Part 2 - Missing stuff from original families port
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@@ -0,0 +1,21 @@
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/obj/mecha/combat/five_stars
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desc = "A state of the art tank deployed by the Spinward Stellar Coalition National Guard."
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name = "\improper Tank"
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icon = 'icons/mecha/mecha_96x96.dmi'
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icon_state = "five_stars"
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armor = list("melee" = 100, "bullet" = 50, "laser" = 35, "energy" = 35, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
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step_in = 4
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dir_in = 1 //Facing North.
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max_integrity = 800
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pixel_x = -32
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pixel_y = -32
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/obj/mecha/combat/five_stars/Initialize()
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. = ..()
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var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/spacecops(src)
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ME.attach(src)
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ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg(src)
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ME.attach(src)
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ME = new /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay(src)
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ME.attach(src)
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max_ammo()
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@@ -342,6 +342,9 @@
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harmful = TRUE
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ammo_type = "missiles_he"
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/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/spacecops
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projectiles = 420
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/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/breaching
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name = "\improper BRM-6 missile rack"
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desc = "A weapon for combat exosuits. Launches low-explosive breaching missiles designed to explode only when striking a sturdy target."
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