commit/rej cleanup

This commit is contained in:
LetterJay
2017-05-22 11:24:17 -05:00
parent 448dc20c2b
commit 73dea85b15
8 changed files with 3 additions and 89 deletions
+1 -1
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@@ -169,7 +169,7 @@
alert_type = null
/datum/status_effect/crusher_mark
id = "crusher_mark"
duration = 600 //if you leave for a minute you lose the mark, deal with it
duration = 30 //if you leave for 30 seconds you lose the mark, deal with it
status_type = STATUS_EFFECT_REPLACE
alert_type = null
var/mutable_appearance/marked_underlay
-10
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@@ -1,10 +0,0 @@
diff a/code/datums/status_effects/debuffs.dm b/code/datums/status_effects/debuffs.dm (rejected hunks)
@@ -170,7 +170,7 @@
/datum/status_effect/crusher_mark
id = "crusher_mark"
- duration = 600 //if you leave for a minute you lose the mark, deal with it
+ duration = 300 //if you leave for 30 seconds you lose the mark, deal with it
status_type = STATUS_EFFECT_REPLACE
alert_type = null
var/mutable_appearance/marked_underlay
+2 -1
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@@ -556,7 +556,8 @@
return
if(proximity_flag && isliving(target))
var/mob/living/L = target
if(!L.remove_status_effect(STATUS_EFFECT_CRUSHERMARK))
var/datum/status_effect/crusher_mark/CM = L.has_status_effect(STATUS_EFFECT_CRUSHERMARK)
if(!CM || CM.hammer_synced != src || !L.remove_status_effect(STATUS_EFFECT_CRUSHERMARK))
return
new /obj/effect/overlay/temp/kinetic_blast(get_turf(L))
var/backstab_dir = get_dir(user, L)
-11
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@@ -1,11 +0,0 @@
diff a/code/modules/mining/equipment.dm b/code/modules/mining/equipment.dm (rejected hunks)
@@ -549,7 +556,8 @@
return
if(proximity_flag && isliving(target))
var/mob/living/L = target
- if(!L.remove_status_effect(STATUS_EFFECT_CRUSHERMARK))
+ var/datum/status_effect/crusher_mark/CM = L.has_status_effect(STATUS_EFFECT_CRUSHERMARK)
+ if(!CM || CM.hammer_synced != src || !L.remove_status_effect(STATUS_EFFECT_CRUSHERMARK))
return
new /obj/effect/temp_visual/kinetic_blast(get_turf(L))
var/backstab_dir = get_dir(user, L)
-10
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@@ -1,10 +0,0 @@
diff a/config/game_options.txt b/config/game_options.txt (rejected hunks)
@@ -482,7 +482,7 @@ Space_Budget 16
#Must be at least 30 to not break parallax I recommended at least 55 to be visually/aurally appropriate
ARRIVALS_SHUTTLE_DOCK_WINDOW 55
-#Set this to 1 to prevent late join players from spawning if the arrivals shuttle is depressurized
+#Uncomment to prevent late join players from spawning if the arrivals shuttle is depressurized
#ARRIVALS_SHUTTLE_REQUIRE_SAFE_LATEJOIN
# How many wirechewing rodents you want to spawn on exposed maintenane wires at the start of the round. You may wish to set this to 0 if you're testing powernets.
-16
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@@ -1,16 +0,0 @@
diff a/tgstation.dme b/tgstation.dme (rejected hunks)
@@ -677,10 +677,10 @@
#include "code\game\objects\effects\decals\decal.dm"
#include "code\game\objects\effects\decals\misc.dm"
#include "code\game\objects\effects\decals\remains.dm"
-#include "code\game\objects\effects\decals\Cleanable\aliens.dm"
-#include "code\game\objects\effects\decals\Cleanable\humans.dm"
-#include "code\game\objects\effects\decals\Cleanable\misc.dm"
-#include "code\game\objects\effects\decals\Cleanable\robots.dm"
+#include "code\game\objects\effects\decals\cleanable\aliens.dm"
+#include "code\game\objects\effects\decals\cleanable\humans.dm"
+#include "code\game\objects\effects\decals\cleanable\misc.dm"
+#include "code\game\objects\effects\decals\cleanable\robots.dm"
#include "code\game\objects\effects\effect_system\effect_system.dm"
#include "code\game\objects\effects\effect_system\effects_explosion.dm"
#include "code\game\objects\effects\effect_system\effects_foam.dm"
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