Part 2 - Missing stuff from original families port

This commit is contained in:
keronshb
2021-10-12 12:07:02 -04:00
parent 0bae06adcd
commit 41013ec815
43 changed files with 1000 additions and 86 deletions
+21
View File
@@ -0,0 +1,21 @@
/obj/mecha/combat/five_stars
desc = "A state of the art tank deployed by the Spinward Stellar Coalition National Guard."
name = "\improper Tank"
icon = 'icons/mecha/mecha_96x96.dmi'
icon_state = "five_stars"
armor = list("melee" = 100, "bullet" = 50, "laser" = 35, "energy" = 35, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
step_in = 4
dir_in = 1 //Facing North.
max_integrity = 800
pixel_x = -32
pixel_y = -32
/obj/mecha/combat/five_stars/Initialize()
. = ..()
var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/spacecops(src)
ME.attach(src)
ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg(src)
ME.attach(src)
ME = new /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay(src)
ME.attach(src)
max_ammo()
@@ -342,6 +342,9 @@
harmful = TRUE
ammo_type = "missiles_he"
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/spacecops
projectiles = 420
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/breaching
name = "\improper BRM-6 missile rack"
desc = "A weapon for combat exosuits. Launches low-explosive breaching missiles designed to explode only when striking a sturdy target."