args
This commit is contained in:
@@ -308,7 +308,7 @@
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block_chance = 50
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var/shield_icon = "shield-red"
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/obj/item/nullrod/staff/worn_overlays(isinhands)
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/obj/item/nullrod/staff/worn_overlays(isinhands, icon_file, style_flags = NONE)
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. = list()
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if(isinhands)
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. += mutable_appearance('icons/effects/effects.dmi', shield_icon, MOB_LAYER + 0.01)
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@@ -339,7 +339,7 @@
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. = ..()
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. += "<span class='notice'>Alt-click to recolor it.</span>"
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/obj/item/melee/transforming/energy/sword/cx/worn_overlays(isinhands, icon_file)
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/obj/item/melee/transforming/energy/sword/cx/worn_overlays(isinhands, icon_file, style_flags = NONE)
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. = ..()
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if(active)
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if(isinhands)
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@@ -24,7 +24,7 @@
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add_overlay(M)
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..()
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/obj/item/storage/belt/worn_overlays(isinhands, icon_file)
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/obj/item/storage/belt/worn_overlays(isinhands, icon_file, style_flags = NONE)
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. = ..()
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if(!isinhands && worn_overlays)
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for(var/obj/item/I in contents)
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@@ -376,7 +376,7 @@
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filling.color = mix_color_from_reagents(reagents.reagent_list)
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add_overlay(filling)
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/obj/item/reagent_containers/chemtank/worn_overlays(var/isinhands = FALSE) //apply chemcolor and level
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/obj/item/reagent_containers/chemtank/worn_overlays(isinhands = FALSE, icon_file, style_flags = NONE) //apply chemcolor and level
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. = list()
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//inhands + reagent_filling
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if(!isinhands && reagents.total_volume)
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@@ -53,7 +53,7 @@
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base_overlay.appearance_flags = RESET_COLOR
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add_overlay(base_overlay)
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/obj/item/screwdriver/worn_overlays(isinhands = FALSE, icon_file)
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/obj/item/screwdriver/worn_overlays(isinhands = FALSE, icon_file, style_flags = NONE)
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. = list()
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if(isinhands && random_color)
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var/mutable_appearance/M = mutable_appearance(icon_file, "screwdriver_head")
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@@ -353,7 +353,7 @@
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update_light()
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return TRUE
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/obj/item/toy/sword/cx/worn_overlays(isinhands, icon_file)
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/obj/item/toy/sword/cx/worn_overlays(isinhands, icon_file, style_flags = NONE)
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. = ..()
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if(active)
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if(isinhands)
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@@ -556,7 +556,7 @@
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update_light()
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return TRUE
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/obj/item/twohanded/dualsaber/hypereutactic/worn_overlays(isinhands, icon_file)
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/obj/item/twohanded/dualsaber/hypereutactic/worn_overlays(isinhands, icon_file, style_flags = NONE)
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. = ..()
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if(isinhands)
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var/mutable_appearance/gem_inhand = mutable_appearance(icon_file, "hypereutactic_gem")
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@@ -252,7 +252,7 @@ LINEN BINS
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add_overlay(g_mouth)
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add_overlay(g_eyes)
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/obj/item/bedsheet/gondola/worn_overlays(isinhands = FALSE, icon_file)
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/obj/item/bedsheet/gondola/worn_overlays(isinhands = FALSE, icon_file, style_flags = NONE)
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. = ..()
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if(!isinhands)
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. += mutable_appearance(icon_file, g_mouth)
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@@ -103,7 +103,7 @@
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. = ..()
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addtimer(CALLBACK(src, .proc/check_on_mob, user), 1) //dropped is called before the item is out of the slot, so we need to check slightly later
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/obj/item/clockwork/slab/worn_overlays(isinhands = FALSE, icon_file)
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/obj/item/clockwork/slab/worn_overlays(isinhands = FALSE, icon_file, style_flags = NONE)
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. = list()
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if(isinhands && item_state && inhand_overlay)
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var/mutable_appearance/M = mutable_appearance(icon_file, "slab_[inhand_overlay]")
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@@ -424,7 +424,7 @@
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return 1
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return 0
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/obj/item/clothing/suit/hooded/cultrobes/cult_shield/worn_overlays(isinhands)
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/obj/item/clothing/suit/hooded/cultrobes/cult_shield/worn_overlays(isinhands, icon_file, style_flags = NONE)
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. = list()
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if(!isinhands && current_charges)
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. += mutable_appearance('icons/effects/cult_effects.dmi', "shield-cult", MOB_LAYER + 0.01)
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@@ -300,7 +300,7 @@
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add_atom_colour("#[user.eye_color]", FIXED_COLOUR_PRIORITY)
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colored_before = TRUE
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/obj/item/clothing/glasses/sunglasses/blindfold/white/worn_overlays(isinhands = FALSE, file2use)
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/obj/item/clothing/glasses/sunglasses/blindfold/white/worn_overlays(isinhands = FALSE, icon_file, style_flags = NONE)
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. = list()
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if(!isinhands && ishuman(loc) && !colored_before)
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var/mob/living/carbon/human/H = loc
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@@ -24,7 +24,7 @@
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user.visible_message("<span class='suicide'>\the [src] are forcing [user]'s hands around [user.p_their()] neck! It looks like the gloves are possessed!</span>")
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return OXYLOSS
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/obj/item/clothing/gloves/worn_overlays(isinhands = FALSE)
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/obj/item/clothing/gloves/worn_overlays(isinhands = FALSE, icon_file, style_flags = NONE)
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. = list()
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if(!isinhands)
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if(damaged_clothes)
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@@ -48,7 +48,7 @@
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/obj/item/clothing/head/worn_overlays(isinhands = FALSE)
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/obj/item/clothing/head/worn_overlays(isinhands = FALSE, icon_file, style_flags = NONE)
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. = list()
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if(!isinhands)
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if(damaged_clothes)
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@@ -125,7 +125,7 @@
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playsound(src, 'sound/mecha/mechmove03.ogg', 50, TRUE) //Visors don't just come from nothing
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update_icon()
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/obj/item/clothing/head/hardhat/weldhat/worn_overlays(isinhands)
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/obj/item/clothing/head/hardhat/weldhat/worn_overlays(isinhands, icon_file, style_flags = NONE)
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. = ..()
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if(!isinhands)
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. += mutable_appearance('icons/mob/head.dmi', "weldhelmet")
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@@ -206,7 +206,7 @@
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M.color = hair_color
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add_overlay(M)
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/obj/item/clothing/head/wig/worn_overlays(isinhands = FALSE, file2use)
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/obj/item/clothing/head/wig/worn_overlays(isinhands = FALSE, icon_file, style_flags = NONE)
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. = list()
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if(!isinhands)
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var/datum/sprite_accessory/S = GLOB.hair_styles_list[hair_style]
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@@ -28,7 +28,7 @@
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/obj/item/clothing/mask/proc/handle_speech()
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/obj/item/clothing/mask/worn_overlays(isinhands = FALSE)
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/obj/item/clothing/mask/worn_overlays(isinhands = FALSE, icon_file, style_flags = NONE)
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. = list()
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if(!isinhands)
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if(body_parts_covered & HEAD)
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@@ -6,7 +6,7 @@
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strip_delay = 40
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equip_delay_other = 40
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/obj/item/clothing/neck/worn_overlays(isinhands = FALSE)
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/obj/item/clothing/neck/worn_overlays(isinhands = FALSE, icon_flag, style_flags = NONE)
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. = list()
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if(!isinhands)
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if(body_parts_covered & HEAD)
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@@ -190,7 +190,7 @@
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tagname = copytext(sanitize(input(user, "Would you like to change the name on the tag?", "Name your new pet", "Spot") as null|text),1,MAX_NAME_LEN)
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name = "[initial(name)] - [tagname]"
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/obj/item/clothing/neck/petcollar/worn_overlays(isinhands, icon_file)
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/obj/item/clothing/neck/petcollar/worn_overlays(isinhands, icon_file, style_flags = NONE)
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. = ..()
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if(hasprimary | hassecondary | hastertiary)
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if(!isinhands) //prevents the worn sprites from showing up if you're just holding them
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@@ -49,7 +49,7 @@
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last_bloodtype = blood_dna[blood_dna[blood_dna.len]]//trust me this works
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last_blood_DNA = blood_dna[blood_dna.len]
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/obj/item/clothing/shoes/worn_overlays(isinhands = FALSE, icon_file, style_flags)
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/obj/item/clothing/shoes/worn_overlays(isinhands = FALSE, icon_file, style_flags = NONE)
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. = list()
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if(!isinhands)
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var/bloody = FALSE
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@@ -748,7 +748,7 @@
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var/mob/living/carbon/human/C = loc
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C.update_inv_wear_suit()
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/obj/item/clothing/suit/space/hardsuit/shielded/worn_overlays(isinhands, icon_file, style_flags)
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/obj/item/clothing/suit/space/hardsuit/shielded/worn_overlays(isinhands, icon_file, style_flags = NONE)
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. = ..()
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if(!isinhands)
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var/file2use = style_flags & STYLE_ALL_TAURIC ? 'modular_citadel/icons/mob/64x32_effects.dmi' : 'icons/effects/effects.dmi'
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@@ -911,7 +911,7 @@
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add_overlay(helm_overlay)
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/obj/item/clothing/head/helmet/space/hardsuit/lavaknight/worn_overlays(isinhands = FALSE, icon_file)
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/obj/item/clothing/head/helmet/space/hardsuit/lavaknight/worn_overlays(isinhands = FALSE, icon_file, style_flags = NONE)
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. = ..()
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if(!isinhands)
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var/mutable_appearance/energy_overlay = mutable_appearance(icon_file, "knight_cydonia_overlay", ABOVE_LIGHTING_LAYER)
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@@ -948,7 +948,7 @@
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add_overlay(suit_overlay)
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/obj/item/clothing/suit/space/hardsuit/lavaknight/worn_overlays(isinhands = FALSE, icon_file)
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/obj/item/clothing/suit/space/hardsuit/lavaknight/worn_overlays(isinhands = FALSE, icon_file, style_flags = NONE)
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. = ..()
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if(!isinhands)
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var/mutable_appearance/energy_overlay = mutable_appearance(icon_file, "knight_cydonia_overlay", ABOVE_LIGHTING_LAYER)
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@@ -67,7 +67,7 @@
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var/datum/action/A=X
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A.UpdateButtonIcon()
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/obj/item/clothing/head/helmet/space/plasmaman/worn_overlays(isinhands, icon_file)
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/obj/item/clothing/head/helmet/space/plasmaman/worn_overlays(isinhands, icon_file, style_flags = NONE)
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. = ..()
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if(!isinhands && on)
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. += mutable_appearance(icon_file, light_overlay)
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@@ -16,7 +16,7 @@
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var/mutable_appearance/accessory_overlay
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mutantrace_variation = STYLE_DIGITIGRADE
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/obj/item/clothing/under/worn_overlays(isinhands = FALSE)
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/obj/item/clothing/under/worn_overlays(isinhands = FALSE, icon_file, style_flags = NONE)
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. = list()
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if(!isinhands)
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if(damaged_clothes)
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@@ -86,7 +86,7 @@
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tag_overlay.pixel_y = boxes.len * 3
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add_overlay(tag_overlay)
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/obj/item/pizzabox/worn_overlays(isinhands, icon_file)
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/obj/item/pizzabox/worn_overlays(isinhands, icon_file, style_flags = NONE)
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. = list()
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var/current_offset = 2
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if(isinhands)
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@@ -116,7 +116,7 @@
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glass_overlay.appearance_flags = RESET_COLOR
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add_overlay(glass_overlay)
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/obj/item/clothing/head/helmet/space/hostile_environment/worn_overlays(isinhands)
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/obj/item/clothing/head/helmet/space/hostile_environment/worn_overlays(isinhands, icon_file, style_flags = NONE)
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. = ..()
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if(!isinhands)
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var/mutable_appearance/M = mutable_appearance('icons/mob/head.dmi', "hostile_env_glass")
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@@ -228,7 +228,7 @@
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//Overlays for the worn overlay so you can overlay while you overlay
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//eg: ammo counters, primed grenade flashing, etc.
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//"icon_file" is used automatically for inhands etc. to make sure it gets the right inhand file
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/obj/item/proc/worn_overlays(isinhands = FALSE, icon_file)
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/obj/item/proc/worn_overlays(isinhands = FALSE, icon_file, style_flags = NONE)
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. = list()
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@@ -12,7 +12,7 @@
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// Don't forget to append the appropriate typepath! Also, refer to polychromic_clothes.dm for example implementations
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/*
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/obj/item/clothing/worn_overlays(isinhands, icon_file) //this is where the main magic happens. Also mandates that ALL polychromic stuff MUST USE alternate_worn_icon
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/obj/item/clothing/worn_overlays(isinhands, icon_file, style_flags = NONE) //this is where the main magic happens. Also mandates that ALL polychromic stuff MUST USE alternate_worn_icon
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. = ..()
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if(hasprimary | hassecondary | hastertiary)
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if(!isinhands) //prevents the worn sprites from showing up if you're just holding them
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@@ -13,7 +13,7 @@
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secondary_color = "#FFFFFF"
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tertiary_color = "#808080"
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/obj/item/clothing/neck/cloak/polychromic/worn_overlays(isinhands, icon_file) //this is where the main magic happens. Also mandates that ALL polychromic stuff MUST USE alternate_worn_icon
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/obj/item/clothing/neck/cloak/polychromic/worn_overlays(isinhands, icon_file, style_flags = NONE) //this is where the main magic happens. Also mandates that ALL polychromic stuff MUST USE alternate_worn_icon
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. = ..()
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if(hasprimary | hassecondary | hastertiary)
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if(!isinhands) //prevents the worn sprites from showing up if you're just holding them
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@@ -29,7 +29,7 @@
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can_adjust = FALSE
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mutantrace_variation = NONE // because I'm too lazy to port these to digi-compatible and to prove a point from /tg/ whining - Pooj
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/obj/item/clothing/under/polychromic/worn_overlays(isinhands, icon_file) //this is where the main magic happens. Also mandates that ALL polychromic stuff MUST USE alternate_worn_icon
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/obj/item/clothing/under/polychromic/worn_overlays(isinhands, icon_file, style_flags = NONE) //this is where the main magic happens. Also mandates that ALL polychromic stuff MUST USE alternate_worn_icon
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. = ..()
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if(hasprimary | hassecondary | hastertiary)
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if(!isinhands) //prevents the worn sprites from showing up if you're just holding them
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@@ -43,7 +43,7 @@ obj/item/gun/energy/e_gun/cx/AltClick(mob/living/user)
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body_color = sanitize_hexcolor(body_color_input, desired_format=6, include_crunch=1)
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update_icon()
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obj/item/gun/energy/e_gun/cx/worn_overlays(isinhands, icon_file)
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obj/item/gun/energy/e_gun/cx/worn_overlays(isinhands, icon_file, style_flags = NONE)
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. = ..()
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if(isinhands)
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var/mutable_appearance/body_inhand = mutable_appearance(icon_file, "cxe_body")
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@@ -99,7 +99,7 @@
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. = ..()
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. += "<span class='notice'>Alt-click to change firing modes.</span>"
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/obj/item/gun/energy/pumpaction/worn_overlays(isinhands, icon_file) //ammo counter for inhands
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/obj/item/gun/energy/pumpaction/worn_overlays(isinhands, icon_file, style_flags = NONE) //ammo counter for inhands
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. = ..()
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var/ratio = CEILING((cell.charge / cell.maxcharge) * charge_sections, 1)
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var/obj/item/ammo_casing/energy/shot = ammo_type[select]
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Reference in New Issue
Block a user