shit always breaks somehow.
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@@ -67,6 +67,12 @@
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new /obj/effect/particle_effect/smoke(get_turf(src))
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qdel(src)
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/obj/item/weapon/survivalcapsule/luxury
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name = "luxury bluespace shelter capsule"
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desc = "An exorbitantly expensive luxury suite stored within a pocket of bluespace."
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origin_tech = "engineering=3;bluespace=4"
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template_id = "shelter_beta"
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//Pod objects
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//Window
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@@ -77,6 +83,11 @@
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smooth = SMOOTH_MORE
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canSmoothWith = list(/turf/closed/wall/mineral/titanium/survival, /obj/machinery/door/airlock/survival_pod, /obj/structure/window/shuttle/survival_pod)
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/obj/structure/window/reinforced/survival_pod
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name = "pod window"
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icon = 'icons/obj/lavaland/survival_pod.dmi'
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icon_state = "pwindow"
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//Door
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/obj/machinery/door/airlock/survival_pod
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name = "airlock"
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@@ -122,6 +133,12 @@
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dir = EAST
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expected_dir = EAST
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//Windoor
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/obj/machinery/door/window/survival_pod
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icon = 'icons/obj/lavaland/survival_pod.dmi'
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icon_state = "windoor"
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base_state = "windoor"
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//Table
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/obj/structure/table/survival_pod
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icon = 'icons/obj/lavaland/survival_pod.dmi'
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@@ -280,3 +297,37 @@
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anchored = TRUE
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layer = BELOW_MOB_LAYER
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density = FALSE
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/obj/item/fakeartefact
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name = "expensive forgery"
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icon = 'icons/mob/screen_gen.dmi'
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icon_state = "x2"
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var/possible = list(/obj/item/ship_in_a_bottle,
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/obj/item/weapon/gun/energy/pulse,
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/obj/item/weapon/sleeping_carp_scroll,
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/obj/item/weapon/melee/supermatter_sword,
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/obj/item/weapon/shield/changeling,
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/obj/item/weapon/lava_staff,
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/obj/item/weapon/katana/energy,
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/obj/item/weapon/hierophant_club,
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/obj/item/weapon/his_grace,
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/obj/item/weapon/gun/ballistic/minigun,
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/obj/item/weapon/gun/ballistic/automatic/l6_saw,
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/obj/item/weapon/gun/magic/staff/chaos,
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/obj/item/weapon/gun/magic/staff/spellblade,
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/obj/item/weapon/gun/magic/wand/death,
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/obj/item/weapon/gun/magic/wand/fireball,
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/obj/item/stack/telecrystal/twenty,
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/obj/item/nuke_core,
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/obj/item/phylactery,
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/obj/item/riding_offhand,
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/obj/item/weapon/banhammer)
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/obj/item/fakeartefact/Initialize()
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. = ..()
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var/obj/item/I = pick(possible)
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name = initial(I.name)
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icon = initial(I.icon)
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desc = initial(I.desc)
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icon_state = initial(I.icon_state)
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item_state = initial(I.item_state)
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