater than zero...
|
||||
playsound(loc, 'sound/weapons/genhit.ogg', volume, 1, -1)//...play genhit.ogg
|
||||
if(!I.throwforce)// Otherwise, if the item's throwforce is 0...
|
||||
playsound(loc, 'sound/weapons/throwtap.ogg', 1, volume, -1)//...play throwtap.ogg.
|
||||
if(!blocked)
|
||||
visible_message("<span class='danger'>[src] has been hit by [I].</span>", \
|
||||
"<span class='userdanger'>[src] has been hit by [I].</span>")
|
||||
var/armor = run_armor_check(zone, "melee", "Your armor has protected your [parse_zone(zone)].", "Your armor has softened hit to your [parse_zone(zone)].",I.armour_penetration)
|
||||
apply_damage(I.throwforce, dtype, zone, armor)
|
||||
if(I.thrownby)
|
||||
add_logs(I.thrownby, src, "hit", I)
|
||||
else
|
||||
return 1
|
||||
else
|
||||
playsound(loc, 'sound/weapons/genhit.ogg', 50, 1, -1)
|
||||
..()
|
||||
|
||||
|
||||
/mob/living/mech_melee_attack(obj/mecha/M)
|
||||
if(M.occupant.a_intent == INTENT_HARM)
|
||||
M.do_attack_animation(src)
|
||||
if(M.damtype == "brute")
|
||||
step_away(src,M,15)
|
||||
switch(M.damtype)
|
||||
if(BRUTE)
|
||||
Paralyse(1)
|
||||
take_overall_damage(rand(M.force/2, M.force))
|
||||
playsound(src, 'sound/weapons/punch4.ogg', 50, 1)
|
||||
if(BURN)
|
||||
take_overall_damage(0, rand(M.force/2, M.force))
|
||||
playsound(src, 'sound/items/Welder.ogg', 50, 1)
|
||||
if(TOX)
|
||||
M.mech_toxin_damage(src)
|
||||
else
|
||||
return
|
||||
updatehealth()
|
||||
visible_message("<span class='danger'>[M.name] has hit [src]!</span>", \
|
||||
"<span class='userdanger'>[M.name] has hit [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
add_logs(M.occupant, src, "attacked", M, "(INTENT: [uppertext(M.occupant.a_intent)]) (DAMTYPE: [uppertext(M.damtype)])")
|
||||
else
|
||||
step_away(src,M)
|
||||
add_logs(M.occupant, src, "pushed", M)
|
||||
visible_message("<span class='warning'>[M] pushes [src] out of the way.</span>", null, null, 5)
|
||||
|
||||
/mob/living/fire_act()
|
||||
adjust_fire_stacks(3)
|
||||
IgniteMob()
|
||||
|
||||
/mob/living/proc/grabbedby(mob/living/carbon/user, supress_message = 0)
|
||||
if(user == src || anchored || !isturf(user.loc))
|
||||
return 0
|
||||
if(!user.pulling || user.pulling != src)
|
||||
user.start_pulling(src, supress_message)
|
||||
return
|
||||
|
||||
if(!(status_flags & CANPUSH))
|
||||
to_chat(user, "<span class='warning'>[src] can't be grabbed more aggressively!</span>")
|
||||
return 0
|
||||
grippedby(user)
|
||||
|
||||
//proc to upgrade a simple pull into a more aggressive grab.
|
||||
/mob/living/proc/grippedby(mob/living/carbon/user)
|
||||
if(user.grab_state < GRAB_KILL)
|
||||
user.changeNext_move(CLICK_CD_GRABBING)
|
||||
playsound(src.loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
|
||||
if(user.grab_state) //only the first upgrade is instantaneous
|
||||
var/old_grab_state = user.grab_state
|
||||
var/grab_upgrade_time = 30
|
||||
visible_message("<span class='danger'>[user] starts to tighten [user.p_their()] grip on [src]!</span>", \
|
||||
"<span class='userdanger'>[user] starts to tighten [user.p_their()] grip on you!</span>")
|
||||
if(!do_mob(user, src, grab_upgrade_time))
|
||||
return 0
|
||||
if(!user.pulling || user.pulling != src || user.grab_state != old_grab_state || user.a_intent != INTENT_GRAB)
|
||||
return 0
|
||||
user.grab_state++
|
||||
switch(user.grab_state)
|
||||
if(GRAB_AGGRESSIVE)
|
||||
add_logs(user, src, "grabbed", addition="aggressively")
|
||||
visible_message("<span class='danger'>[user] has grabbed [src] aggressively!</span>", \
|
||||
"<span class='userdanger'>[user] has grabbed [src] aggressively!</span>")
|
||||
drop_all_held_items()
|
||||
stop_pulling()
|
||||
if(GRAB_NECK)
|
||||
visible_message("<span class='danger'>[user] has grabbed [src] by the neck!</span>",\
|
||||
"<span class='userdanger'>[user] has grabbed you by the neck!</span>")
|
||||
update_canmove() //we fall down
|
||||
if(!buckled && !density)
|
||||
Move(user.loc)
|
||||
if(GRAB_KILL)
|
||||
visible_message("<span class='danger'>[user] is strangling [src]!</span>", \
|
||||
"<span class='userdanger'>[user] is strangling you!</span>")
|
||||
update_canmove() //we fall down
|
||||
if(!buckled && !density)
|
||||
Move(user.loc)
|
||||
return 1
|
||||
|
||||
|
||||
/mob/living/attack_slime(mob/living/simple_animal/slime/M)
|
||||
|
||||
/mob/living/proc/run_armor_check(def_zone = null, attack_flag = "melee", absorb_text = null, soften_text = null, armour_penetration, penetrated_text)
|
||||
var/armor = getarmor(def_zone, attack_flag)
|
||||
|
||||
//the if "armor" check is because this is used for everything on /living, including humans
|
||||
if(armor && armour_penetration)
|
||||
armor = max(0, armor - armour_penetration)
|
||||
if(penetrated_text)
|
||||
to_chat(src, "<span class='userdanger'>[penetrated_text]</span>")
|
||||
else
|
||||
to_chat(src, "<span class='userdanger'>Your armor was penetrated!</span>")
|
||||
else if(armor >= 100)
|
||||
if(absorb_text)
|
||||
to_chat(src, "<span class='userdanger'>[absorb_text]</span>")
|
||||
else
|
||||
to_chat(src, "<span class='userdanger'>Your armor absorbs the blow!</span>")
|
||||
else if(armor > 0)
|
||||
if(soften_text)
|
||||
to_chat(src, "<span class='userdanger'>[soften_text]</span>")
|
||||
else
|
||||
to_chat(src, "<span class='userdanger'>Your armor softens the blow!</span>")
|
||||
return armor
|
||||
|
||||
|
||||
/mob/living/proc/getarmor(def_zone, type)
|
||||
return 0
|
||||
|
||||
//this returns the mob's protection against eye damage (number between -1 and 2)
|
||||
/mob/living/proc/get_eye_protection()
|
||||
return 0
|
||||
|
||||
//this returns the mob's protection against ear damage (0:no protection; 1: some ear protection; 2: has no ears)
|
||||
/mob/living/proc/get_ear_protection()
|
||||
return 0
|
||||
|
||||
/mob/living/proc/on_hit(obj/item/projectile/P)
|
||||
return
|
||||
|
||||
/mob/living/bullet_act(obj/item/projectile/P, def_zone)
|
||||
var/armor = run_armor_check(def_zone, P.flag, "","",P.armour_penetration)
|
||||
if(!P.nodamage)
|
||||
apply_damage(P.damage, P.damage_type, def_zone, armor)
|
||||
if(P.dismemberment)
|
||||
check_projectile_dismemberment(P, def_zone)
|
||||
return P.on_hit(src, armor)
|
||||
|
||||
/mob/living/proc/check_projectile_dismemberment(obj/item/projectile/P, def_zone)
|
||||
return 0
|
||||
|
||||
/obj/item/proc/get_volume_by_throwforce_and_or_w_class()
|
||||
if(throwforce && w_class)
|
||||
return Clamp((throwforce + w_class) * 5, 30, 100)// Add the item's throwforce to its weight class and multiply by 5, then clamp the value between 30 and 100
|
||||
else if(w_class)
|
||||
return Clamp(w_class * 8, 20, 100) // Multiply the item's weight class by 8, then clamp the value between 20 and 100
|
||||
else
|
||||
return 0
|
||||
|
||||
/mob/living/hitby(atom/movable/AM, skipcatch, hitpush = 1, blocked = 0)
|
||||
if(istype(AM, /obj/item))
|
||||
var/obj/item/I = AM
|
||||
var/zone = ran_zone("chest", 65)//Hits a random part of the body, geared towards the chest
|
||||
var/dtype = BRUTE
|
||||
var/volume = I.get_volume_by_throwforce_and_or_w_class()
|
||||
if(istype(I,/obj/item/weapon)) //If the item is a weapon...
|
||||
var/obj/item/weapon/W = I
|
||||
dtype = W.damtype
|
||||
|
||||
if (W.throwforce > 0) //If the weapon's throwforce is greater than zero...
|
||||
if (W.throwhitsound) //...and throwhitsound is defined...
|
||||
playsound(loc, W.throwhitsound, volume, 1, -1) //...play the weapon's throwhitsound.
|
||||
else if(W.hitsound) //Otherwise, if the weapon's hitsound is defined...
|
||||
playsound(loc, W.hitsound, volume, 1, -1) //...play the weapon's hitsound.
|
||||
else if(!W.throwhitsound) //Otherwise, if throwhitsound isn't defined...
|
||||
playsound(loc, 'sound/weapons/genhit.ogg',volume, 1, -1) //...play genhit.ogg.
|
||||
|
||||
else if(!I.throwhitsound && I.throwforce > 0) //Otherwise, if the item doesn't have a throwhitsound and has a throwforce greater than zero...
|
||||
playsound(loc, 'sound/weapons/genhit.ogg', volume, 1, -1)//...play genhit.ogg
|
||||
if(!I.throwforce)// Otherwise, if the item's throwforce is 0...
|
||||
playsound(loc, 'sound/weapons/throwtap.ogg', 1, volume, -1)//...play throwtap.ogg.
|
||||
if(!blocked)
|
||||
visible_message("<span class='danger'>[src] has been hit by [I].</span>", \
|
||||
"<span class='userdanger'>[src] has been hit by [I].</span>")
|
||||
var/armor = run_armor_check(zone, "melee", "Your armor has protected your [parse_zone(zone)].", "Your armor has softened hit to your [parse_zone(zone)].",I.armour_penetration)
|
||||
apply_damage(I.throwforce, dtype, zone, armor)
|
||||
if(I.thrownby)
|
||||
add_logs(I.thrownby, src, "hit", I)
|
||||
else
|
||||
return 1
|
||||
else
|
||||
playsound(loc, 'sound/weapons/genhit.ogg', 50, 1, -1)
|
||||
..()
|
||||
|
||||
|
||||
/mob/living/mech_melee_attack(obj/mecha/M)
|
||||
if(M.occupant.a_intent == INTENT_HARM)
|
||||
M.do_attack_animation(src)
|
||||
if(M.damtype == "brute")
|
||||
step_away(src,M,15)
|
||||
switch(M.damtype)
|
||||
if(BRUTE)
|
||||
Paralyse(1)
|
||||
take_overall_damage(rand(M.force/2, M.force))
|
||||
playsound(src, 'sound/weapons/punch4.ogg', 50, 1)
|
||||
if(BURN)
|
||||
take_overall_damage(0, rand(M.force/2, M.force))
|
||||
playsound(src, 'sound/items/Welder.ogg', 50, 1)
|
||||
if(TOX)
|
||||
M.mech_toxin_damage(src)
|
||||
else
|
||||
return
|
||||
updatehealth()
|
||||
visible_message("<span class='danger'>[M.name] has hit [src]!</span>", \
|
||||
"<span class='userdanger'>[M.name] has hit [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
add_logs(M.occupant, src, "attacked", M, "(INTENT: [uppertext(M.occupant.a_intent)]) (DAMTYPE: [uppertext(M.damtype)])")
|
||||
else
|
||||
step_away(src,M)
|
||||
add_logs(M.occupant, src, "pushed", M)
|
||||
visible_message("<span class='warning'>[M] pushes [src] out of the way.</span>", null, null, 5)
|
||||
|
||||
/mob/living/fire_act()
|
||||
adjust_fire_stacks(3)
|
||||
IgniteMob()
|
||||
|
||||
/mob/living/proc/grabbedby(mob/living/carbon/user, supress_message = 0)
|
||||
if(user == src || anchored || !isturf(user.loc))
|
||||
return 0
|
||||
if(!user.pulling || user.pulling != src)
|
||||
user.start_pulling(src, supress_message)
|
||||
return
|
||||
|
||||
if(!(status_flags & CANPUSH))
|
||||
to_chat(user, "<span class='warning'>[src] can't be grabbed more aggressively!</span>")
|
||||
return 0
|
||||
grippedby(user)
|
||||
|
||||
//proc to upgrade a simple pull into a more aggressive grab.
|
||||
/mob/living/proc/grippedby(mob/living/carbon/user)
|
||||
if(user.grab_state < GRAB_KILL)
|
||||
user.changeNext_move(CLICK_CD_GRABBING)
|
||||
playsound(src.loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
|
||||
if(user.grab_state) //only the first upgrade is instantaneous
|
||||
var/old_grab_state = user.grab_state
|
||||
var/grab_upgrade_time = 30
|
||||
visible_message("<span class='danger'>[user] starts to tighten [user.p_their()] grip on [src]!</span>", \
|
||||
"<span class='userdanger'>[user] starts to tighten [user.p_their()] grip on you!</span>")
|
||||
if(!do_mob(user, src, grab_upgrade_time))
|
||||
return 0
|
||||
if(!user.pulling || user.pulling != src || user.grab_state != old_grab_state || user.a_intent != INTENT_GRAB)
|
||||
return 0
|
||||
user.grab_state++
|
||||
switch(user.grab_state)
|
||||
if(GRAB_AGGRESSIVE)
|
||||
add_logs(user, src, "grabbed", addition="aggressively")
|
||||
visible_message("<span class='danger'>[user] has grabbed [src] aggressively!</span>", \
|
||||
"<span class='userdanger'>[user] has grabbed [src] aggressively!</span>")
|
||||
drop_all_held_items()
|
||||
stop_pulling()
|
||||
if(GRAB_NECK)
|
||||
visible_message("<span class='danger'>[user] has grabbed [src] by the neck!</span>",\
|
||||
"<span class='userdanger'>[user] has grabbed you by the neck!</span>")
|
||||
update_canmove() //we fall down
|
||||
if(!buckled && !density)
|
||||
Move(user.loc)
|
||||
if(GRAB_KILL)
|
||||
visible_message("<span class='danger'>[user] is strangling [src]!</span>", \
|
||||
"<span class='userdanger'>[user] is strangling you!</span>")
|
||||
update_canmove() //we fall down
|
||||
if(!buckled && !density)
|
||||
Move(user.loc)
|
||||
return 1
|
||||
|
||||
|
||||
/mob/living/attack_slime(mob/living/simple_animal/slime/M)
|
||||
if(!SSticker.HasRoundStarted())
|
||||
to_chat(M, "You cannot attack people before the game has started.")
|
||||
return
|
||||
|
||||
if(M.buckled)
|
||||
if(M in buckled_mobs)
|
||||
M.Feedstop()
|
||||
return // can't attack while eating!
|
||||
|
||||
if (stat != DEAD)
|
||||
add_logs(M, src, "attacked")
|
||||
M.do_attack_animation(src)
|
||||
visible_message("<span class='danger'>The [M.name] glomps [src]!</span>", \
|
||||
"<span class='userdanger'>The [M.name] glomps [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
return 1
|
||||
|
||||
/mob/living/attack_animal(mob/living/simple_animal/M)
|
||||
M.face_atom(src)
|
||||
if(M.melee_damage_upper == 0)
|
||||
M.visible_message("<span class='notice'>\The [M] [M.friendly] [src]!</span>")
|
||||
return 0
|
||||
else
|
||||
if(M.attack_sound)
|
||||
playsound(loc, M.attack_sound, 50, 1, 1)
|
||||
M.do_attack_animation(src)
|
||||
visible_message("<span class='danger'>\The [M] [M.attacktext] [src]!</span>", \
|
||||
"<span class='userdanger'>\The [M] [M.attacktext] [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
add_logs(M, src, "attacked")
|
||||
return 1
|
||||
|
||||
|
||||
/mob/living/attack_paw(mob/living/carbon/monkey/M)
|
||||
if(isturf(loc) && istype(loc.loc, /area/start))
|
||||
to_chat(M, "No attacking people at spawn, you jackass.")
|
||||
return 0
|
||||
|
||||
if (M.a_intent == INTENT_HARM)
|
||||
if(M.is_muzzled() || (M.wear_mask && M.wear_mask.flags_cover & MASKCOVERSMOUTH))
|
||||
to_chat(M, "<span class='warning'>You can't bite with your mouth covered!</span>")
|
||||
return 0
|
||||
M.do_attack_animation(src, ATTACK_EFFECT_BITE)
|
||||
if (prob(75))
|
||||
add_logs(M, src, "attacked")
|
||||
playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
|
||||
visible_message("<span class='danger'>[M.name] bites [src]!</span>", \
|
||||
"<span class='userdanger'>[M.name] bites [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
return 1
|
||||
else
|
||||
visible_message("<span class='danger'>[M.name] has attempted to bite [src]!</span>", \
|
||||
"<span class='userdanger'>[M.name] has attempted to bite [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
return 0
|
||||
|
||||
/mob/living/attack_larva(mob/living/carbon/alien/larva/L)
|
||||
switch(L.a_intent)
|
||||
if("help")
|
||||
visible_message("<span class='notice'>[L.name] rubs its head against [src].</span>")
|
||||
return 0
|
||||
|
||||
else
|
||||
L.do_attack_animation(src)
|
||||
if(prob(90))
|
||||
add_logs(L, src, "attacked")
|
||||
visible_message("<span class='danger'>[L.name] bites [src]!</span>", \
|
||||
"<span class='userdanger'>[L.name] bites [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
|
||||
return 1
|
||||
else
|
||||
visible_message("<span class='danger'>[L.name] has attempted to bite [src]!</span>", \
|
||||
"<span class='userdanger'>[L.name] has attempted to bite [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
return 0
|
||||
|
||||
/mob/living/attack_alien(mob/living/carbon/alien/humanoid/M)
|
||||
switch(M.a_intent)
|
||||
if ("help")
|
||||
visible_message("<span class='notice'>[M] caresses [src] with its scythe like arm.</span>")
|
||||
return 0
|
||||
|
||||
if ("grab")
|
||||
grabbedby(M)
|
||||
return 0
|
||||
if("harm")
|
||||
M.do_attack_animation(src)
|
||||
return 1
|
||||
if("disarm")
|
||||
M.do_attack_animation(src, ATTACK_EFFECT_DISARM)
|
||||
return 1
|
||||
|
||||
/mob/living/ex_act(severity, target, origin)
|
||||
if(origin && istype(origin, /datum/spacevine_mutation) && isvineimmune(src))
|
||||
return
|
||||
..()
|
||||
|
||||
//Looking for irradiate()? It's been moved to radiation.dm under the rad_act() for mobs.
|
||||
|
||||
/mob/living/acid_act(acidpwr, acid_volume)
|
||||
take_bodypart_damage(acidpwr * min(1, acid_volume * 0.1))
|
||||
return 1
|
||||
|
||||
/mob/living/proc/electrocute_act(shock_damage, obj/source, siemens_coeff = 1, safety = 0, tesla_shock = 0, illusion = 0, stun = TRUE)
|
||||
to_chat(M, "You cannot attack people before the game has started.")
|
||||
return
|
||||
|
||||
if(M.buckled)
|
||||
if(M in buckled_mobs)
|
||||
M.Feedstop()
|
||||
return // can't attack while eating!
|
||||
|
||||
if (stat != DEAD)
|
||||
add_logs(M, src, "attacked")
|
||||
M.do_attack_animation(src)
|
||||
visible_message("<span class='danger'>The [M.name] glomps [src]!</span>", \
|
||||
"<span class='userdanger'>The [M.name] glomps [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
return 1
|
||||
|
||||
/mob/living/attack_animal(mob/living/simple_animal/M)
|
||||
M.face_atom(src)
|
||||
if(M.melee_damage_upper == 0)
|
||||
M.visible_message("<span class='notice'>\The [M] [M.friendly] [src]!</span>")
|
||||
return 0
|
||||
else
|
||||
if(M.attack_sound)
|
||||
playsound(loc, M.attack_sound, 50, 1, 1)
|
||||
M.do_attack_animation(src)
|
||||
visible_message("<span class='danger'>\The [M] [M.attacktext] [src]!</span>", \
|
||||
"<span class='userdanger'>\The [M] [M.attacktext] [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
add_logs(M, src, "attacked")
|
||||
return 1
|
||||
|
||||
|
||||
/mob/living/attack_paw(mob/living/carbon/monkey/M)
|
||||
if(isturf(loc) && istype(loc.loc, /area/start))
|
||||
to_chat(M, "No attacking people at spawn, you jackass.")
|
||||
return 0
|
||||
|
||||
if (M.a_intent == INTENT_HARM)
|
||||
if(M.is_muzzled() || (M.wear_mask && M.wear_mask.flags_cover & MASKCOVERSMOUTH))
|
||||
to_chat(M, "<span class='warning'>You can't bite with your mouth covered!</span>")
|
||||
return 0
|
||||
M.do_attack_animation(src, ATTACK_EFFECT_BITE)
|
||||
if (prob(75))
|
||||
add_logs(M, src, "attacked")
|
||||
playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
|
||||
visible_message("<span class='danger'>[M.name] bites [src]!</span>", \
|
||||
"<span class='userdanger'>[M.name] bites [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
return 1
|
||||
else
|
||||
visible_message("<span class='danger'>[M.name] has attempted to bite [src]!</span>", \
|
||||
"<span class='userdanger'>[M.name] has attempted to bite [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
return 0
|
||||
|
||||
/mob/living/attack_larva(mob/living/carbon/alien/larva/L)
|
||||
switch(L.a_intent)
|
||||
if("help")
|
||||
visible_message("<span class='notice'>[L.name] rubs its head against [src].</span>")
|
||||
return 0
|
||||
|
||||
else
|
||||
L.do_attack_animation(src)
|
||||
if(prob(90))
|
||||
add_logs(L, src, "attacked")
|
||||
visible_message("<span class='danger'>[L.name] bites [src]!</span>", \
|
||||
"<span class='userdanger'>[L.name] bites [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
|
||||
return 1
|
||||
else
|
||||
visible_message("<span class='danger'>[L.name] has attempted to bite [src]!</span>", \
|
||||
"<span class='userdanger'>[L.name] has attempted to bite [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
return 0
|
||||
|
||||
/mob/living/attack_alien(mob/living/carbon/alien/humanoid/M)
|
||||
switch(M.a_intent)
|
||||
if ("help")
|
||||
visible_message("<span class='notice'>[M] caresses [src] with its scythe like arm.</span>")
|
||||
return 0
|
||||
|
||||
if ("grab")
|
||||
grabbedby(M)
|
||||
return 0
|
||||
if("harm")
|
||||
M.do_attack_animation(src)
|
||||
return 1
|
||||
if("disarm")
|
||||
M.do_attack_animation(src, ATTACK_EFFECT_DISARM)
|
||||
return 1
|
||||
|
||||
/mob/living/ex_act(severity, target, origin)
|
||||
if(origin && istype(origin, /datum/spacevine_mutation) && isvineimmune(src))
|
||||
return
|
||||
..()
|
||||
|
||||
//Looking for irradiate()? It's been moved to radiation.dm under the rad_act() for mobs.
|
||||
|
||||
/mob/living/acid_act(acidpwr, acid_volume)
|
||||
take_bodypart_damage(acidpwr * min(1, acid_volume * 0.1))
|
||||
return 1
|
||||
|
||||
/mob/living/proc/electrocute_act(shock_damage, obj/source, siemens_coeff = 1, safety = 0, tesla_shock = 0, illusion = 0, stun = TRUE)
|
||||
if(tesla_shock && HAS_SECONDARY_FLAG(src, TESLA_IGNORE))
|
||||
return FALSE
|
||||
if(shock_damage > 0)
|
||||
if(!illusion)
|
||||
adjustFireLoss(shock_damage)
|
||||
visible_message(
|
||||
"<span class='danger'>[src] was shocked by \the [source]!</span>", \
|
||||
"<span class='userdanger'>You feel a powerful shock coursing through your body!</span>", \
|
||||
"<span class='italics'>You hear a heavy electrical crack.</span>" \
|
||||
)
|
||||
return shock_damage
|
||||
|
||||
/mob/living/emp_act(severity)
|
||||
var/list/L = src.get_contents()
|
||||
for(var/obj/O in L)
|
||||
O.emp_act(severity)
|
||||
..()
|
||||
|
||||
/mob/living/singularity_act()
|
||||
var/gain = 20
|
||||
investigate_log("([key_name(src)]) has been consumed by the singularity.","singulo") //Oh that's where the clown ended up!
|
||||
gib()
|
||||
return(gain)
|
||||
|
||||
/mob/living/narsie_act()
|
||||
if(status_flags & GODMODE)
|
||||
return
|
||||
|
||||
if(is_servant_of_ratvar(src) && !stat)
|
||||
to_chat(src, "<span class='userdanger'>You resist Nar-Sie's influence... but not all of it. <i>Run!</i></span>")
|
||||
adjustBruteLoss(35)
|
||||
if(src && reagents)
|
||||
reagents.add_reagent("heparin", 5)
|
||||
return FALSE
|
||||
if(client)
|
||||
return FALSE
|
||||
if(shock_damage > 0)
|
||||
if(!illusion)
|
||||
adjustFireLoss(shock_damage)
|
||||
visible_message(
|
||||
"<span class='danger'>[src] was shocked by \the [source]!</span>", \
|
||||
"<span class='userdanger'>You feel a powerful shock coursing through your body!</span>", \
|
||||
"<span class='italics'>You hear a heavy electrical crack.</span>" \
|
||||
)
|
||||
return shock_damage
|
||||
|
||||
/mob/living/emp_act(severity)
|
||||
var/list/L = src.get_contents()
|
||||
for(var/obj/O in L)
|
||||
O.emp_act(severity)
|
||||
..()
|
||||
|
||||
/mob/living/singularity_act()
|
||||
var/gain = 20
|
||||
investigate_log("([key_name(src)]) has been consumed by the singularity.","singulo") //Oh that's where the clown ended up!
|
||||
gib()
|
||||
return(gain)
|
||||
|
||||
/mob/living/narsie_act()
|
||||
if(status_flags & GODMODE)
|
||||
return
|
||||
|
||||
if(is_servant_of_ratvar(src) && !stat)
|
||||
to_chat(src, "<span class='userdanger'>You resist Nar-Sie's influence... but not all of it. <i>Run!</i></span>")
|
||||
adjustBruteLoss(35)
|
||||
if(src && reagents)
|
||||
reagents.add_reagent("heparin", 5)
|
||||
return FALSE
|
||||
if(GLOB.cult_narsie && GLOB.cult_narsie.souls_needed[src])
|
||||
GLOB.cult_narsie.resize(1.1)
|
||||
GLOB.cult_narsie.souls_needed -= src
|
||||
GLOB.cult_narsie.souls += 1
|
||||
if((GLOB.cult_narsie.souls == GLOB.cult_narsie.soul_goal) && (GLOB.cult_narsie.resolved == FALSE))
|
||||
GLOB.cult_narsie.resolved = TRUE
|
||||
world << sound('sound/machines/Alarm.ogg')
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/cult_ending_helper, 1), 120)
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/ending_helper), 270)
|
||||
if(client)
|
||||
makeNewConstruct(/mob/living/simple_animal/hostile/construct/harvester, src, cultoverride = TRUE)
|
||||
else
|
||||
else
|
||||
switch(rand(1, 6))
|
||||
if(1)
|
||||
new /mob/living/simple_animal/hostile/construct/armored/hostile(get_turf(src))
|
||||
if(2)
|
||||
new /mob/living/simple_animal/hostile/construct/wraith/hostile(get_turf(src))
|
||||
if(3 to 6)
|
||||
new /mob/living/simple_animal/hostile/construct/builder/hostile(get_turf(src))
|
||||
spawn_dust()
|
||||
gib()
|
||||
return TRUE
|
||||
|
||||
|
||||
/mob/living/ratvar_act()
|
||||
if(status_flags & GODMODE)
|
||||
return
|
||||
|
||||
if(stat != DEAD && !is_servant_of_ratvar(src))
|
||||
for(var/obj/item/weapon/implant/mindshield/M in implants)
|
||||
qdel(M)
|
||||
if(!add_servant_of_ratvar(src))
|
||||
to_chat(src, "<span class='userdanger'>A blinding light boils you alive! <i>Run!</i></span>")
|
||||
adjustFireLoss(35)
|
||||
if(src)
|
||||
adjust_fire_stacks(1)
|
||||
IgniteMob()
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
|
||||
//called when the mob receives a bright flash
|
||||
/mob/living/proc/flash_act(intensity = 1, override_blindness_check = 0, affect_silicon = 0, visual = 0, type = /obj/screen/fullscreen/flash)
|
||||
if(get_eye_protection() < intensity && (override_blindness_check || !(disabilities & BLIND)))
|
||||
overlay_fullscreen("flash", type)
|
||||
addtimer(CALLBACK(src, .proc/clear_fullscreen, "flash", 25), 25)
|
||||
return 1
|
||||
|
||||
//called when the mob receives a loud bang
|
||||
/mob/living/proc/soundbang_act()
|
||||
return 0
|
||||
|
||||
//to damage the clothes worn by a mob
|
||||
/mob/living/proc/damage_clothes(damage_amount, damage_type = BRUTE, damage_flag = 0, def_zone)
|
||||
return
|
||||
|
||||
|
||||
/mob/living/do_attack_animation(atom/A, visual_effect_icon, obj/item/used_item, no_effect, end_pixel_y)
|
||||
if(A != src)
|
||||
end_pixel_y = get_standard_pixel_y_offset(lying)
|
||||
used_item = get_active_held_item()
|
||||
..()
|
||||
floating = 0 // If we were without gravity, the bouncing animation got stopped, so we make sure we restart the bouncing after the next movement.
|
||||
if(1)
|
||||
new /mob/living/simple_animal/hostile/construct/armored/hostile(get_turf(src))
|
||||
if(2)
|
||||
new /mob/living/simple_animal/hostile/construct/wraith/hostile(get_turf(src))
|
||||
if(3 to 6)
|
||||
new /mob/living/simple_animal/hostile/construct/builder/hostile(get_turf(src))
|
||||
spawn_dust()
|
||||
gib()
|
||||
return TRUE
|
||||
|
||||
|
||||
/mob/living/ratvar_act()
|
||||
if(status_flags & GODMODE)
|
||||
return
|
||||
|
||||
if(stat != DEAD && !is_servant_of_ratvar(src))
|
||||
for(var/obj/item/weapon/implant/mindshield/M in implants)
|
||||
qdel(M)
|
||||
if(!add_servant_of_ratvar(src))
|
||||
to_chat(src, "<span class='userdanger'>A blinding light boils you alive! <i>Run!</i></span>")
|
||||
adjustFireLoss(35)
|
||||
if(src)
|
||||
adjust_fire_stacks(1)
|
||||
IgniteMob()
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
|
||||
//called when the mob receives a bright flash
|
||||
/mob/living/proc/flash_act(intensity = 1, override_blindness_check = 0, affect_silicon = 0, visual = 0, type = /obj/screen/fullscreen/flash)
|
||||
if(get_eye_protection() < intensity && (override_blindness_check || !(disabilities & BLIND)))
|
||||
overlay_fullscreen("flash", type)
|
||||
addtimer(CALLBACK(src, .proc/clear_fullscreen, "flash", 25), 25)
|
||||
return 1
|
||||
|
||||
//called when the mob receives a loud bang
|
||||
/mob/living/proc/soundbang_act()
|
||||
return 0
|
||||
|
||||
//to damage the clothes worn by a mob
|
||||
/mob/living/proc/damage_clothes(damage_amount, damage_type = BRUTE, damage_flag = 0, def_zone)
|
||||
return
|
||||
|
||||
|
||||
/mob/living/do_attack_animation(atom/A, visual_effect_icon, obj/item/used_item, no_effect, end_pixel_y)
|
||||
if(A != src)
|
||||
end_pixel_y = get_standard_pixel_y_offset(lying)
|
||||
used_item = get_active_held_item()
|
||||
..()
|
||||
floating = 0 // If we were without gravity, the bouncing animation got stopped, so we make sure we restart the bouncing after the next movement.
|
||||
@@ -1,6 +1,6 @@
|
||||
|
||||
/mob/living/silicon/robot/gib_animation()
|
||||
new /obj/effect/overlay/temp/gib_animation(loc, "gibbed-r")
|
||||
new /obj/effect/temp_visual/gib_animation(loc, "gibbed-r")
|
||||
|
||||
/mob/living/silicon/robot/dust()
|
||||
if(mmi)
|
||||
@@ -11,7 +11,7 @@
|
||||
new /obj/effect/decal/remains/robot(loc)
|
||||
|
||||
/mob/living/silicon/robot/dust_animation()
|
||||
new /obj/effect/overlay/temp/dust_animation(loc, "dust-r")
|
||||
new /obj/effect/temp_visual/dust_animation(loc, "dust-r")
|
||||
|
||||
/mob/living/silicon/robot/death(gibbed)
|
||||
if(stat == DEAD)
|
||||
|
||||
@@ -198,9 +198,9 @@
|
||||
/obj/item/weapon/robot_module/proc/do_transform_animation()
|
||||
var/mob/living/silicon/robot/R = loc
|
||||
R.notransform = TRUE
|
||||
var/obj/effect/overlay/temp/decoy/fading/fivesecond/ANM = new /obj/effect/overlay/temp/decoy/fading/fivesecond(R.loc, R)
|
||||
var/obj/effect/temp_visual/decoy/fading/fivesecond/ANM = new /obj/effect/temp_visual/decoy/fading/fivesecond(R.loc, R)
|
||||
ANM.layer = R.layer - 0.01
|
||||
new /obj/effect/overlay/temp/small_smoke(R.loc)
|
||||
new /obj/effect/temp_visual/small_smoke(R.loc)
|
||||
if(R.hat)
|
||||
R.hat.forceMove(get_turf(R))
|
||||
R.hat = null
|
||||
|
||||
@@ -299,7 +299,7 @@
|
||||
/mob/living/simple_animal/bot/emp_act(severity)
|
||||
var/was_on = on
|
||||
stat |= EMPED
|
||||
new /obj/effect/overlay/temp/emp(loc)
|
||||
new /obj/effect/temp_visual/emp(loc)
|
||||
if(paicard)
|
||||
paicard.emp_act(severity)
|
||||
src.visible_message("[paicard] is flies out of [bot_name]!","<span class='warning'>You are forcefully ejected from [bot_name]!</span>")
|
||||
|
||||
@@ -444,7 +444,7 @@ Auto Patrol[]"},
|
||||
if(severity==2 && prob(70))
|
||||
..(severity-1)
|
||||
else
|
||||
new /obj/effect/overlay/temp/emp(loc)
|
||||
new /obj/effect/temp_visual/emp(loc)
|
||||
var/list/mob/living/carbon/targets = new
|
||||
for(var/mob/living/carbon/C in view(12,src))
|
||||
if(C.stat==2)
|
||||
|
||||
@@ -171,7 +171,30 @@
|
||||
attacktext = "slashes"
|
||||
attack_sound = 'sound/weapons/bladeslice.ogg'
|
||||
construct_spells = list(/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/shift)
|
||||
playstyle_string = "<b>You are a Wraith. Though relatively fragile, you are fast, deadly, and even able to phase through walls.</b>"
|
||||
playstyle_string = "<b>You are a Wraith. Though relatively fragile, you are fast, deadly, can phase through walls, and your attacks will lower the cooldown on phasing.</b>"
|
||||
var/attack_refund = 10 //1 second per attack
|
||||
var/crit_refund = 50 //5 seconds when putting a target into critical
|
||||
var/kill_refund = 250 //full refund on kills
|
||||
|
||||
/mob/living/simple_animal/hostile/construct/wraith/AttackingTarget() //refund jaunt cooldown when attacking living targets
|
||||
var/prev_stat
|
||||
if(isliving(target) && !iscultist(target))
|
||||
var/mob/living/L = target
|
||||
prev_stat = L.stat
|
||||
|
||||
. = ..()
|
||||
|
||||
if(. && isnum(prev_stat))
|
||||
var/mob/living/L = target
|
||||
var/refund = 0
|
||||
if(QDELETED(L) || (L.stat == DEAD && prev_stat != DEAD)) //they're dead, you killed them
|
||||
refund += kill_refund
|
||||
else if(L.InCritical() && prev_stat == CONSCIOUS) //you knocked them into critical
|
||||
refund += crit_refund
|
||||
if(L.stat != DEAD && prev_stat != DEAD)
|
||||
refund += attack_refund
|
||||
for(var/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/shift/S in mob_spell_list)
|
||||
S.charge_counter = min(S.charge_counter + refund, S.charge_max)
|
||||
|
||||
/mob/living/simple_animal/hostile/construct/wraith/hostile //actually hostile, will move around, hit things
|
||||
AIStatus = AI_ON
|
||||
@@ -265,8 +288,8 @@
|
||||
name = "Harvester"
|
||||
real_name = "Harvester"
|
||||
desc = "A long, thin construct built to herald Nar-Sie's rise. It'll be all over soon."
|
||||
icon_state = "harvester"
|
||||
icon_living = "harvester"
|
||||
icon_state = "chosen"
|
||||
icon_living = "chosen"
|
||||
maxHealth = 60
|
||||
health = 60
|
||||
sight = SEE_MOBS
|
||||
@@ -277,9 +300,10 @@
|
||||
construct_spells = list(/obj/effect/proc_holder/spell/aoe_turf/area_conversion,
|
||||
/obj/effect/proc_holder/spell/aoe_turf/conjure/lesserforcewall)
|
||||
playstyle_string = "<B>You are a Harvester. You are incapable of directly killing humans, but your attacks will remove their limbs: \
|
||||
Bring those who still cling to this world of illusion back to the Geometer so they may know Truth.</B>"
|
||||
Bring those who still cling to this world of illusion back to the Geometer so they may know Truth. Your form and any you are pulling can pass through runed walls effortlessly.</B>"
|
||||
can_repair_constructs = TRUE
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/construct/harvester/Bump(atom/AM)
|
||||
. = ..()
|
||||
if(istype(AM, /turf/closed/wall/mineral/cult) && AM != loc) //we can go through cult walls
|
||||
@@ -306,6 +330,8 @@
|
||||
if(!LAZYLEN(parts))
|
||||
if(undismembermerable_limbs) //they have limbs we can't remove, and no parts we can, attack!
|
||||
return ..()
|
||||
C.Weaken(30)
|
||||
visible_message("<span class='danger'>[src] paralyzes [C]!</span>")
|
||||
to_chat(src, "<span class='cultlarge'>\"Bring [C.p_them()] to me.\"</span>")
|
||||
return FALSE
|
||||
do_attack_animation(C)
|
||||
@@ -314,6 +340,11 @@
|
||||
return FALSE
|
||||
. = ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/construct/harvester/Initialize()
|
||||
. = ..()
|
||||
var/datum/action/innate/seek_prey/seek = new()
|
||||
seek.Grant(src)
|
||||
seek.Activate()
|
||||
|
||||
///////////////////////Master-Tracker///////////////////////
|
||||
|
||||
@@ -326,11 +357,14 @@
|
||||
var/tracking = FALSE
|
||||
var/mob/living/simple_animal/hostile/construct/the_construct
|
||||
|
||||
|
||||
/datum/action/innate/seek_master/Grant(var/mob/living/C)
|
||||
the_construct = C
|
||||
..()
|
||||
|
||||
/datum/action/innate/seek_master/Activate()
|
||||
if(!SSticker.mode.eldergod)
|
||||
the_construct.master = GLOB.blood_target
|
||||
if(!the_construct.master)
|
||||
to_chat(the_construct, "<span class='cultitalic'>You have no master to seek!</span>")
|
||||
the_construct.seeking = FALSE
|
||||
@@ -346,6 +380,43 @@
|
||||
to_chat(the_construct, "<span class='cultitalic'>You are now tracking your master.</span>")
|
||||
|
||||
|
||||
/datum/action/innate/seek_prey
|
||||
name = "Seek the Harvest"
|
||||
desc = "None can hide from Nar'Sie, activate to track a survivor attempting to flee the red harvest!"
|
||||
background_icon_state = "bg_demon"
|
||||
buttontooltipstyle = "cult"
|
||||
button_icon_state = "cult_mark"
|
||||
var/tracking = FALSE
|
||||
var/mob/living/simple_animal/hostile/construct/harvester/the_construct
|
||||
|
||||
/datum/action/innate/seek_prey/Grant(var/mob/living/C)
|
||||
the_construct = C
|
||||
..()
|
||||
|
||||
/datum/action/innate/seek_prey/Activate()
|
||||
if(GLOB.cult_narsie == null)
|
||||
return
|
||||
if(tracking)
|
||||
desc = "None can hide from Nar'Sie, activate to track a survivor attempting to flee the red harvest!"
|
||||
button_icon_state = "cult_mark"
|
||||
tracking = FALSE
|
||||
the_construct.seeking = FALSE
|
||||
the_construct.master = GLOB.cult_narsie
|
||||
to_chat(the_construct, "<span class='cultitalic'>You are now tracking Nar'Sie, return to reap the harvest!</span>")
|
||||
return
|
||||
else
|
||||
if(LAZYLEN(GLOB.cult_narsie.souls_needed))
|
||||
the_construct.master = pick(GLOB.cult_narsie.souls_needed)
|
||||
to_chat(the_construct, "<span class='cultitalic'>You are now tracking your prey, [the_construct.master] - harvest them!</span>")
|
||||
else
|
||||
to_chat(the_construct, "<span class='cultitalic'>Nar'Sie has completed her harvest!</span>")
|
||||
return
|
||||
desc = "Activate to track Nar'Sie!"
|
||||
button_icon_state = "sintouch"
|
||||
tracking = TRUE
|
||||
the_construct.seeking = TRUE
|
||||
|
||||
|
||||
/////////////////////////////ui stuff/////////////////////////////
|
||||
|
||||
/mob/living/simple_animal/hostile/construct/update_health_hud()
|
||||
|
||||
@@ -216,7 +216,7 @@
|
||||
if(change)
|
||||
if(change > 0)
|
||||
if(M && stat != DEAD)
|
||||
new /obj/effect/overlay/temp/heart(loc)
|
||||
new /obj/effect/temp_visual/heart(loc)
|
||||
emote("me", 1, "purrs!")
|
||||
else
|
||||
if(M && stat != DEAD)
|
||||
|
||||
@@ -553,7 +553,7 @@
|
||||
if(change)
|
||||
if(change > 0)
|
||||
if(M && stat != DEAD) // Added check to see if this mob (the dog) is dead to fix issue 2454
|
||||
new /obj/effect/overlay/temp/heart(loc)
|
||||
new /obj/effect/temp_visual/heart(loc)
|
||||
emote("me", 1, "yaps happily!")
|
||||
else
|
||||
if(M && stat != DEAD) // Same check here, even though emote checks it as well (poor form to check it only in the help case)
|
||||
|
||||
@@ -55,7 +55,7 @@
|
||||
var/laws = \
|
||||
"1. You may not involve yourself in the matters of another being, even if such matters conflict with Law Two or Law Three, unless the other being is another Drone.\n"+\
|
||||
"2. You may not harm any being, regardless of intent or circumstance.\n"+\
|
||||
"3. Your goals are to build, maintain, repair, improve, and power the station to the best of your abilities, You must never actively work against these goals."
|
||||
"3. Your goals are to build, maintain, repair, improve, and provide power to the best of your abilities, You must never actively work against these goals."
|
||||
var/light_on = 0
|
||||
var/heavy_emp_damage = 25 //Amount of damage sustained if hit by a heavy EMP pulse
|
||||
var/alarms = list("Atmosphere" = list(), "Fire" = list(), "Power" = list())
|
||||
|
||||
@@ -175,9 +175,9 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
|
||||
if(istype(summoner.loc, /obj/effect))
|
||||
Recall(TRUE)
|
||||
else
|
||||
new /obj/effect/overlay/temp/guardian/phase/out(loc)
|
||||
new /obj/effect/temp_visual/guardian/phase/out(loc)
|
||||
forceMove(summoner.loc)
|
||||
new /obj/effect/overlay/temp/guardian/phase(loc)
|
||||
new /obj/effect/temp_visual/guardian/phase(loc)
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/canSuicide()
|
||||
return 0
|
||||
@@ -315,7 +315,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
|
||||
return FALSE
|
||||
if(loc == summoner)
|
||||
forceMove(summoner.loc)
|
||||
new /obj/effect/overlay/temp/guardian/phase(loc)
|
||||
new /obj/effect/temp_visual/guardian/phase(loc)
|
||||
cooldown = world.time + 10
|
||||
return TRUE
|
||||
return FALSE
|
||||
@@ -323,7 +323,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
|
||||
/mob/living/simple_animal/hostile/guardian/proc/Recall(forced)
|
||||
if(!summoner || loc == summoner || (cooldown > world.time && !forced))
|
||||
return FALSE
|
||||
new /obj/effect/overlay/temp/guardian/phase/out(loc)
|
||||
new /obj/effect/temp_visual/guardian/phase/out(loc)
|
||||
|
||||
forceMove(summoner)
|
||||
cooldown = world.time + 10
|
||||
@@ -467,6 +467,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
|
||||
var/used_message = "<span class='holoparasite'>All the cards seem to be blank now.</span>"
|
||||
var/failure_message = "<span class='holoparasitebold'>..And draw a card! It's...blank? Maybe you should try again later.</span>"
|
||||
var/ling_failure = "<span class='holoparasitebold'>The deck refuses to respond to a souless creature such as you.</span>"
|
||||
var/activation_message = "<span class='holoparasite'>The rest of the deck rapidly flashes to ash!</span>"
|
||||
var/list/possible_guardians = list("Assassin", "Chaos", "Charger", "Explosive", "Lightning", "Protector", "Ranged", "Standard", "Support")
|
||||
var/random = TRUE
|
||||
var/allowmultiple = FALSE
|
||||
@@ -495,6 +496,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
|
||||
if(candidates.len)
|
||||
theghost = pick(candidates)
|
||||
spawn_guardian(user, theghost.key)
|
||||
to_chat(user, "[activation_message]")
|
||||
qdel(src)
|
||||
else
|
||||
to_chat(user, "[failure_message]")
|
||||
@@ -588,6 +590,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
|
||||
used_message = "<span class='holoparasite'>The injector has already been used.</span>"
|
||||
failure_message = "<span class='holoparasitebold'>...ERROR. BOOT SEQUENCE ABORTED. AI FAILED TO INTIALIZE. PLEASE CONTACT SUPPORT OR TRY AGAIN LATER.</span>"
|
||||
ling_failure = "<span class='holoparasitebold'>The holoparasites recoil in horror. They want nothing to do with a creature like you.</span>"
|
||||
activation_message = "<span class='holoparasite'>The injector self destructs after you inject yourself with it.</span>"
|
||||
|
||||
/obj/item/weapon/guardiancreator/tech/choose/traitor
|
||||
possible_guardians = list("Assassin", "Chaos", "Charger", "Explosive", "Lightning", "Protector", "Ranged", "Standard", "Support")
|
||||
@@ -600,7 +603,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
|
||||
|
||||
/obj/item/weapon/paper/guardian
|
||||
name = "Holoparasite Guide"
|
||||
icon_state = "paper_words"
|
||||
icon_state = "alienpaper_words"
|
||||
info = {"<b>A list of Holoparasite Types</b><br>
|
||||
|
||||
<br>
|
||||
@@ -671,6 +674,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
|
||||
used_message = "<span class='holoparasite'>Someone's already taken a bite out of these fishsticks! Ew.</span>"
|
||||
failure_message = "<span class='holoparasitebold'>You couldn't catch any carp spirits from the seas of Lake Carp. Maybe there are none, maybe you fucked up.</span>"
|
||||
ling_failure = "<span class='holoparasitebold'>Carp'sie is fine with changelings, so you shouldn't be seeing this message.</span>"
|
||||
activation_message = "<span class='holoparasite'>You finish eating the fishsticks! Delicious!>"
|
||||
allowmultiple = TRUE
|
||||
allowling = TRUE
|
||||
random = TRUE
|
||||
|
||||
@@ -72,7 +72,7 @@
|
||||
armour_penetration = 100
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
new /obj/effect/overlay/temp/guardian/phase/out(get_turf(src))
|
||||
new /obj/effect/temp_visual/guardian/phase/out(get_turf(src))
|
||||
alpha = 15
|
||||
if(!forced)
|
||||
to_chat(src, "<span class='danger'><B>You enter stealth, empowering your next attack.</span></B>")
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/charger/Move()
|
||||
if(charging)
|
||||
new /obj/effect/overlay/temp/decoy/fading(loc,src)
|
||||
new /obj/effect/temp_visual/decoy/fading(loc,src)
|
||||
. = ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/charger/snapback()
|
||||
|
||||
@@ -21,14 +21,14 @@
|
||||
if(. && prob(40) && isliving(target))
|
||||
var/mob/living/M = target
|
||||
if(!M.anchored && M != summoner && !hasmatchingsummoner(M))
|
||||
new /obj/effect/overlay/temp/guardian/phase/out(get_turf(M))
|
||||
new /obj/effect/temp_visual/guardian/phase/out(get_turf(M))
|
||||
do_teleport(M, M, 10)
|
||||
for(var/mob/living/L in range(1, M))
|
||||
if(hasmatchingsummoner(L)) //if the summoner matches don't hurt them
|
||||
continue
|
||||
if(L != src && L != summoner)
|
||||
L.apply_damage(15, BRUTE)
|
||||
new /obj/effect/overlay/temp/explosion(get_turf(M))
|
||||
new /obj/effect/temp_visual/explosion(get_turf(M))
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/bomb/AltClickOn(atom/movable/A)
|
||||
if(!istype(A))
|
||||
@@ -75,7 +75,7 @@
|
||||
var/turf/T = get_turf(src)
|
||||
stored_obj.forceMove(T)
|
||||
playsound(T,'sound/effects/Explosion2.ogg', 200, 1)
|
||||
new /obj/effect/overlay/temp/explosion(T)
|
||||
new /obj/effect/temp_visual/explosion(T)
|
||||
user.ex_act(2)
|
||||
qdel(src)
|
||||
else
|
||||
|
||||
@@ -63,6 +63,6 @@
|
||||
else
|
||||
to_chat(summoner, "<span class='holoparasite'>You moved out of range, and were pulled back! You can only move [range] meters from <font color=\"[namedatum.colour]\"><b>[real_name]</b></font>!</span>")
|
||||
summoner.visible_message("<span class='danger'>\The [summoner] jumps back to [summoner.p_their()] protector.</span>")
|
||||
new /obj/effect/overlay/temp/guardian/phase/out(get_turf(summoner))
|
||||
new /obj/effect/temp_visual/guardian/phase/out(get_turf(summoner))
|
||||
summoner.forceMove(get_turf(src))
|
||||
new /obj/effect/overlay/temp/guardian/phase(get_turf(summoner))
|
||||
new /obj/effect/temp_visual/guardian/phase(get_turf(summoner))
|
||||
|
||||
@@ -34,7 +34,7 @@
|
||||
C.adjustFireLoss(-5)
|
||||
C.adjustOxyLoss(-5)
|
||||
C.adjustToxLoss(-5)
|
||||
var/obj/effect/overlay/temp/heal/H = new /obj/effect/overlay/temp/heal(get_turf(C))
|
||||
var/obj/effect/temp_visual/heal/H = new /obj/effect/temp_visual/heal(get_turf(C))
|
||||
if(namedatum)
|
||||
H.color = namedatum.colour
|
||||
if(C == summoner)
|
||||
@@ -136,11 +136,11 @@
|
||||
to_chat(src, "<span class='danger'><B>You need to hold still!</span></B>")
|
||||
return
|
||||
|
||||
new /obj/effect/overlay/temp/guardian/phase/out(T)
|
||||
new /obj/effect/temp_visual/guardian/phase/out(T)
|
||||
if(isliving(A))
|
||||
var/mob/living/L = A
|
||||
L.flash_act()
|
||||
A.visible_message("<span class='danger'>[A] disappears in a flash of light!</span>", \
|
||||
"<span class='userdanger'>Your vision is obscured by a flash of light!</span>")
|
||||
do_teleport(A, beacon, 0)
|
||||
new /obj/effect/overlay/temp/guardian/phase(get_turf(A))
|
||||
new /obj/effect/temp_visual/guardian/phase(get_turf(A))
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
melee_damage_upper = 20
|
||||
health = 1000
|
||||
maxHealth = 1000
|
||||
loot = list(/obj/effect/overlay/temp/paperwiz_dying)
|
||||
loot = list(/obj/effect/temp_visual/paperwiz_dying)
|
||||
projectiletype = /obj/item/projectile/temp
|
||||
projectilesound = 'sound/weapons/emitter.ogg'
|
||||
attack_sound = 'sound/hallucinations/growl1.ogg'
|
||||
@@ -129,7 +129,7 @@
|
||||
qdel(src) //I see through your ruse!
|
||||
|
||||
//fancy effects
|
||||
/obj/effect/overlay/temp/paper_scatter
|
||||
/obj/effect/temp_visual/paper_scatter
|
||||
name = "scattering paper"
|
||||
desc = "Pieces of paper scattering to the wind."
|
||||
layer = ABOVE_OPEN_TURF_LAYER
|
||||
@@ -139,7 +139,7 @@
|
||||
duration = 5
|
||||
randomdir = FALSE
|
||||
|
||||
/obj/effect/overlay/temp/paperwiz_dying
|
||||
/obj/effect/temp_visual/paperwiz_dying
|
||||
name = "craft portal"
|
||||
desc = "A wormhole sucking the wizard into the void. Neat."
|
||||
layer = ABOVE_OPEN_TURF_LAYER
|
||||
@@ -149,18 +149,18 @@
|
||||
duration = 18
|
||||
randomdir = FALSE
|
||||
|
||||
/obj/effect/overlay/temp/paperwiz_dying/Initialize()
|
||||
/obj/effect/temp_visual/paperwiz_dying/Initialize()
|
||||
. = ..()
|
||||
visible_message("<span class='boldannounce'>The wizard cries out in pain as a gate appears behind him, sucking him in!</span>")
|
||||
playsound(get_turf(src),'sound/magic/MandSwap.ogg', 50, 1, 1)
|
||||
playsound(get_turf(src),'sound/hallucinations/wail.ogg', 50, 1, 1)
|
||||
|
||||
/obj/effect/overlay/temp/paperwiz_dying/Destroy()
|
||||
/obj/effect/temp_visual/paperwiz_dying/Destroy()
|
||||
for(var/mob/M in range(7,src))
|
||||
shake_camera(M, 7, 1)
|
||||
var/turf/T = get_turf(src)
|
||||
playsound(T,'sound/magic/Summon_Magic.ogg', 50, 1, 1)
|
||||
new /obj/effect/overlay/temp/paper_scatter(T)
|
||||
new /obj/effect/temp_visual/paper_scatter(T)
|
||||
new /obj/item/clothing/suit/wizrobe/paper(T)
|
||||
new /obj/item/clothing/head/collectable/paper(T)
|
||||
return ..()
|
||||
|
||||
@@ -134,7 +134,7 @@ Difficulty: Hard
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/Move()
|
||||
if(charging)
|
||||
new /obj/effect/overlay/temp/decoy/fading(loc,src)
|
||||
new /obj/effect/temp_visual/decoy/fading(loc,src)
|
||||
DestroySurroundings()
|
||||
. = ..()
|
||||
if(!stat && .)
|
||||
@@ -150,12 +150,12 @@ Difficulty: Hard
|
||||
var/turf/T = get_turf(target)
|
||||
if(!T || T == loc)
|
||||
return
|
||||
new /obj/effect/overlay/temp/dragon_swoop/bubblegum(T)
|
||||
new /obj/effect/temp_visual/dragon_swoop/bubblegum(T)
|
||||
charging = TRUE
|
||||
DestroySurroundings()
|
||||
walk(src, 0)
|
||||
setDir(get_dir(src, T))
|
||||
var/obj/effect/overlay/temp/decoy/D = new /obj/effect/overlay/temp/decoy(loc,src)
|
||||
var/obj/effect/temp_visual/decoy/D = new /obj/effect/temp_visual/decoy(loc,src)
|
||||
animate(D, alpha = 0, color = "#FF0000", transform = matrix()*2, time = 3)
|
||||
sleep(3)
|
||||
throw_at(T, get_dist(src, T), 1, src, 0, callback = CALLBACK(src, .charge_end, bonus_charges))
|
||||
@@ -245,9 +245,9 @@ Difficulty: Hard
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/bloodsmack(turf/T, handedness)
|
||||
if(handedness)
|
||||
new /obj/effect/overlay/temp/bubblegum_hands/rightsmack(T)
|
||||
new /obj/effect/temp_visual/bubblegum_hands/rightsmack(T)
|
||||
else
|
||||
new /obj/effect/overlay/temp/bubblegum_hands/leftsmack(T)
|
||||
new /obj/effect/temp_visual/bubblegum_hands/leftsmack(T)
|
||||
sleep(2.5)
|
||||
for(var/mob/living/L in T)
|
||||
if(!faction_check_mob(L))
|
||||
@@ -259,11 +259,11 @@ Difficulty: Hard
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/bloodgrab(turf/T, handedness)
|
||||
if(handedness)
|
||||
new /obj/effect/overlay/temp/bubblegum_hands/rightpaw(T)
|
||||
new /obj/effect/overlay/temp/bubblegum_hands/rightthumb(T)
|
||||
new /obj/effect/temp_visual/bubblegum_hands/rightpaw(T)
|
||||
new /obj/effect/temp_visual/bubblegum_hands/rightthumb(T)
|
||||
else
|
||||
new /obj/effect/overlay/temp/bubblegum_hands/leftpaw(T)
|
||||
new /obj/effect/overlay/temp/bubblegum_hands/leftthumb(T)
|
||||
new /obj/effect/temp_visual/bubblegum_hands/leftpaw(T)
|
||||
new /obj/effect/temp_visual/bubblegum_hands/leftthumb(T)
|
||||
sleep(6)
|
||||
for(var/mob/living/L in T)
|
||||
if(!faction_check_mob(L))
|
||||
@@ -276,31 +276,31 @@ Difficulty: Hard
|
||||
addtimer(CALLBACK(src, .proc/devour, L), 2)
|
||||
sleep(1)
|
||||
|
||||
/obj/effect/overlay/temp/dragon_swoop/bubblegum
|
||||
/obj/effect/temp_visual/dragon_swoop/bubblegum
|
||||
duration = 10
|
||||
|
||||
/obj/effect/overlay/temp/bubblegum_hands
|
||||
/obj/effect/temp_visual/bubblegum_hands
|
||||
icon = 'icons/effects/bubblegum.dmi'
|
||||
duration = 9
|
||||
|
||||
/obj/effect/overlay/temp/bubblegum_hands/rightthumb
|
||||
/obj/effect/temp_visual/bubblegum_hands/rightthumb
|
||||
icon_state = "rightthumbgrab"
|
||||
|
||||
/obj/effect/overlay/temp/bubblegum_hands/leftthumb
|
||||
/obj/effect/temp_visual/bubblegum_hands/leftthumb
|
||||
icon_state = "leftthumbgrab"
|
||||
|
||||
/obj/effect/overlay/temp/bubblegum_hands/rightpaw
|
||||
/obj/effect/temp_visual/bubblegum_hands/rightpaw
|
||||
icon_state = "rightpawgrab"
|
||||
layer = BELOW_MOB_LAYER
|
||||
|
||||
/obj/effect/overlay/temp/bubblegum_hands/leftpaw
|
||||
/obj/effect/temp_visual/bubblegum_hands/leftpaw
|
||||
icon_state = "leftpawgrab"
|
||||
layer = BELOW_MOB_LAYER
|
||||
|
||||
/obj/effect/overlay/temp/bubblegum_hands/rightsmack
|
||||
/obj/effect/temp_visual/bubblegum_hands/rightsmack
|
||||
icon_state = "rightsmack"
|
||||
|
||||
/obj/effect/overlay/temp/bubblegum_hands/leftsmack
|
||||
/obj/effect/temp_visual/bubblegum_hands/leftsmack
|
||||
icon_state = "leftsmack"
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/blood_warp()
|
||||
@@ -316,7 +316,7 @@ Difficulty: Hard
|
||||
if(!pools.len)
|
||||
return FALSE
|
||||
|
||||
var/obj/effect/overlay/temp/decoy/DA = new /obj/effect/overlay/temp/decoy(loc,src)
|
||||
var/obj/effect/temp_visual/decoy/DA = new /obj/effect/temp_visual/decoy(loc,src)
|
||||
DA.color = "#FF0000"
|
||||
var/oldtransform = DA.transform
|
||||
DA.transform = matrix()*2
|
||||
@@ -358,7 +358,7 @@ Difficulty: Hard
|
||||
new /obj/effect/decal/cleanable/blood/bubblegum(J)
|
||||
for(var/i in 1 to range)
|
||||
J = get_step(previousturf, targetdir)
|
||||
new /obj/effect/overlay/temp/dir_setting/bloodsplatter(previousturf, get_dir(previousturf, J))
|
||||
new /obj/effect/temp_visual/dir_setting/bloodsplatter(previousturf, get_dir(previousturf, J))
|
||||
playsound(previousturf,'sound/effects/splat.ogg', 100, 1, -1)
|
||||
if(!J || !previousturf.atmos_adjacent_turfs || !previousturf.atmos_adjacent_turfs[J])
|
||||
break
|
||||
|
||||
@@ -95,7 +95,7 @@ Difficulty: Very Hard
|
||||
..()
|
||||
internal = new/obj/item/device/gps/internal/colossus(src)
|
||||
|
||||
/obj/effect/overlay/temp/at_shield
|
||||
/obj/effect/temp_visual/at_shield
|
||||
name = "anti-toolbox field"
|
||||
desc = "A shimmering forcefield protecting the colossus."
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
@@ -105,14 +105,14 @@ Difficulty: Very Hard
|
||||
duration = 8
|
||||
var/target
|
||||
|
||||
/obj/effect/overlay/temp/at_shield/Initialize(mapload, new_target)
|
||||
/obj/effect/temp_visual/at_shield/Initialize(mapload, new_target)
|
||||
. = ..()
|
||||
target = new_target
|
||||
INVOKE_ASYNC(src, /atom/movable/proc/orbit, target, 0, FALSE, 0, 0, FALSE, TRUE)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/colossus/bullet_act(obj/item/projectile/P)
|
||||
if(!stat)
|
||||
var/obj/effect/overlay/temp/at_shield/AT = new /obj/effect/overlay/temp/at_shield(src.loc, src)
|
||||
var/obj/effect/temp_visual/at_shield/AT = new /obj/effect/temp_visual/at_shield(src.loc, src)
|
||||
var/random_x = rand(-32, 32)
|
||||
AT.pixel_x += random_x
|
||||
|
||||
@@ -581,7 +581,7 @@ Difficulty: Very Hard
|
||||
if(..())
|
||||
for(var/i in range(1, src))
|
||||
if(isturf(i))
|
||||
new /obj/effect/overlay/temp/cult/sparks(i)
|
||||
new /obj/effect/temp_visual/cult/sparks(i)
|
||||
continue
|
||||
if(ishuman(i))
|
||||
var/mob/living/carbon/human/H = i
|
||||
@@ -675,7 +675,7 @@ Difficulty: Very Hard
|
||||
var/mob/living/L = target
|
||||
if(L.stat != DEAD)
|
||||
L.heal_overall_damage(heal_power, heal_power)
|
||||
new /obj/effect/overlay/temp/heal(get_turf(target), "#80F5FF")
|
||||
new /obj/effect/temp_visual/heal(get_turf(target), "#80F5FF")
|
||||
|
||||
/mob/living/simple_animal/hostile/lightgeist/ghostize()
|
||||
. = ..()
|
||||
@@ -699,7 +699,7 @@ Difficulty: Very Hard
|
||||
if(..())
|
||||
var/list/L = list()
|
||||
var/turf/T = get_step(src, dir)
|
||||
new /obj/effect/overlay/temp/emp/pulse(T)
|
||||
new /obj/effect/temp_visual/emp/pulse(T)
|
||||
for(var/i in T)
|
||||
if(istype(i, /obj/item) && !is_type_in_typecache(i, banned_items_typecache))
|
||||
var/obj/item/W = i
|
||||
|
||||
@@ -124,7 +124,7 @@ Difficulty: Medium
|
||||
target.visible_message("<span class='boldwarning'>Fire rains from the sky!</span>")
|
||||
for(var/turf/turf in range(9,get_turf(target)))
|
||||
if(prob(11))
|
||||
new /obj/effect/overlay/temp/target(turf)
|
||||
new /obj/effect/temp_visual/target(turf)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/proc/fire_walls()
|
||||
playsound(get_turf(src),'sound/magic/Fireball.ogg', 200, 1)
|
||||
@@ -179,7 +179,7 @@ Difficulty: Medium
|
||||
negative = FALSE
|
||||
else if(target.x == initial_x) //if their x is the same, pick a direction
|
||||
negative = prob(50)
|
||||
var/obj/effect/overlay/temp/dragon_flight/F = new /obj/effect/overlay/temp/dragon_flight(loc, negative)
|
||||
var/obj/effect/temp_visual/dragon_flight/F = new /obj/effect/temp_visual/dragon_flight(loc, negative)
|
||||
|
||||
negative = !negative //invert it for the swoop down later
|
||||
|
||||
@@ -208,7 +208,7 @@ Difficulty: Medium
|
||||
if(L.stat == DEAD)
|
||||
break //target is dead and we're on em, slam they
|
||||
if(fire_rain)
|
||||
new /obj/effect/overlay/temp/target(loc, flame_hit)
|
||||
new /obj/effect/temp_visual/target(loc, flame_hit)
|
||||
forceMove(get_step(src, get_dir(src, target)))
|
||||
if(loc == get_turf(target))
|
||||
if(!fire_rain)
|
||||
@@ -228,8 +228,8 @@ Difficulty: Medium
|
||||
else
|
||||
if(IsInRange(x, initial_x - DRAKE_SWOOP_DIRECTION_CHANGE_RANGE, initial_x - 1))
|
||||
negative = TRUE
|
||||
new /obj/effect/overlay/temp/dragon_flight/end(loc, negative)
|
||||
new /obj/effect/overlay/temp/dragon_swoop(loc)
|
||||
new /obj/effect/temp_visual/dragon_flight/end(loc, negative)
|
||||
new /obj/effect/temp_visual/dragon_swoop(loc)
|
||||
animate(src, transform = oldtransform, time = 5)
|
||||
sleep(5)
|
||||
swooping &= ~SWOOP_INVULNERABLE
|
||||
@@ -271,7 +271,7 @@ Difficulty: Medium
|
||||
invisibility = 100
|
||||
|
||||
|
||||
/obj/effect/overlay/temp/fireball
|
||||
/obj/effect/temp_visual/fireball
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "fireball"
|
||||
name = "fireball"
|
||||
@@ -281,28 +281,28 @@ Difficulty: Medium
|
||||
duration = 9
|
||||
pixel_z = DRAKE_SWOOP_HEIGHT
|
||||
|
||||
/obj/effect/overlay/temp/fireball/Initialize()
|
||||
/obj/effect/temp_visual/fireball/Initialize()
|
||||
. = ..()
|
||||
animate(src, pixel_z = 0, time = duration)
|
||||
|
||||
/obj/effect/overlay/temp/target
|
||||
/obj/effect/temp_visual/target
|
||||
icon = 'icons/mob/actions.dmi'
|
||||
icon_state = "sniper_zoom"
|
||||
layer = BELOW_MOB_LAYER
|
||||
light_range = 2
|
||||
duration = 9
|
||||
|
||||
/obj/effect/overlay/temp/target/ex_act()
|
||||
/obj/effect/temp_visual/target/ex_act()
|
||||
return
|
||||
|
||||
/obj/effect/overlay/temp/target/Initialize(mapload, list/flame_hit)
|
||||
/obj/effect/temp_visual/target/Initialize(mapload, list/flame_hit)
|
||||
. = ..()
|
||||
INVOKE_ASYNC(src, .proc/fall, flame_hit)
|
||||
|
||||
/obj/effect/overlay/temp/target/proc/fall(list/flame_hit)
|
||||
/obj/effect/temp_visual/target/proc/fall(list/flame_hit)
|
||||
var/turf/T = get_turf(src)
|
||||
playsound(T,'sound/magic/Fireball.ogg', 80, 1)
|
||||
new /obj/effect/overlay/temp/fireball(T)
|
||||
new /obj/effect/temp_visual/fireball(T)
|
||||
sleep(duration)
|
||||
if(ismineralturf(T))
|
||||
var/turf/closed/mineral/M = T
|
||||
@@ -320,7 +320,7 @@ Difficulty: Medium
|
||||
else
|
||||
L.adjustFireLoss(10) //if we've already hit them, do way less damage
|
||||
|
||||
/obj/effect/overlay/temp/dragon_swoop
|
||||
/obj/effect/temp_visual/dragon_swoop
|
||||
name = "certain death"
|
||||
desc = "Don't just stand there, move!"
|
||||
icon = 'icons/effects/96x96.dmi'
|
||||
@@ -331,7 +331,7 @@ Difficulty: Medium
|
||||
color = "#FF0000"
|
||||
duration = 5
|
||||
|
||||
/obj/effect/overlay/temp/dragon_flight
|
||||
/obj/effect/temp_visual/dragon_flight
|
||||
icon = 'icons/mob/lavaland/dragon.dmi'
|
||||
icon_state = "dragon"
|
||||
layer = ABOVE_ALL_MOB_LAYER
|
||||
@@ -339,11 +339,11 @@ Difficulty: Medium
|
||||
duration = 10
|
||||
randomdir = FALSE
|
||||
|
||||
/obj/effect/overlay/temp/dragon_flight/Initialize(mapload, negative)
|
||||
/obj/effect/temp_visual/dragon_flight/Initialize(mapload, negative)
|
||||
. = ..()
|
||||
INVOKE_ASYNC(src, .proc/flight, negative)
|
||||
|
||||
/obj/effect/overlay/temp/dragon_flight/proc/flight(negative)
|
||||
/obj/effect/temp_visual/dragon_flight/proc/flight(negative)
|
||||
if(negative)
|
||||
animate(src, pixel_x = -DRAKE_SWOOP_HEIGHT*0.10, pixel_z = DRAKE_SWOOP_HEIGHT*0.15, time = 3, easing = BOUNCE_EASING)
|
||||
else
|
||||
@@ -355,12 +355,12 @@ Difficulty: Medium
|
||||
else
|
||||
animate(src, pixel_x = DRAKE_SWOOP_HEIGHT, pixel_z = DRAKE_SWOOP_HEIGHT, time = 7)
|
||||
|
||||
/obj/effect/overlay/temp/dragon_flight/end
|
||||
/obj/effect/temp_visual/dragon_flight/end
|
||||
pixel_x = DRAKE_SWOOP_HEIGHT
|
||||
pixel_z = DRAKE_SWOOP_HEIGHT
|
||||
duration = 5
|
||||
|
||||
/obj/effect/overlay/temp/dragon_flight/end/flight(negative)
|
||||
/obj/effect/temp_visual/dragon_flight/end/flight(negative)
|
||||
if(negative)
|
||||
pixel_x = -DRAKE_SWOOP_HEIGHT
|
||||
animate(src, pixel_x = -16, pixel_z = 0, time = 5)
|
||||
|
||||
@@ -150,7 +150,7 @@ Difficulty: Hard
|
||||
var/prevloc = loc
|
||||
. = ..()
|
||||
if(!stat && .)
|
||||
var/obj/effect/overlay/temp/hierophant/squares/HS = new /obj/effect/overlay/temp/hierophant/squares(prevloc)
|
||||
var/obj/effect/temp_visual/hierophant/squares/HS = new /obj/effect/temp_visual/hierophant/squares(prevloc)
|
||||
HS.dir = dir
|
||||
playsound(loc, 'sound/mecha/mechmove04.ogg', 150, 1, -4)
|
||||
if(target)
|
||||
@@ -250,7 +250,7 @@ Difficulty: Hard
|
||||
pickedtarget = pick_n_take(targets)
|
||||
if(!istype(pickedtarget) || pickedtarget.stat == DEAD)
|
||||
pickedtarget = target
|
||||
var/obj/effect/overlay/temp/hierophant/chaser/C = new /obj/effect/overlay/temp/hierophant/chaser(loc, src, pickedtarget, chaser_speed, FALSE)
|
||||
var/obj/effect/temp_visual/hierophant/chaser/C = new /obj/effect/temp_visual/hierophant/chaser(loc, src, pickedtarget, chaser_speed, FALSE)
|
||||
C.moving = 3
|
||||
C.moving_dir = pick_n_take(cardinal_copy)
|
||||
sleep(10)
|
||||
@@ -280,10 +280,10 @@ Difficulty: Hard
|
||||
else
|
||||
INVOKE_ASYNC(src, .proc/diagonal_blasts, target)
|
||||
else if(chaser_cooldown < world.time) //if chasers are off cooldown, fire some!
|
||||
var/obj/effect/overlay/temp/hierophant/chaser/C = new /obj/effect/overlay/temp/hierophant/chaser(loc, src, target, chaser_speed, FALSE)
|
||||
var/obj/effect/temp_visual/hierophant/chaser/C = new /obj/effect/temp_visual/hierophant/chaser(loc, src, target, chaser_speed, FALSE)
|
||||
chaser_cooldown = world.time + initial(chaser_cooldown)
|
||||
if((prob(anger_modifier) || target.Adjacent(src)) && target != src)
|
||||
var/obj/effect/overlay/temp/hierophant/chaser/OC = new /obj/effect/overlay/temp/hierophant/chaser(loc, src, target, max(1.5, 5 - anger_modifier * 0.07), FALSE)
|
||||
var/obj/effect/temp_visual/hierophant/chaser/OC = new /obj/effect/temp_visual/hierophant/chaser(loc, src, target, max(1.5, 5 - anger_modifier * 0.07), FALSE)
|
||||
OC.moving = 4
|
||||
OC.moving_dir = pick(GLOB.cardinal - C.moving_dir)
|
||||
else //just release a burst of power
|
||||
@@ -293,10 +293,10 @@ Difficulty: Hard
|
||||
var/turf/T = get_turf(victim)
|
||||
if(!T)
|
||||
return
|
||||
new /obj/effect/overlay/temp/hierophant/telegraph/diagonal(T, src)
|
||||
new /obj/effect/temp_visual/hierophant/telegraph/diagonal(T, src)
|
||||
playsound(T,'sound/effects/bin_close.ogg', 200, 1)
|
||||
sleep(2)
|
||||
new /obj/effect/overlay/temp/hierophant/blast(T, src, FALSE)
|
||||
new /obj/effect/temp_visual/hierophant/blast(T, src, FALSE)
|
||||
for(var/d in GLOB.diagonals)
|
||||
INVOKE_ASYNC(src, .proc/blast_wall, T, d)
|
||||
|
||||
@@ -304,10 +304,10 @@ Difficulty: Hard
|
||||
var/turf/T = get_turf(victim)
|
||||
if(!T)
|
||||
return
|
||||
new /obj/effect/overlay/temp/hierophant/telegraph/cardinal(T, src)
|
||||
new /obj/effect/temp_visual/hierophant/telegraph/cardinal(T, src)
|
||||
playsound(T,'sound/effects/bin_close.ogg', 200, 1)
|
||||
sleep(2)
|
||||
new /obj/effect/overlay/temp/hierophant/blast(T, src, FALSE)
|
||||
new /obj/effect/temp_visual/hierophant/blast(T, src, FALSE)
|
||||
for(var/d in GLOB.cardinal)
|
||||
INVOKE_ASYNC(src, .proc/blast_wall, T, d)
|
||||
|
||||
@@ -315,10 +315,10 @@ Difficulty: Hard
|
||||
var/turf/T = get_turf(victim)
|
||||
if(!T)
|
||||
return
|
||||
new /obj/effect/overlay/temp/hierophant/telegraph(T, src)
|
||||
new /obj/effect/temp_visual/hierophant/telegraph(T, src)
|
||||
playsound(T,'sound/effects/bin_close.ogg', 200, 1)
|
||||
sleep(2)
|
||||
new /obj/effect/overlay/temp/hierophant/blast(T, src, FALSE)
|
||||
new /obj/effect/temp_visual/hierophant/blast(T, src, FALSE)
|
||||
for(var/d in GLOB.alldirs)
|
||||
INVOKE_ASYNC(src, .proc/blast_wall, T, d)
|
||||
|
||||
@@ -327,7 +327,7 @@ Difficulty: Hard
|
||||
var/turf/previousturf = T
|
||||
var/turf/J = get_step(previousturf, set_dir)
|
||||
for(var/i in 1 to range)
|
||||
new /obj/effect/overlay/temp/hierophant/blast(J, src, FALSE)
|
||||
new /obj/effect/temp_visual/hierophant/blast(J, src, FALSE)
|
||||
previousturf = J
|
||||
J = get_step(previousturf, set_dir)
|
||||
|
||||
@@ -342,8 +342,8 @@ Difficulty: Hard
|
||||
INVOKE_ASYNC(src, .proc/arena_squares, T, d)
|
||||
for(var/t in RANGE_TURFS(11, T))
|
||||
if(t && get_dist(t, T) == 11)
|
||||
new /obj/effect/overlay/temp/hierophant/wall(t)
|
||||
new /obj/effect/overlay/temp/hierophant/blast(t, src, FALSE)
|
||||
new /obj/effect/temp_visual/hierophant/wall(t)
|
||||
new /obj/effect/temp_visual/hierophant/blast(t, src, FALSE)
|
||||
if(get_dist(src, T) >= 11) //hey you're out of range I need to get closer to you!
|
||||
INVOKE_ASYNC(src, .proc/blink, T)
|
||||
|
||||
@@ -351,7 +351,7 @@ Difficulty: Hard
|
||||
var/turf/previousturf = T
|
||||
var/turf/J = get_step(previousturf, set_dir)
|
||||
for(var/i in 1 to 10)
|
||||
var/obj/effect/overlay/temp/hierophant/squares/HS = new /obj/effect/overlay/temp/hierophant/squares(J)
|
||||
var/obj/effect/temp_visual/hierophant/squares/HS = new /obj/effect/temp_visual/hierophant/squares(J)
|
||||
HS.dir = set_dir
|
||||
previousturf = J
|
||||
J = get_step(previousturf, set_dir)
|
||||
@@ -362,19 +362,19 @@ Difficulty: Hard
|
||||
return
|
||||
var/turf/T = get_turf(victim)
|
||||
var/turf/source = get_turf(src)
|
||||
new /obj/effect/overlay/temp/hierophant/telegraph(T, src)
|
||||
new /obj/effect/overlay/temp/hierophant/telegraph(source, src)
|
||||
new /obj/effect/temp_visual/hierophant/telegraph(T, src)
|
||||
new /obj/effect/temp_visual/hierophant/telegraph(source, src)
|
||||
playsound(T,'sound/magic/Wand_Teleport.ogg', 200, 1)
|
||||
playsound(source,'sound/machines/AirlockOpen.ogg', 200, 1)
|
||||
blinking = TRUE
|
||||
sleep(2) //short delay before we start...
|
||||
new /obj/effect/overlay/temp/hierophant/telegraph/teleport(T, src)
|
||||
new /obj/effect/overlay/temp/hierophant/telegraph/teleport(source, src)
|
||||
new /obj/effect/temp_visual/hierophant/telegraph/teleport(T, src)
|
||||
new /obj/effect/temp_visual/hierophant/telegraph/teleport(source, src)
|
||||
for(var/t in RANGE_TURFS(1, T))
|
||||
var/obj/effect/overlay/temp/hierophant/blast/B = new /obj/effect/overlay/temp/hierophant/blast(t, src, FALSE)
|
||||
var/obj/effect/temp_visual/hierophant/blast/B = new /obj/effect/temp_visual/hierophant/blast(t, src, FALSE)
|
||||
B.damage = 30
|
||||
for(var/t in RANGE_TURFS(1, source))
|
||||
var/obj/effect/overlay/temp/hierophant/blast/B = new /obj/effect/overlay/temp/hierophant/blast(t, src, FALSE)
|
||||
var/obj/effect/temp_visual/hierophant/blast/B = new /obj/effect/temp_visual/hierophant/blast(t, src, FALSE)
|
||||
B.damage = 30
|
||||
animate(src, alpha = 0, time = 2, easing = EASE_OUT) //fade out
|
||||
sleep(1)
|
||||
@@ -396,11 +396,11 @@ Difficulty: Hard
|
||||
var/turf/T = get_turf(victim)
|
||||
if(!T)
|
||||
return
|
||||
new /obj/effect/overlay/temp/hierophant/telegraph(T, src)
|
||||
new /obj/effect/temp_visual/hierophant/telegraph(T, src)
|
||||
playsound(T,'sound/effects/bin_close.ogg', 200, 1)
|
||||
sleep(2)
|
||||
for(var/t in RANGE_TURFS(1, T))
|
||||
new /obj/effect/overlay/temp/hierophant/blast(t, src, FALSE)
|
||||
new /obj/effect/temp_visual/hierophant/blast(t, src, FALSE)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/hierophant/proc/burst(turf/original) //release a wave of blasts
|
||||
playsound(original,'sound/machines/AirlockOpen.ogg', 200, 1)
|
||||
@@ -413,7 +413,7 @@ Difficulty: Hard
|
||||
if(dist > last_dist)
|
||||
last_dist = dist
|
||||
sleep(1 + min(burst_range - last_dist, 12) * 0.5) //gets faster as it gets further out
|
||||
new /obj/effect/overlay/temp/hierophant/blast(T, src, FALSE)
|
||||
new /obj/effect/temp_visual/hierophant/blast(T, src, FALSE)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/hierophant/AltClickOn(atom/A) //player control handler(don't give this to a player holy fuck)
|
||||
if(!istype(A) || get_dist(A, src) <= 2)
|
||||
@@ -421,29 +421,29 @@ Difficulty: Hard
|
||||
blink(A)
|
||||
|
||||
//Hierophant overlays
|
||||
/obj/effect/overlay/temp/hierophant
|
||||
/obj/effect/temp_visual/hierophant
|
||||
name = "vortex energy"
|
||||
layer = BELOW_MOB_LAYER
|
||||
var/mob/living/caster //who made this, anyway
|
||||
|
||||
/obj/effect/overlay/temp/hierophant/Initialize(mapload, new_caster)
|
||||
/obj/effect/temp_visual/hierophant/Initialize(mapload, new_caster)
|
||||
. = ..()
|
||||
if(new_caster)
|
||||
caster = new_caster
|
||||
|
||||
/obj/effect/overlay/temp/hierophant/squares
|
||||
/obj/effect/temp_visual/hierophant/squares
|
||||
icon_state = "hierophant_squares"
|
||||
duration = 3
|
||||
light_range = 1
|
||||
randomdir = FALSE
|
||||
|
||||
/obj/effect/overlay/temp/hierophant/squares/Initialize(mapload, new_caster)
|
||||
/obj/effect/temp_visual/hierophant/squares/Initialize(mapload, new_caster)
|
||||
. = ..()
|
||||
if(ismineralturf(loc))
|
||||
var/turf/closed/mineral/M = loc
|
||||
M.gets_drilled(caster)
|
||||
|
||||
/obj/effect/overlay/temp/hierophant/wall //smoothing and pooling were not friends, but pooling is dead.
|
||||
/obj/effect/temp_visual/hierophant/wall //smoothing and pooling were not friends, but pooling is dead.
|
||||
name = "vortex wall"
|
||||
icon = 'icons/turf/walls/hierophant_wall_temp.dmi'
|
||||
icon_state = "wall"
|
||||
@@ -451,21 +451,21 @@ Difficulty: Hard
|
||||
duration = 100
|
||||
smooth = SMOOTH_TRUE
|
||||
|
||||
/obj/effect/overlay/temp/hierophant/wall/Initialize(mapload, new_caster)
|
||||
/obj/effect/temp_visual/hierophant/wall/Initialize(mapload, new_caster)
|
||||
. = ..()
|
||||
queue_smooth_neighbors(src)
|
||||
queue_smooth(src)
|
||||
|
||||
/obj/effect/overlay/temp/hierophant/wall/Destroy()
|
||||
/obj/effect/temp_visual/hierophant/wall/Destroy()
|
||||
queue_smooth_neighbors(src)
|
||||
return ..()
|
||||
|
||||
/obj/effect/overlay/temp/hierophant/wall/CanPass(atom/movable/mover, turf/target, height = 0)
|
||||
/obj/effect/temp_visual/hierophant/wall/CanPass(atom/movable/mover, turf/target, height = 0)
|
||||
if(mover == caster)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/effect/overlay/temp/hierophant/chaser //a hierophant's chaser. follows target around, moving and producing a blast every speed deciseconds.
|
||||
/obj/effect/temp_visual/hierophant/chaser //a hierophant's chaser. follows target around, moving and producing a blast every speed deciseconds.
|
||||
duration = 98
|
||||
var/mob/living/target //what it's following
|
||||
var/turf/targetturf //what turf the target is actually on
|
||||
@@ -479,9 +479,9 @@ Difficulty: Hard
|
||||
var/currently_seeking = FALSE
|
||||
var/friendly_fire_check = FALSE //if blasts produced apply friendly fire
|
||||
var/monster_damage_boost = TRUE
|
||||
var/damage = 10
|
||||
var/damage = 10
|
||||
|
||||
/obj/effect/overlay/temp/hierophant/chaser/Initialize(mapload, new_caster, new_target, new_speed, is_friendly_fire)
|
||||
/obj/effect/temp_visual/hierophant/chaser/Initialize(mapload, new_caster, new_target, new_speed, is_friendly_fire)
|
||||
. = ..()
|
||||
target = new_target
|
||||
friendly_fire_check = is_friendly_fire
|
||||
@@ -489,14 +489,14 @@ Difficulty: Hard
|
||||
speed = new_speed
|
||||
addtimer(CALLBACK(src, .proc/seek_target), 1)
|
||||
|
||||
/obj/effect/overlay/temp/hierophant/chaser/proc/get_target_dir()
|
||||
/obj/effect/temp_visual/hierophant/chaser/proc/get_target_dir()
|
||||
. = get_cardinal_dir(src, targetturf)
|
||||
if((. != previous_moving_dir && . == more_previouser_moving_dir) || . == 0) //we're alternating, recalculate
|
||||
var/list/cardinal_copy = GLOB.cardinal.Copy()
|
||||
cardinal_copy -= more_previouser_moving_dir
|
||||
. = pick(cardinal_copy)
|
||||
|
||||
/obj/effect/overlay/temp/hierophant/chaser/proc/seek_target()
|
||||
/obj/effect/temp_visual/hierophant/chaser/proc/seek_target()
|
||||
if(!currently_seeking)
|
||||
currently_seeking = TRUE
|
||||
targetturf = get_turf(target)
|
||||
@@ -523,33 +523,32 @@ Difficulty: Hard
|
||||
moving--
|
||||
sleep(speed)
|
||||
targetturf = get_turf(target)
|
||||
/obj/effect/overlay/temp/hierophant/chaser/proc/make_blast()
|
||||
var/obj/effect/overlay/temp/hierophant/blast/B = new(loc, caster, friendly_fire_check)
|
||||
B.damage = damage
|
||||
B.monster_damage_boost = monster_damage_boost
|
||||
|
||||
/obj/effect/overlay/temp/hierophant/telegraph
|
||||
/obj/effect/temp_visual/hierophant/chaser/proc/make_blast()
|
||||
new /obj/effect/temp_visual/hierophant/blast(loc, caster, friendly_fire_check)
|
||||
|
||||
/obj/effect/temp_visual/hierophant/telegraph
|
||||
icon = 'icons/effects/96x96.dmi'
|
||||
icon_state = "hierophant_telegraph"
|
||||
pixel_x = -32
|
||||
pixel_y = -32
|
||||
duration = 3
|
||||
|
||||
/obj/effect/overlay/temp/hierophant/telegraph/diagonal
|
||||
/obj/effect/temp_visual/hierophant/telegraph/diagonal
|
||||
icon_state = "hierophant_telegraph_diagonal"
|
||||
|
||||
/obj/effect/overlay/temp/hierophant/telegraph/cardinal
|
||||
/obj/effect/temp_visual/hierophant/telegraph/cardinal
|
||||
icon_state = "hierophant_telegraph_cardinal"
|
||||
|
||||
/obj/effect/overlay/temp/hierophant/telegraph/teleport
|
||||
/obj/effect/temp_visual/hierophant/telegraph/teleport
|
||||
icon_state = "hierophant_telegraph_teleport"
|
||||
duration = 9
|
||||
|
||||
/obj/effect/overlay/temp/hierophant/telegraph/edge
|
||||
/obj/effect/temp_visual/hierophant/telegraph/edge
|
||||
icon_state = "hierophant_telegraph_edge"
|
||||
duration = 40
|
||||
|
||||
/obj/effect/overlay/temp/hierophant/blast
|
||||
/obj/effect/temp_visual/hierophant/blast
|
||||
icon_state = "hierophant_blast"
|
||||
name = "vortex blast"
|
||||
light_range = 1
|
||||
@@ -561,7 +560,7 @@ Difficulty: Hard
|
||||
var/friendly_fire_check = FALSE
|
||||
var/bursting = FALSE //if we're bursting and need to hit anyone crossing us
|
||||
|
||||
/obj/effect/overlay/temp/hierophant/blast/Initialize(mapload, new_caster, friendly_fire)
|
||||
/obj/effect/temp_visual/hierophant/blast/Initialize(mapload, new_caster, friendly_fire)
|
||||
. = ..()
|
||||
friendly_fire_check = friendly_fire
|
||||
if(new_caster)
|
||||
@@ -571,7 +570,7 @@ Difficulty: Hard
|
||||
M.gets_drilled(caster)
|
||||
INVOKE_ASYNC(src, .proc/blast)
|
||||
|
||||
/obj/effect/overlay/temp/hierophant/blast/proc/blast()
|
||||
/obj/effect/temp_visual/hierophant/blast/proc/blast()
|
||||
var/turf/T = get_turf(src)
|
||||
if(!T)
|
||||
return
|
||||
@@ -582,12 +581,12 @@ Difficulty: Hard
|
||||
sleep(1.3) //slightly forgiving; the burst animation is 1.5 deciseconds
|
||||
bursting = FALSE //we no longer damage crossers
|
||||
|
||||
/obj/effect/overlay/temp/hierophant/blast/Crossed(atom/movable/AM)
|
||||
/obj/effect/temp_visual/hierophant/blast/Crossed(atom/movable/AM)
|
||||
..()
|
||||
if(bursting)
|
||||
do_damage(get_turf(src))
|
||||
|
||||
/obj/effect/overlay/temp/hierophant/blast/proc/do_damage(turf/T)
|
||||
/obj/effect/temp_visual/hierophant/blast/proc/do_damage(turf/T)
|
||||
for(var/mob/living/L in T.contents - hit_things) //find and damage mobs...
|
||||
hit_things += L
|
||||
if((friendly_fire_check && caster && caster.faction_check_mob(L)) || L.stat == DEAD)
|
||||
@@ -634,7 +633,7 @@ Difficulty: Hard
|
||||
INVOKE_ASYNC(H, /obj/item/weapon/hierophant_club.proc/prepare_icon_update)
|
||||
if(do_after(user, 50, target = src))
|
||||
playsound(src,'sound/magic/Blind.ogg', 200, 1, -4)
|
||||
new /obj/effect/overlay/temp/hierophant/telegraph/teleport(get_turf(src), user)
|
||||
new /obj/effect/temp_visual/hierophant/telegraph/teleport(get_turf(src), user)
|
||||
to_chat(user, "<span class='hierophant_warning'>You collect [src], reattaching it to the club!</span>")
|
||||
H.beacon = null
|
||||
user.update_action_buttons_icon()
|
||||
|
||||
@@ -52,7 +52,7 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/stickman/Initialize(mapload, var/wizard_summoned)
|
||||
..()
|
||||
new /obj/effect/overlay/temp/paper_scatter(src)
|
||||
new /obj/effect/temp_visual/paper_scatter(src)
|
||||
summoned_by_wizard = wizard_summoned
|
||||
|
||||
/mob/living/simple_animal/hostile/stickman/death()
|
||||
|
||||
@@ -249,7 +249,7 @@
|
||||
|
||||
/mob/living/simple_animal/gib_animation()
|
||||
if(icon_gib)
|
||||
new /obj/effect/overlay/temp/gib_animation/animal(loc, icon_gib)
|
||||
new /obj/effect/temp_visual/gib_animation/animal(loc, icon_gib)
|
||||
|
||||
/mob/living/simple_animal/say_mod(input, message_mode)
|
||||
if(speak_emote && speak_emote.len)
|
||||
|
||||
@@ -293,14 +293,14 @@
|
||||
|
||||
if(!src || !isturf(src.loc) || !(A in view(src.loc)))
|
||||
return 0
|
||||
if(istype(A, /obj/effect/overlay/temp/point))
|
||||
if(istype(A, /obj/effect/temp_visual/point))
|
||||
return 0
|
||||
|
||||
var/tile = get_turf(A)
|
||||
if (!tile)
|
||||
return 0
|
||||
|
||||
new /obj/effect/overlay/temp/point(A,invisibility)
|
||||
new /obj/effect/temp_visual/point(A,invisibility)
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
@@ -242,12 +242,12 @@
|
||||
L.loc = locate(locx,locy,mobloc.z)
|
||||
var/limit = 2//For only two trailing shadows.
|
||||
for(var/turf/T in getline(mobloc, L.loc))
|
||||
new /obj/effect/overlay/temp/dir_setting/ninja/shadow(T, L.dir)
|
||||
new /obj/effect/temp_visual/dir_setting/ninja/shadow(T, L.dir)
|
||||
limit--
|
||||
if(limit<=0)
|
||||
break
|
||||
else
|
||||
new /obj/effect/overlay/temp/dir_setting/ninja/shadow(mobloc, L.dir)
|
||||
new /obj/effect/temp_visual/dir_setting/ninja/shadow(mobloc, L.dir)
|
||||
L.loc = get_step(L, direct)
|
||||
L.setDir(direct)
|
||||
if(3) //Incorporeal move, but blocked by holy-watered tiles and salt piles.
|
||||
|
||||
@@ -36,7 +36,7 @@
|
||||
cut_overlays()
|
||||
invisibility = INVISIBILITY_MAXIMUM
|
||||
|
||||
new /obj/effect/overlay/temp/monkeyify(loc)
|
||||
new /obj/effect/temp_visual/monkeyify(loc)
|
||||
sleep(22)
|
||||
var/mob/living/carbon/monkey/O = new /mob/living/carbon/monkey( loc )
|
||||
|
||||
@@ -186,7 +186,7 @@
|
||||
icon = null
|
||||
cut_overlays()
|
||||
invisibility = INVISIBILITY_MAXIMUM
|
||||
new /obj/effect/overlay/temp/monkeyify/humanify(loc)
|
||||
new /obj/effect/temp_visual/monkeyify/humanify(loc)
|
||||
sleep(22)
|
||||
var/mob/living/carbon/human/O = new( loc )
|
||||
for(var/obj/item/C in O.loc)
|
||||
|
||||
@@ -1,64 +0,0 @@
|
||||
|
||||
/*
|
||||
|
||||
Contents:
|
||||
- Admin procs that make ninjas
|
||||
|
||||
*/
|
||||
|
||||
|
||||
//ADMIN CREATE NINJA (From Player)
|
||||
/client/proc/cmd_admin_ninjafy(mob/living/carbon/human/H in GLOB.player_list)
|
||||
set category = null
|
||||
set name = "Make Space Ninja"
|
||||
|
||||
if (!SSticker.mode)
|
||||
alert("Wait until the game starts")
|
||||
return
|
||||
|
||||
if(!istype(H))
|
||||
return
|
||||
|
||||
if(alert(src, "You sure?", "Confirm", "Yes", "No") != "Yes")
|
||||
return
|
||||
|
||||
log_admin("[key_name(src)] turned [H.key] into a Space Ninja.")
|
||||
H.mind = create_ninja_mind(H.key)
|
||||
H.mind_initialize()
|
||||
H.equip_space_ninja(1)
|
||||
if(istype(H.wear_suit, /obj/item/clothing/suit/space/space_ninja))
|
||||
H.wear_suit:randomize_param()
|
||||
spawn(0)
|
||||
H.wear_suit:ninitialize(10,H)
|
||||
SSticker.mode.update_ninja_icons_added(H)
|
||||
|
||||
|
||||
//ADMIN CREATE NINJA (From Ghost)
|
||||
/client/proc/send_space_ninja()
|
||||
set category = "Fun"
|
||||
set name = "Spawn Space Ninja"
|
||||
set desc = "Spawns a space ninja for when you need a teenager with attitude."
|
||||
set popup_menu = 0
|
||||
|
||||
if(!holder)
|
||||
to_chat(src, "Only administrators may use this command.")
|
||||
return
|
||||
if(!SSticker.mode)
|
||||
alert("The game hasn't started yet!")
|
||||
return
|
||||
if(alert("Are you sure you want to send in a space ninja?",,"Yes","No")=="No")
|
||||
return
|
||||
|
||||
var/client/C = input("Pick character to spawn as the Space Ninja", "Key", "") as null|anything in GLOB.clients
|
||||
if(!C)
|
||||
return
|
||||
|
||||
// passing FALSE means the event doesn't start immediately
|
||||
var/datum/round_event/ghost_role/ninja/E = new(FALSE)
|
||||
E.priority_candidates += C
|
||||
E.processing = TRUE
|
||||
|
||||
message_admins("<span class='notice'>[key_name_admin(key)] has spawned [key_name_admin(C.key)] as a Space Ninja.</span>")
|
||||
log_admin("[key] used Spawn Space Ninja.")
|
||||
|
||||
return
|
||||
@@ -63,98 +63,21 @@ Contents:
|
||||
Mind.active = 1
|
||||
|
||||
//generate objectives - You'll generally get 6 objectives (Ninja is meant to be hardmode!)
|
||||
var/list/possible_targets = list()
|
||||
for(var/datum/mind/M in SSticker.minds)
|
||||
if(M.current && M.current.stat != DEAD)
|
||||
if(ishuman(M.current))
|
||||
if(M.special_role)
|
||||
possible_targets[M] = 0 //bad-guy
|
||||
else if(M.assigned_role in GLOB.command_positions)
|
||||
possible_targets[M] = 1 //good-guy
|
||||
|
||||
var/list/objectives = list(1,2,3,4)
|
||||
while(give_objectives && Mind.objectives.len < 6)
|
||||
switch(pick_n_take(objectives))
|
||||
if(1) //research
|
||||
var/datum/objective/download/O = new /datum/objective/download()
|
||||
O.owner = Mind
|
||||
O.gen_amount_goal()
|
||||
Mind.objectives += O
|
||||
|
||||
if(2) //steal
|
||||
var/datum/objective/steal/special/O = new /datum/objective/steal/special()
|
||||
O.owner = Mind
|
||||
Mind.objectives += O
|
||||
|
||||
if(3) //protect/kill
|
||||
if(!possible_targets.len) continue
|
||||
var/index = rand(1,possible_targets.len)
|
||||
var/datum/mind/M = possible_targets[index]
|
||||
var/is_bad_guy = possible_targets[M]
|
||||
possible_targets.Cut(index,index+1)
|
||||
|
||||
if(is_bad_guy ^ helping_station) //kill (good-ninja + bad-guy or bad-ninja + good-guy)
|
||||
var/datum/objective/assassinate/O = new /datum/objective/assassinate()
|
||||
O.owner = Mind
|
||||
O.target = M
|
||||
O.explanation_text = "Slay \the [M.current.real_name], the [M.assigned_role]."
|
||||
Mind.objectives += O
|
||||
else //protect
|
||||
var/datum/objective/protect/O = new /datum/objective/protect()
|
||||
O.owner = Mind
|
||||
O.target = M
|
||||
O.explanation_text = "Protect \the [M.current.real_name], the [M.assigned_role], from harm."
|
||||
Mind.objectives += O
|
||||
if(4) //debrain/capture
|
||||
if(!possible_targets.len) continue
|
||||
var/selected = rand(1,possible_targets.len)
|
||||
var/datum/mind/M = possible_targets[selected]
|
||||
var/is_bad_guy = possible_targets[M]
|
||||
possible_targets.Cut(selected,selected+1)
|
||||
|
||||
if(is_bad_guy ^ helping_station) //debrain (good-ninja + bad-guy or bad-ninja + good-guy)
|
||||
var/datum/objective/debrain/O = new /datum/objective/debrain()
|
||||
O.owner = Mind
|
||||
O.target = M
|
||||
O.explanation_text = "Steal the brain of [M.current.real_name]."
|
||||
Mind.objectives += O
|
||||
else //capture
|
||||
var/datum/objective/capture/O = new /datum/objective/capture()
|
||||
O.owner = Mind
|
||||
O.gen_amount_goal()
|
||||
Mind.objectives += O
|
||||
else
|
||||
break
|
||||
|
||||
//Add a survival objective since it's usually broad enough for any round type.
|
||||
if(give_objectives)
|
||||
var/datum/objective/O = new /datum/objective/survive()
|
||||
O.owner = Mind
|
||||
Mind.objectives += O
|
||||
|
||||
//add some RP-fluff
|
||||
Mind.store_memory("I am an elite mercenary assassin of the mighty Spider Clan. A <font color='red'><B>SPACE NINJA</B></font>!")
|
||||
Mind.store_memory("Surprise is my weapon. Shadows are my armor. Without them, I am nothing. (//initialize your suit by right clicking on it, to use abilities like stealth)!")
|
||||
Mind.store_memory("Officially, [helping_station?"Nanotrasen":"The Syndicate"] are my employer.")
|
||||
|
||||
//spawn the ninja and assign the candidate
|
||||
var/mob/living/carbon/human/Ninja = create_space_ninja(spawn_loc)
|
||||
Mind.transfer_to(Ninja)
|
||||
|
||||
//initialise equipment
|
||||
if(istype(Ninja.wear_suit,/obj/item/clothing/suit/space/space_ninja))
|
||||
//Should be true but we have to check these things.
|
||||
var/obj/item/clothing/suit/space/space_ninja/N = Ninja.wear_suit
|
||||
N.randomize_param()
|
||||
var/datum/antagonist/ninja/ninjadatum = add_ninja(Ninja)
|
||||
ninjadatum.equip_space_ninja()
|
||||
|
||||
Ninja.internal = Ninja.s_store
|
||||
Ninja.update_internals_hud_icon(1)
|
||||
|
||||
if(Ninja.mind != Mind) //something has gone wrong!
|
||||
throw EXCEPTION("Ninja created with incorrect mind")
|
||||
return
|
||||
|
||||
Ninja << sound('sound/effects/ninja_greeting.ogg') //so ninja you probably wouldn't even know if you were made one
|
||||
|
||||
SSticker.mode.update_ninja_icons_added(Ninja)
|
||||
spawned_mobs += Ninja
|
||||
message_admins("[key_name_admin(Ninja)] has been made into a ninja by an event.")
|
||||
@@ -171,7 +94,6 @@ Contents:
|
||||
A.real_name = "[pick(GLOB.ninja_titles)] [pick(GLOB.ninja_names)]"
|
||||
A.copy_to(new_ninja)
|
||||
new_ninja.dna.update_dna_identity()
|
||||
new_ninja.equip_space_ninja()
|
||||
return new_ninja
|
||||
|
||||
|
||||
@@ -183,38 +105,6 @@ Contents:
|
||||
return Mind
|
||||
|
||||
|
||||
/mob/living/carbon/human/proc/equip_space_ninja(safety=0)//Safety in case you need to unequip stuff for existing characters.
|
||||
if(safety)
|
||||
qdel(w_uniform)
|
||||
qdel(wear_suit)
|
||||
qdel(wear_mask)
|
||||
qdel(head)
|
||||
qdel(shoes)
|
||||
qdel(gloves)
|
||||
|
||||
var/obj/item/device/radio/R = new /obj/item/device/radio/headset(src)
|
||||
var/obj/item/clothing/suit/space/space_ninja/theSuit = new(src)
|
||||
var/obj/item/weapon/katana/energy/EK = new(src)
|
||||
theSuit.energyKatana = EK
|
||||
|
||||
equip_to_slot_or_del(R, slot_ears)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/under/color/black(src), slot_w_uniform)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/shoes/space_ninja(src), slot_shoes)
|
||||
equip_to_slot_or_del(theSuit, slot_wear_suit)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/gloves/space_ninja(src), slot_gloves)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/space_ninja(src), slot_head)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/mask/gas/space_ninja(src), slot_wear_mask)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/glasses/night(src), slot_glasses)
|
||||
equip_to_slot_or_del(EK, slot_belt)
|
||||
equip_to_slot_or_del(new /obj/item/device/flashlight(src), slot_r_store)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/grenade/plastic/x4(src), slot_l_store)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/tank/internals/emergency_oxygen(src), slot_s_store)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/tank/jetpack/carbondioxide(src), slot_back)
|
||||
|
||||
var/obj/item/weapon/implant/explosive/E = new/obj/item/weapon/implant/explosive(src)
|
||||
E.implant(src)
|
||||
return 1
|
||||
|
||||
/datum/game_mode/proc/update_ninja_icons_added(var/mob/living/carbon/human/ninja)
|
||||
var/datum/atom_hud/antag/ninjahud = GLOB.huds[ANTAG_HUD_NINJA]
|
||||
ninjahud.join_hud(ninja)
|
||||
|
||||
@@ -58,30 +58,23 @@
|
||||
A.add_fingerprint(H)
|
||||
|
||||
draining = 1
|
||||
var/drained = A.ninjadrain_act(suit,H,src)
|
||||
. = A.ninjadrain_act(suit,H,src)
|
||||
draining = 0
|
||||
|
||||
if(isnum(drained)) //Numerical values of drained handle their feedback here, Alpha values handle it themselves (Research hacking)
|
||||
if(drained)
|
||||
to_chat(H, "<span class='notice'>Gained <B>[drained]</B> energy from \the [A].</span>")
|
||||
if(isnum(.)) //Numerical values of drained handle their feedback here, Alpha values handle it themselves (Research hacking)
|
||||
if(.)
|
||||
to_chat(H, "<span class='notice'>Gained <B>[.]</B> energy from \the [A].</span>")
|
||||
else
|
||||
to_chat(H, "<span class='danger'>\The [A] has run dry of power, you must find another source!</span>")
|
||||
else
|
||||
drained = 0 //as to not cancel attack_hand()
|
||||
|
||||
return drained
|
||||
. = 0 //as to not cancel attack_hand()
|
||||
|
||||
|
||||
/obj/item/clothing/gloves/space_ninja/proc/toggled()
|
||||
set name = "Toggle Interaction"
|
||||
set desc = "Toggles special interaction on or off."
|
||||
set category = "Ninja Equip"
|
||||
|
||||
/obj/item/clothing/gloves/space_ninja/proc/toggledrain()
|
||||
var/mob/living/carbon/human/U = loc
|
||||
to_chat(U, "You <b>[candrain?"disable":"enable"]</b> special interaction.")
|
||||
candrain=!candrain
|
||||
|
||||
|
||||
/obj/item/clothing/gloves/space_ninja/examine(mob/user)
|
||||
..()
|
||||
if(flags & NODROP)
|
||||
|
||||
@@ -72,7 +72,7 @@ It is possible to destroy the net by the occupant or someone else.
|
||||
M.dropItemToGround(W)
|
||||
|
||||
playsound(M.loc, 'sound/effects/sparks4.ogg', 50, 1)
|
||||
new /obj/effect/overlay/temp/dir_setting/ninja/phase/out(get_turf(M), M.dir)
|
||||
new /obj/effect/temp_visual/dir_setting/ninja/phase/out(get_turf(M), M.dir)
|
||||
|
||||
visible_message("[M] suddenly vanishes!")
|
||||
M.forceMove(pick(GLOB.holdingfacility)) //Throw mob in to the holding facility.
|
||||
@@ -86,7 +86,7 @@ It is possible to destroy the net by the occupant or someone else.
|
||||
spark_system.start()
|
||||
playsound(M.loc, 'sound/effects/phasein.ogg', 25, 1)
|
||||
playsound(M.loc, 'sound/effects/sparks2.ogg', 50, 1)
|
||||
new /obj/effect/overlay/temp/dir_setting/ninja/phase(get_turf(M), M.dir)
|
||||
new /obj/effect/temp_visual/dir_setting/ninja/phase(get_turf(M), M.dir)
|
||||
qdel(src)
|
||||
|
||||
else//And they are free.
|
||||
|
||||
@@ -1,12 +1,6 @@
|
||||
|
||||
|
||||
//Wakes the user so they are able to do their thing. Also injects a decent dose of radium.
|
||||
//Movement impairing would indicate drugs and the like.
|
||||
/obj/item/clothing/suit/space/space_ninja/proc/ninjaboost()
|
||||
set name = "Adrenaline Boost"
|
||||
set desc = "Inject a secret chemical that will counteract all movement-impairing effect."
|
||||
set category = "Ninja Ability"
|
||||
set popup_menu = 0
|
||||
|
||||
if(!ninjacost(0,N_ADRENALINE))//Have to make sure stat is not counted for this ability.
|
||||
var/mob/living/carbon/human/H = affecting
|
||||
@@ -25,4 +19,3 @@
|
||||
a_boost--
|
||||
to_chat(H, "<span class='notice'>There are <B>[a_boost]</B> adrenaline boosts remaining.</span>")
|
||||
s_coold = 3
|
||||
return
|
||||
@@ -26,4 +26,4 @@
|
||||
if(!a_boost)
|
||||
to_chat(H, "<span class='danger'>You do not have any more adrenaline boosters.</span>")
|
||||
return 1
|
||||
return (s_coold)//Returns the value of the variable which counts down to zero.
|
||||
return (s_coold)//Returns the value of the variable which counts down to zero.
|
||||
|
||||
@@ -2,14 +2,9 @@
|
||||
|
||||
//Disables nearby tech equipment.
|
||||
/obj/item/clothing/suit/space/space_ninja/proc/ninjapulse()
|
||||
set name = "EM Burst (25E)"
|
||||
set desc = "Disable any nearby technology with a electro-magnetic pulse."
|
||||
set category = "Ninja Ability"
|
||||
set popup_menu = 0
|
||||
|
||||
if(!ninjacost(250,N_STEALTH_CANCEL))
|
||||
var/mob/living/carbon/human/H = affecting
|
||||
playsound(H.loc, 'sound/effects/EMPulse.ogg', 60, 2)
|
||||
empulse(H, 4, 6) //Procs sure are nice. Slightly weaker than wizard's disable tch.
|
||||
s_coold = 2
|
||||
return
|
||||
@@ -1,10 +1,6 @@
|
||||
|
||||
//Allows the ninja to kidnap people
|
||||
/obj/item/clothing/suit/space/space_ninja/proc/ninjanet(mob/living/carbon/C in oview())//Only living carbon mobs.
|
||||
set name = "Energy Net (20E)"
|
||||
set desc = "Captures a fallen opponent in a net of energy. Will teleport them to a holding facility after 30 seconds."
|
||||
set category = null
|
||||
set src = usr.contents
|
||||
|
||||
if(!ninjacost(200,N_STEALTH_CANCEL) && iscarbon(C))
|
||||
var/mob/living/carbon/human/H = affecting
|
||||
@@ -26,4 +22,3 @@
|
||||
to_chat(H, "<span class='warning'>[C.p_they(TRUE)] are already trapped inside an energy net!</span>")
|
||||
else
|
||||
to_chat(H, "<span class='warning'>[C.p_they(TRUE)] will bring no honor to your Clan!</span>")
|
||||
return
|
||||
@@ -2,10 +2,6 @@
|
||||
|
||||
//Smoke bomb
|
||||
/obj/item/clothing/suit/space/space_ninja/proc/ninjasmoke()
|
||||
set name = "Smoke Bomb"
|
||||
set desc = "Blind your enemies momentarily with a well-placed smoke bomb."
|
||||
set category = "Ninja Ability"
|
||||
set popup_menu = 0//Will not see it when right clicking.
|
||||
|
||||
if(!ninjacost(0,N_SMOKE_BOMB))
|
||||
var/mob/living/carbon/human/H = affecting
|
||||
@@ -16,4 +12,3 @@
|
||||
s_bombs--
|
||||
to_chat(H, "<span class='notice'>There are <B>[s_bombs]</B> smoke bombs remaining.</span>")
|
||||
s_coold = 1
|
||||
return
|
||||
@@ -2,11 +2,6 @@
|
||||
|
||||
//Creates a throwing star
|
||||
/obj/item/clothing/suit/space/space_ninja/proc/ninjastar()
|
||||
set name = "Create Throwing Stars (1E)"
|
||||
set desc = "Creates some throwing stars"
|
||||
set category = "Ninja Ability"
|
||||
set popup_menu = 0
|
||||
|
||||
if(!ninjacost(10))
|
||||
var/mob/living/carbon/human/H = affecting
|
||||
var/obj/item/weapon/throwing_star/ninja/N = new(H)
|
||||
|
||||
@@ -21,7 +21,6 @@ Contents:
|
||||
animate(U, alpha = 50,time = 15)
|
||||
U.visible_message("<span class='warning'>[U.name] vanishes into thin air!</span>", \
|
||||
"<span class='notice'>You are now mostly invisible to normal detection.</span>")
|
||||
return
|
||||
|
||||
|
||||
/obj/item/clothing/suit/space/space_ninja/proc/cancel_stealth()
|
||||
@@ -38,12 +37,7 @@ Contents:
|
||||
|
||||
|
||||
/obj/item/clothing/suit/space/space_ninja/proc/stealth()
|
||||
set name = "Toggle Stealth"
|
||||
set desc = "Utilize the internal CLOAK-tech device to activate or deactivate stealth-camo."
|
||||
set category = "Ninja Equip"
|
||||
|
||||
if(!s_busy)
|
||||
toggle_stealth()
|
||||
else
|
||||
to_chat(affecting, "<span class='danger'>Stealth does not appear to work!</span>")
|
||||
|
||||
|
||||
@@ -1,10 +1,5 @@
|
||||
|
||||
/obj/item/clothing/suit/space/space_ninja/proc/ninja_sword_recall()
|
||||
set name = "Recall Energy Katana (Variable Cost)"
|
||||
set desc = "Teleports the Energy Katana linked to this suit to its wearer, cost based on distance."
|
||||
set category = "Ninja Ability"
|
||||
set popup_menu = 0
|
||||
|
||||
var/mob/living/carbon/human/H = affecting
|
||||
|
||||
var/cost = 0
|
||||
@@ -42,4 +37,3 @@
|
||||
|
||||
else //Else just TP it to us.
|
||||
energyKatana.returnToOwner(H,1)
|
||||
|
||||
|
||||
@@ -16,16 +16,10 @@ Contents:
|
||||
var/mob/living/victim = H.pulling
|
||||
if(!victim.anchored)
|
||||
victim.forceMove(locate(T.x+rand(-1,1),T.y+rand(-1,1),T.z))
|
||||
return
|
||||
|
||||
|
||||
//Jaunt
|
||||
/obj/item/clothing/suit/space/space_ninja/proc/ninjajaunt()
|
||||
set name = "Phase Jaunt (10E)"
|
||||
set desc = "Utilizes the internal VOID-shift device to rapidly transit in direction facing."
|
||||
set category = "Ninja Ability"
|
||||
set popup_menu = 0
|
||||
|
||||
if(!ninjacost(100,N_STEALTH_CANCEL))
|
||||
var/mob/living/carbon/human/H = affecting
|
||||
var/turf/destination = get_teleport_loc(H.loc,H,9,1,3,1,0,1)
|
||||
@@ -33,7 +27,7 @@ Contents:
|
||||
|
||||
if(destination && isturf(mobloc))//So we don't teleport out of containers
|
||||
playsound(H.loc, "sparks", 50, 1)
|
||||
new /obj/effect/overlay/temp/dir_setting/ninja/phase/out(get_turf(H), H.dir)
|
||||
new /obj/effect/temp_visual/dir_setting/ninja/phase/out(get_turf(H), H.dir)
|
||||
|
||||
handle_teleport_grab(destination, H)
|
||||
H.loc = destination
|
||||
@@ -41,13 +35,12 @@ Contents:
|
||||
spark_system.start()
|
||||
playsound(H.loc, 'sound/effects/phasein.ogg', 25, 1)
|
||||
playsound(H.loc, "sparks", 50, 1)
|
||||
new /obj/effect/overlay/temp/dir_setting/ninja/phase(get_turf(H), H.dir)
|
||||
new /obj/effect/temp_visual/dir_setting/ninja/phase(get_turf(H), H.dir)
|
||||
|
||||
destination.phase_damage_creatures(20,H)//Paralyse and damage mobs and mechas on the turf
|
||||
s_coold = 1
|
||||
else
|
||||
to_chat(H, "<span class='danger'>The VOID-shift device is malfunctioning, <B>teleportation failed</B>.</span>")
|
||||
return
|
||||
|
||||
|
||||
//Right-Click teleport: It's basically admin "jump to turf"
|
||||
@@ -62,7 +55,7 @@ Contents:
|
||||
var/turf/mobloc = get_turf(H.loc)//To make sure that certain things work properly below.
|
||||
if(!T.density && isturf(mobloc))
|
||||
playsound(H.loc, "sparks", 50, 1)
|
||||
new /obj/effect/overlay/temp/dir_setting/ninja/phase/out(get_turf(H), H.dir)
|
||||
new /obj/effect/temp_visual/dir_setting/ninja/phase/out(get_turf(H), H.dir)
|
||||
|
||||
handle_teleport_grab(T, H)
|
||||
H.forceMove(T)
|
||||
@@ -70,12 +63,9 @@ Contents:
|
||||
spark_system.start()
|
||||
playsound(H.loc, 'sound/effects/phasein.ogg', 25, 1)
|
||||
playsound(H.loc, "sparks", 50, 1)
|
||||
new /obj/effect/overlay/temp/dir_setting/ninja/phase(get_turf(H), H.dir)
|
||||
new /obj/effect/temp_visual/dir_setting/ninja/phase(get_turf(H), H.dir)
|
||||
|
||||
T.phase_damage_creatures(20,H)//Paralyse and damage mobs and mechas on the turf
|
||||
s_coold = 1
|
||||
else
|
||||
to_chat(H, "<span class='danger'>You cannot teleport into solid walls or from solid matter</span>")
|
||||
return
|
||||
|
||||
|
||||
|
||||
@@ -22,6 +22,8 @@ Contents:
|
||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30, fire = 100, acid = 100)
|
||||
strip_delay = 12
|
||||
|
||||
actions_types = list(/datum/action/item_action/initialize_ninja_suit, /datum/action/item_action/ninjajaunt, /datum/action/item_action/ninjasmoke, /datum/action/item_action/ninjaboost, /datum/action/item_action/ninjapulse, /datum/action/item_action/ninjastar, /datum/action/item_action/ninjanet, /datum/action/item_action/ninja_sword_recall, /datum/action/item_action/ninja_stealth, /datum/action/item_action/toggle_glove)
|
||||
|
||||
//Important parts of the suit.
|
||||
var/mob/living/carbon/human/affecting = null
|
||||
var/obj/item/weapon/stock_parts/cell/cell
|
||||
@@ -57,7 +59,6 @@ Contents:
|
||||
|
||||
/obj/item/clothing/suit/space/space_ninja/New()
|
||||
..()
|
||||
verbs += /obj/item/clothing/suit/space/space_ninja/proc/init//suit initialize verb
|
||||
|
||||
//Spark Init
|
||||
spark_system = new()
|
||||
@@ -109,40 +110,38 @@ Contents:
|
||||
|
||||
|
||||
//This proc prevents the suit from being taken off.
|
||||
/obj/item/clothing/suit/space/space_ninja/proc/lock_suit(mob/living/carbon/human/H, checkIcons = 0)
|
||||
/obj/item/clothing/suit/space/space_ninja/proc/lock_suit(mob/living/carbon/human/H)
|
||||
if(!istype(H))
|
||||
return 0
|
||||
if(checkIcons)
|
||||
icon_state = H.gender==FEMALE ? "s-ninjanf" : "s-ninjan"
|
||||
H.gloves.icon_state = "s-ninjan"
|
||||
H.gloves.item_state = "s-ninjan"
|
||||
else
|
||||
if(H.mind.special_role!="Space Ninja")
|
||||
to_chat(H, "\red <B>fÄTaL ÈÈRRoR</B>: 382200-*#00CÖDE <B>RED</B>\nUNAUHORIZED USÈ DETÈCeD\nCoMMÈNCING SUB-R0UIN3 13...\nTÈRMInATING U-U-USÈR...")
|
||||
H.gib()
|
||||
return 0
|
||||
if(!istype(H.head, /obj/item/clothing/head/helmet/space/space_ninja))
|
||||
to_chat(H, "<span class='userdanger'>ERROR</span>: 100113 UNABLE TO LOCATE HEAD GEAR\nABORTING...")
|
||||
return 0
|
||||
if(!istype(H.shoes, /obj/item/clothing/shoes/space_ninja))
|
||||
to_chat(H, "<span class='userdanger'>ERROR</span>: 122011 UNABLE TO LOCATE FOOT GEAR\nABORTING...")
|
||||
return 0
|
||||
if(!istype(H.gloves, /obj/item/clothing/gloves/space_ninja))
|
||||
to_chat(H, "<span class='userdanger'>ERROR</span>: 110223 UNABLE TO LOCATE HAND GEAR\nABORTING...")
|
||||
return 0
|
||||
if(!is_ninja(H))
|
||||
to_chat(H, "\red <B>fÄTaL ÈÈRRoR</B>: 382200-*#00CÖDE <B>RED</B>\nUNAUHORIZED USÈ DETÈCeD\nCoMMÈNCING SUB-R0UIN3 13...\nTÈRMInATING U-U-USÈR...")
|
||||
H.gib()
|
||||
return FALSE
|
||||
if(!istype(H.head, /obj/item/clothing/head/helmet/space/space_ninja))
|
||||
to_chat(H, "<span class='userdanger'>ERROR</span>: 100113 UNABLE TO LOCATE HEAD GEAR\nABORTING...")
|
||||
return FALSE
|
||||
if(!istype(H.shoes, /obj/item/clothing/shoes/space_ninja))
|
||||
to_chat(H, "<span class='userdanger'>ERROR</span>: 122011 UNABLE TO LOCATE FOOT GEAR\nABORTING...")
|
||||
return FALSE
|
||||
if(!istype(H.gloves, /obj/item/clothing/gloves/space_ninja))
|
||||
to_chat(H, "<span class='userdanger'>ERROR</span>: 110223 UNABLE TO LOCATE HAND GEAR\nABORTING...")
|
||||
return FALSE
|
||||
affecting = H
|
||||
flags |= NODROP //colons make me go all |=
|
||||
slowdown = FALSE
|
||||
n_hood = H.head
|
||||
n_hood.flags |= NODROP
|
||||
n_shoes = H.shoes
|
||||
n_shoes.flags |= NODROP
|
||||
n_shoes.slowdown--
|
||||
n_gloves = H.gloves
|
||||
n_gloves.flags |= NODROP
|
||||
return TRUE
|
||||
|
||||
affecting = H
|
||||
flags |= NODROP //colons make me go all |=
|
||||
slowdown = 0
|
||||
n_hood = H.head
|
||||
n_hood.flags |= NODROP
|
||||
n_shoes = H.shoes
|
||||
n_shoes.flags |= NODROP
|
||||
n_shoes.slowdown--
|
||||
n_gloves = H.gloves
|
||||
n_gloves.flags |= NODROP
|
||||
|
||||
return 1
|
||||
/obj/item/clothing/suit/space/space_ninja/proc/lockIcons(mob/living/carbon/human/H)
|
||||
icon_state = H.gender==FEMALE ? "s-ninjanf" : "s-ninjan"
|
||||
H.gloves.icon_state = "s-ninjan"
|
||||
H.gloves.item_state = "s-ninjan"
|
||||
|
||||
|
||||
//This proc allows the suit to be taken off.
|
||||
@@ -172,3 +171,39 @@ Contents:
|
||||
to_chat(user, "The CLOAK-tech device is <B>[s_active?"active":"inactive"]</B>.")
|
||||
to_chat(user, "There are <B>[s_bombs]</B> smoke bomb\s remaining.")
|
||||
to_chat(user, "There are <B>[a_boost]</B> adrenaline booster\s remaining.")
|
||||
|
||||
/obj/item/clothing/suit/space/space_ninja/ui_action_click(mob/user, action)
|
||||
if(istype(action, /datum/action/item_action/initialize_ninja_suit))
|
||||
toggle_on_off()
|
||||
return TRUE
|
||||
if(!s_initialized)
|
||||
to_chat(user, "<span class='warning'><b>ERROR</b>: suit offline. Please activate suit.</span>")
|
||||
return FALSE
|
||||
if(istype(action, /datum/action/item_action/ninjajaunt))
|
||||
ninjajaunt()
|
||||
return TRUE
|
||||
if(istype(action, /datum/action/item_action/ninjasmoke))
|
||||
ninjasmoke()
|
||||
return TRUE
|
||||
if(istype(action, /datum/action/item_action/ninjaboost))
|
||||
ninjaboost()
|
||||
return TRUE
|
||||
if(istype(action, /datum/action/item_action/ninjapulse))
|
||||
ninjapulse()
|
||||
return TRUE
|
||||
if(istype(action, /datum/action/item_action/ninjastar))
|
||||
ninjastar()
|
||||
return TRUE
|
||||
if(istype(action, /datum/action/item_action/ninjanet))
|
||||
ninjanet()
|
||||
return TRUE
|
||||
if(istype(action, /datum/action/item_action/ninja_sword_recall))
|
||||
ninja_sword_recall()
|
||||
return TRUE
|
||||
if(istype(action, /datum/action/item_action/ninja_stealth))
|
||||
stealth()
|
||||
return TRUE
|
||||
if(istype(action, /datum/action/item_action/toggle_glove))
|
||||
n_gloves.toggledrain()
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
@@ -1,102 +1,98 @@
|
||||
|
||||
//Verbs link to procs because verb-like procs have a bug which prevents their use if the arguments are not readily referenced.
|
||||
//^ Old coder words may be false these days, Not taking the risk for now.
|
||||
|
||||
/obj/item/clothing/suit/space/space_ninja/proc/init()
|
||||
set name = "Initialize Suit"
|
||||
set desc = "Initializes the suit for field operation."
|
||||
set category = "Ninja Equip"
|
||||
|
||||
ninitialize()
|
||||
|
||||
/obj/item/clothing/suit/space/space_ninja/proc/deinit()
|
||||
set name = "De-Initialize Suit"
|
||||
set desc = "Begins procedure to remove the suit."
|
||||
set category = "Ninja Equip"
|
||||
|
||||
if(!s_busy)
|
||||
/obj/item/clothing/suit/space/space_ninja/proc/toggle_on_off()
|
||||
if(s_busy)
|
||||
to_chat(loc, "<span class='userdanger'>ERROR</span>: You cannot use this function at this time.")
|
||||
return FALSE
|
||||
if(s_initialized)
|
||||
deinitialize()
|
||||
else
|
||||
to_chat(affecting, "<span class='danger'>The function did not trigger!</span>")
|
||||
|
||||
ninitialize()
|
||||
. = TRUE
|
||||
|
||||
/obj/item/clothing/suit/space/space_ninja/proc/ninitialize(delay = s_delay, mob/living/carbon/human/U = loc)
|
||||
if(U.mind && U.mind.assigned_role==U.mind.special_role && !s_initialized && !s_busy)//Shouldn't be busy... but anything is possible I guess.
|
||||
s_busy = 1
|
||||
for(var/i,i<7,i++)
|
||||
switch(i)
|
||||
if(0)
|
||||
to_chat(U, "<span class='notice'>Now initializing...</span>")
|
||||
if(1)
|
||||
if(!lock_suit(U))//To lock the suit onto wearer.
|
||||
break
|
||||
to_chat(U, "<span class='notice'>Securing external locking mechanism...\nNeural-net established.</span>")
|
||||
if(2)
|
||||
to_chat(U, "<span class='notice'>Extending neural-net interface...\nNow monitoring brain wave pattern...</span>")
|
||||
if(3)
|
||||
if(U.stat==2||U.health<=0)
|
||||
to_chat(U, "<span class='danger'><B>FÄAL �Rr�R</B>: 344--93#�&&21 BR��N |/|/aV� PATT$RN <B>RED</B>\nA-A-aB�rT�NG...</span>")
|
||||
unlock_suit()
|
||||
break
|
||||
lock_suit(U,1)//Check for icons.
|
||||
U.regenerate_icons()
|
||||
to_chat(U, "<span class='notice'>Linking neural-net interface...\nPattern</span>\green <B>GREEN</B><span class='notice'>, continuing operation.</span>")
|
||||
if(4)
|
||||
to_chat(U, "<span class='notice'>VOID-shift device status: <B>ONLINE</B>.\nCLOAK-tech device status: <B>ONLINE</B>.</span>")
|
||||
if(5)
|
||||
to_chat(U, "<span class='notice'>Primary system status: <B>ONLINE</B>.\nBackup system status: <B>ONLINE</B>.\nCurrent energy capacity: <B>[cell.charge]</B>.</span>")
|
||||
if(6)
|
||||
to_chat(U, "<span class='notice'>All systems operational. Welcome to <B>SpiderOS</B>, [U.real_name].</span>")
|
||||
grant_ninja_verbs()
|
||||
grant_equip_verbs()
|
||||
ntick()
|
||||
sleep(delay)
|
||||
s_busy = 0
|
||||
else
|
||||
if(!U.mind||U.mind.assigned_role!=U.mind.special_role)//Your run of the mill persons shouldn't know what it is. Or how to turn it on.
|
||||
to_chat(U, "You do not understand how this suit functions. Where the heck did it even come from?")
|
||||
else if(s_initialized)
|
||||
to_chat(U, "<span class='danger'>The suit is already functioning.</span> Please report this bug.")
|
||||
else
|
||||
to_chat(U, "<span class='userdanger'>ERROR</span>: You cannot use this function at this time.")
|
||||
return
|
||||
if(!U.mind)
|
||||
return //Not sure how this could happen.
|
||||
if(!is_ninja(U))
|
||||
to_chat(U, "You do not understand how this suit functions. Where the heck did it even come from?")
|
||||
return
|
||||
s_busy = TRUE
|
||||
to_chat(U, "<span class='notice'>Now initializing...</span>")
|
||||
addtimer(CALLBACK(src, .proc/ninitialize_two, delay, U), delay)
|
||||
|
||||
/obj/item/clothing/suit/space/space_ninja/proc/ninitialize_two(delay, mob/living/carbon/human/U)
|
||||
if(!lock_suit(U))//To lock the suit onto wearer.
|
||||
s_busy = FALSE
|
||||
return
|
||||
to_chat(U, "<span class='notice'>Securing external locking mechanism...\nNeural-net established.</span>")
|
||||
addtimer(CALLBACK(src, .proc/ninitialize_three, delay, U), delay)
|
||||
|
||||
/obj/item/clothing/suit/space/space_ninja/proc/ninitialize_three(delay, mob/living/carbon/human/U)
|
||||
to_chat(U, "<span class='notice'>Extending neural-net interface...\nNow monitoring brain wave pattern...</span>")
|
||||
addtimer(CALLBACK(src, .proc/ninitialize_four, delay, U), delay)
|
||||
|
||||
/obj/item/clothing/suit/space/space_ninja/proc/ninitialize_four(delay, mob/living/carbon/human/U)
|
||||
if(U.stat==2||U.health<=0)
|
||||
to_chat(U, "<span class='danger'><B>FÄAL �Rr�R</B>: 344--93#�&&21 BR��N |/|/aV� PATT$RN <B>RED</B>\nA-A-aB�rT�NG...</span>")
|
||||
unlock_suit()
|
||||
return
|
||||
lockIcons(U)//Check for icons.
|
||||
U.regenerate_icons()
|
||||
to_chat(U, "<span class='notice'>Linking neural-net interface...\nPattern</span>\green <B>GREEN</B><span class='notice'>, continuing operation.</span>")
|
||||
addtimer(CALLBACK(src, .proc/ninitialize_five, delay, U), delay)
|
||||
|
||||
/obj/item/clothing/suit/space/space_ninja/proc/ninitialize_five(delay, mob/living/carbon/human/U)
|
||||
to_chat(U, "<span class='notice'>VOID-shift device status: <B>ONLINE</B>.\nCLOAK-tech device status: <B>ONLINE</B>.</span>")
|
||||
addtimer(CALLBACK(src, .proc/ninitialize_six, delay, U), delay)
|
||||
|
||||
/obj/item/clothing/suit/space/space_ninja/proc/ninitialize_six(delay, mob/living/carbon/human/U)
|
||||
to_chat(U, "<span class='notice'>Primary system status: <B>ONLINE</B>.\nBackup system status: <B>ONLINE</B>.\nCurrent energy capacity: <B>[cell.charge]</B>.</span>")
|
||||
addtimer(CALLBACK(src, .proc/ninitialize_seven, delay, U), delay)
|
||||
|
||||
/obj/item/clothing/suit/space/space_ninja/proc/ninitialize_seven(delay, mob/living/carbon/human/U)
|
||||
to_chat(U, "<span class='notice'>All systems operational. Welcome to <B>SpiderOS</B>, [U.real_name].</span>")
|
||||
grant_ninja_verbs()
|
||||
grant_equip_verbs()
|
||||
ntick()
|
||||
s_busy = FALSE
|
||||
|
||||
|
||||
|
||||
/obj/item/clothing/suit/space/space_ninja/proc/deinitialize(delay = s_delay)
|
||||
if(affecting==loc&&!s_busy)
|
||||
if(affecting==loc)
|
||||
var/mob/living/carbon/human/U = affecting
|
||||
if(!s_initialized)
|
||||
to_chat(U, "<span class='danger'>The suit is not initialized.</span> Please report this bug.")
|
||||
return
|
||||
if(alert("Are you certain you wish to remove the suit? This will take time and remove all abilities.",,"Yes","No")=="No")
|
||||
return
|
||||
if(s_busy)
|
||||
to_chat(U, "<span class='userdanger'>ERROR</span>: You cannot use this function at this time.")
|
||||
return
|
||||
s_busy = 1
|
||||
for(var/i = 0,i<7,i++)
|
||||
switch(i)
|
||||
if(0)
|
||||
to_chat(U, "<span class='notice'>Now de-initializing...</span>")
|
||||
spideros = 0//Spideros resets.
|
||||
if(1)
|
||||
to_chat(U, "<span class='notice'>Logging off, [U:real_name]. Shutting down <B>SpiderOS</B>.</span>")
|
||||
remove_ninja_verbs()
|
||||
if(2)
|
||||
to_chat(U, "<span class='notice'>Primary system status: <B>OFFLINE</B>.\nBackup system status: <B>OFFLINE</B>.</span>")
|
||||
if(3)
|
||||
to_chat(U, "<span class='notice'>VOID-shift device status: <B>OFFLINE</B>.\nCLOAK-tech device status: <B>OFFLINE</B>.</span>")
|
||||
cancel_stealth()//Shutdowns stealth.
|
||||
if(4)
|
||||
to_chat(U, "<span class='notice'>Disconnecting neural-net interface...</span>\green<B>Success</B><span class='notice'>.</span>")
|
||||
if(5)
|
||||
to_chat(U, "<span class='notice'>Disengaging neural-net interface...</span>\green<B>Success</B><span class='notice'>.</span>")
|
||||
if(6)
|
||||
to_chat(U, "<span class='notice'>Unsecuring external locking mechanism...\nNeural-net abolished.\nOperation status: <B>FINISHED</B>.</span>")
|
||||
remove_equip_verbs()
|
||||
unlock_suit()
|
||||
U.regenerate_icons()
|
||||
sleep(delay)
|
||||
s_busy = 0
|
||||
return
|
||||
s_busy = TRUE
|
||||
addtimer(CALLBACK(src, .proc/deinitialize_two, delay, U), delay)
|
||||
|
||||
/obj/item/clothing/suit/space/space_ninja/proc/deinitialize_two(delay, mob/living/carbon/human/U)
|
||||
to_chat(U, "<span class='notice'>Now de-initializing...</span>")
|
||||
spideros = 0//Spideros resets.
|
||||
addtimer(CALLBACK(src, .proc/deinitialize_three, delay, U), delay)
|
||||
|
||||
/obj/item/clothing/suit/space/space_ninja/proc/deinitialize_three(delay, mob/living/carbon/human/U)
|
||||
to_chat(U, "<span class='notice'>Logging off, [U:real_name]. Shutting down <B>SpiderOS</B>.</span>")
|
||||
remove_ninja_verbs()
|
||||
addtimer(CALLBACK(src, .proc/deinitialize_four, delay, U), delay)
|
||||
|
||||
/obj/item/clothing/suit/space/space_ninja/proc/deinitialize_four(delay, mob/living/carbon/human/U)
|
||||
to_chat(U, "<span class='notice'>Primary system status: <B>OFFLINE</B>.\nBackup system status: <B>OFFLINE</B>.</span>")
|
||||
addtimer(CALLBACK(src, .proc/deinitialize_five, delay, U), delay)
|
||||
|
||||
/obj/item/clothing/suit/space/space_ninja/proc/deinitialize_five(delay, mob/living/carbon/human/U)
|
||||
to_chat(U, "<span class='notice'>VOID-shift device status: <B>OFFLINE</B>.\nCLOAK-tech device status: <B>OFFLINE</B>.</span>")
|
||||
cancel_stealth()//Shutdowns stealth.
|
||||
addtimer(CALLBACK(src, .proc/deinitialize_six, delay, U), delay)
|
||||
|
||||
/obj/item/clothing/suit/space/space_ninja/proc/deinitialize_six(delay, mob/living/carbon/human/U)
|
||||
to_chat(U, "<span class='notice'>Disconnecting neural-net interface...</span>\green<B>Success</B><span class='notice'>.</span>")
|
||||
addtimer(CALLBACK(src, .proc/deinitialize_seven, delay, U), delay)
|
||||
|
||||
/obj/item/clothing/suit/space/space_ninja/proc/deinitialize_seven(delay, mob/living/carbon/human/U)
|
||||
to_chat(U, "<span class='notice'>Disengaging neural-net interface...</span>\green<B>Success</B><span class='notice'>.</span>")
|
||||
addtimer(CALLBACK(src, .proc/deinitialize_eight, delay, U), delay)
|
||||
|
||||
/obj/item/clothing/suit/space/space_ninja/proc/deinitialize_eight(delay, mob/living/carbon/human/U)
|
||||
to_chat(U, "<span class='notice'>Unsecuring external locking mechanism...\nNeural-net abolished.\nOperation status: <B>FINISHED</B>.</span>")
|
||||
remove_equip_verbs()
|
||||
U.regenerate_icons()
|
||||
s_busy = FALSE
|
||||
|
||||
@@ -20,5 +20,3 @@
|
||||
cancel_stealth()
|
||||
|
||||
sleep(10)//Checks every second.
|
||||
|
||||
|
||||
|
||||
@@ -9,33 +9,20 @@ Contents:
|
||||
*/
|
||||
|
||||
/obj/item/clothing/suit/space/space_ninja/proc/grant_equip_verbs()
|
||||
verbs -= /obj/item/clothing/suit/space/space_ninja/proc/init
|
||||
verbs += /obj/item/clothing/suit/space/space_ninja/proc/deinit
|
||||
verbs += /obj/item/clothing/suit/space/space_ninja/proc/stealth
|
||||
n_gloves.verbs += /obj/item/clothing/gloves/space_ninja/proc/toggled
|
||||
n_gloves.verbs += /obj/item/clothing/gloves/space_ninja/proc/toggledrain
|
||||
|
||||
s_initialized = 1
|
||||
|
||||
|
||||
/obj/item/clothing/suit/space/space_ninja/proc/remove_equip_verbs()
|
||||
verbs += /obj/item/clothing/suit/space/space_ninja/proc/init
|
||||
verbs -= /obj/item/clothing/suit/space/space_ninja/proc/deinit
|
||||
verbs -= /obj/item/clothing/suit/space/space_ninja/proc/stealth
|
||||
if(n_gloves)
|
||||
n_gloves.verbs -= /obj/item/clothing/gloves/space_ninja/proc/toggled
|
||||
n_gloves.verbs -= /obj/item/clothing/gloves/space_ninja/proc/toggledrain
|
||||
|
||||
s_initialized = 0
|
||||
|
||||
|
||||
/obj/item/clothing/suit/space/space_ninja/proc/grant_ninja_verbs()
|
||||
verbs += /obj/item/clothing/suit/space/space_ninja/proc/ninjashift
|
||||
verbs += /obj/item/clothing/suit/space/space_ninja/proc/ninjajaunt
|
||||
verbs += /obj/item/clothing/suit/space/space_ninja/proc/ninjasmoke
|
||||
verbs += /obj/item/clothing/suit/space/space_ninja/proc/ninjaboost
|
||||
verbs += /obj/item/clothing/suit/space/space_ninja/proc/ninjapulse
|
||||
verbs += /obj/item/clothing/suit/space/space_ninja/proc/ninjastar
|
||||
verbs += /obj/item/clothing/suit/space/space_ninja/proc/ninjanet
|
||||
verbs += /obj/item/clothing/suit/space/space_ninja/proc/ninja_sword_recall
|
||||
|
||||
s_initialized=1
|
||||
slowdown=0
|
||||
@@ -43,10 +30,3 @@ Contents:
|
||||
|
||||
/obj/item/clothing/suit/space/space_ninja/proc/remove_ninja_verbs()
|
||||
verbs -= /obj/item/clothing/suit/space/space_ninja/proc/ninjashift
|
||||
verbs -= /obj/item/clothing/suit/space/space_ninja/proc/ninjajaunt
|
||||
verbs -= /obj/item/clothing/suit/space/space_ninja/proc/ninjasmoke
|
||||
verbs -= /obj/item/clothing/suit/space/space_ninja/proc/ninjaboost
|
||||
verbs -= /obj/item/clothing/suit/space/space_ninja/proc/ninjapulse
|
||||
verbs -= /obj/item/clothing/suit/space/space_ninja/proc/ninjastar
|
||||
verbs -= /obj/item/clothing/suit/space/space_ninja/proc/ninjanet
|
||||
verbs -= /obj/item/clothing/suit/space/space_ninja/proc/ninja_sword_recall
|
||||
|
||||
@@ -78,8 +78,8 @@
|
||||
name = "folder- 'TOP SECRET'"
|
||||
desc = "A folder stamped \"Top Secret - Property of Nanotrasen Corporation. Unauthorized distribution is punishable by death.\""
|
||||
|
||||
/obj/item/weapon/folder/documents/New()
|
||||
..()
|
||||
/obj/item/weapon/folder/documents/Initialize()
|
||||
. = ..()
|
||||
new /obj/item/documents/nanotrasen(src)
|
||||
update_icon()
|
||||
|
||||
@@ -91,20 +91,20 @@
|
||||
/obj/item/weapon/folder/syndicate/red
|
||||
icon_state = "folder_sred"
|
||||
|
||||
/obj/item/weapon/folder/syndicate/red/New()
|
||||
..()
|
||||
/obj/item/weapon/folder/syndicate/red/Initialize()
|
||||
. = ..()
|
||||
new /obj/item/documents/syndicate/red(src)
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/folder/syndicate/blue
|
||||
icon_state = "folder_sblue"
|
||||
|
||||
/obj/item/weapon/folder/syndicate/blue/New()
|
||||
..()
|
||||
/obj/item/weapon/folder/syndicate/blue/Initialize()
|
||||
. = ..()
|
||||
new /obj/item/documents/syndicate/blue(src)
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/folder/syndicate/mining/New()
|
||||
..()
|
||||
/obj/item/weapon/folder/syndicate/mining/Initialize()
|
||||
. = ..()
|
||||
new /obj/item/documents/syndicate/mining(src)
|
||||
update_icon()
|
||||
update_icon()
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
var/info //What's actually written on the paper.
|
||||
var/info_links //A different version of the paper which includes html links at fields and EOF
|
||||
var/stamps //The (text for the) stamps on the paper.
|
||||
var/fields //Amount of user created fields
|
||||
var/fields = 0 //Amount of user created fields
|
||||
var/list/stamped
|
||||
var/rigged = 0
|
||||
var/spam_flag = 0
|
||||
|
||||
@@ -34,13 +34,61 @@
|
||||
|
||||
var/area/A = get_area(src)
|
||||
if(A)
|
||||
var/mutable_appearance/alert_overlay = mutable_appearance('icons/effects/effects.dmi', "ghostalertsie")
|
||||
var/mutable_appearance/alert_overlay = mutable_appearance('icons/effects/cult_effects.dmi', "ghostalertsie")
|
||||
notify_ghosts("Nar-Sie has risen in \the [A.name]. Reach out to the Geometer to be given a new shell for your soul.", source = src, alert_overlay = alert_overlay, action=NOTIFY_ATTACK)
|
||||
INVOKE_ASYNC(src, .proc/narsie_spawn_animation)
|
||||
|
||||
narsie_spawn_animation()
|
||||
/obj/singularity/narsie/large/cult // For the new cult ending, guaranteed to end the round within 3 minutes
|
||||
var/list/souls_needed = list()
|
||||
var/soul_goal = 0
|
||||
var/souls = 0
|
||||
var/resolved = FALSE
|
||||
|
||||
sleep(19)
|
||||
SSshuttle.emergency.request(null, set_coefficient = 0) //instantly arrives
|
||||
/obj/singularity/narsie/large/cult/proc/resize(var/ratio)
|
||||
var/matrix/ntransform = matrix(transform) //aka transform.Copy()
|
||||
ntransform.Scale(ratio)
|
||||
animate(src, transform = ntransform, time = 40, easing = EASE_IN|EASE_OUT)
|
||||
|
||||
/obj/singularity/narsie/large/cult/Initialize()
|
||||
. = ..()
|
||||
GLOB.cult_narsie = src
|
||||
GLOB.blood_target = src
|
||||
resize(0.6)
|
||||
for(var/datum/mind/cult_mind in SSticker.mode.cult)
|
||||
if(isliving(cult_mind.current))
|
||||
var/mob/living/L = cult_mind.current
|
||||
L.narsie_act()
|
||||
for(var/mob/living/player in GLOB.player_list)
|
||||
if(player.stat != DEAD && player.loc.z == ZLEVEL_STATION && !iscultist(player) && isliving(player))
|
||||
souls_needed[player] = TRUE
|
||||
soul_goal = round(1 + LAZYLEN(souls_needed) * 0.6)
|
||||
INVOKE_ASYNC(src, .proc/begin_the_end)
|
||||
|
||||
/obj/singularity/narsie/large/cult/proc/begin_the_end()
|
||||
sleep(50)
|
||||
priority_announce("An acausal dimensional event has been detected in your sector. Event has been flagged EXTINCTION-CLASS. Directing all available assets toward simulating solutions. SOLUTION ETA: 60 SECONDS.","Central Command Higher Dimensional Affairs", 'sound/misc/airraid.ogg')
|
||||
sleep(550)
|
||||
priority_announce("Simulations on acausal dimensional event complete. Deploying solution package now. Deployment ETA: TWO MINUTES. ","Central Command Higher Dimensional Affairs")
|
||||
sleep(50)
|
||||
set_security_level("delta")
|
||||
SSshuttle.registerHostileEnvironment(src)
|
||||
SSshuttle.lockdown = TRUE
|
||||
sleep(1150)
|
||||
if(resolved == FALSE)
|
||||
resolved = TRUE
|
||||
world << sound('sound/machines/Alarm.ogg')
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/cult_ending_helper), 120)
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/ending_helper), 220)
|
||||
|
||||
/obj/singularity/narsie/large/cult/Destroy()
|
||||
GLOB.cult_narsie = null
|
||||
return ..()
|
||||
|
||||
/proc/ending_helper()
|
||||
SSticker.force_ending = 1
|
||||
|
||||
/proc/cult_ending_helper(var/no_explosion = 0)
|
||||
SSticker.station_explosion_cinematic(no_explosion, "cult", null)
|
||||
|
||||
|
||||
/obj/singularity/narsie/large/attack_ghost(mob/dead/observer/user as mob)
|
||||
@@ -134,7 +182,7 @@
|
||||
return
|
||||
to_chat(target, "<span class='cultsmall'>NAR-SIE HAS LOST INTEREST IN YOU.</span>")
|
||||
target = food
|
||||
if(isliving(target))
|
||||
if(ishuman(target))
|
||||
to_chat(target, "<span class ='cult'>NAR-SIE HUNGERS FOR YOUR SOUL.</span>")
|
||||
else
|
||||
to_chat(target, "<span class ='cult'>NAR-SIE HAS CHOSEN YOU TO LEAD HER TO HER NEXT MEAL.</span>")
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
var/randomspread = 0 //Randomspread for automatics
|
||||
var/delay = 0 //Delay for energy weapons
|
||||
var/click_cooldown_override = 0 //Override this to make your gun have a faster fire rate, in tenths of a second. 4 is the default gun cooldown.
|
||||
var/firing_effect_type = /obj/effect/overlay/temp/dir_setting/firing_effect //the visual effect appearing when the ammo is fired.
|
||||
var/firing_effect_type = /obj/effect/temp_visual/dir_setting/firing_effect //the visual effect appearing when the ammo is fired.
|
||||
|
||||
|
||||
/obj/item/ammo_casing/New()
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
icon_state = "s-casing-live"
|
||||
projectile_type = /obj/item/projectile/beam
|
||||
fire_sound = 'sound/weapons/Laser.ogg'
|
||||
firing_effect_type = /obj/effect/overlay/temp/dir_setting/firing_effect/energy
|
||||
firing_effect_type = /obj/effect/temp_visual/dir_setting/firing_effect/energy
|
||||
|
||||
/obj/item/ammo_casing/caseless/laser/gatling
|
||||
projectile_type = /obj/item/projectile/beam/weak
|
||||
|
||||
@@ -6,9 +6,10 @@
|
||||
var/e_cost = 100 //The amount of energy a cell needs to expend to create this shot.
|
||||
var/select_name = "energy"
|
||||
fire_sound = 'sound/weapons/Laser.ogg'
|
||||
firing_effect_type = /obj/effect/overlay/temp/dir_setting/firing_effect/energy
|
||||
firing_effect_type = /obj/effect/temp_visual/dir_setting/firing_effect/energy
|
||||
|
||||
/obj/item/ammo_casing/energy/chameleon
|
||||
projectile_type = /obj/item/projectile/energy/chameleon
|
||||
e_cost = 0
|
||||
var/list/projectile_vars = list()
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "magic casing"
|
||||
desc = "I didn't even know magic needed ammo..."
|
||||
projectile_type = /obj/item/projectile/magic
|
||||
firing_effect_type = /obj/effect/overlay/temp/dir_setting/firing_effect/magic
|
||||
firing_effect_type = /obj/effect/temp_visual/dir_setting/firing_effect/magic
|
||||
|
||||
/obj/item/ammo_casing/magic/change
|
||||
projectile_type = /obj/item/projectile/magic/change
|
||||
@@ -89,4 +89,4 @@
|
||||
select_name = "spraydown"
|
||||
fire_sound = 'sound/weapons/gunshot_smg.ogg'
|
||||
e_cost = 20
|
||||
firing_effect_type = /obj/effect/overlay/temp/dir_setting/firing_effect
|
||||
firing_effect_type = /obj/effect/temp_visual/dir_setting/firing_effect
|
||||
|
||||
@@ -61,6 +61,7 @@
|
||||
for(var/A in get_modkits())
|
||||
var/obj/item/borg/upgrade/modkit/M = A
|
||||
M.modify_projectile(K)
|
||||
K.kinetic_modules += M //do something special on-hit, easy!
|
||||
|
||||
/obj/item/weapon/gun/energy/kinetic_accelerator/cyborg
|
||||
holds_charge = TRUE
|
||||
@@ -165,9 +166,11 @@
|
||||
log_override = TRUE
|
||||
|
||||
var/pressure_decrease = 0.25
|
||||
var/turf_aoe = FALSE
|
||||
var/mob_aoe = 0
|
||||
var/list/hit_overlays = list()
|
||||
var/list/kinetic_modules = list()
|
||||
|
||||
/obj/item/projectile/kinetic/Destroy()
|
||||
QDEL_NULL(kinetic_modules)
|
||||
return ..()
|
||||
|
||||
/obj/item/projectile/kinetic/prehit(atom/target)
|
||||
var/turf/target_turf = get_turf(target)
|
||||
@@ -195,25 +198,17 @@
|
||||
if(ismineralturf(target_turf))
|
||||
var/turf/closed/mineral/M = target_turf
|
||||
M.gets_drilled(firer)
|
||||
var/obj/effect/overlay/temp/kinetic_blast/K = new /obj/effect/overlay/temp/kinetic_blast(target_turf)
|
||||
var/obj/effect/temp_visual/kinetic_blast/K = new /obj/effect/temp_visual/kinetic_blast(target_turf)
|
||||
K.color = color
|
||||
for(var/type in hit_overlays)
|
||||
new type(target_turf)
|
||||
if(turf_aoe)
|
||||
for(var/T in RANGE_TURFS(1, target_turf) - target_turf)
|
||||
if(ismineralturf(T))
|
||||
var/turf/closed/mineral/M = T
|
||||
M.gets_drilled(firer)
|
||||
if(mob_aoe)
|
||||
for(var/mob/living/L in range(1, target_turf) - firer - target)
|
||||
var/armor = L.run_armor_check(def_zone, flag, "", "", armour_penetration)
|
||||
L.apply_damage(damage*mob_aoe, damage_type, def_zone, armor)
|
||||
to_chat(L, "<span class='userdanger'>You're struck by a [name]!</span>")
|
||||
for(var/obj/item/borg/upgrade/modkit/M in kinetic_modules)
|
||||
if(QDELETED(M)) //whoever shot this was very, very unfortunate.
|
||||
continue
|
||||
M.projectile_strike(src, target_turf, target)
|
||||
|
||||
|
||||
//Modkits
|
||||
/obj/item/borg/upgrade/modkit
|
||||
name = "modification kit"
|
||||
name = "kinetic accelerator modification kit"
|
||||
desc = "An upgrade for kinetic accelerators."
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "modkit"
|
||||
@@ -266,14 +261,13 @@
|
||||
to_chat(user, "<span class='notice'>You don't have room(<b>[KA.get_remaining_mod_capacity()]%</b> remaining, [cost]% needed) to install this modkit. Use a crowbar to remove existing modkits.</span>")
|
||||
. = FALSE
|
||||
|
||||
|
||||
|
||||
/obj/item/borg/upgrade/modkit/proc/uninstall(obj/item/weapon/gun/energy/kinetic_accelerator/KA)
|
||||
forceMove(get_turf(KA))
|
||||
KA.modkits -= src
|
||||
|
||||
/obj/item/borg/upgrade/modkit/proc/modify_projectile(obj/item/projectile/kinetic/K)
|
||||
|
||||
/obj/item/borg/upgrade/modkit/proc/projectile_strike(obj/item/projectile/kinetic/K, turf/target_turf, atom/target)
|
||||
|
||||
//Range
|
||||
/obj/item/borg/upgrade/modkit/range
|
||||
@@ -315,21 +309,72 @@
|
||||
//AoE blasts
|
||||
/obj/item/borg/upgrade/modkit/aoe
|
||||
modifier = 0
|
||||
var/turf_aoe = FALSE
|
||||
var/stats_stolen = FALSE
|
||||
|
||||
/obj/item/borg/upgrade/modkit/aoe/install(obj/item/weapon/gun/energy/kinetic_accelerator/KA, mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
for(var/obj/item/borg/upgrade/modkit/aoe/AOE in KA.modkits) //make sure only one of the aoe modules has values if somebody has multiple
|
||||
if(AOE.stats_stolen)
|
||||
continue
|
||||
modifier += AOE.modifier //take its modifiers
|
||||
AOE.modifier = 0
|
||||
turf_aoe += AOE.turf_aoe
|
||||
AOE.turf_aoe = FALSE
|
||||
AOE.stats_stolen = TRUE
|
||||
|
||||
/obj/item/borg/upgrade/modkit/aoe/uninstall(obj/item/weapon/gun/energy/kinetic_accelerator/KA)
|
||||
..()
|
||||
modifier = initial(modifier) //get our modifiers back
|
||||
turf_aoe = initial(turf_aoe)
|
||||
if(stats_stolen) //if we had our stats stolen, find the stealer and take them from it
|
||||
for(var/obj/item/borg/upgrade/modkit/aoe/AOE in KA.modkits)
|
||||
if(AOE.stats_stolen)
|
||||
continue
|
||||
AOE.modifier -= modifier
|
||||
AOE.turf_aoe -= turf_aoe
|
||||
else //otherwise, reset the stolen stats and have it recalculate
|
||||
var/obj/item/borg/upgrade/modkit/aoe/new_stealer
|
||||
for(var/obj/item/borg/upgrade/modkit/aoe/AOE in KA.modkits)
|
||||
if(!new_stealer)
|
||||
new_stealer = AOE //just make the first one a stealer
|
||||
AOE.modifier = initial(AOE.modifier)
|
||||
AOE.turf_aoe = initial(AOE.turf_aoe)
|
||||
AOE.stats_stolen = FALSE
|
||||
if(new_stealer) //if there's no stealer, then there's no other aoe modkits
|
||||
for(var/obj/item/borg/upgrade/modkit/aoe/AOE in KA.modkits)
|
||||
if(AOE != new_stealer)
|
||||
new_stealer.modifier += AOE.modifier
|
||||
AOE.modifier = 0
|
||||
new_stealer.turf_aoe += AOE.turf_aoe
|
||||
AOE.turf_aoe = FALSE
|
||||
AOE.stats_stolen = TRUE
|
||||
stats_stolen = FALSE
|
||||
|
||||
/obj/item/borg/upgrade/modkit/aoe/modify_projectile(obj/item/projectile/kinetic/K)
|
||||
K.name = "kinetic explosion"
|
||||
if(!K.turf_aoe && !K.mob_aoe)
|
||||
K.hit_overlays += /obj/effect/overlay/temp/explosion/fast
|
||||
K.mob_aoe += modifier
|
||||
|
||||
/obj/item/borg/upgrade/modkit/aoe/projectile_strike(obj/item/projectile/kinetic/K, turf/target_turf, atom/target)
|
||||
if(stats_stolen)
|
||||
return
|
||||
new /obj/effect/temp_visual/explosion/fast(target_turf)
|
||||
if(turf_aoe)
|
||||
for(var/T in RANGE_TURFS(1, target_turf) - target_turf)
|
||||
if(ismineralturf(T))
|
||||
var/turf/closed/mineral/M = T
|
||||
M.gets_drilled(K.firer)
|
||||
if(modifier)
|
||||
for(var/mob/living/L in range(1, target_turf) - K.firer - target)
|
||||
var/armor = L.run_armor_check(K.def_zone, K.flag, "", "", K.armour_penetration)
|
||||
L.apply_damage(K.damage*modifier, K.damage_type, K.def_zone, armor)
|
||||
to_chat(L, "<span class='userdanger'>You're struck by a [K.name]!</span>")
|
||||
|
||||
/obj/item/borg/upgrade/modkit/aoe/turfs
|
||||
name = "mining explosion"
|
||||
desc = "Causes the kinetic accelerator to destroy rock in an AoE."
|
||||
denied_type = /obj/item/borg/upgrade/modkit/aoe/turfs
|
||||
|
||||
/obj/item/borg/upgrade/modkit/aoe/turfs/modify_projectile(obj/item/projectile/kinetic/K)
|
||||
..()
|
||||
K.turf_aoe = TRUE
|
||||
turf_aoe = TRUE
|
||||
|
||||
/obj/item/borg/upgrade/modkit/aoe/turfs/andmobs
|
||||
name = "offensive mining explosion"
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
item_state = null
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
force = 10
|
||||
modifystate = TRUE
|
||||
modifystate = TRUE
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BACK
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/laser/pulse, /obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/laser)
|
||||
@@ -40,7 +40,7 @@
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
slot_flags = SLOT_BELT
|
||||
icon_state = "pulse_carbine"
|
||||
item_state = null
|
||||
item_state = null
|
||||
cell_type = "/obj/item/weapon/stock_parts/cell/pulse/carbine"
|
||||
can_flashlight = 1
|
||||
flight_x_offset = 18
|
||||
|
||||
@@ -113,7 +113,7 @@
|
||||
|
||||
/obj/item/weapon/gun/medbeam/proc/on_beam_tick(var/mob/living/target)
|
||||
if(target.health != target.maxHealth)
|
||||
new /obj/effect/overlay/temp/heal(get_turf(target), "#80F5FF")
|
||||
new /obj/effect/temp_visual/heal(get_turf(target), "#80F5FF")
|
||||
target.adjustBruteLoss(-4)
|
||||
target.adjustFireLoss(-4)
|
||||
return
|
||||
|
||||
@@ -90,9 +90,9 @@
|
||||
if(starting)
|
||||
splatter_dir = get_dir(starting, target_loca)
|
||||
if(isalien(L))
|
||||
new /obj/effect/overlay/temp/dir_setting/bloodsplatter/xenosplatter(target_loca, splatter_dir)
|
||||
new /obj/effect/temp_visual/dir_setting/bloodsplatter/xenosplatter(target_loca, splatter_dir)
|
||||
else
|
||||
new /obj/effect/overlay/temp/dir_setting/bloodsplatter(target_loca, splatter_dir)
|
||||
new /obj/effect/temp_visual/dir_setting/bloodsplatter(target_loca, splatter_dir)
|
||||
if(prob(33))
|
||||
L.add_splatter_floor(target_loca)
|
||||
else if(impact_effect_type)
|
||||
@@ -224,7 +224,7 @@
|
||||
pixel_y_offset += 32
|
||||
old_pixel_y += 32
|
||||
new_y--
|
||||
|
||||
|
||||
pixel_x = old_pixel_x
|
||||
pixel_y = old_pixel_y
|
||||
step_towards(src, locate(new_x, new_y, z))
|
||||
@@ -237,7 +237,7 @@
|
||||
animate(src, pixel_x = pixel_x_offset, pixel_y = pixel_y_offset, time = max(1, (delay <= 3 ? delay - 1 : delay)), flags = ANIMATION_END_NOW)
|
||||
old_pixel_x = pixel_x_offset
|
||||
old_pixel_y = pixel_y_offset
|
||||
|
||||
|
||||
if(original && (original.layer>=2.75) || ismob(original))
|
||||
if(loc == get_turf(original))
|
||||
if(!(original in permutated))
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
hitsound_wall = 'sound/weapons/effects/searwall.ogg'
|
||||
flag = "laser"
|
||||
eyeblur = 2
|
||||
impact_effect_type = /obj/effect/overlay/temp/impact_effect/red_laser
|
||||
impact_effect_type = /obj/effect/temp_visual/impact_effect/red_laser
|
||||
light_color = LIGHT_COLOR_RED
|
||||
|
||||
/obj/item/projectile/beam/laser
|
||||
@@ -25,7 +25,7 @@
|
||||
var/mob/living/carbon/M = target
|
||||
M.IgniteMob()
|
||||
else if(isturf(target))
|
||||
impact_effect_type = /obj/effect/overlay/temp/impact_effect/red_laser/wall
|
||||
impact_effect_type = /obj/effect/temp_visual/impact_effect/red_laser/wall
|
||||
|
||||
/obj/item/projectile/beam/weak
|
||||
damage = 15
|
||||
@@ -48,7 +48,7 @@
|
||||
irradiate = 30
|
||||
range = 15
|
||||
forcedodge = 1
|
||||
impact_effect_type = /obj/effect/overlay/temp/impact_effect/green_laser
|
||||
impact_effect_type = /obj/effect/temp_visual/impact_effect/green_laser
|
||||
light_color = LIGHT_COLOR_GREEN
|
||||
|
||||
/obj/item/projectile/beam/disabler
|
||||
@@ -59,14 +59,14 @@
|
||||
flag = "energy"
|
||||
hitsound = 'sound/weapons/tap.ogg'
|
||||
eyeblur = 0
|
||||
impact_effect_type = /obj/effect/overlay/temp/impact_effect/blue_laser
|
||||
impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser
|
||||
light_color = LIGHT_COLOR_BLUE
|
||||
|
||||
/obj/item/projectile/beam/pulse
|
||||
name = "pulse"
|
||||
icon_state = "u_laser"
|
||||
damage = 50
|
||||
impact_effect_type = /obj/effect/overlay/temp/impact_effect/blue_laser
|
||||
impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser
|
||||
light_color = LIGHT_COLOR_BLUE
|
||||
|
||||
/obj/item/projectile/beam/pulse/on_hit(atom/target, blocked = 0)
|
||||
@@ -94,7 +94,7 @@
|
||||
damage = 30
|
||||
legacy = 1
|
||||
animate_movement = SLIDE_STEPS
|
||||
impact_effect_type = /obj/effect/overlay/temp/impact_effect/green_laser
|
||||
impact_effect_type = /obj/effect/temp_visual/impact_effect/green_laser
|
||||
light_color = LIGHT_COLOR_GREEN
|
||||
|
||||
/obj/item/projectile/beam/emitter/singularity_pull()
|
||||
@@ -108,7 +108,7 @@
|
||||
damage_type = STAMINA
|
||||
flag = "laser"
|
||||
var/suit_types = list(/obj/item/clothing/suit/redtag, /obj/item/clothing/suit/bluetag)
|
||||
impact_effect_type = /obj/effect/overlay/temp/impact_effect/blue_laser
|
||||
impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser
|
||||
light_color = LIGHT_COLOR_BLUE
|
||||
|
||||
/obj/item/projectile/beam/lasertag/on_hit(atom/target, blocked = 0)
|
||||
@@ -122,7 +122,7 @@
|
||||
/obj/item/projectile/beam/lasertag/redtag
|
||||
icon_state = "laser"
|
||||
suit_types = list(/obj/item/clothing/suit/bluetag)
|
||||
impact_effect_type = /obj/effect/overlay/temp/impact_effect/red_laser
|
||||
impact_effect_type = /obj/effect/temp_visual/impact_effect/red_laser
|
||||
light_color = LIGHT_COLOR_RED
|
||||
|
||||
/obj/item/projectile/beam/lasertag/bluetag
|
||||
@@ -134,17 +134,17 @@
|
||||
icon_state = "purple_laser"
|
||||
damage = 200
|
||||
damage_type = BURN
|
||||
impact_effect_type = /obj/effect/overlay/temp/impact_effect/purple_laser
|
||||
impact_effect_type = /obj/effect/temp_visual/impact_effect/purple_laser
|
||||
light_color = LIGHT_COLOR_PURPLE
|
||||
|
||||
/obj/item/projectile/beam/instakill/blue
|
||||
icon_state = "blue_laser"
|
||||
impact_effect_type = /obj/effect/overlay/temp/impact_effect/blue_laser
|
||||
impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser
|
||||
light_color = LIGHT_COLOR_BLUE
|
||||
|
||||
/obj/item/projectile/beam/instakill/red
|
||||
icon_state = "red_laser"
|
||||
impact_effect_type = /obj/effect/overlay/temp/impact_effect/red_laser
|
||||
impact_effect_type = /obj/effect/temp_visual/impact_effect/red_laser
|
||||
light_color = LIGHT_COLOR_RED
|
||||
|
||||
/obj/item/projectile/beam/instakill/on_hit(atom/target)
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
nodamage = 0
|
||||
flag = "bullet"
|
||||
hitsound_wall = "ricochet"
|
||||
impact_effect_type = /obj/effect/overlay/temp/impact_effect
|
||||
impact_effect_type = /obj/effect/temp_visual/impact_effect
|
||||
|
||||
/obj/item/projectile/bullet/weakbullet //beanbag, heavy stamina damage
|
||||
damage = 5
|
||||
@@ -190,7 +190,7 @@
|
||||
name = "dart"
|
||||
icon_state = "cbbolt"
|
||||
damage = 6
|
||||
var/piercing = FALSE
|
||||
var/piercing = FALSE
|
||||
|
||||
/obj/item/projectile/bullet/dart/New()
|
||||
..()
|
||||
@@ -201,15 +201,15 @@
|
||||
if(iscarbon(target))
|
||||
var/mob/living/carbon/M = target
|
||||
if(blocked != 100) // not completely blocked
|
||||
if(M.can_inject(null, FALSE, def_zone, piercing)) // Pass the hit zone to see if it can inject by whether it hit the head or the body.
|
||||
if(M.can_inject(null, FALSE, def_zone, piercing)) // Pass the hit zone to see if it can inject by whether it hit the head or the body.
|
||||
..()
|
||||
reagents.reaction(M, INJECT)
|
||||
reagents.trans_to(M, reagents.total_volume)
|
||||
return TRUE
|
||||
return TRUE
|
||||
else
|
||||
blocked = 100
|
||||
target.visible_message("<span class='danger'>\The [src] was deflected!</span>", \
|
||||
"<span class='userdanger'>You were protected against \the [src]!</span>")
|
||||
target.visible_message("<span class='danger'>\The [src] was deflected!</span>", \
|
||||
"<span class='userdanger'>You were protected against \the [src]!</span>")
|
||||
|
||||
..(target, blocked)
|
||||
reagents.set_reacting(TRUE)
|
||||
@@ -240,28 +240,28 @@
|
||||
nodamage = 1
|
||||
. = ..() // Execute the rest of the code.
|
||||
|
||||
/obj/item/projectile/bullet/dnainjector
|
||||
name = "\improper DNA injector"
|
||||
icon_state = "syringeproj"
|
||||
var/obj/item/weapon/dnainjector/injector
|
||||
|
||||
/obj/item/projectile/bullet/dnainjector/on_hit(atom/target, blocked = 0)
|
||||
if(iscarbon(target))
|
||||
var/mob/living/carbon/M = target
|
||||
if(blocked != 100)
|
||||
if(M.can_inject(null, FALSE, def_zone, FALSE))
|
||||
if(injector.inject(M, firer))
|
||||
QDEL_NULL(injector)
|
||||
return TRUE
|
||||
else
|
||||
blocked = 100
|
||||
target.visible_message("<span class='danger'>\The [src] was deflected!</span>", \
|
||||
"<span class='userdanger'>You were protected against \the [src]!</span>")
|
||||
return ..()
|
||||
|
||||
/obj/item/projectile/bullet/dnainjector/Destroy()
|
||||
QDEL_NULL(injector)
|
||||
return ..()
|
||||
/obj/item/projectile/bullet/dnainjector
|
||||
name = "\improper DNA injector"
|
||||
icon_state = "syringeproj"
|
||||
var/obj/item/weapon/dnainjector/injector
|
||||
|
||||
/obj/item/projectile/bullet/dnainjector/on_hit(atom/target, blocked = 0)
|
||||
if(iscarbon(target))
|
||||
var/mob/living/carbon/M = target
|
||||
if(blocked != 100)
|
||||
if(M.can_inject(null, FALSE, def_zone, FALSE))
|
||||
if(injector.inject(M, firer))
|
||||
QDEL_NULL(injector)
|
||||
return TRUE
|
||||
else
|
||||
blocked = 100
|
||||
target.visible_message("<span class='danger'>\The [src] was deflected!</span>", \
|
||||
"<span class='userdanger'>You were protected against \the [src]!</span>")
|
||||
return ..()
|
||||
|
||||
/obj/item/projectile/bullet/dnainjector/Destroy()
|
||||
QDEL_NULL(injector)
|
||||
return ..()
|
||||
|
||||
//// SNIPER BULLETS
|
||||
|
||||
|
||||
@@ -5,6 +5,8 @@
|
||||
damage_type = BURN
|
||||
flag = "energy"
|
||||
|
||||
/obj/item/projectile/energy/chameleon
|
||||
nodamage = TRUE
|
||||
|
||||
/obj/item/projectile/energy/electrode
|
||||
name = "electrode"
|
||||
@@ -133,7 +135,7 @@
|
||||
damage = 20
|
||||
damage_type = CLONE
|
||||
irradiate = 10
|
||||
impact_effect_type = /obj/effect/overlay/temp/impact_effect/green_laser
|
||||
impact_effect_type = /obj/effect/temp_visual/impact_effect/green_laser
|
||||
|
||||
/obj/item/projectile/energy/dart //ninja throwing dart
|
||||
name = "dart"
|
||||
@@ -162,7 +164,7 @@
|
||||
/obj/item/projectile/energy/tesla
|
||||
name = "tesla bolt"
|
||||
icon_state = "tesla_projectile"
|
||||
impact_effect_type = /obj/effect/overlay/temp/impact_effect/blue_laser
|
||||
impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser
|
||||
var/chain
|
||||
|
||||
/obj/item/projectile/energy/tesla/fire(setAngle)
|
||||
|
||||
@@ -7,7 +7,6 @@ obj/item/projectile/energy/plasmabolt
|
||||
damage_type = BURN
|
||||
hitsound = 'sound/weapons/sear.ogg'
|
||||
hitsound_wall = 'sound/weapons/effects/searwall.ogg'
|
||||
impact_effect_type = /obj/effect/overlay/temp/impact_effect/green_laser
|
||||
light_range = 3
|
||||
light_color = LIGHT_COLOR_GREEN
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
damage_type = BURN
|
||||
nodamage = 1
|
||||
flag = "energy"
|
||||
impact_effect_type = /obj/effect/overlay/temp/impact_effect/ion
|
||||
impact_effect_type = /obj/effect/temp_visual/impact_effect/ion
|
||||
|
||||
|
||||
/obj/item/projectile/ion/on_hit(atom/target, blocked = 0)
|
||||
@@ -202,7 +202,7 @@
|
||||
damage = 5
|
||||
range = 3.5 //works as 4, but doubles to 7
|
||||
dismemberment = 20
|
||||
impact_effect_type = /obj/effect/overlay/temp/impact_effect/purple_laser
|
||||
impact_effect_type = /obj/effect/temp_visual/impact_effect/purple_laser
|
||||
|
||||
/obj/item/projectile/plasma/Initialize()
|
||||
. = ..()
|
||||
@@ -270,7 +270,7 @@
|
||||
A.throw_at(throwtarget,power+1,1)
|
||||
thrown_items[A] = A
|
||||
for(var/turf/F in range(T,power))
|
||||
new /obj/effect/overlay/temp/gravpush(F)
|
||||
new /obj/effect/temp_visual/gravpush(F)
|
||||
|
||||
/obj/item/projectile/gravityattract
|
||||
name = "attraction bolt"
|
||||
@@ -300,7 +300,7 @@
|
||||
A.throw_at(T, power+1, 1)
|
||||
thrown_items[A] = A
|
||||
for(var/turf/F in range(T,power))
|
||||
new /obj/effect/overlay/temp/gravpush(F)
|
||||
new /obj/effect/temp_visual/gravpush(F)
|
||||
|
||||
/obj/item/projectile/gravitychaos
|
||||
name = "gravitational blast"
|
||||
@@ -330,5 +330,5 @@
|
||||
A.throw_at(get_edge_target_turf(A, pick(GLOB.cardinal)), power+1, 1)
|
||||
thrown_items[A] = A
|
||||
for(var/turf/Z in range(T,power))
|
||||
new /obj/effect/overlay/temp/gravpush(Z)
|
||||
new /obj/effect/temp_visual/gravpush(Z)
|
||||
|
||||
|
||||
@@ -298,7 +298,7 @@
|
||||
var/initial_volume = reac_volume
|
||||
reac_volume = ..()
|
||||
if(reac_volume >= 10) //if it's not a spore cloud, bad time incoming
|
||||
var/obj/effect/overlay/temp/explosion/fast/E = new /obj/effect/overlay/temp/explosion/fast(get_turf(M))
|
||||
var/obj/effect/temp_visual/explosion/fast/E = new /obj/effect/temp_visual/explosion/fast(get_turf(M))
|
||||
E.alpha = 150
|
||||
for(var/mob/living/L in orange(get_turf(M), 1))
|
||||
if("blob" in L.faction) //no friendly fire
|
||||
|
||||
@@ -378,7 +378,7 @@
|
||||
if(N.w_uniform)
|
||||
M.visible_message(pick("<b>[M]</b>'s collar pops up without warning.</span>", "<b>[M]</b> flexes [M.p_their()] arms."))
|
||||
else
|
||||
M.visible_message("<b>[M]</b> [M.p_their()] their arms.")
|
||||
M.visible_message("<b>[M]</b> flexes [M.p_their()] arms.")
|
||||
if(prob(10))
|
||||
M.say(pick("Check these sweet biceps bro!", "Deal with it.", "CHUG! CHUG! CHUG! CHUG!", "Winning!", "NERDS!", "My name is John and I hate every single one of you."))
|
||||
..()
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/obj/effect/overlay/temp/ripple
|
||||
/obj/effect/temp_visual/ripple
|
||||
name = "hyperspace ripple"
|
||||
desc = "Something is coming through hyperspace, you can see the \
|
||||
visual disturbances. It's probably best not to be on top of these \
|
||||
@@ -13,10 +13,10 @@
|
||||
|
||||
duration = 3 * SHUTTLE_RIPPLE_TIME
|
||||
|
||||
/obj/effect/overlay/temp/ripple/Initialize(mapload, time_left)
|
||||
/obj/effect/temp_visual/ripple/Initialize(mapload, time_left)
|
||||
. = ..()
|
||||
animate(src, alpha=255, time=time_left)
|
||||
addtimer(CALLBACK(src, .proc/stop_animation), 8, TIMER_CLIENT_TIME)
|
||||
|
||||
/obj/effect/overlay/temp/ripple/proc/stop_animation()
|
||||
/obj/effect/temp_visual/ripple/proc/stop_animation()
|
||||
icon_state = "medi_holo_no_anim"
|
||||
|
||||
@@ -404,7 +404,7 @@
|
||||
/obj/docking_port/mobile/proc/create_ripples(obj/docking_port/stationary/S1, animate_time)
|
||||
var/list/turfs = ripple_area(S1)
|
||||
for(var/t in turfs)
|
||||
ripples += new /obj/effect/overlay/temp/ripple(t, animate_time)
|
||||
ripples += new /obj/effect/temp_visual/ripple(t, animate_time)
|
||||
|
||||
/obj/docking_port/mobile/proc/remove_ripples()
|
||||
for(var/R in ripples)
|
||||
@@ -764,6 +764,6 @@
|
||||
if(T in block(T0,T1))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
|
||||
#undef DOCKING_PORT_HIGHLIGHT
|
||||
|
||||
@@ -128,8 +128,8 @@
|
||||
action_icon_state = "phaseshift"
|
||||
action_background_icon_state = "bg_demon"
|
||||
jaunt_in_time = 12
|
||||
jaunt_in_type = /obj/effect/overlay/temp/dir_setting/wraith
|
||||
jaunt_out_type = /obj/effect/overlay/temp/dir_setting/wraith/out
|
||||
jaunt_in_type = /obj/effect/temp_visual/dir_setting/wraith
|
||||
jaunt_out_type = /obj/effect/temp_visual/dir_setting/wraith/out
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/shift/jaunt_steam(mobloc)
|
||||
return
|
||||
@@ -256,7 +256,7 @@
|
||||
S.add_atom_colour("#990000", FIXED_COLOUR_PRIORITY)
|
||||
S.faction = list("cult")
|
||||
playsound(get_turf(S), 'sound/effects/ghost.ogg', 100, 1)
|
||||
new /obj/effect/overlay/temp/cult/sac(get_turf(S))
|
||||
new /obj/effect/temp_visual/cult/sac(get_turf(S))
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/dominate/can_target(mob/living/target)
|
||||
if(!isanimal(target) || target.stat)
|
||||
@@ -267,5 +267,5 @@
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/shift/golem
|
||||
charge_max = 800
|
||||
jaunt_in_type = /obj/effect/overlay/temp/dir_setting/cult/phase
|
||||
jaunt_out_type = /obj/effect/overlay/temp/dir_setting/cult/phase/out
|
||||
jaunt_in_type = /obj/effect/temp_visual/dir_setting/cult/phase
|
||||
jaunt_out_type = /obj/effect/temp_visual/dir_setting/cult/phase/out
|
||||
@@ -13,8 +13,8 @@
|
||||
nonabstract_req = 1
|
||||
var/jaunt_duration = 50 //in deciseconds
|
||||
var/jaunt_in_time = 5
|
||||
var/jaunt_in_type = /obj/effect/overlay/temp/wizard
|
||||
var/jaunt_out_type = /obj/effect/overlay/temp/wizard/out
|
||||
var/jaunt_in_type = /obj/effect/temp_visual/wizard
|
||||
var/jaunt_out_type = /obj/effect/temp_visual/wizard/out
|
||||
action_icon_state = "jaunt"
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/cast(list/targets,mob/user = usr) //magnets, so mostly hardcoded
|
||||
|
||||
@@ -257,7 +257,7 @@
|
||||
selection_type = "view"
|
||||
sound = 'sound/magic/Repulse.ogg'
|
||||
var/maxthrow = 5
|
||||
var/sparkle_path = /obj/effect/overlay/temp/gravpush
|
||||
var/sparkle_path = /obj/effect/temp_visual/gravpush
|
||||
|
||||
action_icon_state = "repulse"
|
||||
|
||||
@@ -300,7 +300,7 @@
|
||||
range = 2
|
||||
cooldown_min = 150
|
||||
invocation_type = "none"
|
||||
sparkle_path = /obj/effect/overlay/temp/dir_setting/tailsweep
|
||||
sparkle_path = /obj/effect/temp_visual/dir_setting/tailsweep
|
||||
action_icon_state = "tailsweep"
|
||||
action_background_icon_state = "bg_alien"
|
||||
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
|
||||
/obj/vehicle/space/speedbike/Move(newloc,move_dir)
|
||||
if(has_buckled_mobs())
|
||||
new /obj/effect/overlay/temp/dir_setting/speedbike_trail(loc,move_dir)
|
||||
new /obj/effect/temp_visual/dir_setting/speedbike_trail(loc,move_dir)
|
||||
. = ..()
|
||||
|
||||
/obj/vehicle/space/speedbike/red
|
||||
|
||||
Reference in New Issue
Block a user