Part 2 - Missing stuff from original families port
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@@ -52,6 +52,8 @@ GLOBAL_LIST_EMPTY(current_observers_list)
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//Dynamic Port
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GLOBAL_LIST_EMPTY(new_player_list) //all /mob/dead/new_player, in theory all should have clients and those that don't are in the process of spawning and get deleted when done.
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//Family Port
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GLOBAL_LIST_EMPTY(pre_setup_antags) //minds that have been picked as antag by the gamemode. removed as antag datums are set.
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/proc/update_config_movespeed_type_lookup(update_mobs = TRUE)
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// NOTE: This is entirely based on the fact that byond typesof/subtypesof gets longer/deeper paths before shallower ones.
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