Merge branch 'master' into upstream-merge-27379

This commit is contained in:
LetterJay
2017-05-22 12:45:18 -05:00
committed by GitHub
218 changed files with 62590 additions and 61413 deletions
+9 -1
View File
@@ -2,7 +2,8 @@
#define BAD_ZLEVEL 1
#define BAD_AREA 2
#define ZONE_SET 3
#define BAD_COORDS 3
#define ZONE_SET 4
/area/shuttle/auxillary_base
name = "Auxillary Base"
@@ -149,6 +150,9 @@ interface with the mining shuttle at the landing site if a mobile beacon is also
if(T.z != ZLEVEL_MINING)
return BAD_ZLEVEL
var/colony_radius = max(base_dock.width, base_dock.height)*0.5
if(T.x - colony_radius < 1 || T.x + colony_radius >= world.maxx || T.y - colony_radius < 1 || T.y + colony_radius >= world.maxx)
return BAD_COORDS //Avoid dropping the base too close to map boundaries, as it results in parts of it being left in space
var/list/area_counter = get_areas_in_range(colony_radius, T)
if(area_counter.len > 1) //Avoid smashing ruins unless you are inside a really big one
return BAD_AREA
@@ -195,6 +199,7 @@ interface with the mining shuttle at the landing site if a mobile beacon is also
if(!do_after(user, 50, target = user)) //You get a few seconds to cancel if you do not want to drop there.
setting = FALSE
return
setting = FALSE
var/turf/T = get_turf(user)
var/obj/machinery/computer/auxillary_base/AB
@@ -212,6 +217,8 @@ interface with the mining shuttle at the landing site if a mobile beacon is also
to_chat(user, "<span class='warning'>This uplink can only be used in a designed mining zone.</span>")
if(BAD_AREA)
to_chat(user, "<span class='warning'>Unable to acquire a targeting lock. Find an area clear of stuctures or entirely within one.</span>")
if(BAD_COORDS)
to_chat(user, "<span class='warning'>Location is too close to the edge of the station's scanning range. Move several paces away and try again.</span>")
if(ZONE_SET)
qdel(src)
@@ -347,4 +354,5 @@ obj/docking_port/stationary/public_mining_dock/onShuttleMove()
#undef BAD_ZLEVEL
#undef BAD_AREA
#undef BAD_COORDS
#undef ZONE_SET
+6 -3
View File
@@ -447,10 +447,10 @@
minerals += M
if(minerals.len)
for(var/turf/closed/mineral/M in minerals)
var/obj/effect/overlay/temp/mining_overlay/C = new /obj/effect/overlay/temp/mining_overlay(M)
var/obj/effect/temp_visual/mining_overlay/C = new /obj/effect/temp_visual/mining_overlay(M)
C.icon_state = M.scan_state
/obj/effect/overlay/temp/mining_overlay
/obj/effect/temp_visual/mining_overlay
layer = FLASH_LAYER
icon = 'icons/turf/smoothrocks.dmi'
anchored = 1
@@ -529,6 +529,7 @@
return ..()
/obj/item/projectile/destabilizer/on_hit(atom/target, blocked = 0)
if(isliving(target))
var/mob/living/L = target
var/datum/status_effect/crusher_mark/CM = L.apply_status_effect(STATUS_EFFECT_CRUSHERMARK)
@@ -538,6 +539,7 @@
var/turf/closed/mineral/M = target_turf
new /obj/effect/overlay/temp/kinetic_blast(M)
M.gets_drilled(firer)
..()
/obj/item/weapon/twohanded/required/mining_hammer/afterattack(atom/target, mob/user, proximity_flag)
@@ -559,7 +561,7 @@
var/datum/status_effect/crusher_mark/CM = L.has_status_effect(STATUS_EFFECT_CRUSHERMARK)
if(!CM || CM.hammer_synced != src || !L.remove_status_effect(STATUS_EFFECT_CRUSHERMARK))
return
new /obj/effect/overlay/temp/kinetic_blast(get_turf(L))
new /obj/effect/temp_visual/kinetic_blast(get_turf(L))
var/backstab_dir = get_dir(user, L)
var/def_check = L.getarmor(type = "bomb")
if((user.dir & backstab_dir) && (L.dir & backstab_dir))
@@ -568,6 +570,7 @@
else
L.apply_damage(50, BRUTE, blocked = def_check)
/obj/item/weapon/twohanded/required/mining_hammer/proc/Recharge()
if(!charged)
charged = TRUE
@@ -673,7 +673,7 @@
if(!istype(T))
return
if(!istype(T, turf_type))
var/obj/effect/overlay/temp/lavastaff/L = new /obj/effect/overlay/temp/lavastaff(T)
var/obj/effect/temp_visual/lavastaff/L = new /obj/effect/temp_visual/lavastaff(T)
L.alpha = 0
animate(L, alpha = 255, time = create_delay)
user.visible_message("<span class='danger'>[user] points [src] at [T]!</span>")
@@ -696,7 +696,7 @@
timer = world.time + reset_cooldown
playsound(T,'sound/magic/Fireball.ogg', 200, 1)
/obj/effect/overlay/temp/lavastaff
/obj/effect/temp_visual/lavastaff
icon_state = "lavastaff_warn"
duration = 50
@@ -821,9 +821,7 @@
timer = world.time + cooldown_time
if(isliving(target) && chaser_timer <= world.time) //living and chasers off cooldown? fire one!
chaser_timer = world.time + chaser_cooldown
var/obj/effect/overlay/temp/hierophant/chaser/C = new(get_turf(user), user, target, chaser_speed, friendly_fire_check)
C.damage = 30
C.monster_damage_boost = FALSE
new /obj/effect/temp_visual/hierophant/chaser(get_turf(user), user, target, chaser_speed, friendly_fire_check)
add_logs(user, target, "fired a chaser at", src)
else
INVOKE_ASYNC(src, .proc/cardinal_blasts, T, user) //otherwise, just do cardinal blast
@@ -878,7 +876,7 @@
if(do_after(user, 50, target = user) && !beacon)
var/turf/T = get_turf(user)
playsound(T,'sound/magic/Blind.ogg', 200, 1, -4)
new /obj/effect/overlay/temp/hierophant/telegraph/teleport(T, user)
new /obj/effect/temp_visual/hierophant/telegraph/teleport(T, user)
beacon = new/obj/effect/hierophant(T)
user.update_action_buttons_icon()
user.visible_message("<span class='hierophant_warning'>[user] places a strange machine beneath [user.p_their()] feet!</span>", \
@@ -905,8 +903,8 @@
timer = world.time + 50
INVOKE_ASYNC(src, .proc/prepare_icon_update)
beacon.icon_state = "hierophant_tele_on"
var/obj/effect/overlay/temp/hierophant/telegraph/edge/TE1 = new /obj/effect/overlay/temp/hierophant/telegraph/edge(user.loc)
var/obj/effect/overlay/temp/hierophant/telegraph/edge/TE2 = new /obj/effect/overlay/temp/hierophant/telegraph/edge(beacon.loc)
var/obj/effect/temp_visual/hierophant/telegraph/edge/TE1 = new /obj/effect/temp_visual/hierophant/telegraph/edge(user.loc)
var/obj/effect/temp_visual/hierophant/telegraph/edge/TE2 = new /obj/effect/temp_visual/hierophant/telegraph/edge(beacon.loc)
if(do_after(user, 40, target = user) && user && beacon)
var/turf/T = get_turf(beacon)
var/turf/source = get_turf(user)
@@ -918,8 +916,8 @@
INVOKE_ASYNC(src, .proc/prepare_icon_update)
beacon.icon_state = "hierophant_tele_off"
return
new /obj/effect/overlay/temp/hierophant/telegraph(T, user)
new /obj/effect/overlay/temp/hierophant/telegraph(source, user)
new /obj/effect/temp_visual/hierophant/telegraph(T, user)
new /obj/effect/temp_visual/hierophant/telegraph(source, user)
playsound(T,'sound/magic/Wand_Teleport.ogg', 200, 1)
playsound(source,'sound/machines/AirlockOpen.ogg', 200, 1)
if(!do_after(user, 3, target = user) || !user || !beacon || QDELETED(beacon)) //no walking away shitlord
@@ -940,13 +938,13 @@
beacon.icon_state = "hierophant_tele_off"
return
add_logs(user, beacon, "teleported self from ([source.x],[source.y],[source.z]) to")
new /obj/effect/overlay/temp/hierophant/telegraph/teleport(T, user)
new /obj/effect/overlay/temp/hierophant/telegraph/teleport(source, user)
new /obj/effect/temp_visual/hierophant/telegraph/teleport(T, user)
new /obj/effect/temp_visual/hierophant/telegraph/teleport(source, user)
for(var/t in RANGE_TURFS(1, T))
var/obj/effect/overlay/temp/hierophant/blast/B = new /obj/effect/overlay/temp/hierophant/blast(t, user, TRUE) //No friendly fire, this is a utility tool
var/obj/effect/temp_visual/hierophant/blast/B = new /obj/effect/temp_visual/hierophant/blast(t, user, TRUE) //blasts produced will not hurt allies
B.damage = 30
for(var/t in RANGE_TURFS(1, source))
var/obj/effect/overlay/temp/hierophant/blast/B = new /obj/effect/overlay/temp/hierophant/blast(t, user, TRUE)
var/obj/effect/temp_visual/hierophant/blast/B = new /obj/effect/temp_visual/hierophant/blast(t, user, TRUE) //but absolutely will hurt enemies
B.damage = 30
for(var/mob/living/L in range(1, source))
INVOKE_ASYNC(src, .proc/teleport_mob, source, L, T, user) //regardless, take all mobs near us along
@@ -991,10 +989,10 @@
/obj/item/weapon/hierophant_club/proc/cardinal_blasts(turf/T, mob/living/user) //fire cardinal cross blasts with a delay
if(!T)
return
new /obj/effect/overlay/temp/hierophant/telegraph/cardinal(T, user)
new /obj/effect/temp_visual/hierophant/telegraph/cardinal(T, user)
playsound(T,'sound/effects/bin_close.ogg', 200, 1)
sleep(2)
new /obj/effect/overlay/temp/hierophant/blast(T, user, friendly_fire_check)
new /obj/effect/temp_visual/hierophant/blast(T, user, friendly_fire_check)
for(var/d in GLOB.cardinal)
INVOKE_ASYNC(src, .proc/blast_wall, T, d, user)
@@ -1007,18 +1005,15 @@
for(var/i in 1 to range)
if(!J)
return
var/obj/effect/overlay/temp/hierophant/blast/B = new(J, user, friendly_fire_check)
B.damage = 30
B.monster_damage_boost = FALSE
new /obj/effect/temp_visual/hierophant/blast(J, user, friendly_fire_check)
previousturf = J
J = get_step(previousturf, dir)
/obj/item/weapon/hierophant_club/proc/aoe_burst(turf/T, mob/living/user) //make a 3x3 blast around a target
if(!T)
return
new /obj/effect/overlay/temp/hierophant/telegraph(T, user)
new /obj/effect/temp_visual/hierophant/telegraph(T, user)
playsound(T,'sound/effects/bin_close.ogg', 200, 1)
sleep(2)
for(var/t in RANGE_TURFS(1, T))
var/obj/effect/overlay/temp/hierophant/blast/B = new(t, user, friendly_fire_check)
B.damage = 15 //keeps monster damage boost due to lower damage
new /obj/effect/temp_visual/hierophant/blast(t, user, friendly_fire_check)
+26 -10
View File
@@ -300,31 +300,47 @@
//Door
/obj/machinery/door/airlock/survival_pod
name = "airlock"
icon = 'icons/obj/doors/airlocks/survival/horizontal/survival.dmi'
overlays_file = 'icons/obj/doors/airlocks/survival/horizontal/survival_overlays.dmi'
icon = 'icons/obj/doors/airlocks/survival/survival.dmi'
overlays_file = 'icons/obj/doors/airlocks/survival/survival_overlays.dmi'
assemblytype = /obj/structure/door_assembly/door_assembly_pod
opacity = 0
glass = 1
var/expected_dir = SOUTH //we visually turn when shuttle rotated, but need to not turn for any other reason
/obj/machinery/door/airlock/survival_pod/setDir(direction)
direction = expected_dir
..()
/obj/machinery/door/airlock/survival_pod/shuttleRotate(rotation)
expected_dir = angle2dir(rotation+dir2angle(dir))
..()
/obj/machinery/door/airlock/survival_pod/vertical
icon = 'icons/obj/doors/airlocks/survival/vertical/survival.dmi'
overlays_file = 'icons/obj/doors/airlocks/survival/vertical/survival_overlays.dmi'
assemblytype = /obj/structure/door_assembly/door_assembly_pod/vertical
dir = EAST
expected_dir = EAST
/obj/structure/door_assembly/door_assembly_pod
name = "pod airlock assembly"
icon = 'icons/obj/doors/airlocks/survival/horizontal/survival.dmi'
overlays_file = 'icons/obj/doors/airlocks/survival/horizontal/survival_overlays.dmi'
icon = 'icons/obj/doors/airlocks/survival/survival.dmi'
overlays_file = 'icons/obj/doors/airlocks/survival/survival_overlays.dmi'
airlock_type = /obj/machinery/door/airlock/survival_pod
anchored = 1
state = 1
mineral = "glass"
material = "glass"
var/expected_dir = SOUTH
/obj/structure/door_assembly/door_assembly_pod/setDir(direction)
direction = expected_dir
..()
/obj/structure/door_assembly/door_assembly_pod/shuttleRotate(rotation)
expected_dir = angle2dir(rotation+dir2angle(dir))
..()
/obj/structure/door_assembly/door_assembly_pod/vertical
icon = 'icons/obj/doors/airlocks/survival/vertical/survival.dmi'
overlays_file = 'icons/obj/doors/airlocks/survival/vertical/survival_overlays.dmi'
airlock_type = /obj/machinery/door/airlock/survival_pod/vertical
dir = EAST
expected_dir = EAST
//Table
/obj/structure/table/survival_pod