Merge branch 'master' into upstream-merge-33829
This commit is contained in:
@@ -37,7 +37,7 @@ hassle if you want to make any changes at all, so it's not recommended.)
|
||||
## INSTALLATION
|
||||
|
||||
First-time installation should be fairly straightforward. First, you'll need
|
||||
BYOND installed. You can get it from http://www.byond.com/. Once you've done
|
||||
BYOND installed. You can get it from https://www.byond.com/download. Once you've done
|
||||
that, extract the game files to wherever you want to keep them. This is a
|
||||
sourcecode-only release, so the next step is to compile the server files.
|
||||
Open tgstation.dme by double-clicking it, open the Build menu, and click
|
||||
|
||||
@@ -10,14 +10,11 @@
|
||||
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
|
||||
/area/lavaland/surface/outdoors)
|
||||
"d" = (
|
||||
/turf/closed/wall{
|
||||
baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
|
||||
},
|
||||
/turf/closed/wall,
|
||||
/area/ruin/unpowered)
|
||||
"e" = (
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/turf/open/floor/plating{
|
||||
baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface;
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
},
|
||||
/area/ruin/unpowered)
|
||||
@@ -25,7 +22,6 @@
|
||||
/obj/structure/table/wood,
|
||||
/obj/item/storage/box/cups,
|
||||
/turf/open/floor/wood{
|
||||
baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface;
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
},
|
||||
/area/ruin/unpowered)
|
||||
@@ -36,14 +32,12 @@
|
||||
},
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/turf/open/floor/wood{
|
||||
baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface;
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
},
|
||||
/area/ruin/unpowered)
|
||||
"h" = (
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/turf/open/floor/wood{
|
||||
baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface;
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
},
|
||||
/area/ruin/unpowered)
|
||||
@@ -51,7 +45,6 @@
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/turf/open/floor/wood{
|
||||
baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface;
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
},
|
||||
/area/ruin/unpowered)
|
||||
@@ -59,7 +52,6 @@
|
||||
/obj/item/reagent_containers/food/snacks/pizzaslice/mushroom,
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/turf/open/floor/plating{
|
||||
baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface;
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
},
|
||||
/area/ruin/unpowered)
|
||||
@@ -72,7 +64,6 @@
|
||||
},
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/turf/open/floor/wood{
|
||||
baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface;
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
},
|
||||
/area/ruin/unpowered)
|
||||
@@ -89,7 +80,6 @@
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/effect/decal/cleanable/cobweb/cobweb2,
|
||||
/turf/open/floor/wood{
|
||||
baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface;
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
},
|
||||
/area/ruin/unpowered)
|
||||
@@ -97,7 +87,6 @@
|
||||
/obj/item/chair/wood/wings,
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/turf/open/floor/plating{
|
||||
baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface;
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
},
|
||||
/area/ruin/unpowered)
|
||||
@@ -105,7 +94,6 @@
|
||||
/obj/structure/glowshroom/single,
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/turf/open/floor/wood{
|
||||
baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface;
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
},
|
||||
/area/ruin/unpowered)
|
||||
@@ -113,7 +101,6 @@
|
||||
/obj/item/trash/plate,
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/turf/open/floor/wood{
|
||||
baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface;
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
},
|
||||
/area/ruin/unpowered)
|
||||
@@ -121,7 +108,6 @@
|
||||
/obj/effect/decal/remains/human,
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/turf/open/floor/wood{
|
||||
baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface;
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
},
|
||||
/area/ruin/unpowered)
|
||||
@@ -129,7 +115,6 @@
|
||||
/obj/item/chair/wood/wings,
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/turf/open/floor/wood{
|
||||
baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface;
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
},
|
||||
/area/ruin/unpowered)
|
||||
@@ -141,13 +126,11 @@
|
||||
name = "party hat"
|
||||
},
|
||||
/turf/open/floor/wood{
|
||||
baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface;
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
},
|
||||
/area/ruin/unpowered)
|
||||
"s" = (
|
||||
/turf/open/floor/wood{
|
||||
baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface;
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
},
|
||||
/area/ruin/unpowered)
|
||||
@@ -155,14 +138,12 @@
|
||||
/obj/structure/chair/wood/wings,
|
||||
/obj/effect/decal/remains/human,
|
||||
/turf/open/floor/wood{
|
||||
baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface;
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
},
|
||||
/area/ruin/unpowered)
|
||||
"u" = (
|
||||
/obj/structure/glowshroom/single,
|
||||
/turf/open/floor/wood{
|
||||
baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface;
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
},
|
||||
/area/ruin/unpowered)
|
||||
@@ -175,7 +156,6 @@
|
||||
/obj/item/kitchen/fork,
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/turf/open/floor/wood{
|
||||
baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface;
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
},
|
||||
/area/ruin/unpowered)
|
||||
@@ -187,7 +167,6 @@
|
||||
name = "pizza spawner"
|
||||
},
|
||||
/turf/open/floor/wood{
|
||||
baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface;
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
},
|
||||
/area/ruin/unpowered)
|
||||
@@ -195,7 +174,6 @@
|
||||
/obj/structure/table/wood,
|
||||
/obj/item/trash/plate,
|
||||
/turf/open/floor/wood{
|
||||
baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface;
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
},
|
||||
/area/ruin/unpowered)
|
||||
@@ -204,7 +182,6 @@
|
||||
/obj/structure/glowshroom/single,
|
||||
/obj/item/a_gift,
|
||||
/turf/open/floor/wood{
|
||||
baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface;
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
},
|
||||
/area/ruin/unpowered)
|
||||
@@ -213,7 +190,6 @@
|
||||
/obj/item/trash/plate,
|
||||
/obj/item/kitchen/fork,
|
||||
/turf/open/floor/wood{
|
||||
baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface;
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
},
|
||||
/area/ruin/unpowered)
|
||||
@@ -224,7 +200,6 @@
|
||||
},
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/turf/open/floor/plating{
|
||||
baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface;
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
},
|
||||
/area/ruin/unpowered)
|
||||
@@ -233,7 +208,6 @@
|
||||
/obj/item/reagent_containers/food/snacks/pizzaslice/margherita,
|
||||
/obj/item/trash/plate,
|
||||
/turf/open/floor/wood{
|
||||
baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface;
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
},
|
||||
/area/ruin/unpowered)
|
||||
@@ -241,7 +215,6 @@
|
||||
/obj/structure/table/wood,
|
||||
/obj/item/reagent_containers/food/snacks/pizzaslice/meat,
|
||||
/turf/open/floor/wood{
|
||||
baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface;
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
},
|
||||
/area/ruin/unpowered)
|
||||
@@ -249,21 +222,18 @@
|
||||
/obj/structure/table/wood,
|
||||
/obj/item/reagent_containers/food/snacks/store/cake/birthday,
|
||||
/turf/open/floor/wood{
|
||||
baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface;
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
},
|
||||
/area/ruin/unpowered)
|
||||
"G" = (
|
||||
/obj/structure/table/wood,
|
||||
/turf/open/floor/wood{
|
||||
baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface;
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
},
|
||||
/area/ruin/unpowered)
|
||||
"H" = (
|
||||
/obj/item/chair/wood/wings,
|
||||
/turf/open/floor/wood{
|
||||
baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface;
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
},
|
||||
/area/ruin/unpowered)
|
||||
@@ -271,7 +241,6 @@
|
||||
/obj/item/kitchen/fork,
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/turf/open/floor/plating{
|
||||
baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface;
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
},
|
||||
/area/ruin/unpowered)
|
||||
@@ -279,7 +248,6 @@
|
||||
/obj/structure/glowshroom/single,
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/turf/open/floor/plating{
|
||||
baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface;
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
},
|
||||
/area/ruin/unpowered)
|
||||
@@ -291,7 +259,6 @@
|
||||
/obj/effect/decal/remains/human,
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/turf/open/floor/wood{
|
||||
baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface;
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
},
|
||||
/area/ruin/unpowered)
|
||||
@@ -299,7 +266,6 @@
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/turf/open/floor/plating{
|
||||
baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface;
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
},
|
||||
/area/ruin/unpowered)
|
||||
@@ -307,7 +273,6 @@
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/item/a_gift,
|
||||
/turf/open/floor/wood{
|
||||
baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface;
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
},
|
||||
/area/ruin/unpowered)
|
||||
@@ -320,7 +285,6 @@
|
||||
/obj/item/kitchen/knife,
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/turf/open/floor/wood{
|
||||
baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface;
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
},
|
||||
/area/ruin/unpowered)
|
||||
@@ -330,13 +294,11 @@
|
||||
},
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/turf/open/floor/wood{
|
||||
baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface;
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
},
|
||||
/area/ruin/unpowered)
|
||||
"Q" = (
|
||||
/turf/open/floor/plating{
|
||||
baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface;
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
},
|
||||
/area/ruin/unpowered)
|
||||
@@ -344,7 +306,6 @@
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/effect/baseturf_helper/lava_land/surface,
|
||||
/turf/open/floor/wood{
|
||||
baseturf = /turf/open/floor/plating/asteroid/basalt/lava_land_surface;
|
||||
initial_gas_mix = "o2=14;n2=23;TEMP=300"
|
||||
},
|
||||
/area/ruin/unpowered)
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -4059,14 +4059,10 @@
|
||||
/area/ruin/space/has_grav/hotel/pool)
|
||||
"li" = (
|
||||
/obj/effect/light_emitter,
|
||||
/turf/open/floor/plating/beach/water{
|
||||
baseturf = /turf/open/space
|
||||
},
|
||||
/turf/open/floor/plating/beach/water,
|
||||
/area/ruin/space/has_grav/hotel/pool)
|
||||
"lj" = (
|
||||
/turf/open/floor/plating/beach/water{
|
||||
baseturf = /turf/open/space
|
||||
},
|
||||
/turf/open/floor/plating/beach/water,
|
||||
/area/ruin/space/has_grav/hotel/pool)
|
||||
"lk" = (
|
||||
/obj/structure/chair{
|
||||
@@ -4274,9 +4270,7 @@
|
||||
/area/ruin/space/has_grav/hotel/security)
|
||||
"lP" = (
|
||||
/obj/item/bikehorn/rubberducky,
|
||||
/turf/open/floor/plating/beach/water{
|
||||
baseturf = /turf/open/space
|
||||
},
|
||||
/turf/open/floor/plating/beach/water,
|
||||
/area/ruin/space/has_grav/hotel/pool)
|
||||
"lQ" = (
|
||||
/obj/structure/table,
|
||||
@@ -4655,6 +4649,10 @@
|
||||
},
|
||||
/turf/open/floor/carpet,
|
||||
/area/ruin/space/has_grav/hotel)
|
||||
"mW" = (
|
||||
/obj/effect/baseturf_helper/space,
|
||||
/turf/closed/wall,
|
||||
/area/ruin/space/has_grav/hotel/pool)
|
||||
|
||||
(1,1,1) = {"
|
||||
aa
|
||||
@@ -7090,7 +7088,7 @@ ih
|
||||
fi
|
||||
cJ
|
||||
jt
|
||||
jQ
|
||||
mW
|
||||
jQ
|
||||
jQ
|
||||
jQ
|
||||
|
||||
@@ -91,22 +91,16 @@
|
||||
density = 0;
|
||||
pixel_y = 18
|
||||
},
|
||||
/turf/open/floor/wood{
|
||||
baseturf = /turf/open/floor/plating/beach/sand
|
||||
},
|
||||
/turf/open/floor/wood,
|
||||
/area/awaymission/beach)
|
||||
"at" = (
|
||||
/turf/open/floor/wood{
|
||||
baseturf = /turf/open/floor/plating/beach/sand
|
||||
},
|
||||
/turf/open/floor/wood,
|
||||
/area/awaymission/beach)
|
||||
"au" = (
|
||||
/obj/machinery/computer/security/telescreen/entertainment{
|
||||
pixel_y = 32
|
||||
},
|
||||
/turf/open/floor/wood{
|
||||
baseturf = /turf/open/floor/plating/beach/sand
|
||||
},
|
||||
/turf/open/floor/wood,
|
||||
/area/awaymission/beach)
|
||||
"av" = (
|
||||
/obj/structure/toilet{
|
||||
@@ -117,9 +111,7 @@
|
||||
/area/awaymission/beach)
|
||||
"aw" = (
|
||||
/obj/structure/closet/secure_closet/personal/cabinet,
|
||||
/turf/open/floor/wood{
|
||||
baseturf = /turf/open/floor/plating/beach/sand
|
||||
},
|
||||
/turf/open/floor/wood,
|
||||
/area/awaymission/beach)
|
||||
"ax" = (
|
||||
/obj/item/bedsheet/rainbow,
|
||||
@@ -131,9 +123,7 @@
|
||||
pixel_x = 24;
|
||||
specialfunctions = 4
|
||||
},
|
||||
/turf/open/floor/wood{
|
||||
baseturf = /turf/open/floor/plating/beach/sand
|
||||
},
|
||||
/turf/open/floor/wood,
|
||||
/area/awaymission/beach)
|
||||
"ay" = (
|
||||
/obj/effect/overlay/palmtree_r,
|
||||
@@ -151,9 +141,7 @@
|
||||
/obj/item/reagent_containers/food/drinks/bottle/wine,
|
||||
/obj/item/reagent_containers/food/drinks/bottle/rum,
|
||||
/obj/structure/table/wood,
|
||||
/turf/open/floor/wood{
|
||||
baseturf = /turf/open/floor/plating/beach/sand
|
||||
},
|
||||
/turf/open/floor/wood,
|
||||
/area/awaymission/beach)
|
||||
"aB" = (
|
||||
/obj/effect/overlay/coconut,
|
||||
@@ -174,9 +162,7 @@
|
||||
/obj/structure/mirror{
|
||||
pixel_y = 28
|
||||
},
|
||||
/turf/open/floor/wood{
|
||||
baseturf = /turf/open/floor/plating/beach/sand
|
||||
},
|
||||
/turf/open/floor/wood,
|
||||
/area/awaymission/beach)
|
||||
"aF" = (
|
||||
/obj/machinery/button/door{
|
||||
@@ -186,9 +172,7 @@
|
||||
pixel_x = 24;
|
||||
specialfunctions = 4
|
||||
},
|
||||
/turf/open/floor/wood{
|
||||
baseturf = /turf/open/floor/plating/beach/sand
|
||||
},
|
||||
/turf/open/floor/wood,
|
||||
/area/awaymission/beach)
|
||||
"aG" = (
|
||||
/obj/machinery/button/door{
|
||||
@@ -198,9 +182,7 @@
|
||||
pixel_x = 24;
|
||||
specialfunctions = 4
|
||||
},
|
||||
/turf/open/floor/wood{
|
||||
baseturf = /turf/open/floor/plating/beach/sand
|
||||
},
|
||||
/turf/open/floor/wood,
|
||||
/area/awaymission/beach)
|
||||
"aH" = (
|
||||
/obj/machinery/door/airlock/sandstone{
|
||||
@@ -238,74 +220,52 @@
|
||||
/area/awaymission/beach)
|
||||
"aM" = (
|
||||
/obj/structure/closet/gmcloset,
|
||||
/turf/open/floor/wood{
|
||||
baseturf = /turf/open/floor/plating/beach/sand
|
||||
},
|
||||
/turf/open/floor/wood,
|
||||
/area/awaymission/beach)
|
||||
"aN" = (
|
||||
/obj/structure/closet/secure_closet/bar,
|
||||
/turf/open/floor/wood{
|
||||
baseturf = /turf/open/floor/plating/beach/sand
|
||||
},
|
||||
/turf/open/floor/wood,
|
||||
/area/awaymission/beach)
|
||||
"aO" = (
|
||||
/obj/structure/table/wood,
|
||||
/obj/item/book/manual/barman_recipes,
|
||||
/turf/open/floor/wood{
|
||||
baseturf = /turf/open/floor/plating/beach/sand
|
||||
},
|
||||
/turf/open/floor/wood,
|
||||
/area/awaymission/beach)
|
||||
"aP" = (
|
||||
/obj/structure/table/wood,
|
||||
/obj/item/reagent_containers/food/drinks/shaker,
|
||||
/turf/open/floor/wood{
|
||||
baseturf = /turf/open/floor/plating/beach/sand
|
||||
},
|
||||
/turf/open/floor/wood,
|
||||
/area/awaymission/beach)
|
||||
"aQ" = (
|
||||
/obj/structure/table/wood,
|
||||
/obj/item/reagent_containers/food/drinks/beer,
|
||||
/turf/open/floor/wood{
|
||||
baseturf = /turf/open/floor/plating/beach/sand
|
||||
},
|
||||
/turf/open/floor/wood,
|
||||
/area/awaymission/beach)
|
||||
"aR" = (
|
||||
/obj/structure/table/wood,
|
||||
/obj/item/clothing/glasses/sunglasses,
|
||||
/obj/item/reagent_containers/food/drinks/beer,
|
||||
/turf/open/floor/wood{
|
||||
baseturf = /turf/open/floor/plating/beach/sand
|
||||
},
|
||||
/turf/open/floor/wood,
|
||||
/area/awaymission/beach)
|
||||
"aS" = (
|
||||
/obj/effect/mob_spawn/human/bartender/alive,
|
||||
/turf/open/floor/wood{
|
||||
baseturf = /turf/open/floor/plating/beach/sand
|
||||
},
|
||||
/turf/open/floor/wood,
|
||||
/area/awaymission/beach)
|
||||
"aT" = (
|
||||
/obj/machinery/vending/boozeomat,
|
||||
/turf/open/floor/wood{
|
||||
baseturf = /turf/open/floor/plating/beach/sand
|
||||
},
|
||||
/turf/open/floor/wood,
|
||||
/area/awaymission/beach)
|
||||
"aU" = (
|
||||
/obj/machinery/vending/cigarette,
|
||||
/turf/open/floor/wood{
|
||||
baseturf = /turf/open/floor/plating/beach/sand
|
||||
},
|
||||
/turf/open/floor/wood,
|
||||
/area/awaymission/beach)
|
||||
"aV" = (
|
||||
/obj/machinery/vending/cola,
|
||||
/turf/open/floor/wood{
|
||||
baseturf = /turf/open/floor/plating/beach/sand
|
||||
},
|
||||
/turf/open/floor/wood,
|
||||
/area/awaymission/beach)
|
||||
"aW" = (
|
||||
/obj/machinery/vending/snack,
|
||||
/turf/open/floor/wood{
|
||||
baseturf = /turf/open/floor/plating/beach/sand
|
||||
},
|
||||
/turf/open/floor/wood,
|
||||
/area/awaymission/beach)
|
||||
"aX" = (
|
||||
/obj/structure/mineral_door/wood{
|
||||
@@ -316,29 +276,21 @@
|
||||
"aY" = (
|
||||
/obj/structure/table/wood,
|
||||
/obj/item/reagent_containers/food/drinks/ale,
|
||||
/turf/open/floor/wood{
|
||||
baseturf = /turf/open/floor/plating/beach/sand
|
||||
},
|
||||
/turf/open/floor/wood,
|
||||
/area/awaymission/beach)
|
||||
"aZ" = (
|
||||
/obj/structure/table/wood,
|
||||
/turf/open/floor/wood{
|
||||
baseturf = /turf/open/floor/plating/beach/sand
|
||||
},
|
||||
/turf/open/floor/wood,
|
||||
/area/awaymission/beach)
|
||||
"ba" = (
|
||||
/obj/structure/table/wood,
|
||||
/obj/item/reagent_containers/food/drinks/soda_cans/dr_gibb,
|
||||
/turf/open/floor/wood{
|
||||
baseturf = /turf/open/floor/plating/beach/sand
|
||||
},
|
||||
/turf/open/floor/wood,
|
||||
/area/awaymission/beach)
|
||||
"bb" = (
|
||||
/obj/structure/table/wood,
|
||||
/obj/item/reagent_containers/food/drinks/soda_cans/lemon_lime,
|
||||
/turf/open/floor/wood{
|
||||
baseturf = /turf/open/floor/plating/beach/sand
|
||||
},
|
||||
/turf/open/floor/wood,
|
||||
/area/awaymission/beach)
|
||||
"bc" = (
|
||||
/obj/item/toy/beach_ball,
|
||||
@@ -431,6 +383,10 @@
|
||||
"bt" = (
|
||||
/turf/open/floor/plating/beach/water,
|
||||
/area/awaymission/beach)
|
||||
"bu" = (
|
||||
/obj/effect/baseturf_helper/beach/sand,
|
||||
/turf/open/floor/plating/beach/sand,
|
||||
/area/awaymission/beach)
|
||||
|
||||
(1,1,1) = {"
|
||||
aa
|
||||
@@ -43447,7 +43403,7 @@ ab
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
ac
|
||||
bu
|
||||
ac
|
||||
ac
|
||||
ac
|
||||
|
||||
+161
-525
File diff suppressed because it is too large
Load Diff
+409
-1273
File diff suppressed because it is too large
Load Diff
@@ -22174,7 +22174,8 @@
|
||||
req_access_txt = "20"
|
||||
},
|
||||
/obj/structure/window/reinforced,
|
||||
/obj/item/aiModule/core/full/corp,
|
||||
/obj/effect/spawner/lootdrop/aimodule_harmless,
|
||||
/obj/effect/spawner/lootdrop/aimodule_neutral,
|
||||
/obj/structure/window/reinforced{
|
||||
dir = 1
|
||||
},
|
||||
@@ -22235,7 +22236,7 @@
|
||||
},
|
||||
/obj/item/aiModule/reset/purge,
|
||||
/obj/structure/window/reinforced,
|
||||
/obj/item/aiModule/core/full/antimov,
|
||||
/obj/effect/spawner/lootdrop/aimodule_harmful,
|
||||
/obj/structure/window/reinforced{
|
||||
dir = 1
|
||||
},
|
||||
|
||||
@@ -54219,14 +54219,10 @@
|
||||
name = "Core Modules";
|
||||
req_access_txt = "20"
|
||||
},
|
||||
/obj/item/aiModule/core/full/paladin{
|
||||
pixel_x = 3;
|
||||
pixel_y = 3
|
||||
},
|
||||
/obj/item/aiModule/core/full/asimov,
|
||||
/obj/item/aiModule/core/full/corp{
|
||||
pixel_x = -3;
|
||||
pixel_y = -3
|
||||
/obj/effect/spawner/lootdrop/aimodule_harmless{
|
||||
fan_out_items = 1;
|
||||
lootdoubles = 0;
|
||||
lootcount = 3
|
||||
},
|
||||
/obj/structure/sign/nanotrasen{
|
||||
pixel_x = -32
|
||||
@@ -54279,12 +54275,12 @@
|
||||
name = "Core Modules";
|
||||
req_access_txt = "20"
|
||||
},
|
||||
/obj/item/aiModule/core/full/antimov{
|
||||
pixel_x = 3;
|
||||
pixel_y = 3
|
||||
/obj/effect/spawner/lootdrop/aimodule_harmful{
|
||||
fan_out_items = 1;
|
||||
lootdoubles = 0;
|
||||
lootcount = 2
|
||||
},
|
||||
/obj/item/aiModule/supplied/oxygen,
|
||||
/obj/item/aiModule/supplied/protectStation{
|
||||
/obj/item/aiModule/supplied/oxygen{
|
||||
pixel_x = -3;
|
||||
pixel_y = -3
|
||||
},
|
||||
@@ -55144,6 +55140,10 @@
|
||||
pixel_y = 3
|
||||
},
|
||||
/obj/item/aiModule/core/full/custom,
|
||||
/obj/item/aiModule/core/full/asimov{
|
||||
pixel_x = -3;
|
||||
pixel_y = -3
|
||||
},
|
||||
/turf/open/floor/plasteel/vault{
|
||||
dir = 8
|
||||
},
|
||||
@@ -55226,7 +55226,7 @@
|
||||
req_access_txt = "20"
|
||||
},
|
||||
/obj/structure/window/reinforced,
|
||||
/obj/item/aiModule/core/full/tyrant{
|
||||
/obj/item/aiModule/supplied/protectStation{
|
||||
pixel_x = 3;
|
||||
pixel_y = 3
|
||||
},
|
||||
@@ -57252,14 +57252,10 @@
|
||||
/area/ai_monitored/turret_protected/ai_upload)
|
||||
"clQ" = (
|
||||
/obj/structure/table/reinforced,
|
||||
/obj/item/aiModule/core/full/drone{
|
||||
pixel_x = 3;
|
||||
pixel_y = 3
|
||||
},
|
||||
/obj/item/aiModule/core/full/reporter,
|
||||
/obj/item/aiModule/core/full/liveandletlive{
|
||||
pixel_x = -3;
|
||||
pixel_y = -3
|
||||
/obj/effect/spawner/lootdrop/aimodule_neutral{
|
||||
fan_out_items = 1;
|
||||
lootdoubles = 0;
|
||||
lootcount = 3
|
||||
},
|
||||
/turf/open/floor/plasteel/vault{
|
||||
dir = 8
|
||||
|
||||
@@ -18443,6 +18443,7 @@
|
||||
"aMG" = (
|
||||
/obj/structure/table,
|
||||
/obj/item/aiModule/core/full/asimov,
|
||||
/obj/effect/spawner/lootdrop/aimodule_harmless,
|
||||
/obj/item/aiModule/core/freeformcore,
|
||||
/obj/machinery/door/window{
|
||||
base_state = "right";
|
||||
@@ -18452,7 +18453,7 @@
|
||||
req_access_txt = "20"
|
||||
},
|
||||
/obj/structure/window/reinforced,
|
||||
/obj/item/aiModule/core/full/corp,
|
||||
/obj/effect/spawner/lootdrop/aimodule_neutral,
|
||||
/obj/item/aiModule/core/full/custom,
|
||||
/obj/machinery/flasher{
|
||||
pixel_y = 24;
|
||||
@@ -18477,7 +18478,7 @@
|
||||
pixel_y = 24;
|
||||
id = "AI"
|
||||
},
|
||||
/obj/item/aiModule/core/full/antimov,
|
||||
/obj/effect/spawner/lootdrop/aimodule_harmful,
|
||||
/obj/item/aiModule/supplied/oxygen,
|
||||
/obj/item/aiModule/supplied/protectStation,
|
||||
/obj/item/aiModule/zeroth/oneHuman,
|
||||
|
||||
@@ -2376,14 +2376,10 @@
|
||||
name = "Core Modules";
|
||||
req_access_txt = "20"
|
||||
},
|
||||
/obj/item/aiModule/core/full/paladin{
|
||||
pixel_x = 3;
|
||||
pixel_y = 3
|
||||
},
|
||||
/obj/item/aiModule/core/full/asimov,
|
||||
/obj/item/aiModule/core/full/corp{
|
||||
pixel_x = -3;
|
||||
pixel_y = -3
|
||||
/obj/effect/spawner/lootdrop/aimodule_harmless{
|
||||
fan_out_items = 1;
|
||||
lootdoubles = 0;
|
||||
lootcount = 3
|
||||
},
|
||||
/obj/structure/sign/nanotrasen{
|
||||
pixel_x = -32
|
||||
@@ -2499,12 +2495,12 @@
|
||||
name = "Core Modules";
|
||||
req_access_txt = "20"
|
||||
},
|
||||
/obj/item/aiModule/core/full/antimov{
|
||||
pixel_x = 3;
|
||||
pixel_y = 3
|
||||
/obj/effect/spawner/lootdrop/aimodule_harmful{
|
||||
fan_out_items = 1;
|
||||
lootdoubles = 0;
|
||||
lootcount = 2
|
||||
},
|
||||
/obj/item/aiModule/supplied/oxygen,
|
||||
/obj/item/aiModule/supplied/protectStation{
|
||||
/obj/item/aiModule/supplied/oxygen{
|
||||
pixel_x = -3;
|
||||
pixel_y = -3
|
||||
},
|
||||
@@ -2875,6 +2871,10 @@
|
||||
pixel_y = 3
|
||||
},
|
||||
/obj/item/aiModule/core/full/custom,
|
||||
/obj/item/aiModule/core/full/asimov{
|
||||
pixel_x = -3;
|
||||
pixel_y = -3
|
||||
},
|
||||
/obj/machinery/camera{
|
||||
c_tag = "AI Core - Port";
|
||||
dir = 4;
|
||||
@@ -2900,7 +2900,7 @@
|
||||
req_access_txt = "20"
|
||||
},
|
||||
/obj/structure/window/reinforced,
|
||||
/obj/item/aiModule/core/full/tyrant{
|
||||
/obj/item/aiModule/supplied/protectStation{
|
||||
pixel_x = 3;
|
||||
pixel_y = 3
|
||||
},
|
||||
@@ -4361,14 +4361,10 @@
|
||||
/area/ai_monitored/turret_protected/ai)
|
||||
"ahV" = (
|
||||
/obj/structure/table/reinforced,
|
||||
/obj/item/aiModule/core/full/drone{
|
||||
pixel_x = 3;
|
||||
pixel_y = 3
|
||||
},
|
||||
/obj/item/aiModule/core/full/reporter,
|
||||
/obj/item/aiModule/core/full/liveandletlive{
|
||||
pixel_x = -3;
|
||||
pixel_y = -3
|
||||
/obj/effect/spawner/lootdrop/aimodule_neutral{
|
||||
fan_out_items = 1;
|
||||
lootdoubles = 0;
|
||||
lootcount = 3
|
||||
},
|
||||
/turf/open/floor/plasteel/vault{
|
||||
dir = 8
|
||||
@@ -23737,7 +23733,6 @@
|
||||
/obj/structure/chair/office/light{
|
||||
dir = 1
|
||||
},
|
||||
/obj/effect/landmark/start/chemist,
|
||||
/obj/effect/turf_decal/bot,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/medical/chemistry)
|
||||
@@ -24229,7 +24224,6 @@
|
||||
/obj/structure/chair/office/light{
|
||||
dir = 4
|
||||
},
|
||||
/obj/effect/landmark/start/chemist,
|
||||
/obj/effect/turf_decal/stripes/line{
|
||||
dir = 6
|
||||
},
|
||||
@@ -74189,7 +74183,7 @@ aRf
|
||||
aSk
|
||||
aTr
|
||||
aUt
|
||||
aVk
|
||||
aVl
|
||||
aWg
|
||||
aRf
|
||||
aXr
|
||||
|
||||
@@ -164,4 +164,5 @@ MAP_REMOVE_JOB(geneticist)
|
||||
MAP_REMOVE_JOB(virologist)
|
||||
MAP_REMOVE_JOB(rd)
|
||||
MAP_REMOVE_JOB(warden)
|
||||
MAP_REMOVE_JOB(lawyer)
|
||||
MAP_REMOVE_JOB(lawyer)
|
||||
MAP_REMOVE_JOB(chemist)
|
||||
|
||||
@@ -12140,6 +12140,7 @@
|
||||
"aED" = (
|
||||
/obj/structure/table,
|
||||
/obj/item/aiModule/core/full/asimov,
|
||||
/obj/effect/spawner/lootdrop/aimodule_harmless,
|
||||
/obj/item/aiModule/core/freeformcore,
|
||||
/obj/machinery/door/window{
|
||||
base_state = "right";
|
||||
@@ -12148,7 +12149,7 @@
|
||||
name = "Core Modules";
|
||||
req_access_txt = "20"
|
||||
},
|
||||
/obj/item/aiModule/core/full/corp,
|
||||
/obj/effect/spawner/lootdrop/aimodule_neutral,
|
||||
/obj/item/aiModule/core/full/custom,
|
||||
/obj/structure/window/reinforced{
|
||||
dir = 1;
|
||||
@@ -12197,7 +12198,7 @@
|
||||
req_access_txt = "20"
|
||||
},
|
||||
/obj/item/aiModule/reset/purge,
|
||||
/obj/item/aiModule/core/full/antimov,
|
||||
/obj/effect/spawner/lootdrop/aimodule_harmful,
|
||||
/obj/item/aiModule/supplied/protectStation,
|
||||
/obj/structure/window/reinforced{
|
||||
dir = 1;
|
||||
|
||||
@@ -353,7 +353,6 @@
|
||||
name = "emergency shower"
|
||||
},
|
||||
/turf/open/floor/plasteel/whiteblue/side{
|
||||
baseturf = /turf/open/lava/smooth/lava_land_surface;
|
||||
dir = 4
|
||||
},
|
||||
/area/shuttle/escape)
|
||||
|
||||
@@ -129,38 +129,12 @@
|
||||
#define MAX_OUTPUT_PRESSURE 4500 // (kPa) What pressure pumps and powered equipment max out at.
|
||||
#define MAX_TRANSFER_RATE 200 // (L/s) Maximum speed powered equipment can work at.
|
||||
|
||||
//used for device_type vars; used by DEVICE_TYPE_LOOP
|
||||
//used for device_type vars
|
||||
#define UNARY 1
|
||||
#define BINARY 2
|
||||
#define TRINARY 3
|
||||
#define QUATERNARY 4
|
||||
|
||||
//TODO: finally remove this bullshit
|
||||
//this is the standard for loop used by all sorts of atmos machinery procs
|
||||
#define DEVICE_TYPE_LOOP var/I in 1 to device_type
|
||||
|
||||
//defines for the various machinery lists
|
||||
//NODE_I, AIR_I, PARENT_I are used within DEVICE_TYPE_LOOP
|
||||
|
||||
//nodes list - all atmos machinery
|
||||
#define NODE1 nodes[1]
|
||||
#define NODE2 nodes[2]
|
||||
#define NODE3 nodes[3]
|
||||
#define NODE4 nodes[4]
|
||||
#define NODE_I nodes[I]
|
||||
|
||||
//airs list - components only
|
||||
#define AIR1 airs[1]
|
||||
#define AIR2 airs[2]
|
||||
#define AIR3 airs[3]
|
||||
#define AIR_I airs[I]
|
||||
|
||||
//parents list - components only
|
||||
#define PARENT1 parents[1]
|
||||
#define PARENT2 parents[2]
|
||||
#define PARENT3 parents[3]
|
||||
#define PARENT_I parents[I]
|
||||
|
||||
//TANKS
|
||||
#define TANK_MELT_TEMPERATURE 1000000 //temperature in kelvins at which a tank will start to melt
|
||||
#define TANK_LEAK_PRESSURE (30.*ONE_ATMOSPHERE) //Tank starts leaking
|
||||
|
||||
@@ -4,4 +4,9 @@
|
||||
#define CLEAN_MEDIUM 3 // Acceptable tools
|
||||
#define CLEAN_STRONG 4 // Industrial strength
|
||||
#define CLEAN_IMPRESSIVE 5 // Cleaning strong enough your granny would be proud
|
||||
#define CLEAN_GOD 6 // Cleans things spotless down to the atomic structure
|
||||
#define CLEAN_GOD 6 // Cleans things spotless down to the atomic structure
|
||||
|
||||
//How strong things have to be to wipe forensic evidence...
|
||||
#define CLEAN_STRENGTH_FINGERPRINTS CLEAN_IMPRESSIVE
|
||||
#define CLEAN_STRENGTH_BLOOD CLEAN_WEAK
|
||||
#define CLEAN_STRENGTH_FIBERS CLEAN_IMPRESSIVE
|
||||
|
||||
@@ -27,6 +27,13 @@
|
||||
#define COMPONENT_NO_AFTERATTACK 1 //Return this in response if you don't want afterattack to be called
|
||||
#define COMSIG_ATOM_HULK_ATTACK "hulk_attack" //from base of atom/attack_hulk(): (/mob/living/carbon/human)
|
||||
#define COMSIG_PARENT_EXAMINE "atom_examine" //from base of atom/examine(): (/mob)
|
||||
#define COMSIG_ATOM_GET_EXAMINE_NAME "atom_examine_name" //from base of atom/get_examine_name(): (/mob, list/overrides)
|
||||
//Positions for overrides list
|
||||
#define EXAMINE_POSITION_ARTICLE 1
|
||||
#define EXAMINE_POSITION_BEFORE 2
|
||||
#define EXAMINE_POSITION_NAME 3
|
||||
//End positions
|
||||
#define COMPONENT_EXNAME_CHANGED 1
|
||||
#define COMSIG_ATOM_ENTERED "atom_entered" //from base of atom/Entered(): (/atom/movable, /atom)
|
||||
#define COMSIG_ATOM_EX_ACT "atom_ex_act" //from base of atom/ex_act(): (severity, target)
|
||||
#define COMSIG_ATOM_EMP_ACT "atom_emp_act" //from base of atom/emp_act(): (severity)
|
||||
|
||||
@@ -0,0 +1,2 @@
|
||||
#define IF_HAS_BLOOD_DNA(__thing) GET_COMPONENT_FROM(__FR##__thing, /datum/component/forensics, __thing); if(__FR##__thing && length(__FR##__thing.blood_DNA))
|
||||
#define IF_HAS_BLOOD_DNA_AND(__thing, __conditions...) GET_COMPONENT_FROM(__FR##__thing, /datum/component/forensics, __thing); if(__FR##__thing && length(__FR##__thing.blood_DNA) && (##__conditions))
|
||||
@@ -108,6 +108,7 @@
|
||||
#define AI_ON 1
|
||||
#define AI_IDLE 2
|
||||
#define AI_OFF 3
|
||||
#define AI_Z_OFF 4
|
||||
|
||||
//determines if a mob can smash through it
|
||||
#define ENVIRONMENT_SMASH_NONE 0
|
||||
|
||||
@@ -32,6 +32,7 @@
|
||||
#define STASIS_MUTE "stasis"
|
||||
#define GENETICS_SPELL "genetics_spell"
|
||||
#define TRAUMA_DISABILITY "trauma"
|
||||
#define CHEMICAL_DISABILITY "chemical"
|
||||
|
||||
// bitflags for machine stat variable
|
||||
#define BROKEN 1
|
||||
|
||||
@@ -64,6 +64,8 @@
|
||||
|
||||
#define STATUS_EFFECT_KINDLE /datum/status_effect/kindle //A knockdown reduced by 1 second for every 3 points of damage the target takes.
|
||||
|
||||
#define STATUS_EFFECT_ICHORIAL_STAIN /datum/status_effect/ichorial_stain //Prevents a servant from being revived by vitality matrices for one minute.
|
||||
|
||||
/////////////
|
||||
// NEUTRAL //
|
||||
/////////////
|
||||
|
||||
@@ -70,6 +70,40 @@
|
||||
#define INIT_ORDER_SQUEAK -40
|
||||
#define INIT_ORDER_PERSISTENCE -100
|
||||
|
||||
// Subsystem fire priority, from lowest to highest priority
|
||||
// If the subsystem isn't listed here it's either DEFAULT or PROCESS (if it's a processing subsystem child)
|
||||
|
||||
#define FIRE_PRIORITY_IDLE_NPC 1
|
||||
#define FIRE_PRIORITY_SERVER_MAINT 1
|
||||
|
||||
#define FIRE_PRIORITY_GARBAGE 4
|
||||
#define FIRE_PRIORITY_RESEARCH 4
|
||||
#define FIRE_PRIORITY_AIR 5
|
||||
#define FIRE_PRIORITY_NPC 5
|
||||
#define FIRE_PRIORITY_PROCESS 6
|
||||
#define FIRE_PRIORITY_THROWING 6
|
||||
#define FIRE_PRIORITY_FLIGHTPACKS 7
|
||||
#define FIRE_PRIORITY_SPACEDRIFT 7
|
||||
#define FIRE_PRIOTITY_SMOOTHING 8
|
||||
#define FIRE_PRIORITY_ORBIT 8
|
||||
#define FIRE_PRIORITY_OBJ 9
|
||||
#define FIRE_PRIORUTY_FIELDS 9
|
||||
#define FIRE_PRIORITY_ACID 9
|
||||
#define FIRE_PRIOTITY_BURNING 9
|
||||
#define FIRE_PRIORITY_INBOUNDS 9
|
||||
|
||||
#define FIRE_PRIORITY_DEFAULT 10
|
||||
|
||||
#define FIRE_PRIORITY_PARALLAX 11
|
||||
#define FIRE_PRIORITY_NETWORKS 12
|
||||
#define FIRE_PRIORITY_MOBS 13
|
||||
#define FIRE_PRIORITY_TGUI 14
|
||||
|
||||
#define FIRE_PRIORITY_TICKER 19
|
||||
#define FIRE_PRIORITY_OVERLAYS 20
|
||||
|
||||
#define FIRE_PRIORITY_INPUT 100 // This must always always be the max highest priority. Player input must never be lost.
|
||||
|
||||
// SS runlevels
|
||||
|
||||
#define RUNLEVEL_INIT 0
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
#define CHANGETURF_DEFER_CHANGE 1
|
||||
#define CHANGETURF_IGNORE_AIR 2
|
||||
#define CHANGETURF_FORCEOP 4
|
||||
@@ -18,6 +18,9 @@
|
||||
//Antag information
|
||||
gather_antag_data()
|
||||
|
||||
//Nuke disk
|
||||
record_nuke_disk_location()
|
||||
|
||||
/datum/controller/subsystem/ticker/proc/gather_antag_data()
|
||||
var/team_gid = 1
|
||||
var/list/team_ids = list()
|
||||
@@ -46,11 +49,57 @@
|
||||
antag_info["objectives"] += list(list("objective_type"=O.type,"text"=O.explanation_text,"result"=result))
|
||||
SSblackbox.record_feedback("associative", "antagonists", 1, antag_info)
|
||||
|
||||
/datum/controller/subsystem/ticker/proc/record_nuke_disk_location()
|
||||
var/obj/item/disk/nuclear/N = locate() in GLOB.poi_list
|
||||
if(N)
|
||||
var/list/data = list()
|
||||
var/turf/T = get_turf(N)
|
||||
if(T)
|
||||
data["x"] = T.x
|
||||
data["y"] = T.y
|
||||
data["z"] = T.z
|
||||
var/atom/outer = get_atom_on_turf(N,/mob/living)
|
||||
if(outer != N)
|
||||
if(isliving(outer))
|
||||
var/mob/living/L = outer
|
||||
data["holder"] = L.real_name
|
||||
else
|
||||
data["holder"] = outer.name
|
||||
|
||||
SSblackbox.record_feedback("associative", "roundend_nukedisk", 1 , data)
|
||||
|
||||
/datum/controller/subsystem/ticker/proc/gather_newscaster()
|
||||
var/json_file = file("[GLOB.log_directory]/newscaster.json")
|
||||
var/list/file_data = list()
|
||||
var/pos = 1
|
||||
for(var/V in GLOB.news_network.network_channels)
|
||||
var/datum/newscaster/feed_channel/channel = V
|
||||
if(!istype(channel))
|
||||
stack_trace("Non-channel in newscaster channel list")
|
||||
continue
|
||||
file_data["[pos]"] = list("channel name" = "[channel.channel_name]", "author" = "[channel.author]", "censored" = channel.censored ? 1 : 0, "author censored" = channel.authorCensor ? 1 : 0, "messages" = list())
|
||||
for(var/M in channel.messages)
|
||||
var/datum/newscaster/feed_message/message = M
|
||||
if(!istype(message))
|
||||
stack_trace("Non-message in newscaster channel messages list")
|
||||
continue
|
||||
var/list/comment_data = list()
|
||||
for(var/C in message.comments)
|
||||
var/datum/newscaster/feed_comment/comment = C
|
||||
if(!istype(comment))
|
||||
stack_trace("Non-message in newscaster message comments list")
|
||||
continue
|
||||
comment_data += list(list("author" = "[comment.author]", "time stamp" = "[comment.time_stamp]", "body" = "[comment.body]"))
|
||||
file_data["[pos]"]["messages"] += list(list("author" = "[message.author]", "time stamp" = "[message.time_stamp]", "censored" = message.bodyCensor ? 1 : 0, "author censored" = message.authorCensor ? 1 : 0, "photo file" = "[message.photo_file]", "photo caption" = "[message.caption]", "body" = "[message.body]", "comments" = comment_data))
|
||||
pos++
|
||||
if(GLOB.news_network.wanted_issue.active)
|
||||
file_data["wanted"] = list("author" = "[GLOB.news_network.wanted_issue.scannedUser]", "criminal" = "[GLOB.news_network.wanted_issue.criminal]", "description" = "[GLOB.news_network.wanted_issue.body]", "photo file" = "[GLOB.news_network.wanted_issue.photo_file]")
|
||||
WRITE_FILE(json_file, json_encode(file_data))
|
||||
|
||||
/datum/controller/subsystem/ticker/proc/declare_completion()
|
||||
set waitfor = FALSE
|
||||
|
||||
to_chat(world, "<BR><BR><BR><FONT size=3><B>The round has ended.</B></FONT>")
|
||||
to_chat(world, "<BR><BR><BR><span class='big bold'>The round has ended.</span>")
|
||||
if(LAZYLEN(GLOB.round_end_notifiees))
|
||||
send2irc("Notice", "[GLOB.round_end_notifiees.Join(", ")] the round has ended.")
|
||||
|
||||
@@ -78,7 +127,7 @@
|
||||
|
||||
send2irc("Server", "Round just ended.")
|
||||
|
||||
if(CONFIG_GET(string/cross_server_address))
|
||||
if(length(CONFIG_GET(keyed_string_list/cross_server)))
|
||||
send_news_report()
|
||||
|
||||
CHECK_TICK
|
||||
@@ -346,7 +395,7 @@
|
||||
currrent_category = A.roundend_category
|
||||
previous_category = A
|
||||
result += A.roundend_report()
|
||||
result += "<br>"
|
||||
result += "<br><br>"
|
||||
|
||||
if(all_antagonists.len)
|
||||
var/datum/antagonist/last = all_antagonists[all_antagonists.len]
|
||||
|
||||
@@ -22,7 +22,7 @@ GLOBAL_LIST_EMPTY(carbon_list) //all instances of /mob/living/carbon and subt
|
||||
GLOBAL_LIST_EMPTY(ai_list)
|
||||
GLOBAL_LIST_EMPTY(pai_list)
|
||||
GLOBAL_LIST_EMPTY(available_ai_shells)
|
||||
GLOBAL_LIST_INIT(simple_animals, list(list(),list(),list())) // One for each AI_* status define
|
||||
GLOBAL_LIST_INIT(simple_animals, list(list(),list(),list(),list())) // One for each AI_* status define
|
||||
GLOBAL_LIST_EMPTY(spidermobs) //all sentient spider mobs
|
||||
GLOBAL_LIST_EMPTY(bots_list)
|
||||
|
||||
|
||||
@@ -58,9 +58,11 @@
|
||||
SendSignal(COMSIG_ITEM_ATTACK, M, user)
|
||||
if(flags_1 & NOBLUDGEON_1)
|
||||
return
|
||||
|
||||
if(user.has_disability(DISABILITY_PACIFISM))
|
||||
|
||||
if(force && user.has_disability(DISABILITY_PACIFISM))
|
||||
to_chat(user, "<span class='warning'>You don't want to harm other living beings!</span>")
|
||||
return
|
||||
|
||||
if(!force)
|
||||
playsound(loc, 'sound/weapons/tap.ogg', get_clamped_volume(), 1, -1)
|
||||
else if(hitsound)
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
S = new(T)
|
||||
S.reagents.add_reagent("semen", reac_volume)
|
||||
if(data["blood_DNA"])
|
||||
S.blood_DNA[data["blood_DNA"]] = data["blood_type"]
|
||||
S.add_blood_DNA(list(data["blood_DNA"] = data["blood_type"]))
|
||||
|
||||
/obj/effect/decal/cleanable/semen
|
||||
name = "semen"
|
||||
@@ -62,17 +62,16 @@
|
||||
icon = 'code/citadel/icons/effects.dmi'
|
||||
icon_state = "fem1"
|
||||
random_icon_states = list("fem1", "fem2", "fem3", "fem4")
|
||||
blood_DNA = list()
|
||||
blood_state = null
|
||||
bloodiness = null
|
||||
|
||||
/obj/effect/decal/cleanable/femcum/New()
|
||||
..()
|
||||
dir = pick(1,2,4,8)
|
||||
add_blood_DNA(list("Non-human DNA" = "A+"))
|
||||
|
||||
/obj/effect/decal/cleanable/femcum/replace_decal(obj/effect/decal/cleanable/femcum/F)
|
||||
if (F.blood_DNA)
|
||||
blood_DNA |= F.blood_DNA.Copy()
|
||||
F.add_blood_DNA(return_blood_DNA())
|
||||
..()
|
||||
|
||||
/datum/reagent/consumable/femcum/reaction_turf(turf/T, reac_volume)
|
||||
@@ -86,7 +85,7 @@
|
||||
S = new(T)
|
||||
S.reagents.add_reagent("femcum", reac_volume)
|
||||
if(data["blood_DNA"])
|
||||
S.blood_DNA[data["blood_DNA"]] = data["blood_type"]
|
||||
S.add_blood_DNA(list(data["blood_DNA"] = data["blood_type"]))
|
||||
|
||||
//aphrodisiac & anaphrodisiac
|
||||
|
||||
|
||||
@@ -10,6 +10,14 @@
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
flags_1 = NOBLUDGEON_1
|
||||
|
||||
/obj/item/soap/cebu //real versions, for admin shenanigans. Adminspawn only
|
||||
desc = "A bright blue bar of soap that smells of wolves"
|
||||
icon = 'icons/obj/custom.dmi'
|
||||
icon_state = "cebu"
|
||||
|
||||
/obj/item/soap/cebu/fast //speedyquick cleaning version. Still not as fast as Syndiesoap. Adminspawn only.
|
||||
cleanspeed = 15
|
||||
|
||||
|
||||
/*Inferno707*/
|
||||
|
||||
|
||||
@@ -259,7 +259,7 @@
|
||||
to_chat(user,"<span class='notice'>You clean \the [target.name].</span>")
|
||||
var/obj/effect/decal/cleanable/C = locate() in target
|
||||
qdel(C)
|
||||
target.clean_blood()
|
||||
SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
|
||||
else if(ishuman(target))
|
||||
if(src.emagged)
|
||||
var/mob/living/silicon/robot.R = user
|
||||
@@ -292,7 +292,7 @@
|
||||
to_chat(user, "<span class='notice'>You clean \the [target.name].</span>")
|
||||
var/obj/effect/decal/cleanable/C = locate() in target
|
||||
qdel(C)
|
||||
target.clean_blood()
|
||||
SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
|
||||
return
|
||||
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
name = "fire coderbus" //name of the subsystem
|
||||
var/init_order = INIT_ORDER_DEFAULT //order of initialization. Higher numbers are initialized first, lower numbers later. Use defines in __DEFINES/subsystems.dm for easy understanding of order.
|
||||
var/wait = 20 //time to wait (in deciseconds) between each call to fire(). Must be a positive integer.
|
||||
var/priority = 50 //When mutiple subsystems need to run in the same tick, higher priority subsystems will run first and be given a higher share of the tick before MC_TICK_CHECK triggers a sleep
|
||||
var/priority = FIRE_PRIORITY_DEFAULT //When mutiple subsystems need to run in the same tick, higher priority subsystems will run first and be given a higher share of the tick before MC_TICK_CHECK triggers a sleep
|
||||
|
||||
var/flags = 0 //see MC.dm in __DEFINES Most flags must be set on world start to take full effect. (You can also restart the mc to force them to process again)
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
SUBSYSTEM_DEF(acid)
|
||||
name = "Acid"
|
||||
priority = 40
|
||||
priority = FIRE_PRIORITY_ACID
|
||||
flags = SS_NO_INIT|SS_BACKGROUND
|
||||
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
SUBSYSTEM_DEF(air)
|
||||
name = "Atmospherics"
|
||||
init_order = INIT_ORDER_AIR
|
||||
priority = 20
|
||||
priority = FIRE_PRIORITY_AIR
|
||||
wait = 5
|
||||
flags = SS_BACKGROUND
|
||||
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
SUBSYSTEM_DEF(fire_burning)
|
||||
name = "Fire Burning"
|
||||
priority = 40
|
||||
priority = FIRE_PRIOTITY_BURNING
|
||||
flags = SS_NO_INIT|SS_BACKGROUND
|
||||
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
SUBSYSTEM_DEF(garbage)
|
||||
name = "Garbage"
|
||||
priority = 15
|
||||
priority = FIRE_PRIORITY_GARBAGE
|
||||
wait = 2 SECONDS
|
||||
flags = SS_POST_FIRE_TIMING|SS_BACKGROUND|SS_NO_INIT
|
||||
runlevels = RUNLEVELS_DEFAULT | RUNLEVEL_LOBBY
|
||||
|
||||
@@ -2,7 +2,7 @@ SUBSYSTEM_DEF(icon_smooth)
|
||||
name = "Icon Smoothing"
|
||||
init_order = INIT_ORDER_ICON_SMOOTHING
|
||||
wait = 1
|
||||
priority = 35
|
||||
priority = FIRE_PRIOTITY_SMOOTHING
|
||||
flags = SS_TICKER
|
||||
|
||||
var/list/smooth_queue = list()
|
||||
|
||||
@@ -1,15 +1,21 @@
|
||||
SUBSYSTEM_DEF(idlenpcpool)
|
||||
name = "Idling NPC Pool"
|
||||
flags = SS_POST_FIRE_TIMING|SS_NO_INIT|SS_BACKGROUND
|
||||
priority = 10
|
||||
flags = SS_POST_FIRE_TIMING|SS_BACKGROUND
|
||||
priority = FIRE_PRIORITY_IDLE_NPC
|
||||
wait = 60
|
||||
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
|
||||
|
||||
var/list/currentrun = list()
|
||||
var/static/list/idle_mobs_by_zlevel[][]
|
||||
|
||||
/datum/controller/subsystem/idlenpcpool/stat_entry()
|
||||
var/list/idlelist = GLOB.simple_animals[AI_IDLE]
|
||||
..("IdleNPCS:[idlelist.len]")
|
||||
var/list/zlist = GLOB.simple_animals[AI_Z_OFF]
|
||||
..("IdleNPCS:[idlelist.len]|Z:[zlist.len]")
|
||||
|
||||
/datum/controller/subsystem/idlenpcpool/Initialize(start_timeofday)
|
||||
idle_mobs_by_zlevel = new /list(world.maxz,0)
|
||||
return ..()
|
||||
|
||||
/datum/controller/subsystem/idlenpcpool/fire(resumed = FALSE)
|
||||
|
||||
@@ -24,6 +30,9 @@ SUBSYSTEM_DEF(idlenpcpool)
|
||||
while(currentrun.len)
|
||||
var/mob/living/simple_animal/SA = currentrun[currentrun.len]
|
||||
--currentrun.len
|
||||
if (!SA)
|
||||
GLOB.simple_animals[AI_IDLE] -= SA
|
||||
continue
|
||||
|
||||
if(!SA.ckey)
|
||||
if(SA.stat != DEAD)
|
||||
@@ -32,3 +41,4 @@ SUBSYSTEM_DEF(idlenpcpool)
|
||||
SA.consider_wakeup()
|
||||
if (MC_TICK_CHECK)
|
||||
return
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
SUBSYSTEM_DEF(inbounds)
|
||||
name = "Inbounds"
|
||||
priority = 40
|
||||
priority = FIRE_PRIORITY_INBOUNDS
|
||||
flags = SS_NO_INIT
|
||||
runlevels = RUNLEVEL_GAME
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@ SUBSYSTEM_DEF(input)
|
||||
name = "Input"
|
||||
wait = 1 //SS_TICKER means this runs every tick
|
||||
flags = SS_TICKER | SS_NO_INIT
|
||||
priority = 1000
|
||||
priority = FIRE_PRIORITY_INPUT
|
||||
runlevels = RUNLEVELS_DEFAULT | RUNLEVEL_LOBBY
|
||||
|
||||
/datum/controller/subsystem/input/fire()
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
SUBSYSTEM_DEF(mobs)
|
||||
name = "Mobs"
|
||||
priority = 100
|
||||
priority = FIRE_PRIORITY_MOBS
|
||||
flags = SS_KEEP_TIMING
|
||||
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
SUBSYSTEM_DEF(npcpool)
|
||||
name = "NPC Pool"
|
||||
flags = SS_POST_FIRE_TIMING|SS_NO_INIT|SS_BACKGROUND
|
||||
priority = 20
|
||||
priority = FIRE_PRIORITY_NPC
|
||||
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
|
||||
|
||||
var/list/canBeUsed = list()
|
||||
|
||||
@@ -1,44 +1,42 @@
|
||||
SUBSYSTEM_DEF(orbit)
|
||||
name = "Orbits"
|
||||
priority = 35
|
||||
wait = 2
|
||||
flags = SS_NO_INIT|SS_TICKER
|
||||
|
||||
var/list/currentrun = list()
|
||||
var/list/processing = list()
|
||||
|
||||
/datum/controller/subsystem/orbit/stat_entry()
|
||||
..("P:[processing.len]")
|
||||
|
||||
|
||||
/datum/controller/subsystem/orbit/fire(resumed = 0)
|
||||
if (!resumed)
|
||||
src.currentrun = processing.Copy()
|
||||
|
||||
//cache for sanic speed (lists are references anyways)
|
||||
var/list/currentrun = src.currentrun
|
||||
|
||||
while (currentrun.len)
|
||||
var/datum/orbit/O = currentrun[currentrun.len]
|
||||
currentrun.len--
|
||||
if (!O)
|
||||
processing -= O
|
||||
if (MC_TICK_CHECK)
|
||||
return
|
||||
continue
|
||||
if (!O.orbiter)
|
||||
qdel(O)
|
||||
if (MC_TICK_CHECK)
|
||||
return
|
||||
continue
|
||||
if (O.lastprocess >= world.time) //we already checked recently
|
||||
if (MC_TICK_CHECK)
|
||||
return
|
||||
continue
|
||||
var/targetloc = get_turf(O.orbiting)
|
||||
if (targetloc != O.lastloc || O.orbiter.loc != targetloc)
|
||||
O.Check(targetloc)
|
||||
if (MC_TICK_CHECK)
|
||||
return
|
||||
|
||||
|
||||
SUBSYSTEM_DEF(orbit)
|
||||
name = "Orbits"
|
||||
priority = FIRE_PRIORITY_ORBIT
|
||||
wait = 2
|
||||
flags = SS_NO_INIT|SS_TICKER
|
||||
|
||||
var/list/currentrun = list()
|
||||
var/list/processing = list()
|
||||
|
||||
/datum/controller/subsystem/orbit/stat_entry()
|
||||
..("P:[processing.len]")
|
||||
|
||||
|
||||
/datum/controller/subsystem/orbit/fire(resumed = 0)
|
||||
if (!resumed)
|
||||
src.currentrun = processing.Copy()
|
||||
|
||||
//cache for sanic speed (lists are references anyways)
|
||||
var/list/currentrun = src.currentrun
|
||||
|
||||
while (currentrun.len)
|
||||
var/datum/orbit/O = currentrun[currentrun.len]
|
||||
currentrun.len--
|
||||
if (!O)
|
||||
processing -= O
|
||||
if (MC_TICK_CHECK)
|
||||
return
|
||||
continue
|
||||
if (!O.orbiter)
|
||||
qdel(O)
|
||||
if (MC_TICK_CHECK)
|
||||
return
|
||||
continue
|
||||
if (O.lastprocess >= world.time) //we already checked recently
|
||||
if (MC_TICK_CHECK)
|
||||
return
|
||||
continue
|
||||
var/targetloc = get_turf(O.orbiting)
|
||||
if (targetloc != O.lastloc || O.orbiter.loc != targetloc)
|
||||
O.Check(targetloc)
|
||||
if (MC_TICK_CHECK)
|
||||
return
|
||||
|
||||
@@ -2,7 +2,7 @@ SUBSYSTEM_DEF(overlays)
|
||||
name = "Overlay"
|
||||
flags = SS_TICKER
|
||||
wait = 1
|
||||
priority = 500
|
||||
priority = FIRE_PRIORITY_OVERLAYS
|
||||
init_order = INIT_ORDER_OVERLAY
|
||||
runlevels = RUNLEVELS_DEFAULT | RUNLEVEL_SETUP
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@ SUBSYSTEM_DEF(parallax)
|
||||
name = "Parallax"
|
||||
wait = 2
|
||||
flags = SS_POST_FIRE_TIMING | SS_BACKGROUND | SS_NO_INIT
|
||||
priority = 65
|
||||
priority = FIRE_PRIORITY_PARALLAX
|
||||
runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
|
||||
var/list/currentrun
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
PROCESSING_SUBSYSTEM_DEF(fields)
|
||||
name = "Fields"
|
||||
wait = 2
|
||||
priority = 40
|
||||
priority = FIRE_PRIORUTY_FIELDS
|
||||
flags = SS_KEEP_TIMING | SS_NO_INIT
|
||||
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
PROCESSING_SUBSYSTEM_DEF(flightpacks)
|
||||
name = "Flightpack Movement"
|
||||
priority = 30
|
||||
priority = FIRE_PRIORITY_FLIGHTPACKS
|
||||
wait = 2
|
||||
stat_tag = "FM"
|
||||
flags = SS_NO_INIT|SS_TICKER|SS_KEEP_TIMING
|
||||
|
||||
@@ -1,36 +1,36 @@
|
||||
PROCESSING_SUBSYSTEM_DEF(networks)
|
||||
name = "Networks"
|
||||
priority = 80
|
||||
wait = 1
|
||||
stat_tag = "NET"
|
||||
flags = SS_KEEP_TIMING
|
||||
init_order = INIT_ORDER_NETWORKS
|
||||
var/datum/ntnet/station/station_network
|
||||
var/assignment_hardware_id = HID_RESTRICTED_END
|
||||
var/list/networks_by_id = list() //id = network
|
||||
var/list/interfaces_by_id = list() //hardware id = component interface
|
||||
|
||||
/datum/controller/subsystem/processing/networks/Initialize()
|
||||
station_network = new
|
||||
station_network.register_map_supremecy()
|
||||
. = ..()
|
||||
|
||||
/datum/controller/subsystem/processing/networks/proc/register_network(datum/ntnet/network)
|
||||
if(!networks_by_id[network.network_id])
|
||||
networks_by_id[network.network_id] = network
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/controller/subsystem/processing/networks/proc/unregister_network(datum/ntnet/network)
|
||||
networks_by_id -= network.network_id
|
||||
return TRUE
|
||||
|
||||
/datum/controller/subsystem/processing/networks/proc/register_interface(datum/component/ntnet_interface/D)
|
||||
if(!interfaces_by_id[D.hardware_id])
|
||||
interfaces_by_id[D.hardware_id] = D
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/controller/subsystem/processing/networks/proc/unregister_interface(datum/component/ntnet_interface/D)
|
||||
interfaces_by_id -= D.hardware_id
|
||||
return TRUE
|
||||
PROCESSING_SUBSYSTEM_DEF(networks)
|
||||
name = "Networks"
|
||||
priority = FIRE_PRIORITY_NETWORKS
|
||||
wait = 1
|
||||
stat_tag = "NET"
|
||||
flags = SS_KEEP_TIMING
|
||||
init_order = INIT_ORDER_NETWORKS
|
||||
var/datum/ntnet/station/station_network
|
||||
var/assignment_hardware_id = HID_RESTRICTED_END
|
||||
var/list/networks_by_id = list() //id = network
|
||||
var/list/interfaces_by_id = list() //hardware id = component interface
|
||||
|
||||
/datum/controller/subsystem/processing/networks/Initialize()
|
||||
station_network = new
|
||||
station_network.register_map_supremecy()
|
||||
. = ..()
|
||||
|
||||
/datum/controller/subsystem/processing/networks/proc/register_network(datum/ntnet/network)
|
||||
if(!networks_by_id[network.network_id])
|
||||
networks_by_id[network.network_id] = network
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/controller/subsystem/processing/networks/proc/unregister_network(datum/ntnet/network)
|
||||
networks_by_id -= network.network_id
|
||||
return TRUE
|
||||
|
||||
/datum/controller/subsystem/processing/networks/proc/register_interface(datum/component/ntnet_interface/D)
|
||||
if(!interfaces_by_id[D.hardware_id])
|
||||
interfaces_by_id[D.hardware_id] = D
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/controller/subsystem/processing/networks/proc/unregister_interface(datum/component/ntnet_interface/D)
|
||||
interfaces_by_id -= D.hardware_id
|
||||
return TRUE
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
SUBSYSTEM_DEF(obj)
|
||||
name = "Objects"
|
||||
priority = 40
|
||||
priority = FIRE_PRIORITY_OBJ
|
||||
flags = SS_NO_INIT
|
||||
|
||||
var/list/processing = list()
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
SUBSYSTEM_DEF(processing)
|
||||
name = "Processing"
|
||||
priority = 25
|
||||
priority = FIRE_PRIORITY_PROCESS
|
||||
flags = SS_BACKGROUND|SS_POST_FIRE_TIMING|SS_NO_INIT
|
||||
wait = 10
|
||||
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
PROCESSING_SUBSYSTEM_DEF(projectiles)
|
||||
name = "Projectiles"
|
||||
priority = 25
|
||||
wait = 1
|
||||
stat_tag = "PP"
|
||||
flags = SS_NO_INIT|SS_TICKER|SS_KEEP_TIMING
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
PROCESSING_SUBSYSTEM_DEF(radiation)
|
||||
name = "Radiation"
|
||||
flags = SS_NO_INIT | SS_BACKGROUND
|
||||
priority = 25
|
||||
|
||||
var/list/warned_atoms = list()
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
SUBSYSTEM_DEF(research)
|
||||
name = "Research"
|
||||
flags = SS_KEEP_TIMING
|
||||
priority = 15 //My powergame is priority.
|
||||
priority = FIRE_PRIORITY_RESEARCH
|
||||
wait = 10
|
||||
init_order = INIT_ORDER_RESEARCH
|
||||
var/list/invalid_design_ids = list() //associative id = number of times
|
||||
|
||||
@@ -4,7 +4,7 @@ SUBSYSTEM_DEF(server_maint)
|
||||
name = "Server Tasks"
|
||||
wait = 6
|
||||
flags = SS_POST_FIRE_TIMING
|
||||
priority = 10
|
||||
priority = FIRE_PRIORITY_SERVER_MAINT
|
||||
init_order = INIT_ORDER_SERVER_MAINT
|
||||
runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
|
||||
var/list/currentrun
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
SUBSYSTEM_DEF(spacedrift)
|
||||
name = "Space Drift"
|
||||
priority = 30
|
||||
priority = FIRE_PRIORITY_SPACEDRIFT
|
||||
wait = 5
|
||||
flags = SS_NO_INIT|SS_KEEP_TIMING
|
||||
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
|
||||
|
||||
@@ -2,7 +2,7 @@ SUBSYSTEM_DEF(tgui)
|
||||
name = "tgui"
|
||||
wait = 9
|
||||
flags = SS_NO_INIT
|
||||
priority = 110
|
||||
priority = FIRE_PRIORITY_TGUI
|
||||
runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
|
||||
|
||||
var/list/currentrun = list()
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
|
||||
SUBSYSTEM_DEF(throwing)
|
||||
name = "Throwing"
|
||||
priority = 25
|
||||
priority = FIRE_PRIORITY_THROWING
|
||||
wait = 1
|
||||
flags = SS_NO_INIT|SS_KEEP_TIMING|SS_TICKER
|
||||
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
|
||||
|
||||
@@ -4,7 +4,7 @@ SUBSYSTEM_DEF(ticker)
|
||||
name = "Ticker"
|
||||
init_order = INIT_ORDER_TICKER
|
||||
|
||||
priority = 200
|
||||
priority = FIRE_PRIORITY_TICKER
|
||||
flags = SS_KEEP_TIMING
|
||||
runlevels = RUNLEVEL_LOBBY | RUNLEVEL_SETUP | RUNLEVEL_GAME
|
||||
|
||||
|
||||
@@ -16,8 +16,7 @@
|
||||
|
||||
var/datum/disease/D = new /datum/disease/transformation/jungle_fever/monkeymode
|
||||
if(!owner.current.HasDisease(D))
|
||||
D.affected_mob = owner
|
||||
owner.current.viruses += D
|
||||
owner.current.AddDisease(D)
|
||||
else
|
||||
QDEL_NULL(D)
|
||||
|
||||
|
||||
@@ -205,13 +205,13 @@
|
||||
new_comp = new nt(arglist(args))
|
||||
if(!QDELETED(new_comp))
|
||||
old_comp.InheritComponent(new_comp, TRUE)
|
||||
qdel(new_comp)
|
||||
QDEL_NULL(new_comp)
|
||||
if(COMPONENT_DUPE_HIGHLANDER)
|
||||
if(!new_comp)
|
||||
new_comp = new nt(arglist(args))
|
||||
if(!QDELETED(new_comp))
|
||||
new_comp.InheritComponent(old_comp, FALSE)
|
||||
qdel(old_comp)
|
||||
QDEL_NULL(old_comp)
|
||||
if(COMPONENT_DUPE_UNIQUE_PASSARGS)
|
||||
if(!new_comp)
|
||||
var/list/arguments = args.Copy(2)
|
||||
|
||||
@@ -13,28 +13,28 @@
|
||||
if(!isturf(tile))
|
||||
return
|
||||
|
||||
tile.clean_blood()
|
||||
tile.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
|
||||
for(var/A in tile)
|
||||
if(is_cleanable(A))
|
||||
qdel(A)
|
||||
else if(istype(A, /obj/item))
|
||||
var/obj/item/cleaned_item = A
|
||||
cleaned_item.clean_blood()
|
||||
var/obj/item/I = A
|
||||
I.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
|
||||
else if(ishuman(A))
|
||||
var/mob/living/carbon/human/cleaned_human = A
|
||||
if(cleaned_human.lying)
|
||||
if(cleaned_human.head)
|
||||
cleaned_human.head.clean_blood()
|
||||
cleaned_human.head.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
|
||||
cleaned_human.update_inv_head()
|
||||
if(cleaned_human.wear_suit)
|
||||
cleaned_human.wear_suit.clean_blood()
|
||||
cleaned_human.wear_suit.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
|
||||
cleaned_human.update_inv_wear_suit()
|
||||
else if(cleaned_human.w_uniform)
|
||||
cleaned_human.w_uniform.clean_blood()
|
||||
cleaned_human.w_uniform.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
|
||||
cleaned_human.update_inv_w_uniform()
|
||||
if(cleaned_human.shoes)
|
||||
cleaned_human.shoes.clean_blood()
|
||||
cleaned_human.shoes.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
|
||||
cleaned_human.update_inv_shoes()
|
||||
cleaned_human.clean_blood()
|
||||
cleaned_human.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
|
||||
cleaned_human.wash_cream()
|
||||
to_chat(cleaned_human, "<span class='danger'>[AM] cleans your face!</span>")
|
||||
|
||||
@@ -6,19 +6,11 @@
|
||||
var/mutable_appearance/pic
|
||||
|
||||
/datum/component/decal/Initialize(_icon, _icon_state, _dir, _cleanable=CLEAN_GOD, _color, _layer=TURF_LAYER, _description)
|
||||
if(!isatom(parent) || !_icon || !_icon_state)
|
||||
if(!isatom(parent) || !generate_appearance(_icon, _icon_state, _dir, _layer, _color))
|
||||
. = COMPONENT_INCOMPATIBLE
|
||||
CRASH("A turf decal was applied incorrectly to [parent.type]: icon:[_icon ? _icon : "none"] icon_state:[_icon_state ? _icon_state : "none"]")
|
||||
|
||||
// It has to be made from an image or dir breaks because of a byond bug
|
||||
var/temp_image = image(_icon, null, _icon_state, _layer, _dir)
|
||||
pic = new(temp_image)
|
||||
pic.color = _color
|
||||
|
||||
cleanable = _cleanable
|
||||
description = _description
|
||||
|
||||
apply()
|
||||
cleanable = _cleanable
|
||||
|
||||
if(_dir) // If no dir is assigned at start then it follows the atom's dir
|
||||
RegisterSignal(COMSIG_ATOM_DIR_CHANGE, .proc/rotate_react)
|
||||
@@ -26,6 +18,7 @@
|
||||
RegisterSignal(COMSIG_COMPONENT_CLEAN_ACT, .proc/clean_react)
|
||||
if(_description)
|
||||
RegisterSignal(COMSIG_PARENT_EXAMINE, .proc/examine)
|
||||
apply()
|
||||
|
||||
/datum/component/decal/Destroy()
|
||||
remove()
|
||||
@@ -36,6 +29,15 @@
|
||||
remove(thing)
|
||||
apply(thing)
|
||||
|
||||
/datum/component/decal/proc/generate_appearance(_icon, _icon_state, _dir, _layer, _color)
|
||||
if(!_icon || !_icon_state)
|
||||
return FALSE
|
||||
// It has to be made from an image or dir breaks because of a byond bug
|
||||
var/temp_image = image(_icon, null, _icon_state, _layer, _dir)
|
||||
pic = new(temp_image)
|
||||
pic.color = _color
|
||||
return TRUE
|
||||
|
||||
/datum/component/decal/proc/apply(atom/thing)
|
||||
var/atom/master = thing || parent
|
||||
master.add_overlay(pic, TRUE)
|
||||
|
||||
@@ -0,0 +1,35 @@
|
||||
/datum/component/decal/blood
|
||||
dupe_mode = COMPONENT_DUPE_UNIQUE
|
||||
|
||||
/datum/component/decal/blood/Initialize(_icon, _icon_state, _dir, _cleanable=CLEAN_STRENGTH_BLOOD, _color, _layer=ABOVE_OBJ_LAYER)
|
||||
if(!isitem(parent))
|
||||
. = COMPONENT_INCOMPATIBLE
|
||||
CRASH("Warning: Blood decal attempted to be added to non-item of type [parent.type]")
|
||||
. = ..()
|
||||
RegisterSignal(COMSIG_ATOM_GET_EXAMINE_NAME, .proc/get_examine_name)
|
||||
|
||||
/datum/component/decal/blood/generate_appearance(_icon, _icon_state, _dir, _layer, _color)
|
||||
var/obj/item/I = parent
|
||||
if(!_icon)
|
||||
_icon = 'icons/effects/blood.dmi'
|
||||
if(!_icon_state)
|
||||
_icon_state = "itemblood"
|
||||
if(!initial(I.icon) || !initial(I.icon_state))
|
||||
return FALSE
|
||||
var/static/list/blood_splatter_appearances = list()
|
||||
//try to find a pre-processed blood-splatter. otherwise, make a new one
|
||||
var/index = "[REF(initial(I.icon))]-[initial(I.icon_state)]"
|
||||
pic = blood_splatter_appearances[index]
|
||||
if(!pic)
|
||||
var/icon/blood_splatter_icon = icon(initial(I.icon), initial(I.icon_state), , 1) //we only want to apply blood-splatters to the initial icon_state for each object
|
||||
blood_splatter_icon.Blend("#fff", ICON_ADD) //fills the icon_state with white (except where it's transparent)
|
||||
blood_splatter_icon.Blend(icon(_icon, _icon_state), ICON_MULTIPLY) //adds blood and the remaining white areas become transparant
|
||||
pic = mutable_appearance(blood_splatter_icon, initial(I.icon_state), I.layer)
|
||||
blood_splatter_appearances[index] = pic
|
||||
return TRUE
|
||||
|
||||
/datum/component/decal/blood/proc/get_examine_name(mob/user, list/override)
|
||||
var/atom/A = parent
|
||||
override[EXAMINE_POSITION_ARTICLE] = A.gender == PLURAL? "some" : "a"
|
||||
override[EXAMINE_POSITION_BEFORE] = " blood-stained "
|
||||
return COMPONENT_EXNAME_CHANGED
|
||||
@@ -138,7 +138,7 @@
|
||||
if(laststamppos)
|
||||
LAZYSET(hiddenprints, M.key, copytext(hiddenprints[M.key], 1, laststamppos))
|
||||
hiddenprints[M.key] += " Last: [M.real_name]\[[current_time]\][hasgloves]. Ckey: [M.ckey]" //made sure to be existing by if(!LAZYACCESS);else
|
||||
parent.fingerprintslast = M.ckey
|
||||
fingerprintslast = M.ckey
|
||||
return TRUE
|
||||
|
||||
/datum/component/forensics/proc/add_blood_DNA(list/dna) //list(dna_enzymes = type)
|
||||
|
||||
@@ -63,7 +63,7 @@
|
||||
|
||||
if(amount >= 50)
|
||||
var/burning_time = max(100, 100-amount)
|
||||
master = master.ChangeTurf(master.baseturf)
|
||||
master = master.ScrapeAway()
|
||||
master.burn_tile()
|
||||
if(user)
|
||||
master.add_hiddenprint(user)
|
||||
|
||||
@@ -55,6 +55,8 @@ GLOBAL_LIST_EMPTY(explosions)
|
||||
var/orig_heavy_range = heavy_impact_range
|
||||
var/orig_light_range = light_impact_range
|
||||
|
||||
var/orig_max_distance = max(devastation_range, heavy_impact_range, light_impact_range, flash_range, flame_range)
|
||||
|
||||
//Zlevel specific bomb cap multiplier
|
||||
var/cap_multiplier = 1
|
||||
switch(epicenter.z)
|
||||
@@ -119,11 +121,13 @@ GLOBAL_LIST_EMPTY(explosions)
|
||||
// If inside the blast radius + world.view - 2
|
||||
if(dist <= round(max_range + world.view - 2, 1))
|
||||
M.playsound_local(epicenter, null, 100, 1, frequency, falloff = 5, S = explosion_sound)
|
||||
shake_camera(M, 25, min(orig_max_distance - dist, 100))
|
||||
// You hear a far explosion if you're outside the blast radius. Small bombs shouldn't be heard all over the station.
|
||||
else if(dist <= far_dist)
|
||||
var/far_volume = CLAMP(far_dist, 30, 50) // Volume is based on explosion size and dist
|
||||
far_volume += (dist <= far_dist * 0.5 ? 50 : 0) // add 50 volume if the mob is pretty close to the explosion
|
||||
M.playsound_local(epicenter, null, far_volume, 1, frequency, falloff = 5, S = far_explosion_sound)
|
||||
shake_camera(M, 10, min(orig_max_distance - dist, 50))
|
||||
EX_PREPROCESS_CHECK_TICK
|
||||
|
||||
//postpone processing for a bit
|
||||
|
||||
@@ -479,3 +479,27 @@
|
||||
desc = "Blinding light dances in your vision, stunning and silencing you. <i>Any damage taken will shorten the light's effects!</i>"
|
||||
icon_state = "kindle"
|
||||
alerttooltipstyle = "clockcult"
|
||||
|
||||
|
||||
//Ichorial Stain: Applied to servants revived by a vitality matrix. Prevents them from being revived by one again until the effect fades.
|
||||
/datum/status_effect/ichorial_stain
|
||||
id = "ichorial_stain"
|
||||
status_type = STATUS_EFFECT_UNIQUE
|
||||
duration = 600
|
||||
examine_text = "<span class='warning'>SUBJECTPRONOUN is drenched in thick, blue ichor!</span>"
|
||||
alert_type = /obj/screen/alert/status_effect/ichorial_stain
|
||||
|
||||
/datum/status_effect/ichorial_stain/on_apply()
|
||||
owner.visible_message("<span class='danger'>[owner] gets back up, [owner.p_their()] body dripping blue ichor!</span>", \
|
||||
"<span class='userdanger'>Thick blue ichor covers your body; you can't be revived like this again until it dries!</span>")
|
||||
return TRUE
|
||||
|
||||
/datum/status_effect/ichorial_stain/on_remove()
|
||||
owner.visible_message("<span class='danger'>The blue ichor on [owner]'s body dries out!</span>", \
|
||||
"<span class='boldnotice'>The ichor on your body is dry - you can now be revived by vitality matrices again!</span>")
|
||||
|
||||
/obj/screen/alert/status_effect/ichorial_stain
|
||||
name = "Ichorial Stain"
|
||||
desc = "Your body is covered in blue ichor! You can't be revived by vitality matrices."
|
||||
icon_state = "ichorial_stain"
|
||||
alerttooltipstyle = "clockcult"
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
var/mob/living/owner //The mob affected by the status effect.
|
||||
var/status_type = STATUS_EFFECT_UNIQUE //How many of the effect can be on one mob, and what happens when you try to add another
|
||||
var/on_remove_on_mob_delete = FALSE //if we call on_remove() when the mob is deleted
|
||||
var/examine_text //If defined, this text will appear when the mob is examined - to use he, she etc. use "SUBJECTPRONOUN" and replace it in the examines themselves
|
||||
var/alert_type = /obj/screen/alert/status_effect //the alert thrown by the status effect, contains name and description
|
||||
var/obj/screen/alert/status_effect/linked_alert = null //the alert itself, if it exists
|
||||
|
||||
|
||||
+24
-104
@@ -5,10 +5,6 @@
|
||||
|
||||
var/flags_1 = 0
|
||||
var/flags_2 = 0
|
||||
|
||||
var/list/fingerprints
|
||||
var/list/fingerprintshidden
|
||||
var/list/blood_DNA
|
||||
var/container_type = NONE
|
||||
var/admin_spawned = 0 //was this spawned by an admin? used for stat tracking stuff.
|
||||
var/datum/reagents/reagents = null
|
||||
@@ -232,21 +228,22 @@
|
||||
/atom/proc/in_contents_of(container)//can take class or object instance as argument
|
||||
if(ispath(container))
|
||||
if(istype(src.loc, container))
|
||||
return 1
|
||||
return TRUE
|
||||
else if(src in container)
|
||||
return 1
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/atom/proc/get_examine_name(mob/user)
|
||||
. = "\a [src]"
|
||||
var/list/override = list(gender == PLURAL? "some" : "a" , " ", "[name]")
|
||||
if(SendSignal(COMSIG_ATOM_GET_EXAMINE_NAME, user, override) & COMPONENT_EXNAME_CHANGED)
|
||||
. = override.Join("")
|
||||
|
||||
/atom/proc/get_examine_string(mob/user, thats = FALSE)
|
||||
. = "[icon2html(src, user)] [thats? "That's ":""][get_examine_name(user)]"
|
||||
|
||||
/atom/proc/examine(mob/user)
|
||||
//This reformat names to get a/an properly working on item descriptions when they are bloody
|
||||
var/f_name = "\a [src]."
|
||||
if(src.blood_DNA && !istype(src, /obj/effect/decal))
|
||||
if(gender == PLURAL)
|
||||
f_name = "some "
|
||||
else
|
||||
f_name = "a "
|
||||
f_name += "<span class='danger'>blood-stained</span> [name]!"
|
||||
|
||||
to_chat(user, "[icon2html(src, user)] That's [f_name]")
|
||||
to_chat(user, get_examine_string(user, TRUE))
|
||||
|
||||
if(desc)
|
||||
to_chat(user, desc)
|
||||
@@ -303,11 +300,6 @@
|
||||
if(AM && isturf(AM.loc))
|
||||
step(AM, turn(AM.dir, 180))
|
||||
|
||||
GLOBAL_LIST_EMPTY(blood_splatter_icons)
|
||||
|
||||
/atom/proc/blood_splatter_index()
|
||||
return "[REF(initial(icon))]-[initial(icon_state)]"
|
||||
|
||||
//returns the mob's dna info as a list, to be inserted in an object's blood_DNA list
|
||||
/mob/living/proc/get_blood_dna_list()
|
||||
if(get_blood_id() != "blood")
|
||||
@@ -332,100 +324,28 @@ GLOBAL_LIST_EMPTY(blood_splatter_icons)
|
||||
// Returns 0 if we have that blood already
|
||||
var/new_blood_dna = L.get_blood_dna_list()
|
||||
if(!new_blood_dna)
|
||||
return 0
|
||||
if(!blood_DNA) //if our list of DNA doesn't exist yet, initialise it.
|
||||
blood_DNA = list()
|
||||
var/old_length = blood_DNA.len
|
||||
blood_DNA |= new_blood_dna
|
||||
if(blood_DNA.len == old_length)
|
||||
return 0
|
||||
return 1
|
||||
|
||||
//to add blood dna info to the object's blood_DNA list
|
||||
/atom/proc/transfer_blood_dna(list/blood_dna)
|
||||
if(!blood_DNA)
|
||||
blood_DNA = list()
|
||||
var/old_length = blood_DNA.len
|
||||
blood_DNA |= blood_dna
|
||||
if(blood_DNA.len > old_length)
|
||||
return 1//some new blood DNA was added
|
||||
|
||||
return FALSE
|
||||
var/old_length = blood_DNA_length()
|
||||
add_blood_DNA(new_blood_dna)
|
||||
if(blood_DNA_length() == old_length)
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
//to add blood from a mob onto something, and transfer their dna info
|
||||
/atom/proc/add_mob_blood(mob/living/M)
|
||||
var/list/blood_dna = M.get_blood_dna_list()
|
||||
if(!blood_dna)
|
||||
return 0
|
||||
return add_blood(blood_dna)
|
||||
|
||||
//to add blood onto something, with blood dna info to include.
|
||||
/atom/proc/add_blood(list/blood_dna)
|
||||
return 0
|
||||
|
||||
/obj/add_blood(list/blood_dna)
|
||||
return transfer_blood_dna(blood_dna)
|
||||
|
||||
/obj/item/add_blood(list/blood_dna)
|
||||
var/blood_count = !blood_DNA ? 0 : blood_DNA.len
|
||||
if(!..())
|
||||
return 0
|
||||
if(!blood_count)//apply the blood-splatter overlay if it isn't already in there
|
||||
add_blood_overlay()
|
||||
return 1 //we applied blood to the item
|
||||
|
||||
/obj/item/proc/add_blood_overlay()
|
||||
if(initial(icon) && initial(icon_state))
|
||||
//try to find a pre-processed blood-splatter. otherwise, make a new one
|
||||
var/index = blood_splatter_index()
|
||||
var/icon/blood_splatter_icon = GLOB.blood_splatter_icons[index]
|
||||
if(!blood_splatter_icon)
|
||||
blood_splatter_icon = icon(initial(icon), initial(icon_state), , 1) //we only want to apply blood-splatters to the initial icon_state for each object
|
||||
blood_splatter_icon.Blend("#fff", ICON_ADD) //fills the icon_state with white (except where it's transparent)
|
||||
blood_splatter_icon.Blend(icon('icons/effects/blood.dmi', "itemblood"), ICON_MULTIPLY) //adds blood and the remaining white areas become transparant
|
||||
blood_splatter_icon = fcopy_rsc(blood_splatter_icon)
|
||||
GLOB.blood_splatter_icons[index] = blood_splatter_icon
|
||||
add_overlay(blood_splatter_icon)
|
||||
|
||||
/obj/item/clothing/gloves/add_blood(list/blood_dna)
|
||||
. = ..()
|
||||
transfer_blood = rand(2, 4)
|
||||
|
||||
/turf/add_blood(list/blood_dna, list/datum/disease/diseases)
|
||||
var/obj/effect/decal/cleanable/blood/splatter/B = locate() in src
|
||||
if(!B)
|
||||
B = new /obj/effect/decal/cleanable/blood/splatter(src, diseases)
|
||||
B.transfer_blood_dna(blood_dna) //give blood info to the blood decal.
|
||||
return 1 //we bloodied the floor
|
||||
|
||||
/mob/living/carbon/human/add_blood(list/blood_dna)
|
||||
if(wear_suit)
|
||||
wear_suit.add_blood(blood_dna)
|
||||
update_inv_wear_suit()
|
||||
else if(w_uniform)
|
||||
w_uniform.add_blood(blood_dna)
|
||||
update_inv_w_uniform()
|
||||
if(gloves)
|
||||
var/obj/item/clothing/gloves/G = gloves
|
||||
G.add_blood(blood_dna)
|
||||
else
|
||||
transfer_blood_dna(blood_dna)
|
||||
bloody_hands = rand(2, 4)
|
||||
update_inv_gloves() //handles bloody hands overlays and updating
|
||||
return 1
|
||||
|
||||
/atom/proc/clean_blood()
|
||||
if(islist(blood_DNA))
|
||||
blood_DNA = null
|
||||
return 1
|
||||
return FALSE
|
||||
return add_blood_DNA(blood_dna)
|
||||
|
||||
/atom/proc/wash_cream()
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/atom/proc/isinspace()
|
||||
if(isspaceturf(get_turf(src)))
|
||||
return 1
|
||||
return TRUE
|
||||
else
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
/atom/proc/handle_fall()
|
||||
return
|
||||
|
||||
@@ -144,27 +144,27 @@
|
||||
/atom/movable/proc/clean_on_move()
|
||||
var/turf/tile = loc
|
||||
if(isturf(tile))
|
||||
tile.clean_blood()
|
||||
tile.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
|
||||
for(var/A in tile)
|
||||
if(is_cleanable(A))
|
||||
qdel(A)
|
||||
else if(istype(A, /obj/item))
|
||||
var/obj/item/cleaned_item = A
|
||||
cleaned_item.clean_blood()
|
||||
cleaned_item.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
|
||||
else if(ishuman(A))
|
||||
var/mob/living/carbon/human/cleaned_human = A
|
||||
if(cleaned_human.lying)
|
||||
if(cleaned_human.head)
|
||||
cleaned_human.head.clean_blood()
|
||||
cleaned_human.head.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
|
||||
cleaned_human.update_inv_head()
|
||||
if(cleaned_human.wear_suit)
|
||||
cleaned_human.wear_suit.clean_blood()
|
||||
cleaned_human.wear_suit.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
|
||||
cleaned_human.update_inv_wear_suit()
|
||||
else if(cleaned_human.w_uniform)
|
||||
cleaned_human.w_uniform.clean_blood()
|
||||
cleaned_human.w_uniform.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
|
||||
cleaned_human.update_inv_w_uniform()
|
||||
if(cleaned_human.shoes)
|
||||
cleaned_human.shoes.clean_blood()
|
||||
cleaned_human.shoes.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
|
||||
cleaned_human.update_inv_shoes()
|
||||
cleaned_human.clean_blood()
|
||||
cleaned_human.wash_cream()
|
||||
|
||||
@@ -8,6 +8,8 @@
|
||||
|
||||
/obj/effect/proc_holder/changeling/headcrab/sting_action(mob/user)
|
||||
set waitfor = FALSE
|
||||
if(alert("Are we sure we wish to kill ourself and create a headslug?",,"Yes", "No") == "No")
|
||||
return
|
||||
var/datum/mind/M = user.mind
|
||||
var/list/organs = user.getorganszone("head", 1)
|
||||
|
||||
@@ -35,4 +37,4 @@
|
||||
if(crab.origin)
|
||||
crab.origin.active = 1
|
||||
crab.origin.transfer_to(crab)
|
||||
to_chat(crab, "<span class='warning'>You burst out of the remains of your former body in a shower of gore!</span>")
|
||||
to_chat(crab, "<span class='warning'>You burst out of the remains of your former body in a shower of gore!</span>")
|
||||
|
||||
@@ -278,7 +278,7 @@
|
||||
animate(src, alpha = 255, time = 10, flags = ANIMATION_END_NOW) //we may have a previous animation going. finish it first, then do this one without delay.
|
||||
sleep(10)
|
||||
//as long as they're still on the sigil and are either not a servant or they're a servant AND it has remaining vitality
|
||||
while(L && (!is_servant_of_ratvar(L) || (is_servant_of_ratvar(L) && (GLOB.ratvar_awakens || GLOB.clockwork_vitality))) && get_turf(L) == get_turf(src))
|
||||
while(L && (!is_servant_of_ratvar(L) || (is_servant_of_ratvar(L) && (GLOB.ratvar_awakens || GLOB.clockwork_vitality))) && get_turf(L) == get_turf(src) && !L.buckled)
|
||||
sigil_active = TRUE
|
||||
if(animation_number >= 4)
|
||||
new /obj/effect/temp_visual/ratvar/sigil/vitality(get_turf(src))
|
||||
@@ -313,21 +313,28 @@
|
||||
revival_cost = 0
|
||||
var/mob/dead/observer/ghost = L.get_ghost(TRUE)
|
||||
if(GLOB.clockwork_vitality >= revival_cost && (ghost || (L.mind && L.mind.active)))
|
||||
if(ghost)
|
||||
ghost.reenter_corpse()
|
||||
L.revive(1, 1)
|
||||
var/obj/effect/temp_visual/ratvar/sigil/vitality/V = new /obj/effect/temp_visual/ratvar/sigil/vitality(get_turf(src))
|
||||
animate(V, alpha = 0, transform = matrix()*2, time = 8)
|
||||
playsound(L, 'sound/magic/staff_healing.ogg', 50, 1)
|
||||
L.visible_message("<span class='warning'>[L] suddenly gets back up, [L.p_their()] body dripping blue ichor!</span>", "<span class='inathneq'>\"[text2ratvar("You will be okay, child.")]\"</span>")
|
||||
GLOB.clockwork_vitality -= revival_cost
|
||||
if(L.has_status_effect(STATUS_EFFECT_ICHORIAL_STAIN))
|
||||
visible_message("<span class='boldwarning'>[src] strains, but nothing happens...</span>")
|
||||
if(L.pulledby)
|
||||
to_chat(L.pulledby, "<span class='userdanger'>[L] was already revived recently by a vitality matrix! Wait a bit longer!</span>")
|
||||
break
|
||||
else
|
||||
if(ghost)
|
||||
ghost.reenter_corpse()
|
||||
L.revive(1, 1)
|
||||
var/obj/effect/temp_visual/ratvar/sigil/vitality/V = new /obj/effect/temp_visual/ratvar/sigil/vitality(get_turf(src))
|
||||
animate(V, alpha = 0, transform = matrix()*2, time = 8)
|
||||
playsound(L, 'sound/magic/staff_healing.ogg', 50, 1)
|
||||
to_chat(L, "<span class='inathneq'>\"[text2ratvar("You will be okay, child.")]\"</span>")
|
||||
L.apply_status_effect(STATUS_EFFECT_ICHORIAL_STAIN)
|
||||
GLOB.clockwork_vitality -= revival_cost
|
||||
break
|
||||
if(!L.client || L.client.is_afk())
|
||||
set waitfor = FALSE
|
||||
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as a [L.name], an inactive clock cultist?", "[name]", null, "Clock Cultist", 50, L)
|
||||
var/mob/dead/observer/theghost = null
|
||||
if(candidates.len)
|
||||
to_chat(L, "Your physical form has been taken over by another soul due to your inactivity! Ahelp if you wish to regain your form!")
|
||||
to_chat(L, "<span class='userdanger'>Your physical form has been taken over by another soul due to your inactivity! Ahelp if you wish to regain your form!</span>")
|
||||
message_admins("[key_name_admin(theghost)] has taken control of ([key_name_admin(L)]) to replace an inactive clock cultist.")
|
||||
L.ghostize(0)
|
||||
L.key = theghost.key
|
||||
|
||||
@@ -70,6 +70,12 @@
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Creates a Vitality Matrix, which drains non-Servants on it to heal Servants that cross it."
|
||||
|
||||
/datum/clockwork_scripture/create_object/vitality_matrix/check_special_requirements()
|
||||
if(locate(object_path) in range(1, invoker))
|
||||
to_chat(invoker, "<span class='danger'>Vitality matrices placed next to each other could interfere and cause a feedback loop! Move away from the other ones!</span>")
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
|
||||
//Judicial Visor: Creates a judicial visor, which can smite an area.
|
||||
/datum/clockwork_scripture/create_object/judicial_visor
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
name = "pressure sensor"
|
||||
desc = "A thin plate of brass, barely visible but clearly distinct."
|
||||
clockwork_desc = "A trigger that will activate when a non-servant runs across it."
|
||||
max_integrity = 25
|
||||
max_integrity = 5
|
||||
icon_state = "pressure_sensor"
|
||||
alpha = 80
|
||||
layer = LOW_ITEM_LAYER
|
||||
|
||||
@@ -21,9 +21,10 @@
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
if(buckled_mobs && buckled_mobs.len)
|
||||
var/mob/living/L = buckled_mobs[1]
|
||||
L.Knockdown(100)
|
||||
L.visible_message("<span class='warning'>[L] is maimed as the skewer shatters while still in their body!</span>")
|
||||
L.adjustBruteLoss(15)
|
||||
if(iscarbon(L))
|
||||
L.Knockdown(100)
|
||||
L.visible_message("<span class='warning'>[L] is maimed as the skewer shatters while still in their body!</span>")
|
||||
L.adjustBruteLoss(15)
|
||||
unbuckle_mob(L)
|
||||
return ..()
|
||||
|
||||
@@ -48,14 +49,22 @@
|
||||
/obj/structure/destructible/clockwork/trap/brass_skewer/activate()
|
||||
if(density)
|
||||
return
|
||||
var/mob/living/carbon/squirrel = locate() in get_turf(src)
|
||||
var/mob/living/squirrel = locate() in get_turf(src)
|
||||
if(squirrel)
|
||||
squirrel.visible_message("<span class='boldwarning'>A massive brass spike erupts from the ground, impaling [squirrel]!</span>", \
|
||||
"<span class='userdanger'>A massive brass spike rams through your chest, hoisting you into the air!</span>")
|
||||
squirrel.emote("scream")
|
||||
playsound(squirrel, 'sound/effects/splat.ogg', 50, TRUE)
|
||||
playsound(squirrel, 'sound/misc/desceration-03.ogg', 50, TRUE)
|
||||
squirrel.apply_damage(20, BRUTE, "chest")
|
||||
if(iscyborg(squirrel))
|
||||
if(!squirrel.stat)
|
||||
squirrel.visible_message("<span class='boldwarning'>A massive brass spike erupts from the ground, rending [squirrel]'s chassis but shattering into pieces!</span>", \
|
||||
"<span class='userdanger'>A massive brass spike rips through your chassis and bursts into shrapnel in your casing!</span>")
|
||||
squirrel.adjustBruteLoss(50)
|
||||
squirrel.Stun(20)
|
||||
addtimer(CALLBACK(src, .proc/take_damage, max_integrity), 1)
|
||||
else
|
||||
squirrel.visible_message("<span class='boldwarning'>A massive brass spike erupts from the ground, impaling [squirrel]!</span>", \
|
||||
"<span class='userdanger'>A massive brass spike rams through your chest, hoisting you into the air!</span>")
|
||||
squirrel.emote("scream")
|
||||
playsound(squirrel, 'sound/effects/splat.ogg', 50, TRUE)
|
||||
playsound(squirrel, 'sound/misc/desceration-03.ogg', 50, TRUE)
|
||||
squirrel.apply_damage(20, BRUTE, "chest")
|
||||
mouse_opacity = MOUSE_OPACITY_OPAQUE //So players can interact with the tile it's on to pull them off
|
||||
buckle_mob(squirrel, TRUE)
|
||||
else
|
||||
|
||||
@@ -59,9 +59,9 @@
|
||||
brass_floor = TRUE
|
||||
if(W.use(2 - brass_floor))
|
||||
if(anchored)
|
||||
T.ChangeTurf(/turf/closed/wall/clockwork)
|
||||
T.PlaceOnTop(/turf/closed/wall/clockwork)
|
||||
else
|
||||
T.ChangeTurf(/turf/open/floor/clockwork)
|
||||
T.PlaceOnTop(/turf/open/floor/clockwork)
|
||||
new /obj/structure/falsewall/brass(T)
|
||||
qdel(src)
|
||||
else
|
||||
|
||||
@@ -67,10 +67,7 @@
|
||||
//Left hand items
|
||||
for(var/obj/item/I in held_items)
|
||||
if(!(I.flags_1 & ABSTRACT_1))
|
||||
if(I.blood_DNA)
|
||||
msg += "<span class='warning'>It is holding [icon2html(I, user)] [I.gender==PLURAL?"some":"a"] blood-stained [I.name] in its [get_held_index_name(get_held_index_of_item(I))]!</span>\n"
|
||||
else
|
||||
msg += "It is holding [icon2html(I, user)] \a [I] in its [get_held_index_name(get_held_index_of_item(I))].\n"
|
||||
msg += "It is holding [I.get_examine_string(user)] in its [get_held_index_name(get_held_index_of_item(I))].\n"
|
||||
|
||||
//Braindead
|
||||
if(!client && stat != DEAD)
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
if(QDELETED(temp_vent))
|
||||
continue
|
||||
if(temp_vent.loc.z == ZLEVEL_STATION_PRIMARY && !temp_vent.welded)
|
||||
var/datum/pipeline/temp_vent_parent = temp_vent.PARENT1
|
||||
var/datum/pipeline/temp_vent_parent = temp_vent.parents[1]
|
||||
if(temp_vent_parent.other_atmosmch.len > 20)
|
||||
vents += temp_vent
|
||||
|
||||
|
||||
@@ -213,7 +213,7 @@
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
var/mob/living/carbon/human/target = null
|
||||
var/list/mob/living/carbon/human/possible = list()
|
||||
var/obj/item/linked_item = null
|
||||
var/obj/item/voodoo_link = null
|
||||
var/cooldown_time = 30 //3s
|
||||
var/cooldown = 0
|
||||
max_integrity = 10
|
||||
@@ -237,10 +237,10 @@
|
||||
cooldown = world.time +cooldown_time
|
||||
return
|
||||
|
||||
if(!linked_item)
|
||||
if(!voodoo_link)
|
||||
if(I.loc == user && istype(I) && I.w_class <= WEIGHT_CLASS_SMALL)
|
||||
if (user.transferItemToLoc(I,src))
|
||||
linked_item = I
|
||||
voodoo_link = I
|
||||
to_chat(user, "You attach [I] to the doll.")
|
||||
update_targets()
|
||||
|
||||
@@ -255,11 +255,11 @@
|
||||
return
|
||||
|
||||
if(user.zone_selected == "chest")
|
||||
if(linked_item)
|
||||
if(voodoo_link)
|
||||
target = null
|
||||
linked_item.forceMove(drop_location())
|
||||
to_chat(user, "<span class='notice'>You remove the [linked_item] from the doll.</span>")
|
||||
linked_item = null
|
||||
voodoo_link.forceMove(drop_location())
|
||||
to_chat(user, "<span class='notice'>You remove the [voodoo_link] from the doll.</span>")
|
||||
voodoo_link = null
|
||||
update_targets()
|
||||
return
|
||||
|
||||
@@ -291,10 +291,13 @@
|
||||
|
||||
/obj/item/voodoo/proc/update_targets()
|
||||
possible = list()
|
||||
if(!linked_item)
|
||||
if(!voodoo_link)
|
||||
return
|
||||
var/list/prints = voodoo_link.return_fingerprints()
|
||||
if(!length(prints))
|
||||
return FALSE
|
||||
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
|
||||
if(md5(H.dna.uni_identity) in linked_item.fingerprints)
|
||||
if(prints[md5(H.dna.uni_identity)])
|
||||
possible |= H
|
||||
|
||||
/obj/item/voodoo/proc/GiveHint(mob/victim,force=0)
|
||||
|
||||
@@ -149,8 +149,6 @@
|
||||
|
||||
if(href_list["make"])
|
||||
|
||||
var/turf/T = loc
|
||||
|
||||
/////////////////
|
||||
//href protection
|
||||
being_built = stored_research.isDesignResearchedID(href_list["make"])
|
||||
@@ -174,34 +172,8 @@
|
||||
use_power(power)
|
||||
icon_state = "autolathe"
|
||||
flick("autolathe_n",src)
|
||||
if(is_stack)
|
||||
spawn(32*coeff)
|
||||
use_power(power)
|
||||
var/list/materials_used = list(MAT_METAL=metal_cost*multiplier, MAT_GLASS=glass_cost*multiplier)
|
||||
materials.use_amount(materials_used)
|
||||
|
||||
var/obj/item/stack/N = new being_built.build_path(T, multiplier)
|
||||
N.update_icon()
|
||||
N.autolathe_crafted(src)
|
||||
|
||||
for(var/obj/item/stack/S in T.contents - N)
|
||||
if(istype(S, N.merge_type))
|
||||
N.merge(S)
|
||||
busy = FALSE
|
||||
updateUsrDialog()
|
||||
|
||||
else
|
||||
spawn(32*coeff*multiplier)
|
||||
use_power(power)
|
||||
var/list/materials_used = list(MAT_METAL=metal_cost*coeff*multiplier, MAT_GLASS=glass_cost*coeff*multiplier)
|
||||
materials.use_amount(materials_used)
|
||||
for(var/i=1, i<=multiplier, i++)
|
||||
var/obj/item/new_item = new being_built.build_path(T)
|
||||
for(var/mat in materials_used)
|
||||
new_item.materials[mat] = materials_used[mat] / multiplier
|
||||
new_item.autolathe_crafted(src)
|
||||
busy = FALSE
|
||||
updateUsrDialog()
|
||||
var/time = is_stack ? 32 : 32*coeff*multiplier
|
||||
addtimer(CALLBACK(src, .proc/make_item, power, metal_cost, glass_cost, multiplier, coeff, is_stack), time)
|
||||
|
||||
if(href_list["search"])
|
||||
matching_designs.Cut()
|
||||
@@ -218,6 +190,30 @@
|
||||
|
||||
return
|
||||
|
||||
/obj/machinery/autolathe/proc/make_item(power, metal_cost, glass_cost, multiplier, coeff, is_stack)
|
||||
GET_COMPONENT(materials, /datum/component/material_container)
|
||||
var/atom/A = drop_location()
|
||||
use_power(power)
|
||||
var/list/materials_used = list(MAT_METAL=metal_cost*coeff*multiplier, MAT_GLASS=glass_cost*coeff*multiplier)
|
||||
materials.use_amount(materials_used)
|
||||
|
||||
if(is_stack)
|
||||
var/obj/item/stack/N = new being_built.build_path(A, multiplier)
|
||||
N.update_icon()
|
||||
N.autolathe_crafted(src)
|
||||
for(var/obj/item/stack/S in (A.contents - N))
|
||||
if(istype(S, N.merge_type))
|
||||
N.merge(S)
|
||||
else
|
||||
for(var/i=1, i<=multiplier, i++)
|
||||
var/obj/item/new_item = new being_built.build_path(A)
|
||||
for(var/mat in materials_used)
|
||||
new_item.materials[mat] = materials_used[mat] / multiplier
|
||||
new_item.autolathe_crafted(src)
|
||||
|
||||
busy = FALSE
|
||||
updateDialog()
|
||||
|
||||
/obj/machinery/autolathe/RefreshParts()
|
||||
var/T = 0
|
||||
for(var/obj/item/stock_parts/matter_bin/MB in component_parts)
|
||||
|
||||
@@ -528,7 +528,7 @@
|
||||
playsound(loc, 'sound/effects/bang.ogg', 100, 1)
|
||||
var/turf/open/floor/F
|
||||
for(F in orange(1, src))
|
||||
F.ChangeTurf(F.baseturf)
|
||||
F.ScrapeAway()
|
||||
say("Something slams into the floor around [src], exposing it to space!")
|
||||
if(hull)
|
||||
sleep(10)
|
||||
|
||||
@@ -121,7 +121,7 @@
|
||||
to_chat(user, "<span class='notice'>You remove the glass panel.</span>")
|
||||
state = 3
|
||||
icon_state = "3"
|
||||
var/obj/item/stack/sheet/glass/G = new (drop_location(), 2)
|
||||
var/obj/item/stack/sheet/glass/G = new(drop_location(), 2)
|
||||
G.add_fingerprint(user)
|
||||
return
|
||||
if(istype(P, /obj/item/screwdriver))
|
||||
|
||||
@@ -135,7 +135,7 @@
|
||||
for(var/turf/closed/T in range(2, src))
|
||||
here.ChangeTurf(T.type)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
here.ChangeTurf(/turf/closed/wall)
|
||||
here.PlaceOnTop(/turf/closed/wall)
|
||||
if(9 to 11)
|
||||
lights = FALSE
|
||||
locked = TRUE
|
||||
|
||||
@@ -22,6 +22,7 @@ GLOBAL_LIST_EMPTY(allCasters)
|
||||
var/creationTime
|
||||
var/authorCensor
|
||||
var/bodyCensor
|
||||
var/photo_file
|
||||
|
||||
/datum/newscaster/feed_message/proc/returnAuthor(censor)
|
||||
if(censor == -1)
|
||||
@@ -97,6 +98,7 @@ GLOBAL_LIST_EMPTY(allCasters)
|
||||
var/scannedUser
|
||||
var/isAdminMsg
|
||||
var/icon/img
|
||||
var/photo_file
|
||||
|
||||
/datum/newscaster/feed_network
|
||||
var/list/datum/newscaster/feed_channel/network_channels = list()
|
||||
@@ -126,6 +128,7 @@ GLOBAL_LIST_EMPTY(allCasters)
|
||||
if(photo)
|
||||
newMsg.img = photo.img
|
||||
newMsg.caption = photo.scribble
|
||||
newMsg.photo_file = save_photo(photo.img)
|
||||
for(var/datum/newscaster/feed_channel/FC in network_channels)
|
||||
if(FC.channel_name == channel_name)
|
||||
FC.messages += newMsg
|
||||
@@ -143,6 +146,7 @@ GLOBAL_LIST_EMPTY(allCasters)
|
||||
wanted_issue.isAdminMsg = adminMsg
|
||||
if(photo)
|
||||
wanted_issue.img = photo.img
|
||||
wanted_issue.photo_file = save_photo(photo.img)
|
||||
if(newMessage)
|
||||
for(var/obj/machinery/newscaster/N in GLOB.allCasters)
|
||||
N.newsAlert()
|
||||
@@ -157,7 +161,12 @@ GLOBAL_LIST_EMPTY(allCasters)
|
||||
for(var/obj/machinery/newscaster/NEWSCASTER in GLOB.allCasters)
|
||||
NEWSCASTER.update_icon()
|
||||
|
||||
|
||||
/datum/newscaster/feed_network/proc/save_photo(icon/photo)
|
||||
var/photo_file = copytext(md5("\icon[photo]"), 1, 6)
|
||||
if(!fexists("[GLOB.log_directory]/photos/[photo_file].png"))
|
||||
var/icon/p = icon(photo, frame = 1)
|
||||
fcopy(p, "[GLOB.log_directory]/photos/[photo_file].png")
|
||||
return photo_file
|
||||
|
||||
/obj/item/wallframe/newscaster
|
||||
name = "newscaster frame"
|
||||
|
||||
@@ -154,11 +154,8 @@
|
||||
to_chat(usr, "<span class='warning'>There's not enough room to build that here!</span>")
|
||||
qdel(C)
|
||||
return
|
||||
|
||||
|
||||
if(href_list["dir"])
|
||||
C.setDir(text2num(href_list["dir"]))
|
||||
|
||||
C.add_fingerprint(usr)
|
||||
C.update_icon()
|
||||
wait = world.time + 15
|
||||
|
||||
@@ -236,8 +236,7 @@
|
||||
visible_message("<span class='warning'>[src]'s door slides open, barraging you with the nauseating smell of charred flesh.</span>")
|
||||
playsound(src, 'sound/machines/airlockclose.ogg', 25, 1)
|
||||
for(var/obj/item/I in src) //Scorches away blood and forensic evidence, although the SSU itself is unaffected
|
||||
I.clean_blood()
|
||||
I.fingerprints = list()
|
||||
I.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRONG)
|
||||
var/datum/component/radioactive/contamination = I.GetComponent(/datum/component/radioactive)
|
||||
if(contamination)
|
||||
qdel(contamination)
|
||||
|
||||
@@ -684,10 +684,10 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
|
||||
desc = "Uh oh!"
|
||||
|
||||
/obj/machinery/vending/snack/random/Initialize()
|
||||
..()
|
||||
var/T = pick(subtypesof(/obj/machinery/vending/snack) - /obj/machinery/vending/snack/random)
|
||||
new T(get_turf(src))
|
||||
return INITIALIZE_HINT_QDEL
|
||||
..()
|
||||
var/T = pick(subtypesof(/obj/machinery/vending/snack) - /obj/machinery/vending/snack/random)
|
||||
new T(loc)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
/obj/machinery/vending/snack/blue
|
||||
icon_state = "snackblue"
|
||||
@@ -737,10 +737,10 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
|
||||
desc = "Uh oh!"
|
||||
|
||||
/obj/machinery/vending/cola/random/Initialize()
|
||||
. = ..()
|
||||
var/T = pick(subtypesof(/obj/machinery/vending/cola) - /obj/machinery/vending/cola/random)
|
||||
new T(get_turf(src))
|
||||
return INITIALIZE_HINT_QDEL
|
||||
..()
|
||||
var/T = pick(subtypesof(/obj/machinery/vending/cola) - /obj/machinery/vending/cola/random)
|
||||
new T(loc)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
/obj/machinery/vending/cola/blue
|
||||
icon_state = "Cola_Machine"
|
||||
|
||||
@@ -12,6 +12,10 @@
|
||||
var/obj/item/color_source
|
||||
var/max_wash_capacity = 5
|
||||
|
||||
/obj/machinery/washing_machine/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/redirect, list(COMSIG_COMPONENT_CLEAN_ACT), CALLBACK(src, .proc/clean_blood))
|
||||
|
||||
/obj/machinery/washing_machine/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>Alt-click it to start a wash cycle.</span>")
|
||||
@@ -36,20 +40,17 @@
|
||||
|
||||
busy = TRUE
|
||||
update_icon()
|
||||
sleep(200)
|
||||
wash_cycle()
|
||||
addtimer(CALLBACK(src, .proc/wash_cycle), 200)
|
||||
|
||||
/obj/machinery/washing_machine/clean_blood()
|
||||
..()
|
||||
/obj/machinery/washing_machine/proc/clean_blood()
|
||||
if(!busy)
|
||||
bloody_mess = 0
|
||||
bloody_mess = FALSE
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/machinery/washing_machine/proc/wash_cycle()
|
||||
for(var/X in contents)
|
||||
var/atom/movable/AM = X
|
||||
AM.clean_blood()
|
||||
AM.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
|
||||
AM.machine_wash(src)
|
||||
|
||||
busy = FALSE
|
||||
|
||||
@@ -222,14 +222,14 @@
|
||||
occupant_message("Deconstructing [W]...")
|
||||
if(do_after_cooldown(W))
|
||||
chassis.spark_system.start()
|
||||
W.ChangeTurf(/turf/open/floor/plating)
|
||||
W.ScrapeAway()
|
||||
playsound(W, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
else if(isfloorturf(target))
|
||||
var/turf/open/floor/F = target
|
||||
occupant_message("Deconstructing [F]...")
|
||||
if(do_after_cooldown(target))
|
||||
chassis.spark_system.start()
|
||||
F.ChangeTurf(F.baseturf)
|
||||
F.ScrapeAway()
|
||||
playsound(F, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
else if (istype(target, /obj/machinery/door/airlock))
|
||||
occupant_message("Deconstructing [target]...")
|
||||
@@ -242,14 +242,14 @@
|
||||
var/turf/open/space/S = target
|
||||
occupant_message("Building Floor...")
|
||||
if(do_after_cooldown(S))
|
||||
S.ChangeTurf(/turf/open/floor/plating)
|
||||
S.PlaceOnTop(/turf/open/floor/plating)
|
||||
playsound(S, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
chassis.spark_system.start()
|
||||
else if(isfloorturf(target))
|
||||
var/turf/open/floor/F = target
|
||||
occupant_message("Building Wall...")
|
||||
if(do_after_cooldown(F))
|
||||
F.ChangeTurf(/turf/closed/wall)
|
||||
F.PlaceOnTop(/turf/closed/wall)
|
||||
playsound(F, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
chassis.spark_system.start()
|
||||
if(2)
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon_state = "recharge_floor" // Some people just want to watch the world burn i guess
|
||||
|
||||
/turf/open/floor/mech_bay_recharge_floor/break_tile()
|
||||
src.ChangeTurf(/turf/open/floor/plating)
|
||||
ScrapeAway()
|
||||
|
||||
/turf/open/floor/mech_bay_recharge_floor/airless
|
||||
icon_state = "recharge_floor_asteroid"
|
||||
|
||||
@@ -79,14 +79,11 @@
|
||||
add_blood = bloodiness
|
||||
bloodiness -= add_blood
|
||||
S.bloody_shoes[blood_state] = min(MAX_SHOE_BLOODINESS,S.bloody_shoes[blood_state]+add_blood)
|
||||
if(blood_DNA && blood_DNA.len)
|
||||
S.add_blood(blood_DNA)
|
||||
S.add_blood_DNA(return_blood_DNA())
|
||||
S.blood_state = blood_state
|
||||
update_icon()
|
||||
H.update_inv_shoes()
|
||||
|
||||
|
||||
|
||||
/obj/effect/decal/cleanable/proc/can_bloodcrawl_in()
|
||||
if((blood_state != BLOOD_STATE_OIL) && (blood_state != BLOOD_STATE_NOT_BLOODY))
|
||||
return bloodiness
|
||||
|
||||
@@ -6,10 +6,13 @@
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "xfloor1"
|
||||
random_icon_states = list("xfloor1", "xfloor2", "xfloor3", "xfloor4", "xfloor5", "xfloor6", "xfloor7")
|
||||
blood_DNA = list("UNKNOWN DNA" = "X*")
|
||||
bloodiness = MAX_SHOE_BLOODINESS
|
||||
blood_state = BLOOD_STATE_XENO
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/Initialize()
|
||||
. = ..()
|
||||
add_blood_DNA(list("UNKNOWN DNA" = "X*"))
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/xsplatter
|
||||
random_icon_states = list("xgibbl1", "xgibbl2", "xgibbl3", "xgibbl4", "xgibbl5")
|
||||
|
||||
@@ -62,4 +65,7 @@
|
||||
/obj/effect/decal/cleanable/blood/xtracks
|
||||
icon_state = "xtracks"
|
||||
random_icon_states = null
|
||||
blood_DNA = list("UNKNOWN DNA" = "X*")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/xtracks/Initialize()
|
||||
. = ..()
|
||||
add_blood_DNA(list("Unknown DNA" = "X*"))
|
||||
|
||||
@@ -4,13 +4,11 @@
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "floor1"
|
||||
random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7")
|
||||
blood_DNA = list()
|
||||
blood_state = BLOOD_STATE_HUMAN
|
||||
bloodiness = MAX_SHOE_BLOODINESS
|
||||
|
||||
/obj/effect/decal/cleanable/blood/replace_decal(obj/effect/decal/cleanable/blood/C)
|
||||
if (C.blood_DNA)
|
||||
blood_DNA |= C.blood_DNA.Copy()
|
||||
add_blood_DNA(C.return_blood_DNA())
|
||||
..()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/old
|
||||
@@ -21,7 +19,7 @@
|
||||
/obj/effect/decal/cleanable/blood/old/Initialize(mapload, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
icon_state += "-old" //This IS necessary because the parent /blood type uses icon randomization.
|
||||
blood_DNA["Non-human DNA"] = "A+"
|
||||
add_blood_DNA(list("Non-human DNA" = "A+"))
|
||||
|
||||
/obj/effect/decal/cleanable/blood/splatter
|
||||
random_icon_states = list("gibbl1", "gibbl2", "gibbl3", "gibbl4", "gibbl5")
|
||||
@@ -37,11 +35,9 @@
|
||||
desc = "Your instincts say you shouldn't be following these."
|
||||
random_icon_states = null
|
||||
var/list/existing_dirs = list()
|
||||
blood_DNA = list()
|
||||
|
||||
/obj/effect/decal/cleanable/trail_holder/can_bloodcrawl_in()
|
||||
return 1
|
||||
|
||||
return TRUE
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs
|
||||
name = "gibs"
|
||||
@@ -100,8 +96,7 @@
|
||||
. = ..()
|
||||
setDir(pick(1,2,4,8))
|
||||
icon_state += "-old"
|
||||
blood_DNA["Non-human DNA"] = "A+"
|
||||
|
||||
add_blood_DNA(list("Non-human DNA" = "A+"))
|
||||
|
||||
/obj/effect/decal/cleanable/blood/drip
|
||||
name = "drips of blood"
|
||||
@@ -111,9 +106,8 @@
|
||||
bloodiness = 0
|
||||
var/drips = 1
|
||||
|
||||
|
||||
/obj/effect/decal/cleanable/blood/drip/can_bloodcrawl_in()
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
|
||||
//BLOODY FOOTPRINTS
|
||||
@@ -151,7 +145,7 @@
|
||||
if (!(exited_dirs & H.dir))
|
||||
exited_dirs |= H.dir
|
||||
update_icon()
|
||||
|
||||
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/update_icon()
|
||||
cut_overlays()
|
||||
|
||||
@@ -76,7 +76,7 @@
|
||||
if(metal)
|
||||
var/turf/T = get_turf(src)
|
||||
if(isspaceturf(T)) //Block up any exposed space
|
||||
T.ChangeTurf(/turf/open/floor/plating/foam)
|
||||
T.PlaceOnTop(/turf/open/floor/plating/foam)
|
||||
for(var/direction in GLOB.cardinals)
|
||||
var/turf/cardinal_turf = get_step(T, direction)
|
||||
if(get_area(cardinal_turf) != get_area(T)) //We're at an area boundary, so let's block off this turf!
|
||||
|
||||
@@ -30,9 +30,9 @@
|
||||
digester.stomach_contents += gib
|
||||
|
||||
if(MobDNA)
|
||||
gib.blood_DNA[MobDNA.unique_enzymes] = MobDNA.blood_type
|
||||
|
||||
else if(istype(src, /obj/effect/gibspawner/generic)) // Probably a monkey
|
||||
gib.blood_DNA["Non-human DNA"] = "A+"
|
||||
gib.add_blood_DNA(list("Non-human DNA" = "A+"))
|
||||
var/list/directions = gibdirections[i]
|
||||
if(isturf(loc))
|
||||
if(directions.len)
|
||||
|
||||
@@ -5,19 +5,29 @@
|
||||
var/lootcount = 1 //how many items will be spawned
|
||||
var/lootdoubles = TRUE //if the same item can be spawned twice
|
||||
var/list/loot //a list of possible items to spawn e.g. list(/obj/item, /obj/structure, /obj/effect)
|
||||
var/fan_out_items = FALSE //Whether the items should be distributed to offsets 0,3,-3,6,-6,9,-9.. This overrides pixel_x/y on the spawner itself
|
||||
|
||||
/obj/effect/spawner/lootdrop/Initialize(mapload)
|
||||
..()
|
||||
if(loot && loot.len)
|
||||
var/turf/T = get_turf(src)
|
||||
while(lootcount && loot.len)
|
||||
var/loot_spawned = 0
|
||||
while((lootcount-loot_spawned) && loot.len)
|
||||
var/lootspawn = pickweight(loot)
|
||||
if(!lootdoubles)
|
||||
loot.Remove(lootspawn)
|
||||
|
||||
if(lootspawn)
|
||||
new lootspawn(T)
|
||||
lootcount--
|
||||
var/atom/movable/spawned_loot = new lootspawn(T)
|
||||
if (!fan_out_items)
|
||||
if (pixel_x != 0)
|
||||
spawned_loot.pixel_x = pixel_x
|
||||
if (pixel_y != 0)
|
||||
spawned_loot.pixel_y = pixel_y
|
||||
else
|
||||
if (loot_spawned)
|
||||
spawned_loot.pixel_x = spawned_loot.pixel_y = ((!(loot_spawned%2)*loot_spawned/2)*-3)+((loot_spawned%2)*(loot_spawned+1)/2*3)
|
||||
loot_spawned++
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
/obj/effect/spawner/lootdrop/armory_contraband
|
||||
|
||||
@@ -20,9 +20,9 @@
|
||||
for(var/j = lowBoundY,j<=hiBoundY,j++)
|
||||
var/turf/T = locate(i,j,z)
|
||||
if(i == lowBoundX || i == hiBoundX || j == lowBoundY || j == hiBoundY)
|
||||
T.ChangeTurf(/turf/closed/wall/vault)
|
||||
T.PlaceOnTop(/turf/closed/wall/vault)
|
||||
else
|
||||
T.ChangeTurf(/turf/open/floor/vault)
|
||||
T.PlaceOnTop(/turf/open/floor/vault)
|
||||
T.icon_state = "[type]vault"
|
||||
|
||||
qdel(src)
|
||||
|
||||
@@ -133,7 +133,7 @@
|
||||
else if(entry_vent)
|
||||
if(get_dist(src, entry_vent) <= 1)
|
||||
var/list/vents = list()
|
||||
var/datum/pipeline/entry_vent_parent = entry_vent.PARENT1
|
||||
var/datum/pipeline/entry_vent_parent = entry_vent.parents[1]
|
||||
for(var/obj/machinery/atmospherics/components/unary/vent_pump/temp_vent in entry_vent_parent.other_atmosmch)
|
||||
vents.Add(temp_vent)
|
||||
if(!vents.len)
|
||||
|
||||
@@ -553,20 +553,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
if(M.become_blind())
|
||||
to_chat(M, "<span class='danger'>You go blind!</span>")
|
||||
|
||||
/obj/item/clean_blood()
|
||||
. = ..()
|
||||
if(.)
|
||||
if(initial(icon) && initial(icon_state))
|
||||
var/index = blood_splatter_index()
|
||||
var/icon/blood_splatter_icon = GLOB.blood_splatter_icons[index]
|
||||
if(blood_splatter_icon)
|
||||
cut_overlay(blood_splatter_icon)
|
||||
|
||||
/obj/item/clothing/gloves/clean_blood()
|
||||
. = ..()
|
||||
if(.)
|
||||
transfer_blood = 0
|
||||
|
||||
/obj/item/singularity_pull(S, current_size)
|
||||
..()
|
||||
if(current_size >= STAGE_FOUR)
|
||||
|
||||
@@ -86,7 +86,7 @@
|
||||
var/obj/effect/decal/cleanable/C = locate() in target
|
||||
qdel(C)
|
||||
target.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
|
||||
target.clean_blood()
|
||||
target.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
|
||||
target.wash_cream()
|
||||
return
|
||||
|
||||
|
||||
@@ -493,7 +493,7 @@
|
||||
color = null
|
||||
|
||||
/obj/item/device/flashlight/glowstick/random/Initialize()
|
||||
. = ..()
|
||||
..()
|
||||
var/T = pick(typesof(/obj/item/device/flashlight/glowstick) - /obj/item/device/flashlight/glowstick/random)
|
||||
new T(loc)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
@@ -139,8 +139,8 @@
|
||||
else
|
||||
icon_state = initial(icon_state)
|
||||
|
||||
/obj/item/device/radio/intercom/add_blood(list/blood_dna)
|
||||
return 0
|
||||
/obj/item/device/radio/intercom/add_blood_DNA(list/blood_dna)
|
||||
return FALSE
|
||||
|
||||
//Created through the autolathe or through deconstructing intercoms. Can be applied to wall to make a new intercom on it!
|
||||
/obj/item/wallframe/intercom
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user