there we go
robot rad safe: 250, 750 with upgrade (500 for normal mobs) Also some typo fixes
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@@ -443,8 +443,10 @@
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if(radiation > RAD_MOB_SAFE)
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if(!HAS_TRAIT(src, TRAIT_ROBOTIC_ORGANISM))
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adjustToxLoss(log(radiation-RAD_MOB_SAFE)*RAD_TOX_COEFFICIENT)
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else if(radiation > RAD_MOB_SAFE * 3)
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adjustToxLoss(log(radiation-RAD_MOB_SAFE*3)*RAD_TOX_COEFFICIENT, toxins_type = TOX_SYSCORRUPT) //Robots are more resistant to rads, but in the end suffer slow corruption at high levels.
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else
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var/rad_threshold = HAS_TRAIT(src, TRAIT_ROBOT_RADSHIELDING) ? RAD_UPGRADED_ROBOT_SAFE : RAD_DEFAULT_ROBOT_SAFE
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if(radiation > rad_threshold)
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adjustToxLoss(log(radiation-rad_threshold)*RAD_TOX_COEFFICIENT, toxins_type = TOX_SYSCORRUPT) //Robots are less resistant to rads, unless upgraded in which case they are fine at higher levels than organics.
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/mob/living/carbon/handle_stomach()
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set waitfor = 0
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