Part 2 - Missing stuff from original families port
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@@ -111,3 +111,6 @@ GLOBAL_LIST_EMPTY(living_heart_cache) //A list of all living hearts in existance
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#define BLOB_SPREAD_COST 4
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#define BLOB_ATTACK_REFUND 2 //blob refunds this much if it attacks and doesn't spread
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#define BLOB_REFLECTOR_COST 15
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/// The dimensions of the antagonist preview icon. Will be scaled to this size.
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#define ANTAGONIST_PREVIEW_ICON_SIZE 96
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@@ -61,6 +61,9 @@
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#define ANTAG_HUD_BLOODSUCKER 24
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#define ANTAG_HUD_FUGITIVE 25
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#define ANTAG_HUD_HERETIC 26
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#define ANTAG_HUD_GANGSTER 25
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#define ANTAG_HUD_SPACECOP 26
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// Notification action types
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#define NOTIFY_JUMP "jump"
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@@ -380,6 +380,8 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
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#define CLOCK_PROSELYTIZATION 23
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#define SHUTTLE_HIJACK 24
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#define GANG_VICTORY 25
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#define GANG_DESTROYED 25
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#define GANG_OPERATING 26
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#define FIELD_TURF 1
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#define FIELD_EDGE 2
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@@ -36,7 +36,9 @@
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#define ROLE_DEATHSQUAD "deathsquad"
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#define ROLE_LAVALAND "lavaland"
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#define ROLE_INTERNAL_AFFAIRS "internal affairs agent"
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#define ROLE_GANG "gangster"
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#define ROLE_GANG "old gangster"
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#define ROLE_FAMILIES "gangster"
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#define ROLE_FAMILY_HEAD_ASPIRANT "family head aspirant"
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#define ROLE_BLOODSUCKER "bloodsucker"
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#define ROLE_SPACE_DRAGON "Space Dragon"
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//#define ROLE_MONSTERHUNTER "monster hunter" Disabled for now
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@@ -72,9 +74,10 @@ GLOBAL_LIST_INIT(special_roles, list(
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ROLE_OVERTHROW = /datum/game_mode/overthrow,
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ROLE_INTERNAL_AFFAIRS = /datum/game_mode/traitor/internal_affairs,
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ROLE_SENTIENCE,
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ROLE_GANG = /datum/game_mode/gang,
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ROLE_GANG = /datum/game_mode/gang_old,
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ROLE_HERETIC = /datum/game_mode/heretics,
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ROLE_BLOODSUCKER = /datum/game_mode/bloodsucker,
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ROLE_FAMILIES = /datum/game_mode/gang,
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ROLE_SPACE_DRAGON
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//ROLE_MONSTERHUNTER Disabled for now
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))
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