args
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@@ -12,7 +12,7 @@
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// Don't forget to append the appropriate typepath! Also, refer to polychromic_clothes.dm for example implementations
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/*
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/obj/item/clothing/worn_overlays(isinhands, icon_file) //this is where the main magic happens. Also mandates that ALL polychromic stuff MUST USE alternate_worn_icon
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/obj/item/clothing/worn_overlays(isinhands, icon_file, style_flags = NONE) //this is where the main magic happens. Also mandates that ALL polychromic stuff MUST USE alternate_worn_icon
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. = ..()
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if(hasprimary | hassecondary | hastertiary)
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if(!isinhands) //prevents the worn sprites from showing up if you're just holding them
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@@ -13,7 +13,7 @@
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secondary_color = "#FFFFFF"
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tertiary_color = "#808080"
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/obj/item/clothing/neck/cloak/polychromic/worn_overlays(isinhands, icon_file) //this is where the main magic happens. Also mandates that ALL polychromic stuff MUST USE alternate_worn_icon
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/obj/item/clothing/neck/cloak/polychromic/worn_overlays(isinhands, icon_file, style_flags = NONE) //this is where the main magic happens. Also mandates that ALL polychromic stuff MUST USE alternate_worn_icon
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. = ..()
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if(hasprimary | hassecondary | hastertiary)
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if(!isinhands) //prevents the worn sprites from showing up if you're just holding them
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@@ -29,7 +29,7 @@
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can_adjust = FALSE
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mutantrace_variation = NONE // because I'm too lazy to port these to digi-compatible and to prove a point from /tg/ whining - Pooj
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/obj/item/clothing/under/polychromic/worn_overlays(isinhands, icon_file) //this is where the main magic happens. Also mandates that ALL polychromic stuff MUST USE alternate_worn_icon
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/obj/item/clothing/under/polychromic/worn_overlays(isinhands, icon_file, style_flags = NONE) //this is where the main magic happens. Also mandates that ALL polychromic stuff MUST USE alternate_worn_icon
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. = ..()
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if(hasprimary | hassecondary | hastertiary)
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if(!isinhands) //prevents the worn sprites from showing up if you're just holding them
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@@ -43,7 +43,7 @@ obj/item/gun/energy/e_gun/cx/AltClick(mob/living/user)
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body_color = sanitize_hexcolor(body_color_input, desired_format=6, include_crunch=1)
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update_icon()
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obj/item/gun/energy/e_gun/cx/worn_overlays(isinhands, icon_file)
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obj/item/gun/energy/e_gun/cx/worn_overlays(isinhands, icon_file, style_flags = NONE)
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. = ..()
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if(isinhands)
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var/mutable_appearance/body_inhand = mutable_appearance(icon_file, "cxe_body")
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@@ -99,7 +99,7 @@
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. = ..()
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. += "<span class='notice'>Alt-click to change firing modes.</span>"
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/obj/item/gun/energy/pumpaction/worn_overlays(isinhands, icon_file) //ammo counter for inhands
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/obj/item/gun/energy/pumpaction/worn_overlays(isinhands, icon_file, style_flags = NONE) //ammo counter for inhands
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. = ..()
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var/ratio = CEILING((cell.charge / cell.maxcharge) * charge_sections, 1)
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var/obj/item/ammo_casing/energy/shot = ammo_type[select]
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